Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.15 @ 00:55:52

Player: VisuLies

Result: Destroyed by S-10 Pest with Light Assault Rifle

 Performance 
-------------
Evolutions (1)             500
Regions Visited (3)        600
Robots Destroyed (61)      305
Value Destroyed (1475)     1475
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (157)                157
              TOTAL SCORE: 3077

 Bonus
-------
High Alert Combat Kills    157

 Cogmind 
---------
Core Integrity             0/400
Matter                     162/300
Energy                     100/100
System Corruption          8%
Temperature                Cool (0)
Movement                   Flying (114) Ox1
Location                   -9/Materials

 Parts 
-------
>       --- POWER (1) --------
            (None)
>       --- PROPULSION (2) ---
        Flight Unit
        Cesium-ion Thruster
>       --- UTILITY (2) ------
  Small Storage Unit
>       --- WEAPON (4) -------
  Heavy Assault Rifle
        Autogun
   Mini Grenade Launcher
        Mining Claw
>       --- INVENTORY (8) ----
        Cesium-ion Thruster
        Weight Redist. System
        Structural Scanner
        Salvage Targeting Computer
        Salvage Targeting Computer
        Core Shielding
        Hacking Suite
        Hacking Suite

 Peak State 
------------
>       --- POWER ------------
        Ion Engine
>       --- PROPULSION -------
        Cesium-ion Thruster
        Cesium-ion Thruster
>       --- UTILITY ----------
  Small Storage Unit
        Hacking Suite
>       --- WEAPON -----------
        EMP Blaster
        EMP Blaster
        EMP Blaster
        Mining Claw
>       --- INVENTORY --------
  Small Battery
        Weight Redist. System
        Structural Scanner
        Salvage Targeting Computer
        Salvage Targeting Computer
        Core Shielding
        Hacking Suite
[Rating: 19]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Cesium-ion Thruster
  Treads                   Light Treads
  Wheel                    Compact Wheel
  Flight Unit              Cesium-ion Thruster
Utility                    Small Storage Unit
  Storage                  Small Storage Unit
  Processor                Salvage Targeting Computer
  Hackware                 Hacking Suite
Weapon                     Mini Grenade Launcher
  Ballistic Gun            Light Assault Rifle
  Launcher                 Mini Grenade Launcher
  Slashing Weapon          Mining Claw

 Build                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Slots Evolved              2    | .   .   .   2   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  .    | .   .   .   .   
  Weapon                   2    | .   .   .   2   
Parts Attached             34   | 6   7   5   16  
  Power                    6    | 2   1   1   2   
    Engine                 6    | 2   1   1   2   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               9    | 2   1   2   4   
    Treads                 2    | .   .   2   .   
    Leg                    .    | .   .   .   .   
    Wheel                  3    | 2   1   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 4    | .   .   .   4   
  Utility                  3    | 1   2   .   .   
    Device                 .    | .   .   .   .   
    Storage                1    | 1   .   .   .   
    Processor              1    | .   1   .   .   
    Hackware               1    | .   1   .   .   
    Protection             .    | .   .   .   .   
    Artifact               .    | .   .   .   .   
  Weapon                   16   | 1   3   2   10  
    Energy Gun             .    | .   .   .   .   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          6    | 1   1   1   3   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               9    | .   2   1   6   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        1    | .   .   .   1   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
  Corrupted Parts          1    | .   .   .   1   
    System Corruption      4    | .   .   .   4   
Parts Lost                 13   | .   .   2   11  
  Power                    4    | .   .   1   3   
  Propulsion               1    | .   .   .   1   
  Utility                  1    | .   .   .   1   
  Weapon                   7    | .   .   1   6   
  Highest Loss Streak      4    | .   .   2   4   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     91   | .   94  98  87  
  Engine                   11   | .   14  13  9   
  Treads                   7    | .   .   16  6   
  Wheel                    9    | .   28  11  .   
  Flight                   7    | .   .   .   15  
  Storage                  12   | .   14  14  11  
  Processor                1    | .   6   .   .   
  Hackware                 10   | .   7   14  10  
  Ballistic Gun            10   | .   14  12  7   
  Launcher                 16   | .   9   14  20  
  Slashing Weapon          3    | .   .   .   6   
Peak Build Rating          19   | 5   11  12  19  
  Average Rating           12   | 4   9   10  15  
  On Entrance              6    | .   5   11  11  
Naked Turns                .    | .   .   .   .   
Heaviest Build             24   | 11  13  13  24  
  Greatest Support         40   | 26  32  40  40  
  Greatest Overweight (x)  2    | .   .   .   2   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   8   
  Average Capacity         7    | 7   8   8   8   
  Most Carried             8    | 3   8   8   8   
  Average Carried          7    | 1   7   7   7   
  Final Capacity           8    | 8   8   8   8   
  Final Carried            8    | 3   8   8   8   

