Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.10 @ 17:17:01 Player: guru-sr Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (4) 800 Robots Destroyed (57) 285 Value Destroyed (1438) 1438 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (96) 96 TOTAL SCORE: 3239 Bonus ------- High Alert Combat Kills 96 Cogmind --------- Core Integrity 89/400 Matter 108/300 Energy 182/280 System Corruption 13% Temperature Cool (0) Movement Treading (160) Location -9/Storage Parts ------- > --- POWER (1) -------- Heavy Ion Engine > --- PROPULSION (3) --- Light Treads Light Treads Improved Treads > --- UTILITY (3) ------ Large Storage Unit Improved Targeting Computer Light Armor Plating > --- WEAPON (2) ------- Beam Rifle Heavy Assault Rifle > --- INVENTORY (15) --- Heavy Ion Engine VTOL Module Improved Flight Unit Improved Flight Unit Faulty Improved Flight Unit Heat Sink Medium Storage Unit Signal Interpreter Propulsion Shielding Light Armor Plating Hardened Light Armor Plating Advanced Beam Cannon Advanced EMP Blaster Grenade Launcher Mining Laser Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Light Treads Improved Treads Improved Treads > --- UTILITY ---------- Large Storage Unit Improved Targeting Computer Hacking Suite > --- WEAPON ----------- Advanced Beam Cannon Heavy Assault Rifle > --- INVENTORY -------- Improved Ion Engine Flight Unit Improved Flight Unit Improved Flight Unit Improved Flight Unit Medium Storage Unit Signal Interpreter Propulsion Shielding Light Armor Plating Light Armor Plating Light Armor Plating Light Armor Plating Heavy Assault Rifle Rocket Launcher Mining Laser [Rating: 19] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Flight Unit Improved Flight Unit Utility Large Storage Unit Device Heat Sink Storage Large Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Light Armor Plating Weapon Medium Laser Energy Gun Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Assault Rifle Launcher Rocket Launcher Special Weapon Mining Laser Build | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Sto Slots Evolved 2 | . . . 2 . Power . | . . . . . Propulsion 1 | . . . 1 . Utility 1 | . . . 1 . Weapon . | . . . . . Parts Attached 46 | 6 3 . 37 . Power 6 | 1 . . 5 . Engine 6 | 1 . . 5 . Core . | . . . . . Reactor . | . . . . . Propulsion 14 | 2 . . 12 . Treads 13 | 2 . . 11 . Leg . | . . . . . Wheel . | . . . . . Hover . | . . . . . Flight 1 | . . . 1 . Utility 12 | 1 3 . 8 . Device 3 | . 2 . 1 . Storage 2 | 1 1 . . . Processor 3 | . . . 3 . Hackware 1 | . . . 1 . Protection 3 | . . . 3 . Artifact . | . . . . . Weapon 14 | 2 . . 12 . Energy Gun 3 | 2 . . 1 . Energy Cannon 2 | . . . 2 . Ballistic Gun 4 | . . . 4 . Ballistic Cannon . | . . . . . Launcher 4 | . . . 4 . Special Weapon 1 | . . . 1 . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 4 | . . . 4 . Corrupted Parts 1 | . . . 1 . System Corruption 4 | . . . 4 . Parts Lost 8 | . . . 8 . Power 3 | . . . 3 . Propulsion 1 | . . . 1 . Utility 2 | . . . 2 . Weapon 2 | . . . 2 . Highest Loss Streak 3 | . . . 3 . To Critical Strikes . | . . . . . Average Backups 12 | 1 9 13 14 15 Power . | . 1 1 . 1 Propulsion 2 | . 1 2 3 4 Utility 7 | . 5 8 7 6 Weapon 2 | . 1 2 2 4 Tool/Special . | . . . . . Unused Backups 21 | 1 . . 12 8 Power . | . . . . . Propulsion 6 | 1 . . 2 3 Utility 14 | . . . 9 5 Weapon 1 | . . . 1 . Tool/Special . | . . . . . Average Slot Usage (%) 97 | . 96 100 98 100 Engine 11 | . 14 14 10 11 Treads 31 | . 28 28 32 33 Device 3 | . 10 14 . . Storage 11 | . 14 14 11 11 Processor 9 | . . . 12 11 Hackware 2 | . . . 3 . Protection 3 | . . . 4 11 Energy Gun 12 | . 28 28 7 11 Energy Cannon 1 | . . . 1 . Ballistic Gun 8 | . . . 11 11 Peak Build Rating 19 | 6 8 8 19 18 Average Rating 13 | 4 7 8 15 18 On Entrance 8 | . 6 8 8 18 Avg Prop Armor Cover (%) 17 | . . . 