Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.09 @ 01:52:56 Player: GR4C3 Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (75) 375 Value Destroyed (2406) 2406 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 6221 Bonus ------- None Cogmind --------- Core Integrity 502/850 Matter 22/300 Energy 120/150 System Corruption 1% Temperature Cool (0) Movement Core (200) Ox3 Location -6/Factory Parts ------- > --- POWER (2) -------- Micro Nuclear Core > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Improved Trap Scanner Enhanced Optical Array Advanced Signal Interpreter Cloaking Device > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Light Fission Core Improved Heat Sink Advanced Sensor Array High-powered Shock Rifle Proton Cannon Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Fission Core > --- PROPULSION ------- Cooled Airjet Cooled Airjet Gravmag Array > --- UTILITY ---------- Improved Trap Scanner Advanced Visual Processing Unit Advanced Sensor Array Advanced Signal Interpreter Transmission Jammer Cloaking Device > --- WEAPON ----------- High-powered Shock Rifle Gauss Rifle Long-range Missile Launcher > --- INVENTORY -------- Cooled Airjet Improved Heat Sink Advanced Sensor Array Proton Cannon Minigun [Rating: 71] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Hover Unit Cooled Airjet Flight Unit Cesium-ion Thruster Utility Advanced Visual Processing Unit Device Sensor Array Storage Small Storage Unit Processor Advanced Visual Processing Unit Hackware Authchip [Storage] Weapon Heavy Assault Rifle Energy Gun Gatling Laser Energy Cannon Improved EM Pulse Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Light Cannon Launcher Shock Bomb Launcher Build | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Slots Evolved 8 | . . 2 2 2 . . 2 Power 1 | . . . 1 . . . . Propulsion 2 | . . 1 1 . . . . Utility 4 | . . 1 . 1 . . 2 Weapon 1 | . . . . 1 . . . Parts Attached 139 | 7 11 18 15 20 16 1 51 Power 23 | 2 1 2 4 4 1 1 8 Engine 11 | 2 1 1 3 1 1 . 2 Core 12 | . . 1 1 3 . 1 6 Reactor . | . . . . . . . . Propulsion 30 | 2 2 5 1 4 3 . 13 Treads 5 | . . . . . 1 . 4 Leg 12 | 2 2 5 1 2 . . . Wheel . | . . . . . . . . Hover 9 | . . . . 1 . . 8 Flight 4 | . . . . 1 2 . 1 Utility 29 | 1 2 4 2 4 3 . 13 Device 20 | . 2 3 . 2 2 . 11 Storage 2 | 1 . . 1 . . . . Processor 5 | . . 1 1 1 . . 2 Hackware 2 | . . . . 1 1 . . Protection . | . . . . . . . . Artifact . | . . . . . . . . Weapon 57 | 2 6 7 8 8 9 . 17 Energy Gun 17 | 1 1 2 3 2 5 . 3 Energy Cannon 7 | . . . 1 1 1 . 4 Ballistic Gun 20 | 1 4 4 3 2 1 . 5 Ballistic Cannon 4 | . 1 1 1 . 1 . . Launcher 9 | . . . . 3 1 . 5 Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 2 | . . . . . . . 2 Parts Lost 40 | . 3 6 3 5 9 1 13 Power 10 | . . 2 3 . 1 1 3 Propulsion 14 | . . 2 . 4 4 . 4 Utility 5 | . 1 1 . 1 . . 2 Weapon 11 | . 2 1 . . 4 . 4 Highest Loss Streak 6 | . 2 3 1 4 6 1 3 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 83 | . 98 93 89 89 56 75 85 Engine 4 | . 14 2 5 8 2 3 . Core 5 | . . 7 2 6 2 2 9 Treads 1 | . . . . . 2 7 2 Leg 12 | . 28 30 36 15 . . . Hover 5 | . . . . 2 . . 15 Flight 2 | . . . . 2 7 7 1 Device 13 | . 12 9 9 6 13 7 20 Storage 4 | . 14 11 9 7 . . . Processor 11 | . . 9 9 13 15 15 13 Hackware 1 | . . . . . . 7 2 Energy Gun 5 | . 5 2 5 4 7 15 5 Energy Cannon 2 | . . . . . 2 7 3 Ballistic Gun 8 | . 21 15 10 8 . . 5 Launcher 1 | . . . . 8 . . 