Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.06.10 @ 19:56:01 Player: Conwew Result: Destroyed by P-70 Sage with High-powered Shock Rifle Performance ------------- Evolutions (6) 3000 Regions Visited (11) 2200 Robots Destroyed (73) 365 Value Destroyed (2501) 2501 Prototype IDs (17) 340 Alien Tech Used (0) 0 Bonus (1800) 1800 TOTAL SCORE: 10206 Bonus ------- Registered with UFD 300 Met Optimus in HQ 500 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Cogmind --------- Core Integrity 0/1150 Matter 276/300 Energy 66/100 System Corruption 29% Temperature Cool (0) Movement Core (300) Ox5 Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (10) ----- (None) > --- WEAPON (3) ------- Heavy Disruptor Cannon > --- INVENTORY (5) ---- Advanced Cryofiber Web Advanced Terrain Scanner Point Defense System Heavy Disruptor Cannon Peak State ------------ > --- POWER ------------ Fission Core Light Antimatter Reactor > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Armored Leg > --- UTILITY ---------- Scrap Suit Signal Interpreter Targeting Computer ECM Suite Improved Light Armor Plating Layered Medium Armor Plating Medium Reflective Plating Force Field Improved System Shield > --- WEAPON ----------- Junk Cannon > --- INVENTORY -------- Carbon-fiber Leg Makeshift Leg Thunder Leg Point Defense System Makeshift Axe [Rating: 74] Favorites ----------- Power Fission Core Engine Improved Ion Engine Power Core Fission Core Reactor Light Antimatter Reactor Propulsion Flexi-carbon Leg Treads Light Treads Leg Flexi-carbon Leg Wheel Wheel Flight Unit VTOL Module Utility Signal Interpreter Device ECM Suite Storage Small Storage Unit Processor Signal Interpreter Hackware Improved System Shield Protection Improved Light Armor Plating Weapon Junk Cannon Energy Gun Medium Laser Energy Cannon Subdweller Beam Cannon Ballistic Gun Subdweller Machine Gun Ballistic Cannon Heavy Gauss Cannon Launcher Grenade Launcher Special Weapon Junk Cannon Build | -11 -10 -10 -9 -9 -6 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Sub Rec Scr Fac Fac Upp Upp War Pro Fac Slots Evolved 12 | . . . . . 8 2 . . . . 2 Power 1 | . . . . . 1 . . . . . . Propulsion 2 | . . . . . 1 . . . . . 1 Utility 8 | . . . . . 6 2 . . . . . Weapon 1 | . . . . . . . . . . . 1 Parts Attached 61 | 6 6 8 3 2 11 5 . . 2 3 15 Power 10 | 1 1 2 1 . 1 1 . . . . 3 Engine 4 | 1 . 2 1 . . . . . . . . Core 5 | . 1 . . . 1 . . . . . 3 Reactor 1 | . . . . . . 1 . . . . . Propulsion 18 | 2 2 1 2 . 3 1 . . . 1 6 Treads 2 | 2 . . . . . . . . . . . Leg 11 | . 2 1 2 . 3 1 . . . 1 1 Wheel 2 | . . . . . . . . . . . 2 Hover . | . . . . . . . . . . . . Flight 3 | . . . . . . . . . . . 3 Utility 19 | 1 2 1 . 1 7 3 . . 2 1 1 Device 8 | . 1 1 . . 4 1 . . 1 . . Storage 1 | 1 . . . . . . . . . . . Processor 3 | . . . . 1 . 1 . . . . 1 Hackware 2 | . 1 . . . 1 . . . . . . Protection 5 | . . . . . 2 1 . . 1 1 . Artifact . | . . . . . . . . . . . . Weapon 14 | 2 1 4 . 1 . . . . . 1 5 Energy Gun 3 | 1 . . . . . . . . . 1 1 Energy Cannon 3 | . . 1 . . . . . . . . 2 Ballistic Gun 4 | 1 1 1 . . . . . . . . 1 Ballistic Cannon 1 | . . . . . . . . . . . 1 Launcher 2 | . . 2 . . . . . . . . . Special Weapon 1 | . . . . 1 . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 1 | . . . . 1 . . . . . . . Parts Lost 49 | . 3 8 1 . 2 1 . 1 . 13 20 Power 7 | . 1 1 . . . . . . . 2 3 Propulsion 16 | . 1 2 1 . 1 . . . . 3 8 Utility 15 | . . 1 . . 1 1 . 1 . 6 5 Weapon 11 | . 1 4 . . . . . . . 2 4 Highest Loss Streak 13 | . 2 4 1 . 2 1 . 1 . 10 13 To Critical Strikes . | . . . . . . . . . . . . Average Backups 3 | . 3 3 1 4 4 4 4 4 4 4 2 Power . | . 