Cogmind - Beta 12 *** ADVENTURER MODE // 2023.04.18 @ 16:49:15 Player: Moridin Result: Destroyed by H-77 Assassin with Coil Gun Performance ------------- Evolutions (6) 3000 Regions Visited (11) 2200 Robots Destroyed (78) 390 Value Destroyed (3243) 3243 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (913) 913 TOTAL SCORE: 10026 Bonus ------- High Alert Combat Kills 6 Follower Combat Kills 951 Friendly Fire -44 Cogmind --------- Core Integrity 0/1150 Matter 300/300 Energy 100/100 System Corruption 17% Temperature Cool (0) Movement Core (700) Ox13 Location -4/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (7) --- (None) > --- UTILITY (9) ------ High-capacity Storage Unit Signal Interpreter Improved Signal Interpreter Improved Hacking Suite Improved Hacking Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (20) --- Micro Fission Core Micro Fission Core Micro Fission Core Advanced Visual Processing Unit Improved Sensor Array Advanced Targeting Computer Reaction Control System Advanced Reaction Control System Hacking Suite Improved Hacking Suite Improved Datajack Remote Datajack Improved Remote Datajack Peak State ------------ > --- POWER ------------ Light Antimatter Reactor > --- PROPULSION ------- Heavy Treads Flexi-carbon Leg Myomer Leg Myomer Leg Myomer Leg Myomer Leg > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit Signal Interpreter Improved Signal Interpreter Advanced ECM Suite Improved Hacking Suite Improved Hacking Suite Improved Hacking Suite System Shield > --- WEAPON ----------- Tesla Rifle Phase Gun > --- INVENTORY -------- Light Angular Momentum Engine Micro Fission Core Micro Fission Core Micro Fission Core Flexi-carbon Leg Flexi-carbon Leg Advanced Visual Processing Unit Improved Sensor Array Advanced Targeting Computer Reaction Control System Advanced Reaction Control System Hacking Suite Improved Hacking Suite Improved Datajack Remote Datajack Improved Remote Datajack [Rating: 102] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Light Fission Core Reactor Antimatter Reactor Propulsion Gyrokinetic Inverter Treads Heavy Treads Leg Myomer Leg Wheel Compact Wheel Hover Unit Gyrokinetic Inverter Flight Unit Flight Unit Utility Signal Interpreter Device Improved Heat Sink Storage Medium Storage Unit Processor Signal Interpreter Hackware Improved Hacking Suite Protection Layered Medium Armor Plating Weapon Beamcaster Energy Gun Beamcaster Energy Cannon Cooled Particle Cannon Ballistic Gun Precision Assault Rifle Ballistic Cannon Mini Assault Cannon Launcher Heavy Rocket Launcher Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -8 -8 -7 -6 -6 -6 -5 -4 ------- Run | Jun Mat Min Mat Mat Sto Fac Fac Was Fac Fac Fac Slots Evolved 12 | . . . 2 2 . 2 2 . . 2 2 Power . | . . . . . . . . . . . . Propulsion 5 | . . . 2 1 . . 1 . . 1 . Utility 7 | . . . . 1 . 2 1 . . 1 2 Weapon . | . . . . . . . . . . . . Parts Attached 151 | 6 15 2 3 10 15 19 26 5 7 8 35 Power 26 | 1 4 1 1 2 3 2 7 1 1 . 3 Engine 17 | 1 4 1 1 2 3 2 2 . 1 . . Core 4 | . . . . . . . 3 . . . 1 Reactor 5 | . . . . . . . 2 1 . . 2 Propulsion 59 | 2 6 . 2 3 6 10 8 1 3 3 15 Treads 8 | 1 1 . . . 1 . 1 1 1 . 2 Leg 29 | . . . . 2 5 7 2 . . . 13 Wheel 5 | 1 3 . . 1 . . . . . . . Hover 12 | . . . . . . 3 4 . 2 3 . Flight 5 | . 2 . 2 . . . 1 . . . . Utility 24 | 1 1 . . 1 1 4 3 1 2 3 7 Device 6 | . . . . . . 1 . . . . 5 Storage 6 | 1 . . . . 1 . 1 1 1 1 . Processor 5 | . 