Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.31 @ 00:01:31 Player: Sage Result: Core destroyed Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (56) 280 Value Destroyed (1735) 1735 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (697) 697 TOTAL SCORE: 6172 Bonus ------- Follower Combat Kills 97 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/850 Matter 176/300 Energy 33/410 System Corruption 7% Temperature Critical (641) Movement Walking (126) Location -6/Lower Caves Parts ------- > --- POWER (3) -------- Light Nuclear Core Light Nuclear Core Improved Deuterium Engine > --- PROPULSION (3) --- Carbon-fiber Leg Makeshift Leg Flexi-carbon Leg > --- UTILITY (5) ------ Improved Heat Sink Advanced Weight Redist. System Advanced Signal Interpreter Force Field Improved Hacking Suite > --- WEAPON (4) ------- Heavy Laser Improved EM Pulse Cannon Heavy Plasma Cannon Magnetic Acceleration Cannon > --- INVENTORY (5) ---- Gravmag System Makeshift Transmission Jammer Antimatter Cannon Heavy Rocket Launcher Scatter Rocket Array Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Light Angular Momentum Engine Light Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg > --- UTILITY ---------- Advanced Heat Sink Advanced Weight Redist. System Advanced Sensor Array Advanced Signal Interpreter 0b10 Decoder Chip [Scout] > --- WEAPON ----------- Heavy Laser Heavy Laser Flak Gun Advanced Assault Cannon > --- INVENTORY -------- Carbon-fiber Leg Improved Field Recycling Unit Improved EM Pulse Cannon Magnetic Acceleration Cannon [Rating: 65] Favorites ----------- Power Reinforced Ion Engine Engine Reinforced Ion Engine Power Core Light Nuclear Core Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Wheel Wheel Hover Unit Hover Unit Flight Unit Xenon Bombardment Thruster Utility 0b10 Decoder Chip [Scout] Device Advanced Weight Redist. System Storage Small Storage Unit Processor 0b10 Decoder Chip [Scout] Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Heavy Laser Energy Gun Heavy Laser Energy Cannon Improved EM Pulse Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Build | -11 -10 -9 -9 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Low Slots Evolved 8 | . . 2 . . . 6 . Power 2 | . . . . . . 2 . Propulsion 1 | . . . . . . 1 . Utility 3 | . . 1 . . . 2 . Weapon 2 | . . 1 . . . 1 . Parts Attached 123 | 9 24 15 . 5 7 61 2 Power 15 | 2 2 2 . . . 9 . Engine 13 | 2 2 2 . . . 7 . Core 2 | . . . . . . 2 . Reactor . | . . . . . . . . Propulsion 30 | 4 6 3 . . 3 13 1 Treads 3 | . . 2 . . . 1 . Leg 23 | 3 4 1 . . 3 11 1 Wheel 1 | 1 . . . . . . . Hover 2 | . 2 . . . . . . Flight 1 | . . . . . . 1 . Utility 38 | 1 7 2 . 2 1 24 1 Device 24 | 1 3 . . 1 1 17 1 Storage 6 | . 3 2 . . . 1 . Processor 2 | . . . . 1 . 1 . Hackware 2 | . 1 . . . . 1 . Protection 4 | . . . . . . 4 . Artifact . | . . . . . . . . Weapon 40 | 2 9 8 . 3 3 15 . Energy Gun 12 | 2 3 1 . 1 1 4 . Energy Cannon 3 | . . . . . . 3 . Ballistic Gun 14 | . 3 2 . 1 2 6 . Ballistic Cannon 7 | . 2 3 . . . 2 . Launcher 4 | . 1 2 . 1 . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 1 | . . . . 1 . . . Corrupted Parts 1 | . . . . . . 1 . System Corruption 2 | . . . . . . 2 . Parts Lost 32 | . 6 3 . . . 23 . Power 5 | . 1 1 . . . 3 . Propulsion 7 | . 2 1 . . . 4 . Utility 8 | . 1 1 . . . 6 . Weapon 12 | . 