17 . Naked Turns . | . . . . . Heaviest Build 39 | 13 29 29 39 37 Greatest Support 66 | 40 40 40 66 63 Greatest Overweight (x) 10 | . . . 10 . Average Overweight (x) . | . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 Average Capacity 14 | 7 12 15 15 15 Most Carried 15 | 5 13 13 15 15 Average Carried 12 | 1 9 13 14 15 Final Capacity 15 | 8 15 15 15 15 Final Carried 15 | 5 13 13 15 15 Class Distribution -------------------- 70% | Mutant 29% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Storage Resources | -11 -10 -10 -9 -9 ----------- Run | Yrd Mat Min Mat Sto Matter Collected 1393 | 260 112 75 946 . Remotely . | . . . . . Salvage Created 1841 | 51 162 75 1553 . Parts 103 | 6 7 1 89 . Haulers Intercepted 3 | . 1 . 2 . Recyclers Shooed 1 | . . . 1 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Sto Combat Hostiles Destroyed 41 | . 2 2 37 . Guns 28 | . 2 2 24 . Cannons 5 | . . . 5 . AOE 7 | . . . 7 . Classes Destroyed 12 | 1 4 . 7 . Worker 3 | . . . 3 . Builder 2 | . . . 2 . Tunneler 2 | 2 . . . . Hauler 3 | . 1 . 2 . Recycler 1 | . . . 1 . Operator 2 | . 1 . 1 . Watcher 3 | . 1 . 2 . Swarmer 11 | . . . 11 . Grunt 20 | . 2 2 16 . Brawler 1 | . . . 1 . Duelist 1 | . . . 1 . Sentry 8 | . . . 8 . Best Kill Streak 10 | 1 2 2 10 . Combat Bots Only 8 | . 1 2 8 . Max Kills in Single Turn 4 | 1 1 1 4 . Gunslinging . | . . . . . Exploded 2 | . . . 2 . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -9 -------- Run | Yrd Mat Min Mat Sto Hostile Shots Fired 189 | . 7 16 166 . Missed 46 | . 1 5 40 . Hits 143 | . 6 11 126 . Melee 12 | . . . 12 . Projectile 131 | . 6 11 114 . Critical Strikes 8 | . . . 8 . Damage Taken 2340 | . 68 143 2129 . Core 335 | . 24 . 311 . Absorbed by Shields . | . . . . . Regen/Repaired (Parts) 105 | . . . 105 . Core Remaining (%) 95 | 100 . 90 . . Volleys Fired 160 | 2 16 13 129 . Largest 2 | 2 2 2 2 . Hottest 124 | 90 90 90 124 . Shots Fired 295 | 4 32 26 233 . Gun 231 | 4 32 26 169 . Cannon 33 | . . . 33 . Launcher 14 | . . . 14 . Special 17 | . . . 17 . Kinetic 112 | . . . 112 . Thermal 169 | 4 32 26 107 . Explosive 10 | . . . 10 . Electromagnetic 4 | . . . 4 . Robot Hit Streak 21 | 4 8 10 21 . Robot Miss Streak 3 | . 1 1 3 . Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 196 | 4 26 21 145 . Core Hits 85 | 2 9 5 69 . Critical Kills 1 | . . . 1 . Critical Parts Destroyed . | . . . . . Critical Strikes 4 | . 1 . 3 . Burn 3 | . 1 . 2 . Meltdown 1 | . . . 1 . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 3305 | 47 306 249 2703 . Guns 2260 | 47 306 249 1658 . Cannons 514 | . . . 514 . Explosions 531 | . . . 531 . Melee . | . . . . . Ramming . | . . . . . Kinetic 1024 | . . . 1024 . Thermal 1750 | 47 306 249 1148 . Explosive 451 | . . . 451 . Electromagnetic 80 | . . . 80 . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 13 | . . . 13 13 Average Corruption 3 | . . . 3 13 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 16 | . . . 15 1 Message Errors 1 | . . . 1 . Matter Fused 3 | . . . 3 . Heat Flow Errors 2 | . . . 2 . Energy Discharges 4 | . . . 3 1 Data Loss (minor) 2 | . . . 2 . Data Loss (major) 2 | . . . 2 . Misfires 2 | . . . 2 . Overload Shots . | . . . . . Overflow Damage 17 | . . . 17 . Projectiles . | . . . . . Explosions 17 | . . . 17 . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 224 | . . . 224 . Shots 7 | . . . 7 . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 446 | 30 216 81 446 . Average Temperature 111 | 18 113 47 118 . Received Heat Transfer 699 | . 36 81 582 . Effects 10 | . . . 10 . Energy Bleed 4 | . . . 4 . Interference 5 | . . . 5 . Matter Decay 1 | . . . 1 . Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted 1 | . . . 1 . Combat Hostiles 1 | . . . 1 . Parts Melted 16 | 1 3 3 9 . Heat Transferred 4449 | 124 868 645 2812 . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Sto Maximum Alert Level 2 | . . . 