Cogmind - Beta 16 @@@ ROGUE MODE // 2026.01.07 @ 17:00:13 Player: DreamCore Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (7) 1400 Robots Destroyed (120) 600 Value Destroyed (3189) 3189 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (1152) 1152 TOTAL SCORE: 9061 Bonus ------- High Alert Combat Kills 182 Follower Combat Kills 649 Met Imprinter 300 Was Imprinted 300 Friendly Fire -279 Cogmind --------- Core Integrity 0/1000 Matter 300/300 Energy 91/100 System Corruption 17% Temperature Cool (9) Movement Walking (190) Ox1 Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- Carbon-fiber Leg > --- UTILITY (6) ------ Improved Heat Sink Advanced Heat Sink Advanced Cooling System Advanced Targeting Computer Improved Target Analyzer Layered Light Armor Plating > --- WEAPON (4) ------- Improved Remote Datajack Mace Heavy Pick > --- INVENTORY (5) ---- Gravmag System Gravmag Array Improved Datajack Improved Datajack Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Light Angular Momentum Engine > --- PROPULSION ------- Armored Medium Treads Carbon-fiber Leg Carbon-fiber Leg Antigrav System Antigrav System > --- UTILITY ---------- Improved Heat Sink Advanced Heat Sink Advanced Cooling System Advanced Targeting Computer Improved Target Analyzer Layered Light Armor Plating > --- WEAPON ----------- Tesla Rifle Heavy Laser Mace Heavy Pick > --- INVENTORY -------- Gravmag System Gravmag Array Improved Datajack Improved Datajack [Rating: 79] Favorites ----------- Power Fission Core Engine Improved Ion Engine Power Core Fission Core Propulsion Carbon-fiber Leg Treads Armored Medium Treads Leg Carbon-fiber Leg Hover Unit Antigrav System Utility Medium Storage Unit Device Improved Sensor Array Storage Medium Storage Unit Processor Visual Processing Unit Protection Hardened Medium Armor Plating Weapon Improved Assault Rifle Energy Gun Tesla Rifle Ballistic Gun Improved Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Missile Launcher Special Weapon Improved Remote Datajack Impact Weapon Mace Slashing Weapon Ripper Piercing Weapon Heavy Pick Build | -11 -10 -9 -9 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Slots Evolved 10 | . . 2 . . . 6 2 Power 1 | . . . . . . 1 . Propulsion 3 | . . 1 . . . 2 . Utility 4 | . . 1 . . . 2 1 Weapon 2 | . . . . . . 1 1 Parts Attached 107 | . 6 26 . 1 3 30 41 Power 17 | . . 4 . . 1 6 6 Engine 14 | . . 4 . . 1 4 5 Core 3 | . . . . . . 2 1 Reactor . | . . . . . . . . Propulsion 34 | . 2 12 . . 2 7 11 Treads 1 | . . . . . . . 1 Leg 28 | . 2 12 . . 2 7 5 Wheel . | . . . . . . . . Hover 5 | . . . . . . . 5 Flight . | . . . . . . . . Utility 30 | . 3 2 . . . 11 14 Device 11 | . . . . . . 3 8 Storage 3 | . 2 . . . . 1 . Processor 9 | . . 1 . . . 4 4 Hackware . | . . . . . . . . Protection 7 | . 1 1 . . . 3 2 Artifact . | . . . . . . . . Weapon 26 | . 1 8 . 1 . 6 10 Energy Gun 6 | . . . . . . . 6 Energy Cannon . | . . . . . . . . Ballistic Gun 9 | . . 5 . 1 . 2 1 Ballistic Cannon 6 | . 1 2 . . . 3 . Launcher 1 | . . 1 . . . . . Special Weapon 1 | . . . . . . . 1 Impact Weapon 1 | . . . . . . . 1 Slashing Weapon 1 | . . . . . . 1 . Piercing Weapon 1 | . . . . . . . 1 Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 3 | . . 2 . . . . 1 Parts Lost 63 | . . 6 . . . 14 43 Power 11 | . . 1 . . . 2 8 Propulsion 21 | . . 2 . . . 5 14 Utility 13 | . . . . . . 5 8 Weapon 18 | . . 3 . . . 2 13 Highest Loss Streak 21 | . . 3 . . . 6 21 To Critical Strikes 1 | . . . . . . 1 . Average Backups 8 | 6 9 9 10 10 9 9 4 Power . | 1 1 1 1 1 1 . . Propulsion 1 | 4 2 1 2 2 1 1 2 Utility 3 | . 