1 Naked Turns . | . . . . . . . . Heaviest Build 41 | 14 15 17 23 34 25 25 41 Greatest Support 104 | 20 20 30 40 40 20 20 104 Greatest Overweight (x) 10 | . . 1 . 10 3 1 3 Average Overweight (x) . | . . . . 1 . . . Largest Inventory Capacity 10 | 8 8 8 10 10 10 5 5 Average Capacity 6 | 7 8 8 8 10 5 5 5 Most Carried 10 | 5 8 8 8 10 10 5 5 Average Carried 5 | 2 4 6 7 9 3 5 4 Final Capacity 10 | 8 8 8 10 10 5 5 5 Final Carried 10 | 2 8 8 8 10 5 5 5 Class Distribution -------------------- 30% | Scavenger-Mutant 24% | Scavenger-Skirmisher 20% | Mutant 9% | Infiltrator-Skirmisher 8% | Skirmisher 3% | Infiltrator-Scout Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Mutant | -7/Lower Caves Scavenger-Skirmisher | -7/Lower Caves Infiltrator-Skirmisher | -6/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Low Low Fac Matter Collected 2343 | 253 210 468 335 352 178 10 537 Remotely . | . . . . . . . . Salvage Created 2855 | 71 298 567 431 363 351 43 731 Parts 161 | 4 17 44 18 12 14 4 48 Haulers Intercepted . | . . . . . . . . Recyclers Shooed 5 | . 1 2 . . . . 2 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 13 | . . . . . 11 2 . Prevented 2 | . . . . . 1 1 . Kills | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Combat Hostiles Destroyed 56 | . 9 11 7 6 6 1 16 Guns 40 | . 9 10 5 4 3 . 9 Cannons 7 | . . 1 2 . . 1 3 AOE 9 | . . . . 2 3 . 4 Classes Destroyed 15 | 2 2 4 3 1 . 1 2 Worker 8 | 1 . 2 4 . . . 1 Builder 2 | . . . 1 . . . 1 Tunneler 4 | 2 . 1 . . . . 1 Recycler 1 | . . . 1 . . . . Mechanic 1 | . . . 1 . . . . Operator 2 | . . . . 1 . . 1 Drone 1 | . . . . . . . 1 Watcher 2 | . . 2 . . . . . Swarmer 15 | . 3 . 2 . 6 . 4 Grunt 23 | . 6 8 4 5 . . . Brawler 1 | . . 1 . . . . . Duelist 2 | . . 1 1 . . . . Sentry 2 | . . 1 . 1 . . . Hunter 8 | . . . . . . 1 7 Programmer 4 | . . . . . . . 4 Best Kill Streak 6 | 3 4 5 6 3 4 1 5 Combat Bots Only 4 | . 4 4 2 3 4 1 4 Max Kills in Single Turn 3 | 1 1 2 1 2 3 1 2 Gunslinging . | . . . . . . . . Exploded 3 | . . . . 2 3 . 2 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Low Low Fac Hostile Shots Fired 564 | . 83 78 48 93 90 2 170 Missed 175 | . 27 23 15 32 28 . 50 Damage Taken 5326 | . 594 825 460 587 808 31 2021 Core 981 | . 123 173 44 115 178 . 348 Absorbed by Shields . | . . . . . . . . Regen/Repaired (Parts) 108 | . 78 . . . . . 30 Core Remaining (%) 71 | 100 50 56 92 . . 58 . Volleys Fired 240 | 5 44 46 46 18 21 2 58 Largest 3 | 2 2 2 2 3 2 3 3 Hottest 214 | 70 70 91 98 151 119 214 214 Shots Fired 477 | 10 82 91 83 46 29 6 130 Gun 407 | 10 78 78 67 33 20 4 117 Cannon 51 | . 4 13 16 . 8 2 8 Launcher 19 | . . . . 13 1 . 5 Special . | . . . . . . . . Kinetic 319 | 5 68 80 59 23 8 . 76 Thermal 100 | 5 14 11 19 4 14 4 29 Explosive 12 | . . . . 6 1 . 5 Electromagnetic 46 | . . . 5 13 6 2 20 Robot Hit Streak 16 | 8 12 11 6 16 10 2 7 Robot Miss Streak 8 | 1 4 6 2 2 1 5 8 Penetration Max 1 | . . . . . . . 1 Secondary Targets 5 | . 1 3 1 . . . . Max Gunslinging Chain 1 | . 1 1 1 . . . . Shots Hit Robots 299 | 9 55 53 51 31 22 2 76 Core Hits 139 | 3 15 28 21 15 13 1 43 Critical Kills . | . . . . . . . . Critical Parts Destroyed 2 | 1 . 1 . . . . . Critical Strikes 6 | 1 1 1 . . 2 . 1 Burn 4 | . 1 . . . 2 . 1 Destroy 2 | 1 . 1 . . . . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 6092 | 124 632 751 875 779 600 53 2278 Guns 3933 | 111 612 610 679 348 241 22 1310 Cannons 773 | . 