Cogmind - Beta 14 @@@ ROGUE MODE // 2025.04.22 @ 21:51:34 Player: amhuman Result: Destroyed by H-66 Slayer with Heavy Assault Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (39) 195 Value Destroyed (1465) 1465 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (399) 399 TOTAL SCORE: 5459 Bonus ------- Follower Combat Kills 99 Registered with UFD 300 Cogmind --------- Core Integrity 0/850 Matter 51/300 Energy 12/100 System Corruption 10% Temperature Cool (0) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (5) ------ System Shield Improved System Shield > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Light Ion Engine Improved Heat Sink System Restoration Module Arc Projector EM Pulse Cannon Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Light Treads Light Treads Advanced Treads Advanced Treads Advanced Treads Medium Treads > --- UTILITY ---------- Advanced Heat Sink Huge Storage Unit Thermal Shield System Shield Improved System Shield > --- WEAPON ----------- Heavy Machine Gun Flak Cannon Magnetic Acceleration Cannon > --- INVENTORY -------- Fusion Compressor Light Treads Improved Heat Sink High-capacity Matter Pod Experimental Sensor Array Advanced Targeting Computer Advanced Targeting Computer Melee Analysis Suite Improved Medium Armor Plating Improved Medium Armor Plating System Shield System Restoration Module System Restoration Module Mapping Drone Bay Riot Gun Arc Projector EM Pulse Cannon Heavy Particle Cannon Minigun Overtuned Barrage Gun Flak Gun Coil Gun Long-range Missile Launcher DRS Beacon [Rating: 59] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Armored Wheel Hover Unit Hover Unit Utility Huge Storage Unit Device Advanced Heat Sink Storage Huge Storage Unit Hackware System Shield Protection Propulsion Shielding Weapon Battle Cannon Energy Gun Medium Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Battle Rifle Ballistic Cannon Battle Cannon Launcher Rocket Launcher Special Weapon Mining Laser Build | -11 -10 -10 -10 -8 -8 -6 ------- Run | Yrd Mat Min Sub Rec Scr Fac Slots Evolved 8 | . . . . . . 8 Power . | . . . . . . . Propulsion 4 | . . . . . . 4 Utility 3 | . . . . . . 3 Weapon 1 | . . . . . . 1 Parts Attached 69 | 6 2 5 7 6 12 31 Power 6 | 1 . 1 . . 1 3 Engine 3 | 1 . 1 . . 1 . Core 3 | . . . . . . 3 Reactor . | . . . . . . . Propulsion 17 | 2 . . 2 4 2 7 Treads 12 | 2 . . 1 . 2 7 Leg . | . . . . . . . Wheel 3 | . . . 1 2 . . Hover 2 | . . . . 2 . . Flight . | . . . . . . . Utility 19 | 1 1 3 . . 5 9 Device 5 | . . 2 . . 2 1 Storage 5 | 1 . 1 . . 3 . Processor . | . . . . . . . Hackware 3 | . . . . . . 3 Protection 6 | . 1 . . . . 5 Artifact . | . . . . . . . Weapon 27 | 2 1 1 5 2 4 12 Energy Gun 3 | 1 1 . 1 . . . Energy Cannon 1 | . . . . . . 1 Ballistic Gun 10 | 1 . . . 1 2 6 Ballistic Cannon 8 | . . . 2 1 2 3 Launcher 4 | . . . 2 . . 2 Special Weapon 1 | . . 1 . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Parts Lost 25 | . . 2 2 2 . 19 Power 4 | . . 1 . . . 3 Propulsion 10 | . . . 2 1 . 7 Utility 3 | . . 1 . . . 2 Weapon 8 | . . . . 1 . 7 Highest Loss Streak 15 | . . 1 2 2 . 15 To Critical Strikes 1 | . . . . 1 . . Average Slot Usage (%) 97 | . 98 99 99 94 99 92 Engine 11 | . 14 14 14 14 13 . Treads 18 | . 28 28 27 6 10 36 Wheel 9 | . . . . 11 17 . Device 10 | . . 8 14 14 13 5 Storage 12 | . 14 14 14 14 13 5 Hackware 2 | . . . . . . 12 Protection 2 | . 12 4 . . . 