1 . . . . 2 1 . . 1 . Hackware 5 | . . . . 1 . . 1 . 1 1 1 Protection 2 | . . . . . . 1 . . . . 1 Artifact . | . . . . . . . . . . . . Weapon 42 | 2 4 1 . 4 5 3 8 2 1 2 10 Energy Gun 28 | 2 4 1 . 4 4 1 6 2 . . 4 Energy Cannon 3 | . . . . . 1 1 . . . 1 . Ballistic Gun 6 | . . . . . . 1 . . . 1 4 Ballistic Cannon 2 | . . . . . . . . . 1 . 1 Launcher 2 | . . . . . . . 2 . . . . Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . . . . . 1 Unidentified Prototypes 12 | . . . . . 2 2 2 . 2 1 3 Corrupted Parts 2 | . . . . . 1 . . . . . 1 System Corruption 5 | . . . . . 3 . . . . . 2 Parts Lost 57 | . . 2 2 4 1 3 13 . . . 32 Power 11 | . . 1 1 1 . 1 3 . . . 4 Propulsion 21 | . . . . 2 1 . 4 . . . 14 Utility 10 | . . . . . . 1 2 . . . 7 Weapon 15 | . . 1 1 1 . 1 4 . . . 7 Highest Loss Streak 16 | . . 2 1 3 1 2 5 . . . 16 To Critical Strikes 1 | . . . . . . . . . . . 1 Average Slot Usage (%) 90 | . 81 99 88 86 97 98 88 80 87 84 84 Engine 5 | . 14 14 11 8 8 6 . . 1 5 1 Reactor 1 | . . . . . . . 3 1 4 . 2 Treads 5 | . 4 14 11 2 3 6 1 1 5 5 5 Leg 10 | . . . . 12 25 27 5 5 . . 13 Wheel 1 | . 15 . . 3 6 . . . . . . Hover 10 | . . . . . . 2 24 20 21 23 6 Flight 3 | . 5 14 33 22 6 . . . . . . Device 2 | . . . . . . 5 2 . . . 6 Storage 7 | . 14 14 11 9 9 7 6 6 6 5 5 Processor 14 | . 4 14 11 9 9 15 19 20 20 17 12 Hackware 9 | . . . . 6 9 7 8 6 11 13 17 Energy Gun 9 | . 21 27 11 12 18 3 5 11 8 2 4 Energy Cannon 1 | . . . . . . 5 2 . . 3 1 Ballistic Gun 2 | . . . . . . 4 1 . . 4 3 Naked Turns . | . . . . . . . . . . . . Heaviest Build 76 | 13 14 13 12 16 26 32 33 45 65 64 76 Greatest Support 165 | 20 26 20 12 32 52 52 44 70 70 70 165 Greatest Overweight (x) 3 | 1 3 . . . . 2 2 1 . . 2 Average Overweight (x) . | . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 8 8 8 8 10 10 10 15 20 20 20 Average Capacity 13 | 7 8 8 8 8 9 10 10 10 17 20 20 Most Carried 20 | 4 8 8 6 8 10 10 10 14 20 20 19 Average Carried 11 | 2 6 6 5 7 9 9 8 9 15 18 14 Final Capacity 20 | 8 8 8 8 8 10 10 10 15 20 20 20 Final Carried 20 | 4 8 6 5 8 10 9 9 14 20 18 13 Class Distribution -------------------- 74% | Hacker-Mutant 14% | Mutant 10% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Hacker-Mutant | -8/Materials Hacker-Mutant | -8/Storage Scavenger-Mutant | -7/Factory Hacker-Mutant | -6/Factory Hacker-Mutant | -6/Waste Hacker-Mutant | -6/Factory Hacker-Mutant | -5/Factory Hacker-Mutant | -4/Factory Resources | -11 -10 -10 -9 -8 -8 -7 -6 -6 -6 -5 -4 ----------- Run | Jun Mat Min Mat Mat Sto Fac Fac Was Fac Fac Fac Matter Collected 2191 | 245 140 37 30 85 140 199 165 161 188 137 664 Remotely . | . . . . . . . . . . . . Salvage Created 4102 | . 244 91 24 212 870 715 301 . 80 289 1276 Parts 182 | . 12 . . 10 39 37 12 . 4 10 58 Haulers Intercepted 5 | . . . . . 1 1 1 . . 2 . Recyclers Shooed 3 | . 2 . . . . 1 . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -8 -7 -6 -6 -6 -5 -4 ------- Run | Jun Mat Min Mat Mat Sto Fac Fac Was Fac Fac Fac Combat Hostiles Destroyed 58 | . 1 5 . 3 12 13 5 . 1 1 17 Guns 43 | . 1 5 . 2 12 5 4 . 1 1 12 Cannons 8 | . . . . . . 5 . . . . 3 AOE 4 | . . . . . . 3 1 . . . . Classes Destroyed 12 | . 4 1 . 2 1 4 . . . . . Worker 5 | . 1 . . . 2 . . . 1 1 . Builder 3 | . . . . . . 2 . . . . 1 Hauler 5 | . . . . . 1 1 1 . . 2 . Recycler 3 | . 2 . . . . 1 . . . . . Operator 1 | . . . . . . 1 . . . . . Watcher 8 | . 1 . 1 2 2 . 1 . . . 1 Swarmer 9 | . . . . . . 