Cogmind - Beta 14 X1 @@@ ROGUE MODE // 2024.07.25 @ 11:34:25 // AFD2020/Player2 Player: Minty Result: Core destroyed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (56) 280 Value Destroyed (1580) 1580 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (250) 250 TOTAL SCORE: 4050 Bonus ------- High Alert Combat Kills 330 Follower Combat Kills 544 Friendly Fire -624 Cogmind --------- Core Integrity 0/550 Matter 242/300 Energy 120/160 System Corruption 0% Temperature Cool (81) Movement Rolling (110) Ox2 Location -8/Materials Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (2) --- Wheel Wheel > --- UTILITY (5) ------ Disposable Heat Sink Large Storage Unit Weapon Shielding Shield Generator Hacking Suite > --- WEAPON (3) ------- Heavy Assault Cannon > --- INVENTORY (15) --- Light Treads Light Treads Heat Sink Medium Storage Unit Medium Matter Pod (100) Advanced Weight Redist. System Improved Propulsion Shielding Improved Propulsion Shielding Graphene Brace Spread Laser Improved Medium Laser EM Pulse Cannon High-powered Shotgun High-powered Shotgun Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Wheel Wheel > --- UTILITY ---------- Disposable Heat Sink Large Storage Unit Weapon Shielding Shield Generator Hacking Suite > --- WEAPON ----------- High-powered Shotgun Heavy Assault Cannon > --- INVENTORY -------- Light Treads Light Treads Heat Sink Medium Storage Unit Medium Matter Pod Advanced Weight Redist. System Improved Propulsion Shielding Improved Propulsion Shielding Graphene Brace Spread Laser Improved Medium Laser EM Pulse Cannon High-powered Shotgun [Rating: 26] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Wheel Wheel Wheel Utility Large Storage Unit Device Disposable Heat Sink Storage Large Storage Unit Processor Targeting Computer Hackware Hacking Suite Protection Weapon Shielding Weapon Light Cannon Energy Gun Improved Medium Laser Ballistic Gun High-powered Shotgun Ballistic Cannon Light Cannon Build | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Slots Evolved 4 | . . . 2 2 Power . | . . . . . Propulsion . | . . . . . Utility 3 | . . . 1 2 Weapon 1 | . . . 1 . Parts Attached 50 | 6 7 . 14 23 Power 6 | . 1 . 2 3 Engine 5 | . 1 . 2 2 Core 1 | . . . . 1 Reactor . | . . . . . Propulsion 16 | 2 2 . 3 9 Treads . | . . . . . Leg . | . . . . . Wheel 16 | 2 2 . 3 9 Hover . | . . . . . Flight . | . . . . . Utility 13 | 2 2 . 3 6 Device 3 | 1 . . . 2 Storage 2 | 1 1 . . . Processor 1 | . 1 . . . Hackware 1 | . . . 1 . Protection 6 | . . . 2 4 Artifact . | . . . . . Weapon 15 | 2 2 . 6 5 Energy Gun 6 | 1 . . 2 3 Energy Cannon . | . . . . . Ballistic Gun 6 | 1 . . 4 1 Ballistic Cannon 3 | . 2 . . 1 Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . . 1 . Parts Lost 10 | . . . 3 7 Power 3 | . . . 1 2 Propulsion 2 | . . . . 2 Utility 4 | . . . 1 3 Weapon 1 | . . . 1 . Highest Loss Streak 4 | . . . 2 4 To Critical Strikes . | . . . . . Average Slot Usage (%) 95 | . 96 100 92 96 Engine 10 | . 13 14 10 5 Core 1 | . . . . 3 Wheel 21 | . 25 28 22 17 Device 3 | . 3 . . 8 Storage 11 | . 14 14 11 9 Processor 6 | . 10 14 7 . Hackware 5 | . . . 10 9 Protection 6 | . . . 3 18 Energy Gun 5 | . 1 . 4 10 Ballistic Gun 8 | . 1 . 11 14 Ballistic Cannon 12 | . 24 28 10 . Naked Turns . | . . . . . Heaviest Build 43 | 9 31 31 37 43 Greatest Support 26 | 26 26 20 20 26 Greatest Overweight (x) 4 | . 