Cogmind - Beta 13 X2 @@@ ROGUE MODE // 2024.01.14 @ 17:45:25 Player: Minty Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (6) 3000 Regions Visited (17) 3400 Robots Destroyed (130) 650 Value Destroyed (4612) 4612 Prototype IDs (23) 460 Alien Tech Used (1) 200 Bonus (751) 751 TOTAL SCORE: 13073 Bonus ------- High Alert Combat Kills 409 Follower Combat Kills 584 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Friendly Fire -1142 Cogmind --------- Core Integrity 0/1150 Matter 15/300 Energy 100/100 System Corruption 12% Temperature Cool (12) Movement Core (200) Ox3 Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (9) ------ Improved Launcher Guidance Computer > --- WEAPON (5) ------- Fusion Bomb Launcher > --- INVENTORY (5) ---- Improved Cooling System Experimental Sensor Array Advanced Thermal Shield Advanced Trap Extractor (0/8) Peak State ------------ > --- POWER ------------ Light Quantum Reactor Antimatter-Momentum Reactor > --- PROPULSION ------- Hovering Gyrokinetic-VTOL Exoskeleton > --- UTILITY ---------- Armored Scrap Engine Advanced Cooling System Advanced Terrain Scanner Terrain Scan Processor 0b10 Decoder Chip [Looter] Advanced Salvage Targeting Computer Advanced Salvage Targeting Computer > --- WEAPON ----------- Hvy. EM Lightning Construct/C Prc. Thermic Construct/G Hpw. Thermal Construct/G > --- INVENTORY -------- Experimental Sensor Array Improved Particle Charger Reaction Control System Advanced Trap Extractor Drone Bay [Rating: 106] Favorites ----------- Power Constructs Engine Angular Momentum Engine Power Core Neutrino Core Reactor Constructs Propulsion Constructs Leg Aluminum Leg Wheel Armored Huge Wheel Hover Unit Constructs Flight Unit Flight Unit Utility Armored Scrap Engine Device Armored Scrap Engine Storage Small Storage Unit Processor Improved Signal Interpreter Hackware System Shield Protection Improved Propulsion Shielding Weapon Constructs Energy Gun Constructs Energy Cannon Constructs Ballistic Gun Constructs Launcher Mini Grenade Launcher Special Weapon Enhanced Flamer Impact Weapon Heavy Flail Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 ------- Run | Yrd Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Slots Evolved 12 | . . . 2 . . 4 . . . . 2 . . . . 2 2 Power 1 | . . . . . . . . . . . 1 . . . . . . Propulsion 2 | . . . 1 . . 1 . . . . . . . . . . . Utility 6 | . . . 1 . . 2 . . . . 1 . . . . 1 1 Weapon 3 | . . . . . . 1 . . . . . . . . . 1 1 Parts Attached 113 | . 12 7 2 4 5 8 7 4 7 4 5 10 2 . 2 23 11 Power 8 | . 2 1 1 . . . 1 . . . . . 1 . . 2 . Engine 6 | . 2 1 1 . . . . . . . . . 1 . . 1 . Core 1 | . . . . . . . 1 . . . . . . . . . . Reactor 1 | . . . . . . . . . . . . . . . . 1 . Propulsion 10 | . 4 3 1 1 . . . . . . . . . . . . 1 Treads . | . . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . Wheel 1 | . . . . . . . . . . . . . . . . . 1 Hover 2 | . 1 . . 1 . . . . . . . . . . . . . Flight 7 | . 3 3 1 . . . . . . . . . . . . . . Utility 56 | . 1 1 . . 1 4 4 2 4 2 5 9 1 . 1 17 4 Device 34 | . . 1 . . 1 2 4 1 3 1 1 4 . . 1 13 2 Storage 2 | . . . . . . . . . . . 2 . . . . . . Processor 12 | . . . . . . 1 . 1 1 1 1 2 . . . 4 1 Hackware 1 | . . . . . . . . . . . . . . . . . 1 Protection 7 | . 1 . . . . 1 . . . . 1 3 1 . . . . Artifact . | . . . . . . . . . . . . . . . . . . Weapon 39 | . 5 2 . 3 4 4 2 2 3 2 . 1 . . 1 4 6 Energy Gun 4 | . 2 . . 1 1 . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . . . . Ballistic Gun 5 | . 2 . . 2 1 . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . Launcher 23 | . 1 2 . . 1 4 2 2 . 2 . . . . . 3 6 Special Weapon 4 | . . . . . . . . . 3 . . . . . 1 . . Impact Weapon 2 | . . . . . . . . . . . . 1 . . . 1 . Slashing Weapon . | . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . 1 . . . . . . . . . . . . Unidentified Prototypes 7 | . . 1 . 1 . . . . 1 . . 1 . . . 3 . Corrupted Parts 1 | . 1 . . . . . . . . . . . . . . . . System Corruption 1 | . 1 . . . . . . . . . . . . . . . . Parts Lost 39 | . . 2 . 4 . 3 2 . . 3 . 1 1 1 1 10 11 Power 11 | . . . . 1 . 1 1 . . 1 . 1 . . . 4 2 Propulsion 9 | . . 2 . 2 . . . . . . . . . . . 2 3 Utility 8 | . . . . . . 1 1 . . . . . 1 1 . 1 3 Weapon 11 | . . . . 1 . 1 . . . 2 . . . . 1 3 3 Highest Loss Streak 5 | . . 2 . 3 . 2 2 . . 2 . 1 1 1 1 3 5 To Critical Strikes 2 | . . . . . . . . . . . . . . . . . 2 Average Slot Usage (%) 60 | . 83 72 77 47 61 52 48 65 63 56 56 60 62 65 55 65 55 Engine 2 | . 9 . 11 1 5 6 2 . . . . 1 2 6 6 1 5 Core 1 | . . . . . . . . 6 7 1 3 . . 6 6 2 . Leg 2 | . 16 . . . 7 . 1 . 2 . . 4 6 3 . . . Hover 2 | . 2 . . 6 7 5 4 6 . 1 . . . 2 6 4 3 Flight 2 | . 9 28 33 13 . . . . . 4 6 1 . . . . . Device 11 | . . 1 . . 11 10 14 9 14 14 6 6 12 10 6 18 15 Storage 3 | . 