2 . . . . 10 . Highest Loss Streak 15 | . 4 3 . . . 15 . To Critical Strikes 1 | . . 1 . . . . . Average Slot Usage (%) 92 | . 91 96 100 100 99 82 99 Engine 11 | . 13 10 11 11 11 13 6 Core 1 | . . . . . . . 13 Treads 6 | . . 3 22 22 3 . . Leg 14 | . 21 17 . . 17 16 19 Device 10 | . 17 8 . 1 10 14 20 Storage 6 | . 5 12 22 13 . 1 . Processor 6 | . . . . 7 11 9 6 Hackware 6 | . . 11 11 11 11 . 6 Energy Gun 8 | . 12 4 11 7 10 7 6 Energy Cannon 1 | . . . . . . 2 13 Ballistic Gun 6 | . 8 2 . 3 21 5 . Ballistic Cannon 8 | . 5 25 22 11 . 4 6 Launcher 2 | . 1 . . 11 . . . Naked Turns . | . . . . . . . . Heaviest Build 62 | 9 32 25 25 26 25 62 57 Greatest Support 64 | 20 20 40 40 40 40 59 64 Greatest Overweight (x) 9 | . 3 2 . . 1 9 1 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 15 | 5 15 8 8 8 8 5 5 Average Capacity 6 | 5 5 8 8 8 5 5 5 Most Carried 8 | 4 6 8 6 8 8 5 5 Average Carried 5 | 3 3 6 6 7 5 4 4 Final Capacity 8 | 5 5 8 8 8 5 5 5 Final Carried 8 | 4 5 6 6 8 5 5 5 Class Distribution -------------------- 33% | Scavenger-Gunner 20% | Mutant 12% | Scavenger-Tank 12% | Derelict-Gunner 11% | Scavenger-Skirmisher 8% | Scavenger-Mutant Dominant Class ---------------- Scavenger-Mutant | -10/Materials Scavenger-Skirmisher | -9/Materials Scavenger-Gunner | -9/Mines Scavenger-Gunner | -7/Zion Derelict-Gunner | -6/Proximity Caves Scavenger-Gunner | -6/Factory Scavenger-Tank | -6/Lower Caves Resources | -11 -10 -9 -9 -7 -6 -6 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Fac Low Matter Collected 2123 | 265 134 422 . 58 104 1024 116 Remotely . | . . . . . . . . Salvage Created 1749 | 30 219 317 . . 30 1153 . Parts 111 | 3 16 32 . . 3 57 . Haulers Intercepted . | . . . . . . . . Recyclers Shooed . | . . . . . . . . Parts Field Recycled 3 | . . . . . . 3 . Retrieved Matter 61 | . . . . . . 61 . Parts Self-Destructed 10 | . . . . . 10 . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -9 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Low Combat Hostiles Destroyed 46 | 1 8 14 . . 1 22 . Guns 28 | 1 8 5 . . 1 13 . Cannons 15 | . . 6 . . . 9 . AOE 3 | . . 3 . . . . . Classes Destroyed 8 | 1 3 2 . . . 2 . Worker 4 | . . 1 . . . 3 . Builder 1 | . . . . . . 1 . Operator 1 | . 1 . . . . . . Watcher 4 | . 1 . . . . 3 . Swarmer 19 | . 6 6 . . 1 6 . Grunt 17 | 1 2 5 . . . 9 . Sentry 8 | . . 3 . . . 5 . Programmer 2 | . . . . . . 2 . Best Kill Streak 8 | 1 6 8 . . 1 6 . Combat Bots Only 6 | 1 3 6 . . 1 3 . Max Kills in Single Turn 3 | 1 1 3 . . 1 2 . Gunslinging . | . . . . . . . . Exploded 3 | . . 3 . . . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Min Zio Pro Fac Low Hostile Shots Fired 659 | 4 109 105 . . 11 409 21 Missed 225 | 1 34 37 . . 4 141 8 Damage Taken 5594 | 34 634 730 . . 104 3715 377 Core 1145 | . 181 98 . . . 594 272 Absorbed by Shields 69 | . . . . . . . 69 Ignored by Resistances 123 | . . . . . . 123 . Regen/Repaired (Parts) 70 | . . . . . . 70 . Core Remaining (%) 67 | 100 27 . . . 75 . . Volleys Fired 173 | 3 29 35 . 1 2 99 4 Largest 4 | 2 2 3 . 3 3 4 4 Hottest 281 | 90 115 124 . 94 108 281 281 Shots Fired 450 | 6 58 105 . 3 6 256 16 Gun 297 | 6 56 41 . 1 6 183 4 Cannon 151 | . 2 63 . 1 . 73 12 Launcher 2 | . . 1 . 1 . . . Special . | . . . . . . . . Kinetic 240 | . 10 81 . 2 4 139 4 Thermal 179 | 6 48 23 . . . 