3 Energy Gun 3 | . 14 13 8 . . . Ballistic Gun 12 | . 14 14 3 13 13 8 Ballistic Cannon 10 | . . . 11 13 14 9 Peak Build Rating 59 | 6 8 10 13 15 26 59 Average Rating 22 | 4 6 9 12 12 21 52 On Entrance 11 | . 6 8 10 12 15 26 Naked Turns . | . . . . . . . Heaviest Build 112 | 14 15 20 23 23 91 112 Greatest Support 134 | 40 40 40 40 24 44 134 Greatest Overweight (x) 4 | 4 . . 2 3 3 1 Average Overweight (x) 1 | . . . . . 2 . Largest Inventory Capacity 25 | 8 8 10 10 10 25 25 Average Capacity 18 | 7 8 9 10 10 24 24 Most Carried 25 | 2 8 10 10 10 25 25 Average Carried 16 | . 7 8 9 9 22 23 Final Capacity 25 | 8 8 10 10 10 25 5 Final Carried 25 | 2 8 8 9 10 25 5 Class Distribution -------------------- 55% | Mutant 16% | Derelict-Mutant 12% | Commander-Mutant 5% | Hacker-Tank 4% | Derelict-Tank 4% | Derelict-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Commander-Mutant | -8/Recycling Mutant | -8/Scraptown Hacker-Tank | -6/Factory Resources | -11 -10 -10 -10 -8 -8 -6 ----------- Run | Yrd Mat Min Sub Rec Scr Fac Matter Collected 2393 | 241 125 75 164 370 600 818 Remotely . | . . . . . . . Salvage Created 1370 | . 139 98 13 248 . 872 Parts 64 | . 4 6 2 11 . 41 Haulers Intercepted 1 | . 1 . . . . . Recyclers Shooed 4 | . . . . . . 4 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 7 | . . . 7 . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -10 -8 -8 -6 ------- Run | Yrd Mat Min Sub Rec Scr Fac Combat Hostiles Destroyed 34 | . 2 3 3 5 . 21 Guns 12 | . 2 3 . 1 . 6 Cannons 16 | . . . 3 1 . 12 AOE 6 | . . . . 3 . 3 Classes Destroyed 14 | . 2 1 1 5 . 5 Builder 2 | . . . . 1 . 1 Hauler 1 | . 1 . . . . . Recycler 1 | . . . . . . 1 Turret 1 | . . . 1 . . . Swarmer 8 | . . 1 3 . . 4 Grunt 11 | . 2 2 . . . 7 Brawler 3 | . . . . 1 . 2 Duelist 1 | . . . . . . 1 Protector 1 | . . . . 1 . . Sentry 6 | . . . . 2 . 4 Demolisher 1 | . . . . . . 1 Specialist 1 | . . . . . . 1 Hunter 1 | . . . . 1 . . Programmer 1 | . . . . . . 1 Best Kill Streak 5 | . 2 2 4 5 . 3 Combat Bots Only 4 | . 2 2 3 4 . 3 Max Kills in Single Turn 3 | . 1 1 1 3 . 3 Gunslinging . | . . . . . . . Exploded 3 | . . . . 2 . 3 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -10 -8 -8 -6 -------- Run | Yrd Mat Min Sub Rec Scr Fac Hostile Shots Fired 472 | . 14 34 68 30 . 326 Missed 143 | . . 12 29 15 . 87 Damage Taken 4693 | . 178 299 229 214 . 3773 Core 1005 | . . 47 29 76 . 853 Absorbed by Shields . | . . . . . . . Redirected to Shielding 27 | . 27 . . . . . Regen/Repaired (Parts) 173 | . . . . . . 173 Core Remaining (%) 69 | 100 . . . . 39 . Volleys Fired 112 | . 12 17 11 16 . 56 Largest 3 | . 2 2 2 2 . 3 Hottest 171 | . 70 120 78 72 . 171 Shots Fired 277 | . 24 34 22 32 . 165 Gun 142 | . 24 32 . 13 . 73 Cannon 119 | . . . 16 16 . 87 Launcher 14 | . . . 6 3 . 5 Special 2 | . . 2 . . . . Kinetic 230 | . 12 17 16 29 . 156 Thermal 33 | . 12 17 . . . 4 Explosive 14 | . . . 6 3 . 5 Electromagnetic . | . . . . . . . Robot Hit Streak 16 | . 6 7 5 8 . 16 Robot Miss Streak 5 | . 2 3 2 2 . 5 Penetration Max 1 | . . . . . . 1 Secondary Targets 1 | . . 1 . . . . Max Gunslinging Chain 1 | . . 1 . . . . Shots Hit Robots 187 | . 19 19 13 25 . 111 Core Hits 113 | . 7 8 5 11 . 82 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 7 | . 1 2 . 1 . 3 Burn 3 | . 1 2 . . . . Blast 4 | . . . . 1 . 3 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 4575 | . 