6 3 . . . . Grunt 20 | . 1 . . . 7 5 . . 1 . 6 Sentry 8 | . . . . 1 5 . 1 . . 1 . Hunter 8 | . . . . 2 . 1 . . . . 5 Programmer 8 | . . . . . . 1 1 . . . 6 Assembled 5 | . . 5 . . . . . . . . . Best Kill Streak 8 | . 2 5 1 2 4 8 4 . 1 2 5 Combat Bots Only 5 | . 1 5 . 2 3 3 3 . 1 1 5 Max Kills in Single Turn 2 | . 1 1 1 1 1 2 1 . 1 2 2 Gunslinging . | . . . . . . . . . . . . Exploded 2 | . . . . . . 2 1 . . . . Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -7 -6 -6 -6 -5 -4 -------- Run | Jun Mat Min Mat Mat Sto Fac Fac Was Fac Fac Fac Damage Taken 10617 | . 47 249 159 231 403 915 2179 . 146 261 6027 Core 2036 | . . 20 38 51 90 151 472 . 21 35 1158 Absorbed by Shields . | . . . . . . . . . . . . Redirected to Shielding 112 | . . . . . . 112 . . . . . Regen/Repaired (Parts) 696 | . . . . . . 295 42 124 170 11 54 Core Remaining (%) 81 | 100 . 92 90 . 74 78 . . 42 96 . Volleys Fired 285 | . 11 15 4 21 64 35 27 . 6 16 86 Largest 2 | . 2 2 1 2 2 2 2 . 2 2 2 Hottest 154 | . 90 90 40 108 113 113 154 . 144 131 153 Shots Fired 515 | . 19 27 4 27 128 65 45 . 14 32 154 Gun 431 | . 19 27 4 27 128 35 36 . 8 20 127 Cannon 83 | . . . . . . 30 8 . 6 12 27 Launcher 1 | . . . . . . . 1 . . . . Special . | . . . . . . . . . . . . Kinetic 119 | . . . . . . 15 3 . 6 15 80 Thermal 251 | . 13 16 . 9 64 31 33 . 8 17 60 Explosive 1 | . . . . . . . 1 . . . . Electromagnetic 144 | . 6 11 4 18 64 19 8 . . . 14 Robot Hit Streak 48 | . 9 11 6 11 48 24 25 . 9 10 40 Robot Miss Streak 4 | . 1 1 2 2 2 4 1 . 1 1 2 Penetration Max 1 | . . . . . . . . . . . 1 Secondary Targets 6 | . . . . . 1 . . . . . 5 Max Gunslinging Chain 1 | . . . . . 1 . . . . . 1 Shots Hit Robots 374 | . 16 20 2 24 59 52 38 . 10 27 126 Core Hits 176 | . 10 10 1 10 34 30 16 . 3 10 52 Critical Kills 6 | . . . . . . . . . . . 6 Critical Parts Destroyed 9 | . . . . . . . . . . . 9 Critical Strikes 22 | . 1 . . . 2 . 2 . 2 . 15 Burn 7 | . 1 . . . 2 . 2 . 2 . . Meltdown 2 | . . . . . . . . . . . 2 Destroy 13 | . . . . . . . . . . . 13 Melee Attacks 1 | . . . . . . . . . . . 1 Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 8458 | . 242 217 67 452 1292 1497 908 . 230 726 2827 Guns 5886 | . 196 217 40 420 1217 535 629 . 130 364 2138 Cannons 1934 | . . . . . . 609 219 . 100 362 644 Explosions 586 | . 46 . 27 32 75 346 60 . . . . Melee . | . . . . . . . . . . . . Ramming 52 | . . . . . . 7 . . . . 45 Kinetic 1954 | . . . . . . 158 60 . 100 291 1345 Thermal 4355 | . 168 112 27 142 462 955 613 . 130 435 1311 Explosive 97 | . . . . . 37 . 60 . . . . Electromagnetic 2000 | . 74 105 40 310 793 377 175 . . . 126 Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 17 | . 1 1 . . 3 . 8 8 12 1 17 Average Corruption 5 | . 1 1 . . 3 . 6 8 10 1 4 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 100 | . 2 2 . . 3 . 13 7 42 3 28 Message Errors 25 | . 1 1 . . 2 . 4 2 10 . 5 Matter Fused 22 | . . . . . . . 3 1 10 1 7 Heat Flow Errors 11 | . . . . . 1 . . 1 5 . 4 Energy Discharges 15 | . . 1 . . . . 1 1 6 1 5 Parts Rejected 1 | . . . . . . . 1 . . . . Data Loss (minor) 15 | . 1 . . . . . 2 2 5 1 4 Data Loss (major) 3 | . . . . . . . . . 3 . . Misfires 2 | . . . . . . . . . 2 . . Misdirections 2 | . . . . . . . . . 1 . 1 Weapon Failures 4 | . . . . . . . 2 . . . 2 Overload Shots . | . . . . . . . . . . . . Overflow Damage 37 | . . . . 19 3 6 . . . 9 . Projectiles 9 | . . . . . . . . . . 9 . Explosions 28 | . . . . 