14 14 11 11 11 7 7 5 . . 4 . . . . . . Processor 12 | . . . . . . . 7 14 15 15 20 19 14 12 12 17 14 Protection 1 | . 6 . . . . 3 . . . . . 5 7 5 . . . Energy Gun 2 | . 8 . . 3 . 4 1 1 3 . . . . 6 8 7 2 Energy Cannon 2 | . . . . . 2 . . . . 4 3 6 6 6 3 . 3 Ballistic Gun 3 | . 11 . . 5 7 1 . 10 8 2 . . 2 6 2 . 5 Ballistic Cannon 3 | . . . . . . 1 5 . 1 7 9 6 3 . . 4 . Launcher 2 | . 4 27 22 7 2 3 . 7 . . . . . . . 1 1 Naked Turns . | . . . . . . . . . . . . . . . . . . Heaviest Build 53 | 13 20 10 10 10 17 27 28 35 26 26 21 22 41 41 38 53 37 Greatest Support 82 | 20 20 8 12 12 14 46 54 54 82 82 76 76 52 56 56 80 40 Greatest Overweight (x) 6 | . 2 1 . 1 4 1 . . . . 2 5 6 . . . 3 Average Overweight (x) . | . . . . . 1 . . . . . . 1 2 . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8 8 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 8 8 8 8 8 8 8 8 7 5 5 5 5 5 5 5 5 5 Most Carried 8 | 6 8 8 8 8 8 8 8 7 5 5 5 5 5 5 5 5 5 Average Carried 5 | 2 5 7 7 7 7 7 7 5 4 4 4 4 4 5 4 4 4 Final Capacity 8 | 8 8 8 8 8 8 8 8 5 5 5 5 5 5 5 5 5 5 Final Carried 8 | 2 8 8 8 8 8 8 7 5 5 5 5 4 5 5 4 5 4 Scrap Engine Consumption 177 | . . . . . 28 24 11 14 10 12 15 8 6 . 1 44 4 Constructs Created 15 | . . . . . 3 . 1 2 . . 1 . 2 . . 4 2 Constructs Modified 55 | . . . . . 6 8 3 4 9 7 2 2 1 2 1 10 . Class Distribution -------------------- 61% | Construct 12% | Mutant 8% | Derelict-Construct 8% | Commander-Construct 5% | Gunner 3% | Trapper-Construct Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Storage Commander-Construct | -9/Recycling Construct | -7/Factory Construct | -7/Lower Caves Construct | -7/Lower Caves Construct | -7/Zion Construct | -6/Proximity Caves Construct | -6/Factory Derelict-Construct | -6/Lower Caves Construct | -6/Lower Caves Construct | -6/Data Miner Construct | -5/Proximity Caves Construct | -5/Factory Gunner | -4/Factory Resources | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 ----------- Run | Yrd Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Matter Collected 3202 | 216 126 33 27 307 105 101 188 458 24 449 131 162 169 . 34 509 163 Remotely . | . . . . . . . . . . . . . . . . . . Salvage Created 4179 | 63 162 125 27 253 124 330 242 402 . 563 49 173 248 . . 807 611 Parts 203 | 1 14 9 2 16 6 15 23 9 . 15 4 9 5 . . 53 22 Haulers Intercepted . | . . . . . . . . . . . . . . . . . . Recyclers Shooed 1 | 1 . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Parts Self-Destructed 33 | . . . . . . . 10 10 . 10 . 2 1 . . . . Prevented 4 | . . . . . . . . . . 1 . 3 . . . . . Kills | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 ------- Run | Yrd Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Combat Hostiles Destroyed 100 | . 6 7 1 8 2 5 8 14 . 15 . 3 2 . . 17 12 Guns 20 | . 3 . . . 1 3 . 5 . 4 . . 1 . . 3 . Cannons 18 | . . . . . . 1 1 . . 4 . 3 1 . . 8 . AOE 61 | . 3 7 1 8 1 . 7 9 . 7 . . . . . 6 12 Classes Destroyed 20 | 1 3 2 1 4 . . 3 1 . . 1 2 1 . . . 1 Worker 6 | . . 1 . . . . . . . . . . . . . 3 2 Builder 5 | . 1 . . . . 1 . . . . . . . . . 2 1 Recycler 5 | 1 1 . . . 1 1 . . . . . . . . . . 1 Minesweeper 2 | . . . . . . . 1 . . 1 . . . . . . . Mechanic 2 | . . . . 1 . . . . . . . . . . . . 1 Operator 2 | . . . . . . . . . . . 1 . . . . 1 . Watcher 5 | . 2 . . . . . . . . . 1 . . . . 1 1 Swarmer 33 | . 6 3 . . . . 3 2 . 10 . . . . . 8 1 Grunt 40 | . . 4 . 5 1 2 3 10 . 2 . . . . . 7 6 Brawler 3 | . . . . 1 . . . . . 2 . . . . . . . Duelist 2 | . . . . 1 . . 1 . . . . . . . . . . Protector 1 | . . . . 1 . . . . . . . . . . . . . Sentry 8 | . . . 1 . 1 3 . 1 . 1 . 1 . . . . . Hunter 5 | . . . . . . . . 1 . . . . . . . 2 2 Programmer 5 | . . . . . . . 1 . . . . . 1 . . . 3 Behemoth 1 | . . . . . . . . . . . . 1 . . . . . Z-Light 1 | . . . . . . . . . . . . . . . . . 1 Packrat 1 | . . . . . . . . . . . . . 1 . . . . Samaritan 1 | . . . . . . . 1 . . . . . . . . . . Thief 1 | . . . . . . . . . . . . 1 . . . . . Thug 1 | . . . . . . . . 1 . . . . . . . . . Mutant 2 | . . . . . . . . . . . . . 2 . . . . Best Kill Streak 9 | 1 3 8 1 4 3 4 7 9 . 4 2 1 1 . . 7 8 Combat Bots Only 9 | . 3 5 1 4 2 2 7 9 . 4 . 1 1 . . 7 6 Max Kills in Single Turn 8 | 1 3 3 1 4 1 3 3 3 . 2 1 1 1 . . 2 8 Gunslinging 1 | . 1 . . . . . . . . . . . . . . . . Exploded 4 | . 3 3 1 4 1 . 3 3 . 2 . . . . . 2 4 Melee . | . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -------- Run | Yrd Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Hostile Shots Fired 817 | . 6 5 4 11 6 123 31 17 . 112 . 37 16 23 39 188 199 Missed 318 | . 1 1 2 4 2 43 9 9 . 51 . 14 1 9 17 78 77 Damage Taken 9746 | . 238 118 45 188 80 957 358 215 . 784 . 464 235 684 387 2237 2756 Core 2439 | . 156 60 . 68 50 211 71 53 . 103 . 45 . 