4 4 4 4 4 3 . Weapon 2 | 1 1 2 3 3 3 4 . Tool/Special . | . . . . . . . . Unused Backups 23 | . 9 9 . . . 1 4 Power 3 | . 1 1 . . . 1 . Propulsion 9 | . 4 3 . . . . 2 Utility 4 | . 1 3 . . . . . Weapon 5 | . 3 2 . . . . . Tool/Special 2 | . . . . . . . 2 Average Slot Usage (%) 91 | . 98 93 100 100 99 98 69 Engine 9 | . 14 10 11 11 11 5 5 Core 1 | . . . . . . 7 . Leg 26 | . 28 27 33 33 32 31 8 Device 4 | . . . . . . 8 11 Storage 16 | . 23 22 22 22 22 13 2 Processor 5 | . . 10 . . . 2 13 Protection 4 | . 3 . 11 11 11 6 2 Energy Gun 1 | . 3 . . . . . 3 Ballistic Gun 13 | . 14 13 22 22 22 15 1 Ballistic Cannon 4 | . 10 8 . . . 2 2 Peak Build Rating 79 | 6 9 24 23 25 27 60 79 Average Rating 31 | 6 8 14 23 24 26 51 51 On Entrance 20 | 6 6 9 23 23 25 27 48 Avg Prop Armor Cover (%) 7 | . . . . . . 3 7 Naked Turns . | . . . . . . . . Heaviest Build 62 | 11 23 35 35 36 39 62 57 Greatest Support 80 | 20 20 45 45 45 46 80 80 Greatest Overweight (x) 9 | . 1 8 . . 1 1 9 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 10 Average Capacity 9 | 8 9 10 10 10 10 10 6 Most Carried 10 | 6 10 10 10 10 10 10 10 Average Carried 8 | 6 9 9 10 9 9 9 5 Final Capacity 10 | 8 10 10 10 10 10 10 5 Final Carried 10 | 6 10 10 10 10 10 10 5 Class Distribution -------------------- 62% | Mutant 15% | Scavenger-Mutant 8% | Scavenger-Gunner 5% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Skirmisher | -6/Factory Scavenger-Mutant | -5/Factory Resources | -11 -10 -9 -9 -7 -6 -6 -5 ----------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Matter Collected 3391 | 200 430 1173 . 131 113 909 435 Remotely . | . . . . . . . . Salvage Created 4497 | . 422 1877 . . . 1567 631 Parts 261 | . 24 132 . . . 73 32 Haulers Intercepted 5 | . 1 4 . . . . . Recyclers Shooed 5 | . . 2 . . . 3 . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 13 | . . . . . 13 . . Prevented 3 | . . . . . 3 . . Parts Restored . | . . . . . . . . Kills | -11 -10 -9 -9 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Combat Hostiles Destroyed 76 | . 6 44 . . . 15 11 Melee 11 | . . . . . . 4 7 Guns 28 | . 2 19 . . . 5 2 Cannons 24 | . 4 15 . . . 4 1 AOE 12 | . . 10 . . . 2 . Classes Destroyed 16 | . 6 6 . . . 3 1 Worker 12 | . 1 3 . . . 7 1 Builder 3 | . . 1 . . . 2 . Tunneler 4 | . . 1 . . . 2 1 Hauler 5 | . 1 4 . . . . . Recycler 12 | . 2 5 . . . 5 . Operator 2 | . . 2 . . . . . Watcher 4 | . 1 3 . . . . . Swarmer 20 | . 2 15 . . . 2 1 Grunt 33 | . 4 19 . . . 6 4 Brawler 3 | . . 1 . . . 2 . Duelist 1 | . . 1 . . . . . Sentry 9 | . . 8 . . . 1 . Hunter 2 | . . . . . . 2 . Programmer 7 | . . . . . . 2 5 Behemoth 1 | . . . . . . . 1 Wizard 1 | . . . . . . . 1 Mutant 1 | . . . . . . 1 . Best Kill Streak 7 | . 4 7 . . . 7 3 Combat Bots Only 6 | . 2 6 . . . 5 3 Max Kills in Single Turn 5 | . 1 5 . . . 4 1 Gunslinging . | . . . . . . . . Exploded 4 | . . 4 . . . 2 . Melee 1 | . . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -5 -------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Hostile Shots Fired 827 | . 31 181 . . 38 257 320 Missed 263 | . 13 63 . . 12 91 84 Hits 564 | . 18 118 . . 26 166 236 Melee 15 | . . 6 . . 1 8 . Projectile 549 | . 18 112 . . 25 158 236 Critical Strikes 29 | . 1 3 . . 3 6 16 Part Disruptions 1 | . . . . . . 1 . Damage Taken 9434 | . 192 1432 . . 469 2535 4806 Core 1468 | . . 175 . . 74 205 1014 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 78 | 100 100 . . . 37 75 . Volleys Fired 235 | . 30 118 . . 6 47 34 Largest 4 | . 