1 . . . 1 . . . . . . Propulsion 1 | . . . . . 1 2 3 3 3 2 . Utility . | . . . . 1 . 1 1 1 . 1 2 Weapon 1 | . 1 1 1 1 1 1 . . . . . Tool/Special . | . . . . . . . . . . . . Unused Backups 10 | . . . . 2 3 . 1 . . 1 3 Power 1 | . . . . . 1 . . . . . . Propulsion 2 | . . . . 1 1 . . . . . . Utility 3 | . . . . . . . . . . . 3 Weapon 4 | . . . . 1 1 . 1 . . 1 . Tool/Special . | . . . . . . . . . . . . Average Slot Usage (%) 87 | . 97 96 94 97 79 85 88 85 88 65 23 Engine 5 | . 5 5 14 14 6 2 . . . . . Core 4 | . 8 8 . . 5 5 5 5 5 3 2 Reactor 1 | . . . . . . 2 5 5 5 . . Treads 1 | . 19 . . . . . . . . . . Leg 19 | . 7 26 22 28 18 17 17 17 17 15 3 Device 15 | . 4 19 28 17 22 21 17 14 12 11 . Processor 7 | . . . . 9 6 9 11 11 11 11 6 Hackware 4 | . 12 8 . . 5 5 5 5 5 5 1 Protection 8 | . . . . . 5 12 17 17 21 11 1 Energy Cannon 3 | . . 1 14 12 . . . . . . 1 Ballistic Gun 5 | . 18 13 14 12 . . . . . . . Special Weapon 3 | . . . . 1 6 5 5 5 5 3 . Peak Build Rating 74 | 6 11 11 16 25 60 72 72 71 74 74 33 Average Rating 42 | 5 9 9 14 17 55 67 71 69 71 51 17 On Entrance 36 | . 6 11 9 16 25 60 72 71 68 74 20 Avg Prop Armor Cover (%) 7 | . 8 . . . . . . . . . 7 Naked Turns 4 | . . . . . . . . . . . 4 Heaviest Build 67 | 12 14 20 22 22 60 65 65 65 67 67 22 Greatest Support 60 | 40 40 20 40 40 60 56 56 56 56 56 59 Greatest Overweight (x) 6 | . . 1 6 . 1 1 1 1 1 1 6 Average Overweight (x) . | . . . . . . . 1 1 1 . . Largest Inventory Capacity 8 | 8 8 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 7 7 5 5 5 5 5 5 5 5 5 5 Most Carried 6 | 1 6 5 3 5 5 5 5 4 5 5 5 Average Carried 4 | . 3 3 1 4 4 4 4 4 4 4 2 Final Capacity 8 | 8 5 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | 1 5 2 1 5 5 5 4 4 5 2 5 Scrap Suit Usage (%) 53 | . . . . . 100 100 100 100 100 73 . Parts Cannibalized 6 | . . . . . 2 2 . 1 . 1 . Class Distribution -------------------- 69% | Scavenger-Mutant 30% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Subcaves Scavenger-Mutant | -9/Recycling Scavenger-Mutant | -9/Scraptown Mutant | -6/Factory Scavenger-Mutant | -5/Factory Scavenger-Mutant | -5/Upper Caves Scavenger-Mutant | -5/Upper Caves Scavenger-Mutant | -5/Warlord Mutant | -4/Proximity Caves Mutant | -4/Factory Resources | -11 -10 -10 -9 -9 -6 -5 -5 -5 -5 -4 -4 ----------- Run | Yrd Mat Sub Rec Scr Fac Fac Upp Upp War Pro Fac Matter Collected 1277 | 236 267 227 24 81 209 45 10 . 26 35 117 Remotely . | . . . . . . . . . . . . Salvage Created 2780 | . 539 142 50 . 1015 541 258 56 . 87 92 Parts 109 | . 42 11 3 . 26 12 4 3 . . 8 Haulers Intercepted 3 | . . . . . 2 1 . . . . . Recyclers Shooed . | . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 16 | . . 8 . . . . 5 2 . 1 . Prevented 2 | . . . . . . . 1 1 . . . Parts Restored . | . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -6 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Sub Rec Scr Fac Fac Upp Upp War Pro Fac Combat Hostiles Destroyed 53 | . 12 8 1 . 12 5 5 1 . 4 5 Guns 18 | . 12 2 . . . . . . . 2 2 Cannons 15 | . . . 1 . 5 3 1 1 . 1 3 AOE 7 | . . 6 . . 1 . . . . . . Classes Destroyed 14 | . 6 2 1 . 5 . . . . . . Worker 1 | . 1 . . . . . . . . . . Builder 1 | . . . . . 1 . . . . . . Hauler 3 | . . . . . 2 1 . . . . . Recycler 4 | . 1 . . . 2 1 . . . . . Operator 4 | . 2 . . . . 2 . . . . . Turret 2 | . . 2 . . . . . . . . . Watcher 5 | . 3 . . . 1 1 . . . . . Swarmer 19 | . 6 4 . . 1 . . . . 4 4 Grunt 15 | . 6 . . . 7 . 1 1 . . . Duelist 2 | . . . . . 1 . 1 . . . . Sentry 3 | . . . 1 . . 1 1 . . . . Hunter 4 | . . . . . 1 3 . . . . . Programmer 6 | . . . . . 2 1 2 . . . 1 Subdweller 4 | . . 