Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.15 @ 15:21:38 Player: Mogwok Wargfriend Result: Smashed by cave-in Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (108) 540 Value Destroyed (3794) 3794 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (1168) 1168 TOTAL SCORE: 8082 Bonus ------- High Alert Combat Kills 468 Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 290/290 System Corruption 9% Temperature Cool (0) Movement Walking (120) Location -7/Garrison Parts ------- > --- POWER (1) -------- Improved Deuterium Engine > --- PROPULSION (4) --- Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY (5) ------ Medium Storage Unit Core Analyzer Improved Light Armor Plating > --- WEAPON (3) ------- Remote Datajack Axe Axe > --- INVENTORY (10) --- Light Nuclear Core Light Treads Improved Heat Sink Microactuators Microactuators Microactuators Improved Medium Armor Plating Heavy Missile Launcher Heavy Missile Launcher Improved Datajack Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Aluminum Leg Improved VSS Leg Gravmag System Cooled Airjet > --- UTILITY ---------- Medium Storage Unit Sensor Array Improved Signal Interpreter Microactuators Improved Medium Armor Plating > --- WEAPON ----------- Axe Great Axe Carbide Saw > --- INVENTORY -------- Compact Wheel Compact Wheel Compact Wheel Improved Heat Sink Core Analyzer Improved Light Armor Plating Assault Cannon Mini Grenade Launcher Missile Launcher Improved Datajack [Rating: 46] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Improved Treads Leg Aluminum Leg Wheel Armored Huge Wheel Hover Unit Gravmag System Utility Medium Storage Unit Device Microactuators Storage Medium Storage Unit Processor Improved Signal Interpreter Protection Improved Medium Armor Plating Weapon Axe Energy Gun EM Pulse Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Launcher Mini Grenade Launcher Special Weapon Remote Datajack Impact Weapon Hammer Slashing Weapon Axe Build | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Slots Evolved 6 | . . 2 2 2 . Power . | . . . . . . Propulsion 2 | . . 1 1 . . Utility 3 | . . 1 1 1 . Weapon 1 | . . . . 1 . Parts Attached 105 | 7 12 15 16 32 23 Power 11 | 1 1 2 1 4 2 Engine 8 | 1 1 2 . 3 1 Core 3 | . . . 1 1 1 Reactor . | . . . . . . Propulsion 48 | 2 5 6 5 14 16 Treads 4 | . . . 1 1 2 Leg 39 | 2 5 6 4 9 13 Wheel 1 | . . . . 1 . Hover 4 | . . . . 3 1 Flight . | . . . . . . Utility 26 | 1 4 3 7 8 3 Device 14 | . 2 3 5 3 1 Storage 3 | 1 1 . 1 . . Processor 7 | . 1 . 1 4 1 Hackware . | . . . . . . Protection 2 | . . . . 1 1 Artifact . | . . . . . . Weapon 20 | 3 2 4 3 6 2 Energy Gun 3 | 2 . . 1 . . Energy Cannon 1 | . . 1 . . . Ballistic Gun 1 | 1 . . . . . Ballistic Cannon . | . . . . . . Launcher 3 | . . 2 . 1 . Special Weapon 1 | . . . . . 1 Impact Weapon 2 | . 2 . . . . Slashing Weapon 9 | . . 1 2 5 1 Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 4 | . . 1 1 2 . Corrupted Parts 2 | . 2 . . . . System Corruption 19 | . 19 . . . . Parts Lost 35 | . . 5 3 16 11 Power 3 | . . 1 . 1 1 Propulsion 19 | . . 3 2 9 5 Utility 6 | . . . . 3 3 Weapon 7 | . . 1 1 3 2 Highest Loss Streak 4 | . . 2 2 4 3 To Critical Strikes . | . . . . . . Average Slot Usage (%) 95 | . 96 98 85 94 98 Engine 7 | . 14 11 5 2 6 Core 1 | . . . 2 4 . Treads 1 | . . . . 2 2 Leg 24 | . 26 31 25 16 26 Device 10 | . 8 10 15 14 7 Storage 9 | . 14 11 9 7 7 Processor 11 | . 4 11 9 13 15 Protection 2 | . . . . 