Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.11.22 @ 15:05:18 // Halloween2020/ForbiddenLore

Player: CrossedViper

Result: Destroyed by P-70 Sage with High-powered Shock Rifle

 Performance 
-------------
Evolutions (6)             3000
Regions Visited (20)       4000
Robots Destroyed (219)     1095
Value Destroyed (7365)     7365
Prototype IDs (38)         760
Alien Tech Used (0)        0
Bonus (1434)               1434
              TOTAL SCORE: 17654

 Bonus
-------
High Alert Combat Kills    252
Follower Combat Kills      298
Entered Garrisons          200
Aligned with FarCom        300
Met Imprinter              300
Was Imprinted              300
Friendly Fire              -216

 Cogmind 
---------
Core Integrity             0/1150
Matter                     193/300
Energy                     99/100
System Corruption          35%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -4/Garrison

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (10) -----
  Advanced Cryofiber Web
  Advanced Coolant Injector
  Advanced Signal Interpreter
  Advanced Targeting Computer
>          --- WEAPON (3) -------
               (None)
>          --- INVENTORY (4) ----
               (None)

 Peak State 
------------
>          --- POWER ------------
     Micro Fission Core
>          --- PROPULSION -------
  Advanced Medium Treads
  Improved Heavy Treads
           Centrium Wheel
>          --- UTILITY ----------
  Advanced Cryofiber Web
  Advanced Coolant Injector
  Advanced Coolant Injector
  Advanced Coolant Injector
  Advanced Sensor Array
  Advanced Signal Interpreter
  Advanced Targeting Computer
  Improved Target Analyzer
  Hardened Heavy Armor Plating
>          --- WEAPON -----------
           Tesla Rifle
           HERF Cannon
           Hardcell Cannon
>          --- INVENTORY --------
           Hardcell Cannon
           Smartbomb Launcher
           CR-A16's Pointy Stick
[Rating: 106]

 Favorites 
-----------
Power                      Enhanced Nuclear Core
  Engine                   Light Angular Momentum Engine
  Power Core               Enhanced Nuclear Core
  Reactor                  Antimatter Reactor
Propulsion                 Armored Leg
  Treads                   Heavy Treads
  Leg                      Armored Leg
  Wheel                    Centrium Wheel
  Flight Unit              VTOL Module
Utility                    Large Storage Unit
  Device                   Improved Cooling System
  Storage                  Large Storage Unit
  Processor                Advanced Targeting Computer
  Hackware                 Makeshift System Shield
  Protection               Hardened Medium Armor Plating
Weapon                     Mini Assault Cannon
  Energy Gun               AWS/EX-DEC
  Energy Cannon            Cooled Plasma Cannon
  Ballistic Gun            Improved Assault Rifle
  Ballistic Cannon         Mini Assault Cannon
  Launcher                 Missile Launcher
  Special Weapon           Plasma Cutter
  Impact Weapon            Heavy Mace
  Slashing Weapon          Mining Claw
  Piercing Weapon          CR-A16's Pointy Stick
  Special Melee Weapon     Dirty Datajack

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  -6  -6  -6  -5  -5  -4  -4  -4  -4  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Low Low Zio Pro Fac Fac Was Fac Gar 
Slots Evolved              12   | .   .   .   2   .   .   .   2   2   .   .   2   .   .   .   .   2   2   .   .   .   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Utility                  8    | .   .   .   1   .   .   .   1   2   .   .   1   .   .   .   .   2   1   .   .   .   
  Weapon                   1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             260  | .   22  5   20  3   26  4   22  15  14  28  8   14  3   7   5   18  20  2   12  12  
  Power                    28   | .   3   .   3   .   2   .   1   .   2   3   2   2   .   2   2   3   2   .   .   1   
    Engine                 14   | .   1   .   3   .   .   .   1   .   .   2   .   2   .   2   2   1   .   .   .   .   
    Core                   13   | .   2   .   .   .   2   .   .   .   1   1   2   .   .   .   .   2   2   .   .   1   
    Reactor                1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               53   | .   5   2   3   1   5   .   5   5   3   6   4   .   .   1   2   3   4   .   .   4   
    Treads                 8    | .   .   .   .   .   1   .   .   .   1   2   .   .   .   .   1   .   3   .   .   .   
    Leg                    38   | .   5   .   3   1   4   .   5   5   2   4   4   .   .   1   1   1   .   .   .   2   
    Wheel                  5    | .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   2   1   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Utility                  61   | .   1   1   6   .   8   1   3   6   2   7   .   3   1   1   1   3   9   .   6   2   
    Device                 29   | .   .   .   .   .   4   .   1   4   .   5   .   3   1   1   1   1   4   .   4   .   
    Storage                9    | .   1   1   2   .   1   .   .   1   .   .   .   .   .   .   .   1   .   .   .   2   
    Processor              9    | .   .   .   .   .   1   .   2   1   1   1   .   .   .   .   .   .   1   .   2   .   
    Hackware               1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             13   | .   .   .   4   .   1   1   .   .   1   1   .   .   .   .   .   1   4   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   118  | .   13  2   8   2   11  3   13  4   7   12  2   9   2   3   .   9   5   2   6   5   
    Energy Gun             12   | .   .   .   1   .   2   .   .   .   1   2   .   .   .   .   .   3   2   .   1   .   
    Energy Cannon          22   | .   .   .   1   .   .   .   4   .   2   .   2   4   1   .   .   2   2   1   2   1   
    Ballistic Gun          21   | .   5   .   3   1   3   2   .   .   1   3   .   .   .   .   .   1   .   .   .   2   
    Ballistic Cannon       30   | .   2   1   3   .   .   1   7   4   2   2   .   1   .   2   .   1   .   1   2   1   
    Launcher               12   | .   .   1   .   .   2   .   2   .   1   2   .   3   .   .   .   .   .   .   .   1   
    Special Weapon         1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
    Impact Weapon          2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        14   | .   6   .   .   1   4   .   .   .   .   .   .   .   1   .   .   2   .   .   .   .   
    Piercing Weapon        3    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   1   .   
    Special Melee Weapon   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Unidentified Prototypes  14   | .   .   .   2   .   7   .   2   .   .   2   1   .   .   .   .   .   .   .   .   .   
Parts Lost                 80   | .   3   2   6   .   4   .   1   1   4   5   .   4   2   .   11  8   4   1   7   17  
  Power                    12   | .   1   .   2   .   .   .   .   .   .   .   .   1   1   .   2   1   1   1   1   1   
  Propulsion               19   | .   .   1   1   .   2   .   .   .   1   .   .   .   .   .   3   4   .   .   2   5   
  Utility                  18   | .   .   .   .   .   1   .   .   1   1   1   .   1   .   .   4   .   2   .   2   5   
  Weapon                   31   | .   2   1   3   .   1   .   1   .   2   4   .   2   1   .   2   3   1   .   2   6   
  Highest Loss Streak      12   | .   2   1   3   .   2   .   1   1   2   2   .   4   2   .   11  5   2   1   7   12  
Average Slot Usage (%)     89   | .   84  99  92  100 88  96  97  98  69  88  93  93  94  96  97  42  69  71  70  59  
  Engine                   5    | .   6   14  9   11  3   .   6   7   .   2   .   3   6   11  12  .   3   .   .   .   
  Core                     3    | .   6   .   .   .   7   11  2   .   .   4   13  6   2   .   .   3   4   8   3   1   
  Treads                   1    | .   .   .   .   .   .   .   .   .   4   5   .   .   .   .   .   3   8   10  8   .   
  Leg                      17   | .   28  26  17  22  20  22  25  23  10  10  20  20  20  20  19  3   .   .   .   3   
  Device                   9    | .   .   .   .   .   1   .   5   14  .   12  13  16  18  20  19  5   11  15  19  18  
  Storage                  14   | .   17  28  22  22  14  22  18  15  15  15  13  13  13  13  12  3   .   .   .   6   
  Processor                9    | .   .   .   .   .   5   .   8   14  11  13  13  13  13  13  12  5   5   10  14  14  
  Protection               2    | .   .   .   10  11  4   11  3   .   4   1   .   .   .   .   .   1   15  7   3   .   
  Energy Gun               1    | .   .   .   .   .   6   2   .   .   1   2   .   .   .   .   .   6   2   .   3   .   
  Energy Cannon            3    | .   .   .   2   .   .   .   10  .   8   4   5   4   5   6   5   .   4   7   3   .   
  Ballistic Gun            4    | .   15  .   9   29  8   19  .   .   1   5   .   .   .   .   .   .   .   .   .   1   
  Ballistic Cannon         9    | .   3   27  17  1   .   8   14  23  2   4   13  13  11  4   12  3   .   5   5   .   
  Slashing Weapon          1    | .   5   .   .   1   10  .   .   .   .   .   .   .   1   5   .   .   .   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             116  | 10  33  45  57  57  55  63  65  81  111 116 85  85  85  91  92  67  93  89  67  23  
  Greatest Support         105  | 20  20  32  32  25  50  50  70  58  70  70  56  48  48  48  50  32  53  105 16  45  
  Greatest Overweight (x)  20   | .   1   4   3   2   2   1   1   1   3   3   1   1   1   1   1   20  5   4   4   4   
  Average Overweight (x)   1    | .   .   1   1   2   .   1   .   1   1   .   1   1   1   1   1   1   3   1   2   .   
Largest Inventory Capacity 18   | .   12  16  16  16  16  16  16  18  18  18  18  18  18  18  18  12  4   4   4   4   
  Average Capacity         15   | .   7   15  16  16  11  16  16  17  18  18  18  18  18  18  17  9   4   4   4   4   
  Most Carried             18   | .   12  14  16  16  16  16  16  18  18  18  18  18  18  18  18  12  4   4   4   4   
  Average Carried          14   | .   6   12  13  15  11  14  15  16  15  17  17  17  15  17  17  9   3   4   3   3   
  Final Capacity           18   | 6   12  16  16  16  16  16  16  18  18  18  18  18  18  18  12  4   4   4   4   4   
  Final Carried            18   | 6   12  12  13  16  15  15  16  18  18  18  18  18  15  18  12  3   4   4   3   .   