4 . . . . . . . . . Best Kill Streak 6 | . 6 4 1 . 4 4 2 1 . 2 3 Combat Bots Only 4 | . 3 4 1 . 4 2 2 1 . 2 3 Max Kills in Single Turn 3 | . 2 2 1 . 3 1 1 1 . 1 1 Gunslinging 1 | . 1 . . . . . . . . . . Exploded 2 | . . 2 . . 1 . . . . . . Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -6 -5 -5 -5 -5 -4 -4 -------- Run | Yrd Mat Sub Rec Scr Fac Fac Upp Upp War Pro Fac Hostile Shots Fired 712 | . 70 108 6 . 37 15 62 24 21 200 169 Missed 222 | . 13 50 1 . 7 5 22 7 5 69 43 Hits 490 | . 57 58 5 . 30 10 40 17 16 131 126 Melee 1 | . . . . . . . . . 1 . . Projectile 489 | . 57 58 5 . 30 10 40 17 15 131 126 Critical Strikes 22 | . 1 . . . 1 . 3 2 . 4 11 Part Disruptions 1 | . . . . . . . . . . 1 . Damage Taken 7715 | . 664 668 73 . 457 224 542 264 371 2022 2430 Core 1993 | . 79 129 14 . 33 16 53 11 68 437 1153 Absorbed by Shields 505 | . . . . . 123 36 96 12 137 101 . Redirected to Shielding 51 | . . . . . . . . . . . 51 Ignored by Resistances 136 | . . . . . 12 4 43 27 15 35 . Regen/Repaired (Parts) 233 | . . . . . 147 14 . 5 57 10 . Core Remaining (%) 62 | 100 . . . 11 96 . . . . 41 . Volleys Fired 222 | . 57 28 4 . 25 23 17 8 . 18 42 Largest 2 | . 2 2 2 . 1 1 1 1 . 1 2 Hottest 110 | . 70 110 110 . . . . . . 75 110 Shots Fired 297 | . 111 45 8 . 25 23 17 8 . 18 42 Gun 165 | . 111 21 4 . . . . . . 8 21 Cannon 31 | . . 6 4 . . . . . . . 21 Launcher 18 | . . 18 . . . . . . . . . Special 83 | . . . . . 25 23 17 8 . 10 . Kinetic 129 | . 75 21 4 . . . . . . . 29 Thermal 54 | . 36 6 4 . . . . . . 8 . Explosive 18 | . . 18 . . . . . . . . . Electromagnetic 13 | . . . . . . . . . . . 13 Impact 83 | . . . . . 25 23 17 8 . 10 . Robot Hit Streak 20 | . 11 13 4 . 20 12 11 14 . 4 6 Robot Miss Streak 4 | . 4 2 2 . 2 2 1 1 . 2 3 Penetration Max . | . . . . . . . . . . . . Secondary Targets 2 | . 2 . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . Shots Hit Robots 206 | . 78 28 5 . 22 17 15 6 . 11 24 Core Hits 85 | . 32 22 2 . 10 1 1 1 . 2 14 Critical Kills 1 | . . . . . . 1 . . . . . Critical Parts Destroyed 12 | . . . 1 . 6 3 1 1 . . . Critical Strikes 17 | . 2 . 1 . 6 4 1 1 . . 2 Burn 2 | . 2 . . . . . . . . . . Destroy 1 | . . . 1 . . . . . . . . Blast 2 | . . . . . . . . . . . 2 Smash 12 | . . . . . 6 4 1 1 . . . Melee Attacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 8433 | . 949 999 126 . 2021 1355 1105 546 . 679 653 Guns 1510 | . 949 172 44 . . . . . . 132 213 Cannons 496 | . . 84 82 . . . . . . . 330 Explosions 962 | . . 743 . . 219 . . . . . . Melee . | . . . . . . . . . . . . Ramming 110 | . . . . . . . . . . . 110 Kinetic 1344 | . 622 172 44 . . . . . . . 506 Thermal 625 | . 327 84 82 . . . . . . 132 . Explosive 962 | . . 743 . . 219 . . . . . . Electromagnetic 37 | . . . . . . . . . . . 37 Impact 5355 | . . . . . 1802 1355 1105 546 . 547 . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 29 | . . . . . 2 . 1 1 1 2 29 Average Corruption 2 | . . . . . 1 . 1 1 1 1 15 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 30 | . . . . . 9 . 8 2 1 . 10 Message Errors 8 | . . . . . 3 . 1 1 . . 3 Matter Fused 9 | . . . . . 4 . 1 . 1 . 3 Heat Flow Errors 2 | . . . . . . . 2 . . . . Energy Discharges 5 | . . . . . 1 . 2 1 . . 1 Parts Rejected 1 | . . . . . . . . . . . 1 Parts Fused 1 | . . . . . 1 . . . . . . Data Loss (minor) 1 | . . . . . . . 1 . . . . Data Loss (major) 2 | . . . . . . . 1 . . . 1 Weapon Failures 1 | . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . Overflow Damage 2478 | . . 6 . . 792 905 375 93 . 289 18 Projectiles 2472 | . . . . . 792 905 375 93 . 289 18 Explosions 6 | . . 