Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.07.14 @ 22:42:16

Player: Azormik

Result: Destroyed by G-50 Soldier with Heavy Laser

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (10)       2000
Robots Destroyed (112)     560
Value Destroyed (3333)     3333
Prototype IDs (8)          160
Alien Tech Used (0)        0
Bonus (108)                108
              TOTAL SCORE: 8161

 Bonus
-------
High Alert Combat Kills    108

 Cogmind 
---------
Core Integrity             0/850
Matter                     241/300
Energy                     20/100
System Corruption          0%
Temperature                Cool (9)
Movement                   Walking (120)
Location                   -6/Factory

 Parts 
-------
>   --- POWER (1) --------
        (None)
>   --- PROPULSION (5) ---
    Carbon-fiber Leg
>   --- UTILITY (5) ------
        (None)
>   --- WEAPON (4) -------
        (None)
>   --- INVENTORY (4) ----
    Carbon-fiber Leg

 Peak State 
------------
>              --- POWER ------------
      Improved Ion Engine
>              --- PROPULSION -------
         Light Treads
      Advanced Treads
      Advanced Treads
      Advanced Treads
>              --- UTILITY ----------
      Advanced Heat Sink
         Small Storage Unit
        Medium Storage Unit
      Improved Medium Armor Plating
>              --- WEAPON -----------
         Heavy Ion Cannon
         Heavy Assault Rifle
               Flak Gun
               Powered Hammer
>              --- INVENTORY --------
         Light Angular Momentum Engine
               Heat Sink
    Long-range Sensor Array
  Experimental Sensor Array
         Light Armor Plating
         Light Armor Plating
               Shield Generator
         Light EM Pulse Cannon
[Rating: 39]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Advanced Treads
  Leg                      Aluminum Leg
  Wheel                    Armored Wheel
Utility                    Small Storage Unit
  Device                   Heat Sink
  Storage                  Small Storage Unit
  Protection               Hardened Medium Armor Plating
Weapon                     Flak Gun
  Energy Gun               EM Pulse Gun
  Energy Cannon            Light EM Pulse Cannon
  Ballistic Gun            Flak Gun
  Ballistic Cannon         Advanced Assault Cannon
  Impact Weapon            Powered Hammer