94 8 Explosive 2 | . . 1 . 1 . . . Electromagnetic 29 | . . . . . 2 23 4 Robot Hit Streak 12 | 4 12 4 . . 1 12 3 Robot Miss Streak 10 | 1 5 4 . . 7 10 5 Penetration Max 1 | . . . . . . 1 . Secondary Targets 5 | . 3 . . . 1 1 . Max Gunslinging Chain 1 | . 1 . . . 1 1 . Shots Hit Robots 248 | 5 37 50 . . 2 147 7 Core Hits 116 | 2 14 18 . . 2 78 2 Critical Kills 3 | . . . . . . 3 . Critical Parts Destroyed 2 | . . . . . . 2 . Critical Strikes 12 | . 1 1 . . . 10 . Burn 5 | . 1 1 . . . 3 . Destroy 5 | . . . . . . 5 . Blast 2 | . . . . . . 2 . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 4837 | 59 427 991 . . 20 3162 178 Guns 2910 | 59 411 292 . . 20 2090 38 Cannons 1828 | . 16 600 . . . 1072 140 Explosions 99 | . . 99 . . . . . Melee . | . . . . . . . . Ramming . | . . . . . . . . Kinetic 2842 | . 73 769 . . 11 1945 44 Thermal 1539 | 59 354 123 . . . 933 70 Explosive 99 | . . 99 . . . . . Electromagnetic 357 | . . . . . 9 284 64 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 7 | . 1 2 2 2 . 7 7 Average Corruption 4 | . 1 2 2 2 . 4 7 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 38 | . 1 1 . 1 . 24 11 Message Errors 12 | . . . . . . 9 3 Matter Fused 9 | . 1 . . . . 7 1 Heat Flow Errors 6 | . . . . . . 2 4 Energy Discharges 2 | . . . . . . 1 1 Data Loss (minor) 6 | . . 1 . 1 . 2 2 Data Loss (major) 1 | . . . . . . 1 . Misfires 1 | . . . . . . 1 . Alerts 1 | . . . . . . 1 . Overload Shots . | . . . . . . . . Overflow Damage 130 | . . 11 . . . 90 29 Projectiles 130 | . . 11 . . . 90 29 Explosions . | . . . . . . . . Melee . | . . . . . . . . Knockbacks 11 | . . 5 . . . 5 1 Impact . | . . . . . . . . Kinetic 10 | . . 4 . . . 5 1 Secondary 1 | . . 1 . . . . . Self-Inflicted Damage 10 | . . 10 . . . . . Shots 1 | . . 1 . . . . . Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 641 | 108 96 211 . 36 114 471 641 Average Temperature 129 | 57 27 74 . 18 58 159 187 Received Heat Transfer 1572 | 18 42 210 . . . 1302 . Effects 19 | . . . . . . 14 5 Shutdowns 12 | . . . . . . 9 3 Energy Bleed 1 | . . . . . . 1 . Interference 3 | . . . . . . 3 . Short Circuit 1 | . . . . . . 1 . Damage (core) 2 | . . . . . . . 2 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 8 | 2 3 . . . . 3 . Heat Transferred 3657 | 161 1015 444 . . . 1913 124 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Low Peak Influence 359 | 20 252 359 110 . . 251 . Initial 110 | . . . 110 . . 17 . Average 80 | 6 90 112 110 . . 95 . Maximum Alert Level 1 | . 1 1 . . . 1 . Low Security (%) 87 | 100 86 71 100 . . 89 . Level 1 12 | . 13 28 . . . 10 . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 13 | . 2 5 . . . 6 . Investigation 5 | . . 2 . . . 3 . Extermination 2 | . . . . . . 2 . Reinforcement 6 | . 2 3 . . . 1 . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Low Distress Signals 3 | . 1 2 . . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 102 | 1 22 32 . . 5 41 1 Peak Tracking Total 9 | 1 7 9 . . 4 5 1 Tactical Retreats 7 | . 3 . . . . 4 . Traps | -11 -10 -9 -9 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Low Traps Triggered 6 | . 1 2 . . . 3 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Fac Low Machines Disabled 6 | . . 1 . 1 . 4 . Max in Single Turn 2 | . . 1 . 1 . 2 . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Low Machines Accessed 8 | . 