Cogmind - Beta 12 @@@ ROGUE MODE // 2023.06.29 @ 18:43:08

Player: alexaub

Result: Destroyed by as-66033 with Assembled Rifle

 Performance 
-------------
Evolutions (0)             0
Regions Visited (2)        400
Robots Destroyed (9)       45
Value Destroyed (280)      280
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 745

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     175/300
Energy                     60/100
System Corruption          1%
Temperature                Cool (0)
Movement                   Core (150) Ox2
Location                   -10/Mines

 Parts 
-------
>              --- POWER (1) --------
                   (None)
>              --- PROPULSION (2) ---
                   (None)
>              --- UTILITY (2) ------
         Small Storage Unit
         Light Armor Plating
>              --- WEAPON (2) -------
         Small Laser
>              --- INVENTORY (8) ----
         Light Ion Engine
         Light Ion Engine
         Light Nuclear Core
  Experimental Sensor Array
               Seismic Detector
         Light Armor Plating
         Heavy Hammer

 Peak State 
------------
>              --- POWER ------------
               Ion Engine
>              --- PROPULSION -------
               Aluminum Leg
               Wheel
>              --- UTILITY ----------
         Small Storage Unit
  Experimental Sensor Array
>              --- WEAPON -----------
        Medium Laser
         Heavy Hammer
>              --- INVENTORY --------
         Light Ion Engine
         Light Ion Engine
         Light Nuclear Core
               Seismic Detector
         Light Armor Plating
         Light Armor Plating
         Small Laser
               Rocket Launcher
[Rating: 17]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Wheel                    Wheel
Utility                    Small Storage Unit
  Device                   Structural Scanner
  Storage                  Small Storage Unit
  Protection               Light Armor Plating
Weapon                     Medium Laser
  Energy Gun               Medium Laser
  Ballistic Gun            Assault Rifle
  Launcher                 Rocket Launcher
  Impact Weapon            Heavy Hammer

 Build                          | -11 -10 -10 
-------                    Run  | Jun Mat Min 
Slots Evolved              .    | .   .   .   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
Parts Attached             20   | 8   7   5   
  Power                    2    | 1   1   .   
    Engine                 2    | 1   1   .   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               4    | 2   1   1   
    Treads                 .    | .   .   .   
    Leg                    3    | 2   1   .   
    Wheel                  1    | .   .   1   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  5    | 2   1   2   
    Device                 3    | 1   1   1   
    Storage                1    | 1   .   .   
    Processor              .    | .   .   .   
    Hackware               .    | .   .   .   
    Protection             1    | .   .   1   
    Artifact               .    | .   .   .   
  Weapon                   9    | 3   4   2   
    Energy Gun             4    | 2   1   1   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          2    | 1   1   .   
    Ballistic Cannon       .    | .   .   .   
    Launcher               2    | .   1   1   
    Special Weapon         .    | .   .   .   
    Impact Weapon          1    | .   1   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  1    | .   .   1   
Parts Lost                 8    | .   2   6   
  Power                    1    | .   .   1   
  Propulsion               4    | .   1   3   
  Utility                  .    | .   .   .   
  Weapon                   3    | .   1   2   
  Highest Loss Streak      5    | .   1   5   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     99   | .   99  97  
  Engine                   13   | .   14  13  
  Leg                      23   | .   27  14  
  Wheel                    3    | .   .   11  
  Device                   14   | .   14  14  
  Storage                  14   | .   14  14  
  Energy Gun               13   | .   13  14  
  Ballistic Gun            6    | .   9   .   
  Impact Weapon            6    | .   4   11  
Naked Turns                .    | .   .   .   
Heaviest Build             17   | 13  16  17  
  Greatest Support         20   | 20  20  20  
  Greatest Overweight (x)  3    | 3   1   1   
  Average Overweight (x)   .    | .   .   .   
Largest Inventory Capacity 8    | 8   8   8   
  Average Capacity         7    | 7   8   8   
  Most Carried             8    | 4   8   8   
  Average Carried          6    | 3   6   7   
  Final Capacity           8    | 8   8   8   
  Final Carried            8    | 4   8   7   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines

 Resources                      | -11 -10 -10 
-----------                Run  | Jun Mat Min 
Matter Collected           428  | 224 157 47  
  Remotely                 .    | .   .   .   
Salvage Created            279  | 10  188 81  
  Parts                    15   | 3   11  1   
Haulers Intercepted        .    | .   .   .   
Recyclers Shooed           1    | 1   .   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -10 
-------                    Run  | Jun Mat Min 
Combat Hostiles Destroyed  14   | .   6   8   
  Melee                    1    | .   1   .   
  Guns                     2    | .   2   .   
  AOE                      8    | .   2   6   
Classes Destroyed          4    | 1   2   1   
  Tunneler                 1    | 1   .   .   
  Swarmer                  2    | .   2   .   
  Grunt                    6    | .   4   2   
  Assembled                6    | .   .   6   
Best Kill Streak           6    | 1   2   6   
  Combat Bots Only         6    | .   2   6   
Max Kills in Single Turn   3    | 1   1   3   
  Gunslinging              .    | .   .   .   
  Exploded                 3    | .   1   3   
  Melee                    1    | .   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11 -10 -10 
--------                   Run  | Jun Mat Min 
Damage Taken               970  | .   472 498 
  Core                     258  | .   132 126 
  Absorbed by Shields      .    | .   .   .   
Core Remaining (%)         100  | 100 .   .   
Volleys Fired              32   | 4   19  9   
  Largest                  2    | 2   2   1   
  Hottest                  70   | 70  70  33  
Shots Fired                53   | 8   36  9   
  Gun                      42   | 8   34  .   
  Cannon                   .    | .   .   .   
  Launcher                 11   | .   2   9   
  Special                  .    | .   .   .   
  Kinetic                  21   | 4   17  .   
  Thermal                  21   | 4   17  .   
  Explosive                11   | .   2   9   
  Electromagnetic          .    | .   .   .   
  Robot Hit Streak         9    | 3   9   4   
  Robot Miss Streak        6    | 2   3   6   
  Penetration Max          .    | .   .   .   
  Secondary Targets        1    | .   1   .   
    Max Gunslinging Chain  1    | .   1   .   
Shots Hit Robots           46   | 4   32  10  
  Core Hits                27   | 1   10  16  
  Critical Kills           .    | .   .   .   
  Critical Parts Destroyed 2    | .   1   1   
  Critical Strikes         3    | .   2   1   
    Burn                   1    | .   1   .   
    Smash                  2    | .   1   1   
Melee Attacks              13   | .   4   9   
  Impact                   13   | .   4   9   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
  Sneak Attacks            .    | .   .   .   
    Combat Hostiles        .    | .   .   .   
  Follow-up Attacks        .    | .   .   .   
Damage Inflicted           1425 | 63  651 711 
  Guns                     397  | 63  334 .   
  Cannons                  .    | .   .   .   
  Explosions               586  | .   148 438 
  Melee                    442  | .   169 273 
  Ramming                  .    | .   .   .   
  Kinetic                  194  | 39  155 .   
  Thermal                  203  | 24  179 .   
  Explosive                586  | .   148 438 
  Electromagnetic          .    | .   .   .   
  Impact                   442  | .   169 273 
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
Highest Corruption         1    | .   1   1   
  Average Corruption       1    | .   1   1   
  Corruption Purged        .    | .   .   .   
  Corruption Blocked       .    | .   .   .   
  Effects                  7    | .   4   3   
    Message Errors         2    | .   1   1   
    Matter Fused           2    | .   .   2   
    Energy Discharges      1    | .   1   .   
    Parts Rejected         1    | .   1   .   
    Data Loss (minor)      1    | .   1   .   
Overload Shots             .    | .   .   .   
Overflow Damage            137  | .   50  87  
  Projectiles              .    | .   .   .   
  Explosions               22   | .   6   16  
  Melee                    115  | .   44  71  
Knockbacks                 1    | .   1   .   
  Impact                   1    | .   1   .   
  Kinetic                  .    | .   .   .   
  Secondary                .    | .   .   .   
Self-Inflicted Damage      68   | .   28  40  
  Shots                    2    | .   1   1   
  Rammed                   .    | .   .   .   
Targets Rammed             .    | .   .   .   
  Kicked                   .    | .   .   .   
  Crushed                  .    | .   .   .   
Highest Temperature        297  | 27  297 9   
  Average Temperature      102  | 12  121 8   
  Received Heat Transfer   405  | .   243 162 
Siege Activations          .    | .   .   .   
Robots Corrupted           .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Fried              1    | .   .   1   
  Impact Corruptions       4    | .   2   2   
Robots Melted              .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Melted             .    | .   .   .   
  Heat Transferred         666  | 74  592 .   
Parts Sabotaged            .    | .   .   .   
Parts Stolen               .    | .   .   .   
Parts Stripped             .    | .   .   .   
Power Chain Reactions      .    | .   .   .   
Missiles Intercepted       .    | .   .   .   