 Build                          | -11 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  
-------                    Run  | Scr Mat Mat Min Exi Min Mat Fac Low Low Fac 
Slots Evolved              8    | .   .   2   .   .   .   2   2   .   .   2   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               3    | .   .   1   .   .   .   1   .   .   .   1   
  Utility                  3    | .   .   1   .   .   .   .   1   .   .   1   
  Weapon                   2    | .   .   .   .   .   .   1   1   .   .   .   
Parts Attached             138  | 6   7   20  6   .   19  18  42  1   2   17  
  Power                    17   | 1   1   3   1   .   2   3   4   .   .   2   
    Engine                 13   | 1   1   3   1   .   1   2   4   .   .   .   
    Core                   4    | .   .   .   .   .   1   1   .   .   .   2   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               45   | 2   1   7   2   .   4   7   16  .   2   4   
    Treads                 8    | .   .   .   .   .   .   .   7   .   .   1   
    Leg                    29   | 2   1   7   2   .   4   1   8   .   2   2   
    Wheel                  8    | .   .   .   .   .   .   6   1   .   .   1   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Utility                  25   | 1   1   4   1   .   5   .   8   .   .   5   
    Device                 13   | .   1   4   1   .   2   .   2   .   .   3   
    Storage                5    | 1   .   .   .   .   3   .   1   .   .   .   
    Processor              .    | .   .   .   .   .   .   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   
    Protection             7    | .   .   .   .   .   .   .   5   .   .   2   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   51   | 2   4   6   2   .   8   8   14  1   .   6   
    Energy Gun             15   | 2   .   3   1   .   1   2   2   .   .   4   
    Energy Cannon          5    | .   .   1   .   .   1   1   2   .   .   .   
    Ballistic Gun          29   | .   4   2   1   .   6   5   9   1   .   1   
    Ballistic Cannon       1    | .   .   .   .   .   .   .   .   .   .   1   
    Launcher               .    | .   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          1    | .   .   .   .   .   .   .   1   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   .   .   .   .   .   .   1   
Parts Lost                 69   | .   3   6   4   .   10  7   10  .   2   27  
  Power                    10   | .   1   .   1   .   2   2   1   .   .   3   
  Propulsion               17   | .   .   1   2   .   4   1   2   .   1   6   
  Utility                  15   | .   .   3   1   .   1   .   1   .   .   9   
  Weapon                   27   | .   2   2   .   .   3   4   6   .   1   9   
  Highest Loss Streak      23   | .   2   3   2   .   4   3   3   .   2   23  
Average Slot Usage (%)     93   | .   88  96  98  100 87  84  94  100 97  67  
  Engine                   8    | .   13  11  10  11  5   6   6   7   7   4   
  Treads                   3    | .   .   .   .   .   .   .   9   .   .   .   
  Leg                      21   | .   28  32  32  33  22  6   9   30  28  17  
  Wheel                    4    | .   .   .   .   .   .   17  8   .   .   .   
  Device                   11   | .   5   18  21  22  19  9   7   7   7   6   
  Storage                  13   | .   14  11  11  11  12  18  14  15  15  10  
  Protection               3    | .   .   .   .   .   .   .   6   7   7   8   
  Energy Gun               4    | .   14  7   10  11  1   .   2   .   .   .   
  Ballistic Gun            17   | .   12  14  11  11  17  23  19  23  21  8   
  Impact Weapon            2    | .   .   .   .   .   .   .   3   7   7   5   
Naked Turns                15   | .   .   .   .   .   .   .   .   .   .   15  
Heaviest Build             45   | 11  13  19  19  16  21  28  44  45  45  45  
  Greatest Support         86   | 20  20  30  30  30  30  52  86  45  50  45  
  Greatest Overweight (x)  13   | .   .   .   .   .   1   1   13  .   1   11  
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 10   | 6   6   6   6   6   10  10  10  10  10  10  
  Average Capacity         8    | 5   6   6   6   6   6   10  9   10  10  9   
  Most Carried             10   | 5   6   6   6   6   8   10  10  10  10  9   
  Average Carried          7    | 2   3   5   5   6   6   8   9   10  10  6   
  Final Capacity           10   | 6   6   6   6   6   10  10  10  10  10  4   
  Final Carried            10   | 2   6   6   6   6   8   10  10  10  10  1   

 Class Distribution 
--------------------
 45% | Scavenger-Tank
 38% | Scavenger-Mutant
  8% | Mutant
  6% | Scavenger-Gunner

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines
 Scavenger-Mutant | -9/Exiles
 Scavenger-Mutant | -8/Mines
 Scavenger-Gunner | -8/Materials
   Scavenger-Tank | -7/Factory
   Scavenger-Tank | -7/Lower Caves
   Scavenger-Tank | -7/Lower Caves
 Scavenger-Mutant | -6/Factory