6 . . . . . . . . . Melee . | . . . . . . . . . . . . Knockbacks 39 | . . . . . 9 7 8 5 . 4 6 Impact 33 | . . . . . 7 7 8 5 . 4 2 Kinetic 3 | . . . . . . . . . . . 3 Secondary 3 | . . . . . 2 . . . . . 1 Self-Inflicted Damage 219 | . . 71 . . 101 . . . . . 47 Shots 4 | . . 3 . . 1 . . . . . . Rammed 36 | . . . . . . . . . . . 36 Targets Rammed 36 | . . . . . . . . . . . 36 Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 253 | . 190 26 210 . . . 253 20 . 28 40 Average Temperature 60 | . 46 14 107 . . . 122 8 . 14 20 Received Heat Transfer 1023 | . 309 264 18 . 34 7 103 105 25 113 45 Siege Activations . | . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Robots Corrupted 18 | . . . . . 10 3 4 . . 1 . Combat Hostiles 13 | . . . . . 6 2 4 . . 1 . Parts Fried 33 | . . . . . 9 20 3 . . 1 . Impact Corruptions 59 | . . . . . 21 18 11 2 . 7 . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 2 | . 1 . . . . . . . . 1 . Heat Transferred 1517 | . 1110 111 111 . . . . . . 185 . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -6 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Sub Rec Scr Fac Fac Upp Upp War Pro Fac Maximum Alert Level . | . . . . . . . . . . . . Low Security (%) 100 | 100 100 . 100 . 100 100 . . . . 100 Level 1 . | . . . . . . . . . . . . Level 2 . | . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Peak Influence 133 | . 133 . 33 . 91 57 . . . . 54 Initial 46 | . . . 22 . . 28 . . . . 46 Average 27 | . 46 . 7 . 33 12 . . . . 14 Influence Increases 1636 | . 398 120 21 . 429 180 120 30 . 195 143 Destroy 0b10 Robot/C 1020 | . 240 120 20 . 240 100 100 20 . 80 100 Destroy 0b10 Robot/NC 90 | . 35 . . . 30 25 . . . . . Destroy Leader 214 | . 66 . . . 54 34 20 10 . 10 20 Successful Hack 79 | . 12 . . . 67 . . . . . . Disable Machine 45 | . . . . . 15 15 . . . . 15 Destroy Structure 38 | . . . 1 . 23 6 . . . . 8 Lose Combat Pursuer 150 | . 45 . . . . . . . . 105 . Influence Decreases 1636 | . 379 91 69 . 370 239 120 30 . 121 217 Entered New Map 95 | . . 10 26 . . 31 . . . . 28 Time Decay 1280 | . 349 51 33 . 358 208 120 20 . 66 75 Lost Part 261 | . 30 30 10 . 12 . . 10 . 55 114 Squads Dispatched 8 | . 2 . . . 3 3 . . . . . Investigation . | . . . . . . . . . . . . Extermination 4 | . . . . . 3 1 . . . . . Reinforcement 4 | . 2 . . . . 2 . . . . . Assault . | . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -6 -5 -5 -5 -5 -4 -4 --------- Run | Yrd Mat Sub Rec Scr Fac Fac Upp Upp War Pro Fac Distress Signals 4 | . 3 . . . . . . . 1 . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 166 | . 21 41 1 . 21 11 14 7 17 25 8 Peak Tracking Total 14 | . 4 6 1 . 5 2 3 4 14 8 4 Tactical Retreats 31 | . 1 6 . . 4 3 7 2 2 6 . ECM-based Alert Blocks 97 | . . 55 . . 9 4 8 5 6 10 . Traps | -11 -10 -10 -9 -9 -6 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Sub Rec Scr Fac Fac Upp Upp War Pro Fac Traps Triggered 1 | . . . . . . 1 . . . . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -6 -5 -5 -5 -5 -4 -4 ---------- Run | Yrd Mat Sub Rec Scr Fac Fac Upp Upp War Pro Fac Machines Disabled 6 | . . 3 . . 1 1 . . . . 1 Max in Single Turn 2 | . . 2 . . 1 1 . . . . 1 Garrison Access 1 | . . . . . 1 . . . . . . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -6 -5 -5 -5 -5 -4 -4 --------- Run | Yrd Mat Sub Rec Scr Fac Fac Upp Upp War Pro Fac Machines Accessed 28 | . 5 1 2 4 6 . 1 . 8 . 1 Terminals 6 | . 5 . . . 1 . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations 4 | . . . . . 3 . . . . . 1 Recycling Units . | . . . . . . . . . . . . Scanalyzers 1 | . . . . . 1 . . . . . . Garrison Access 1 | . . . . . 1 . . . . . . Total Hacks 94 | . 