141 107 220 1154 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . Redirected to Shielding 208 | . . . . . . 19 . . . . . 93 32 64 . . . Regen/Repaired (Parts) 2511 | . . . . . . 450 53 199 91 375 124 95 71 18 46 883 106 Core Remaining (%) 60 | 100 . 13 . . 70 . . . . 37 . . . . 65 78 . Volleys Fired 267 | 4 9 5 2 11 8 38 20 16 . 28 7 13 9 4 4 70 19 Largest 4 | 2 2 2 2 2 2 2 3 3 . 3 2 2 3 1 2 3 4 Hottest 256 | 40 70 60 60 70 53 83 128 128 . 147 67 67 143 30 113 256 212 Shots Fired 498 | 8 16 10 4 18 12 42 25 33 . 65 14 25 23 4 8 157 34 Gun 219 | 8 14 . . 10 7 25 7 18 . 12 . . 14 4 4 83 13 Cannon 196 | . . . . . 1 13 13 . . 44 14 25 9 . 4 64 9 Launcher 78 | . 2 10 4 8 4 4 5 15 . 5 . . . . . 9 12 Special 5 | . . . . . . . . . . 4 . . . . . 1 . Kinetic 244 | 8 9 . . 3 7 13 13 12 . 40 7 13 9 4 . 101 5 Thermal 142 | . 1 . . 7 1 5 7 6 . 20 7 12 14 . 8 46 8 Explosive 78 | . 2 10 4 8 4 4 5 15 . 5 . . . . . 9 12 Electromagnetic 34 | . 4 . . . . 20 . . . . . . . . . 1 9 Robot Hit Streak 20 | 8 9 1 1 7 5 20 8 7 . 8 4 9 5 3 1 6 6 Robot Miss Streak 6 | . 1 2 1 2 1 3 2 3 . 4 3 3 3 3 4 6 5 Penetration Max 3 | . . . . . . 1 . . . . 3 1 . . . 1 . Secondary Targets 1 | . 1 . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . . . . . . Shots Hit Robots 281 | 8 10 2 2 14 9 38 19 16 . 35 7 22 15 3 1 62 18 Core Hits 243 | 2 13 12 2 16 4 18 19 31 . 28 5 8 7 . . 36 42 Critical Kills . | . . . . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . . Critical Strikes 4 | . . . . . . 1 . . . . . . . . . 3 . Burn 2 | . . . . . . . . . . . . . . . . 2 . Blast 2 | . . . . . . 1 . . . . . . . . . 1 . Melee Attacks 15 | . . . . . 2 3 . . . . . 6 4 . . . . Impact 10 | . . . . . . . . . . . . 6 4 . . . . Slashing . | . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . Sneak Attacks 6 | . . . . . 2 3 . . . . . . 1 . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . Damage Inflicted 15070 | 81 682 468 55 1021 173 882 976 1398 . 1456 283 705 581 78 31 2638 3562 Guns 2035 | 81 120 . . 87 53 359 49 190 . 106 . . 179 52 . 648 111 Cannons 3433 | . . . . . . 287 282 . . 551 283 529 218 . 31 1156 96 Explosions 9053 | . 562 468 55 934 120 233 645 1208 . 779 . . . . . 789 3260 Melee 360 | . . . . . . . . . . . . 176 184 . . . . Ramming 155 | . . . . . . 3 . . . . . . . 26 . 31 95 Kinetic 3477 | 81 47 . . 23 53 287 282 130 . 390 183 265 161 52 . 1497 26 Thermal 1592 | . 11 . . 64 . 118 49 60 . 287 100 264 236 . 31 287 85 Explosive 9053 | . 562 468 55 934 120 233 645 1208 . 779 . . . . . 789 3260 Electromagnetic 433 | . 62 . . . . 241 . . . . . . . . . 34 96 Impact 360 | . . . . . . . . . . . . 176 184 . . . . Slashing . | . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . Highest Corruption 12 | . 1 1 . . . . 1 1 1 . . . . . . 7 12 Average Corruption 1 | . 1 1 . . . . 1 1 1 . . . . . . 1 4 Corruption Purged . | . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . Effects 25 | . 1 5 . . . . 1 5 . . . . . . . 5 8 Message Errors 8 | . . 1 . . . . 1 3 . . . . . . . 1 2 Matter Fused 5 | . . 1 . . . . . . . . . . . . . 2 2 Heat Flow Errors 2 | . . 1 . . . . . . . . . . . . . . 1 Energy Discharges 5 | . 1 1 . . . . . 1 . . . . . . . 1 1 Data Loss (minor) 1 | . . . . . . . . 1 . . . . . . . . . Data Loss (major) 3 | . . 1 . . . . . . . . . . . . . 1 1 Misdirections 1 | . . . . . . . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . . . . . . Overflow Damage 546 | . . 8 . 28 . 7 10 13 . 45 31 1 104 16 . 71 212 Projectiles 113 | . . . . . . 7 4 . . 28 31 1 . . . 42 . Explosions 270 | . . 8 . 28 . . 6 13 . 17 . . . . . 23 175 Melee 163 | . . . . . . . . . . . . . 104 16 . 6 37 Knockbacks 25 | . . . . . . 3 3 . . 2 3 . 1 1 . 12 . Impact 2 | . . . . . . . . . . . . . 1 1 . . . Kinetic 22 | . . . . . . 3 3 . . 2 3 . . . . 11 . Secondary 1 | . . . . . . . . . . . . . . . . 1 . Self-Inflicted Damage 649 | . 203 65 15 81 22 1 . 45 . 9 . . . 13 . 104 91 Shots 19 | . 3 2 1 5 1 . . 1 . 1 . . . . . 4 1 Rammed 21 | . . . . . . 1 . . . . . . . 1 . 2 17 Targets Rammed 21 | . . . . . . 1 . . . . . . . 1 . 2 17 Kicked . | . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . Highest Temperature 337 | . 18 95 . 24 8 94 148 66 . 132 . 13 225 . 64 337 75 Average Temperature 50 | . 8 31 . 11 6 38 39 25 . 39 . 6 111 . 28 67 15 Received Heat Transfer 1232 | . . 24 9 42 45 237 84 18 . 120 . 80 27 . 126 291 129 Effects 1 | . . . . . . . . . . . . . . . . 1 . Interference 1 | . . . . . . . . . . . . . . . . 1 . Siege Activations . | . . . . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . 1 . . . . . . . . . . . Combat Hostiles 1 | . . . . . . 1 . . . . . . . . . . . Parts Fried 3 | . . . . . . 2 . . . . . 1 . . . . . Impact Corruptions 7 | . . . . . . . . . . . . . 4 1 . 1 1 Robots Melted 1 | . . . . . . . . . . 1 . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Melted 8 | . . . . . . . 1 . . 7 . . . . . . . Heat Transferred 3770 | . 25 . . 145 . 250 100 125 . 1210 150 400 350 . 50 817 148 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 ------- Run | Yrd Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Peak Influence 920 | 5 320 406 264 637 375 588 . . . . 112 . . . . 527 920 Initial 386 | . 3 124 157 111 248 386 . . . . 70 . . . . 59 247 Average 286 | 3 208 286 190 488 289 465 . . . . 60 . . . . 228 466 Maximum Alert Level 3 | . 1 2 1 2 1 2 . . . . . . . . . 2 3 Low Security (%) 37 | 100 31 43 68 7 22 . . . . . 100 . . . . 52 . Level 1 35 | . 68 3 31 22 77 15 . . . . . . . . . 29 53 Level 2 25 | . . 53 . 69 . 84 . . . . . . . . . 18 35 Level 3 1 | . . . . . . . . . . . . . . . . . 11 Level 4 . | . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . Squads Dispatched 26 | . 1 . . 4 . 3 . 1 . . 1 . . . . 10 6 Investigation 11 | . 1 . . 1 . 1 . 1 . . . . . . . 5 2 Extermination 4 | . . . . . . . . . . . 1 . . . . 1 2 Reinforcement 8 | . . . . . . 2 . . . . . . . . . 4 2 Assault 2 | . . . . 2 . . . . . . . . . . . . . Garrison 1 | . . . . 1 . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . Construction Impeded 3 | . . . . . . . . . . . . . . . . 2 1 Haulers Reinforced 1 | . . . . . . . . . . . . . . . . 1 . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 --------- Run | Yrd Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Distress Signals 9 | . 1 . 1 . . 2 . . . . . . . . . 1 4 Communications Jammed . | . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . Times Spotted 208 | . 9 9 5 19 4 14 9 13 . 16 2 3 6 4 7 45 43 Peak Tracking Total 27 | . 5 5 4 4 3 4 4 7 . 6 1 1 4 4 6 9 27 Tactical Retreats 11 | . . 1 . . . . . . . . . . . . 3 3 4 Traps | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 ------- Run | Yrd Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Traps Triggered 12 | . . . . 1 . 1 . . . . . . . . . 6 4 Indirectly . | . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . Reused 7 | . . . . . . . . . . . . . . . . 3 4 Traps Extracted 4 | . . . . . . . 2 . . . . . . . . 2 . Installed 13 | . . . . . . . . . . 2 . . . . . 7 4 Triggered 11 | . . . . . . . . 1 . 3 . . . . . 3 4 Most Traps Carried 8 | . . . . . . . 4 4 4 4 4 4 4 4 4 8 4 Machines | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 ---------- Run | Yrd Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Machines Disabled 18 | . 2 . . 1 . 2 . 2 . . . . 1 1 . 5 4 Max in Single Turn 2 | . 2 . . 1 . . . 1 . . . . 1 1 . 2 2 Machines Repaired . | . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 --------- Run | Yrd Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Machines Accessed 31 | . 4 . . 3 6 1 . 2 1 . 2 1 . 4 . 4 3 Terminals 10 | . 4 . . 1 3 . . 1 . . . . . . . . 1 Fabricators 1 | . . . . . . . . . . . . . . . . 1 . Repair Stations 5 | . . . . 1 . . . . . . 2 . . . . 1 1 Recycling Units 6 | . . . . 1 3 1 . . . . . . . . . 1 . Scanalyzers 1 | . . . . . . . . . . . . . . . . 1 . Garrison Access 1 | . . . . . . . . . . . . . . . . . 1 Total Hacks 103 | . 9 . . 9 14 3 . 4 4 . 5 1 . 28 . 18 8 Successful 72 | . 5 . . 3 10 2 . 4 4 . 3 1 . 28 . 8 4 Failed 31 | . 4 . . 6 4 1 . . . . 2 . . . . 10 4 Catastrophic 8 | . 2 . . 1 1 . . . . . 1 . . . . 2 1 Database Lockouts . | . . . . . . . . . . . . . . . . . . Manual 44 | . 5 . . 1 4 1 . . . . 3 . . . . 27 3 Terminals 26 | . 9 . . 4 9 . . 3 . . . . . . . . 1 Fabricators 6 | . . . . . . . . . . . . . . . . 6 . Repair Stations 16 | . . . . 2 . . . . . . 5 . . . . 4 5 Recycling Units 13 | . . . . 3 5 3 . . . . . . . . . 2 . Scanalyzers 6 | . . . . . . . . . . . . . . . . 6 . Garrison Access 2 | . . . . . . . . . . . . . . . . . 2 Terminal Hacks 48 | . 5 . . 1 4 . . 4 4 . . 1 . 28 . . 1 Record 15 | . . . . . . . . 4 . . . . . 11 . . . Part Schematic 16 | . . . . . 1 . . . 4 . . . . 11 . . . Robot Schematic 5 | . . . . . 1 . . . . . . . . 4 . . . Prototype ID Bank 3 | . 1 . . . . . . . . . . . . 2 . . . Open Door 1 | . . . . . . . . . . . . 1 . . . . . Open DSF 1 | . . . . . . . . . . . . . . . . . 1 Branch Access Points 2 | . 1 . . 1 . . . . . . . . . . . . . Alert Level 2 | . . . . . 2 . . . . . . . . . . . . Locate Traps 1 | . 1 . . . . . . . . . . . . . . . . Recall Investigation 1 | . 1 . . . . . . . . . . . . . . . . Zone Layout 1 | . 1 . . . . . . . . . . . . . . . . Fabricator Hacks 1 | . . . . . . . . . . . . . . . . 1 . Build 1 | . . . . . . . . . . . . . . . . 1 . Repair Station Hacks 7 | . . . . . . . . . . . 3 . . . . 1 3 Scan Component 3 | . . . . . . . . . . . 1 . . . . 1 1 Repair 2 | . . . . . . . . . . . 1 . . . . . 1 Refit 2 | . . . . . . . . . . . 1 . . . . . 1 Recycling Unit Hacks 7 | . . . . 