 Alert                          | -11 -10 -10 
-------                    Run  | Jun Mat Min 
Peak Influence             250  | 5   250 97  
  Initial                  19   | .   3   19  
  Average                  81   | 1   107 69  
Maximum Alert Level        1    | .   1   .   
  Low Security (%)         91   | 100 84  100 
  Level 1                  8    | .   15  .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          1    | .   1   .   
  Investigation            .    | .   .   .   
  Extermination            .    | .   .   .   
  Reinforcement            1    | .   1   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -10 
---------                  Run  | Jun Mat Min 
Distress Signals           2    | .   2   .   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              24   | .   13  11  
  Peak Tracking Total      7    | .   4   7   
  Tactical Retreats        2    | .   2   .   

 Traps                          | -11 -10 -10 
-------                    Run  | Jun Mat Min 
Traps Triggered            .    | .   .   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -10 
----------                 Run  | Jun Mat Min 
Machines Disabled          1    | .   1   .   
  Max in Single Turn       1    | .   1   .   
Machines Repaired          .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -10 
---------                  Run  | Jun Mat Min 
Machines Accessed          4    | .   3   1   
  Terminals                4    | .   3   1   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                11   | .   9   2   
  Successful               6    | .   5   1   
  Failed                   5    | .   4   1   
    Catastrophic           3    | .   3   .   
  Database Lockouts        .    | .   .   .   
  Manual                   4    | .   4   .   
  Terminals                11   | .   9   2   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             5    | .   4   1   
  Record                   1    | .   1   .   
  Robot Analysis           1    | .   1   .   
  Branch Access Points     1    | .   1   .   
  Hauler Manifests         1    | .   1   .   
  Zone Layout              1    | .   .   1   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         1    | .   1   .   
  Terminals                1    | .   1   .   
    Botnet                 1    | .   1   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         4    | .   3   1   
  Full Trace Events        2    | .   2   .   
  Feedback Events          1    | .   1   .   
    Corruption             1    | .   1   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -10 
------------               Run  | Jun Mat Min 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -10 
--------                   Run  | Jun Mat Min 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -10 
-------                    Run  | Jun Mat Min 
Robot Analysis Total       1    | .   1   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11 -10 -10 
-------------              Run  | Jun Mat Min 
Turns Passed               686  | 106 402 178 
Spaces Moved               431  | 67  256 108 
  Core                     16   | 16  .   .   
  Treads                   .    | .   .   .   
  Legs                     329  | 51  256 22  
  Wheels                   86   | .   .   86  
  Hover                    .    | .   .   .   
  Flight                   .    | .   .   .   
  Fastest Speed            50   | 50  120 95  
  Average Speed            117  | 111 120 113 
  Slowest Speed            200  | 200 190 190 
  Overloaded Moves         .    | .   .   .   
  Propulsion Burnouts      .    | .   .   .   
  Robots Hopped            .    | .   .   .   
  Cave-ins Triggered       .    | .   .   .   
Exploration Rate (%)       30   | 4   51  37  
  Regions Visited          2
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   
  Known Exits Taken        1    | .   1   .   
  Unknown Exits Taken      1    | 1   .   .   
Scrap Searched             .    | .   .   .   
Spaces Dug                 .    | .   .   .   
Terrain Destroyed          56   | .   3   53  
  Melee                    .    | .   .   .   
  Projectile               .    | .   .   .   
  AOE                      56   | .   3   53  
Terrain Rammed             .    | .   .   .   
  Walls Destroyed          .    | .   .   .   
  Machines Disabled        .    | .   .   .   