 Class Distribution 
--------------------
 42% | Mutant
 29% | Gunner
 13% | Scavenger-Mutant
  8% | Scavenger-Gunner
  6% | Tank

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -9/Materials
             Tank | -9/Mines
           Mutant | -9/Exiles
             Tank | -8/Mines
           Gunner | -8/Materials
           Gunner | -7/Factory
           Mutant | -7/Waste
 Scavenger-Mutant | -7/Factory
           Gunner | -6/Factory
           Gunner | -6/Lower Caves
 Scavenger-Gunner | -6/Lower Caves
           Mutant | -6/Zion
 Scavenger-Gunner | -5/Proximity Caves
           Mutant | -5/Factory
 Scavenger-Mutant | -4/Factory
           Mutant | -4/Waste
           Mutant | -4/Factory
           Mutant | -4/Garrison

 Resources                      | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -6   -6   -6   -6   -5   -5   -4   -4   -4   -4   
-----------                Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  Fac  Low  Low  Zio  Pro  Fac  Fac  Was  Fac  Gar  
Matter Collected           7175 | 186  245  122  671  63   306  224  590  534  612  822  471  917  215  329  167  132  95   214  86   174  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            9996 | .    292  74   542  25   501  173  875  754  1632 1568 774  864  96   .    218  573  343  307  141  244  
  Parts                    446  | .    22   7    34   5    43   7    48   43   32   86   32   28   4    .    2    14   16   3    9    11   
Haulers Intercepted        15   | .    2    .    2    .    .    .    4    4    .    1    2    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           7    | .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    4    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      27   | .    .    .    .    .    .    .    .    .    .    .    .    21   1    2    3    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  -6  -6  -6  -5  -5  -4  -4  -4  -4  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Low Low Zio Pro Fac Fac Was Fac Gar 
Combat Hostiles Destroyed  162  | .   8   6   13  3   6   3   16  12  6   32  11  19  3   .   2   4   7   1   3   7   
  Melee                    14   | .   3   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   7   .   .   3   
  Guns                     28   | .   5   .   2   2   1   2   .   .   3   13  .   .   .   .   .   .   .   .   .   .   
  Cannons                  73   | .   .   4   7   .   .   1   9   12  2   4   10  14  3   .   2   1   .   1   3   .   
  AOE                      41   | .   .   2   3   1   4   .   6   .   1   13  1   5   .   .   .   1   .   .   .   4   
Classes Destroyed          20   | .   3   1   3   .   3   .   1   1   1   5   .   .   2   .   .   .   .   .   .   .   
  Worker                   8    | .   .   .   .   .   .   .   3   .   .   3   .   .   .   .   .   1   .   .   1   .   
  Builder                  11   | .   .   1   2   .   .   .   3   2   .   2   1   .   .   .   .   .   .   .   .   .   
  Tunneler                 2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Hauler                   15   | .   2   .   2   .   .   .   4   4   .   1   2   .   .   .   .   .   .   .   .   .   
  Recycler                 12   | .   .   .   1   .   .   .   .   3   .   4   1   .   .   .   .   3   .   .   .   .   
  Minesweeper              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Mechanic                 1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Turret                   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Watcher                  1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Swarmer                  47   | .   6   5   4   3   .   .   3   4   .   10  4   .   .   .   1   .   3   .   .   4   
  Grunt                    48   | .   2   1   4   .   .   3   8   2   .   12  2   10  .   .   1   2   .   .   .   1   
  Brawler                  4    | .   .   .   2   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
  Duelist                  5    | .   .   .   .   .   .   .   .   .   .   1   .   4   .   .   .   .   .   .   .   .   
  Sentry                   22   | .   .   .   3   .   .   .   5   3   .   4   2   1   .   .   .   2   2   .   .   .   
  Hunter                   7    | .   .   .   .   .   .   .   .   .   .   1   2   1   1   .   .   .   .   .   .   2   
  Programmer               14   | .   .   .   .   .   .   .   .   3   .   4   1   1   .   .   .   .   2   .   3   .   
  Compactor                7    | .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   1   .   .   
  Zionite                  8    | .   .   .   .   .   8   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Master Thief             2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
  Assembled                5    | .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           9    | .   3   3   4   3   6   3   9   5   2   9   6   7   2   .   2   4   3   1   2   4   
  Combat Bots Only         7    | .   3   3   3   3   4   3   6   3   2   5   5   7   2   .   2   1   3   1   2   4   
Max Kills in Single Turn   3    | .   1   1   2   2   1   2   2   3   1   3   2   2   1   .   1   1   1   1   1   2   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   1   1   1   1   .   2   .   1   3   1   2   .   .   .   1   .   .   .   2   
  Melee                    1    | .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   
Uniques/NPCs Destroyed     5    | .   .   .   .   .   4   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  8R-AWN (-9/Exiles)
  EX-HEX (-9/Exiles)
  EX-BIN (-9/Exiles)
  EX-DEC (-9/Exiles)
  NK-0LA (-8/Mines)