20 138 196 . 168 31 220 Explosions 1351 | . . . . 431 191 . 729 Melee . | . . . . . . . . Ramming 35 | 13 . 3 . . . . 19 Kinetic 2813 | 59 513 643 589 236 121 . 652 Thermal 1373 | 52 119 105 215 164 153 22 543 Explosive 1115 | . . . . 195 191 . 729 Electromagnetic 756 | . . . 71 184 135 31 335 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 2 | . . . . 2 2 2 1 Average Corruption 1 | . . . . 2 2 2 1 Corruption Purged 2 | . . . . . . . 2 Corruption Blocked . | . . . . . . . . Effects 19 | . . . . 4 10 1 4 Message Errors 1 | . . . . . 1 . . Matter Fused 4 | . . . . 1 2 . 1 Heat Flow Errors 3 | . . . . 1 1 1 . Energy Discharges 4 | . . . . 2 1 . 1 Parts Rejected 3 | . . . . . 2 . 1 Data Loss (minor) 1 | . . . . . 1 . . Data Loss (major) 1 | . . . . . 1 . . Alerts 2 | . . . . . 1 . 1 Overload Shots . | . . . . . . . . Overflow Damage 109 | . . . . 40 38 . 31 Projectiles 38 | . . . . . 38 . . Explosions 71 | . . . . 40 . . 31 Melee . | . . . . . . . . Knockbacks 2 | . 1 . 1 . . . . Impact . | . . . . . . . . Kinetic 2 | . 1 . 1 . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 9 | . . . . . . . 9 Shots . | . . . . . . . . Rammed 4 | . . . . . . . 4 Targets Rammed 8 | 2 . 2 . . . . 4 Kicked 4 | 2 . 2 . . . . . Crushed . | . . . . . . . . Highest Temperature 273 | 36 201 87 90 273 153 240 262 Average Temperature 66 | 16 80 20 26 119 47 111 74 Received Heat Transfer 1221 | . 240 354 243 255 111 . 18 Siege Activations . | . . . . . . . . Robots Corrupted 1 | . . . . . . . 1 Combat Hostiles . | . . . . . . . . Parts Fried 9 | . . . . 2 . 1 6 Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 8 | . . . 1 1 1 . 5 Heat Transferred 3223 | 148 420 237 481 198 481 50 1208 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Peak Influence 254 | 15 190 231 144 216 . . 254 Initial 54 | . 9 13 54 53 . . 18 Average 94 | 2 78 111 93 70 . . 107 Maximum Alert Level 1 | . . 1 . 1 . . 1 Low Security (%) 92 | 100 100 83 100 88 . . 92 Level 1 7 | . . 16 . 11 . . 7 Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 11 | . 2 . . 3 . . 6 Investigation 1 | . 1 . . . . . . Extermination 4 | . . . . 1 . . 3 Reinforcement 6 | . 1 . . 2 . . 3 Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . 1 . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Distress Signals 3 | . 1 2 . . . . . Communications Jammed 2 | . . . . . . . 2 Distress Signals . | . . . . . . . . Times Spotted 90 | . 15 16 11 7 9 1 31 Peak Tracking Total 6 | . 6 5 4 3 5 1 4 Tactical Retreats 5 | . . 1 1 . 1 . 2 Traps | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Traps Triggered 3 | . 2 . . 1 . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 1 | . . . . . . 1 . Machines | -11 -10 -9 -8 -7 -7 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Low Low Fac Machines Disabled 3 | . . . 1 2 . . . Max in Single Turn 1 | . . . 1 1 . . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Machines Accessed 14 | . 4 1 2 . 1 . 6 Terminals 5 | . 2 1 1 . . . 1 Fabricators 1 | . . . . . . . 1 Repair Stations 3 | . 1 . . . . . 2 Recycling Units 4 | . 1 . 1 . . . 2 Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 21 | . 7 1 2 . 1 . 10 Successful 14 | . 4 . 2 . 1 . 7 Failed 7 | . 3 1 . . . . 3 Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 7 | . 2 1 1 . . . 3 Fabricators 1 | . . . . . . . 1 Repair Stations 8 | . 4 . . . . . 4 Recycling Units 4 | . 1 . 1 . . . 