 Resources                      | -11  -10  -9   -9   -9   -8   -8   -7   -7   -7   -6   
-----------                Run  | Scr  Mat  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Fac  
Matter Collected           3082 | 205  142  338  139  .    268  387  1356 92   64   91   
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            4518 | .    215  734  165  .    394  813  1700 .    .    497  
  Parts                    267  | .    17   62   12   .    24   49   92   .    .    11   
Haulers Intercepted        .    | .    .    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           2    | .    .    .    .    .    2    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      12   | .    .    .    .    .    .    .    .    9    3    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  
-------                    Run  | Scr Mat Mat Min Exi Min Mat Fac Low Low Fac 
Combat Hostiles Destroyed  87   | .   6   19  6   .   12  12  26  .   .   6   
  Guns                     76   | .   6   19  6   .   10  11  21  .   .   3   
  Cannons                  9    | .   .   .   .   .   2   1   5   .   .   1   
  AOE                      1    | .   .   .   .   .   .   .   .   .   .   1   
Classes Destroyed          12   | .   3   2   1   .   2   2   2   .   .   .   
  Worker                   9    | .   .   .   .   .   .   3   5   .   .   1   
  Builder                  3    | .   .   .   .   .   .   .   3   .   .   .   
  Recycler                 8    | .   .   .   .   .   1   2   4   .   .   1   
  Operator                 1    | .   1   .   .   .   .   .   .   .   .   .   
  Watcher                  4    | .   .   1   .   .   .   .   3   .   .   .   
  Swarmer                  28   | .   2   7   4   .   8   .   7   .   .   .   
  Grunt                    30   | .   4   6   1   .   3   4   8   .   .   4   
  Brawler                  1    | .   .   .   1   .   .   .   .   .   .   .   
  Duelist                  3    | .   .   .   .   .   .   2   .   .   .   1   
  Sentry                   18   | .   .   6   .   .   .   6   5   .   .   1   
  Hunter                   3    | .   .   .   .   .   1   .   2   .   .   .   
  Programmer               4    | .   .   .   .   .   .   .   4   .   .   .   
Best Kill Streak           6    | .   2   6   4   .   4   4   4   .   .   5   
  Combat Bots Only         6    | .   2   6   4   .   4   2   3   .   .   2   
Max Kills in Single Turn   2    | .   1   1   1   .   2   2   2   .   .   1   
  Gunslinging              1    | .   .   .   .   .   1   .   .   .   .   .   
  Exploded                 1    | .   .   .   .   .   .   .   .   .   .   1   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -9   -8   -8   -7   -7   -7   -6   
--------                   Run  | Scr  Mat  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Fac  
Damage Taken               9565 | .    475  1136 273  .    964  848  2622 17   559  2671 
  Core                     2002 | .    121  164  59   .    107  143  367  .    186  855  
  Absorbed by Shields      21   | .    .    .    .    .    .    .    .    .    .    21   
Core Remaining (%)         52   | 100  51   .    .    .    17   74   .    .    21   .    
Volleys Fired              307  | .    29   55   16   .    46   42   95   .    .    24   
  Largest                  4    | .    2    2    2    .    2    3    4    .    .    3    
  Hottest                  160  | .    90   91   63   .    89   144  160  .    .    119  
Shots Fired                714  | .    54   110  32   .    89   117  276  .    1    35   
  Gun                      636  | .    54   107  32   .    73   111  228  .    1    30   
  Cannon                   78   | .    .    3    .    .    16   6    48   .    .    5    
  Launcher                 .    | .    .    .    .    .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  540  | .    36   76   24   .    66   102  215  .    1    20   
  Thermal                  87   | .    6    10   .    .    18   15   29   .    .    9    
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          87   | .    12   24   8    .    5    .    32   .    .    6    
  Robot Hit Streak         17   | .    9    17   14   .    10   15   14   .    .    15   
  Robot Miss Streak        8    | .    5    5    2    .    3    4    8    .    .    4    
  Penetration Max          1    | .    .    .    .    .    .    1    .    .    .    .    
  Secondary Targets        5    | .    1    .    3    .    1    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    1    .    1    .    .    .    .    .    
Shots Hit Robots           511  | .    31   77   21   .    50   82   213  .    .    37   
  Core Hits                253  | .    12   32   9    .    24   35   114  .    .    27   
  Critical Hits            5    | .    .    1    2    .    .    .    2    .    .    .    
  Critical Kills           2    | .    .    1    .    .    .    .    1    .    .    .    
  Critical Parts Destroyed 3    | .    .    .    2    .    .    .    1    .    .    .    
Melee Attacks              27   | .    .    .    .    .    .    .    22   .    .    5    
  Impact                   27   | .    .    .    .    .    .    .    22   .    .    5    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            9    | .    .    .    .    .    .    .    7    .    .    2    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           8805 | .    370  939  321  .    736  1154 4127 .    .    1158 
  Guns                     6142 | .    370  913  286  .    549  1094 2347 .    .    583  
