Cogmind - Beta 15 @@@ ROGUE MODE // 2025.07.12 @ 02:09:36 Player: Inverisimilidude Result: Core destroyed Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (60) 300 Value Destroyed (1963) 1963 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (24) 24 TOTAL SCORE: 5227 Bonus ------- High Alert Combat Kills 24 Cogmind --------- Core Integrity 0/700 Matter 95/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Improved Ion Engine Improved Titanium Leg Small Storage Unit Particle Gun Enhanced Autogun Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Small Storage Unit Transport Network Coupler Advanced Targeting Computer Hardened Light Armor Plating > --- WEAPON ----------- Autogun Enhanced Autogun Improved Grenade Launcher > --- INVENTORY -------- Improved Ion Engine Deuterium Engine Improved Titanium Leg Cooling System Small Storage Unit Particle Gun Autogun Enhanced Autogun [Rating: 30] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Small Storage Unit Device Cooling System Storage Small Storage Unit Processor Signal Interpreter Protection Hardened Light Armor Plating Weapon Autogun Energy Gun Medium Laser Ballistic Gun Autogun Launcher Improved Grenade Launcher Build | -11 -10 -9 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Slots Evolved 6 | . . 2 . . . 2 2 Power . | . . . . . . . . Propulsion 2 | . . 1 . . . . 1 Utility 3 | . . 1 . . . 1 1 Weapon 1 | . . . . . . 1 . Parts Attached 37 | 6 8 8 . . 1 9 5 Power 3 | 1 1 . . . . . 1 Engine 3 | 1 1 . . . . . 1 Core . | . . . . . . . . Reactor . | . . . . . . . . Propulsion 14 | 2 3 3 . . 1 1 4 Treads . | . . . . . . . . Leg 14 | 2 3 3 . . 1 1 4 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 10 | 1 2 3 . . . 4 . Device 1 | . 1 . . . . . . Storage 2 | 1 . . . . . 1 . Processor 4 | . 1 . . . . 3 . Hackware . | . . . . . . . . Protection 3 | . . 3 . . . . . Artifact . | . . . . . . . . Weapon 10 | 2 2 2 . . . 4 . Energy Gun 1 | 1 . . . . . . . Energy Cannon . | . . . . . . . . Ballistic Gun 7 | 1 2 1 . . . 3 . Ballistic Cannon . | . . . . . . . . Launcher 2 | . . 1 . . . 1 . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 2 | . 1 . . . . 1 . Parts Lost 9 | . . 2 . . 1 1 5 Power . | . . . . . . . . Propulsion 5 | . . 1 . . 1 1 2 Utility 1 | . . . . . . . 1 Weapon 3 | . . 1 . . . . 2 Highest Loss Streak 4 | . . 2 . . 1 1 4 To Critical Strikes . | . . . . . . . . Average Backups 6 | 2 7 7 6 6 7 7 7 Power 1 | . 1 1 1 1 1 1 1 Propulsion 1 | 1 1 1 1 1 1 1 1 Utility 1 | . 1 1 2 2 2 1 1 Weapon 2 | . 3 2 2 2 2 2 2 Tool/Special . | . . . . . . . . Unused Backups 15 | . 5 2 . . . 1 7 Power 3 | . . 1 . . . . 2 Propulsion 7 | . 4 . . . . . 3 Utility . | . . . . . . . . Weapon 5 | . 1 1 . . . 1 2 Tool/Special . | . . . . . . . . Average Slot Usage (%) 96 | . 97 99 100 100 99 99 82 Engine 10 | . 13 11 11 11 11 9 6 Leg 31 | . 28 32 33 33 32 26 26 Storage 10 | . 14 11 11 11 11 9 6 Processor 11 | . 4 11 11 11 11 17 13 Protection 9 | . . 10 11 11 11 9 6 Ballistic Gun 21 | . 26 21 22 22 22 26 14 Peak Build Rating 30 | 6 12 15 14 14 16 26 30 Average Rating 16 | 4 11 13 14 14 15 23 26 On Entrance 12 | . 6 11 14 14 14 16 26 Naked Turns 56 | . . . . . . . 56 Heaviest Build 32 | 14 20 23 23 23 23 27 32 Greatest Support 55 | 20 20 30 30 30 35 40 55 Greatest Overweight (x) 2 | . . 2 . . 1 1 . Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8 Average Capacity 7 | 7 8 8 8 8 8 8 7 Most Carried 8 | 6 8 8 6 6 8 8 8 Average Carried 6 | 2 7 7 6 6 7 7 7 Final Capacity 8 | 8 8 8 8 8 8 8 5 Final Carried 8 | 6 8 6 6 6 8 8 5 Class Distribution -------------------- 76% | Mutant 18% | Scavenger-Gunner 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Scavenger-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Resources | -11 -10 -9 -9 -9 -8 -8 -7 ----------- Run | Yrd Mat Mat Min Exi Min Mat Fac Matter Collected 1621 | 201 172 531 54 . 117 224 322 Remotely . | . . . . . . . . Salvage Created 1812 | . 221 554 69 . 102 317 549 Parts 114 | . 13 43 8 . 9 16 25 Haulers Intercepted 2 | . 1 . . . . 1 . Recyclers Shooed 1 | . . . . . . . 