2 Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 4 | . . . 1 . 1 . 2 Record 2 | . . . . . . . 2 Open Door 1 | . . . . . 1 . . Zone Layout 1 | . . . 1 . . . . Fabricator Hacks 1 | . . . . . . . 1 Network Status 1 | . . . . . . . 1 Repair Station Hacks 6 | . 3 . . . . . 3 Scan Component 4 | . 2 . . . . . 2 Repair 2 | . 1 . . . . . 1 Recycling Unit Hacks 3 | . 1 . 1 . . . 1 Report Inventory 3 | . 1 . 1 . . . 1 Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 6 | . 2 1 . . . . 3 Full Trace Events 1 | . 1 . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 2 | . 1 . . . . . 1 Time 76 | . 26 . . . . . 50 Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Low Low Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Low Low Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 3 | . . . . . 3 . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Low Low Fac Turns Passed 5158 | 105 503 614 566 585 923 166 1696 Spaces Moved 3870 | 68 298 359 336 245 923 82 1559 Core 554 | 13 . . . 5 536 . . Treads 417 | . . . . . 155 82 180 Legs 1291 | 55 298 359 336 240 3 . . Wheels . | . . . . . . . . Hover 1379 | . . . . . . . 1379 Flight 229 | . . . . . 229 . . Fastest Speed 34 | 50 120 120 120 120 34 160 38 Average Speed 105 | 106 120 121 120 202 91 193 83 Slowest Speed 550 | 120 120 190 120 550 260 240 240 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 29 | 4 52 24 27 8 83 7 34 Regions Visited 7 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched 4 | . . . . . 4 . . Spaces Dug 9 | . . . . . 9 . . Terrain Destroyed 91 | . . . . 23 9 . 59 Melee . | . . . . . . . . Projectile 2 | . . . . . . . 2 AOE 89 | . . . . 23 9 . 57 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Total 4495 | 88 365 448 416 294 975 84 1825 Wait 121 | 1 1 4 3 . . . 112 Move 3864 | 68 297 358 335 244 922 81 1559 Hop . | . . . . . . . . Pick Up 74 | 6 11 14 10 7 7 . 19 Fast Attach 32 | 2 . . 1 4 6 1 18 Attach 42 | 4 4 8 5 3 8 . 10 Detach 2 | . . . . . . . 2 Swap 65 | 1 7 10 9 13 2 . 23 Drop 48 | . 1 6 7 5 9 . 20 Fire 240 | 5 44 46 46 18 21 2 58 Melee . | . . . . . . . . Ram 4 | . . . . . . . 4 Kick 3 | 1 . 2 . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves -6/Factory History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 106 | -11/Scrapyard | Entered Materials 316 | -10/Materials | Build established: Mutant 520 | -10/Materials | Discovered new exit (range 11) 537 | -10/Materials | Repaired Aluminum Leg? 609 | -10/Materials | Entered another Materials area 609 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 758 | -9/Materials | Lost 3 parts (1p2n) 1060 | -9/Materials | Build established: Scavenger-Mutant 1082 | -9/Materials | Discovered new exit (range 6) 1223 | -9/Materials | Entered another Materials area 1223 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 1714 | -8/Materials | Discovered new exit (range 13) 1789 | -8/Materials | Entered Factory 1789 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1841 | -7/Factory | Discovered new exit (range 19) 1945 | -7/Factory | Discovered new exit (range 15) 2028 | -7/Factory | Lost 4 parts (3n1u) 2148 | -7/Factory | Build established: Scavenger-Skirmisher 2374 | -7/Factory | Entered Lower Caves 2423 | -7/Lower Caves | Lost 6 parts (1p2n3w) 2536 | -7/Lower Caves | Learned Factory trap positions 2674 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 2722 | -7/Lower Caves | Lost 3 