Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.31 @ 00:01:31

Player: Sage

Result: Core destroyed

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (7)        1400
Robots Destroyed (56)      280
Value Destroyed (1735)     1735
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (697)                697
              TOTAL SCORE: 6172

 Bonus
-------
Follower Combat Kills      97
Met Imprinter              300
Was Imprinted              300

 Cogmind 
---------
Core Integrity             0/850
Matter                     176/300
Energy                     33/410
System Corruption          7%
Temperature                Critical (641)
Movement                   Walking (126)
Location                   -6/Lower Caves

 Parts 
-------
>           --- POWER (3) --------
      Light Nuclear Core
      Light Nuclear Core
   Improved Deuterium Engine
>           --- PROPULSION (3) ---
            Carbon-fiber Leg
  Makeshift Leg
            Flexi-carbon Leg
>           --- UTILITY (5) ------
   Improved Heat Sink
   Advanced Weight Redist. System
   Advanced Signal Interpreter
            Force Field
   Improved Hacking Suite
>           --- WEAPON (4) -------
      Heavy Laser
   Improved EM Pulse Cannon
      Heavy Plasma Cannon
            Magnetic Acceleration Cannon
>           --- INVENTORY (5) ----
            Gravmag System
  Makeshift Transmission Jammer
            Antimatter Cannon
      Heavy Rocket Launcher
            Scatter Rocket Array

 Peak State 
------------
>          --- POWER ------------
  Improved Deuterium Engine
     Light Angular Momentum Engine
     Light Angular Momentum Engine
>          --- PROPULSION -------
           Carbon-fiber Leg
           Carbon-fiber Leg
           Flexi-carbon Leg
>          --- UTILITY ----------
  Advanced Heat Sink
  Advanced Weight Redist. System
  Advanced Sensor Array
  Advanced Signal Interpreter
           0b10 Decoder Chip [Scout]
>          --- WEAPON -----------
     Heavy Laser
     Heavy Laser
           Flak Gun
  Advanced Assault Cannon
>          --- INVENTORY --------
           Carbon-fiber Leg
  Improved Field Recycling Unit
  Improved EM Pulse Cannon
           Magnetic Acceleration Cannon
[Rating: 65]

