Cogmind - Beta 13 *** ADVENTURER MODE // 2024.03.12 @ 18:03:22 Player: Olexender Result: Destroyed by H-55 Commando with Assault Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (82) 410 Value Destroyed (4067) 4067 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (1784) 1784 TOTAL SCORE: 9041 Bonus ------- High Alert Combat Kills 569 Follower Combat Kills 27 Entered Garrisons 200 Used RIF Installer 1000 Friendly Fire -12 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 7/100 System Corruption 0% Temperature Cool (0) Movement Core (100) Ox1 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (5) ------ Cooling System Advanced Visual Processing Unit > --- WEAPON (2) ------- Particle Gun > --- INVENTORY (5) ---- High-capacity Storage Unit High-capacity Battery (250) High-capacity Matter Pod (200) Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- Improved Heat Sink Medium Storage Unit Advanced Visual Processing Unit Improved Medium Armor Plating > --- WEAPON ----------- KE Penetrator Hypervelocity Coil Gun > --- INVENTORY -------- Aluminum Leg Gravmag System Gravmag System High-capacity Storage Unit High-capacity Battery High-capacity Matter Pod Structural Scanner Structural Scanner Propulsion Shielding Improved Field Recycling Unit [Rating: 29] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Hover Unit Gravmag System Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Processor Advanced Visual Processing Unit Protection Improved Medium Armor Plating Weapon Assault Rifle Energy Gun Medium Laser Energy Cannon Improved EM Pulse Cannon Ballistic Gun Assault Rifle Special Weapon Mining Laser Slashing Weapon Ripper Build | -11 -10 -10 -9 -8 -8 -7 ------- Run | Yrd Mat Min Mat Mat Gar Fac Slots Evolved 6 | . . . 2 2 . 2 Power . | . . . . . . . Propulsion 3 | . . . 1 1 . 1 Utility 3 | . . . 1 1 . 1 Weapon . | . . . . . . . Parts Attached 73 | 6 10 4 9 5 26 13 Power 8 | 1 1 1 1 1 2 1 Engine 6 | 1 1 . 1 . 2 1 Core 2 | . . 1 . 1 . . Reactor . | . . . . . . . Propulsion 23 | 2 2 1 4 . 10 4 Treads 1 | . . . . . . 1 Leg 20 | 2 2 1 4 . 10 1 Wheel . | . . . . . . . Hover 2 | . . . . . . 2 Flight . | . . . . . . . Utility 19 | 1 5 1 2 3 4 3 Device 7 | . 1 1 1 . 2 2 Storage 5 | 1 3 . 1 . . . Processor 1 | . . . . 1 . . Hackware . | . . . . . . . Protection 6 | . 1 . . 2 2 1 Artifact . | . . . . . . . Weapon 23 | 2 2 1 2 1 10 5 Energy Gun 5 | . 1 . . . 2 2 Energy Cannon 1 | . . . . . . 1 Ballistic Gun 14 | 2 1 1 2 1 6 1 Ballistic Cannon . | . . . . . . . Launcher . | . . . . . . . Special Weapon 2 | . . . . . 2 . Impact Weapon . | . . . . . . . Slashing Weapon 1 | . . . . . . 1 Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 2 | . . 1 1 . . . Parts Lost 36 | . . 1 3 . 14 18 Power 4 | . . . 1 . 1 2 Propulsion 14 | . . . 1 . 6 7 Utility 9 | . . 1 1 . 3 4 Weapon 9 | . . . . . 4 5 Highest Loss Streak 10 | . . 1 2 . 5 10 To Critical Strikes 1 | . . . 1 . . . Average Slot Usage (%) 87 | . 94 100 87 86 89 55 Engine 6 | . 14 . 2 1 6 5 Core 3 | . . 13 8 7 1 . Leg 26 | . 28 28 23 27 29 10 Device 9 | . 7 14 19 9 7 4 Storage 10 | . 14 14 11 9 9 6 Processor 4 | . . . . 7 9 7 Protection 4 | . 1 . . 7 8 . Energy Gun 7 | . 