Cogmind - Beta 16.1 *** ADVENTURER MODE // 2026.06.21 @ 11:54:26 Player: Technicfault Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (29) 145 Value Destroyed (961) 961 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2806 Bonus ------- None Cogmind --------- Core Integrity 0/400 Matter 273/300 Energy 100/100 System Corruption 0% Temperature Cool (9) Movement Core (450) Ox8 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (4) ------ Large Storage Unit Structural Scanner > --- WEAPON (2) ------- Great Maul > --- INVENTORY (15) --- Terrain Scan Processor Makeshift Hacking Suite Datajack Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- VSS Leg VSS Leg > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Structural Scanner Seismic Detector > --- WEAPON ----------- Spread Laser Improved Datajack > --- INVENTORY -------- Light Treads Terrain Scan Processor Makeshift Hacking Suite Light Assault Rifle Heavy Battle Rifle Datajack Great Maul Great Maul [Rating: 21] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg VSS Leg Utility Structural Scanner Device Structural Scanner Storage Large Storage Unit Weapon Light Assault Rifle Energy Gun Spread Laser Ballistic Gun Light Assault Rifle Impact Weapon Great Maul Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion . | . . . . . . . Utility 2 | . . . 2 . . . Weapon . | . . . . . . . Parts Attached 20 | 5 2 . 4 . . 9 Power 2 | 1 . . . . . 1 Engine 1 | 1 . . . . . . Core 1 | . . . . . . 1 Reactor . | . . . . . . . Propulsion 5 | 2 . . . . . 3 Treads 3 | 2 . . . . . 1 Leg 2 | . . . . . . 2 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 6 | 1 1 . 4 . . . Device 4 | . 1 . 3 . . . Storage 2 | 1 . . 1 . . . Processor . | . . . . . . . Hackware . | . . . . . . . Protection . | . . . . . . . Artifact . | . . . . . . . Weapon 7 | 1 1 . . . . 5 Energy Gun 1 | . 1 . . . . . Energy Cannon . | . . . . . . . Ballistic Gun 3 | 1 . . . . . 2 Ballistic Cannon . | . . . . . . . Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon 2 | . . . . . . 2 Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon 1 | . . . . . . 1 Unidentified Prototypes . | . . . . . . . Parts Lost 16 | . . . 1 . . 15 Power 2 | . . . . . . 2 Propulsion 5 | . . . . . . 5 Utility 3 | . . . 1 . . 2 Weapon 6 | . . . . . . 6 Highest Loss Streak 10 | . . . 1 . . 10 To Critical Strikes . | . . . . . . . Average Backups 7 | . 2 3 6 9 11 6 Power . | . . . . 1 1 . Propulsion 1 | . . . 1 3 3 1 Utility 1 | . 1 2 1 1 1 2 Weapon 2 | . . . 1 3 3 2 Tool/Special . | . . . . . . . Unused Backups 3 | . . . . . . 3 Power . | . . . . . . . Propulsion . | . . . . . . . Utility 2 | . . . . . . 2 Weapon . | . . . . . . . Tool/Special 1 | . . . . . . 1 Average Slot Usage (%) 96 | . 90 100 99 100 100 87 Engine 10 | . 14 14 11 11 11 1 Treads 21 | . 28 28 22 22 22 3 Leg 1 | . . . . . . 16 Device 26 | . 12 14 32 33 33 27 Storage 11 | . 14 14 11 11 11 11 Energy Gun 10 | . 6 14 11 11 11 7 Ballistic Gun 10 | . 14 14 11 11 11 3 Impact Weapon 1 | . . . . . . 9 Peak Build Rating 21 | 5 8 8 14 14 15 21 Average Rating 12 | 3 6 8 12 14 14 17 On Entrance 9 | . 5 8 8 14 14 15 Avg Prop Armor Cover (%) . | . . . . . . . Naked Turns . | . . . . . . . Heaviest Build 35 | 11 15 15 32 32 32 35 Greatest Support 40 | 40 40 40 40 40 40 24 Greatest Overweight (x) 8 | 1 . . . . . 8 Average Overweight (x) . | . . . . . . 1 Largest Inventory Capacity 15 | 8 8 8 15 15 15 15 Average Capacity 12 | 7 8 8 13 15 15 15 Most Carried 12 | 1 3 3 9 9 12 12 Average Carried 7 | . 2 3 6 9 11 6 Final Capacity 15 | 8 8 8 15 15 15 15 Final Carried 12 | . 3 3 9 9 12 3 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Min Mat Min Zio Pro Matter Collected 433 | 217 104 11 54 . 