 Class Distribution 
--------------------
 69% | Mutant
 30% | Bomber

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Bomber | -9/Materials

 Resources                      | -11  -10  -10  -9   
-----------                Run  | Yrd  Mat  Min  Mat  
Matter Collected           1153 | 212  243  143  555  
  Remotely                 .    | .    .    .    .    
Salvage Created            1435 | .    257  113  1065 
  Parts                    111  | .    19   11   81   
Haulers Intercepted        2    | .    .    .    2    
Recyclers Shooed           1    | .    1    .    .    
Parts Field Recycled       .    | .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    
  Prevented                .    | .    .    .    .    

 Kills                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Combat Hostiles Destroyed  39   | .   7   8   24  
  Melee                    1    | .   .   .   1   
  Guns                     8    | .   1   3   4   
  AOE                      30   | .   6   5   19  
Classes Destroyed          10   | .   4   1   5   
  Worker                   7    | .   2   .   5   
  Builder                  4    | .   1   .   3   
  Hauler                   2    | .   .   .   2   
  Recycler                 2    | .   .   .   2   
  Mechanic                 1    | .   .   .   1   
  Operator                 4    | .   2   .   2   
  Watcher                  2    | .   .   .   2   
  Swarmer                  11   | .   .   6   5   
  Grunt                    19   | .   7   2   10  
  Sentry                   9    | .   .   .   9   
Best Kill Streak           9    | .   9   3   9   
  Combat Bots Only         6    | .   6   3   5   
Max Kills in Single Turn   3    | .   2   2   3   
  Gunslinging              .    | .   .   .   .   
  Exploded                 3    | .   2   2   3   
  Melee                    1    | .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -10  -9   
--------                   Run  | Yrd  Mat  Min  Mat  
Hostile Shots Fired        176  | .    27   21   128  
  Missed                   49   | .    9    4    36   
Damage Taken               1827 | .    226  322  1279 
  Core                     609  | .    92   109  408  
  Absorbed by Shields      .    | .    .    .    .    
Core Remaining (%)         59   | 100  .    19   .    
Volleys Fired              96   | .    29   14   53   
  Largest                  3    | .    2    2    3    
  Hottest                  89   | .    50   60   89   
Shots Fired                140  | .    37   17   86   
  Gun                      70   | .    29   8    33   
  Cannon                   .    | .    .    .    .    
  Launcher                 70   | .    8    9    53   
  Special                  .    | .    .    .    .    
  Kinetic                  70   | .    29   8    33   
  Thermal                  .    | .    .    .    .    
  Explosive                56   | .    8    9    39   
  Electromagnetic          14   | .    .    .    14   
  Robot Hit Streak         16   | .    6    3    16   
  Robot Miss Streak        4    | .    2    2    4    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        1    | .    .    .    1    
    Max Gunslinging Chain  1    | .    .    .    1    
Shots Hit Robots           98   | .    23   7    68   
  Core Hits                90   | .    21   11   58   
  Critical Kills           .    | .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    
  Critical Strikes         .    | .    .    .    .    
Melee Attacks              16   | .    .    .    16   
  Impact                   .    | .    .    .    .    
  Slashing                 16   | .    .    .    16   
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            3    | .    .    .    3    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           3615 | .    934  509  2172 
  Guns                     540  | .    190  59   291  
  Cannons                  .    | .    .    .    .    
  Explosions               2761 | .    744  443  1574 
  Melee                    287  | .    .    .    287  
  Ramming                  27   | .    .    7    20   
  Kinetic                  540  | .    190  59   291  
  Thermal                  .    | .    .    .    .    
  Explosive                2306 | .    744  443  1119 
  Electromagnetic          455  | .    .    .    455  
  Impact                   .    | .    .    .    .    
  Slashing                 287  | .    .    .    287  
  Piercing                 .    | .    .    .    .    
Highest Corruption         8    | .    .    .    8    
  Average Corruption       4    | .    .    .    4    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
  Effects                  10   | .    .    .    10   
    Message Errors         1    | .    .    .    1    
    Matter Fused           4    | .    .    .    4    
    Heat Flow Errors       1    | .    .    .    1    
    Energy Discharges      1    | .    .    .    1    
    Data Loss (minor)      1    | .    .    .    1    
    Data Loss (major)      1    | .    .    .    1    
    Misfires               1    | .    .    .    1    
Overload Shots             .    | .    .    .    .    
Overflow Damage            74   | .    21   30   23   
  Projectiles              .    | .    .    .    .    
  Explosions               51   | .    21   30   .    
  Melee                    23   | .    .    .    23   
Knockbacks                 1    | .    .    1    .    
  Impact                   1    | .    .    1    .    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      316  | .    .    145  171  
  Shots                    10   | .    .    4    6    
  Rammed                   9    | .    .    2    7    
Targets Rammed             9    | .    .    2    7    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        132  | .    83   10   132  
  Average Temperature      34   | .    44   6    32   
  Received Heat Transfer   561  | .    186  54   321  
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              3    | .    .    .    3    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             .    | .    .    .    .    
  Heat Transferred         .    | .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      2    | .    .    .    2    