19 3 6 . . . . . Melee . | . . . . . . . . . . . . Knockbacks 2 | . . . . . . . . . 2 . . Impact . | . . . . . . . . . . . . Kinetic 2 | . . . . . . . . . 2 . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 443 | . . . 28 63 31 321 . . . . . Shots 11 | . . . 1 3 1 6 . . . . . Rammed . | . . . . . . . . . . . . Targets Rammed 6 | . . . . . . 2 . . . . 4 Kicked 6 | . . . . . . 2 . . . . 4 Crushed . | . . . . . . . . . . . . Highest Temperature 427 | . 156 126 13 120 307 66 320 178 265 180 427 Average Temperature 106 | . 59 50 6 43 106 26 121 87 66 62 161 Received Heat Transfer 1569 | . 36 . 36 9 234 150 663 . 15 36 390 Effects 5 | . . . . . 1 . 2 . . . 2 Shutdowns 1 | . . . . . . . . . . . 1 Energy Bleed 2 | . . . . . 1 . . . . . 1 Interference 2 | . . . . . . . 2 . . . . Siege Activations . | . . . . . . . . . . . . Robots Corrupted 1 | . . . . 1 . . . . . . . Combat Hostiles 1 | . . . . 1 . . . . . . . Parts Fried 11 | . . . 2 3 4 1 . . . . 1 Impact Corruptions . | . . . . . . . . . . . . Robots Melted 4 | . . . . . . . 1 . . . 3 Combat Hostiles 2 | . . . . . . . . . . . 2 Parts Melted 13 | . . . . 1 1 1 2 . . 3 5 Heat Transferred 7711 | . 408 274 . 285 1123 1214 1353 . 370 698 1986 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 8 | . 1 . 1 2 1 3 . . . . . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -8 -7 -6 -6 -6 -5 -4 ------- Run | Jun Mat Min Mat Mat Sto Fac Fac Was Fac Fac Fac Peak Influence 580 | . 111 36 120 171 405 444 264 13 580 365 339 Initial 245 | . . 36 . 39 61 157 110 13 7 245 69 Average 152 | . 70 13 55 94 192 227 158 13 184 247 109 Maximum Alert Level 2 | . . . . . 2 2 1 . 2 1 1 Low Security (%) 67 | 100 100 100 100 100 56 32 69 100 60 38 87 Level 1 30 | . . . . . 42 58 30 . 34 61 12 Level 2 2 | . . . . . . 9 . . 4 . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 32 | . . . . . 2 6 3 . 8 2 11 Investigation 7 | . . . . . . 2 2 . 3 . . Extermination 8 | . . . . . . 2 . . 2 . 4 Reinforcement 16 | . . . . . 2 2 . . 3 2 7 Assault . | . . . . . . . . . . . . Garrison 1 | . . . . . . . 1 . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 4 | . . . . . . 1 . . . . 3 Haulers Reinforced 2 | . . . . . . . . . . 1 1 Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts 2 | . . . . . . . 1 . . . 1 Stealth | -11 -10 -10 -9 -8 -8 -7 -6 -6 -6 -5 -4 --------- Run | Jun Mat Min Mat Mat Sto Fac Fac Was Fac Fac Fac Distress Signals 5 | . . . . 1 2 . . . 1 . 1 Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 166 | . 3 5 8 10 18 20 36 . 21 4 41 Peak Tracking Total 16 | . 2 4 6 4 4 4 15 . 5 2 16 Tactical Retreats 18 | . 1 . 1 . . 2 9 . . . 5 Traps | -11 -10 -10 -9 -8 -8 -7 -6 -6 -6 -5 -4 ------- Run | Jun Mat Min Mat Mat Sto Fac Fac Was Fac Fac Fac Traps Triggered 8 | . 2 . . . . . 1 . 2 2 1 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed 6 | . . . . . . . . . 6 . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -8 -7 -6 -6 -6 -5 -4 ---------- Run | Jun Mat Min Mat Mat Sto Fac Fac Was Fac Fac Fac Machines Disabled 17 | . 2 . . 1 3 4 . . 4 1 2 Max in Single Turn 3 | . 2 . . 1 1 3 . . 1 1 1 Machines Repaired . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -7 -6 -6 -6 -5 -4 --------- Run | Jun Mat Min Mat Mat Sto Fac Fac Was Fac Fac Fac Machines Accessed 32 | . 2 . . 1 4 5 5 . 10 3 2 Terminals 22 | . 2 . . 1 4 3 2 . 6 3 1 Fabricators 1 | . . . . . . . . . 1 . . Repair Stations 5 | . . . . . . 2 1 . 