 Combat                          | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -6   -6   -6   -6   -5   -5   -4   -4   -4   -4   
--------                   Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  Fac  Low  Low  Zio  Pro  Fac  Fac  Was  Fac  Gar  
Damage Taken               17889 | .    532  434  1675 19   719  156  719  773  233  2032 679  1016 420  .    1850 953  1381 96   2373 1829 
  Core                     2982  | .    115  53   180  .    131  .    131  130  .    391  96   147  77   .    205  172  66   40   420  628  
  Absorbed by Shields      66    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    66   
Core Remaining (%)         53    | 100  .    32   .    .    .    22   76   .    .    25   .    .    .    .    38   82   .    .    .    .    
Volleys Fired              529   | .    28   18   65   6    13   7    45   34   40   83   30   56   18   .    11   37   1    11   16   10   
  Largest                  3     | .    2    2    3    3    2    3    3    3    3    3    3    3    3    .    3    3    2    3    3    2    
  Hottest                  218   | .    40   78   117  85   56   97   204  144  126  171  131  132  131  .    131  194  156  175  218  88   
Shots Fired                1233  | .    56   33   121  18   59   17   98   88   218  128  89   118  48   .    33   49   2    24   23   11   
  Gun                      417   | .    56   .    21   16   46   12   .    .    163  77   1    .    .    .    .    20   1    .    2    2    
  Cannon                   727   | .    .    30   100  2    .    5    83   88   44   29   88   95   48   .    33   29   1    24   21   7    
  Launcher                 72    | .    .    3    .    .    13   .    15   .    11   22   .    6    .    .    .    .    .    .    .    2    
  Special                  17    | .    .    .    .    .    .    .    .    .    .    .    .    17   .    .    .    .    .    .    .    .    
  Kinetic                  707   | .    56   30   106  18   3    17   51   88   44   53   61   65   34   .    22   24   .    12   19   4    
  Thermal                  224   | .    .    .    .    .    43   .    32   .    .    32   28   47   14   .    11   5    1    11   .    .    
  Explosive                42    | .    .    3    .    .    .    .    .    .    11   21   .    5    .    .    .    .    .    .    .    2    
  Electromagnetic          260   | .    .    .    15   .    13   .    15   .    163  22   .    1    .    .    .    20   1    1    4    5    
  Robot Hit Streak         68    | .    12   5    9    3    19   12   10   7    68   19   14   12   4    .    17   16   3    14   17   5    
  Robot Miss Streak        9     | .    8    9    5    2    2    2    7    6    2    3    3    2    3    .    2    1    .    1    1    4    
  Penetration Max          1     | .    .    .    .    .    .    1    1    1    .    1    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        2     | .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Autonomous               192   | .    .    .    .    .    43   .    .    .    149  .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           947   | .    40   13   72   9    79   13   60   47   202  102  51   77   28   3    25   42   21   22   24   17   
  Core Hits                443   | .    18   9    21   3    35   5    50   26   50   80   29   46   10   .    9    12   11   5    6    18   
  Critical Hits            64    | .    .    .    1    .    1    5    7    8    19   4    1    3    1    .    2    1    3    2    3    3    
  Critical Kills           20    | .    .    .    1    .    .    3    3    5    5    .    .    .    .    .    .    1    2    .    .    .    
  Critical Parts Destroyed 31    | .    .    .    .    .    1    2    4    2    4    4    1    3    1    .    2    .    1    .    3    3    
Melee Attacks              131   | .    9    .    .    .    44   .    .    .    .    6    .    .    1    3    .    2    41   .    6    19   
  Impact                   6     | .    .    .    .    .    .    .    .    .    .    6    .    .    .    .    .    .    .    .    .    .    
  Slashing                 56    | .    9    .    .    .    44   .    .    .    .    .    .    .    1    .    .    2    .    .    .    .    
  Piercing                 66    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    41   .    6    19   
  Sneak Attacks            12    | .    2    .    .    .    1    .    .    .    .    4    .    .    .    3    .    1    .    .    .    1    
    Combat Hostiles        1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Follow-up Attacks        13    | .    .    .    .    .    13   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           25492 | .    530  377  1729 274  2074 263  1819 1702 2224 4137 1610 2606 970  .    746  1191 672  787  920  861  
  Guns                     4372  | .    265  .    214  78   1101 172  .    .    492  1555 20   .    .    .    .    420  25   .    30   .    
  Cannons                  12683 | .    .    266  1330 .    .    91   1280 1474 635  450  1493 1691 907  .    745  681  27   787  718  108  
  Explosions               5618  | .    .    111  180  196  286  .    539  228  1097 1840 97   728  .    .    .    .    .    .    65   251  
  Melee                    2595  | .    265  .    .    .    687  .    .    .    .    292  .    .    63   .    .    90   620  .    107  471  
  Ramming                  37    | .    .    .    5    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    31   
  Kinetic                  10953 | .    265  266  1241 78   34   263  891  1474 824  990  847  992  573  .    513  517  .    427  672  86   
  Thermal                  5611  | .    .    .    180  196  1067 .    483  228  121  740  666  886  334  .    232  95   25   358  .    .    
  Explosive                3779  | .    .    111  .    .    .    .    .    .    976  1715 .    661  .    .    .    .    .    .    65   251  
  Electromagnetic          2517  | .    .    .    303  .    286  .    445  .    303  400  97   67   .    .    .    489  27   2    76   22   
  Impact                   292   | .    .    .    .    .    .    .    .    .    .    292  .    .    .    .    .    .    .    .    .    .    
  Slashing                 1105  | .    265  .    .    .    687  .    .    .    .    .    .    .    63   .    .    90   .    .    .    .    
  Piercing                 1198  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    620  .    107  471  
Highest Corruption         34    | .    .    .    .    .    2    2    .    2    24   28   .    1    1    1    .    .    5    26   32   34   
  Average Corruption       10    | .    .    .    .    .    1    2    .    2    19   26   .    1    1    1    .    .    3    15   28   32   
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  326   | .    .    .    .    .    13   4    .    12   51   140  .    4    6    .    .    .    1    22   40   33   
    Message Errors         49    | .    .    .    .    .    7    1    .    5    9    14   .    .    2    .    .    .    .    3    6    2    
    Matter Fused           40    | .    .    .    .    .    .    .    .    .    6    20   .    .    .    .    .    .    1    3    4    6    
    Heat Flow Errors       21    | .    .    .    .    .    .    .    .    3    7    7    .    .    .    .    .    .    .    2    1    1    
    Energy Discharges      24    | .    .    .    .    .    .    1    .    1    2    8    .    2    1    .    .    .    .    2    4    3    
    Parts Rejected         1     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
    Data Loss (minor)      31    | .    .    .    .    .    4    2    .    2    6    11   .    .    1    .    .    .    .    .    1    4    
    Data Loss (major)      7     | .    .    .    .    .    .    .    .    .    2    4    .    .    .    .    .    .    .    1    .    .    
    Misfires               6     | .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    1    2    1    
    Alerts                 1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
    Misdirections          38    | .    .    .    .    .    .    .    .    .    5    19   .    .    .    .    .    .    .    5    7    2    
    Targeting Errors       92    | .    .    .    .    .    2    .    .    1    11   46   .    1    2    .    .    .    .    5    11   13   
    Weapon Failures        16    | .    .    .    .    .    .    .    .    .    1    10   .    1    .    .    .    .    .    .    3    1    
Overload Shots             1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
  Effects                  1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
    Heat Surge             1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
Overflow Damage            732   | .    .    8    57   39   .    .    1    94   .    228  20   45   84   .    64   52   .    .    3    37   
  Projectiles              344   | .    .    1    23   .    .    .    1    32   .    19   20   45   84   .    64   52   .    .    3    .    
  Explosions               222   | .    .    7    34   39   .    .    .    62   .    80   .    .    .    .    .    .    .    .    .    .    