3 1 1 4 Average Overweight (x) . | . . 1 1 1 Largest Inventory Capacity 15 | 8 15 15 15 15 Average Capacity 13 | 6 11 15 15 15 Most Carried 15 | 8 13 13 15 15 Average Carried 11 | 4 8 13 14 13 Final Capacity 15 | 8 15 15 15 15 Final Carried 15 | 8 13 13 15 14 Class Distribution -------------------- 54% | Mutant 25% | Scavenger-Tank 8% | Tank 7% | Gunner 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Tank | -8/Materials Resources | -11 -10 -10 -9 -8 ----------- Run | Yrd Mat Min Mat Mat Matter Collected 1531 | 266 393 . 417 455 Remotely 193 | 116 77 . . . Salvage Created 1753 | 95 295 . 619 744 Parts 103 | 4 26 . 33 40 Haulers Intercepted 4 | . 2 . 1 1 Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Combat Hostiles Destroyed 38 | . 9 . 11 18 Guns 23 | . . . 7 16 Cannons 13 | . 9 . 2 2 AOE 2 | . . . 2 . Classes Destroyed 13 | 1 4 . 5 3 Worker 3 | . . . 3 . Builder 1 | . . . 1 . Tunneler 2 | . . . . 2 Hauler 4 | . 2 . 1 1 Recycler 2 | 1 . . 1 . Mechanic 2 | . . . 1 1 Operator 1 | . . . 1 . Watcher 3 | . 1 . 1 1 Swarmer 8 | . 4 . . 4 Grunt 24 | . 5 . 8 11 Brawler 2 | . . . . 2 Sentry 3 | . . . 3 . Heavy 1 | . . . . 1 Best Kill Streak 7 | 1 5 . 7 4 Combat Bots Only 5 | . 5 . 3 4 Max Kills in Single Turn 5 | 1 1 . 5 2 Gunslinging 1 | . . . . 1 Exploded 2 | . . . 2 . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -8 -------- Run | Yrd Mat Min Mat Mat Hostile Shots Fired 157 | . 26 . 55 76 Missed 40 | . 10 . 11 19 Damage Taken 1908 | . 207 . 730 971 Core 410 | . 95 . 261 54 Absorbed by Shields 95 | . . . . 95 Redirected to Shielding 79 | . . . . 79 Regen/Repaired (Parts) 181 | . . . 99 82 Core Remaining (%) 54 | 100 . 53 11 . Volleys Fired 130 | 2 32 1 44 51 Largest 3 | 2 2 2 3 3 Hottest 146 | 60 70 70 104 146 Shots Fired 306 | 4 64 2 103 133 Gun 213 | 4 10 . 74 125 Cannon 93 | . 54 2 29 8 Launcher . | . . . . . Special . | . . . . . Kinetic 220 | 2 59 2 79 78 Thermal 86 | 2 5 . 24 55 Explosive . | . . . . . Electromagnetic . | . . . . . Robot Hit Streak 14 | 4 8 . 13 14 Robot Miss Streak 8 | . 4 4 5 8 Penetration Max . | . . . . . Secondary Targets 5 | . . . . 5 Max Gunslinging Chain 1 | . . . . 1 Shots Hit Robots 178 | 4 30 . 62 82 Core Hits 95 | 2 13 . 31 49 Critical Kills 1 | . . . 1 . Critical Parts Destroyed . | . . . . . Critical Strikes 8 | . 2 . 4 2 Burn 5 | . . . 3 2 Destroy 1 | . . . 1 . Blast 2 | . 2 . . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 4034 | 45 556 . 1583 1850 Guns 2357 | 45 69 . 784 1459 Cannons 1174 | . 483 . 300 391 Explosions 499 | . . . 499 . Melee . | . . . . . Ramming 4 | . 4 . . . Kinetic 2679 | 23 530 . 866 1260 Thermal 852 | 22 22 . 218 590 Explosive 499 | . . . 499 . Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage 14 | . . . . 14 Projectiles 14 | . . . . 14 Explosions . | . . . . . Melee . | . . . . . Knockbacks 11 | . 7 . 1 3 Impact . | . . . . . Kinetic 11 | . 7 . 1 3 Secondary . | . . . . . Self-Inflicted Damage 103 | . 2 . 101 . Shots 1 | . . . 1 . Rammed 1 | . 1 . . . Targets Rammed 1 | . 1 . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 330 | . 38 9 160 330 Average Temperature 67 | . 13 6 40 104 Received Heat Transfer 580 | . 48 . 258 274 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 1 | . . . . 1 Heat Transferred 2042 | 50 50 . 691 1251 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Peak Influence 816 | 5 569 183 785 816 Initial 331 | . 