Cogmind - Beta 9.3 @@@ ROGUE MODE // 2019.12.26 @ 21:33:09 Player: 3.14 Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (6) 1200 Robots Destroyed (85) 425 Value Destroyed (2526) 2526 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (1004) 1004 TOTAL SCORE: 6315 Bonus ------- High Alert Combat Kills 193 Follower Combat Kills 157 Entered Garrisons 200 Used RIF Installer 500 Friendly Fire -46 Cogmind --------- Core Integrity 454/550 Matter 297/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Treading (190) Ox1 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Armored Treads Armored Treads Armored Treads > --- UTILITY (5) ------ Large Storage Unit Large Storage Unit High-capacity Storage Unit Improved Light Armor Plating > --- WEAPON (2) ------- Axe > --- INVENTORY (24) --- Nuclear Core Light Treads Armored Treads Improved Heat Sink High-capacity Matter Pod (200) Improved Utility Shielding Light Armor Plating Hardened Medium Armor Plating Hardened Medium Armor Plating Relay Coupler [NC] (37) Relay Coupler [NC] (35) Relay Coupler [Grunt] (31) Relay Coupler [Grunt] (36) Heavy EM Shotgun Heavy EM Shotgun Heavy EM Shotgun Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Minigun Gauss Rifle Gauss Rifle Rocket Launcher Datajack Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Armored Treads Armored Treads Armored Treads > --- UTILITY ---------- Large Storage Unit Large Storage Unit High-capacity Storage Unit Hardened Medium Armor Plating Improved Light Armor Plating > --- WEAPON ----------- Gauss Rifle Gauss Rifle > --- INVENTORY -------- Nuclear Core Light Treads Armored Treads Improved Heat Sink High-capacity Matter Pod Improved Utility Shielding Light Armor Plating Hardened Medium Armor Plating Hardened Medium Armor Plating Relay Coupler [NC] Relay Coupler [NC] Relay Coupler [Grunt] Relay Coupler [Grunt] Heavy EM Shotgun Heavy EM Shotgun Heavy EM Shotgun Heavy Particle Gun Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Minigun Rocket Launcher Datajack Axe [Rating: 35] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Improved Signal Interpreter Protection Hardened Medium Armor Plating Weapon Heavy Assault Rifle Energy Gun Heavy EM Shotgun Ballistic Gun Heavy Assault Rifle Slashing Weapon Axe Build | -11 -10 -10 -9 -8 -8 -8 ------- Run | Scr Mat Min Mat Mat Gar Mat Slots Evolved 4 | . . . 2 2 . . Power . | . . . . . . . Propulsion 1 | . . . . 1 . . Utility 3 | . . . 2 1 . . Weapon . | . . . . . . . Parts Attached 49 | 6 5 1 10 13 7 7 Power 4 | 1 . 1 1 1 . . Engine 2 | 1 . 1 . . . . Core 2 | . . . 1 1 . . Reactor . | . . . . . . . Propulsion 20 | 2 . . 2 7 4 5 Treads 20 | 2 . . 2 7 4 5 Leg . | . . . . . . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 13 | 1 3 . 5 3 1 . Device 1 | . . . 1 . . . Storage 6 | 1 3 . 2 . . . Processor 1 | . . . 1 . . . Hackware . | . . . . . . . Protection 5 | . . . 1 3 1 . Artifact . | . . . . . . . Weapon 12 | 2 2 . 2 2 2 2 Energy Gun 4 | 1 . . . 2 . 1 Energy Cannon . | . . . . . . . Ballistic Gun 7 | 1 2 . 2 . 2 . Ballistic Cannon . | . . . . . . . Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon 1 | . . . . . . 1 Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 3 | . . . 1 1 . 1 Parts Lost 5 | . 1 1 . . 1 2 Power 2 | . . 1 . . . 1 Propulsion . | . . . . . . . Utility 2 | . . . . . 1 1 Weapon 1 | . 1 . . . . . Highest Loss Streak 2 | . 1 1 . . 1 2 Average Slot Usage (%) 99 | . 97 100 99 99 99 99 Engine 5 | . 14 14 6 . . . Core 5 | . . . 4 9 9 9 Treads 26 | . 