  Melee                    166   | .    .    .    .    .    .    .    .    .    .    129  .    .    .    .    .    .    .    .    .    37   
Knockbacks                 81    | .    .    4    8    .    .    1    12   18   .    4    3    12   8    .    .    8    .    .    3    .    
  Impact                   2     | .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  74    | .    .    4    8    .    .    1    10   16   .    1    3    12   8    .    .    8    .    .    3    .    
  Secondary                5     | .    .    .    .    .    .    .    2    2    .    1    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      694   | .    .    52   103  .    25   .    9    .    22   297  22   75   .    .    .    .    .    .    75   14   
  Shots                    22    | .    .    2    3    .    3    .    2    .    1    7    1    2    .    .    .    .    .    .    1    .    
  Rammed                   4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    
Targets Rammed             6     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    4    
  Kicked                   2     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        437   | .    18   240  431  66   21   235  297  168  253  359  142  104  44   .    .    181  142  437  334  109  
  Average Temperature      96    | .    6    98   147  22   10   119  109  54   61   70   52   40   32   .    .    88   69   174  89   17   
  Received Heat Transfer   2702  | .    111  120  426  .    20   27   225  168  .    321  63   252  .    .    402  153  99   .    162  153  
  Effects                  21    | .    .    .    6    .    .    .    4    .    1    3    .    .    .    .    .    .    .    7    .    .    
    Shutdowns              5     | .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    
    Energy Bleed           5     | .    .    .    1    .    .    .    1    .    1    2    .    .    .    .    .    .    .    .    .    .    
    Interference           10    | .    .    .    3    .    .    .    3    .    .    1    .    .    .    .    .    .    .    3    .    .    
    Short Circuit          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           5     | .    .    .    1    .    .    .    1    .    .    1    .    .    .    .    .    2    .    .    .    .    
  Combat Hostiles          5     | .    .    .    1    .    .    .    1    .    .    1    .    .    .    .    .    2    .    .    .    .    
  Parts Fried              15    | .    .    .    2    .    .    .    2    .    .    8    .    .    .    .    .    3    .    .    .    .    
  Impact Corruptions       7     | .    .    .    .    .    .    .    1    .    .    6    .    .    .    .    .    .    .    .    .    .    
Robots Melted              1     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          1     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             26    | .    .    .    .    .    14   .    2    .    .    2    1    5    .    .    .    .    .    .    .    2    
  Heat Transferred         8716  | .    .    .    100  250  1369 .    853  200  100  1600 1000 1679 480  .    350  148  37   550  .    .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               3     | .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      7     | .    .    .    3    .    .    .    1    .    2    1    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  -6  -6  -6  -5  -5  -4  -4  -4  -4  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Low Low Zio Pro Fac Fac Was Fac Gar 
Peak Influence             669  | .   137 199 353 210 .   87  345 512 144 669 499 .   .   .   .   183 189 19  85  380 
  Initial                  208  | .   .   53  77  80  .   .   33  63  140 12  208 .   .   .   .   .   79  14  13  35  
  Average                  185  | .   86  55  241 190 .   37  102 246 68  388 373 .   .   .   .   86  95  14  52  280 
Maximum Alert Level        2    | .   .   .   1   1   .   .   1   2   .   2   2   .   .   .   .   .   1   .   .   1   
  Low Security (%)         60   | .   100 100 41  29  .   100 83  28  100 17  .   .   .   .   .   100 99  100 100 9   
  Level 1                  26   | .   .   .   58  70  .   .   16  58  .   22  47  .   .   .   .   .   .   .   .   90  
  Level 2                  13   | .   .   .   .   .   .   .   .   12  .   59  52  .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          24   | .   .   .   3   .   .   .   1   5   .   8   2   .   .   .   .   1   1   .   3   .   
  Investigation            5    | .   .   .   1   .   .   .   1   .   .   2   .   .   .   .   .   .   .   .   1   .   
  Extermination            8    | .   .   .   .   .   .   .   .   2   .   4   .   .   .   .   .   .   1   .   1   .   
  Reinforcement            8    | .   .   .   2   .   .   .   .   2   .   2   .   .   .   .   .   1   .   .   1   .   
  Assault                  2    | .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   
  Garrison                 1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       3    | .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   
Haulers Reinforced         2    | .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  -6  -6  -6  -5  -5  -4  -4  -4  -4  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Low Low Zio Pro Fac Fac Was Fac Gar 
Distress Signals           13   | .   1   .   2   .   .   .   1   2   .   1   1   .   .   .   .   1   2   .   2   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              293  | .   15  12  34  4   23  6   22  26  7   36  16  17  5   .   15  8   7   5   10  25  
  Peak Tracking Total      12   | .   4   5   7   4   9   3   7   5   3   5   4   7   4   .   11  4   5   4   8   12  
  Tactical Retreats        22   | .   .   1   2   1   2   1   1   5   2   .   .   .   .   .   2   1   .   1   .   3   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  -6  -6  -6  -5  -5  -4  -4  -4  -4  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Low Low Zio Pro Fac Fac Was Fac Gar 
Traps Triggered            20   | .   3   .   1   .   .   .   .   2   .   7   3   .   .   .   .   .   2   .   1   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   3    | .   .   .   2   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                3    | .   .   .   2   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                5    | .   .   .   2   .   .   .   .   .   .   .   .   .   2   .   .   1   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  -6  -6  -6  -5  -5  -4  -4  -4  -4  
----------                 Run  | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Low Low Zio Pro Fac Fac Was Fac Gar 
Machines Disabled          37   | .   .   1   1   2   6   1   .   12  .   3   7   .   .   .   .   2   .   .   1   1   
  Max in Single Turn       9    | .   .   1   1   2   2   1   .   9   .   2   1   .   .   .   .   1   .   .   1   1   
  Garrison Access          1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Relay           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  -6  -6  -6  -5  -5  -4  -4  -4  -4  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Low Low Zio Pro Fac Fac Was Fac Gar 
Machines Accessed          26   | .   1   .   .   .   1   .   8   7   .   2   3   2   .   1   .   .   .   .   1   .   
  Terminals                16   | .   1   .   .   .   .   .   6   7   .   1   1   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   1   .   
Total Hacks                59   | .   2   .   .   .   1   .   25  13  .   4   6   2   .   4   .   .   .   .   2   .   
  Successful               27   | .   .   .   .   .   1   .   10  5   .   2   2   2   .   4   .   .   .   .   1   .   
  Failed                   32   | .   2   .   .   .   .   .   15  8   .   2   4   .   .   .   .   .   .   .   1   .   
    Catastrophic           9    | .   .   .   .   .   .   .   6   .   .   1   1   .   .   .   .   .   .   .   1   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   36   | .   2   .   .   .   1   .   14  12  .   .   4   .   .   .   .   .   3   .   .   .   
  Terminals                35   | .   2   .   .   .   .   .   14  13  .   3   3   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Scanalyzers              10   | .   .   .   .   .   .   .   10  .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          4    | .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   2   .   
Terminal Hacks             12   | .   .   .   .   .   1   .   2   1   .   2   .   2   .   4   .   .   .   .   .   .   
  Part Schematic           4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   
  Open Door                2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
  Level Access Points      1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Branch Access Points     1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Alert Level              1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          2    | .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   