2 2 . . 2 3 4 Hottest 163 | . 60 69 . . 56 113 163 Shots Fired 513 | . 60 226 . . 12 138 77 Gun 313 | . 33 121 . . 12 101 46 Cannon 186 | . 27 96 . . . 35 28 Launcher 12 | . . 9 . . . 2 1 Special 2 | . . . . . . . 2 Kinetic 485 | . 57 217 . . 12 136 63 Thermal 4 | . 3 . . . . . 1 Explosive 12 | . . 9 . . . 2 1 Electromagnetic 10 | . . . . . . . 10 Robot Hit Streak 13 | . 7 8 . . 4 13 8 Robot Miss Streak 18 | . 6 4 . . 1 18 4 Penetration Max 1 | . . . . . . . 1 Secondary Targets 2 | . . 1 . . . 1 . Max Gunslinging Chain 1 | . . 1 . . . 1 . Shots Hit Robots 358 | . 29 138 . . 9 101 81 Core Hits 177 | . 12 82 . . 2 56 25 Critical Kills 6 | . . . . . . 2 4 Critical Parts Destroyed 16 | . . 2 . . . 4 10 Critical Strikes 29 | . . 3 . . . 11 15 Destroy 11 | . . 2 . . . 6 3 Blast 2 | . . 1 . . . 1 . Smash 11 | . . . . . . . 11 Sever 4 | . . . . . . 4 . Impale 1 | . . . . . . . 1 Melee Attacks 74 | . . . . . . 26 48 Impact 34 | . . . . . . . 34 Slashing 27 | . . . . . . 26 1 Piercing 13 | . . . . . . . 13 Sneak Attacks 7 | . . . . . . 6 1 Combat Hostiles . | . . . . . . . . Follow-up Attacks 6 | . . . . . . . 6 Damage Inflicted 9445 | . 489 3180 . . 133 3373 2270 Guns 3194 | . 216 1242 . . 133 1105 498 Cannons 2461 | . 266 1189 . . . 475 531 Explosions 1499 | . . 711 . . . 693 95 Melee 2193 | . . . . . . 1074 1119 Ramming 98 | . 7 38 . . . 26 27 Kinetic 5513 | . 450 2431 . . 133 1580 919 Thermal 527 | . 32 . . . . 495 . Explosive 1004 | . . 711 . . . 198 95 Electromagnetic 110 | . . . . . . . 110 Impact 772 | . . . . . . . 772 Slashing 1132 | . . . . . . 1074 58 Piercing 289 | . . . . . . . 289 Highest Corruption 17 | . . 2 2 2 . 11 17 Average Corruption 3 | . . 2 2 2 . 9 4 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 41 | . . 10 1 3 . 5 22 Message Errors 11 | . . 3 1 . . . 7 Matter Fused 15 | . . 4 . 2 . 3 6 Heat Flow Errors 3 | . . 1 . 1 . 1 . Energy Discharges 3 | . . 1 . . . . 2 Data Loss (minor) 3 | . . . . . . . 3 Data Loss (major) 3 | . . . . . . 1 2 Alerts 1 | . . 1 . . . . . Misdirections 2 | . . . . . . . 2 Overload Shots . | . . . . . . . . Overflow Damage 520 | . 22 . . . . 213 285 Projectiles 27 | . 22 . . . . 5 . Explosions 124 | . . . . . . 124 . Melee 369 | . . . . . . 84 285 Knockbacks 23 | . 3 10 . . . 4 6 Impact 3 | . . . . . . . 3 Kinetic 19 | . 3 10 . . . 4 2 Secondary 1 | . . . . . . . 1 Self-Inflicted Damage 35 | . . 23 . . . . 12 Shots 1 | . . 1 . . . . . Rammed 8 | . . . . . . . 8 Targets Rammed 19 | . 1 8 . . . 2 8 Kicked 11 | . 1 8 . . . 2 . Crushed . | . . . . . . . . Highest Temperature 484 | . 27 302 . 142 12 334 484 Average Temperature 92 | . 16 53 . 76 5 87 195 Received Heat Transfer 1962 | . 84 501 . . . 585 792 Effects 8 | . . . . . . 2 6 Shutdowns 3 | . . . . . . 1 2 Energy Bleed 2 | . . . . . . 1 1 Matter Decay 1 | . . . . . . . 1 Short Circuit 1 | . . . . . . . 1 Damage (minor) 1 | . . . . . . . 1 Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted 1 | . . . . . . . 1 Combat Hostiles 1 | . . . . . . . 1 Parts Fried . | . . . . . . . . Impact Corruptions 12 | . . . . . . . 12 Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 1 | . . . . . . 1 . Heat Transferred 425 | . 75 . . . . 350 . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Maximum Alert Level 3 | . . 3 1 . . 2 1 Low Security (%) 64 | 100 100 52 . . . 38 90 Level 1 22 | . . 10 100 . . 57 9 Level 2 9 | . . 27 . . . 3 . Level 3 3 | . . 10 . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 881 | . 105 881 336 . . 411 295 Initial 336 | . . 