28 28 22 26 27 27 Storage 28 | . 26 28 32 27 27 27 Protection 10 | . . . 8 18 17 18 Energy Gun 2 | . 3 . . 6 4 . Ballistic Gun 19 | . 22 28 22 11 13 17 Naked Turns . | . . . . . . . Heaviest Build 91 | 10 57 59 82 91 88 88 Greatest Support 66 | 40 40 40 40 66 66 60 Greatest Overweight (x) 2 | . 1 1 2 1 1 1 Average Overweight (x) . | . . 1 1 1 1 1 Largest Inventory Capacity 30 | 6 18 18 30 24 24 24 Average Capacity 20 | 5 14 18 23 24 24 24 Most Carried 24 | 4 17 18 24 24 24 24 Average Carried 19 | 1 10 17 21 22 23 24 Final Capacity 24 | 6 18 18 24 24 24 24 Final Carried 24 | 4 17 18 23 24 24 24 Class Distribution -------------------- 38% | Hauler-Mutant 34% | Mutant 18% | Scavenger-Mutant 8% | Bothacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Hauler-Mutant | -9/Materials Hauler-Mutant | -8/Materials Hauler-Mutant | -8/Garrison Bothacker-Mutant | -8/Materials Resources | -11 -10 -10 -9 -8 -8 -8 ----------- Run | Scr Mat Min Mat Mat Gar Mat Matter Collected 1849 | 276 257 210 283 364 207 252 Remotely . | . . . . . . . Salvage Created 3302 | 92 290 214 534 925 730 517 Parts 186 | . 19 14 27 58 35 33 Haulers Intercepted 6 | . 1 . 1 2 . 2 Recyclers Shooed 3 | . . 1 2 . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -8 -8 -8 ------- Run | Scr Mat Min Mat Mat Gar Mat Combat Hostiles Destroyed 70 | . 7 11 9 19 13 11 Melee 1 | . 1 . . . . . Guns 66 | . 6 11 9 18 11 11 AOE 2 | . . . . 1 1 . Classes Destroyed 10 | 1 3 . 2 3 1 . Worker 1 | . . . 1 . . . Builder 2 | . . . . 2 . . Hauler 6 | . 1 . 1 2 . 2 Recycler 5 | 1 . . 1 1 . 2 Watcher 1 | . . . . 1 . . Swarmer 26 | . 3 9 . 7 . 7 Grunt 30 | . 4 2 6 9 7 2 Duelist 1 | . . . . . 1 . Sentry 11 | . . . 3 2 4 2 Hunter 2 | . . . . 1 1 . Best Kill Streak 8 | 1 4 3 4 7 7 8 Combat Bots Only 7 | . 4 3 3 5 7 7 Max Kills in Single Turn 2 | 1 2 2 1 2 1 1 Gunslinging 1 | . 1 1 . . . . Exploded 1 | . . . . 1 1 . Melee 1 | . 1 . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -8 -------- Run | Scr Mat Min Mat Mat Gar Mat Damage Taken 3174 | . 297 304 318 1083 491 681 Core 246 | . 39 61 50 35 44 17 Absorbed by Shields . | . . . . . . . Core Remaining (%) 82 | 100 . 60 87 . . . Volleys Fired 221 | 16 31 29 32 58 28 27 Largest 2 | 2 2 2 2 2 2 2 Hottest 100 | 70 70 46 46 100 100 56 Shots Fired 421 | 25 50 58 62 116 56 54 Gun 421 | 25 50 58 62 116 56 54 Cannon . | . . . . . . . Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 348 | 16 40 58 62 90 28 54 Thermal 19 | 9 10 . . . . . Explosive . | . . . . . . . Electromagnetic 54 | . . . . 26 28 . Robot Hit Streak 21 | 5 11 5 8 21 12 12 Robot Miss Streak 4 | 2 2 4 3 3 3 3 Penetration Max 1 | . . . . . 1 1 Secondary Targets 14 | . 1 1 2 6 3 1 Max Gunslinging Chain 1 | . 1 1 1 1 1 1 Shots Hit Robots 298 | 18 38 31 41 92 45 33 Core Hits 137 | 3 16 13 19 45 24 17 Critical Hits 5 | . . 2 . 1 1 1 Critical Kills 2 | . . 2 . . . . Critical Parts Destroyed 3 | . . . . 1 1 1 Melee Attacks 1 | . . . . . . 1 Impact . | . . . . . . . Slashing 1 | . . . . . . 1 Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 5397 | 186 466 427 672 1669 1077 900 Guns 4940 | 186 407 378 669 1521 923 856 Cannons . | . . . . . . . Explosions 280 | . . . . 126 154 . Melee . | . . . . . . . Ramming 177 | . 59 49 3 22 . 44 Kinetic 3763 | 110 295 378 669 1001 454 856 Thermal 468 | 76 112 . . 126 154 . Explosive . | . . . . . . . Electromagnetic 989 | . . . . 520 469 . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 2 | . . . 2 . . . Average Corruption 2 | . . . 