2 3 . . . 3 . Terminals 5 | . 2 2 . . . 1 . Fabricators . | . . . . . . . . Repair Stations 1 | . . . . . . 1 . Recycling Units 1 | . . 1 . . . . . Scanalyzers 1 | . . . . . . 1 . Garrison Access . | . . . . . . . . Total Hacks 29 | . 6 14 . . . 9 . Successful 21 | . 3 11 . . . 7 . Failed 8 | . 3 3 . . . 2 . Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 13 | . 6 6 . . . 1 . Fabricators . | . . . . . . . . Repair Stations 2 | . . . . . . 2 . Recycling Units 8 | . . 8 . . . . . Scanalyzers 6 | . . . . . . 6 . Garrison Access . | . . . . . . . . Terminal Hacks 8 | . 3 4 . . . 1 . Record 4 | . 1 3 . . . . . Open DSF 1 | . . . . . . 1 . Alert Level 2 | . 1 1 . . . . . Hauler Manifests 1 | . 1 . . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 2 | . . . . . . 2 . Scan Component 1 | . . . . . . 1 . Repair 1 | . . . . . . 1 . Recycling Unit Hacks 7 | . . 7 . . . . . Recycle Component 2 | . . 2 . . . . . Process 1 | . . 1 . . . . . Report Inventory 2 | . . 2 . . . . . Retrieve Matter 1 | . . 1 . . . . . Retrieve Components 1 | . . 1 . . . . . Scanalyzer 4 | . . . . . . 4 . Insert Component 2 | . . . . . . 2 . Analyze 2 | . . . . . . 2 . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . 1 . . . . . . Used . | . . . . . . . . Hacking Detections 5 | . 2 2 . . . 1 . Full Trace Events 4 | . 1 2 . . . 1 . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 1 | . . . . . . 1 . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 1 | . . . . . . 1 . Time 38 | . . . . . . 38 . Parts Recycled 2 | . . 2 . . . . . Recycled Matter 161 | . . 161 . . . . . Retrieved Matter 392 | . . 392 . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 2 | . . . . . . 2 . Part Schematics Acquired 1 | . . . . . . 1 . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Fac Low Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Min Zio Pro Fac Low Total Allies 5 | . . . . 4 . . 1 Largest Group 4 | . . . . 4 4 . . Highest-Rated Group 155 | . . . . 155 155 . . Highest-Rated Ally 41 | . . . . 41 41 . . Total Orders . | . . . . . . . . Ally Attacks 14 | . . . . . 14 . . Total Damage 216 | . . . . . 216 . . Kills 4 | . . . . . 4 . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Low Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 3 | . . . . 1 2 . . Drone Launches 4 | . . . . . . 4 . Drone Recoveries 3 | . . . . . . 3 . Decoded 0b10 Intel 34 | . . . . . . 34 . Traps 21 | . . . . . . 21 . Emergency Access 13 | . . . . . . 13 . Exploration | -11 -10 -9 -9 -7 -6 -6 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Fac Low Turns Passed 7052 | 903 807 938 4 1352 776 1863 409 Spaces Moved 3928 | 139 524 428 3 810 580 1136 308 Core 48 | 17 18 . . . . 13 . Treads 1043 | . . 83 3 810 80 67 . Legs 2791 | 119 463 345 . . 500 1056 308 Wheels 3 | 3 . . . . . . . Hover 43 | . 43 . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 56 120 160 160 120 50 120 Average Speed 137 | 110 122 170 160 160 126 127 125 Slowest Speed 500 | 120 200 260 160 160 190 500 190 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 44 | 13 64 33 3 80 89 31 39 Regions Visited 7 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 1 | . . . . . . 1 . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . Scrap Searched 9 | . . . . 5 1 . 3 Spaces Dug . | . . . . . . . . Terrain Destroyed 55 | . . 9 . 