  Cannons                  1179 | .    .    20   .    .    181  60   787  .    .    131  
  Explosions               287  | .    .    .    35   .    .    .    128  .    .    124  
  Melee                    1150 | .    .    .    .    .    .    .    830  .    .    320  
  Ramming                  47   | .    .    6    .    .    6    .    35   .    .    .    
  Kinetic                  5251 | .    186  661  225  .    456  1037 2213 .    .    473  
  Thermal                  1255 | .    37   78   35   .    221  117  517  .    .    250  
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          1102 | .    147  194  61   .    53   .    532  .    .    115  
  Impact                   1150 | .    .    .    .    .    .    .    830  .    .    320  
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         6    | .    .    .    .    .    .    .    6    6    6    .    
  Average Corruption       5    | .    .    .    .    .    .    .    5    6    6    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    
  Effects                  115  | .    .    .    .    .    .    .    74   23   18   .    
    Message Errors         20   | .    .    .    .    .    .    .    11   5    4    .    
    Matter Fused           28   | .    .    .    .    .    .    .    20   3    5    .    
    Heat Flow Errors       15   | .    .    .    .    .    .    .    8    5    2    .    
    Energy Discharges      17   | .    .    .    .    .    .    .    6    8    3    .    
    Data Loss (minor)      6    | .    .    .    .    .    .    .    4    2    .    .    
    Data Loss (major)      4    | .    .    .    .    .    .    .    1    .    3    .    
    Misfires               1    | .    .    .    .    .    .    .    .    .    1    .    
    Targeting Errors       18   | .    .    .    .    .    .    .    18   .    .    .    
    Weapon Failures        6    | .    .    .    .    .    .    .    6    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            225  | .    .    .    .    .    .    .    174  .    .    51   
  Projectiles              26   | .    .    .    .    .    .    .    15   .    .    11   
  Explosions               .    | .    .    .    .    .    .    .    .    .    .    .    
  Melee                    199  | .    .    .    .    .    .    .    159  .    .    40   
Knockbacks                 12   | .    .    .    .    .    .    .    7    .    .    5    
  Impact                   9    | .    .    .    .    .    .    .    7    .    .    2    
  Kinetic                  3    | .    .    .    .    .    .    .    .    .    .    3    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      95   | .    .    .    26   .    2    .    67   .    .    .    
  Shots                    2    | .    .    .    1    .    .    .    1    .    .    .    
  Rammed                   3    | .    .    .    .    .    2    .    1    .    .    .    
Targets Rammed             5    | .    .    2    .    .    2    .    1    .    .    .    
  Kicked                   2    | .    .    2    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        260  | .    210  21   .    .    .    30   249  260  145  54   
  Average Temperature      46   | .    83   9    .    .    .    13   36   105  69   20   
  Received Heat Transfer   1935 | .    198  318  102  .    135  243  420  9    72   438  
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              15   | .    .    1    .    .    .    .    8    .    .    6    
  Impact Corruptions       9    | .    .    .    .    .    .    .    6    .    .    3    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             4    | .    .    .    1    .    .    .    2    .    .    1    
  Heat Transferred         2100 | .    111  185  50   .    407  259  779  .    .    309  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      5    | .    .    .    1    .    .    .    3    .    .    1    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  
-------                    Run  | Scr Mat Mat Min Exi Min Mat Fac Low Low Fac 
Peak Influence             636  | .   200 461 251 .   265 209 636 .   .   55  
  Initial                  121  | .   .   84  121 .   .   25  94  .   .   .   
  Average                  168  | .   57  302 151 .   116 79  214 .   .   27  
Maximum Alert Level        2    | .   1   2   1   .   1   1   2   .   .   .   
  Low Security (%)         67   | 100 96  13  62  .   98  91  60  .   .   100 
  Level 1                  17   | .   3   71  37  .   1   8   9   .   .   .   
  Level 2                  14   | .   .   15  .   .   .   .   29  .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          20   | .   3   1   .   .   .   1   13  .   .   2   
  Investigation            5    | .   2   1   .   .   .   .   1   .   .   1   
  Extermination            5    | .   .   .   .   .   .   .   4   .   .   1   
  Reinforcement            6    | .   1   .   .   .   .   1   4   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 4    | .   .   .   .   .   .   .   4   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   .   1   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  
---------                  Run  | Scr Mat Mat Min Exi Min Mat Fac Low Low Fac 
Distress Signals           7    | .   1   3   .   .   .   1   2   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              150  | .   19  26  7   .   16  17  47  3   2   13  
  Peak Tracking Total      6    | .   5   6   4   .   4   4   3   3   1   6   
  Tactical Retreats        18   | .   3   5   1   .   2   1   4   .   1   1   