  EX-Prototype ID Bank     1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Scan Component           1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Repair                   1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 7    | .   .   .   .   .   .   .   7   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Insert Component         3    | .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Analyze                  4    | .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Unlock Access            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Seal Access              1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         4    | .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                4    | .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   
    Botnet                 4    | .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         20   | .   1   .   .   .   .   .   7   7   .   2   2   .   .   .   .   .   .   .   1   .   
  Full Trace Events        2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   6    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   4   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     124  | .   .   .   .   .   .   .   .   .   .   .   124 .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           3    | .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  -6  -6  -6  -5  -5  -4  -4  -4  -4  
------------               Run  | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Low Low Zio Pro Fac Fac Was Fac Gar 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   
  Non-combat               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Combat                   2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
Robot Hacks Applied        3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   
  parse_system             3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   
Relay Couplers Released    3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
  Machine Destruction      3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  -6  -6  -6  -5  -5  -4  -4  -4  -4  
--------                   Run  | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Low Low Zio Pro Fac Fac Was Fac Gar 
Total Allies               9    | .   .   2   .   .   .   .   .   .   .   .   .   .   .   7   .   .   .   .   .   .   
  Largest Group            7    | .   .   2   1   .   .   .   .   .   .   .   .   .   .   7   7   .   .   .   .   .   
  Highest-Rated Group      214  | .   .   53  31  .   .   .   .   .   .   .   .   .   .   214 214 .   .   .   .   .   
  Highest-Rated Ally       40   | .   .   31  31  .   .   .   .   .   .   .   .   .   .   40  40  .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               83   | .   .   19  11  .   .   15  .   .   .   .   .   .   .   .   38  .   .   .   .   .   
  Total Damage             1865 | .   .   255 127 .   .   849 .   .   .   .   .   .   .   .   634 .   .   .   .   .   
  Kills                    12   | .   .   5   2   .   .   3   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Turrets Deployed           1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  -6  -6  -6  -5  -5  -4  -4  -4  -4  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Low Low Zio Pro Fac Fac Was Fac Gar 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    10   | .   .   3   .   1   .   .   .   .   .   .   .   1   2   1   2   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -6   -6   -6   -6   -5   -5   -4   -4   -4   -4   
-------------              Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  Fac  Low  Low  Zio  Pro  Fac  Fac  Was  Fac  Gar  
Turns Passed               16710 | .    693  665  1004 343  1768 586  1064 1285 749  1403 729  1420 759  1720 751  245  589  241  364  332  
Spaces Moved               9295  | 1    413  338  452  174  1029 336  632  713  320  676  346  841  462  1129 468  72   310  150  239  194  
  Core                     44    | .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    10   .    .    .    32   
  Treads                   805   | .    .    .    .    .    6    .    .    .    228  487  .    .    .    .    7    9    7    61   .    .    
  Legs                     7620  | 1    411  318  371  174  1023 336  632  713  92   189  346  841  462  1129 461  33   .    .    .    88   
  Wheels                   826   | .    .    20   81   .    .    .    .    .    .    .    .    .    .    .    .    20   303  89   239  74   
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 120  100  110  110  180  120  160  133  153  153  150  150  150  150  150  150  50   100  110  100  50   
  Average Speed            151   | 120  127  175  164  180  152  160  139  158  178  165  150  150  150  150  150  167  127  132  115  103  
  Slowest Speed            1050  | 120  150  240  210  180  200  160  170  163  220  210  150  150  150  150  200  1050 185  152  130  250  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            2     | .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       47    | 2    71   68   35   35   89   73   55   19   84   26   13   87   54   89   75   2    5    75   5    26   
  Regions Visited          20
    Branch Regions         8
  Pre-discovered Areas     5     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    3    1    .    .    .    .    .    
  Known Exits Taken        5     | .    .    .    1    .    .    .    .    .    .    1    .    .    .    .    1    1    .    .    1    .    
  Unknown Exits Taken      11    | 1    1    1    .    1    1    1    1    .    .    .    1    1    1    1    .    .    .    .    .    .    
Scrap Searched             14    | .    .    1    .    1    .    2    .    .    .    .    .    2    4    3    1    .    .    .    .    .    
Spaces Dug                 37    | .    .    7    .    .    .    .    .    .    .    26   .    3    .    .    .    .    1    .    .    .    
Terrain Destroyed          500   | .    .    27   12   21   .    3    11   107  64   126  7    59   9    .    3    4    1    .    1    45   
  Melee                    2     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    1    .    .    .    
  Projectile               100   | .    .    5    7    .    .    3    6    20   9    2    7    24   9    .    3    4    .    .    1    .    
  AOE                      398   | .    .    22   5    21   .    .    5    87   55   123  .    35   .    .    .    .    .    .    .    45   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -6   -6   -6   -6   -5   -5   -4   -4   -4   -4   
---------                  Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  Fac  Low  Low  Zio  Pro  Fac  Fac  Was  Fac  Gar  
Total                      10952 | .    522  377  604  192  1154 372  738  810  441  861  516  928  490  1156 490  152  413  170  292  274  
  Wait                     385   | .    16   7    28   1    6    21   8    17   51   32   114  3    .    8    2    4    28   6    9    24   
  Move                     9273  | .    412  337  451  173  1028 331  631  713  319  675  345  840  461  1128 467  71   310  149  238  194  
  Hop                      2     | .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  179   | .    23   6    22   6    22   3    11   13   9    19   5    9    6    6    1    6    3    .    4    5    
  Fast Attach              70    | .    3    .    2    .    8    .    9    3    1    2    2    3    .    2    1    5    18   .    7    4    
  Attach                   109   | .    12   3    12   1    9    3    6    4    10   17   .    4    2    1    2    12   1    .    2    8    
  Detach                   13    | .    2    .    .    .    2    1    3    .    1    1    .    .    .    .    .    2    .    .    .    1    
  Swap                     82    | .    7    2    6    2    9    1    8    8    3    9    6    7    1    4    2    1    1    2    3    .    
  Drop                     167   | .    11   4    15   3    25   3    17   18   7    14   9    6    1    4    3    13   5    2    7    .    
  Fire                     529   | .    28   18   65   6    13   7    45   34   40   83   30   56   18   .    11   37   1    11   16   10   
  Melee                    116   | .    8    .    .    .    31   .    .    .    .    6    .    .    1    3    .    1    41   .    6    19   
  Ram                      5     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    4    
  Kick                     2     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            17    | .    .    .    .    .    .    .    .    .    .    2    5    .    .    .    .    .    5    .    .    5    
  Rewire                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     3     | .    .    .    2    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Mat] / [*Min])
-10/Mines (discovered 2 exits: [*Mat x2])
-9/Materials (discovered 4 exits: *Min x2 / [*Sto x2])
-9/Mines (discovered 2 exits: *Mat / *Exi)
-9/Exiles
-8/Mines
-8/Materials
-7/Factory (discovered 4 exits: *Fac x4)
-7/Waste
-7/Factory
-6/Factory
-6/Lower Caves
-6/Lower Caves (discovered 2 exits: Fac / *Zio)
-6/Zion
-5/Proximity Caves
-5/Factory (discovered 2 exits: *Fac x2)
-4/Factory
-4/Waste
-4/Factory
-4/Garrison