2 1 Low Security (%) 66 | 100 100 100 53 . Level 1 10 | . . . 13 100 Level 2 23 | . . . 33 . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 619 | 5 37 40 619 254 Initial 254 | . . . 7 254 Average 170 | . 2 20 236 254 Influence Increases 1477 | 10 69 50 1348 . Destroy 0b10 Robot/C 820 | . 40 40 740 . Destroy 0b10 Robot/NC 80 | 10 15 . 55 . Destroy Leader 212 | . 14 10 188 . Successful Hack 46 | . . . 46 . Select Force Hacks 60 | . . . 60 . Disable Machine 90 | . . . 90 . Destroy Structure 64 | . . . 64 . Lose Combat Pursuer 105 | . . . 105 . Influence Decreases 1223 | 10 69 30 764 350 Entered New Map 363 | . . . 13 350 Time Decay 630 | 10 69 30 521 . Lost Part 80 | . . . 80 . Purge Threat 150 | . . . 150 . Squads Dispatched 9 | . 2 . 7 . Investigation 5 | . 1 . 4 . Extermination . | . . . . . Reinforcement 3 | . 1 . 2 . Assault 1 | . . . 1 . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -9 --------- Run | Yrd Mat Min Mat Sto Distress Signals 4 | . . . 4 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 59 | . 5 2 52 . Peak Tracking Total 9 | . 2 2 9 . Tactical Retreats 4 | . . . 4 . Traps | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Sto Traps Triggered 2 | . 1 . 1 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -9 ---------- Run | Yrd Mat Min Mat Sto Machines Disabled 6 | . . . 6 . Max in Single Turn 2 | . . . 2 . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -9 --------- Run | Yrd Mat Min Mat Sto Machines Accessed 11 | . . . 11 . Terminals 7 | . . . 7 . Fabricators . | . . . . . Repair Stations 1 | . . . 1 . Recycling Units 2 | . . . 2 . Scanalyzers 1 | . . . 1 . Garrison Access . | . . . . . Total Hacks 34 | . . . 34 . Successful 21 | . . . 21 . Failed 12 | . . . 12 . Catastrophic 1 | . . . 1 . Database Lockouts 1 | . . . 1 . Manual 19 | . . . 19 . Terminals 24 | . . . 24 . Fabricators . | . . . . . Repair Stations 3 | . . . 3 . Recycling Units 5 | . . . 5 . Scanalyzers 2 | . . . 2 . Garrison Access . | . . . . . Terminal Hacks 9 | . . . 9 . Prototype ID Bank 1 | . . . 1 . Terminal Index 1 | . . . 1 . Scanalyzer Index 1 | . . . 1 . Unreport Threat 1 | . . . 1 . Locate Traps 1 | . . . 1 . Zone Layout 4 | . . . 4 . Fabricator Hacks . | . . . . . Repair Station Hacks 2 | . . . 2 . Scan Component 1 | . . . 1 . Repair 1 | . . . 1 . Recycling Unit Hacks 3 | . . . 3 . Report Inventory 2 | . . . 2 . Retrieve Components 1 | . . . 1 . Scanalyzer 1 | . . . 1 . Retrieve Study 1 | . . . 1 . Garrison Access Hacks . | . . . . . Unauthorized Hacks 6 | . . . 6 . Terminals 4 | . . . 4 . Botnet 3 | . . . 3 . Operators 1 | . . . 1 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 2 | . . . 2 . Tunnel 2 | . . . 2 . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 9 | . . . 9 . Full Trace Events 1 | . . . 1 . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired 1 | . . . 1 . Parts Repaired 1 | . . . 1 . Time 32 | . . . 32 . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 2 | . . . 2 . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -9 ------------ Run | Yrd Mat Min Mat Sto Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -9 -------- Run | Yrd Mat Min Mat Sto Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Sto Active Infowar (turns) 109 | . 109 . . . Seismic 109 | . 109 . . . Robot Analysis Total . | . . . . . Derelict Logs Recovered 1 | . . 1 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -9 ------------- Run | Yrd Mat Min Mat Sto Turns Passed 3512 | 136 770 87 2507 12 Spaces Moved 1376 | 72 322 28 947 7 Core 7 | 6 . . 1 . Treads 1369 | 66 322 28 946 7 Legs . | . . . . . Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 160 160 160 160 Average Speed 159 | 150 160 160 160 160 Slowest Speed 550 | 160 160 160 550 160 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered 1 | . . . 