2 2 1 . . . . . . . . . 2 . Report Inventory 4 | . . . . 1 1 1 . . . . . . . . . 1 . Retrieve Components 3 | . . . . 1 1 . . . . . . . . . . 1 . Scanalyzer 3 | . . . . . . . . . . . . . . . . 3 . Insert Component 1 | . . . . . . . . . . . . . . . . 1 . Analyze 2 | . . . . . . . . . . . . . . . . 2 . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . Unauthorized Hacks 6 | . . . . . 4 1 . . . . . . . . . 1 . Terminals 1 | . . . . . 1 . . . . . . . . . . . . Sabotage 1 | . . . . . 1 . . . . . . . . . . . . Fabricators 1 | . . . . . . . . . . . . . . . . 1 . Prioritize 1 | . . . . . . . . . . . . . . . . 1 . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units 4 | . . . . . 3 1 . . . . . . . . . . . Tunnel 4 | . . . . . 3 1 . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . 1 . . . . . . Used . | . . . . . . . . . . . . . . . . . . Hacking Detections 18 | . 4 . . 2 4 . . 1 . . 1 . . . . 3 3 Full Trace Events 8 | . 1 . . 1 2 . . 1 . . . . . . . 2 1 Feedback Events . | . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 8 | . . . . . 1 . . . 3 . . . . 4 . . . Robots Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired 30 | . . . . . 1 . . . 18 . . . . 11 . . . Parts Built 2 | . . . . . . . . . . . . . . . . 2 . Authchips . | . . . . . . . . . . . . . . . . . . Time 139 | . . . . . . . . . . . . . . . . 139 . Total Part Build Rating 18 | . . . . . . . . . . . . . . . . 18 . Parts Repaired 2 | . . . . . . . . . . . 1 . . . . . 1 Time 244 | . . . . . . . . . . . 108 . . . . . 136 Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Retrieved Components 15 | . . . . 9 2 . . . . . . . . . . 4 . Parts Scanalyzed 1 | . . . . . . . . . . . . . . . . 1 . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 ------------ Run | Yrd Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Used RIF Installer . | . . . . . . . . . . . . . . . . . . Robots Hacked 4 | . . . . . 2 2 . . . . . . . . . . . Non-combat 4 | . . . . . 2 2 . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . Robot Hacks Applied 5 | . . . . . 2 3 . . . . . . . . . . . no_distress 2 | . . . . . 1 1 . . . . . . . . . . . find_fabricator 1 | . . . . . . 1 . . . . . . . . . . . find_dsf 1 | . . . . . . 1 . . . . . . . . . . . find_recycling 1 | . . . . . 1 . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . Robots Rewired 9 | . . . . . 5 . . . . . . . 4 . . . . Allies Hacked 1 | . . . . . . . . . . . . . . . . . 1 Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -------- Run | Yrd Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Total Allies 24 | 1 . . . 2 5 . . . 4 . . . 4 . . 5 3 Largest Group 6 | 1 1 1 1 3 5 5 . . 4 4 4 4 6 4 . 3 3 Highest-Rated Group 280 | 29 29 29 29 91 99 99 . . 155 155 155 155 173 123 . 84 280 Highest-Rated Ally 96 | 29 29 29 29 31 34 34 . . 40 40 40 40 40 40 . 28 96 Zionite Dispatches 4 | . . . . . . . . . . . . . . . . 3 1 Light 1 | . . . . . . . . . . . . . . . . . 1 Fire 1 | . . . . . . . . . . . . . . . . 1 . Explosive Resupply 1 | . . . . . . . . . . . . . . . . 1 . Trap Resupply 1 | . . . . . . . . . . . . . . . . 1 . Total Orders 4 | . . . . . . . . . . . . 2 . . . 2 . DROP 2 | . . . . . . . . . . . . . . . . 2 . EXPLORE 1 | . . . . . . . . . . . . 1 . . . . . RETURN 1 | . . . . . . . . . . . . 1 . . . . . Ally Attacks 110 | . 6 . 2 42 3 4 . . . 7 . 18 3 3 . 13 9 Total Damage 2317 | . 40 . 11 578 56 307 . . . 181 . 420 49 35 . 220 420 Kills 23 | . . . . 9 1 3 . . . 2 . . . . . 4 4 Allies Corrupted . | . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 ------- Run | Yrd Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Robot Analysis Total . | . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 9 | . . 1 . . . . . 1 2 1 . 2 1 . 1 . . Drone Launches 2 | . . . . . . . . . . . . 2 . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . Decoded 0b10 Intel 137 | . . . . . . . . . . . 38 . . . . 66 33 Items 137 | . . . . . . . . . . . 38 . . . . 66 33 Zionite Intel Received 3 | . . . . . . . . . . . . . . . . 3 . Prototype Stockpiles 1 | . . . . . . . . . . . . . . . . 1 . Unaware Analyses 1 | . . . . . . . . . . . . . . . . 1 . Active Terminals 1 | . . . . . . . . . . . . . . . . 1 . Exploration | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 ------------- Run | Yrd Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Turns Passed 7809 | 39 314 209 44 165 588 479 278 356 588 1000 538 679 734 68 301 916 513 Spaces Moved 6991 | 12 285 397 72 127 334 284 257 436 660 721 413 439 364 91 444 1128 527 Core 475 | . . . . . 2 . . . . . 37 102 124 . . . 210 Treads . | . . . . . . . . . . . . . . . . . . Legs 1127 | 12 126 . . . 68 20 52 8 232 . . 158 240 60 . 151 . Wheels 621 | . . . . . . 36 . . 428 154 . . . . . . 