37 336 . . 150 183 Average 194 | . 20 274 330 . . 246 120 Influence Increases 3543 | . 216 1341 . . 76 1161 749 Destroy 0b10 Robot/C 1840 | . 120 880 . . 40 480 320 Destroy 0b10 Robot/NC 220 | . 25 95 . . 5 85 10 Destroy Leader 430 | . 44 194 . . 10 122 60 Allied During Kill 150 | . . . . . 21 93 36 Successful Hack 46 | . 10 14 . . . 17 5 Disable Machine 180 | . . 45 . . . 105 30 Destroy Structure 152 | . 2 83 . . . 49 18 Advance Influence 150 | . . . . . . 150 . Partial Spotted 15 | . . . . . . . 15 Lose Combat Pursuer 360 | . 15 30 . . . 60 255 Influence Decreases 3513 | . 127 567 537 326 76 786 1094 Entered New Map 1097 | . . 52 527 326 . . 192 Time Decay 1640 | . 127 455 10 . 56 526 466 Lost Part 586 | . . 60 . . . 140 386 Lost Ally 190 | . . . . . 20 120 50 Squads Dispatched 21 | . 2 7 . . . 5 7 Investigation 7 | . 2 2 . . . 1 2 Extermination 6 | . . . . . . 3 3 Reinforcement 6 | . . 3 . . . 1 2 Assault 2 | . . 2 . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 3 | . . 1 . . . 1 1 Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -5 --------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Distress Signals 4 | . . 3 . . . . 1 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 148 | . 16 60 . . 4 27 41 Peak Tracking Total 12 | . 4 8 . . 2 5 12 Tactical Retreats 11 | . 1 2 . . . 1 7 Traps | -11 -10 -9 -9 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Traps Triggered 4 | . 1 2 . . . . 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 -5 ---------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Machines Disabled 12 | . . 3 . . . 7 2 Max in Single Turn 5 | . . 1 . . . 5 2 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -5 --------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Machines Accessed 18 | . 6 8 . . . 3 1 Terminals 12 | . 4 6 . . . 1 1 Fabricators 1 | . . . . . . 1 . Repair Stations . | . . . . . . . . Recycling Units 4 | . 2 1 . . . 1 . Scanalyzers 1 | . . 1 . . . . . Garrison Access . | . . . . . . . . Total Hacks 37 | . 12 16 . . . 6 3 Successful 21 | . 4 12 . . . 4 1 Failed 16 | . 8 4 . . . 2 2 Catastrophic 2 | . 1 1 . . . . . Database Lockouts . | . . . . . . . . Manual 35 | . 11 8 . . . 10 6 Terminals 26 | . 10 11 . . . 2 3 Fabricators 2 | . . . . . . 2 . Repair Stations . | . . . . . . . . Recycling Units 5 | . 2 1 . . . 2 . Scanalyzers 4 | . . 4 . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 10 | . 2 6 . . . 1 1 Robot Analysis 1 | . 1 . . . . . . Open DSF 2 | . . . . . . 1 1 Branch Access Points 1 | . . 1 . . . . . Emergency Access Points 1 | . . 1 . . . . . Terminal Index 1 | . . 1 . . . . . Locate Traps 2 | . 1 1 . . . . . Investigation Status 1 | . . 1 . . . . . Zone Layout 1 | . . 1 . . . . . Fabricator Hacks 2 | . . . . . . 2 . Load Schematic 1 | . . . . . . 1 . Build 1 | . . . . . . 1 . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer 4 | . . 4 . . . . . Insert Component 2 | . . 2 . . . . . Analyze 2 | . . 2 . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 5 | . 2 2 . . . 1 . Terminals 1 | . . 1 . . . . . Botnet 1 | . . 1 . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 4 | . 2 1 . . . 1 . Reject 4 | . 2 1 . . . 1 . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 2 | . . 2 . . . . . Used 1 | . . 1 . . . . . Hacking Detections 14 | . 5 5 . . . 3 1 Full Trace Events 3 | . 1 1 . . . 1 . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 9 | . . 1 . . . 8 . Parts Built 1 | . . . . . . 1 . Authchips . | . . . . . . . . Time 152 | . . . . . . 