1 . Exploration Rate (%) 26 | 6 39 13 69 5 Regions Visited 4 Branch Regions 2 Pre-discovered Areas 3 | . . 1 2 . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug 23 | . . . 23 . Terrain Destroyed 72 | . . . 72 . Melee . | . . . . . Projectile 15 | . . . 15 . AOE 57 | . . . 57 . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -9 --------- Run | Yrd Mat Min Mat Sto Total 2365 | 94 544 44 1676 7 Wait 665 | 6 194 4 461 . Move 1372 | 71 321 27 946 7 Hop . | . . . . . Pick Up 49 | 8 8 . 33 . Fast Attach 19 | 4 1 . 14 . Attach 15 | 2 . . 13 . Detach 4 | . . . 4 . Swap 39 | . 3 . 36 . Drop 42 | 1 1 . 40 . Fire 160 | 2 16 13 129 . Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 4 exits: [*Mat x2] / [*Sto x2]) -9/Storage History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 14) 137 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Build established: Mutant 464 | -10/Materials | Discovered new exit (range 16) 907 | -10/Materials | Entered Mines 963 | -10/Mines | Learned location of Zion (-6) 973 | -10/Mines | Discovered new exit (range 14) 994 | -10/Mines | Entered Materials 994 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1873 | -9/Materials | Discovered new exit (range 9) 2599 | -9/Materials | Build established: Scavenger-Mutant 2707 | -9/Materials | Destroyed 8 combat bots 2715 | -9/Materials | Lost 3 parts (1p1n1u) 2756 | -9/Materials | Discovered new exit (range 10) 2785 | -9/Materials | Core integrity fell below 50% 2811 | -9/Materials | Central database locked down 3099 | -9/Materials | Repaired Hvy. Assault Rifle? 3351 | -9/Materials | Discovered new exit (range 14) 3377 | -9/Materials | Crushed by falling debris 3382 | -9/Materials | System corruption reached 10% 3383 | -9/Materials | Discovered new exit (range 10) 3394 | -9/Materials | First assault squad dispatched 3501 | -9/Materials | Entered Storage 3513 | -9/Storage | Self-destructed Last Messages --------------- K-01 Serf collects debris. U-05 Engineer builds a Door. K-01 Serf collects debris. Dropped Lgt. Treads. Acquired Hvy. Ion Engine. K-01 Serf collects debris. Dropped Imp. Treads. Acquired Imp. Treads. K-01 Serf collects debris. Dropped Imp. Treads. Acquired Hvy. Ion Engine. Dropped Hvy. Assault Rifle. T-07 Excavator is excavating. Acquired Mining Laser. System corrupted: Energy discharge (-86). ALERT: Hostiles spotted, dispatching reinforcements to Terminal M010. LOCATION=UNKNOWN GOAL=ESCAPE System corrupted: Energy discharge (-112). Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ??????################+####?????????? | | ??????# ????????? | | ??????# ????????? | | ??????# ????????? | | ??????######/########???????????????? | | ??????# """ @ #???????????????????? | | ??????# "Y" #???????????????????? | | ??????# #???????????????????? | | ??????# #???????????????????? | | ??????# =[[ #???????????????????? | | ??????# =[! #???????????????????? | | ??????# [[ /#???????????????????? | | ??????# #???????????????????? | | ??????#####" "###???????????????????? | | ??????????#"R"#?????????????????????? | | ??????????#"""#?????????????????????? | | ????????????#???????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 38 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 40 Targeting Accuracy 6 Recoil Reduction 3 Salvage Targeting 1 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Hvy. Assault Rifle | 8% | -9/Materials Studied --------- Beam Rifle | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Resistances Are Futile Challenges ------------ None Game ------ Seed MeleeThrowingDrivehammer Manual? 0 Play Time 00:44:59 Cumulative 4.6 hours Start 2025.11.10 @ 16:31:42 End 2025.11.10 @ 17:17:01 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 5 Rogue 5 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 9 Achievement% 21 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: a98c1e9b-6b2d-4922-b0e5-e4a6b232da4b