 Traps                          | -11 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  
-------                    Run  | Scr Mat Mat Min Exi Min Mat Fac Low Low Fac 
Traps Triggered            3    | .   .   .   .   .   .   .   2   .   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             6    | .   .   6   .   .   .   .   .   .   .   .   
  Reused                   2    | .   .   2   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                3    | .   1   2   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  
----------                 Run  | Scr Mat Mat Min Exi Min Mat Fac Low Low Fac 
Machines Disabled          2    | .   .   .   1   .   .   1   .   .   .   .   
  Max in Single Turn       1    | .   .   .   1   .   .   1   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  
---------                  Run  | Scr Mat Mat Min Exi Min Mat Fac Low Low Fac 
Machines Accessed          20   | .   3   2   .   4   .   3   6   1   .   1   
  Terminals                13   | .   3   2   .   .   .   3   4   .   .   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   .   .   .   .   2   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                47   | .   5   6   .   4   .   4   25  1   .   2   
  Successful               26   | .   2   4   .   4   .   3   12  1   .   .   
  Failed                   21   | .   3   2   .   .   .   1   13  .   .   2   
    Catastrophic           .    | .   .   .   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Terminals                32   | .   5   6   .   .   .   4   15  .   .   2   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          10   | .   .   .   .   .   .   .   10  .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             20   | .   2   4   .   4   .   3   6   1   .   .   
  Record                   12   | .   1   1   .   4   .   1   4   1   .   .   
  Prototype ID Bank        4    | .   .   1   .   .   .   1   2   .   .   .   
  Unreport Threat          1    | .   .   .   .   .   .   1   .   .   .   .   
  Locate Traps             1    | .   .   1   .   .   .   .   .   .   .   .   
  Reprogram Traps          1    | .   .   1   .   .   .   .   .   .   .   .   
  Assault Status           1    | .   1   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       6    | .   .   .   .   .   .   .   6   .   .   .   
  Scan Component           3    | .   .   .   .   .   .   .   3   .   .   .   
  Repair                   3    | .   .   .   .   .   .   .   3   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         11   | .   3   1   .   .   .   1   5   .   .   1   
  Full Trace Events        3    | .   1   1   .   .   .   .   1   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             3    | .   .   .   .   .   .   .   3   .   .   .   
  Time                     84   | .   .   .   .   .   .   .   84  .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  
------------               Run  | Scr Mat Mat Min Exi Min Mat Fac Low Low Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              1    | .   .   .   .   .   .   .   .   .   1   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  
--------                   Run  | Scr Mat Mat Min Exi Min Mat Fac Low Low Fac 
Total Allies               2    | .   .   .   .   .   .   .   .   .   2   .   
  Largest Group            2    | .   .   .   .   .   .   .   .   .   2   .   
  Highest-Rated Group      238  | .   .   .   .   .   .   .   .   .   238 .   
  Highest-Rated Ally       157  | .   .   .   .   .   .   .   .   .   157 .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               2    | .   .   .   .   .   .   .   .   .   2   .   
  Total Damage             49   | .   .   .   .   .   .   .   .   .   49  .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  
-------                    Run  | Scr Mat Mat Min Exi Min Mat Fac Low Low Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    4    | .   .   .   1   .   .   .   .   2   1   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -9   -8   -8   -7   -7   -7   -6   
-------------              Run  | Scr  Mat  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Fac  
Turns Passed               9530 | 52   724  806  640  938  468  737  3053 890  810  412  
Spaces Moved               5920 | 39   323  351  449  782  221  442  1765 704  624  220  
  Core                     33   | 11   .    .    .    .    .    .    1    .    .    21   
  Treads                   573  | .    .    .    .    .    .    .    564  .    .    9    
  Legs                     4410 | 28   323  351  449  782  221  143  604  704  624  181  
  Wheels                   904  | .    .    .    .    .    .    299  596  .    .    9    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  120  120  120  87   87   120  120  50   
  Average Speed            119  | 100  120  120  120  120  122  99   120  120  123  126  
  Slowest Speed            700  | 120  120  120  120  120  150  150  700  120  150  600  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       46   | 4    39   21   84   93   49   29   39   79   66   7    
  Regions Visited          10
    Branch Regions         5
  Pre-discovered Areas     1    | .    .    .    1    .    .    .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    .    .    .    .    .    
  Unknown Exits Taken      10   | 1    1    1    1    1    1    1    1    1    1    .    
Scrap Searched             19   | .    .    .    3    .    2    .    .    13   1    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          27   | .    .    .    6    .    1    .    16   .    .    4    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Projectile               3    | .    .    .    .    .    1    .    2    .    .    .    
  AOE                      24   | .    .    .    6    .    .    .    14   .    .    4    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -9   -8   -8   -7   -7   -7   -6   
---------                  Run  | Scr  Mat  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Fac  
Total                      7783 | 51   610  634  516  781  335  655  2478 748  661  314  
  Wait                     1267 | .    239  189  44   .    33   133  510  44   35   40   
  Move                     5909 | 38   322  350  448  781  220  440  1764 703  623  220  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  83   | 7    9    9    2    .    9    15   24   .    .    8    
  Fast Attach              27   | 1    .    3    2    .    4    3    14   .    .    .    
  Attach                   63   | 5    4    6    2    .    5    10   14   .    .    17   
  Detach                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Swap                     48   | .    3    11   2    .    10   5    14   1    2    .    
  Drop                     47   | .    4    9    .    .    6    7    20   .    1    .    
  Fire                     307  | .    29   55   16   .    46   42   95   .    .    24   
  Melee                    27   | .    .    .    .    .    .    .    22   .    .    5    
  Ram                      1    | .    .    .    .    .    .    .    1    .    .    .    
  Kick                     4    | .    .    2    .    .    2    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials (discovered 2 exits: [*Min] / [*Sto])
-9/Mines (discovered 2 exits: *Mat / *Exi)
-9/Exiles (discovered 2 exits: [*Min x2])
-8/Mines
-8/Materials
-7/Factory
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: [*Dat] / *Fac)
-6/Factory (discovered 1 exit: Low)