1 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Combat Hostiles Destroyed 51 | . 4 15 3 . 4 6 19 Guns 32 | . 4 12 3 . 4 5 4 AOE 19 | . . 3 . . . 1 15 Classes Destroyed 9 | . 2 4 1 . 1 . 1 Worker 2 | . . . . . . . 2 Tunneler 2 | . . . 1 . . . 1 Hauler 2 | . 1 . . . . 1 . Recycler 1 | . . 1 . . . . . Watcher 2 | . . 2 . . . . . Swarmer 16 | . . 6 3 . 3 . 4 Grunt 26 | . 4 6 . . . 3 13 Sentry 7 | . . 3 . . . 2 2 Hunter 2 | . . . . . 1 1 . Best Kill Streak 10 | . 2 6 3 . 3 3 10 Combat Bots Only 7 | . 2 4 3 . 3 3 7 Max Kills in Single Turn 5 | . 1 2 1 . 1 1 5 Gunslinging . | . . . . . . . . Exploded 3 | . . 2 . . . 1 3 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -7 -------- Run | Yrd Mat Mat Min Exi Min Mat Fac Hostile Shots Fired 389 | . 32 58 9 . 10 41 239 Missed 149 | . 11 10 4 . 3 16 105 Hits 240 | . 21 48 5 . 7 25 134 Projectile 240 | . 21 48 5 . 7 25 134 Critical Strikes 6 | . . 3 . . . 1 2 Damage Taken 2902 | . 261 646 44 . 91 369 1491 Core 914 | . 51 77 . . 23 63 700 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 85 | 100 79 . . . 75 88 . Volleys Fired 121 | . 20 38 5 . 7 21 30 Largest 3 | . 2 2 2 . 2 3 3 Hottest 84 | . 43 53 43 . 43 79 84 Shots Fired 267 | . 40 75 10 . 14 63 65 Gun 242 | . 40 70 10 . 14 59 49 Cannon . | . . . . . . . . Launcher 25 | . . 5 . . . 4 16 Special . | . . . . . . . . Kinetic 242 | . 40 70 10 . 14 59 49 Thermal . | . . . . . . . . Explosive 25 | . . 5 . . . 4 16 Electromagnetic . | . . . . . . . . Robot Hit Streak 24 | . 11 8 3 . 4 24 10 Robot Miss Streak 4 | . 3 3 1 . 1 4 4 Penetration Max . | . . . . . . . . Secondary Targets 4 | . 1 1 1 . . 1 . Max Gunslinging Chain 1 | . 1 1 1 . . 1 . Shots Hit Robots 168 | . 29 46 6 . 9 40 38 Core Hits 111 | . 12 26 4 . 7 15 47 Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes . | . . . . . . . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 4885 | . 434 836 83 . 109 762 2661 Guns 2259 | . 434 600 83 . 109 588 445 Cannons . | . . . . . . . . Explosions 2578 | . . 236 . . . 174 2168 Melee . | . . . . . . . . Ramming 48 | . . . . . . . 48 Kinetic 2259 | . 434 600 83 . 109 588 445 Thermal . | . . . . . . . . Explosive 2578 | . . 236 . . . 174 2168 Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption . | . . . . . . . . Average Corruption . | . . . . . . . . Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Overload Shots . | . . . . . . . . Overflow Damage 108 | . . 35 . . . . 73 Projectiles . | . . . . . . . . Explosions 108 | . . 35 . . . . 73 Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 116 | . . 48 . . . . 68 Shots 4 | . . 1 . . . . 3 Rammed 19 | . . . . . . . 19 Targets Rammed 19 | . . . . . . . 19 Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 261 | . 20 67 16 . 16 261 202 Average Temperature 47 | . 11 14 7 . 8 82 66 Received Heat Transfer 945 | . 144 261 . . . 126 414 Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred . | . . . . . . . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Maximum Alert Level 2 | . . 1 . . . . 2 Low Security (%) 87 | 100 100 93 100 . 100 100 41 Level 1 8 | . . 6 . . . . 40 Level 2 3 | . . . . . . . 17 Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 448 | . 62 214 108 . 70 105 448 Initial 58 | . . 17 58 . . . 22 Average 73 | . 23 87 69 . 7 38 217 Influence Increases 1642 | . 122 423 75 . 100 202 720 Destroy 0b10 Robot/C 1020 | . 80 300 60 . 80 120 380 Destroy 0b10 Robot/NC 45 | . 5 15 5 . . 5 15 Destroy Leader 208 | . 22 54 10 . 20 42 60 Successful Hack 6 | . . 6 . . . . . Disable Machine 150 | . 15 15 . . . 15 105 Destroy Structure 153 | . . 33 . . . 20 100 Lose Combat Pursuer 60 | . . . . . . . 60 Influence Decreases 1196 | . 80 314 183 43 100 152 324 Entered New Map 189 | . . 25 93 43 . . 28 Time Decay 937 | . 80 269 90 . 100 152 246 Lost Part 70 | . . 20 . . . . 50 Squads Dispatched 10 | . . 2 . . . 1 7 Investigation 2 | . . 1 . . . . 1 Extermination 1 | . . . . . . . 1 Reinforcement 3 | . . 1 . . . . 2 Assault . | . . . . . . . . Garrison 4 | . . . . . . 1 3 Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . . . . 1 Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -7 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Distress Signals 4 | . . 1 . . . 1 2 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 80 | . 5 22 3 . 4 11 35 Peak Tracking Total 11 | . 2 6 3 . 2 4 11 Tactical Retreats 2 | . . . . . . . 2 Traps | -11 -10 -9 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Traps Triggered 6 | . . 5 . . . . 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -9 -9 -8 -8 -7 ---------- Run | Yrd Mat Mat Min Exi Min Mat Fac Machines Disabled 10 | . 1 1 . . . 1 7 Max in Single Turn 2 | . 1 1 . . . 1 2 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -7 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Machines Accessed 9 | . 1 2 . 4 . 2 . Terminals 5 | . 1 2 . . . 2 . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 15 | . 4 5 . 4 . 2 . Successful 8 | . 1 2 . 4 . 1 . Failed 7 | . 3 3 . . . 1 . Catastrophic 1 | . . . . . . 1 . Database Lockouts . | . . . . . . . . Manual 8 | . 4 2 . . . 2 . Terminals 11 | . 4 5 . . . 2 . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 5 | . . 1 . 4 . . . Record 4 | . . . . 4 . . . Branch Access Points 1 | . . 1 . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 3 | . 1 1 . . . 1 . Terminals 3 | . 1 1 . . . 1 . Track 1 | . 1 . . . . . . Botnet 2 | . . 1 . . . 1 . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 4 | . 1 2 . . . 1 . Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -7 ------------ Run | Yrd Mat Mat Min Exi Min Mat Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -7 -------- Run | Yrd Mat Mat Min Exi Min Mat Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Active Infowar (turns) 725 | . . . . . . 254 471 T.N.C. 725 | . . . . . . 254 471 Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -7 ------------- Run | Yrd Mat Mat Min Exi Min Mat Fac Turns Passed 3775 | 72 270 661 191 859 799 396 527 Spaces Moved 2766 | 51 150 406 146 716 644 260 393 Core 81 | 5 . . . . . . 76 Treads . | . . . . . . . . Legs 2685 | 46 150 406 146 716 644 260 317 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 50 Average Speed 118 | 113 120 120 120 120 120 120 106 Slowest Speed 260 | 120 120 260 120 120 190 190 120 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 41 | 3 22 42 38 93 100 23 14 Regions Visited 7 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 5 | . 1 1 1 1 1 . . Unknown Exits Taken 2 | 1 . . . . . 1 . Scrap Searched 2 | . . . . . 2 . . Spaces Dug 9 | . . . . . . 9 . Terrain Destroyed 161 | . . 34 . . . 23 104 Melee . | . . . . . . . . Projectile . | . . . . . . . . AOE 161 | . . 34 . . . 23 104 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -7 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Total 3065 | 63 207 505 153 715 653 306 463 Wait 53 | . 8 27 3 . . 7 8 Move 2759 | 50 149 405 145 715 643 259 393 Hop . | . . . . . . . . Pick Up 33 | 7 10 7 . . 2 4 3 Fast Attach 19 | 5 2 7 . . 1 3 1 Attach 11 | 1 . 6 . . . 3 1 Detach . | . . . . . . . . Swap 23 | . 6 9 . . . 4 4 Drop 28 | . 12 6 . . . 5 5 Fire 121 | . 20 38 5 . 7 21 30 Melee . | . . . . . . . . Ram 18 | . . . . . . . 18 Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / *Min) -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles (discovered 2 exits: *Min x2) -8/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory (discovered 1 exit: Sto) History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 73 | -11/Scrapyard | Entered Materials 255 | -10/Materials | Discovered new exit (range 8) 265 | -10/Materials | Identified exit to Materials 301 | -10/Materials | Build established: Mutant 343 | -10/Materials | Entered another Materials area 343 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 732 | -9/Materials | Identified exit to Mines 753 | -9/Materials | Discovered new exit (range 16) 770 | -9/Materials | Identified exit to Materials 1004 | -9/Materials | Entered Mines 1043 | -9/Mines | Discovered exit to Materials (range 10) 1188 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1189 | -9/Mines | Discovered new exit (range 5) 1193 | -9/Mines | Identified exit to Exiles 1195 | -9/Mines | Entered Exiles 1195 | -9/Exiles | Found Exiles lab abandoned 1212 | -9/Exiles | Discovered new exit (range 15) 1256 | -9/Exiles | Identified exit to Mines 1574 | -9/Exiles | Discovered exit to Mines (range 14) 2054 | -9/Exiles | Entered Mines 2086 | -8/Mines | Discovered exit to Materials (range 14) 2149 | -8/Mines | Discovered exit to Materials (range 9) 2853 | -8/Mines | Entered Materials 2853 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 3185 | -8/Materials | Discovered new exit (range 12) 3207 | -8/Materials | Garrison activated, responded to threat 3249 | -8/Materials | Entered Factory 3249 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3250 | -7/Factory | Identified exit to Storage 3290 | -7/Factory | Build established: Scavenger-Gunner 3714 | -7/Factory | Destroyed 7 combat bots 3720 | -7/Factory | Released all parts (8) 3730 | -7/Factory | Core integrity fell below 50% 3751 | -7/Factory | Lost 4 parts (1n1u2w) 3765 | -7/Factory | Core integrity fell below 20% 3776 | -7/Factory | Core destroyed Last Messages --------------- 03720_ Released Imp. Grenade Launcher. 03720_ Released Aluminum Leg. 03720_ U-05 Engineer lays Concrete. 03722_ O-24 Administrator: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 03722_ U-05 Engineer builds a Wall. 03722_ U-05 Engineer lays Concrete. 03723_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal F013. 03723_ U-05 Engineer lays Concrete. 03727_ ALERT: Potential suspicious activity detected, Programmers report to Factory Zone 5W. 03733_ Slammed into R-06 Scavenger. 03759_ Slammed into G-47 Trooper. 03766_ Critical hit (Burn: +37). 03766_ Slammed into G-47 Trooper. 03767_ Slammed into G-50 Soldier. 03768_ Slammed into G-47 Trooper. 03776_ Slammed into A-02 Transporter. Map ----- +----------------------------------------------------+ | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ?????????????????????????????????????????? | | ????????????????????????????????????????? | | #??????????????????????????????????????????? | | """ #??????????????????????????????????????????? | | """ #??????????????????????????????????????????? | | " #??????????????????????????????????????????? | | "F" #??????????????????????????????????????????? | | """ #??????????????????????????????????????????? | | #??????????????????????????????????????????? | | #??????????????????????????????????????????? | | # #??????????????????????????????????????????? | | #? #??????????????????????????????????????????? | | #?? #??????????????????????????????????????????? | | #?? ###????+#??????????????????????????????????? | | #? #### #??????????????????????????????????? | | #?? #??????????????????????????????????? | | #??? #??????????????????????????????????? | | #????# /=! #??????????????????????????????????? | | ?????# /=! #??????????????????????????????????? | | ?????# == #??????????????????????????????????? | | ###??# #??????????????????????????????????? | | #??# #??????????????????????????????????? | | ]#??# """" #################+##???????????????? | | #??# """" gg s g g @a ????????? | | #??# """" ################# ##???????????????? | | #??# *#??????????????????????????????????? | | #??# #??????????????????????????????????? | | +##??#####/####??????????????????????????????????? | | #?????# #??????????????????????????????????? | | ####### #??????????????????????????????????? | | + #??????????????????????????????????? | | # """ #??????????????????????????????????? | | # """ #??????????????????????????????????? | | + """ #??????????????????????????????????? | | ###############??????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 47 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 55 Targeting Accuracy 8 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CoilRingGravjet Manual? 0 Play Time 00:26:49 Cumulative 42.4 hours Start 2025.07.12 @ 01:44:11 End 2025.07.12 @ 02:09:36 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 55 Rogue 55 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 33 Gallery% 29 Achievement% 30 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: cd55143d-42ec-4fc7-9040-bb4a95d057a4