2 6 Launcher 1 | . . 3 . 1 . Impact Weapon 7 | . 20 17 4 . . Slashing Weapon 13 | . . 1 12 21 21 Naked Turns . | . . . . . . Heaviest Build 40 | 13 20 21 23 40 39 Greatest Support 55 | 20 20 30 46 45 55 Greatest Overweight (x) 5 | 2 1 . 5 4 1 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 Average Capacity 9 | 7 8 10 10 10 10 Most Carried 10 | 6 10 10 10 10 10 Average Carried 9 | 3 7 9 9 9 9 Final Capacity 10 | 8 10 10 10 10 10 Final Carried 10 | 6 10 10 10 10 10 Class Distribution -------------------- 44% | Mutant 34% | Gladiator 19% | Scavenger-Gladiator Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Gladiator | -7/Factory Scavenger-Gladiator | -7/Garrison Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac Gar Matter Collected 1382 | 195 200 219 139 338 291 Remotely . | . . . . . . Salvage Created 4212 | . 394 772 277 1341 1428 Parts 177 | . 21 30 20 50 56 Haulers Intercepted 2 | . 1 1 . . . Recyclers Shooed 4 | . . 1 2 1 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Combat Hostiles Destroyed 79 | . 11 19 6 12 31 Melee 59 | . 4 8 5 11 31 Guns 1 | . 1 . . . . AOE 7 | . 2 4 . 1 . Classes Destroyed 14 | . 6 2 2 3 1 Worker 2 | . . . . 2 . Builder 5 | . 1 2 2 . . Tunneler 2 | . . . 2 . . Hauler 2 | . 1 1 . . . Recycler 11 | . . 2 . 9 . Operator 1 | . 1 . . . . Watcher 6 | . 2 3 . 1 . Swarmer 22 | . 6 9 . 1 6 Cutter 3 | . . . 3 . . Grunt 38 | . 5 6 3 7 17 Duelist 1 | . . . . 1 . Sentry 7 | . . 4 . . 3 Hunter 1 | . . . . . 1 Programmer 7 | . . . . 3 4 Best Kill Streak 6 | . 3 6 3 5 5 Combat Bots Only 5 | . 3 4 3 3 5 Max Kills in Single Turn 2 | . 2 2 1 1 1 Gunslinging . | . . . . . . Exploded 2 | . 2 2 . 1 . Melee 1 | . 1 1 1 1 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Gar Hostile Shots Fired 528 | . 55 133 26 99 215 Missed 168 | . 11 49 9 30 69 Damage Taken 5684 | . 431 928 691 1786 1848 Core 1286 | . 64 213 308 354 347 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 78 | . 63 15 . . . Core Remaining (%) 66 | 100 74 46 44 . . Volleys Fired 11 | . 5 6 . . . Largest 2 | . 2 1 . . . Hottest 60 | . 60 30 . . . Shots Fired 16 | . 10 6 . . . Gun 10 | . 10 . . . . Cannon . | . . . . . . Launcher 6 | . . 6 . . . Special . | . . . . . . Kinetic 5 | . 5 . . . . Thermal . | . . . . . . Explosive 6 | . . 6 . . . Electromagnetic 5 | . 5 . . . . Robot Hit Streak 2 | . 2 2 . . . Robot Miss Streak 5 | . 5 . . . . Penetration Max . | . . . . . . Secondary Targets 1 | . 1 . . . . Max Gunslinging Chain 1 | . 1 . . . . Shots Hit Robots 254 | . 29 55 19 62 89 Core Hits 90 | . 7 18 7 22 36 Critical Kills 2 | . . 2 . . . Critical Parts Destroyed 11 | . 5 5 1 . . Critical Strikes 34 | . 5 7 2 5 15 Smash 13 | . 5 7 1 . . Sever 21 | . . . 1 5 15 Melee Attacks 671 | . 47 101 68 131 324 Impact 151 | . 47 98 6 . . Slashing 520 | . . 3 62 131 324 Piercing . | . . . . . . Sneak Attacks 41 | . 6 9 8 13 5 Combat Hostiles 1 | . . . . . 1 Follow-up Attacks 59 | . 6 12 5 13 23 Damage Inflicted 9761 | . 964 1969 945 2494 3389 Guns 34 | . 34 . . . . Cannons . | . . . . . . Explosions 439 | . 71 368 . . . Melee 9288 | . 859 1601 945 2494 3389 Ramming . | . . . . . . Kinetic 10 | . 10 . . . . Thermal 71 | . 71 . . . . Explosive 368 | . . 368 . . . Electromagnetic 24 | . 24 . . . . Impact 2410 | . 859 1520 31 . . Slashing 6878 | . . 81 914 2494 3389 Piercing . | . . . . . . Highest Corruption 24 | . 24 . 5 5 7 Average Corruption 5 | . 8 . 5 4 5 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 82 | . 