152 . Total Part Build Rating 5 | . . . . . . 5 . Part Studies Acquired . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 2 | . . 2 . . . . . Part Schematics Acquired 1 | . . 1 . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -5 ------------ Run | Yrd Mat Mat Min Zio Pro Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked 1 | . . . . . . . 1 Non-combat . | . . . . . . . . Combat 1 | . . . . . . . 1 Robot Hacks Applied 1 | . . . . . . . 1 parse_system 1 | . . . . . . . 1 Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked 1 | . . . . . . 1 . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -5 -------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Total Allies 12 | . . . . 4 . 4 4 Largest Group 6 | . . . . 4 4 6 3 Highest-Rated Group 192 | . . . . 159 159 192 153 Highest-Rated Ally 51 | . . . . 41 41 40 51 Zionite Dispatches 3 | . . . . . . 1 2 Fire 1 | . . . . . . 1 . Hacker 1 | . . . . . . . 1 Explosive Resupply 1 | . . . . . . . 1 Total Orders . | . . . . . . . . Ally Attacks 101 | . . . . . 23 58 20 Total Damage 1927 | . . . . . 581 818 528 Kills 20 | . . . . . 5 10 5 Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Active Infowar (turns) 2585 | . . 1663 . . . 912 10 Optics 1663 | . . 1663 . . . . . Sensors 912 | . . . . . . 912 . Traps 567 | . . . . . . 567 . Jamming 10 | . . . . . . . 10 Robot Analysis Total 1 | . 1 . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Zionite Intel Received 1 | . . . . . . 1 . Prototype Schematics 1 | . . . . . . 1 . Exploration | -11 -10 -9 -9 -7 -6 -6 -5 ------------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Turns Passed 6498 | 3 731 1709 39 751 543 1468 1254 Spaces Moved 3843 | 3 362 855 33 590 412 871 717 Core 135 | . . 7 . . . . 128 Treads 121 | . . . . . . . 121 Legs 3390 | 3 362 848 33 590 412 871 271 Wheels . | . . . . . . . . Hover 197 | . . . . . . . 197 Flight . | . . . . . . . . Fastest Speed 50 | 120 120 120 120 120 120 120 50 Average Speed 131 | 120 168 146 120 120 120 120 124 Slowest Speed 500 | 120 190 450 120 120 190 190 500 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 39 | 2 52 69 13 79 60 21 18 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 2 | . . . . 2 . . . Known Exits Taken 1 | . . 1 . . . . . Unknown Exits Taken 6 | 1 1 . 1 1 1 1 . Scrap Searched 5 | . . . . 3 2 . . Spaces Dug 5 | . . . . . . 5 . Terrain Destroyed 166 | . 1 95 . . . 66 4 Melee . | . . . . . . . . Projectile 21 | . 1 7 . . . 11 2 AOE 145 | . . 88 . . . 55 2 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -5 --------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Total 4694 | 2 423 1080 32 634 447 1144 932 Wait 292 | . 9 15 . 39 22 134 73 Move 3836 | 2 361 854 32 589 411 870 717 Hop . | . . . . . . . . Pick Up 57 | . 9 19 . 2 1 18 8 Fast Attach 39 | . 1 4 . . . 4 30 Attach 40 | . 1 8 . . 1 16 14 Detach . | . . . . . . . . Swap 58 | . 4 31 . 1 3 16 3 Drop 51 | . 7 23 . 3 3 11 4 Fire 235 | . 30 118 . . 6 47 34 Melee 67 | . . . . . . 26 41 Ram 8 | . . . . . . . 8 Kick 11 | . 1 8 . . . 2 . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 3 exits: [*Mat x2] / *Min) -9/Mines (discovered 2 exits: [*Mat] / [*Zio]) -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac / [*Low]) -5/Factory History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 3) 4 | -11/Scrapyard | Entered Materials 318 | -10/Materials | Build established: Mutant 409 | -10/Materials | Discovered new exit (range 5) 480 | -10/Materials | Discovered new exit (range 15) 671 | -10/Materials | Discovered new exit (range 12) 735 | -10/Materials | Entered another Materials area 735 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1198 | -9/Materials | Lost 3 parts (1n2w) 1813 | -9/Materials | Discovered new exit (range 18) 1997 | -9/Materials | Identified exit to Mines 2138 | -9/Materials | Discovered new exit (range 4) 2335 | -9/Materials | First assault squad dispatched 2444 | -9/Materials | Entered Mines 2480 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2480 | -9/Mines | Discovered new exit (range 9) 2483 | -9/Mines | Entered Zion 2559 | -7/Zion | System corruption cleaned by Quarantine Array 2864 | -7/Zion | Met Imprinter 2887 | -7/Zion | Imprinted 2889 | -7/Zion | Declared Zion's savior 3047 | -7/Zion | Learned location of Data Miner (-6) 3086 | -7/Zion | Learned location of Armory (-4) 3189 | -7/Zion | Discovered new exit (range 16) 3234 | -7/Zion | Entered Proximity Caves 3234 | -6/Proximity Caves | Accompanied by 4 allies 3306 | -6/Proximity Caves | Core integrity fell below 50% 3308 | -6/Proximity Caves | Spotter reported a threat 3753 | -6/Proximity Caves | Discovered new exit (range 12) 3777 | -6/Proximity Caves | Entered Factory 3777 | -6/Factory | Accompanied by 3 allies 3777 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x2, Utility x2, Weapon x1 3838 | -6/Factory | Discovered new exit (range 14) 4275 | -6/Factory | Zion Fire squad teleported in 4353 | -6/Factory | Retrieved Zion intel report: Prototype Schematics 4440 | -6/Factory | Lost 3 allies 4453 | -6/Factory | Build established: Skirmisher 4731 | -6/Factory | Lost 3 parts (1n2u) 5025 | -6/Factory | Fabricated Exp. Targeting Computer? 5148 | -6/Factory | System corruption reached 10% 5178 | -6/Factory | Lost 6 parts (2p2u2w) 5233 | -6/Factory | Discovered new exit (range 12) 5245 | -6/Factory | Entered another Factory area 5245 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 5317 | -5/Factory | Zion Hacker squad teleported in 5431 | -5/Factory | Spotted B-75 Beast 5478 | -5/Factory | Lost 3 allies 5523 | -5/Factory | Destroyed B-75 Beast 5593 | -5/Factory | Lost 21 parts (3p7n2u9w) 5652 | -5/Factory | Zion Explosive Resupply teleported in 5757 | -5/Factory | Core integrity fell below 50% 5815 | -5/Factory | Build established: Mutant 5825 | -5/Factory | Lost 7 parts (1p3n2u1w) 5897 | -5/Factory | Core integrity fell below 20% 5978 | -5/Factory | Lost 3 parts (2p1u) 6267 | -5/Factory | Build established: Scavenger-Mutant 6297 | -5/Factory | System corruption reached 10% 6349 | -5/Factory | Lost 5 parts (3n1u1w) 6499 | -5/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- [ 1 : Branch Access ] [ 2 : Prototype Stockpiles ] [ 3 : Unaware Analyses ] [ 4 : Active Garrisons ] >>\\ZION-SEEK-1 [ Targeting Branch Access... ] 06477_ Assembly Bed disabled. 06484_ Lgt. Angular Momentum Engine destroyed. 06484_ Jacked P-70 Sage... >>parse_system Reading system data... 06487_ System corrupted: Component data lost. 06487_ P-70 Sage resets P-70 Sage, system corruption cleaned. 06491_ P-70 Sage knocked back. 06492_ Lgt. Angular Momentum Engine destroyed. 06492_ Carbon-fiber Leg destroyed. 06493_ Critical hit (Burn: +37). 06495_ Terminal disabled. 06498_ Hvy. Laser destroyed. Map ----- +----------------------------------------------------+ | # """#???# """"""" # """" ???????????# | | # R"#???# """"""" # """" [ #????????# | | # """#???# """"""" # """" ?????????# | | # #???# """"""" # ???????????# | | ###########???# # """" ????????????# | | ??????????????# """""" ! +% """" ? ?????????