2 . 39 5 Melee . | . . . . . . . . Projectile 20 | . . 2 . . . 13 5 AOE 35 | . . 7 . 2 . 26 . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Low Total 5226 | 879 632 555 2 865 619 1352 322 Wait 889 | 723 26 63 . 34 24 15 4 Move 3921 | 138 523 427 2 809 579 1135 308 Hop . | . . . . . . . . Pick Up 53 | 5 14 9 . 8 1 15 1 Fast Attach 66 | 6 8 6 . 1 3 40 2 Attach 13 | 1 2 2 . . . 8 . Detach 4 | . 1 . . 1 . 2 . Swap 44 | 2 14 7 . 4 4 13 . Drop 63 | 1 15 6 . 7 6 25 3 Fire 173 | 3 29 35 . 1 2 99 4 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -9/Mines -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 82 | -11/Scrapyard | Discovered new exit (range 8) 904 | -11/Scrapyard | Entered Materials 922 | -10/Materials | Build established: Mutant 1161 | -10/Materials | Core integrity fell below 50% 1182 | -10/Materials | Lost 4 parts (1p2n1w) 1334 | -10/Materials | Discovered new exit (range 12) 1501 | -10/Materials | Build established: Scavenger-Mutant 1604 | -10/Materials | Discovered new exit (range 16) 1711 | -10/Materials | Entered another Materials area 1711 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 2150 | -9/Materials | Build established: Scavenger-Skirmisher 2436 | -9/Materials | Lost 3 parts (1p1n1u) 2636 | -9/Materials | Discovered new exit (range 9) 2649 | -9/Materials | Entered Mines 2650 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2653 | -9/Mines | Entered Zion 2696 | -7/Zion | Given A8's code to call for help 2730 | -7/Zion | System corruption cleaned by Quarantine Array 2774 | -7/Zion | Build established: Scavenger-Gunner 2938 | -7/Zion | Given the Hacking Drone Bay 2938 | -7/Zion | Found Prototype Device 2941 | -7/Zion | Identified Hacking Drone Bay 3327 | -7/Zion | Imprinted 3330 | -7/Zion | Declared Zion's savior 3981 | -7/Zion | Discovered new exit (range 16) 4005 | -7/Zion | Entered Proximity Caves 4005 | -6/Proximity Caves | Accompanied by 4 allies 4329 | -6/Proximity Caves | Build established: Derelict-Gunner 4624 | -6/Proximity Caves | Discovered new exit (range 14) 4677 | -6/Proximity Caves | Learned Factory stockpile data 4679 | -6/Proximity Caves | Learned Factory security intel 4781 | -6/Proximity Caves | Entered Factory 4781 | -6/Factory | Evolved 6 slots: Power x2, Propulsion x1, Utility x2, Weapon x1 4782 | -6/Factory | Identified exit to Lower Caves 4838 | -6/Factory | Repaired Carbon-fiber Leg 4960 | -6/Factory | Core integrity fell below 50% 4997 | -6/Factory | Lost 15 parts (1p3n4u7w) 5268 | -6/Factory | Lost 5 parts (2p1n1u1w) 5433 | -6/Factory | Spotted B-75 Beast 5743 | -6/Factory | Build established: Scavenger-Gunner 6308 | -6/Factory | Found Prototype Launcher 6309 | -6/Factory | Terminal network hard line cut 6419 | -6/Factory | Build established: Scavenger-Tank 6487 | -6/Factory | Identified Scatter Rocket Array 6591 | -6/Factory | Discovered exit to Lower Caves (range 5) 6644 | -6/Factory | Entered Lower Caves 7053 | -6/Lower Caves | Core integrity fell below 20% 7054 | -6/Lower Caves | Core destroyed Last Messages --------------- used throughout all runs. 07014_ System corrupted: Matter fused (-5). 07025_ Penetrated by Slug. 07028_ Slug penetrates Earth. 07031_ System corrupted: Heat flow error (+259). 07032_ Slug penetrates Earth. 