 Actions                        | -11 -10 -10 
---------                  Run  | Jun Mat Min 
Total                      530  | 86  304 140 
  Wait                     21   | 4   12  5   
  Move                     429  | 66  255 108 
  Hop                      .    | .   .   .   
  Pick Up                  11   | 4   5   2   
  Fast Attach              10   | 7   2   1   
  Attach                   4    | .   2   2   
  Detach                   1    | .   1   .   
  Swap                     6    | 1   3   2   
  Drop                     3    | .   1   2   
  Fire                     32   | 4   19  9   
  Melee                    13   | .   4   9   
  Ram                      .    | .   .   .   
  Kick                     .    | .   .   .   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Junkyard
-10/Materials (discovered 4 exits: [*Mat x2] / *Min x2)
-10/Mines

 History 
---------
 Turn | Location      | Event
   12 | -11/Junkyard  | Discovered new exit (range 14)
  107 | -11/Junkyard  | Entered Materials
  219 | -10/Materials | Identified exit to Mines
  226 | -10/Materials | Discovered new exit (range 8)
  314 | -10/Materials | Build established: Mutant
  388 | -10/Materials | Core integrity fell below 50%
  410 | -10/Materials | Discovered new exit (range 6)
  509 | -10/Materials | Entered Mines
  532 | -10/Mines     | Core integrity fell below 20%
  589 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
  648 | -10/Mines     | Assembled infested the area
  654 | -10/Mines     | Found a damaged Exp. Sensor Array with a note attached
  657 | -10/Mines     | Found Prototype Device
  657 | -10/Mines     | Identified Exp. Sensor Array
  687 | -10/Mines     | Destroyed by as-66033 with Assembled Rifle

 Last Messages 
---------------
00657_ Identified Exp. Sensor Array.
00660_ Destroyed Asb. F-torch.
00662_ as-91815 destroyed.
00662_ as-31755 destroyed.
00662_ as-98479 destroyed.
00662_ as-93070 destroyed.
00664_ The unstable cave ceiling collapses.
00664_ as-77908 destroyed.
00666_ System corrupted: Matter fused (-6).
00666_ as-90511 destroyed.
00677_ Aluminum Leg destroyed.
00677_ Destroyed Aluminum Leg.
00677_ Wheel destroyed.
00677_ Destroyed Wheel.
00678_ Ion Engine destroyed.
00681_ Destroyed Asb. Hover Unit.
00681_ as-16792 destroyed.
00682_ The unstable cave ceiling collapses.
00684_ Rocket Launcher destroyed.
00686_ Med. Laser destroyed.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           20
Terrain Scan Density       10
Evasion (%)                55

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ArmoredSwarmRigger
  Manual?         0
Play Time         00:11:39
  Cumulative      58.2 hours
  Start           2023.06.29 @ 18:33:33
  End             2023.06.29 @ 18:43:08
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          51
  Rogue           51
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             43
Gallery%          52
Achievement%      41
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 7944fa75-50b4-4910-bc7e-cf8db84ce880