7 40 Remotely 154 | . 104 11 39 . . . Salvage Created 892 | . 257 95 305 . . 235 Parts 47 | . 13 5 21 . . 8 Haulers Intercepted . | . . . . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 7 | . . . . . . 7 Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Combat Hostiles Destroyed 27 | . 6 5 10 . . 6 Guns 26 | . 6 5 10 . . 5 Classes Destroyed 9 | . 2 4 3 . . . Builder 1 | . . 1 . . . . Tunneler 1 | . . 1 . . . . Watcher 2 | . 2 . . . . . Swarmer 6 | . . . 3 . . 3 Grunt 15 | . 6 2 4 . . 3 Brawler 1 | . . . 1 . . . Sentry 2 | . . . 2 . . . Demolisher 1 | . . 1 . . . . Assembled 2 | . . 2 . . . . Best Kill Streak 5 | . 4 3 5 . . 3 Combat Bots Only 5 | . 3 2 5 . . 3 Max Kills in Single Turn 2 | . 1 2 2 . . 1 Gunslinging 1 | . . . 1 . . . Exploded . | . . . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Hostile Shots Fired 228 | . 46 6 51 . . 125 Missed 65 | . 20 2 14 . . 29 Hits 163 | . 26 4 37 . . 96 Projectile 163 | . 26 4 37 . . 96 Critical Strikes 5 | . 1 . . . . 4 Damage Taken 1959 | . 252 35 292 . . 1380 Core 455 | . 46 . 62 . . 347 Absorbed by Shields . | . . . . . . . Ignored by Resistances 569 | . 76 11 90 . . 392 Core Remaining (%) 90 | 100 . 81 . . . . Volleys Fired 112 | . 51 11 22 . . 28 Largest 2 | . 2 2 2 . . 2 Hottest 85 | . 85 85 85 . . 85 Shots Fired 150 | . 65 20 36 . . 29 Gun 150 | . 65 20 36 . . 29 Cannon . | . . . . . . . Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 102 | . 51 11 22 . . 18 Thermal 48 | . 14 9 14 . . 11 Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Robot Hit Streak 19 | . 10 13 19 . . 13 Robot Miss Streak 7 | . 7 7 5 . . 6 Penetration Max . | . . . . . . . Secondary Targets 3 | . . 1 2 . . . Max Gunslinging Chain 1 | . . 1 1 . . . Shots Hit Robots 124 | . 49 16 33 . . 26 Core Hits 116 | . 30 26 32 . . 28 Critical Kills . | . . . . . . . Critical Parts Destroyed 1 | . . . . . . 1 Critical Strikes 1 | . . . . . . 1 Smash 1 | . . . . . . 1 Melee Attacks 1 | . . . . . . 1 Impact 1 | . . . . . . 1 Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 1391 | . 448 233 364 . . 346 Guns 1343 | . 448 233 364 . . 298 Cannons . | . . . . . . . Explosions . | . . . . . . . Melee 48 | . . . . . . 48 Ramming . | . . . . . . . Kinetic 675 | . 296 67 150 . . 162 Thermal 668 | . 152 166 214 . . 136 Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Impact 48 | . . . . . . 48 Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 48 | . . . . . . 48 Projectiles . | . . . . . . . Explosions . | . . . . . . . Melee 48 | . . . . . . 48 Knockbacks 1 | . . . . . . 1 Impact 1 | . . . . . . 1 Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 167 | . 167 136 53 . . 18 Average Temperature 40 | . 48 57 14 . . 6 Received Heat Transfer 899 | . 204 41 129 . . 525 Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted 1 | . . . . . . 1 Combat Hostiles 1 | . . . . . . 1 Parts Fried 2 | . . . . . . 2 Impact Corruptions 1 | . . . . . . 1 Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 1 | . . 1 . . . . Heat Transferred 845 | . 200 205 275 . . 165 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Maximum Alert Level . | . . . . . . . Low Security (%) 100 | 100 100 100 100 100 . . Level 1 . | . . . . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 150 | . 74 55 150 46 . . Initial 46 | . . 24 14 46 . . Average 24 | . 16 13 41 46 . . Influence Increases 624 | . 154 80 250 . . 140 Destroy 0b10 Robot/C 500 | . 120 60 200 . . 120 Destroy 0b10 Robot/NC 20 | . 10 10 . . . . Destroy Leader 104 | . 24 10 50 . . 20 Influence Decreases 604 | . 80 109 155 94 46 120 Entered New Map 221 | . . 50 31 94 46 . Time Decay 333 | . 80 59 124 . . 70 Lost Part 50 | . . . . . . 50 Squads Dispatched 1 | . . . 