2 . . . Corruption Purged . | . . . . . . . Effects 6 | . . . 6 . . . Heat Flow Errors 1 | . . . 1 . . . Energy Discharges 1 | . . . 1 . . . Data Loss (minor) 1 | . . . 1 . . . Targeting Errors 1 | . . . 1 . . . Weapon Failures 2 | . . . 2 . . . Overload Shots . | . . . . . . . Overflow Damage 15 | . . . . . 15 . Projectiles . | . . . . . . . Explosions 15 | . . . . . 15 . Melee . | . . . . . . . Knockbacks 3 | . 1 1 . . . 1 Impact 3 | . 1 1 . . . 1 Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 38 | . . . . 38 . . Shots 1 | . . . . 1 . . Rammed 26 | . 13 5 . 2 . 6 Targets Rammed 28 | . 13 5 1 2 . 7 Kicked . | . . . . . . . Crushed 2 | . . . 1 . . 1 Highest Temperature 302 | 100 192 4 98 302 291 108 Average Temperature 74 | 43 107 3 18 90 95 24 Received Heat Transfer 1125 | . 132 51 141 396 216 189 Effects 1 | . . . . 1 . . Energy Bleed 1 | . . . . 1 . . Siege Activations . | . . . . . . . Robots Corrupted 1 | . . . . . 1 . Combat Hostiles 1 | . . . . . 1 . Parts Fried 6 | . . . . 3 3 . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 905 | 222 333 . . 150 200 . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 4 | . . . . 2 2 . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -8 -8 -8 ------- Run | Scr Mat Min Mat Mat Gar Mat Peak Influence 669 | 5 127 213 341 478 669 564 Average Influence 275 | . 65 104 236 337 553 423 Maximum Alert Level 2 | . . 1 1 2 2 2 Low Security (%) 41 | 100 100 78 32 22 . . Level 1 31 | . . 21 67 46 14 38 Level 2 27 | . . . . 31 85 61 Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 10 | . 1 . 2 3 . 4 Investigation 1 | . . . 1 . . . Extermination . | . . . . . . . Reinforcement 8 | . 1 . 1 3 . 3 Assault 1 | . . . . . . 1 Garrison . | . . . . . . . Intercept . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -10 -9 -8 -8 -8 --------- Run | Scr Mat Min Mat Mat Gar Mat Distress Signals 6 | . 2 1 . 2 . 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 112 | . 12 18 17 35 12 18 Peak Tracking Total 6 | . 5 5 4 6 4 5 Tactical Retreats 12 | . . 4 . 6 2 . Traps | -11 -10 -10 -9 -8 -8 -8 ------- Run | Scr Mat Min Mat Mat Gar Mat Traps Triggered 8 | . . . 1 1 6 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -8 -8 -8 ---------- Run | Scr Mat Min Mat Mat Gar Mat Machines Disabled 5 | . . . . 2 1 2 Max in Single Turn 1 | . . . . 1 1 1 Garrison Access 1 | . . . . . . 1 Garrison Relay 1 | . . . . . 1 . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -8 --------- Run | Scr Mat Min Mat Mat Gar Mat Machines Accessed 13 | . 2 . 2 4 . 5 Terminals 10 | . 2 . 1 3 . 4 Fabricators . | . . . . . . . Repair Stations 2 | . . . 1 . . 1 Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . 1 . . Total Hacks 46 | . 11 . 6 11 . 18 Successful 25 | . 3 . 5 5 . 12 Failed 21 | . 8 . 1 6 . 6 Catastrophic 2 | . 1 . . . . 1 Database Lockouts . | . . . . . . . Manual 24 | . 5 . 1 10 . 8 Terminals 40 | . 11 . 2 10 . 17 Fabricators . | . . . . . . . Repair Stations 5 | . . . 4 . . 1 Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . 1 . . Terminal Hacks 12 | . 2 . 1 1 . 8 Prototype ID Bank 3 | . 1 . . . . 2 Branch Access Points 1 | . 1 . . . . . Emergency Access Points 1 | . . . . . . 1 Alert Level 1 | . . . . . . 1 Unreport Threat 2 | . . . . . . 2 Recall Reinforcements 1 | . . . . . . 1 Zone Layout 3 | . . . 1 1 . 1 Fabricator Hacks . | . . . . . . . Repair Station Hacks 3 | . . . 3 . . . Scan Component 2 | . . . 2 . . . Repair 1 | . . . 1 . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . Unlock Access 1 | . . . . 