 Alert                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Peak Influence             734  | .   346 385 734 
  Initial                  84   | .   .   84  72  
  Average                  343  | .   229 299 441 
Maximum Alert Level        3    | .   1   1   3   
  Low Security (%)         27   | 100 29  38  16  
  Level 1                  42   | .   70  61  21  
  Level 2                  27   | .   .   .   56  
  Level 3                  2    | .   .   .   5   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          8    | .   2   .   6   
  Investigation            3    | .   .   .   3   
  Extermination            .    | .   .   .   .   
  Reinforcement            5    | .   2   .   3   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -10 -9  
---------                  Run  | Yrd Mat Min Mat 
Distress Signals           3    | .   .   .   3   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              67   | .   24  5   38  
  Peak Tracking Total      7    | .   7   2   6   
  Tactical Retreats        7    | .   5   .   2   

 Traps                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Traps Triggered            1    | .   .   .   1   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 6    | .   6   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -10 -9  
----------                 Run  | Yrd Mat Min Mat 
Machines Disabled          11   | .   .   3   8   
  Max in Single Turn       2    | .   .   2   2   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -9  
---------                  Run  | Yrd Mat Min Mat 
Machines Accessed          8    | .   3   .   5   
  Terminals                7    | .   3   .   4   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          1    | .   .   .   1   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                27   | .   10  .   17  
  Successful               19   | .   7   .   12  
  Failed                   8    | .   3   .   5   
    Catastrophic           .    | .   .   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   16   | .   6   .   10  
  Terminals                24   | .   10  .   14  
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          3    | .   .   .   3   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             7    | .   3   .   4   
  Prototype ID Bank        1    | .   1   .   .   
  Alert Level              2    | .   .   .   2   
  Unreport Threat          1    | .   .   .   1   
  Disarm Traps             1    | .   1   .   .   
  Hauler Manifests         2    | .   1   .   1   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       3    | .   .   .   3   
  Recycle Component        2    | .   .   .   2   
  Report Inventory         1    | .   .   .   1   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         9    | .   4   .   5   
  Terminals                9    | .   4   .   5   
    Botnet                 7    | .   3   .   4   
    Operators              2    | .   1   .   1   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         6    | .   1   .   5   
  Full Trace Events        4    | .   1   .   3   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             2    | .   .   .   2   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  
------------               Run  | Yrd Mat Min Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -10 -9  
--------                   Run  | Yrd Mat Min Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -10 -9  
-------------              Run  | Yrd Mat Min Mat 
Turns Passed               1883 | 50  463 449 921 
Spaces Moved               1286 | 45  404 308 529 
  Core                     3    | 3   .   .   .   
  Treads                   308  | .   .   160 148 
  Legs                     .    | .   .   .   .   
  Wheels                   594  | 42  404 148 .   
  Hover                    .    | .   .   .   .   
  Flight                   381  | .   .   .   381 
  Fastest Speed            32   | 50  90  100 32  
  Average Speed            118  | 86  94  131 133 
  Slowest Speed            195  | 90  100 160 195 
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            .    | .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   
Exploration Rate (%)       54   | 3   66  79  68  
  Regions Visited          3
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   
  Unknown Exits Taken      3    | 1   1   1   .   
Scrap Searched             1    | .   .   1   .   
Spaces Dug                 .    | .   .   .   .   
Terrain Destroyed          347  | .   19  76  252 
  Melee                    .    | .   .   .   .   
  Projectile               .    | .   .   .   .   
  AOE                      347  | .   19  76  252 
Terrain Rammed             .    | .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   
  Machines Disabled        .    | .   .   .   .   