2 . . Recycling Units 1 | . . . . . . . 1 . . . . Scanalyzers 3 | . . . . . . . 1 . 1 . 1 Garrison Access . | . . . . . . . . . . . . Total Hacks 87 | . 5 . . 2 8 16 13 . 27 6 10 Successful 54 | . 4 . . . 5 11 7 . 15 4 8 Failed 33 | . 1 . . 2 3 5 6 . 12 2 2 Catastrophic . | . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . Manual 2 | . . . . . 2 . . . . . . Terminals 58 | . 5 . . 2 8 8 6 . 15 6 8 Fabricators 2 | . . . . . . . . . 2 . . Repair Stations 18 | . . . . . . 8 2 . 8 . . Recycling Units 4 | . . . . . . . 4 . . . . Scanalyzers 5 | . . . . . . . 1 . 2 . 2 Garrison Access . | . . . . . . . . . . . . Terminal Hacks 30 | . 4 . . . 5 3 1 . 7 4 6 Record 3 | . . . . . . . 1 . . . 2 Part Schematic 3 | . . . . . 1 . . . . . 2 Robot Schematic 1 | . . . . . . . . . . . 1 Robot Analysis 1 | . . . . . . . . . . . 1 Prototype ID Bank 1 | . . . . . . . . . . 1 . Open Door 1 | . . . . . 1 . . . . . . Open DSF 5 | . . . . . . 1 . . 2 2 . Branch Access Points 1 | . . . . . . . . . 1 . . Emergency Access Points 4 | . 2 . . . . . . . 1 1 . Terminal Index 1 | . . . . . . 1 . . . . . Scanalyzer Index 1 | . . . . . 1 . . . . . . Unreport Threat 1 | . . . . . . . . . 1 . . Locate Traps 1 | . 1 . . . . . . . . . . Reprogram Traps 1 | . . . . . . . . . 1 . . Surveillance Status 1 | . . . . . 1 . . . . . . Recall Reinforcements 1 | . . . . . . 1 . . . . . Hauler Manifests 1 | . . . . . 1 . . . . . . Zone Layout 2 | . 1 . . . . . . . 1 . . Fabricator Hacks 1 | . . . . . . . . . 1 . . Network Status 1 | . . . . . . . . . 1 . . Repair Station Hacks 15 | . . . . . . 8 2 . 5 . . Scan Component 8 | . . . . . . 4 1 . 3 . . Repair 7 | . . . . . . 4 1 . 2 . . Recycling Unit Hacks 4 | . . . . . . . 4 . . . . Recycle Component 1 | . . . . . . . 1 . . . . Process 2 | . . . . . . . 2 . . . . Retrieve Matter 1 | . . . . . . . 1 . . . . Scanalyzer 4 | . . . . . . . . . 2 . 2 Insert Component 2 | . . . . . . . . . 1 . 1 Analyze 2 | . . . . . . . . . 1 . 1 Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . 1 . . Used . | . . . . . . . . . . . . Hacking Detections 24 | . 2 . . 1 3 4 4 . 7 2 1 Full Trace Events 6 | . 1 . . . . 2 2 . 1 . . Feedback Events 2 | . 1 . . . . . 1 . . . . Corruption 2 | . 1 . . . . . 1 . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired 1 | . . . . . . . . . . . 1 Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 5 | . . . . . 1 . . . 1 . 3 Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired 7 | . . . . . . 4 1 . 2 . . Time 268 | . . . . . . 128 28 . 112 . . Parts Recycled 1 | . . . . . . . 1 . . . . Recycled Matter 5 | . . . . . . . 5 . . . . Retrieved Matter 5 | . . . . . . . 5 . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed 2 | . . . . . . . . . 1 . 1 Part Schematics Acquired 2 | . . . . . . . . . 1 . 1 Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -7 -6 -6 -6 -5 -4 ------------ Run | Jun Mat Min Mat Mat Sto Fac Fac Was Fac Fac Fac Used RIF Installer . | . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . . . 1 Non-combat . | . . . . . . . . . . . . Combat 1 | . . . . . . . . . . . 1 Robot Hacks Applied 1 | . . . . . . . . . . . 1 parse_system 1 | . . . . . . . . . . . 1 Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . . 1 Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -7 -6 -6 -6 -5 -4 -------- Run | Jun Mat Min Mat Mat Sto Fac Fac Was Fac Fac Fac Total Allies 20 | . . . . . . . . 