13 5 24 9 18 . 1 . 22 . 2 Successful 84 | . 9 5 24 9 14 . 1 . 22 . . Failed 10 | . 4 . . . 4 . . . . . 2 Catastrophic 5 | . 3 . . . 2 . . . . . . Database Lockouts . | . . . . . . . . . . . . Manual 6 | . 5 . . . 1 . . . . . . Terminals 15 | . 13 . . . 2 . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations 11 | . . . . . 9 . . . . . 2 Recycling Units . | . . . . . . . . . . . . Scanalyzers 4 | . . . . . 4 . . . . . . Garrison Access 3 | . . . . . 3 . . . . . . Terminal Hacks 72 | . 9 5 24 9 2 . 1 . 22 . . Record 52 | . 1 5 24 7 . . . . 15 . . Prototype ID Bank 5 | . . . . . . . . . 5 . . Open Door 4 | . . . . 1 . . 1 . 2 . . Emergency Access Points 2 | . 1 . . . 1 . . . . . . Terminal Index 2 | . 1 . . . 1 . . . . . . Locate Traps 2 | . 2 . . . . . . . . . . Patrol Status 1 | . 1 . . . . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . . Zone Layout 2 | . 2 . . . . . . . . . . Proto ID Catalog 1 | . . . . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks 7 | . . . . . 7 . . . . . . Scan Component 4 | . . . . . 4 . . . . . . Repair 3 | . . . . . 3 . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer 4 | . . . . . 4 . . . . . . Retrieve Study 4 | . . . . . 4 . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . . . . . Seal Access 1 | . . . . . 1 . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 8 | . 4 . . . 4 . . . . . . Full Trace Events . | . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Part Studies Acquired 4 | . . . . . 4 . . . . . . Parts Repaired 3 | . . . . . 3 . . . . . . Time 98 | . . . . . 98 . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -6 -5 -5 -5 -5 -4 -4 ------------ Run | Yrd Mat Sub Rec Scr Fac Fac Upp Upp War Pro Fac Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -6 -5 -5 -5 -5 -4 -4 -------- Run | Yrd Mat Sub Rec Scr Fac Fac Upp Upp War Pro Fac Total Allies . | . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . Initial UFD Resources 31 | . . . . . 24 28 28 28 28 31 31 Total Orders . | . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . Kills . | . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -6 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Sub Rec Scr Fac Fac Upp Upp War Pro Fac Active Infowar (turns) 10348 | . 316 973 154 2475 1622 825 1733 308 1693 249 . Sensors 3389 | . 316 70 . 1836 1167 . . . . . . ECM 8149 | . . 953 154 639 1595 825 1733 308 1693 249 . Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 7 | . . 2 . 2 . . 2 1 . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -6 -5 -5 -5 -5 -4 -4 ------------- Run | Yrd Mat Sub Rec Scr Fac Fac Upp Upp War Pro Fac Turns Passed 12101 | 320 1060 973 154 2628 1659 825 1733 308 1693 430 318 Spaces Moved 7132 | 81 555 714 94 1868 949 475 915 154 887 335 105 Core 23 | 3 . . 2 . . . . . . . 18 Treads 442 | 78 364 . . . . . . . . . . Legs 6622 | . 191 714 92 1868 949 475 915 154 887 335 42 Wheels 36 | . . . . . . . . . . . 36 Hover . | . . . . . . . . . . . . Flight 9 | . . . . . . . . . . . 9 Fastest Speed 50 | 50 120 120 140 140 120 115 185 185 185 105 50 Average Speed 151 | 155 146 123 146 140 148 150 185 185 185 114 122 Slowest Speed 435 | 160 160 190 350 140 196 185 185 185 185 185 435 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 43 | 4 70 39 20 94 16 10 78 33 93 61 4 Regions Visited 11 Branch Regions 7 Pre-discovered Areas 2 | . . 1 . 1 . . . . . . . Known Exits Taken 8 | . . 1 . 1 1 1 1 1 1 1 . Unknown Exits Taken 3 | 1 1 . 1 . . . . . . . . Scrap Searched 8 | . . . . 3 . . 2 . . 3 . Spaces Dug 8 | . . 8 . . . . . . . . . Terrain Destroyed 98 | . . 57 1 . 26 3 2 2 . 