 Favorites 
-----------
Power                      Reinforced Ion Engine
  Engine                   Reinforced Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Carbon-fiber Leg
  Treads                   Light Treads
  Leg                      Carbon-fiber Leg
  Wheel                    Wheel
  Hover Unit               Hover Unit
  Flight Unit              Xenon Bombardment Thruster
Utility                    0b10 Decoder Chip [Scout]
  Device                   Advanced Weight Redist. System
  Storage                  Small Storage Unit
  Processor                0b10 Decoder Chip [Scout]
  Hackware                 Hacking Suite
  Protection               Improved Light Armor Plating
Weapon                     Heavy Laser
  Energy Gun               Heavy Laser
  Energy Cannon            Improved EM Pulse Cannon
  Ballistic Gun            High-powered Shotgun
  Ballistic Cannon         Improved Light Cannon
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -9  -9  -7  -6  -6  -6  
-------                    Run  | Yrd Mat Mat Min Zio Pro Fac Low 
Slots Evolved              8    | .   .   2   .   .   .   6   .   
  Power                    2    | .   .   .   .   .   .   2   .   
  Propulsion               1    | .   .   .   .   .   .   1   .   
  Utility                  3    | .   .   1   .   .   .   2   .   
  Weapon                   2    | .   .   1   .   .   .   1   .   
Parts Attached             123  | 9   24  15  .   5   7   61  2   
  Power                    15   | 2   2   2   .   .   .   9   .   
    Engine                 13   | 2   2   2   .   .   .   7   .   
    Core                   2    | .   .   .   .   .   .   2   .   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               30   | 4   6   3   .   .   3   13  1   
    Treads                 3    | .   .   2   .   .   .   1   .   
    Leg                    23   | 3   4   1   .   .   3   11  1   
    Wheel                  1    | 1   .   .   .   .   .   .   .   
    Hover                  2    | .   2   .   .   .   .   .   .   
    Flight                 1    | .   .   .   .   .   .   1   .   
  Utility                  38   | 1   7   2   .   2   1   24  1   
    Device                 24   | 1   3   .   .   1   1   17  1   
    Storage                6    | .   3   2   .   .   .   1   .   
    Processor              2    | .   .   .   .   1   .   1   .   
    Hackware               2    | .   1   .   .   .   .   1   .   
    Protection             4    | .   .   .   .   .   .   4   .   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   40   | 2   9   8   .   3   3   15  .   
    Energy Gun             12   | 2   3   1   .   1   1   4   .   
    Energy Cannon          3    | .   .   .   .   .   .   3   .   
    Ballistic Gun          14   | .   3   2   .   1   2   6   .   
    Ballistic Cannon       7    | .   2   3   .   .   .   2   .   
    Launcher               4    | .   1   2   .   1   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   1   .   .   .   
  Corrupted Parts          1    | .   .   .   .   .   .   1   .   
    System Corruption      2    | .   .   .   .   .   .   2   .   
Parts Lost                 32   | .   6   3   .   .   .   23  .   
  Power                    5    | .   1   1   .   .   .   3   .   
  Propulsion               7    | .   2   1   .   .   .   4   .   
  Utility                  8    | .   1   1   .   .   .   6   .   
  Weapon                   12   | .   2   .   .   .   .   10  .   
  Highest Loss Streak      15   | .   4   3   .   .   .   15  .   
  To Critical Strikes      1    | .   .   1   .   .   .   .   .   
Average Slot Usage (%)     92   | .   91  96  100 100 99  82  99  
  Engine                   11   | .   13  10  11  11  11  13  6   
  Core                     1    | .   .   .   .   .   .   .   13  
  Treads                   6    | .   .   3   22  22  3   .   .   
  Leg                      14   | .   21  17  .   .   17  16  19  
  Device                   10   | .   17  8   .   1   10  14  20  
  Storage                  6    | .   5   12  22  13  .   1   .   
  Processor                6    | .   .   .   .   7   11  9   6   
  Hackware                 6    | .   .   11  11  11  11  .   6   
  Energy Gun               8    | .   12  4   11  7   10  7   6   
  Energy Cannon            1    | .   .   .   .   .   .   2   13  
  Ballistic Gun            6    | .   8   2   .   3   21  5   .   
  Ballistic Cannon         8    | .   5   25  22  11  .   4   6   
  Launcher                 2    | .   1   .   .   11  .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   
Heaviest Build             62   | 9   32  25  25  26  25  62  57  
  Greatest Support         64   | 20  20  40  40  40  40  59  64  
  Greatest Overweight (x)  9    | .   3   2   .   .   1   9   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   
Largest Inventory Capacity 15   | 5   15  8   8   8   8   5   5   
  Average Capacity         6    | 5   5   8   8   8   5   5   5   
  Most Carried             8    | 4   6   8   6   8   8   5   5   
  Average Carried          5    | 3   3   6   6   7   5   4   4   
  Final Capacity           8    | 5   5   8   8   8   5   5   5   
  Final Carried            8    | 4   5   6   6   8   5   5   5   

 Class Distribution 
--------------------
 33% | Scavenger-Gunner
 20% | Mutant
 12% | Scavenger-Tank
 12% | Derelict-Gunner
 11% | Scavenger-Skirmisher
  8% | Scavenger-Mutant

 Dominant Class 
----------------
     Scavenger-Mutant | -10/Materials
 Scavenger-Skirmisher | -9/Materials
     Scavenger-Gunner | -9/Mines
     Scavenger-Gunner | -7/Zion
      Derelict-Gunner | -6/Proximity Caves
     Scavenger-Gunner | -6/Factory
       Scavenger-Tank | -6/Lower Caves