07040_ H-66 Slayer knocked back. 07048_ Slug penetrates Wall. 07049_ Power failure, Lgt. Nuclear Core shutdown. 07051_ Destroyed Phase Shifter. 07052_ Power failure, Lgt. Nuclear Core shutdown. 07053_ Power failure, Imp. Deuterium Engine shutdown. 07053_ Overheating: Core damaged (-102). 07053_ Penetrated by Slug. A strange signal echoes through the caves. 07054_ Overheating: Core damaged (-170). [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????# ? ????????????? | | ??????????????????????????????#? ? ???????????? | | ????????????????????????????## # # ???????????? | | ???????????????????????????## ????? ????? | | ???????????????????????##??# # ##???# ??? | | ??????????????????????## #?# # ##?? ??? | | ??????????????????????# ## # # ## ???? | | ???????????????????????# # ????? | | ???????????????????????# # # ?????? | | ?????????????????? ????# # # # ##?????? | | ???????????????? # ???# ?????? | | ???????????????? ?## #????? | | ??????????????? ## #? #????? | | ??????????????? # # #??# ####?? | | ???????????????? ## ##?# #?? | | ???????????????????# # #?# #?? | | ???????????????????????# #?# #?? | | ???????????????????????# ### # ##?# #?? | | ???????????????????????# ## ##?### #??# #?? | | ???????????????????????# # #????# #??# ### | | ??????????????????????## @ ##????# #??# | | ??????????????????????# ##???# #### | | ??????????????????????# #???# # | | ??????????????????????## ;#??# # | | ???????????????????????## ###??########### " | | ????????????????????????## h;#????????????## ! | | ?????????????????????????# ;#????????#### | | ?????????????????????????## %% #???????## " | | ??????????????????????????? # #????#### " | | ??????????????????????????? # ???# " | | ???????????????????????????# ##?# | | ????????????????????????????# # ??# ## | | ????????????????????????????? #?# ?## | | ????????????????????????????? ####?## ???## | | ????????????????????????????? #?????## ?????## | | ?????????????????????????????# #??????#???????# | | ?????????????????????????????? ??????????????# | | ??????????????????????????????# ??????????????# | | ???????????????????????????????? ?????????????# | | ??????????????????????????????????????????????# | | ??????????????????????????????????????????????## # | | ???????????????????????????????????????????????##? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 42 Energy Capacity 450 Matter Stores 350 Matter Capacity 350 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 ECM Strength 2 Additional Mass Support 9 Armor Coverage 300 Resistance: KI 20 Resistance: TH 20 Resistance: EM 20 Evasion (%) 55 Recoil Reduction 2 Particle Charging 15 Kinecelleration 30 Offensive Hacking 12 Item Schematics ----------------- Imp. Heat Sink | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Crack Shot I Spy I'm Back, Baby! Made in Tau Ceti IV One Hack Too Far Oops Part-time Mechanic Please Form A Line Risk Taker Robot Respite Serviceable Loadout Shopping List Storm Trooper The One Tourist Challenges ------------ None Game ------ Seed StructuralFieldMatter Manual? 0 Play Time 02:05:36 Cumulative 2.3 hours Start 2024.03.30 @ 21:39:25 End 2024.03.31 @ 00:01:31 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 2 Rogue 2 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 6 Achievement% 7 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0b8dbb73-f7fe-4209-a7d8-cb023e6003e6