 Actions                        | -11 -10 -10 -9  
---------                  Run  | Yrd Mat Min Mat 
Total                      1482 | 52  456 337 637 
  Wait                     8    | .   2   2   4   
  Move                     1283 | 44  403 307 529 
  Hop                      .    | .   .   .   .   
  Pick Up                  18   | 2   7   3   6   
  Fast Attach              22   | 5   4   2   11  
  Attach                   6    | .   .   3   3   
  Detach                   4    | .   2   1   1   
  Swap                     6    | 1   3   .   2   
  Drop                     14   | .   6   3   5   
  Fire                     96   | .   29  14  53  
  Melee                    16   | .   .   .   16  
  Ram                      7    | .   .   .   7   
  Kick                     .    | .   .   .   .   
  Crush                    2    | .   .   2   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / [*Min x2])
-10/Mines
-9/Materials (discovered 2 exits: [*Mat] / [*Min])

 History 
---------
 Turn | Location      | Event
    5 | -11/Scrapyard | Discovered new exit (range 16)
   51 | -11/Scrapyard | Entered Materials
   98 | -10/Materials | Discovered new exit (range 11)
  155 | -10/Materials | Discovered new exit (range 15)
  174 | -10/Materials | Discovered new exit (range 16)
  301 | -10/Materials | Build established: Mutant
  366 | -10/Materials | Discovered new exit (range 15)
  452 | -10/Materials | Discovered new exit (range 15)
  514 | -10/Materials | Entered Mines
  637 | -10/Mines     | Core integrity fell below 50%
  667 | -10/Mines     | Core integrity fell below 20%
  682 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
  891 | -10/Mines     | Discovered new exit (range 5)
  963 | -10/Mines     | Entered Materials
  963 | -9/Materials  | Evolved 2 slots: Weapon x2
 1208 | -9/Materials  | Discovered new exit (range 9)
 1362 | -9/Materials  | Discovered new exit (range 12)
 1379 | -9/Materials  | Lost 4 parts (4w)
 1619 | -9/Materials  | Core integrity fell below 50%
 1775 | -9/Materials  | Lost 3 parts (1p1n1w)
 1797 | -9/Materials  | Core integrity fell below 20%
 1884 | -9/Materials  | Destroyed by S-10 Pest with Light Assault Rifle

 Last Messages 
---------------
U-05 Engineer builds a Wall.
K-01 Serf collects debris.
G-47 Trooper destroyed.
U-05 Engineer lays Concrete. <x2>
U-05 Engineer builds a Wall.
The unstable cave ceiling collapses.
Acquired 10 matter.
U-05 Engineer lays Concrete. <x3>
Acquired 1 matter.
U-05 Engineer lays Concrete.
Acquired 74 matter.
U-05 Engineer lays Concrete. <x4>
System corrupted: Matter fused (-6).
U-05 Engineer lays Concrete.
W-16 Scout sends out distress signal.
W-16 Scout destroyed.
S-10 Pest destroyed.
Switching to secondary target: S-10 Pest.
Hacking Suite destroyed.
R-06 Scavenger collects Visual Processing Unit.

 Map 
-----
+----------------------------------------------------+
| ??###   #???#"""""""##        ## """ """ #?   ???? |
| ????#####???##########   !!    +         +?   ???? |
| ?????????????????????#   !!   ##         #???????? |
| ?????????????????????######   #?##########???????? |
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| ??????????????????????????#   #??????????????????? |
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| ??????????????????????????#   #??????????????????? |
| ??????????????????????????#   #??????????????????? |
| ??????????????????????????#   #??????????????????? |
| ??????????????????????????#   #??????????????????? |
| ??????????????????????????#   #??????????????????? |
| ??????????????????????????#   #??????????????????? |
| ??????????????????????????#   #??????????????????? |
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| ??????????????????????????#   #??????????????????? |
| ?????????????  ########+###   ####???????????????? |
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| ??????????                       !#??????????????? |
| ????????????#            @       !#??????????????? |
| ????????????#    """             !#??????????????? |
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| ???????????????????+  [        ??????????????????? |
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| ???????????????????????##### ????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
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|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                42
Recoil Reduction           2
Salvage Targeting          1
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              DeuteriumUltimateLink
  Manual?         0
Play Time         00:20:27
  Cumulative      43.3 hours
  Start           2025.02.15 @ 00:37:07
  End             2025.02.15 @ 00:55:52
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          76
  Rogue           76
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             11
Gallery%          29
Achievement%      26
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              16/SmallcapsGlow
Map View          55x38
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 774717af-5970-47fe-a935-dfa55e558b2a