3 Hover 3151 | . 47 . . 57 264 228 200 428 . 170 . . . 31 444 968 314 Flight 1617 | . 112 397 72 70 . . 5 . . 397 376 179 . . . 9 . Fastest Speed 34 | 120 37 37 34 34 60 101 69 69 64 62 64 64 64 64 64 43 43 Average Speed 77 | 120 78 38 34 83 145 131 77 69 77 66 71 115 161 64 64 47 49 Slowest Speed 350 | 120 180 117 34 120 250 213 112 69 112 77 150 300 350 64 64 64 200 Overloaded Moves . | . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped 10 | . . 6 . . . . . . . . 4 . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . Exploration Rate (%) 46 | 2 49 68 13 31 71 10 37 59 78 91 11 66 61 78 62 29 13 Regions Visited 17 Branch Regions 11 Pre-discovered Areas 7 | . . 1 . . 3 1 . . . . . . . 1 1 . . Known Exits Taken 10 | . 1 . . 1 . . . 1 1 1 1 1 1 1 1 . . Unknown Exits Taken 7 | 1 . 1 1 . 1 1 1 . . . . . . . . 1 . Scrap Searched 20 | . . . . . . . 1 3 2 5 . 3 4 . 2 . . Spaces Dug 9 | . . . . . . . . . . . 1 2 . . . 6 . Terrain Destroyed 766 | . 52 89 29 43 17 30 63 157 . 50 3 6 3 . 1 100 123 Melee 2 | . . . . . . . . . . . . 2 . . . . . Projectile 57 | . . . . . . . . . . 9 3 4 3 . 1 36 1 AOE 707 | . 52 89 29 43 17 30 63 157 . 41 . . . . . 64 122 Terrain Rammed . | . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 --------- Run | Yrd Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Total 8939 | 32 368 436 87 168 428 360 320 464 741 1180 637 572 484 97 451 1365 749 Wait 1264 | 12 22 27 8 9 14 1 29 4 66 422 209 102 71 . 1 112 155 Move 6955 | 11 284 384 71 126 333 283 256 435 659 720 405 438 363 90 443 1127 527 Hop 9 | . . 6 . . . . . . . . 3 . . . . . . Pick Up 49 | . 17 2 3 1 5 5 1 1 2 2 2 . . . . 6 2 Fast Attach 59 | . 7 2 . 3 2 4 1 2 5 . 5 4 2 . 2 14 6 Attach 33 | . 3 3 2 1 2 4 4 2 1 2 . 1 . . . 4 4 Detach 40 | . 3 2 . 1 2 2 4 1 1 1 1 1 2 1 . 9 9 Swap 22 | . 2 2 . . 1 . 2 . 1 2 . 6 . . . 5 1 Drop 81 | 5 21 3 1 3 8 6 3 3 6 1 5 1 . 1 1 9 4 Fire 267 | 4 9 5 2 11 8 38 20 16 . 28 7 13 9 4 4 70 19 Melee 15 | . . . . . 2 3 . . . . . 6 4 . . . . Ram 22 | . . . . . . 1 . . . . . . . 1 . 2 18 Kick . | . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . Escape Stasis 26 | . . . . 13 . 13 . . . . . . . . . . . Rewire 84 | . . . . . 51 . . . . . . . 33 . . . . Trap 13 | . . . . . . . . . . 2 . . . . . 7 4 Miscellaneous . | . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat] / *Min x2) -10/Mines -9/Materials -9/Storage -9/Recycling -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion (discovered 2 exits: Dee / *Pro) -6/Proximity Caves -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory -4/Factory History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 3) 27 | -11/Scrapyard | Botcube activated 37 | -11/Scrapyard | Botcube completed mutation into wheeled form, armed with 1 gun. 40 | -11/Scrapyard | Entered Materials 40 | -10/Materials | Accompanied by 1 ally 263 | -10/Materials | Identified exit to Mines 309 | -10/Materials | Discovered new exit (range 10) 312 | -10/Materials | Core integrity fell below 50% 328 | -10/Materials | Build established: Mutant 354 | -10/Materials | Entered Mines 354 | -10/Mines | Accompanied by 1 ally 363 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 447 | -10/Mines | Core integrity fell below 20% 454 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 455 | -10/Mines | Found Prototype Device 455 | -10/Mines | Identified Exp. Sensor Array 531 | -10/Mines | Learned location of Storage (-9) 538 | -10/Mines | Discovered new exit (range 5) 563 | -10/Mines | Entered Materials 563 | -9/Materials | Accompanied by 1 ally 563 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 589 | -9/Materials | Discovered new exit (range 16) 607 | -9/Materials | Entered Storage 607 | -9/Storage | Accompanied by 1 ally 609 | -9/Storage | Identified exit to Recycling 614 | -9/Storage | Met a pair of Derelict thieves 624 | -9/Storage | Garrison activated, responded to threat 659 | -9/Storage | Lost 3 parts (1p2n) 759 | -9/Storage | Used back door to open Recycling access 772 | -9/Storage | Entered Recycling 772 | -9/Recycling | Accompanied by 1 ally 777 | -9/Recycling | Found Scrap Engine 1267 | -9/Recycling | Build established: Commander-Construct 1326 | -9/Recycling | Discovered new exit (range 15) 1360 | -9/Recycling | Entered Factory 1360 | -7/Factory | Accompanied by 5 allies 1360 | -7/Factory | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 1600 | -7/Factory | Lost 3 allies 1740 | -7/Factory | Build established: Construct 1826 | -7/Factory | Discovered new exit (range 8) 1839 | -7/Factory | Entered Lower Caves 2105 | -7/Lower Caves | Spotted B-75 Beast 2106 | -7/Lower Caves | Discovered new exit (range 16) 2117 | -7/Lower Caves | Destroyed 7 combat bots 2117 | -7/Lower Caves | Entered another