 Resources                      | -11  -10  -9   -9   -7   -6   -6   -6   
-----------                Run  | Yrd  Mat  Mat  Min  Zio  Pro  Fac  Low  
Matter Collected           2123 | 265  134  422  .    58   104  1024 116  
  Remotely                 .    | .    .    .    .    .    .    .    .    
Salvage Created            1749 | 30   219  317  .    .    30   1153 .    
  Parts                    111  | 3    16   32   .    .    3    57   .    
Haulers Intercepted        .    | .    .    .    .    .    .    .    .    
Recyclers Shooed           .    | .    .    .    .    .    .    .    .    
Parts Field Recycled       3    | .    .    .    .    .    .    3    .    
  Retrieved Matter         61   | .    .    .    .    .    .    61   .    
Parts Self-Destructed      10   | .    .    .    .    .    10   .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -7  -6  -6  -6  
-------                    Run  | Yrd Mat Mat Min Zio Pro Fac Low 
Combat Hostiles Destroyed  46   | 1   8   14  .   .   1   22  .   
  Guns                     28   | 1   8   5   .   .   1   13  .   
  Cannons                  15   | .   .   6   .   .   .   9   .   
  AOE                      3    | .   .   3   .   .   .   .   .   
Classes Destroyed          8    | 1   3   2   .   .   .   2   .   
  Worker                   4    | .   .   1   .   .   .   3   .   
  Builder                  1    | .   .   .   .   .   .   1   .   
  Operator                 1    | .   1   .   .   .   .   .   .   
  Watcher                  4    | .   1   .   .   .   .   3   .   
  Swarmer                  19   | .   6   6   .   .   1   6   .   
  Grunt                    17   | 1   2   5   .   .   .   9   .   
  Sentry                   8    | .   .   3   .   .   .   5   .   
  Programmer               2    | .   .   .   .   .   .   2   .   
Best Kill Streak           8    | 1   6   8   .   .   1   6   .   
  Combat Bots Only         6    | 1   3   6   .   .   1   3   .   
Max Kills in Single Turn   3    | 1   1   3   .   .   1   2   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   3   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -7   -6   -6   -6   
--------                   Run  | Yrd  Mat  Mat  Min  Zio  Pro  Fac  Low  
Hostile Shots Fired        659  | 4    109  105  .    .    11   409  21   
  Missed                   225  | 1    34   37   .    .    4    141  8    
Damage Taken               5594 | 34   634  730  .    .    104  3715 377  
  Core                     1145 | .    181  98   .    .    .    594  272  
  Absorbed by Shields      69   | .    .    .    .    .    .    .    69   
  Ignored by Resistances   123  | .    .    .    .    .    .    123  .    
  Regen/Repaired (Parts)   70   | .    .    .    .    .    .    70   .    
Core Remaining (%)         67   | 100  27   .    .    .    75   .    .    
Volleys Fired              173  | 3    29   35   .    1    2    99   4    
  Largest                  4    | 2    2    3    .    3    3    4    4    
  Hottest                  281  | 90   115  124  .    94   108  281  281  
Shots Fired                450  | 6    58   105  .    3    6    256  16   
  Gun                      297  | 6    56   41   .    1    6    183  4    
  Cannon                   151  | .    2    63   .    1    .    73   12   
  Launcher                 2    | .    .    1    .    1    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    
  Kinetic                  240  | .    10   81   .    2    4    139  4    
  Thermal                  179  | 6    48   23   .    .    .    94   8    
  Explosive                2    | .    .    1    .    1    .    .    .    
  Electromagnetic          29   | .    .    .    .    .    2    23   4    
  Robot Hit Streak         12   | 4    12   4    .    .    1    12   3    
  Robot Miss Streak        10   | 1    5    4    .    .    7    10   5    
  Penetration Max          1    | .    .    .    .    .    .    1    .    
  Secondary Targets        5    | .    3    .    .    .    1    1    .    
    Max Gunslinging Chain  1    | .    1    .    .    .    1    1    .    
Shots Hit Robots           248  | 5    37   50   .    .    2    147  7    
  Core Hits                116  | 2    14   18   .    .    2    78   2    
  Critical Kills           3    | .    .    .    .    .    .    3    .    
  Critical Parts Destroyed 2    | .    .    .    .    .    .    2    .    
  Critical Strikes         12   | .    1    1    .    .    .    10   .    
    Burn                   5    | .    1    1    .    .    .    3    .    
    Destroy                5    | .    .    .    .    .    .    5    .    
    Blast                  2    | .    .    .    .    .    .    2    .    
Melee Attacks              .    | .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    
Damage Inflicted           4837 | 59   427  991  .    .    20   3162 178  
  Guns                     2910 | 59   411  292  .    .    20   2090 38   
  Cannons                  1828 | .    16   600  .    .    .    1072 140  
  Explosions               99   | .    .    99   .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    .    .    .    
  Kinetic                  2842 | .    73   769  .    .    11   1945 44   
  Thermal                  1539 | 59   354  123  .    .    .    933  70   
  Explosive                99   | .    .    99   .    .    .    .    .    
  Electromagnetic          357  | .    .    .    .    .    9    284  64   
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
Highest Corruption         7    | .    1    2    2    2    .    7    7    
  Average Corruption       4    | .    1    2    2    2    .    4    7    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    
  Effects                  38   | .    1    1    .    1    .    24   11   
    Message Errors         12   | .    .    .    .    .    .    9    3    
    Matter Fused           9    | .    1    .    .    .    .    7    1    
    Heat Flow Errors       6    | .    .    .    .    .    .    2    4    
    Energy Discharges      2    | .    .    .    .    .    .    1    1    
    Data Loss (minor)      6    | .    .    1    .    1    .    2    2    
    Data Loss (major)      1    | .    .    .    .    .    .    1    .    
    Misfires               1    | .    .    .    .    .    .    1    .    
    Alerts                 1    | .    .    .    .    .    .    1    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    
Overflow Damage            130  | .    .    11   .    .    .    90   29   
  Projectiles              130  | .    .    11   .    .    .    90   29   
  Explosions               .    | .    .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    
Knockbacks                 11   | .    .    5    .    .    .    5    1    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Kinetic                  10   | .    .    4    .    .    .    5    1    
  Secondary                1    | .    .    1    .    .    .    .    .    
Self-Inflicted Damage      10   | .    .    10   .    .    .    .    .    
  Shots                    1    | .    .    1    .    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    
Highest Temperature        641  | 108  96   211  .    36   114  471  641  
  Average Temperature      129  | 57   27   74   .    18   58   159  187  
  Received Heat Transfer   1572 | 18   42   210  .    .    .    1302 .    
  Effects                  19   | .    .    .    .    .    .    14   5    
    Shutdowns              12   | .    .    .    .    .    .    9    3    
    Energy Bleed           1    | .    .    .    .    .    .    1    .    
    Interference           3    | .    .    .    .    .    .    3    .    
    Short Circuit          1    | .    .    .    .    .    .    1    .    
    Damage (core)          2    | .    .    .    .    .    .    .    2    
Siege Activations          .    | .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Melted             8    | 2    3    .    .    .    .    3    .    
  Heat Transferred         3657 | 161  1015 444  .    .    .    1913 124  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -7  -6  -6  -6  
-------                    Run  | Yrd Mat Mat Min Zio Pro Fac Low 
Peak Influence             359  | 20  252 359 110 .   .   251 .   
  Initial                  110  | .   .   .   110 .   .   17  .   
  Average                  80   | 6   90  112 110 .   .   95  .   
Maximum Alert Level        1    | .   1   1   .   .   .   1   .   
  Low Security (%)         87   | 100 86  71  100 .   .   89  .   
  Level 1                  12   | .   13  28  .   .   .   10  .   
  Level 2                  .    | .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Squads Dispatched          13   | .   2   5   .   .   .   6   .   
  Investigation            5    | .   .   2   .   .   .   3   .   
  Extermination            2    | .   .   .   .   .   .   2   .   
  Reinforcement            6    | .   2   3   .   .   .   1   .   
  Assault                  .    | .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -7  -6  -6  -6  
---------                  Run  | Yrd Mat Mat Min Zio Pro Fac Low 
Distress Signals           3    | .   1   2   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              102  | 1   22  32  .   .   5   41  1   
  Peak Tracking Total      9    | 1   7   9   .   .   4   5   1   
  Tactical Retreats        7    | .   3   .   .   .   .   4   .   