9 14 11 9 6 . Ballistic Gun 11 | . 18 14 11 9 9 4 Naked Turns . | . . . . . . . Heaviest Build 32 | 14 20 22 24 27 32 30 Greatest Support 43 | 20 20 25 33 33 43 30 Greatest Overweight (x) 7 | 1 . . 2 . 1 7 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 20 | 8 20 10 10 10 10 10 Average Capacity 9 | 6 8 10 10 10 10 9 Most Carried 10 | 5 9 10 10 10 10 6 Average Carried 7 | 1 6 9 8 8 7 3 Final Capacity 10 | 8 10 10 10 10 10 5 Final Carried 9 | . 8 9 9 9 6 3 Class Distribution -------------------- 60% | Mutant 39% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Mutant | -7/Factory Resources | -11 -10 -10 -9 -8 -8 -7 ----------- Run | Yrd Mat Min Mat Mat Gar Fac Matter Collected 2196 | 221 247 237 309 126 959 97 Remotely . | . . . . . . . Salvage Created 2728 | . 262 153 448 228 1304 333 Parts 154 | . 20 10 22 20 67 15 Haulers Intercepted . | . . . . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -8 -8 -7 ------- Run | Yrd Mat Min Mat Mat Gar Fac Combat Hostiles Destroyed 78 | . 10 5 10 7 38 8 Melee 2 | . . . . . . 2 Guns 69 | . 10 5 9 7 35 3 Cannons 4 | . . . . . 2 2 Classes Destroyed 8 | . 3 1 2 . 2 . Operator 2 | . . . 2 . . . Watcher 2 | . 1 . . 1 . . Swarmer 35 | . 6 3 2 5 16 3 Grunt 25 | . 4 . 3 . 15 3 Duelist 1 | . . . 1 . . . Sentry 13 | . . 2 4 2 4 1 Hunter 3 | . . . . . 2 1 Programmer 1 | . . . . . 1 . Best Kill Streak 9 | . 3 3 4 4 9 4 Combat Bots Only 9 | . 3 3 2 3 9 4 Max Kills in Single Turn 2 | . 1 1 1 1 2 1 Gunslinging 1 | . . . . . 1 . Exploded . | . . . . . . . Melee 1 | . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -7 -------- Run | Yrd Mat Min Mat Mat Gar Fac Hostile Shots Fired 802 | . 66 20 70 31 344 271 Missed 230 | . 25 2 25 8 85 85 Damage Taken 5426 | . 313 172 453 170 2497 1821 Core 1231 | . 44 30 90 33 324 710 Absorbed by Shields 87 | . . . . . 87 . Redirected to Shielding 50 | . . . . . 50 . Ignored by Resistances 1661 | . 99 48 132 56 776 550 Regen/Repaired (Parts) 130 | . 130 . . . . . Core Remaining (%) 70 | 100 . 70 77 . 35 . Volleys Fired 303 | . 33 10 49 19 170 22 Largest 2 | . 2 2 2 2 2 2 Hottest 133 | . 70 70 73 73 133 92 Shots Fired 530 | . 65 20 95 38 287 25 Gun 500 | . 65 20 95 38 262 20 Cannon 5 | . . . . . . 5 Launcher . | . . . . . . . Special 25 | . . . . . 25 . Kinetic 305 | . 55 10 49 19 161 11 Thermal 220 | . 10 10 46 19 126 9 Explosive . | . . . . . . . Electromagnetic 5 | . . . . . . 5 Robot Hit Streak 45 | . 9 10 17 10 45 15 Robot Miss Streak 3 | . 2 1 3 1 3 2 Penetration Max . | . . . . . . . Secondary Targets 16 | . 2 2 1 1 10 . Max Gunslinging Chain 1 | . 1 1 1 1 1 . Shots Hit Robots 352 | . 44 18 70 28 164 28 Core Hits 136 | . 14 7 23 11 66 15 Critical Kills 4 | . . . . . 4 . Critical Parts Destroyed 5 | . . . . . 5 . Critical Strikes 23 | . . 1 5 . 14 3 Burn 11 | . . 1 5 . 5 . Destroy 9 | . . . . . 9 . Corrupt 1 | . . . . . . 1 Sever 2 | . . . . . . 2 Melee Attacks 8 | . . . . . . 8 Impact . | . . . . . . . Slashing 8 | . . . . . . 8 Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 5450 | . 593 222 942 387 2559 747 Guns 4971 | . 593 222 942 387 2487 340 Cannons 98 | . . . . . . 98 Explosions . | . . . . . . . Melee 291 | . . . . . . 291 Ramming 18 | . . . . . . 