255 238 337 673 . 3072 Guns 1731 | . 255 233 . 163 . 1080 Cannons 2112 | . . . 247 238 . 1627 Explosions 727 | . . . 90 272 . 365 Melee . | . . . . . . . Ramming 5 | . . 5 . . . . Kinetic 3531 | . 127 130 247 401 . 2626 Thermal 312 | . 128 103 . . . 81 Explosive 727 | . . . 90 272 . 365 Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 10 | . . . . . . 10 Average Corruption 1 | . . . . . . 1 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 6 | . . . . . . 6 Message Errors 2 | . . . . . . 2 Heat Flow Errors 2 | . . . . . . 2 Energy Discharges 1 | . . . . . . 1 Parts Fused 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 111 | . . . 40 17 . 54 Projectiles 94 | . . . 27 13 . 54 Explosions 17 | . . . 13 4 . . Melee . | . . . . . . . Knockbacks 37 | . . . 4 2 . 31 Impact . | . . . . . . . Kinetic 35 | . . . 4 2 . 29 Secondary 2 | . . . . . . 2 Self-Inflicted Damage 39 | . . . 9 . . 30 Shots 2 | . . . 1 . . 1 Rammed 1 | . . 1 . . . . Targets Rammed 1 | . . 1 . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 243 | . 177 162 . 17 . 243 Average Temperature 71 | . 69 91 . 12 . 61 Received Heat Transfer 708 | . 111 150 102 27 . 318 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 3 | . 1 2 . . . . Heat Transferred 999 | . 444 444 . . . 111 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -10 -8 -8 -6 ------- Run | Yrd Mat Min Sub Rec Scr Fac Peak Influence 270 | . 50 124 . 149 . 270 Initial 19 | . . 19 . 5 . . Average 66 | . 16 42 . 84 . 93 Maximum Alert Level 1 | . . . . . . 1 Low Security (%) 97 | 100 100 100 . 100 . 92 Level 1 2 | . . . . . . 7 Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 9 | . . . . . . 9 Investigation 1 | . . . . . . 1 Extermination 1 | . . . . . . 1 Reinforcement 1 | . . . . . . 1 Assault . | . . . . . . . Garrison 6 | . . . . . . 6 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . . . . 1 Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 Stealth | -11 -10 -10 -10 -8 -8 -6 --------- Run | Yrd Mat Min Sub Rec Scr Fac Distress Signals 3 | . 1 . . . . 2 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 67 | . 9 9 7 4 . 38 Peak Tracking Total 12 | . 4 4 6 4 . 12 Tactical Retreats 3 | . . . 2 . . 1 Traps | -11 -10 -10 -10 -8 -8 -6 ------- Run | Yrd Mat Min Sub Rec Scr Fac Traps Triggered 5 | . . . . . . 5 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -10 -8 -8 -6 ---------- Run | Yrd Mat Min Sub Rec Scr Fac Machines Disabled 5 | . . . 4 . . 1 Max in Single Turn 3 | . . . 3 . . 1 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -10 -8 -8 -6 --------- Run | Yrd Mat Min Sub Rec Scr Fac Machines Accessed 19 | . 4 . . 7 2 6 Terminals 7 | . 4 . . 3 . . Fabricators 2 | . . . . . . 2 Repair Stations 2 | . . . . . . 2 Recycling Units 5 | . . . . 4 . 1 Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . . . 1 Total Hacks 60 | . 12 . . 11 23 14 Successful 45 | . 8 . . 7 23 7 Failed 15 | . 4 . . 4 . 7 Catastrophic 4 | . . . . 1 . 3 Database Lockouts . | . . . . . . . Manual 30 | . 12 3 . 12 . 3 Terminals 18 | . 12 . . 6 . . Fabricators 3 | . . . . . . 3 Repair Stations 8 | . . . . . . 8 Recycling Units 6 | . . . . 5 . 1 Scanalyzers . | . . . . . . . Garrison Access 2 | . . . . . . 2 Terminal Hacks 28 | . 4 . . 1 23 . Record 23 | . . . . . 23 . Robot Analysis 3 | . 3 . . . . . Terminal Index 1 | . 1 . . . . . Recycling Unit Index 1 | . . . . 1 . . Fabricator Hacks 1 | . . . . . . 