 Traps                          | -11 -10 -9  -9  -7  -6  -6  -6  
-------                    Run  | Yrd Mat Mat Min Zio Pro Fac Low 
Traps Triggered            6    | .   1   2   .   .   .   3   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -7  -6  -6  -6  
----------                 Run  | Yrd Mat Mat Min Zio Pro Fac Low 
Machines Disabled          6    | .   .   1   .   1   .   4   .   
  Max in Single Turn       2    | .   .   1   .   1   .   2   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -7  -6  -6  -6  
---------                  Run  | Yrd Mat Mat Min Zio Pro Fac Low 
Machines Accessed          8    | .   2   3   .   .   .   3   .   
  Terminals                5    | .   2   2   .   .   .   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   .   1   .   
  Recycling Units          1    | .   .   1   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   1   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Total Hacks                29   | .   6   14  .   .   .   9   .   
  Successful               21   | .   3   11  .   .   .   7   .   
  Failed                   8    | .   3   3   .   .   .   2   .   
    Catastrophic           .    | .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   .   
  Terminals                13   | .   6   6   .   .   .   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   .   .   .   2   .   
  Recycling Units          8    | .   .   8   .   .   .   .   .   
  Scanalyzers              6    | .   .   .   .   .   .   6   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Terminal Hacks             8    | .   3   4   .   .   .   1   .   
  Record                   4    | .   1   3   .   .   .   .   .   
  Open DSF                 1    | .   .   .   .   .   .   1   .   
  Alert Level              2    | .   1   1   .   .   .   .   .   
  Hauler Manifests         1    | .   1   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   
Repair Station Hacks       2    | .   .   .   .   .   .   2   .   
  Scan Component           1    | .   .   .   .   .   .   1   .   
  Repair                   1    | .   .   .   .   .   .   1   .   
Recycling Unit Hacks       7    | .   .   7   .   .   .   .   .   
  Recycle Component        2    | .   .   2   .   .   .   .   .   
  Process                  1    | .   .   1   .   .   .   .   .   
  Report Inventory         2    | .   .   2   .   .   .   .   .   
  Retrieve Matter          1    | .   .   1   .   .   .   .   .   
  Retrieve Components      1    | .   .   1   .   .   .   .   .   
Scanalyzer                 4    | .   .   .   .   .   .   4   .   
  Insert Component         2    | .   .   .   .   .   .   2   .   
  Analyze                  2    | .   .   .   .   .   .   2   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   1   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         5    | .   2   2   .   .   .   1   .   
  Full Trace Events        4    | .   1   2   .   .   .   1   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   .   .   .   1   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   .   .   1   .   
  Time                     38   | .   .   .   .   .   .   38  .   
Parts Recycled             2    | .   .   2   .   .   .   .   .   
  Recycled Matter          161  | .   .   161 .   .   .   .   .   
  Retrieved Matter         392  | .   .   392 .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   
Parts Scanalyzed           2    | .   .   .   .   .   .   2   .   
  Part Schematics Acquired 1    | .   .   .   .   .   .   1   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -7  -6  -6  -6  
------------               Run  | Yrd Mat Mat Min Zio Pro Fac Low 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -7  -6  -6  -6  
--------                   Run  | Yrd Mat Mat Min Zio Pro Fac Low 
Total Allies               5    | .   .   .   .   4   .   .   1   
  Largest Group            4    | .   .   .   .   4   4   .   .   
  Highest-Rated Group      155  | .   .   .   .   155 155 .   .   
  Highest-Rated Ally       41   | .   .   .   .   41  41  .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   
Ally Attacks               14   | .   .   .   .   .   14  .   .   
  Total Damage             216  | .   .   .   .   .   216 .   .   
  Kills                    4    | .   .   .   .   .   4   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -7  -6  -6  -6  
-------                    Run  | Yrd Mat Mat Min Zio Pro Fac Low 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   .   .   1   2   .   .   
Drone Launches             4    | .   .   .   .   .   .   4   .   
  Drone Recoveries         3    | .   .   .   .   .   .   3   .   
Decoded 0b10 Intel         34   | .   .   .   .   .   .   34  .   
  Traps                    21   | .   .   .   .   .   .   21  .   
  Emergency Access         13   | .   .   .   .   .   .   13  .   