18 Kinetic 3136 | . 519 109 515 264 1625 104 Thermal 1907 | . 74 113 427 123 934 236 Explosive . | . . . . . . . Electromagnetic 98 | . . . . . . 98 Impact . | . . . . . . . Slashing 291 | . . . . . . 291 Piercing . | . . . . . . . Highest Corruption 2 | . . . . . 2 . Average Corruption 1 | . . . . . 1 . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 17 | . . . . . 17 . Message Errors 4 | . . . . . 4 . Matter Fused 6 | . . . . . 6 . Heat Flow Errors 1 | . . . . . 1 . Energy Discharges 1 | . . . . . 1 . Data Loss (minor) 3 | . . . . . 3 . Data Loss (major) 2 | . . . . . 2 . Overload Shots . | . . . . . . . Overflow Damage 6 | . . . . . 6 . Projectiles . | . . . . . . . Explosions 6 | . . . . . 6 . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 80 | . . . . . 71 9 Shots 1 | . . . . . 1 . Rammed 2 | . . . . . . 2 Targets Rammed 2 | . . . . . . 2 Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 320 | . 36 90 6 168 320 171 Average Temperature 69 | . 15 43 3 56 93 78 Received Heat Transfer 1940 | . 150 45 195 63 1019 468 Effects 3 | . . . . . 3 . Interference 1 | . . . . . 1 . Short Circuit 2 | . . . . . 2 . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 1 | . . . . . . 1 Impact Corruptions . | . . . . . . . Robots Melted 3 | . . . 1 . 1 1 Combat Hostiles 3 | . . . 1 . 1 1 Parts Melted 10 | . 1 . 1 . 6 2 Heat Transferred 5854 | . 222 407 1628 370 2703 524 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -9 -8 -8 -7 ------- Run | Yrd Mat Min Mat Mat Gar Fac Peak Influence 1718 | . 172 131 305 297 1718 862 Initial 781 | . . 6 . 61 171 781 Average 466 | . 54 78 138 152 848 787 Maximum Alert Level 5 | . . . 1 1 5 3 Low Security (%) 45 | 100 100 100 73 62 1 . Level 1 12 | . . . 26 37 17 . Level 2 7 | . . . . . 16 10 Level 3 24 | . . . . . 39 89 Level 4 6 | . . . . . 16 . Level 5 3 | . . . . . 7 . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 8 | . 2 1 2 1 . 2 Investigation 5 | . 2 1 . . . 2 Extermination . | . . . . . . . Reinforcement 2 | . . . 2 . . . Assault . | . . . . . . . Garrison 1 | . . . . 1 . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -8 -8 -7 --------- Run | Yrd Mat Min Mat Mat Gar Fac Distress Signals 3 | . . . 1 2 . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 103 | . 14 6 19 10 42 12 Peak Tracking Total 9 | . 4 3 3 4 9 5 Tactical Retreats 2 | . . . . . 1 1 Traps | -11 -10 -10 -9 -8 -8 -7 ------- Run | Yrd Mat Min Mat Mat Gar Fac Traps Triggered 6 | . . . . . 5 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed 6 | . 6 . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -8 -8 -7 ---------- Run | Yrd Mat Min Mat Mat Gar Fac Machines Disabled 13 | . . . . . 13 . Max in Single Turn 2 | . . . . . 2 . Garrison Relay 7 | . . . . . 7 . Phase Generator 1 | . . . . . 1 . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -7 --------- Run | Yrd Mat Min Mat Mat Gar Fac Machines Accessed 21 | . 11 1 1 2 3 3 Terminals 14 | . 8 . 1 1 3 1 Fabricators 1 | . . . . . . 1 Repair Stations 1 | . 1 . . . . . Recycling Units 2 | . 2 . . . . . Scanalyzers 1 | . . . . . . 1 Garrison Access 1 | . . . . 1 . . Total Hacks 53 | . 31 1 2 4 6 9 Successful 29 | . 17 1 2 3 2 4 Failed 24 | . 