6 . 10 17 49 Message Errors 19 | . 2 . 2 4 11 Matter Fused 20 | . 1 . 2 4 13 Heat Flow Errors 13 | . 1 . 1 3 8 Energy Discharges 7 | . . . 1 . 6 Parts Fused 1 | . . . . . 1 Data Loss (minor) 12 | . 1 . 3 3 5 Data Loss (major) 8 | . 1 . 1 2 4 Alerts 2 | . . . . 1 1 Overload Shots . | . . . . . . Overflow Damage 1429 | . 297 332 301 351 148 Projectiles . | . . . . . . Explosions . | . . . . . . Melee 1429 | . 297 332 301 351 148 Knockbacks 8 | . 2 6 . . . Impact 8 | . 2 6 . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 31 | . 31 . . . . Shots 1 | . 1 . . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 258 | . 169 7 164 258 249 Average Temperature 87 | . 49 4 76 102 101 Received Heat Transfer 1236 | . 108 321 108 237 462 Effects 2 | . . . . . 2 Interference 2 | . . . . . 2 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 28 | . 9 19 . . . Impact Corruptions 34 | . 14 19 1 . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | . . . . 1 . Heat Transferred 100 | . 100 . . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . 1 . . . . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Peak Influence 1391 | . 121 480 215 138 1391 Initial 128 | . . . 128 56 23 Average 274 | . 54 252 113 43 748 Maximum Alert Level 4 | . . 2 1 . 4 Low Security (%) 65 | 100 100 45 92 100 11 Level 1 13 | . . 37 7 . 20 Level 2 5 | . . 16 . . 7 Level 3 9 | . . . . . 37 Level 4 6 | . . . . . 24 Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 11 | . 2 1 2 6 . Investigation 2 | . 1 1 . . . Extermination 4 | . . . . 4 . Reinforcement 5 | . 1 . 2 2 . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . 1 . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Gar Distress Signals 5 | . . 1 . 4 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 117 | . 16 32 9 29 31 Peak Tracking Total 8 | . 3 8 3 6 5 Tactical Retreats 10 | . . 2 1 4 3 Traps | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Traps Triggered 10 | . 4 . . 2 4 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac Gar Machines Disabled 5 | . . 2 . . 3 Max in Single Turn 2 | . . 2 . . 1 Garrison Relay 3 | . . . . . 3 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Gar Machines Accessed 34 | . 6 11 5 9 3 Terminals 27 | . 5 9 4 6 3 Fabricators . | . . . . . . Repair Stations 2 | . 1 1 . . . Recycling Units 1 | . . . . 1 . Scanalyzers 2 | . . 1 1 . . Garrison Access 2 | . . . . 2 . Total Hacks 84 | . 15 33 14 17 5 Successful 37 | . 5 15 8 8 1 Failed 47 | . 10 18 6 9 4 Catastrophic 11 | . 3 3 . 3 2 Database Lockouts . | . . . . . . Manual 65 | . 13 30 12 9 1 Terminals 68 | . 13 26 12 12 5 Fabricators . | . . . . . . Repair Stations 5 | . 2 3 . . . Recycling Units 3 | . . . . 3 . Scanalyzers 6 | . . 4 2 . . Garrison Access 2 | . . . . 2 . Terminal Hacks 12 | . 1 6 1 3 1 Part Schematic 2 | . . . . 2 . Robot Analysis 4 | . . 4 . . . Terminal Index 2 | . . 1 1 . . Unreport Threat 1 | . 1 . . . . Locate Traps 2 | . . 1 . 1 . Patrol Navigation 1 | . . . . . 1 Fabricator Hacks . | . . . . . . Repair Station Hacks 4 | . 2 2 . . . Scan Component 2 | . 1 1 . . . Repair 2 | . 1 1 . . . Recycling Unit Hacks 2 | . . . . 2 . Report Inventory 1 | . . . . 1 . Retrieve Components 1 | . . . . 1 . Scanalyzer 4 | . . 2 2 . . Insert Component 2 | . . 1 1 . . Analyze 2 | . . 1 1 . . Garrison Access Hacks 1 | . . . . 1 . Unlock Access 1 | . . . . 1 . Unauthorized Hacks 14 | . 2 5 5 2 . Terminals 14 | . 2 5 5 2 . Assimilate 10 | . 