4 3 Melee . | . . . . . . . . . . . . Projectile 20 | . . 3 1 . 2 3 2 2 . 4 3 AOE 78 | . . 54 . . 24 . . . . . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -6 -5 -5 -5 -5 -4 -4 --------- Run | Yrd Mat Sub Rec Scr Fac Fac Upp Upp War Pro Fac Total 8110 | 272 696 758 102 1883 1177 563 939 169 939 363 249 Wait 597 | 185 69 3 . . 169 55 7 8 48 6 47 Move 7121 | 80 554 713 93 1867 948 474 914 153 886 334 105 Hop . | . . . . . . . . . . . . Pick Up 37 | 1 8 3 . 7 10 3 . . 2 . 3 Fast Attach 41 | 6 2 . 2 1 9 3 . . 1 2 15 Attach 23 | . 4 7 . 1 6 1 . . 1 2 1 Detach . | . . . . . . . . . . . . Swap 8 | . . 4 1 . 2 1 . . . . . Drop 24 | . 2 . 2 6 8 3 1 . 1 1 . Fire 222 | . 57 28 4 . 25 23 17 8 . 18 42 Melee . | . . . . . . . . . . . . Ram 36 | . . . . . . . . . . . 36 Kick . | . . . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . Rewire 1 | . . . . 1 . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x3] / *Sub) -10/Subcaves (discovered 3 exits: Mat x2 / *Rec) -9/Recycling -9/Scraptown (discovered 2 exits: *Fac x2) -6/Factory -5/Factory -5/Upper Caves -5/Upper Caves -5/Warlord -4/Proximity Caves -4/Factory (discovered 1 exit: Res) History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 321 | -11/Scrapyard | Entered Materials 322 | -10/Materials | Build established: Mutant 673 | -10/Materials | Discovered new exit (range 16) 796 | -10/Materials | Discovered new exit (range 14) 1190 | -10/Materials | Discovered new exit (range 16) 1334 | -10/Materials | Discovered new exit (range 7) 1376 | -10/Materials | Build established: Scavenger-Mutant 1381 | -10/Materials | Entered Subcaves 1382 | -10/Subcaves | Approached by a straggling Scientist 1411 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 1676 | -10/Subcaves | Identified exit to Materials 1996 | -10/Subcaves | Core integrity fell below 50% 2026 | -10/Subcaves | Lost 4 parts (1p1n1u1w) 2072 | -10/Subcaves | Visited Clippyterm 2076 | -10/Subcaves | Identified exit to Recycling 2076 | -10/Subcaves | Learned Factory fabricator intel 2120 | -10/Subcaves | Shifting Twisted Machinery released Sub. Optics 2141 | -10/Subcaves | Shifting Twisted Machinery released Sub. Beam Cannon 2263 | -10/Subcaves | Core integrity fell below 20% 2280 | -10/Subcaves | Build established: Mutant 2354 | -10/Subcaves | Entered Recycling 2355 | -9/Recycling | Met a Zionite searching for Scraptown 2448 | -9/Recycling | Scanned before Scraplab entrance 2473 | -9/Recycling | Entered Scraplab 2487 | -9/Recycling | Discovered new exit (range 3) 2508 | -9/Recycling | Entered Scraptown 2682 | -9/Scraptown | Build established: Scavenger-Mutant 2848 | -9/Scraptown | Scanned Subdweller tech in exchange for log data 2852 | -9/Scraptown | Learned Factory garrison access intel 2853 | -9/Scraptown | Learned location of Quarantine (-2) 2874 | -9/Scraptown | Discovered new exit (range 5) 2995 | -9/Scraptown | Visited Bundlers 3067 | -9/Scraptown | Heard Great Nut preacher, LISTEN AND RECITE! 3074 | -9/Scraptown | Visited SPCMW 3391 | -9/Scraptown | Visited Awakened 3427 | -9/Scraptown | Visited Cyclists 3496 | -9/Scraptown | Visited UFD Registry 3496 | -9/Scraptown | Registered with UFD as "Slugeater" 3506 | -9/Scraptown | Visited Artisan Demo Area 3606 | -9/Scraptown | Entered Cyclist Reading Room 3669 | -9/Scraptown | Visited Fellowship of the Rings 3706 | -9/Scraptown | Visited Assassins FH 3787 | -9/Scraptown | Visited Cartography Club 3989 | -9/Scraptown | Visited Junk Repository 4159 | -9/Scraptown | Discovered new exit (range 5) 4213 | -9/Scraptown | Visited Sword Containment 4231 | -9/Scraptown | Visited Scrapoid Research