1 . . . Investigation . | . . . . . . . Extermination . | . . . . . . . Reinforcement 1 | . . . 1 . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Distress Signals 5 | . 4 1 . . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 33 | . 10 4 12 . . 7 Peak Tracking Total 5 | . 4 2 5 . . 4 Tactical Retreats . | . . . . . . . Traps | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Traps Triggered . | . . . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Min Mat Min Zio Pro Machines Disabled . | . . . . . . . Max in Single Turn . | . . . . . . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Machines Accessed 2 | . . . 2 . . . Terminals 1 | . . . 1 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 1 | . . . 1 . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 3 | . . . 3 . . . Successful 1 | . . . 1 . . . Failed 2 | . . . 2 . . . Catastrophic 1 | . . . 1 . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 1 | . . . 1 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 2 | . . . 2 . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 1 | . . . 1 . . . Hauler Manifests 1 | . . . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 2 | . . . 2 . . . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired 3 | . . . . . 3 . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 14 | . . . . . 14 . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Min Mat Min Zio Pro Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Active Infowar (turns) 1321 | . . . 336 8 778 199 Structural 1321 | . . . 336 8 778 199 Seismic 1017 | . . . 92 8 778 139 Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 1 | . . . . . 1 . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Min Mat Min Zio Pro Turns Passed 1866 | 52 338 154 337 8 778 199 Spaces Moved 968 | 34 138 77 163 6 480 70 Core 12 | 11 . . . . . 1 Treads 894 | 23 138 77 163 6 480 7 Legs 62 | . . . . . . 62 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 180 Average Speed 161 | 131 160 160 160 160 160 189 Slowest Speed 450 | 160 160 160 160 160 160 450 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 25 | 4 35 21 21 3 73 18 Regions Visited 6 Branch Regions 4 Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 2 | . . . . . 2 . Spaces Dug . | . . . . . . . Terrain Destroyed . | . . . . . . . Melee . | . . . . . . . Projectile . | . . . . . . . AOE . | . . . . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Total 1140 | 39 200 90 208 5 490 108 Wait 27 | . 6 3 10 . 8 . Move 962 | 33 137 76 162 5 479 70 Hop . | . . . . . . . Pick Up 17 | 1 4 . 9 . 3 . Fast Attach 5 | 4 1 . . . . . Attach 14 | 1 1 . 3 . . 9 Detach . | . . . . . . . Swap 1 | . . . 1 . . . Drop 1 | . . . 1 . . . Fire 112 | . 51 11 22 . . 28 Melee 1 | . . . . . . 1 Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 25 | -11/Scrapyard | Discovered new exit (range 15) 53 | -11/Scrapyard | Entered Materials 315 | -10/Materials | Build established: Mutant 357 | -10/Materials | Discovered new exit (range 9) 391 | -10/Materials | Entered Mines 413 | -10/Mines | Assembled infested the area 418 | -10/Mines | Assisted by a Guerilla fighting off Assembled 514 | -10/Mines | Discovered new exit (range 15) 545 | -10/Mines | Entered Materials 545 | -9/Materials | Evolved 2 slots: Utility x2 847 | -9/Materials | Discovered new exit (range 14) 882 | -9/Materials | Entered Mines 883 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 890 | -9/Mines | Entered Zion 1000 | -7/Zion | Learned Factory interactive machine intel 1645 | -7/Zion | Discovered new exit (range 13) 1668 | -7/Zion | Entered Proximity Caves 1714 | -6/Proximity Caves | Lost 5 parts (1p2n2w) 1812 | -6/Proximity Caves | Core integrity fell below 50% 