 History 
---------
  Turn | Location           | Event
     1 | -11/Scrapyard      | Discovered new exit (range 0)
     1 | -11/Scrapyard      | Entered Materials
   150 | -10/Materials      | Discovered new exit (range 15)
   309 | -10/Materials      | Discovered new exit (range 16)
   694 | -10/Materials      | Entered Mines
   703 | -10/Mines          | Learned Materials stockpile data
   715 | -10/Mines          | Build established: Mutant
   715 | -10/Mines          | Found a hidden stash of uninstalled traps
   845 | -10/Mines          | Discovered new exit (range 14)
  1177 | -10/Mines          | Discovered new exit (range 15)
  1180 | -10/Mines          | Learned location of Mines (-9)
  1294 | -10/Mines          | Core integrity fell below 50%
  1359 | -10/Mines          | Entered Materials
  1359 | -9/Materials       | Accompanied by 1 ally
  1359 | -9/Materials       | Evolved 2 slots: Utility x1, Weapon x1
  1360 | -9/Materials       | Identified exit to Mines
  1364 | -9/Materials       | Led the pair of lost Derelicts to an unsafe place
  1637 | -9/Materials       | Discovered new exit (range 8)
  1800 | -9/Materials       | Lost 3 parts (1n2w)
  1950 | -9/Materials       | Discovered new exit (range 12)
  2345 | -9/Materials       | Build established: Tank
  2363 | -9/Materials       | Entered Mines
  2463 | -9/Mines           | Joined a pair of Derelicts in attacking an 0b10 outpost
  2473 | -9/Mines           | Learned 2 Materials zone layouts
  2644 | -9/Mines           | Discovered new exit (range 12)
  2695 | -9/Mines           | Deemed a non-threat by the Exiles lab entrance
  2697 | -9/Mines           | Discovered new exit (range 5)
  2706 | -9/Mines           | Entered Exiles
  2751 | -9/Exiles          | Met 8R-AWN
  2780 | -9/Exiles          | Met EX-HEX
  2834 | -9/Exiles          | Met EX-BIN
  2854 | -9/Exiles          | Aligned with FarCom system
  2856 | -9/Exiles          | Given EX-Vault access code
  2897 | -9/Exiles          | Opened EX-Vault
  2953 | -9/Exiles          | Warned to stay clear of 0b10 Research branches
  2962 | -9/Exiles          | Build established: Mutant
  3209 | -9/Exiles          | Attacked by the Exiles
  3336 | -9/Exiles          | Destroyed 8R-AWN
  3361 | -9/Exiles          | Found Prototype Ballistic Gun
  3362 | -9/Exiles          | Identified 8R-AWN's Boregun
  3367 | -9/Exiles          | Found Prototype Device
  3368 | -9/Exiles          | Identified AS-neutralizer No. 17b
  3499 | -9/Exiles          | Found AWS/Thermal
  3583 | -9/Exiles          | Core integrity fell below 50%
  3792 | -9/Exiles          | Destroyed EX-HEX
  3836 | -9/Exiles          | Destroyed EX-BIN
  3850 | -9/Exiles          | Destroyed EX-DEC
  3879 | -9/Exiles          | Found Prototype Energy Gun
  3879 | -9/Exiles          | Identified AWS/EX-DEC
  3883 | -9/Exiles          | Found Deploy-a-Sentry
  4361 | -9/Exiles          | Build established: Scavenger-Mutant
  4446 | -9/Exiles          | Discovered new exit (range 14)
  4474 | -9/Exiles          | Left Exiles lab with Deploy-a-Sentry
  4474 | -9/Exiles          | Entered Mines
  4579 | -8/Mines           | NK-0LA came to Exiles' defense
  4580 | -8/Mines           | DAS Turret deployed
  4597 | -8/Mines           | Allies destroyed NK-0LA
  4922 | -8/Mines           | Build established: Tank
  5041 | -8/Mines           | Discovered new exit (range 13)
  5060 | -8/Mines           | Entered Materials
  5060 | -8/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  5622 | -8/Materials       | Build established: Gunner
  6102 | -8/Materials       | Discovered new exit (range 5)
  6124 | -8/Materials       | Entered Factory
  6124 | -7/Factory         | Evolved 2 slots: Utility x2
  6588 | -7/Factory         | Discovered new exit (range 20)
  7223 | -7/Factory         | Identified exit to Factory
  7324 | -7/Factory         | First assault squad dispatched
  7409 | -7/Factory         | Sucked down chute
  7409 | -7/Factory         | Entered Waste
  7422 | -7/Waste           | Spotted C-40 Crusher
  7423 | -7/Waste           | Destroyed C-40 Crusher
  7424 | -7/Waste           | EMP discharged
  7436 | -7/Waste           | Spotted C-40 Crusher
  7462 | -7/Waste           | Spotted C-40 Crusher
  7464 | -7/Waste           | Spotted C-40 Crusher
  7474 | -7/Waste           | Destroyed C-40 Crusher
  7477 | -7/Waste           | Destroyed C-40 Crusher
  7487 | -7/Waste           | Spotted C-40 Crusher
  7497 | -7/Waste           | Crushed by Compactor (1 part destroyed, 1 dropped)
  7500 | -7/Waste           | Crushed by Compactor (1 part destroyed, 2 dropped)
  7524 | -7/Waste           | EMP discharged
  7524 | -7/Waste           | System corruption reached 10%
  7572 | -7/Waste           | Crushed by Compactor (1 part destroyed, 2 dropped)
  7575 | -7/Waste           | Crushed by Compactor (1 part destroyed, 2 dropped)
  7623 | -7/Waste           | Destroyed C-40 Crusher
  7624 | -7/Waste           | EMP discharged
  7634 | -7/Waste           | Found Damper Plating
  7673 | -7/Waste           | Spotted C-40 Crusher
  7698 | -7/Waste           | Destroyed C-40 Crusher
  7724 | -7/Waste           | EMP discharged
  7824 | -7/Waste           | EMP discharged
  7924 | -7/Waste           | EMP discharged
  7969 | -7/Waste           | Destroyed C-40 Crusher
  8001 | -7/Waste           | Found Damper Plating
  8024 | -7/Waste           | EMP discharged
  8072 | -7/Waste           | Discovered new exit (range 16)