Area 4279 | -9/Scraptown | Visited Scrap Suit Storage 4337 | -9/Scraptown | Visited Science Guys 4400 | -9/Scraptown | Visited Junk Repository 4673 | -9/Scraptown | Visited Junk Cannon Lab 4700 | -9/Scraptown | Found Prototype Special Weapon 4728 | -9/Scraptown | Visited Curators Association 4864 | -9/Scraptown | Identified Junk Cannon 4866 | -9/Scraptown | Found Scrap Suit 5049 | -9/Scraptown | Met Optimus 5049 | -9/Scraptown | Accepted into 0bPrime 5134 | -9/Scraptown | Identified exit to Factory 5136 | -9/Scraptown | Entered Factory 5136 | -6/Factory | Evolved 8 slots: Power x1, Propulsion x1, Utility x6 5137 | -6/Factory | Loaded intel: 6 fabricator locations 5138 | -6/Factory | Loaded intel: 3 garrison access locations 5159 | -6/Factory | Build established: Mutant 5628 | -6/Factory | Discovered new exit (range 8) 5643 | -6/Factory | Identified exit to Factory 5735 | -6/Factory | Build established: Scavenger-Mutant 6247 | -6/Factory | Repaired ECM Suite 6298 | -6/Factory | Repaired Fission Core 6516 | -6/Factory | Build established: Mutant 6778 | -6/Factory | Repaired Med. Reflective Plating 6795 | -6/Factory | Entered another Factory area 6795 | -5/Factory | Evolved 2 slots: Utility x2 7166 | -5/Factory | Discovered new exit (range 7) 7347 | -5/Factory | Build established: Scavenger-Mutant 7618 | -5/Factory | Identified exit to Upper Caves 7620 | -5/Factory | Entered Upper Caves 7683 | -5/Upper Caves | Encountered a Warlord checkpoint 8536 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 8800 | -5/Upper Caves | Spotted B-75 Beast 9312 | -5/Upper Caves | Discovered new exit (range 8) 9325 | -5/Upper Caves | Identified exit to Upper Caves 9338 | -5/Upper Caves | Learned location of 1 exit from Factory 9353 | -5/Upper Caves | Entered another Upper Caves area 9354 | -5/Upper Caves | Identified exit to Warlord 9642 | -5/Upper Caves | Learned Factory emergency access door positions 9661 | -5/Upper Caves | Entered Warlord 9757 | -5/Warlord | Discovered new exit (range 9) 9776 | -5/Warlord | Identified exit to Proximity Caves 9970 | -5/Warlord | System corruption cleaned by Quarantine Array 10207 | -5/Warlord | Learned Armory stockpile data 10207 | -5/Warlord | Learned Research stockpile data 10209 | -5/Warlord | Learned 4 Quarantine zone layouts 10211 | -5/Warlord | Learned Armory security intel 10211 | -5/Warlord | Learned Armory recycling unit intel 10818 | -5/Warlord | Visited the Vortex Lab 10827 | -5/Warlord | Warlord's base attacked by MAIN.C 11015 | -5/Warlord | Rebuked by Warlord 11177 | -5/Warlord | Warlord forces counterattacked 11285 | -5/Warlord | Spotted Executioner 11313 | -5/Warlord | Lost 3 allies 11327 | -5/Warlord | Spotted Striker 11340 | -5/Warlord | Spotted Executioner 11354 | -5/Warlord | Entered Proximity Caves 11378 | -4/Proximity Caves | Lost 8 allies 11487 | -4/Proximity Caves | Spotted B-86 Titan 11645 | -4/Proximity Caves | Build established: Mutant 11701 | -4/Proximity Caves | Lost 10 parts (1p2n6u1w) 11734 | -4/Proximity Caves | Core integrity fell below 50% 11773 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 11777 | -4/Proximity Caves | Discovered new exit (range 7) 11783 | -4/Proximity Caves | Identified exit to Factory 11784 | -4/Proximity Caves | Entered Factory 11784 | -4/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 11785 | -4/Factory | Identified exit to Research 11886 | -4/Factory | Lost 3 parts (3n) 11971 | -4/Factory | Core integrity fell below 50% 11985 | -4/Factory | System corruption reached 10% 12013 | -4/Factory | Core integrity fell below 20% 12023 | -4/Factory | Lost 13 