1845 | -6/Proximity Caves | Core integrity fell below 20% 1867 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- repair. VSS Leg destroyed. Carbon-fiber Leg fries itself beyond repair. VSS Leg destroyed. Lgt. Assault Rifle destroyed. Only a single melee weapon may be active at a time, Great Maul automatically deactivated. (Secondary inactive melee weapons have a chance to conduct follow-up attacks, see the manual.) Great Maul destroyed. G-67 Veteran suffers critical hit (Smash). Destroyed Field Laser. G-67 Veteran system corrupted by crushing effect. G-67 Veteran knocked back. G-67 Veteran system terminally corrupted. Plasma Rifle fried. Flexi-carbon Leg fried. Lgt. Treads destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ##??????????#####????????????????????????????????? | | ##??????????#######??????????????????????????????? | | ##??########## #####?????????????????????????????? | | ##??########## ####??#########?????????????????? | | ##?### ### ####?#########?????????????????? | | ###### ## ###?# ##?????????????????? | | ##### ## ###? ##?????????????????? | | #### #### ###?????????????????? | | ## #### ###??????????????????? | | ### ###???????????????????? | | ### ###????????????????????? | | ### g#######????????????????? | | #######???????????????? | | ### %@ ###???????????????? | | ###### %%= ###??????????????? | | ######## ## ###?????????????? | | ##??##### ########## ##?????????????? | | ###???### ## ########### ##?????????????? | | ######### #### ##?????????? ????????????? | | ######## ###### ##??????????? ?????????? | | #### ##########??????????? ###### ?????????? | | ##### #??######???????????########?????????? | | ####### ##???????????????????????????????????? | | ######## ###???????????????????????????????????? | | ########???????????????????????????????????? | | ##########?????????????????????????????????? | | ##### ####????????????????????????????????? | | ### ###????????????????????????????????? | | # ##????????????????????????????????? | | # ##????????????????????????????????? | | ###????????????????????????????????? | | ###????????????????????????????????? | | ###???????????????????????????????? | | ##???????????????????????????????? | | # #####???????????????????????????????? | | ### ##########???????????????????????????????? | | #### #######??????????????????????????????????? | | ###### ###???????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 40 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- Arc Projector | -7/Zion | Archive Adv. Sensor Array | -7/Zion | Archive Imp. Hacking Suite | -7/Zion | Archive Imp. Thermal Shield | -7/Zion | Archive Imp. Trap Scanner | -7/Zion | Archive Energy Filter | -7/Zion | Archive Imp. Cooling System | -7/Zion | Archive Imp. Proton Missile Launcher | -7/Zion | Archive Corruption Screen | -7/Zion | Archive Coil Gun | -7/Zion | Archive Recalibrator | -7/Zion | Archive Energy Well | -7/Zion | Archive Spear | -7/Zion | Archive Imp. Plasma Cutter | -7/Zion | Archive Robot Schematics ------------------ G-47 Trooper | -7/Zion | Archive B-48 Gladiator | -7/Zion | Archive L-41 Fighter | -7/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- DATA ERROR: Steam Global Achievement% I Survived The Infestation Organ Harvest There's More Where That Came From You Again Challenges ------------ None Game ------ Seed BurstGravityExoskeleton Manual? 0 Play Time 00:16:48 Cumulative 6.0 hours Start 2026.06.21 @ 11:39:31 End 2026.06.21 @ 11:54:26 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 10 Rogue 0 Adventurer 10 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 10 Achievement% 8 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 495d9996-84c8-43c6-9f52-57399c3c0e30