 Exploration                    | -11  -10  -9   -9   -7   -6   -6   -6   
-------------              Run  | Yrd  Mat  Mat  Min  Zio  Pro  Fac  Low  
Turns Passed               7052 | 903  807  938  4    1352 776  1863 409  
Spaces Moved               3928 | 139  524  428  3    810  580  1136 308  
  Core                     48   | 17   18   .    .    .    .    13   .    
  Treads                   1043 | .    .    83   3    810  80   67   .    
  Legs                     2791 | 119  463  345  .    .    500  1056 308  
  Wheels                   3    | 3    .    .    .    .    .    .    .    
  Hover                    43   | .    43   .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   56   120  160  160  120  50   120  
  Average Speed            137  | 110  122  170  160  160  126  127  125  
  Slowest Speed            500  | 120  200  260  160  160  190  500  190  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    
Exploration Rate (%)       44   | 13   64   33   3    80   89   31   39   
  Regions Visited          7
    Branch Regions         4
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    
  Known Exits Taken        1    | .    .    .    .    .    .    1    .    
  Unknown Exits Taken      6    | 1    1    1    1    1    1    .    .    
Scrap Searched             9    | .    .    .    .    5    1    .    3    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    
Terrain Destroyed          55   | .    .    9    .    2    .    39   5    
  Melee                    .    | .    .    .    .    .    .    .    .    
  Projectile               20   | .    .    2    .    .    .    13   5    
  AOE                      35   | .    .    7    .    2    .    26   .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -7   -6   -6   -6   
---------                  Run  | Yrd  Mat  Mat  Min  Zio  Pro  Fac  Low  
Total                      5226 | 879  632  555  2    865  619  1352 322  
  Wait                     889  | 723  26   63   .    34   24   15   4    
  Move                     3921 | 138  523  427  2    809  579  1135 308  
  Hop                      .    | .    .    .    .    .    .    .    .    
  Pick Up                  53   | 5    14   9    .    8    1    15   1    
  Fast Attach              66   | 6    8    6    .    1    3    40   2    
  Attach                   13   | 1    2    2    .    .    .    8    .    
  Detach                   4    | .    1    .    .    1    .    2    .    
  Swap                     44   | 2    14   7    .    4    4    13   .    
  Drop                     63   | 1    15   6    .    7    6    25   3    
  Fire                     173  | 3    29   35   .    1    2    99   4    
  Melee                    .    | .    .    .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials
-9/Mines
-7/Zion
-6/Proximity Caves
-6/Factory (discovered 2 exits: *Low x2)
-6/Lower Caves