20 . . . Largest Group 20 | . . . . . . . . 20 20 9 1 Highest-Rated Group 745 | . . . . . . . . 745 745 351 26 Highest-Rated Ally 50 | . . . . . . . . 50 50 46 26 Total Orders . | . . . . . . . . . . . . Ally Attacks 220 | . . . . . . . . . 194 26 . Total Damage 5649 | . . . . . . . . . 5049 600 . Kills 33 | . . . . . . . . . 30 3 . Allies Corrupted 4 | . . . . . . . . . . 4 . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -8 -7 -6 -6 -6 -5 -4 ------- Run | Jun Mat Min Mat Mat Sto Fac Fac Was Fac Fac Fac Robot Analysis Total 1 | . . . . . . . . . . . 1 Derelict Logs Recovered 1 | . . 1 . . . . . . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -8 -7 -6 -6 -6 -5 -4 ------------- Run | Jun Mat Min Mat Mat Sto Fac Fac Was Fac Fac Fac Turns Passed 7092 | 74 287 540 94 220 735 1097 820 184 1121 651 1269 Spaces Moved 4286 | 65 174 240 136 122 353 652 824 198 563 359 600 Core 4 | 4 . . . . . . . . . . . Treads 1376 | 2 54 240 . 12 . . . 3 563 359 143 Legs 1480 | . . . . 105 353 552 13 . . . 457 Wheels 174 | 59 115 . . . . . . . . . . Hover 1106 | . . . . . . 100 811 195 . . . Flight 146 | . 5 . 136 5 . . . . . . . Fastest Speed 50 | 50 80 160 54 54 122 82 58 72 160 160 120 Average Speed 121 | 93 111 160 54 123 123 116 76 84 160 160 148 Slowest Speed 280 | 160 280 160 54 160 125 190 270 160 160 160 260 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped 1 | . . . 1 . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 31 | 5 25 69 18 16 54 24 28 86 21 15 13 Regions Visited 11 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . . . Known Exits Taken 8 | . 1 1 1 1 1 1 . . 1 1 . Unknown Exits Taken 1 | 1 . . . . . . . . . . . Scrap Searched . | . . . . . . . . . . . . Spaces Dug . | . . . . . . . . . . . . Terrain Destroyed 134 | . 20 . 3 11 22 35 13 . 1 2 27 Melee . | . . . . . . . . . . . . Projectile 30 | . . . . . . 3 . . 1 2 24 AOE 101 | . 20 . 3 11 22 32 13 . . . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -8 -7 -6 -6 -6 -5 -4 --------- Run | Jun Mat Min Mat Mat Sto Fac Fac Was Fac Fac Fac Total 5633 | 75 246 369 151 162 524 926 968 215 773 406 818 Wait 748 | 1 33 113 8 . 74 197 69 3 179 10 61 Move 4274 | 64 173 239 133 121 352 651 824 197 562 358 600 Hop 1 | . . . 1 . . . . . . . . Pick Up 79 | 4 6 . 1 6 7 9 11 5 10 5 15 Fast Attach 73 | 6 9 . . 4 8 8 11 1 6 3 17 Attach 45 | . 3 2 3 4 1 4 8 2 . 3 15 Detach 8 | . 3 . 1 . . . 1 . . 1 2 Swap 34 | . 3 . . 2 6 7 7 2 1 2 4 Drop 73 | . 5 . . 1 12 13 10 3 9 8 12 Fire 285 | . 11 15 4 21 64 35 27 . 6 16 86 Melee 1 | . . . . . . . . . . . 1 Ram 1 | . . . . . . . . . . . 1 Kick 6 | . . . . . . 2 . . . . 4 Crush . | . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . Rewire 5 | . . . . 3 . . . 2 . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials -10/Mines -9/Materials -8/Materials -8/Storage -7/Factory -6/Factory -6/Waste -6/Factory (discovered 3 exits: *Fac / *Low x2) -5/Factory (discovered 2 exits: *Fac / *Upp) -4/Factory History --------- Turn | Location | Event 15 | -11/Junkyard | Discovered new exit (range 16) 75 | -11/Junkyard | Entered Materials 170 | -10/Materials | Discovered new exit (range 14) 290 | -10/Materials | Identified exit to Mines 306 | -10/Materials | Build established: Mutant 362 | -10/Materials | Entered Mines 387 | -10/Mines | Assembled infested the area 405 | -10/Mines | Met a Derelict bent on vengeance 459 | -10/Mines | Learned 4 Materials zone layouts 894 | -10/Mines | Discovered new exit (range 5) 900 | -10/Mines | Identified exit to Materials 902 | -10/Mines | Entered Materials 902 | -9/Materials | Evolved 2 slots: Propulsion x2 903 | -9/Materials | Identified exit to Materials 996 | -9/Materials | Entered another Materials area 996 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1148 | -8/Materials | Lost 3 parts (1p1n1w) 1204 | -8/Materials | Discovered new exit (range 11) 1215 | -8/Materials | Identified exit to Storage 1216 | -8/Materials | Entered Storage 1349 | -8/Storage | Build established: Hacker-Mutant 1932 | -8/Storage | Discovered new exit (range 16) 1949 | -8/Storage | Identified exit to Factory 1951 | -8/Storage | Entered Factory 1951 | -7/Factory | Evolved 2 slots: Utility x2 2354 | -7/Factory | Repaired Carbon-fiber Leg 2393 | -7/Factory | Repaired Titanium Leg 2554 | -7/Factory | Build established: Scavenger-Mutant 2656 | -7/Factory | Repaired Aluminum Leg 2684 | -7/Factory | Repaired Aluminum Leg 3040 | -7/Factory | Discovered new exit (range 5) 3043 | -7/Factory | Identified exit to Factory 3048 | -7/Factory | Entered another Factory area 3048 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3127 | -6/Factory | Build established: Hacker-Mutant 3179 | -6/Factory | Discovered new exit (range 15) 3193 | -6/Factory | Identified exit to Factory 3409 | -6/Factory | Lost 5 parts (1p1n1u2w) 3501 | -6/Factory | Garrison activated, responded to threat 3767 | -6/Factory | Repaired Gyrokinetic Inverter 3842 | -6/Factory | Cargo convoy interrupted 3857 | -6/Factory | Core integrity fell below 50% 3868 | -6/Factory | Sucked down chute 3868 | -6/Factory | Entered Waste 3869 | -6/Waste | Joined by Warlord forces that had cleared the area 3889 | -6/Waste | Lost 5 parts (1p2n2w) 4030 | -6/Waste | Discovered new exit (range 11) 4049 | -6/Waste | Identified exit to Factory 4052 | -6/Waste | Entered Factory 4052 | -6/Factory | Accompanied by 20 allies 4162 | -6/Factory | Identified exit to DSF 4162 | -6/Factory | Discovered new exit (range 15) 4185 | -6/Factory | Identified exit to Lower Caves 4367 | -6/Factory | Repaired Gyrokinetic Inverter 4424 | -6/Factory | Repaired Hvy. Treads 4611 | -6/Factory | System corruption reached 10% 5134 | -6/Factory | Discovered exit to Factory (range 16) 5173 | -6/Factory | Entered another Factory area 5173 | -5/Factory | Accompanied by 9 allies 5173 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5282 | -5/Factory | Discovered new exit (range 12) 5316 | -5/Factory | Identified exit to Upper Caves 5803 | -5/Factory | Discovered new exit (range 15) 5823 | -5/Factory | Identified exit to Factory 5824 | -5/Factory | Entered another Factory area 5824 | -4/Factory | Accompanied by 1 ally 5824 | -4/Factory | Evolved 2 slots: Utility x2 6212 | -4/Factory | Lost 4 parts (1p2n1w) 6359 | -4/Factory | Lost 6 parts (1p2n1u2w) 6498 | -4/Factory | Lost 3 parts (1p1n1u) 6880 | -4/Factory | Found Prototype Processor 6880 | -4/Factory | Identified Exp. Signal Interpreter 6988 | -4/Factory | System corruption reached 10% 7081 | -4/Factory | Spotted Executioner 7082 | -4/Factory | Cargo convoy interrupted 7082 | -4/Factory | Core integrity fell below 50% 7090 | -4/Factory | Core integrity fell below 20% 7093 | -4/Factory | Destroyed by H-77 Assassin with Coil Gun Last Messages --------------- 07087_ E-15 Imp destroyed. 07087_ U-05 Engineer lays Concrete. 07087_ K-01 Serf collects debris. 