 History 
---------
 Turn | Location       | Event
    2 | -11/Scrapyard  | Met Revision 17
    3 | -11/Scrapyard  | Discovered new exit (range 16)
   53 | -11/Scrapyard  | Entered Materials
  109 | -10/Materials  | Discovered new exit (range 14)
  301 | -10/Materials  | Build established: Mutant
  583 | -10/Materials  | Discovered new exit (range 16)
  777 | -10/Materials  | Entered another Materials area
  777 | -9/Materials   | Evolved 2 slots: Propulsion x1, Utility x1
  877 | -9/Materials   | Discovered new exit (range 15)
  982 | -9/Materials   | Lost 3 parts (1n1u1w)
 1165 | -9/Materials   | Build established: Scavenger-Mutant
 1561 | -9/Materials   | Discovered new exit (range 15)
 1583 | -9/Materials   | Entered Mines
 1620 | -9/Mines       | Core integrity fell below 50%
 1796 | -9/Mines       | Discovered new exit (range 6)
 1845 | -9/Mines       | Found a damaged Exp. Sensor Array with a note attached
 1848 | -9/Mines       | Found Prototype Device
 2105 | -9/Mines       | Learned location of Storage (-9)
 2215 | -9/Mines       | Deemed a non-threat by the Exiles lab entrance
 2216 | -9/Mines       | Discovered new exit (range 5)
 2223 | -9/Mines       | Entered Exiles
 2223 | -9/Exiles      | Found Exiles lab abandoned
 2677 | -9/Exiles      | Discovered new exit (range 10)
 3007 | -9/Exiles      | Discovered new exit (range 15)
 3161 | -9/Exiles      | Entered Mines
 3255 | -8/Mines       | Lost 4 parts (1p2n1w)
 3421 | -8/Mines       | Lost 3 parts (1p1n1w)
 3551 | -8/Mines       | Core integrity fell below 20%
 3616 | -8/Mines       | Discovered new exit (range 8)
 3629 | -8/Mines       | Entered Materials
 3629 | -8/Materials   | Evolved 2 slots: Propulsion x1, Weapon x1
 3746 | -8/Materials   | Lost 3 parts (1p1n1w)
 3898 | -8/Materials   | Lost 3 parts (3w)
 4269 | -8/Materials   | Build established: Scavenger-Gunner
 4339 | -8/Materials   | Discovered new exit (range 13)
 4366 | -8/Materials   | Entered Factory
 4366 | -7/Factory     | Evolved 2 slots: Utility x1, Weapon x1
 4534 | -7/Factory     | Repaired Lgt. Assault Rifle
 4569 | -7/Factory     | Repaired Arm. Wheel
 4597 | -7/Factory     | Repaired Sml. Storage Unit
 4838 | -7/Factory     | Build established: Scavenger-Tank
 5932 | -7/Factory     | Garrison activated, responded to threat
 5982 | -7/Factory     | Lost 3 parts (3w)
 7338 | -7/Factory     | Core integrity fell below 50%
 7338 | -7/Factory     | Garrison activated, responded to threat
 7401 | -7/Factory     | Discovered new exit (range 6)
 7419 | -7/Factory     | Entered Lower Caves
 7763 | -7/Lower Caves | Encountered a Warlord checkpoint
 7766 | -7/Lower Caves | Learned Factory interactive machine intel
 7767 | -7/Lower Caves | Learned 4 Factory zone layouts
 8019 | -7/Lower Caves | Discovered new exit (range 15)
 8309 | -7/Lower Caves | Entered another Lower Caves area
 8473 | -7/Lower Caves | Encountered a Warlord checkpoint
 8789 | -7/Lower Caves | Spotted B-75 Beast
 9040 | -7/Lower Caves | Discovered new exit (range 7)
 9052 | -7/Lower Caves | ME-RLN showed up to help
 9108 | -7/Lower Caves | ME-RLN revealed a hidden path
 9119 | -7/Lower Caves | Entered Factory
 9119 | -6/Factory     | Evolved 2 slots: Propulsion x1, Utility x1
 9120 | -6/Factory     | Identified exit to Lower Caves
 9122 | -6/Factory     | Loaded intel: 44 interactive machine locations
 9293 | -6/Factory     | Build established: Scavenger-Mutant
 9458 | -6/Factory     | Identified Exp. Sensor Array
 9470 | -6/Factory     | Core integrity fell below 50%
 9508 | -6/Factory     | Lost 23 parts (3p4n9u7w)
 9526 | -6/Factory     | Core integrity fell below 20%
 9531 | -6/Factory     | Destroyed by G-50 Soldier with Heavy Laser