1 . . Unauthorized Hacks 20 | . 3 . 2 7 . 8 Terminals 9 | . 1 . 1 3 . 4 Botnet 9 | . 1 . 1 3 . 4 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 12 | . 2 . 2 3 . 5 Full Trace Events 2 | . 1 . . . . 1 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 1 | . . . 1 . . . Time 26 | . . . 26 . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -8 ------------ Run | Scr Mat Min Mat Mat Gar Mat Used RIF Installer 1 | . . . . . 1 . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 7 | . . . . . 5 2 Machine Destruction 7 | . . . . . 5 2 Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -8 -------- Run | Scr Mat Min Mat Mat Gar Mat Total Allies 3 | . . 3 . . . . Largest Group 3 | . . 3 3 . . . Highest-Rated Group 40 | . . 40 40 . . . Highest-Rated Ally 16 | . . 16 16 . . . Total Orders . | . . . . . . . Ally Attacks 46 | . . 2 44 . . . Total Damage 482 | . . . 482 . . . Kills 7 | . . . 7 . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -8 -8 -8 ------- Run | Scr Mat Min Mat Mat Gar Mat Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -8 -8 -8 ------------- Run | Scr Mat Min Mat Mat Gar Mat Turns Passed 3752 | 137 598 564 664 656 580 553 Spaces Moved 1579 | 57 271 256 256 249 254 236 Core 4 | 4 . . . . . . Treads 1575 | 53 271 256 256 249 254 236 Legs . | . . . . . . . Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 180 180 180 180 180 Average Speed 180 | 152 175 180 187 180 180 185 Slowest Speed 200 | 160 180 180 200 180 180 190 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 35 | 4 38 57 19 38 55 34 Regions Visited 6 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . . . . Known Exits Taken 2 | . 1 . . 1 . . Unknown Exits Taken 3 | 1 . 1 1 . . . Scrap Searched 1 | . . 1 . . . . Spaces Dug 1 | . . . . . . 1 Terrain Destroyed 15 | . . . . 3 11 1 Melee 1 | . . . . . . 1 Projectile 1 | . . . . . 1 . AOE 13 | . . . . 3 10 . Actions | -11 -10 -10 -9 -8 -8 -8 --------- Run | Scr Mat Min Mat Mat Gar Mat Total 2080 | 82 337 299 385 346 338 293 Wait 61 | . 2 5 49 1 1 3 Move 1574 | 56 270 255 255 249 253 236 Hop . | . . . . . . . Pick Up 71 | 4 13 3 21 9 18 3 Fast Attach 13 | 6 2 . 4 1 . . Attach 9 | . . 1 1 4 3 . Detach . | . . . . . . . Swap 27 | . 3 . 5 8 4 7 Drop 63 | . 3 1 17 14 19 9 Fire 221 | 16 31 29 32 58 28 27 Melee 1 | . . . . . . 1 Ram . | . . . . . . . Kick . | . . . . . . . Crush 28 | . 13 5 1 2 . 7 Escape Stasis 12 | . . . . . 12 . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines -9/Materials (discovered 3 exits: *Mat / *Sto x2) -8/Materials -8/Garrison (discovered 2 exits: *Mat x2) -8/Materials (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 3 | -11/Scrapyard | Discovered new exit (range 16) 138 | -11/Scrapyard | Entered Materials 143 | -10/Materials | Identified exit to Mines 300 | -10/Materials | Build established: Mutant 736 | -10/Materials | Entered Mines 1172 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1269 | -10/Mines | Discovered new exit (range 16) 1300 | -10/Mines | Entered Materials 1300 | -9/Materials | Accompanied by 3 allies 1300 | -9/Materials | Evolved 2 slots: Utility x2 1364 | -9/Materials | Discovered new exit (range 16) 1451 | -9/Materials | Identified exit to Storage 1605 | -9/Materials | Build established: Hauler-Mutant 1771 | -9/Materials | Discovered exit to Storage (range 9) 1896 | -9/Materials | Repaired Lgt. Treads 1916 | -9/Materials | Discovered new exit (range 14) 1964 | -9/Materials | Entered another Materials area 1964 