1 4 4 1 . Operators 4 | . 1 1 1 1 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 34 | . 6 11 5 9 3 Full Trace Events 3 | . 1 1 . . 1 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 3 | . . 1 1 1 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 2 | . 1 1 . . . Time 52 | . 26 26 . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 10 | . . . . 10 . Parts Scanalyzed 2 | . . 1 1 . . Part Schematics Acquired 2 | . . 1 1 . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac Gar Used RIF Installer 1 | . . . . . 1 Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 13 | . . . . . 13 Machine Destruction 13 | . . . . . 13 Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Gar Total Allies 4 | . . 2 2 . . Largest Group 2 | . . 1 2 2 . Highest-Rated Group 20 | . . 10 20 20 . Highest-Rated Ally 10 | . . 10 10 10 . Total Orders 3 | . . . 2 1 . STAY 2 | . . . 1 1 . FOLLOW 1 | . . . 1 . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Robot Analysis Total 4 | . . 4 . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac Gar Turns Passed 8230 | 75 1317 1602 796 2315 2125 Spaces Moved 5038 | 61 883 934 479 1561 1120 Core 26 | 25 . . 1 . . Treads . | . . . . . . Legs 4078 | 36 883 934 478 627 1120 Wheels 729 | . . . . 729 . Hover 205 | . . . . 205 . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 120 100 112 Average Speed 122 | 92 124 120 120 121 125 Slowest Speed 330 | 150 190 120 300 330 190 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered 3 | . . . 2 . 1 Exploration Rate (%) 44 | 4 93 54 19 33 64 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 4 | . 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . Scrap Searched . | . . . . . . Spaces Dug 162 | . . 8 33 37 84 Terrain Destroyed 201 | . 4 43 33 37 84 Melee 162 | . . 8 33 37 84 Projectile . | . . . . . . AOE 39 | . 4 35 . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Gar Total 6328 | 76 1025 1263 595 1840 1529 Wait 505 | 3 67 203 30 95 107 Move 5032 | 60 882 933 477 1560 1120 Hop . | . . . . . . Pick Up 57 | 5 8 12 5 16 11 Fast Attach 47 | 7 3 4 10 17 6 Attach 34 | . 2 9 4 12 7 Detach 16 | 1 3 4 2 3 3 Swap 24 | . 7 2 2 3 10 Drop 60 | . 10 9 8 16 17 Fire 11 | . 5 6 . . . Melee 523 | . 38 81 56 105 243 Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis 19 | . . . 1 13 5 Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Materials (discovered 2 exits: *Mat / *Min) -8/Materials -7/Factory -7/Garrison (discovered 3 exits: [*Fac x3]) History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 76 | -11/Scrapyard | Entered Materials 314 | -10/Materials | Build established: Mutant 454 | -10/Materials | Repaired Aluminum Leg 860 | -10/Materials | Discovered new exit (range 15) 972 | -10/Materials | Identified exit to Materials 1025 | -10/Materials | Discovered new exit (range 15) 1041 | -10/Materials | Identified exit to Mines 1083 | -10/Materials | Discovered exit to Materials (range 10) 1241 | -10/Materials | Discovered exit to Materials (range 6) 1303 | -10/Materials | System corruption reached 10% 1393 | -10/Materials | Entered another Materials area 1393 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1709 | -9/Materials | Discovered new exit (range 3) 1714 | -9/Materials | Identified exit to Materials 2004 | -9/Materials | Repaired Sensor Array 2193 | -9/Materials | Discovered new exit (range 12) 2301 | -9/Materials | Identified exit to Mines 2379 | -9/Materials | Core integrity fell below 50% 2995 | -9/Materials | Entered another Materials area 2995 | -8/Materials | Accompanied by 1 ally 2995 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3220 | -8/Materials | Crushed by falling debris 3438 | -8/Materials | Crushed by falling debris 3534 | -8/Materials | Core integrity fell below 50% 3740 | -8/Materials | Discovered new exit (range 12) 3752 | -8/Materials | Identified exit to Factory 3791 | -8/Materials | Entered Factory 3791 | -7/Factory | Accompanied by 2 allies 3791 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 4127 | -7/Factory | Build established: Gladiator 4590 | -7/Factory | Lost 3 parts (1n2w) 5103 | -7/Factory | Noticed a derelict Sapper rigging charges 5225 | -7/Factory | Lost 4 parts (1p2n1u) 5294 | -7/Factory | Build established: Scavenger-Gladiator 5430 | -7/Factory | Lost 3 parts (2n1u) 5658 | -7/Factory | Build established: Gladiator 5712 | -7/Factory | Core integrity fell below 50% 5759 | -7/Factory | Lost 3 parts (2n1u) 5800 | -7/Factory | Identified exit to Garrison 6106 | -7/Factory | Entered Garrison 6132 | -7/Garrison | Triggered checkpoint 6197 | -7/Garrison | Garrison Relay disabled 6357 | -7/Garrison | Installed Relay Interface Framework 6514 | -7/Garrison | Triggered checkpoint 6676 | -7/Garrison | Triggered checkpoint 6807 | -7/Garrison | Garrison Relay disabled 6867 | -7/Garrison | Build established: Scavenger-Gladiator 6973 | -7/Garrison | Discovered new exit (range 9) 6988 | -7/Garrison | Triggered checkpoint 6998 | -7/Garrison | Discovered new exit (range 5) 7254 | -7/Garrison | Triggered checkpoint 7376 | -7/Garrison | Discovered new exit (range 7) 7414 | -7/Garrison | Triggered checkpoint 7573 | -7/Garrison | Build established: Gladiator 7577 | -7/Garrison | Garrison Relay disabled 7710 | -7/Garrison | Core integrity fell below 20% 7757 | -7/Garrison | Lost 3 parts (2n1w) 8020 | -7/Garrison | Build established: Scavenger-Gladiator 8128 | -7/Garrison | Triggered checkpoint 8232 | -7/Garrison | Crushed by falling debris 8232 | -7/Garrison | Smashed by cave-in Last Messages --------------- 08177_ Acquired 10 matter. 08189_ Triggered Stasis Trap. 08189_ A bubble of rippling energy engulfs the area. 08189_ Field strength at 85. 08190_ Field strength at 70. 08191_ Field strength at 55. 08192_ Field strength at 40. 08193_ Field strength at 25. 08194_ Field strength at 10. 08195_ Stasis field depleted. 08199_ System corrupted: Heat flow error (+136). 08206_ ALERT: Garrison interior compromised. 08217_ System corrupted: Matter fused (-7). 08232_ The unstable cave ceiling collapses. 08232_ Crushed by falling debris. 08232_ Microactuators destroyed. 08232_ System corrupted by crushing effect (+1). 08232_ Target Analyzer destroyed. 08232_ System corrupted by crushing effect (+1). 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Aluminum Leg | -8/Materials | Scanalyzed Axe | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AlphaFusionGravjet Manual? 0 Play Time 01:02:54 Cumulative 96.4 hours Start 2024.03.15 @ 02:28:21 End 2024.03.15 @ 15:21:38 Sessions 4 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 98 Rogue 98 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 35 Gallery% 49 Achievement% 33 Wizard Run 0 Options --------- Layout 2 ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 32/TamsynBold Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7ea8da48-23b7-432c-9623-33e23fe860e2