 History 
---------
 Turn | Location           | Event
    2 | -11/Scrapyard      | Met Revision 17
   82 | -11/Scrapyard      | Discovered new exit (range 8)
  904 | -11/Scrapyard      | Entered Materials
  922 | -10/Materials      | Build established: Mutant
 1161 | -10/Materials      | Core integrity fell below 50%
 1182 | -10/Materials      | Lost 4 parts (1p2n1w)
 1334 | -10/Materials      | Discovered new exit (range 12)
 1501 | -10/Materials      | Build established: Scavenger-Mutant
 1604 | -10/Materials      | Discovered new exit (range 16)
 1711 | -10/Materials      | Entered another Materials area
 1711 | -9/Materials       | Evolved 2 slots: Utility x1, Weapon x1
 2150 | -9/Materials       | Build established: Scavenger-Skirmisher
 2436 | -9/Materials       | Lost 3 parts (1p1n1u)
 2636 | -9/Materials       | Discovered new exit (range 9)
 2649 | -9/Materials       | Entered Mines
 2650 | -9/Mines           | A Derelict revealed a hidden shortcut to a safe place
 2653 | -9/Mines           | Entered Zion
 2696 | -7/Zion            | Given A8's code to call for help
 2730 | -7/Zion            | System corruption cleaned by Quarantine Array
 2774 | -7/Zion            | Build established: Scavenger-Gunner
 2938 | -7/Zion            | Given the Hacking Drone Bay
 2938 | -7/Zion            | Found Prototype Device
 2941 | -7/Zion            | Identified Hacking Drone Bay
 3327 | -7/Zion            | Imprinted
 3330 | -7/Zion            | Declared Zion's savior
 3981 | -7/Zion            | Discovered new exit (range 16)
 4005 | -7/Zion            | Entered Proximity Caves
 4005 | -6/Proximity Caves | Accompanied by 4 allies
 4329 | -6/Proximity Caves | Build established: Derelict-Gunner
 4624 | -6/Proximity Caves | Discovered new exit (range 14)
 4677 | -6/Proximity Caves | Learned Factory stockpile data
 4679 | -6/Proximity Caves | Learned Factory security intel
 4781 | -6/Proximity Caves | Entered Factory
 4781 | -6/Factory         | Evolved 6 slots: Power x2, Propulsion x1, Utility x2, Weapon x1
 4782 | -6/Factory         | Identified exit to Lower Caves
 4838 | -6/Factory         | Repaired Carbon-fiber Leg
 4960 | -6/Factory         | Core integrity fell below 50%
 4997 | -6/Factory         | Lost 15 parts (1p3n4u7w)
 5268 | -6/Factory         | Lost 5 parts (2p1n1u1w)
 5433 | -6/Factory         | Spotted B-75 Beast
 5743 | -6/Factory         | Build established: Scavenger-Gunner
 6308 | -6/Factory         | Found Prototype Launcher
 6309 | -6/Factory         | Terminal network hard line cut
 6419 | -6/Factory         | Build established: Scavenger-Tank
 6487 | -6/Factory         | Identified Scatter Rocket Array
 6591 | -6/Factory         | Discovered exit to Lower Caves (range 5)
 6644 | -6/Factory         | Entered Lower Caves
 7053 | -6/Lower Caves     | Core integrity fell below 20%
 7054 | -6/Lower Caves     | Core destroyed