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2620 | -8/Materials | Identified exit to Garrison 2620 | -8/Materials | Entered Garrison 2738 | -8/Garrison | Triggered checkpoint 2763 | -8/Garrison | Triggered checkpoint 2815 | -8/Garrison | Destroyed 7 combat bots 2889 | -8/Garrison | Discovered new exit (range 14) 2927 | -8/Garrison | Installed Relay Interface Framework 2976 | -8/Garrison | Triggered checkpoint 3018 | -8/Garrison | Garrison Relay disabled 3130 | -8/Garrison | Triggered checkpoint 3172 | -8/Garrison | Discovered new exit (range 12) 3200 | -8/Garrison | Entered Materials 3303 | -8/Materials | Destroyed 7 combat bots 3342 | -8/Materials | Build established: Scavenger-Mutant 3734 | -8/Materials | Discovered new exit (range 3) 3747 | -8/Materials | Build established: Bothacker-Mutant 3753 | -8/Materials | Self-destructed Last Messages --------------- 03726_ Dropped Hvy. Particle Gun. 03734_ EXIT=FOUND 03736_ O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 03741_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal M009. 03746_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal M008. 03749_ Slammed into H-55 Commando. 03750_ Slug penetrates G-47 Trooper. 03750_ Lgt. Nuclear Core destroyed. 03751_ Slammed into G-47 Trooper. 03752_ Neutrino Reactor explodes. 03752_ G-47 Trooper destroyed. 03752_ ALERT: Garrison Access compromised, dispatching assault squad. 03752_ Garrison Access disabled. 03752_ Relay Coupler [Sentry] tumbles out of Garrison Access. 03752_ Relay Coupler [Grunt] tumbles out of Garrison Access. 03752_ T-07 Excavator destroyed. 03753_ Penetrated by Slug. 03753_ Hrd. Medium Armor Plating destroyed. Map ----- +----------------------------------------------------+ | | | | | | | | | ??????????????????????????????? | | ??????????################????? | | ??????????# #????? | | #######???# #????? | | #???# """ #????? | | #???# """" "T" #????? | | ""#???# """" #?###? | | Y"#???# """" # #? | | [ ! ""#???# #? | | ##### # #?? | | ### #????? | | ##### ########## #?#####????? | | ????# ###########+######??????? | | ###?# [[## #??????? | | #?# [[##! ! #??????? | | #?# ]]## #??????? | | #?# ]]## """ "" #??????? | | #?### !!##= """ Y" ######## | | #???? !!## """ "" #! !# | | #????##### [ [ # "" # | | ###??????######## ######gg!G # | | ?????# # #h@ # | | ???????""" """ """ # < #*% ! # | | ???????????""" """ # # [ # | | #####????? """ """ + #=* # | | #??? # #%! # | | #??! # ;|= # | | #?############## # """ # | | #??????????????# # """ # | | *#??????????????# # """ # | | " #??????????????# # # | | " #??????????????# ######## | | #??????????????# #??????? | | #??????????????# #??????? | | #####??????????????# #??????? | | ???????????????????# #??????? | | ???????????????????# #??????? | | ???????????????????# #??????? | | ???????????????????# +??????? | | ??????????????????? ???????? | | ??????????????????? ???????? | | ???????????????????? ???????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 375 Evasion (%) 40 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SuspensionAlloyCompactor Manual? 0 Play Time 00:21:04 Cumulative 399.1 hours Start 2019.12.26 @ 21:15:29 End 2019.12.26 @ 21:33:09 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 709 Rogue 709 Adventurer 0 Explorer 0 Win Type - Total 29 Types 22/0/3/3/1/0/0 Lore% 93 Gallery% 91 Achievement% 80 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 14/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c9afaf5e-5ea7-437b-a710-ac178aa028ee