Lower Caves area 2118 | -7/Lower Caves | Encountered a Warlord checkpoint 2160 | -7/Lower Caves | Attracted the attention of an 0b10 base 2211 | -7/Lower Caves | Destroyed 9 combat bots 2290 | -7/Lower Caves | Discovered new exit (range 8) 2294 | -7/Lower Caves | Identified exit to Factory 2458 | -7/Lower Caves | Learned Factory trap positions 2467 | -7/Lower Caves | Discovered new exit (range 10) 2472 | -7/Lower Caves | Identified exit to Zion 2473 | -7/Lower Caves | Entered Zion 2487 | -7/Zion | Identified exit to Deep Caves 2498 | -7/Zion | Discovered new exit (range 16) 2505 | -7/Zion | Given the Hacking Drone Bay 2566 | -7/Zion | System corruption cleaned by Quarantine Array 2603 | -7/Zion | Learned 8 Factory zone layouts 2764 | -7/Zion | Imprinted 2766 | -7/Zion | Declared Zion's savior 2977 | -7/Zion | Found Prototype Device 2977 | -7/Zion | Identified Hacking Drone Bay 2997 | -7/Zion | Identified exit to Proximity Caves 3061 | -7/Zion | Entered Proximity Caves 3061 | -6/Proximity Caves | Accompanied by 4 allies 3165 | -6/Proximity Caves | Spotted B-75 Beast 3234 | -6/Proximity Caves | Core integrity fell below 50% 3320 | -6/Proximity Caves | Learned Factory emergency access door positions 3331 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 4032 | -6/Proximity Caves | Discovered exit to Factory (range 11) 4061 | -6/Proximity Caves | Entered Factory 4061 | -6/Factory | Accompanied by 4 allies 4061 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 4062 | -6/Factory | Identified exit to Lower Caves 4063 | -6/Factory | Loaded intel: 105 trap records 4411 | -6/Factory | Repaired Exp. Sensor Array 4565 | -6/Factory | Discovered exit to Lower Caves (range 6) 4599 | -6/Factory | Entered Lower Caves 4599 | -6/Lower Caves | Accompanied by 4 allies 4693 | -6/Lower Caves | Spotted B-75 Beast 4750 | -6/Lower Caves | Destroyed B-75 Beast 4856 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 4887 | -6/Lower Caves | Identified exit to Lower Caves 5072 | -6/Lower Caves | Build established: Derelict-Construct 5087 | -6/Lower Caves | Learned Factory security intel 5253 | -6/Lower Caves | Found Alien Artifact 5253 | -6/Lower Caves | Identified Core Expander 5253 | -6/Lower Caves | Installed Core Expander, added new Utility slot 5278 | -6/Lower Caves | Entered another Lower Caves area 5278 | -6/Lower Caves | Accompanied by 4 allies 5300 | -6/Lower Caves | Identified exit to Data Miner 5450 | -6/Lower Caves | Build established: Construct 5770 | -6/Lower Caves | Attacked by a delusional Derelict stockpiling Unaware 5886 | -6/Lower Caves | Spotted B-75 Beast 6012 | -6/Lower Caves | Entered Data Miner 6012 | -6/Data Miner | Accompanied by 4 allies 6012 | -6/Data Miner | Discovered new exit (range 6) 6025 | -6/Data Miner | Met Data Miner 6038 | -6/Data Miner | Learned location of Section 7 (-3) 6038 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 6048 | -6/Data Miner | Received God Mode back door access code from Data Miner 6053 | -6/Data Miner | Data Conduit disabled 6079 | -6/Data Miner | Identified exit to Proximity Caves 6080 | -6/Data Miner | Entered Proximity Caves 6083 | -5/Proximity Caves | Spotted B-75 Beast 6094 | -5/Proximity Caves | Lost 4 allies 6101 | -5/Proximity Caves | Learned location of Warlord (-5) 6372 | -5/Proximity Caves | Discovered new exit (range 10) 6377 | -5/Proximity Caves | Identified exit to Factory 6381 | -5/Proximity Caves | Entered Factory 6381 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 6557 | -5/Factory | Retrieved Zion intel report: Active Terminals 6672 | -5/Factory | Retrieved Zion intel report: Unaware Analyses 6709 | -5/Factory | Retrieved Zion intel report: Prototype Stockpiles 6710 | -5/Factory | Zion Fire squad teleported in 6756 | -5/Factory | Fabricated Lgt. Quantum Reactor (x2) 6848 | -5/Factory | Lost 3 allies 6888 | -5/Factory | Destroyed 7 combat bots 6923 | -5/Factory | Zion Trap Resupply teleported in 7040 | -5/Factory | Zion Explosive Resupply teleported in 7177 | -5/Factory | Discovered new exit (range 15) 7297 | -5/Factory | Entered another Factory area 7297 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 7299 | -4/Factory | Identified exit to DSF 7308 | -4/Factory | Lost 3 parts (1p1n1w) 7552 | -4/Factory | Build established: Gunner 7559 | -4/Factory | Repaired Broken Exp. Sensor Array 7691 | -4/Factory | Lost 3 parts (1p1n1w) 7764 | -4/Factory | Core integrity fell below 50% 7770 | -4/Factory | System corruption reached 10% 7779 | -4/Factory | Core integrity fell below 20% 7794 | -4/Factory | Zion Light squad teleported in 7802 | -4/Factory | Found Fusion Bomb Launcher 7810 | -4/Factory | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- 07797_ K-01 Serf collects debris. 