14 . . 1 4 5 Catastrophic 2 | . 1 . . 1 . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 36 | . 20 . 2 3 6 5 Fabricators 2 | . . . . . . 2 Repair Stations 6 | . 6 . . . . . Recycling Units 5 | . 5 . . . . . Scanalyzers 2 | . . . . . . 2 Garrison Access 1 | . . . . 1 . . Terminal Hacks 21 | . 11 1 2 2 2 3 Record 4 | . 1 . 2 1 . . Part Schematic 2 | . . . . . . 2 Robot Analysis 1 | . 1 . . . . . Prototype ID Bank 1 | . 1 . . . . . Open Door 2 | . . 1 . . 1 . Emergency Access Points 3 | . 2 . . . 1 . Machine Index 1 | . . . . . . 1 Terminal Index 1 | . . . . 1 . . Locate Traps 2 | . 2 . . . . . Disarm Traps 1 | . 1 . . . . . Zone Layout 3 | . 3 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 4 | . 4 . . . . . Scan Component 2 | . 2 . . . . . Repair 2 | . 2 . . . . . Recycling Unit Hacks 2 | . 2 . . . . . Report Inventory 1 | . 1 . . . . . Retrieve Components 1 | . 1 . . . . . Scanalyzer 1 | . . . . . . 1 Insert Component 1 | . . . . . . 1 Garrison Access Hacks 1 | . . . . 1 . . Unlock Access 1 | . . . . 1 . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . 1 . . . Used . | . . . . . . . Hacking Detections 15 | . 7 . 1 2 2 3 Full Trace Events 5 | . 3 . . . 1 1 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 2 | . . . . . . 2 Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 2 | . 2 . . . . . Time 52 | . 52 . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 5 | . 5 . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -7 ------------ Run | Yrd Mat Min Mat Mat Gar Fac Used RIF Installer 2 | . . . . . 2 . Structural Interface 1 | . . . . . 1 . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 30 | . . . . . 30 . Machine Destruction 27 | . . . . . 27 . Programmers 3 | . . . . . 3 . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -7 -------- Run | Yrd Mat Min Mat Mat Gar Fac Total Allies 1 | . . . . . 1 . Largest Group 1 | . . . . . 1 1 Highest-Rated Group 25 | . . . . . 25 25 Highest-Rated Ally 25 | . . . . . 25 25 Total Orders . | . . . . . . . Ally Attacks 5 | . . . . . 4 1 Total Damage 113 | . . . . . 72 41 Kills 2 | . . . . . 1 1 Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -8 -8 -7 ------- Run | Yrd Mat Min Mat Mat Gar Fac Robot Analysis Total 1 | . 1 . . . . . Derelict Logs Recovered 1 | . . 1 . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -8 -8 -7 ------------- Run | Yrd Mat Min Mat Mat Gar Fac Turns Passed 4737 | 53 1089 435 523 237 1955 445 Spaces Moved 2627 | 40 725 306 246 134 927 249 Core 25 | 18 . . . . . 7 Treads 3 | . . . . . . 3 Legs 2544 | 22 725 306 246 134 927 184 Wheels . | . . . . . . . Hover 55 | . . . . . . 55 Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 50 Average Speed 131 | 91 120 120 143 120 141 139 Slowest Speed 400 | 120 120 120 260 120 190 400 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 45 | 3 97 65 28 20 96 8 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . . . . 1 . . Unknown Exits Taken 4 | 1 1 1 1 . . . Scrap Searched 3 | . . 3 . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 82 | . . . . . 82 . Melee . | . . . . . . . Projectile . | . . . . . . . AOE 82 | . . . . . 82 . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -8 -8 -7 --------- Run | Yrd Mat Min Mat Mat Gar Fac Total 3323 | 56 879 354 322 173 1228 311 Wait 202 | 4 92 22 2 4 71 7 Move 2622 | 39 724 305 245 134 926 249 Hop . | . . . . . . . Pick Up 72 | 6 14 7 10 6 19 10 Fast Attach 2 | 1 . . . . 1 . Attach 42 | 5 2 1 6 2 13 13 Detach . | . . . . . . . Swap 30 | . 8 4 3 3 12 . Drop 35 | 1 6 5 7 5 11 . Fire 303 | . 33 10 49 19 170 22 Melee 8 | . . . . . . 8 Ram 2 | . . . . . . 2 Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis 5 | . . . . . 5 . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines (discovered 2 exits: *Mat / [Sub]) -9/Materials (discovered 2 exits: *Mat / Min) -8/Materials -8/Garrison (discovered 3 exits: *Fac x3) -7/Factory History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 16) 54 | -11/Scrapyard | Entered Materials 241 | -10/Materials | Discovered new exit (range 4) 302 | -10/Materials | Build established: Mutant 350 | -10/Materials | Discovered new exit (range 15) 415 | -10/Materials | Discovered new exit (range 15) 606 | -10/Materials | Discovered new exit (range 7) 671 | -10/Materials | Discovered new exit (range 5) 1002 | -10/Materials | Repaired Assault Rifle 1030 | -10/Materials | Repaired Aluminum Leg 1143 | -10/Materials | Entered Mines 1146 | -10/Mines | Met a Derelict shopkeep closing up shop 1152 | -10/Mines | Met a Derelict bent on vengeance 1313 | -10/Mines | Discovered new exit (range 6) 1359 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1369 | -10/Mines | Found Prototype Device 1370 | -10/Mines | Identified Exp. Sensor Array 1565 | -10/Mines | Discovered new exit (range 5) 1573 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1578 | -10/Mines | Entered Materials 1578 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1579 | -9/Materials | Identified exit to Mines 2031 | -9/Materials | Discovered new exit (range 15) 2101 | -9/Materials | Entered another Materials area 2101 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2320 | -8/Materials | Garrison activated, responded to threat 2338 | -8/Materials | Identified exit to Garrison 2338 | -8/Materials | Entered Garrison 2438 | -8/Garrison | Garrison Relay disabled 2574 | -8/Garrison | Triggered checkpoint 2632 | -8/Garrison | Lost 5 parts (1p3n1w) 2748 | -8/Garrison | Spotted B-75 Beast 2850 | -8/Garrison | Triggered checkpoint 2857 | -8/Garrison | Triggered checkpoint 2861 | -8/Garrison | Triggered checkpoint 2922 | -8/Garrison | Destroyed 9 combat bots 3016 | -8/Garrison | Triggered checkpoint 3042 | -8/Garrison | Garrison Relay disabled 3045 | -8/Garrison | Garrison Relay disabled 3133 | -8/Garrison | Installed Relay Interface Framework 3174 | -8/Garrison | Discovered new exit (range 12) 3184 | -8/Garrison | Triggered checkpoint 3202 | -8/Garrison | Build established: Scavenger-Mutant 3271 | -8/Garrison | Expanded RIF knowledge: Structural Interface 3585 | -8/Garrison | Discovered new exit (range 19) 3656 | -8/Garrison | Triggered checkpoint 3659 | -8/Garrison | Core integrity fell below 50% 3699 | -8/Garrison | Garrison Relay disabled 3814 | -8/Garrison | Triggered checkpoint 3876 | -8/Garrison | Garrison Relay disabled 3904 | -8/Garrison | Discovered new exit (range 11) 3991 | -8/Garrison | Phase Generator disabled 4060 | -8/Garrison | Garrison Relay disabled 4170 | -8/Garrison | Rescued a captive Derelict 4212 | -8/Garrison | Triggered checkpoint 4293 | -8/Garrison | Entered Factory 4293 | -7/Factory | Accompanied by 1 ally 4293 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4495 | -7/Factory | Lost 7 parts (1p4n1u1w) 4699 | -7/Factory | Core integrity fell below 50% 4723 | -7/Factory | Core integrity fell below 20% 4738 | -7/Factory | Destroyed by H-55 Commando with Assault Rifle Last Messages --------------- 04718_ G-47 Trooper destroyed. 04719_ Slug penetrates G-47 Trooper. 04722_ Gatling Laser destroyed. 04722_ Acquired 15 matter. 04724_ Med. Storage Unit destroyed. 04725_ G-47 Trooper destroyed. 04726_ Penetrated by Slug. 04729_ Ripper destroyed. 04730_ Penetrated by Slug. 04730_ Acquired Particle Gun. 04732_ H-55 Commando heat damages Carbon-fiber Leg. 04733_ Penetrated by Slug. 04734_ H-55 Commando heat spikes uncontrollably. 04735_ Melted Assault Rifle. 04736_ H-55 Commando heat damages core (-8). 04736_ Targeting Computer melted. 04737_ Acquired 20 matter. 04738_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ??????????????????????#############?????########## | | ??????????????????????# ! ######## | | ?????????????????????##! """ ""# # | | ?????????????????????# % [""" ""# """ # | | ?????????????????????##!*%""" T"# """ !# | | ??????????????????????#%*@[= ""# """ + | | ??????????????????????#**=h ""# # | | ??????????????????????# * ! # # | | ??????????????????????#########+### # | | ??????????????? #### # # | | ?????????????? ** # """# | | ????????????? ** + """# | | ?????????????? # ""#######+# | | ?????????????? # F""##### | | ??????????????? # """#??## | | ??????????????? # ##### | | ???????????????###### ##+###### ############ = | | ????????????????????#?????????# *%[ | | ??????????????????????????????################ = | | ??????????????????????????????????### # % | | ???????????????????????????????????## """ # | | ???????????????????????????????????## """"" # | | ???????????????????????????????????## """"" # | | ???????????????????????????????????## + | | ???????????????????????????????????## "" "" # | | ???????????????????????????????????## ""S"" # | | ???????????????????????????????????## """" # | | ???????????????????????############## # | | ???????????????????????# != ##+###+### | | ???????????????????????# != # # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 14 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Propulsion Shielding 33 Evasion (%) 55 Recoil Reduction 1 Offensive Hacking 10 Item Schematics ----------------- Imp. Transmission Jammer | -7/Factory | Hacked Hvy. Flak Cannon | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CoreFireLink Manual? 0 Play Time 00:44:28 Cumulative 227.9 hours Start 2024.03.11 @ 06:21:36 End 2024.03.12 @ 18:03:22 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 169 Rogue 0 Adventurer 106 Explorer 63 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 50 Gallery% 65 Achievement% 51 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d61d2bcc-dbf8-45fb-bf3d-9b65dd17711a