07087_ Penetrated by Slug. 07087_ System Shield destroyed. 07088_ U-05 Engineer lays Concrete. 07088_ P-70 Sage resets U-05 Engineer, system corruption cleaned. 07088_ Penetrated by Slug. 07088_ Slug penetrates Wall. 07088_ Penetrated by Slug. 07088_ U-05 Engineer lays Concrete. 07089_ U-05 Engineer builds a Wall. 07090_ Slug penetrates Wall. 07090_ U-05 Engineer lays Concrete. 07090_ K-01 Serf collects debris. 07091_ Penetrated by Slug. 07091_ U-05 Engineer lays Concrete. 07092_ P-70 Sage resets G-73 Enforcer, system corruption cleaned. 07093_ U-05 Engineer lays Concrete. 07093_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????? ??????????????????????? | | ?????????????????????# #?????????????????????? | | ?????????????????????# #?????????????????????? | | ?????????????????????# p#?????????????????????? | | ?????????????????????# p #?????????????????????? | | ?????????????????????# #?????????????????????? | | ?????????????????????# ^ #?????????????????????? | | ?????????????????????# #?????????????????????? | | ?????????????????????# ##############????????? | | ?????????????????????# # H????????? | | ?????????????????????# # #????????? | | ?????????#/########### # #????????? | | ????????? ! # #????????? | | ???????? x = # #????????? | | ???????? =% h / # #????????? | | ???????? !% E *%@ / ;????????? | | ???????? h ! != ; ;????????? | | ???????? =! # #???###### | | ???????? R # +??? | | ???????? = u g/ #???# | | ???????? # #???# | | ???????? k p ########/##+##???# | | ???????? u ugp #??????# #???## | | ???????? #??????# ##### | | ???????? ## ########+#######??# | | ?????????? ###??# #??# | | ?????????? ??????# #??# | | ??????????????????# / | | ??????????????????# """ ###############/### | | ??????????????????# """"" #????# # | | ??????????????????# """"" #????# # | | ??????????????????# #????# """""" # | | ??????????????????# ? """ #????# """""" # | | ??????????????????????""" #????# """" " # | | ???????????????????????"" #????# ] """ "" # | | ???????????????????????? #????# # | | ???????????????????????? #????# "" " # | | ????????????????????????########????# """"" ""# | | ????????????????????????????????????# """""" T"# | | ????????????????????????????????????# "" [ " ""# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 57 Energy Generation 21 Energy Capacity 325 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 ECM Strength 2 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Propulsion Shielding 66 Evasion (%) 59 Targeting Accuracy 8 Recoil Reduction 4 Offensive Hacking 46 Defensive Hacking 10 Item Schematics ----------------- Adv. Visual Processing Unit | -8/Storage | Hacked Gravmag Array | -6/Factory | Scanalyzed Imp. Hacking Suite | -4/Factory | Scanalyzed Biometal Heavy Treads | -4/Factory | Hacked Hyp. Railgun | -4/Factory | Hacked Robot Schematics ------------------ G-67 Veteran | -4/Factory | Hacked Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Universal Adapter We Are Legion Challenges ------------ None Game ------ Seed NeutronTransmissionFrame Manual? 0 Play Time 01:37:29 Cumulative 24.7 hours Start 2023.04.17 @ 16:08:11 End 2023.04.18 @ 16:49:15 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 35 Rogue 23 Adventurer 12 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 18 Gallery% 28 Achievement% 21 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ad80a58d-c64d-4377-baa8-9b67535559f2