 Last Messages 
---------------
  used throughout all runs.
07014_ System corrupted: Matter fused (-5).
07025_ Penetrated by Slug.
07028_ Slug penetrates Earth.
07031_ System corrupted: Heat flow error (+259).
07032_ Slug penetrates Earth.
07040_ H-66 Slayer knocked back.
07048_ Slug penetrates Wall.
07049_ Power failure, Lgt. Nuclear Core
  shutdown.
07051_ Destroyed Phase Shifter.
07052_ Power failure, Lgt. Nuclear Core
  shutdown.
07053_ Power failure, Imp. Deuterium Engine
  shutdown.
07053_ Overheating: Core damaged (-102).
07053_ Penetrated by Slug.
A strange signal echoes through the caves.
07054_ Overheating: Core damaged (-170).
[Achievement: 5k Club]

 Map 
-----
+----------------------------------------------------+
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| ?????????????????????????##  %% #???????##       " |
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           56
Energy Generation          42
Energy Capacity            450
Matter Stores              350
Matter Capacity            350
Sight Range                16
Robot Scan Range           16
Terrain Scan Density       10
ECM Strength               2
Additional Mass Support    9
Armor Coverage             300
Resistance: KI             20
Resistance: TH             20
Resistance: EM             20
Evasion (%)                55
Recoil Reduction           2
Particle Charging          15
Kinecelleration            30
Offensive Hacking          12

 Item Schematics 
-----------------
 Imp. Heat Sink | -6/Factory | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
5k Club
Crack Shot
I Spy
I'm Back, Baby!
Made in Tau Ceti IV
One Hack Too Far
Oops
Part-time Mechanic
Please Form A Line
Risk Taker
Robot Respite
Serviceable Loadout
Shopping List
Storm Trooper
The One
Tourist

 Challenges 
------------
None

 Game 
------
Seed              StructuralFieldMatter
  Manual?         0
Play Time         02:05:36
  Cumulative      2.3 hours
  Start           2024.03.30 @ 21:39:25
  End             2024.03.31 @ 00:01:31
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          2
  Rogue           2
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             2
Gallery%          6
Achievement%      7
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Terminus
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 0b8dbb73-f7fe-4209-a7d8-cb023e6003e6