# | | ??????????????# """"""" =% # """" #????????# | | ??????????????# """"" = # """" #????????# | | ??????????????# """"""" # """" ####?????# | | ??????????????# !%### """" = ??# | | ??????????????# #?# ??# | | ??????????????##############?# """" ??# | | ?????????????????????# ??????# """" ####?????# | | ???????????????????###/####### """" #????????# | | ???????????????????# # """" #????????# | | ????????????????????"""" ! # """" #????????? | | ????????????????????"""" # """" #????????? | | ???????????????????#"""" + #????????? | | ???????????????????#"""" # #????????? | | ???????????????????#"""" # ###+####????????? | | ???????????????????#"""" # #???????????????? | | ???????????????????# # #???????????????? | | ???????????????????########### #???????????????? | | ????????????????????????# #??# #???????????????? | | ????????????????#########/#### +???????????????? | | ????????????????# @ p # #???????????????? | | ????????????????# g # #???????????????? | | ????????????????# p # #???????????????? | | ????????????????# g # #???????????????? | | ????????????????# " " """" # #???????????????? | | ????????????????# """" """" # #???????????????? | | ????????????????# """" """" # #???????????????? | | ????????????????# """" """" g# #???????????????? | | ????????????????# """" """" + +???????????????? | | ????????????????# """" """" # #???????????????? | | ????????????????# # #???????????????? | | ????????????????# # #???????????????? | | ????????????????############## #???????????????? | | ?????????????????????????????# #???????????????? | | ?????????????????????????????# #???????????????? | | ?????????????????????????????# #???????????????? | | ?????????????????????????????? #???????????????? | | ?????????????????????????????? #???????????????? | | ?????????????????????????????? #???????????????? | | ?????????????????????????????? #???????????????? | | ?????????????????????????????? #???????????????? | | ?????????????????????????????? #???????????????? | | ??????????????????????????????###????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 104 Energy Generation 32 Energy Capacity 520 Matter Stores 550 Matter Capacity 550 Sight Range 18 Robot Scan Range 15 Terrain Scan Density 110 Jamming Range 12 Armor Coverage 375 Resistance: EM 25 Evasion (%) 55 Targeting Accuracy 12 Target Analysis 6 Recoil Reduction 1 Kinecelleration 30 Salvage Targeting 1 Item Schematics ----------------- Imp. Sensor Array | -9/Materials | Scanalyzed Mni. Assault Cannon | -6/Factory | Z-intel Exp. Targeting Computer | -6/Factory | Z-intel Hvy. Deuterium Engine | -6/Factory | Z-intel Imp. Airjet | -6/Factory | Z-intel Imp. Lightning Gun | -6/Factory | Z-intel Com. Ion Cannon | -6/Factory | Z-intel Cld. Aerolev Unit | -6/Factory | Z-intel Enh. Nuclear Core | -6/Factory | Z-intel Robot Schematics ------------------ None Fabricated ------------ Exp. Targeting Computer | x1 | -6/Factory Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Bumper Bots Construction Begets Destruction Hydra Overwhelming Spot Them First Challenges ------------ None Game ------ Seed ShiftGrenadeDiverter Manual? 0 Play Time 01:32:50 Cumulative 48.2 hours Start 2026.01.06 @ 23:16:29 End 2026.01.07 @ 17:00:13 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 62 Rogue 62 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 19 Gallery% 30 Achievement% 19 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 0 Font 20/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0cc5e749-5fea-4418-be08-6524964d9424