  8078 | -7/Waste           | Build established: Mutant
  8124 | -7/Waste           | EMP discharged
  8158 | -7/Waste           | Entered Factory
  8662 | -7/Factory         | Core integrity fell below 50%
  9023 | -7/Factory         | Build established: Scavenger-Mutant
  9547 | -7/Factory         | Discovered exit to Factory (range 9)
  9561 | -7/Factory         | Entered another Factory area
  9561 | -6/Factory         | Evolved 2 slots: Power x1, Utility x1
  9590 | -6/Factory         | Build established: Gunner
 10040 | -6/Factory         | Discovered new exit (range 5)
 10139 | -6/Factory         | Garrison activated, responded to threat
 10261 | -6/Factory         | First assault squad dispatched
 10290 | -6/Factory         | Entered Lower Caves
 10812 | -6/Lower Caves     | Learned location of 1 exit from Factory
 10868 | -6/Lower Caves     | Attracted the attention of an 0b10 outpost
 10931 | -6/Lower Caves     | Lost 4 parts (1p1u2w)
 10946 | -6/Lower Caves     | Destroyed 7 combat bots
 11088 | -6/Lower Caves     | Spotted B-75 Beast
 11552 | -6/Lower Caves     | Encountered a Warlord checkpoint
 11597 | -6/Lower Caves     | Discovered new exit (range 16)
 11710 | -6/Lower Caves     | Entered another Lower Caves area
 11749 | -6/Lower Caves     | Build established: Scavenger-Gunner
 11768 | -6/Lower Caves     | Encountered a Warlord checkpoint
 11790 | -6/Lower Caves     | Identified exit to Factory
 11979 | -6/Lower Caves     | Spotted RV-QT5(f)
 11979 | -6/Lower Caves     | Spotted X4-GC9(f)
 11980 | -6/Lower Caves     | Spotted 6W-U7C(f)
 11981 | -6/Lower Caves     | Encountered a Master Thief
 11981 | -6/Lower Caves     | Encountered a Master Thief
 11981 | -6/Lower Caves     | Encountered a Master Thief
 11982 | -6/Lower Caves     | Spotted TG-LZ2(f)
 11982 | -6/Lower Caves     | Adv. Weapon Cycler stolen by Master Thief
 11982 | -6/Lower Caves     | Destroyed RV-QT5(f)
 11983 | -6/Lower Caves     | Encountered a Master Thief
 11986 | -6/Lower Caves     | Damper Plating stolen by Master Thief
 11997 | -6/Lower Caves     | Damper Plating stolen by Master Thief
 12012 | -6/Lower Caves     | Destroyed X4-GC9(f)
 12041 | -6/Lower Caves     | Discovered new exit (range 11)
 12234 | -6/Lower Caves     | Learned Factory emergency access door positions
 12469 | -6/Lower Caves     | Entered Zion
 12540 | -6/Zion            | Found CR-A16's Pointy Stick
 12556 | -6/Zion            | Build established: Mutant
 12707 | -6/Zion            | Discovered new exit (range 9)
 12802 | -6/Zion            | System corruption cleaned by Quarantine Array
 12948 | -6/Zion            | Learned location of Warlord (-5)
 13041 | -6/Zion            | Given A8's code to call for help
 13448 | -6/Zion            | Imprinted
 13451 | -6/Zion            | Declared Zion's savior
 13646 | -6/Zion            | Learned location of Quarantine (-3)
 13843 | -6/Zion            | Acquired unknown access codes intercepted by a Zionite
 14130 | -6/Zion            | Gained Derelict followers
 14189 | -6/Zion            | Entered Proximity Caves
 14189 | -5/Proximity Caves | Accompanied by 7 allies
 14227 | -5/Proximity Caves | Spotted B-75 Beast
 14253 | -5/Proximity Caves | Allies destroyed B-75 Beast
 14332 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 14513 | -5/Proximity Caves | Build established: Scavenger-Gunner
 14861 | -5/Proximity Caves | Attracted the attention of an 0b10 base
 14922 | -5/Proximity Caves | Core integrity fell below 50%
 14940 | -5/Proximity Caves | Entered Factory
 14940 | -5/Factory         | Evolved 2 slots: Utility x2
 14941 | -5/Factory         | Identified exit to Factory
 14970 | -5/Factory         | Lost 11 parts (2p3n4u2w)
 15002 | -5/Factory         | Discovered exit to Factory (range 14)
 15121 | -5/Factory         | Lost 5 parts (1p2n2w)
 15185 | -5/Factory         | Entered another Factory area
 15185 | -4/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 15213 | -4/Factory         | Lost 3 parts (2n1w)
 15774 | -4/Factory         | Sucked down chute
 15774 | -4/Factory         | Entered Waste
 15789 | -4/Waste           | EMP discharged
 15789 | -4/Waste           | System corruption reached 10%
 15883 | -4/Waste           | Destroyed C-40 Crusher
 15889 | -4/Waste           | EMP discharged
 15898 | -4/Waste           | Spotted C-40 Crusher
 15946 | -4/Waste           | Spotted C-40 Crusher
 15949 | -4/Waste           | Crushed by Compactor (0 parts destroyed, 1 dropped)
 15954 | -4/Waste           | Spotted C-40 Crusher
 15963 | -4/Waste           | Spotted C-40 Crusher
 15971 | -4/Waste           | Crushed by Compactor (0 parts destroyed, 1 dropped)
 15989 | -4/Waste           | EMP discharged
 16002 | -4/Waste           | Discovered new exit (range 13)
 16015 | -4/Waste           | Entered Factory
 16223 | -4/Factory         | System corruption reached 30%
 16242 | -4/Factory         | Spotted B-86 Titan
 16353 | -4/Factory         | Lost 7 parts (1p2n2u2w)
 16378 | -4/Factory         | Identified exit to Garrison
 16379 | -4/Factory         | Entered Garrison
 16466 | -4/Garrison        | Triggered checkpoint
 16496 | -4/Garrison        | Core integrity fell below 50%
 16571 | -4/Garrison        | Lost 3 parts (1p2n)
 16579 | -4/Garrison        | Garrison Relay disabled
 16683 | -4/Garrison        | Core integrity fell below 20%
 16711 | -4/Garrison        | Destroyed by P-70 Sage with High-powered Shock Rifle