 Last Messages 
---------------
Slug penetrates Wall. <x2>
Shock Rifle destroyed.
Penetrated by Slug. <x2>
Wheel destroyed.
Acquired Hvy. Laser.
K-01 Serf collects debris.
Penetrated by Slug. <x2>
Imp. Medium Treads destroyed.
K-01 Serf collects debris.
Adv. Heat Sink melted.
G-50 Soldier destroyed.
K-01 Serf collects debris. <x2>
Penetrated by Slug.
K-01 Serf collects debris.
Hvy. Laser destroyed.
Acquired Carbon-fiber Leg.
K-01 Serf collects debris.
Acquired Carbon-fiber Leg.
K-01 Serf collects debris.
[Achievement: This Is Interesting...]

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ???????????????????# """  #     #???????"""??????? |
| ???????????????????#      ggg   #???????""???????? |
| ???????????????????#      ; k   #????????????????? |
| ???????????????????#    %@;     #????????????????? |
| ???????????????????#     %k     #????????????????? |
| ???????????????????#     *h     #????????????????? |
| ???????????????????#    " #     #????????????????? |
| ???????????????????#      #     #????????????????? |
| ???????????????????########     ##???????????????? |
| ???????????????###+#?????#       #??? "??????????? |
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| ??????????                %# !         #?????????? |
| ??????????               !%+%%         #?????????? |
| ??????????                % * *        #?????????? |
| ?????????????#########     #          ##?????????? |
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| ??????????????????#??#     ####     #####????????? |
| ??????????????????#??#     #            #????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           61
Energy Generation          18
Energy Capacity            290
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           30
Terrain Scan Density       10
Armor Coverage             375
Evasion (%)                50
Recoil Reduction           4

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Leap Before You Look
This Is Interesting...

 Challenges 
------------
None

 Game 
------
Seed              SegregatorAntimissileRigger
  Manual?         0
Play Time         02:15:36
  Cumulative      47.0 hours
  Start           2021.07.14 @ 12:40:36
  End             2021.07.14 @ 22:42:16
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          52
  Rogue           43
  Adventurer      9
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             26
Gallery%          24
Achievement%      19
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 7f112bdb-9cf6-47f2-8b9d-b267843579a9