1 Network Status 1 | . . . . . . 1 Repair Station Hacks 5 | . . . . . . 5 Scan Component 3 | . . . . . . 3 Repair 2 | . . . . . . 2 Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 11 | . 4 . . 6 . 1 Terminals 6 | . 4 . . 2 . . Botnet 6 | . 4 . . 2 . . Fabricators . | . . . . . . . Repair Stations 1 | . . . . . . 1 Recycling Units 4 | . . . . 4 . . Tunnel 4 | . . . . 4 . . Fedlink 1 | . . . . . . 1 Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 13 | . 4 1 . 3 . 5 Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 2 | . . . . . . 2 Time 66 | . . . . . . 66 Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -10 -8 -8 -6 ------------ Run | Yrd Mat Min Sub Rec Scr Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired 5 | . . . . 5 . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -10 -8 -8 -6 -------- Run | Yrd Mat Min Sub Rec Scr Fac Total Allies 7 | . . 2 . 5 . . Largest Group 5 | . . 2 2 5 3 2 Highest-Rated Group 71 | . . 38 42 71 40 25 Highest-Rated Ally 31 | . . 31 31 21 15 15 Total Orders 1 | . . . . . 1 . STAY 1 | . . . . . 1 . Ally Attacks 29 | . . 15 2 . . 12 Total Damage 534 | . . 230 44 . . 260 Kills 5 | . . 4 1 . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -10 -8 -8 -6 ------- Run | Yrd Mat Min Sub Rec Scr Fac Robot Analysis Total 3 | . 3 . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -10 -8 -8 -6 ------------- Run | Yrd Mat Min Sub Rec Scr Fac Turns Passed 6460 | 90 453 760 403 928 2692 1134 Spaces Moved 3355 | 48 241 417 226 399 1514 510 Core 24 | 18 . . . . . 6 Treads 1791 | 30 241 417 215 127 257 504 Legs . | . . . . . . . Wheels 1414 | . . . 11 146 1257 . Hover 126 | . . . . 126 . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 160 110 90 90 50 Average Speed 158 | 167 160 160 157 147 159 159 Slowest Speed 305 | 250 160 160 240 260 305 234 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 44 | 4 41 83 21 62 87 15 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 9 | . . 1 1 4 3 . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 14 | . . 2 3 . 9 . Spaces Dug . | . . . . . . . Terrain Destroyed 105 | . . . 26 30 . 49 Melee . | . . . . . . . Projectile 14 | . . . . 1 . 13 AOE 91 | . . . 26 29 . 36 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -10 -8 -8 -6 --------- Run | Yrd Mat Min Sub Rec Scr Fac Total 4277 | 55 286 473 248 707 1796 712 Wait 591 | . 19 28 . 255 207 82 Move 3349 | 47 240 416 225 398 1513 510 Hop . | . . . . . . . Pick Up 85 | 2 10 3 3 5 45 17 Fast Attach 29 | 6 . 1 2 4 7 9 Attach 23 | . 1 2 1 1 2 16 Detach . | . . . . . . . Swap 17 | . 1 2 4 1 3 6 Drop 49 | . 3 3 2 6 19 16 Fire 112 | . 12 17 11 16 . 56 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush 1 | . . 1 . . . . Escape Stasis . | . . . . . . . Rewire 21 | . . . . 21 . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 4 exits: [*Mat x2] / [*Exi] / [*Sub]) -10/Subcaves -8/Recycling -8/Scraptown (discovered 2 exits: *Fac x2) -6/Factory (discovered 5 exits: Fac x3 / *Low x2) History --------- Turn | Location | Event 22 | -11/Scrapyard | Discovered new exit (range 15) 91 | -11/Scrapyard | Entered Materials 220 | -10/Materials | Discovered new exit (range 6) 307 | -10/Materials | Build established: Mutant 544 | -10/Materials | Entered Mines 726 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1047 | -10/Mines | Discovered new exit (range 7) 1094 