parts (2n1w) 2908 | -7/Lower Caves | Learned Factory interactive machine intel 2910 | -7/Lower Caves | Discovered new exit (range 7) 2944 | -7/Lower Caves | Learned Factory terminal intel 3004 | -7/Lower Caves | Build established: Mutant 3297 | -7/Lower Caves | Entered another Lower Caves area 3314 | -7/Lower Caves | Discovered new exit (range 8) 3455 | -7/Lower Caves | Build established: Scavenger-Skirmisher 3463 | -7/Lower Caves | Entered Factory 3463 | -6/Factory | Evolved 2 slots: Utility x2 3464 | -6/Factory | Loaded intel: 68 trap records 3465 | -6/Factory | Loaded intel: 52 interactive machine locations 3466 | -6/Factory | Loaded intel: 26 terminal locations 4087 | -6/Factory | Build established: Skirmisher 4618 | -6/Factory | Lost 3 parts (2n1w) 4758 | -6/Factory | Build established: Infiltrator-Skirmisher 4935 | -6/Factory | Repaired Cloaking Device 5159 | -6/Factory | Self-destructed Last Messages --------------- 05134_ Minigun severed. 05134_ Acquired Minigun. 05134_ Cld. Airjet severed. 05137_ Minigun severed. 05137_ Imp. Grenade Launcher severed. 05137_ Slammed into C-17 Slicer. 05140_ Cld. Airjet severed. 05146_ R-10 Processor collects Cld. Airjet. 05148_ Transmission Jammer severed. 05150_ R-10 Processor collects Imp. Grenade Launcher. 05152_ Gravmag System destroyed. 05153_ Slammed into C-17 Slicer. 05154_ R-10 Processor collects Cld. Airjet. 05155_ Mic. Nuclear Core severed. 05156_ System corrupted: Energy discharge (-48). 05158_ R-10 Processor collects Mic. Nuclear Core. 05158_ M-13 Machinist repairs C-17 Slicer. 05158_ R-10 Processor collects Minigun. 05158_ Adv. Sensor Array destroyed. 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H """" ^ #?????????+ !!^ | | ????? u """" #?????????### ^ !!= | | ????? """" #???????????# !! | | ?????? ####### """" #???????????# ^ | | ???????#???????# """" #???????????# !!! | | ???????????????##^ """" #??########## ^!! | | ????????????????# [!!!! | | ????????????????# | | ????????????????# | | ??????""????????# | | ???????G"???????# ########################## | | ??????""????????# k?????????????????????# | | ????????????????# ??"""????????????????# | | ????????????????? ?""F""???????????????#!!! | | ????????????????? A?""?""?#######???????#!! | | ????????????????? ?????? ??????#!! ] | | ?????????????????? ?????? ########## | | ?????????????????? ?????? | | ?????????????????? ?????? | | ?????????????????????" ??????" | | ?????????????????????????????" | | ?????????????????????????????" | | ?????????????????????????????" ! | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Coolant Potential 65 Energy Generation 27 Energy Capacity 360 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Range 14 Terrain Scan Density 10 Jamming Range 12 Cloak Strength 2 Evasion (%) 57 Recoil Reduction 4 Salvage Targeting 2 Defensive Hacking 10 Authchip Count 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ColdAssaultDiverter Manual? 0 Play Time 01:54:38 Cumulative 56.6 hours Start 2024.07.06 @ 01:55:11 End 2024.07.09 @ 01:52:56 Sessions 9 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 40 Rogue 26 Adventurer 14 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 26 Gallery% 36 Achievement% 24 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 14/SmallcapsGlow Map View 52x51 Zoom Use 51% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ec88127f-5247-4eb6-b37d-443fc30ee92f