 Last Messages 
---------------
16675_ System corrupted: Autogun jammed.
16679_ Autogun destroyed.
16680_ System corrupted: HERF Cannon targeting data glitched. <x4>
16689_ HERF Cannon destroyed.
16690_ Field strength at 33.
16691_ Field strength at 27.
16692_ Field strength at 15.
16693_ Field strength at 9.
16694_ P-70 Sage resets P-70 Sage, system corruption cleaned.
16694_ Field strength at 3.
16695_ Stasis field depleted.
16695_ Com. Battery destroyed.
16698_ System corrupted: Heat flow error (+152).
16698_ Slammed into P-70 Sage.
16699_ B-60 Warrior springs to life. <x2>
16699_ Slammed into P-70 Sage.
16700_ Slammed into X-72 Disruptor.
16700_ Imp. Target Analyzer destroyed.
16704_ Penetrated by Slug.
16705_ Slammed into H-77 Assassin.

 Map 
-----
+----------------------------------------------------+
|      ????????????????????????????????????????????? |
|      ????????????????????????????????????????????? |
|      ????????????????????????????????????????????? |
|      ???????????####?????????????????????????????? |
|      ???????????#    ???????????????????????#????? |
|      ???????????#    ######################+####   |
|      ?????????????#                     !          |
|      ?????????????#  #/############### [%=         |
|      ????????????????# #????????????##  ########   |
|      ????????????????# #???????????###   ##?#????? |
|      ????????????????# #???????????#    # # #????? |
|      ????????????????# #??????????##    # # #????? |
|      ????????????????# #??????????#       # #####? |
|      ????????????????# #?????????# #    #       #? |
|      ????????????????# #????????#  #    ## ######? |
|      ????????????????# ############     # #######  |
|      ????????????????#  /                          |
|      ????????????????####p          [              |
|      ???????????????????#  ##### #       ######### |
|      ???????????????????#  #?### #       #???????? |
|      ???????????????????#  #?#   # ###   #???????? |
|      ??????????????????##  #?#!! # ??# ###???????? |
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|      ??????????????????#d  #?????????#     #?????? |
|      ??????????????????#d  #?????????##### #?????? |
|      ??????????????????#d@ #?????????????# #?????? |
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|      ?????????????????###  #?????????????# ###???? |
|      ?????????????????#    #?????????????#   #???? |
|      ?????????????????#    #?????????????#   #???? |
|      ?????????????????#    #?????????????#   #???? |
|      ?????????????????######?????????????# ###???? |
|      ??????????????##### ################# #?????? |
|      ??????????????#              +        #?????? |
|      ??????????????#          #######!!!####?????? |
|      ??????????????#          #????#"" ""#???????? |
|      ??????????????#          #????#######???????? |
|      ??????????????#    "     #??????????????????? |
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|      ??????????????"    "     #??????????????????? |
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|      ???????????????####"????????????????????????? |
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|      ????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           105
Coolant Potential          300
Energy Generation          31
Energy Capacity            760
Matter Stores              383
Matter Capacity            550
Sight Range                22
Robot Scan Range           16
Terrain Scan Density       10
Base Temperature (-)       200
Armor Coverage             1575
Resistance: KI             20
Resistance: EM             90
Point Defense Rating       160
Weapon Cycling             25
Evasion (%)                50
Targeting Accuracy         8
Target Analysis            6
Armor Integrity Analysis   33
Recoil Reduction           6
Matter Filtering           30
Defensive Hacking          11

 Item Schematics 
-----------------
 Adv. Weapon Cycler | -8/Materials | Scanalyzed
    Adv. Myomer Leg | -8/Materials | Scanalyzed
           Riot Gun | -6/Zion      | Free
        Barrage Gun | -6/Zion      | Free
      Battle Cannon | -6/Zion      | Free
             Flamer | -6/Zion      | Free

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              DamperLinkedReactor
  Manual?         0
Play Time         02:00:18
  Cumulative      114.7 hours
  Start           2020.11.22 @ 12:54:05
  End             2020.11.22 @ 15:05:18
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      Halloween2020/ForbiddenLore
Game No.          112
  Rogue           105
  Adventurer      0
  Explorer        7
Win Type          -
  Total           1
  Types           0/0/1/0/0/0/0/0/0
Lore%             54
Gallery%          82
Achievement%      64
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/X11
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: f5decb40-353f-49ae-ad7d-829f390d1aaf