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1095 | -10/Mines | Discovered new exit (range 5) 1098 | -10/Mines | Learned location of Storage (-8) 1187 | -10/Mines | Discovered new exit (range 6) 1296 | -10/Mines | Discovered new exit (range 3) 1304 | -10/Mines | Entered Subcaves 1304 | -10/Subcaves | Accompanied by 2 allies 1309 | -10/Subcaves | Led the pair of lost Derelicts to an unsafe place 1496 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 1612 | -10/Subcaves | Learned location of Zion (-7) 1612 | -10/Subcaves | Met a Zionite searching for "candidates" 1670 | -10/Subcaves | Discovered new exit (range 12) 1707 | -10/Subcaves | Entered Recycling 1751 | -8/Recycling | Core integrity fell below 50% 2147 | -8/Recycling | Build established: Commander-Mutant 2354 | -8/Recycling | Scanned before Scraplab entrance 2367 | -8/Recycling | Entered Scraplab 2375 | -8/Recycling | Discovered new exit (range 3) 2635 | -8/Recycling | Entered Scraptown 2635 | -8/Scraptown | Accompanied by 3 allies 2672 | -8/Scraptown | Visited Bundlers 2772 | -8/Scraptown | Visited IN-MT5's Study 2825 | -8/Scraptown | Visited Cave Peace 2853 | -8/Scraptown | Visited Symbiants 2864 | -8/Scraptown | Visited Awakened 2923 | -8/Scraptown | Discovered new exit (range 11) 2927 | -8/Scraptown | Build established: Mutant 3373 | -8/Scraptown | Visited UFD Registry 3373 | -8/Scraptown | Registered with UFD as "Monorunner" 3408 | -8/Scraptown | Visited Abandonware Association 3418 | -8/Scraptown | Learned abandonware demo "OVRCLOCK.EXE" 3429 | -8/Scraptown | Learned abandonware demo "TRNCOAT.EXE" 3429 | -8/Scraptown | Learned abandonware demo "REBOOT5.EXE" 3458 | -8/Scraptown | Visited Junk Repository 3523 | -8/Scraptown | Visited Junk Repository 3599 | -8/Scraptown | Visited DA-N13 Charitable Foundation 3628 | -8/Scraptown | Visited Research Penetration Think Tank 3649 | -8/Scraptown | Visited Science Guys 3671 | -8/Scraptown | Visited Cartography Club 4059 | -8/Scraptown | Learned location of Lower Caves (-6) 4059 | -8/Scraptown | Learned 12 Materials zone layouts 4059 | -8/Scraptown | Learned 12 Factory zone layouts 4059 | -8/Scraptown | Learned 16 Factory zone layouts 4059 | -8/Scraptown | Learned 8 Research zone layouts 4059 | -8/Scraptown | Learned 12 Research zone layouts 4059 | -8/Scraptown | Learned 16 Lower Caves zone layouts 4059 | -8/Scraptown | Learned 20 Upper Caves zone layouts 4059 | -8/Scraptown | Learned 12 Proximity Caves zone layouts 4059 | -8/Scraptown | Learned 16 Proximity Caves zone layouts 4059 | -8/Scraptown | Learned location of 1 exit from Lower Caves 4059 | -8/Scraptown | Learned location of 1 exit from Proximity Caves 4223 | -8/Scraptown | Visited Curators Association 4276 | -8/Scraptown | Visited Infowarlord's Domain 4290 | -8/Scraptown | Found Exp. Sensor Array 4329 | -8/Scraptown | Found DCF Scrap (30 items) 4440 | -8/Scraptown | Visited Derelict Rescue Squad 4471 | -8/Scraptown | Found DRS Beacon 4644 | -8/Scraptown | Build established: Derelict-Mutant 5097 | -8/Scraptown | Discovered new exit (range 5) 5327 | -8/Scraptown | Entered Factory 5327 | -6/Factory | Accompanied by 2 allies 5327 | -6/Factory | Evolved 8 slots: Propulsion x4, Utility x3, Weapon x1 5328 | -6/Factory | Identified exit to Lower Caves 5329 | -6/Factory | Identified exit to Factory 5660 | -6/Factory | Repaired System Restoration Module 5692 | -6/Factory | Garrison activated, responded to threat 5972 | -6/Factory | Repaired Imp. Medium Armor Plating 6028 | -6/Factory | Garrison activated, responded to threat 6356 | -6/Factory | Garrison activated, responded to threat 6398 | -6/Factory | Cargo convoy interrupted 6451 | -6/Factory | Core integrity fell below 50% 6456 | -6/Factory | System corruption reached 10% 6460 | -6/Factory | Core integrity fell below 20% 6461 | -6/Factory | Destroyed by H-66 Slayer with Heavy Assault Rifle Last Messages --------------- 06451_ Penetrated by Slug. 06454_ M-28 Smith repairs H-66 Slayer. 06454_ Ovr. Barrage Gun suddenly begins malfunctioning. 06454_ Penetrated by Slug. 06454_ Slug penetrates Wall. 06455_ Penetrated by Slug. 06456_ Dropped Huge Storage Unit. 06457_ Dropped Ovr. Barrage Gun. 06457_ Dropped Imp. Medium Armor Plating. 06457_ Penetrated by Slug. 06457_ Slug penetrates Fabricator. 06457_ Penetrated by Slug. 06457_ R-10 Processor collects Ovr. Barrage Gun. 06458_ Dropped Flak Gun. 06458_ Slug penetrates H-66 Slayer. 06460_ RF:|YJNGJK1HCMGDIWXEJJYAWNRRGI2R 06460_ Penetrated by Slug. 06460_ Matter Pump disabled. 06461_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ??????????# ## ! # # | | ??????????# ## + + | | ??????????# ## # # | | ??????????# ## # ############# | | ??????????# ## # #?? ????????# | | ??????????# ## # #? "????????# | | ??????????# ## # #? "????????# | | ??????????# ## # #? "????????# | | ########### ############### + """??????# | | * # #?? #### #????# # """???#### | | # ### # ##??# # ""????+ | | " " " " #+##+##### # #### #] "?????#### | | " " " " # # ?????????# | | " " " " # ##?????????# | | " " " " + "" #?????????# | | " " " " # " "" #########??# | | " " " " # "" " " # ] #??# | | " " " " ##### ^" * %" # #??? | | " " " " #???# "" = %^ # #??? | | " " " " #???# """ %! %# #??? | | #???# """%%[= "" # #??? | | ############### !|%%%[ # ! +??? | | ??# + !!!==%=R # #### | | ??# """ # ^ ##!=!!&! h # #??? | | ??# """ # #[[|!#!!# # #??? | | ??# """ + ##!#%####@ # "#### | | ??# ####+####%#??# """ """ | | ??# """ ## #%#??# %"" """ | | ??# """ ## """#%#??# """ """ | | ??# """ ## Y"# #??# | | ??# ## """# #??# | | ??########### # #??##########/############### | | ????????????# # #???????????? ###### | | ####################%###??????????""" # # | | % ######?????""" ###### | | / G???""" #????# | | ###### ""?? #????# | | ###### """ #####+#####??????? #????# | | #?# """ # #??????? #????# | | #?# """ + """ """ #??????? #????# | | #?# #### "R """ #??????? #????# | | ### ] #??# """ """ #??????? #????# | | + #??# "" #??????? #????# | | ###########??# #??????? #????# | | #????????????# #???????########????#### | | #????????????# #??????????????????????? | | ####????????????###########??????????????????????? | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 25 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 225 Propulsion Shielding 33 Evasion (%) 50 Recoil Reduction 6 Defensive Hacking 32 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BlastBiomechanicalReactor Manual? 0 Play Time 01:08:17 Cumulative 175.8 hours Start 2025.04.21 @ 22:51:58 End 2025.04.22 @ 21:51:34 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 173 Rogue 173 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 66 Gallery% 58 Achievement% 47 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d7ca6ad6-3d9c-43da-884c-557cec213d6d