3 183 70 331 Average 376 | 2 345 183 301 558 Maximum Alert Level 3 | . 2 . 3 3 Low Security (%) 28 | 100 25 100 43 . Level 1 29 | . 29 . 32 34 Level 2 31 | . 44 . 16 40 Level 3 9 | . . . 7 25 Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 12 | . 4 . 3 5 Investigation 6 | . 3 . 2 1 Extermination . | . . . . . Reinforcement 5 | . 1 . 1 3 Assault 1 | . . . . 1 Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Distress Signals 11 | . 3 . 7 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 90 | . 21 . 27 42 Peak Tracking Total 8 | . 4 . 6 8 Tactical Retreats 3 | . 2 . . 1 Traps | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Traps Triggered 2 | . . . . 2 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -8 ---------- Run | Yrd Mat Min Mat Mat Machines Disabled 9 | . 3 . 5 1 Max in Single Turn 3 | . 1 . 3 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Machines Accessed 13 | . 5 . 5 3 Terminals 9 | . 4 . 3 2 Fabricators . | . . . . . Repair Stations 2 | . . . 1 1 Recycling Units 2 | . 1 . 1 . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 46 | . 16 . 18 12 Successful 31 | . 11 . 10 10 Failed 15 | . 5 . 8 2 Catastrophic 3 | . 1 . 1 1 Database Lockouts . | . . . . . Manual 22 | . 9 . 9 4 Terminals 32 | . 14 . 12 6 Fabricators . | . . . . . Repair Stations 9 | . . . 3 6 Recycling Units 5 | . 2 . 3 . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 11 | . 7 . 2 2 Prototype ID Bank 4 | . 3 . 1 . Branch Access Points 1 | . . . . 1 Alert Level 3 | . 2 . . 1 Locate Traps 2 | . 2 . . . Recall Investigation 1 | . . . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks 8 | . . . 2 6 Scan Component 4 | . . . 1 3 Repair 4 | . . . 1 3 Recycling Unit Hacks 3 | . 2 . 1 . Process 1 | . 1 . . . Report Inventory 1 | . . . 1 . Retrieve Matter 1 | . 1 . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 8 | . 2 . 4 2 Terminals 7 | . 2 . 3 2 Botnet 7 | . 2 . 3 2 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . . . 1 . Tunnel 1 | . . . 1 . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 12 | . 4 . 5 3 Full Trace Events 6 | . 3 . 2 1 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 4 | . . . 1 3 Time 135 | . . . 32 103 Parts Recycled . | . . . . . Recycled Matter 202 | . 202 . . . Retrieved Matter 202 | . 202 . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -8 ------------ Run | Yrd Mat Min Mat Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -8 -------- Run | Yrd Mat Min Mat Mat Total Allies 1 | . 1 . . . Largest Group 1 | . 1 1 1 1 Highest-Rated Group 70 | . 57 57 63 70 Highest-Rated Ally 70 | . 57 57 63 70 Total Orders . | . . . . . Ally Attacks 118 | . 26 . 50 42 Total Damage 2404 | . 407 . 811 1186 Kills 32 | . 9 . 12 11 Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -8 ------------- Run | Yrd Mat Min Mat Mat Turns Passed 1894 | 75 647 42 582 548 Spaces Moved 1219 | 57 514 37 374 237 Core 7 | 7 . . . . Treads . | . . . . . Legs . | . . . . . Wheels 1212 | 50 514 37 374 237 Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 90 95 95 95 Average Speed 95 | 85 94 95 95 103 Slowest Speed 140 | 100 125 95 95 140 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 24 | 3 47 8 39 27 Regions Visited 4 Branch Regions 1 Pre-discovered Areas 1 | . . . 1 . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 20 | . . . 20 . Melee . | . . . . . Projectile . | . . . . . AOE 20 | . . . 