07799_ S-27 Virus destroyed. 07800_ P-70 Sage hacks HS-UGZ(z), rebooting. 07802_ Fabricator completes Fusion Bomb Launcher. 07802_ Detecting system override signal. 07802_ Acquired Fusion Bomb Launcher. 07803_ UBUY0%INJGY R|2W=GB 07807_ K-01 Serf collects debris. 07808_ Slug penetrates G-67 Veteran. 07808_ S-27 Virus destroyed. 07808_ P-70 Sage destroyed. 07808_ S-27 Virus destroyed. 07808_ K-01 Serf destroyed. 07808_ H-77 Assassin destroyed. 07808_ TJ-0QN(z) destroyed. 07808_ G-67 Veteran destroyed. 07810_ The unstable cave ceiling collapses. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????#######??????????????????????? | | ????????????????????#! #??????????????????????? | | ????????????????????# "" #??????????????????????? | | ????????????????????# """ #??????????????????????? | | ????????????????????# "F] #??????????????????????? | | ????????????????????# """@#??????????????????????? | | ????????????????????# """ #??????????????????????? | | ????????????????????# """ #??????????????????????? | | ???????????????]????# #??????????????????????? | | ????????????????????# //==#??????????????????????? | | ????????????????????# z==*#??????????????????????? | | ????????????????????#%s=== ??????????????????????? | | ????????????????????#*!!%[ ??????????????????????? | | ????????????#??????# gg!! ???#??????????????????? | | ????????????# ???? =* ## ##?????????????????? | | ???????? ## g*%ph= #?????????????????? | | ????????? T %!%g=%= +?????????????????? | | ???????? ### Y%[[ "?????????????????? | | ????????????????????# [=! ### # "???????????????? | | ????????????????????## ????#??"??????????????? | | ??????????????????????# # #??????????????????????? | | ??????????????????????# #????????????????????????? | | ??????????????????????# #????????????????????????? | | ??????????????#???????# #????????????????????????? | | ??????????????# ??????# #????????????????????????? | | ?????????######/####??# #????????????????????????? | | ?????????#! #??# #????????????????????????? | | ?????????# #### #####+#??????????????????? | | ?????????# """" / #???????????????? | | ?????????# """" ########## #???????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 98 Energy Generation 38 Energy Capacity 567 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 20 Terrain Scan Range 20 Terrain Scan Density 210 Armor Coverage 150 Propulsion Shielding 66 Utility Shielding 66 Weapon Cycling 15 Evasion (%) 68 Targeting Accuracy 8 Melee Accuracy 8 Launcher Accuracy 30 Salvage Targeting 6 Defensive Hacking 10 Trap Extractor Capacity 12 Item Schematics ----------------- Lgt. Deuterium Engine | -9/Recycling | Hacked Mak. System Shield | -7/Zion | Archive Plasma Rifle | -7/Zion | Archive Plasma Cannon | -7/Zion | Archive Wave Gun | -7/Zion | Archive Lrn. Proton Cannon | -7/Zion | Archive Powered Hammer | -7/Zion | Archive Phase Shifter | -7/Zion | Archive Imp. Salvage Targeting Computer | -7/Zion | Archive Imp. Actuator Array | -7/Zion | Archive Mak. Transmission Jammer | -7/Zion | Archive Mak. Light Armor Plating | -7/Zion | Archive Enh. Optical Array | -7/Zion | Archive Force Booster | -7/Zion | Archive Thermic Laser | -7/Zion | Archive Battle Cannon | -7/Zion | Free Flamer | -7/Zion | Free Ripper | -7/Zion | Free Tactical Coordination Suite | -7/Zion | Free Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Cld. Nuclear Pulse Thruster | -6/Data Miner | Free Imp. KE Penetrator | -6/Data Miner | Free Imp. Thermal Defense Suite | -6/Data Miner | Free Impulse Thruster | -6/Data Miner | Free Adv. Particle Charger | -6/Data Miner | Free Hvy. Gauss Cannon | -6/Data Miner | Free Adv. Cryofiber Web | -6/Data Miner | Free Q-thruster | -6/Data Miner | Free Imp. Coolant Injector | -6/Data Miner | Free Robot Schematics ------------------ O-16 Technician | -9/Recycling | Hacked T-07 Excavator | -7/Zion | Archive S-27 Virus | -7/Zion | Archive A-02 Transporter | -7/Zion | Archive B-60 Warrior | -6/Data Miner | Free L-41 Fighter | -6/Data Miner | Free A-15 Conveyor | -6/Data Miner | Free X-77 Beamer | -6/Data Miner | Free Fabricated ------------ Lgt. Quantum Reactor | x2 | -5/Factory | Preloaded Alien Tech Used ----------------- Core Expander Achievements -------------- None Challenges ------------ None Game ------ Seed GuidedTerrainClaw Manual? 0 Play Time 01:10:34 Cumulative 594.7 hours Start 2024.01.14 @ 16:36:19 End 2024.01.14 @ 17:45:25 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 524 Rogue 251 Adventurer 123 Explorer 150 Win Type - Total 25 Types 19/0/4/1/0/0/0/1/0 Lore% 78 Gallery% 90 Achievement% 75 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/X11Bold Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 24dfa75d-9c55-422b-b484-682e971f45d1