20 . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Total 1673 | 78 611 41 513 430 Wait 213 | . 40 4 63 106 Move 1215 | 56 513 36 373 237 Hop . | . . . . . Pick Up 36 | 11 11 . 9 5 Fast Attach 22 | 6 1 . 5 10 Attach 13 | . 1 . 3 9 Detach 6 | . . . 2 4 Swap 15 | . 5 . 6 4 Drop 22 | 3 7 . 8 4 Fire 130 | 2 32 1 44 51 Melee . | . . . . . Ram 1 | . 1 . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines -9/Materials -8/Materials History --------- Turn | Location | Event 32 | -11/Scrapyard | Discovered new exit (range 14) 76 | -11/Scrapyard | Entered Materials 256 | -10/Materials | Discovered new exit (range 14) 256 | -10/Materials | Discovered new exit (range 16) 320 | -10/Materials | Build established: Mutant 723 | -10/Materials | Entered Mines 755 | -10/Mines | Discovered new exit (range 3) 765 | -10/Mines | Entered Materials 765 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1217 | -9/Materials | Core integrity fell below 50% 1227 | -9/Materials | Discovered new exit (range 15) 1271 | -9/Materials | Repaired Hvy. Assault Rifle 1301 | -9/Materials | Core integrity fell below 20% 1347 | -9/Materials | Entered another Materials area 1347 | -8/Materials | Evolved 2 slots: Utility x2 1381 | -8/Materials | Repaired Lgt. Armor Plating 1408 | -8/Materials | Repaired Ion Engine 1461 | -8/Materials | Repaired Imp. Medium Laser 1644 | -8/Materials | Lost 3 parts (2n1u) 1712 | -8/Materials | Lost 4 parts (2p2u) 1747 | -8/Materials | First assault squad dispatched 1880 | -8/Materials | Core integrity fell below 50% 1888 | -8/Materials | Core integrity fell below 20% 1895 | -8/Materials | Core destroyed Last Messages --------------- 01876_ G-47 Trooper system corrupted by crushing effect. 01876_ G-47 Trooper knocked back. 01879_ Player 2 attaches Med. Matter Pod. 01881_ Destroyed Imp. Heat Sink. 01882_ G-47 Trooper misfires. 01884_ Slug penetrates G-47 Trooper. 01884_ G-47 Trooper knocked back. 01886_ G-47 Trooper IFF system glitched. 01886_ Slug penetrates G-47 Trooper. 01886_ Pressure Siphon disabled. 01888_ G-47 Trooper IFF system glitched. Player 2: "Have an extra weapon?" 01889_ Destroyed Lgt. Nuclear Core. 01889_ G-47 Trooper knocked back. 01889_ Player 2 acquires Rnf. Ion Engine. 01891_ Player 2 attaches Lrg. Battery. 01891_ G-47 Trooper destroyed. 01894_ Slug penetrates G-47 Trooper. 01894_ G-47 Trooper destroyed. 01895_ Player 2 suffers critical hit (Burn). 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Power 1 | . . 1 . . Propulsion 1 | . . 1 . . Utility 1 | . . . 1 . Weapon 1 | . . . 1 . Parts Attached 48 | . 9 . 12 27 Parts Lost 20 | . . . 1 19 Damage Taken 2625 | . 84 . 572 1969 Core 616 | . 21 . 95 500 Player 2/Cogmind (%) 60 | . 18 . 26 90 Absorbed by Shields . | . . . . . Damage Inflicted 2404 | . 407 . 811 1186 Player 2/Cogmind (%) 37 | . 42 . 33 39 Combat Hostiles Destroyed 26 | . 7 . 11 8 Player 2/Cogmind (%) 40 | . 43 . 50 30 Game ------ Seed CorruptionCommSheargun Manual? 0 Play Time 00:19:08 Cumulative 816.9 hours Start 2024.07.25 @ 11:18:50 End 2024.07.25 @ 11:34:25 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode AFD2020/Player2 Game No. 969 Rogue 690 Adventurer 124 Explorer 155 Win Type - Total 34 Types 27/0/5/1/0/0/0/1/0 Lore% 59 Gallery% 86 Achievement% 78 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d8639a9c-e037-4407-aeee-6171cdc2d369