parts (2p3n5u3w) 12102 | -4/Factory | Destroyed by P-70 Sage with High-powered Shock Rifle Last Messages --------------- Wheel destroyed. NKP1RVKJO: F=SFC7#DFXMRBYSO9EI8JQ>&Y4S Hvy. Disruptor Cannon destroyed. Acquired Hvy. Disruptor Cannon. Power Conduit explodes. Nuclear Reactor explodes. I 9N9AEBJLN6KFZM&A %UTA=%7U 9 The unstable cave ceiling collapses. P-70 Sage misfires. Door malfunctions. Mic. Fission Core destroyed. System corrupted: Energy discharge (-27). The unstable cave ceiling collapses. K-01 Serf collects debris. VTOL Module destroyed. K-01 Serf collects debris. Acquired Hvy. Disruptor Cannon. K-01 Serf collects debris. The unstable cave ceiling collapses. K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | ??????????????????????# # """" #??????? | | ??????????????????????# # """" ######## | | ??????????????????????# """ + """" # | | ??????????????????????# """ # """" % # | | ??????????????????????#""" """ # """ %% # | | ??????????????????????#"R "" / """" +% | | ??????????????????????#""" "" # "" " #%%% | | ??????????????????????# # %#%% | | ??????????????????????#######/############ | | ?????????????????????????# | | ?????????????????????????# | | ?????????????????????????# !% | | ?????????????????????????# | | ?????????????????????????# | | ??????????????############## ##########+###### | | ??????????????# # #???????? ????? | | ??????????????# """ # #???????? ????? | | ??????????????# ""S" / #??????? ???? | | ??????????????# "" " p# #??????? ???? | | ??????????????# # #?????? ??? | | ????????????### ]] # #?????? ??? | | ????????????# ; ]] # #????? ?? | | ????????????# ; ]] # #????? ?? | | ????????????# # #????###########? | | ???????????# # #???????????????? | | ???????????## @ + #???????????????? | | ???????????# # #???????????????? | | ???????????## # # # ### #???????????????? | | ????????????# k ??? #???????????????? | | ????????????# ??? #???????????????? | | ????????????## ??? ????????????????? | | ?????????????# ??? ??????????????????? | | ?????????????# ????????????????????????? | | ?????????????## ????????????????????????? | | ??????????????# ????????????????????????? | | ??????????????# ?????????????????????????? | | ??????????????# ?????????????????????????? | | ???????????????? ?????????????????????????? | | ?????????????????? ?????????????????????????? | | ????????????????????? ???????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 43 Energy Generation 36 Energy Capacity 475 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 750 Resistance: TH 15 Power Shielding 66 Evasion (%) 60 Targeting Accuracy 5 Target Analysis 6 Recoil Reduction 2 Energy Filtering 30 Offensive Hacking 10 Defensive Hacking 12 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- ECM Suite | 50% | -6/Factory Fission Core | 44% | -6/Factory Med. Reflective Plating | 50% | -6/Factory Studied --------- Fission Core | -6/Factory | Hacked Imp. Ion Engine | -6/Factory | Hacked Arm. Leg | -6/Factory | Hacked Carbon-fiber Leg | -6/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- A Powerful Ally? Bumper Bots Charge!!! Hammer Time You May Approach The Wall Challenges ------------ None Game ------ Seed ExplosiveTargetingGriptreads Manual? 0 Play Time 01:40:10 Cumulative 21.3 hours Start 2026.06.10 @ 17:50:39 End 2026.06.10 @ 19:56:01 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 20 Rogue 20 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 32 Gallery% 22 Achievement% 18 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/X11 Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 7eeb2911-3133-4973-90f5-482d5e90ec6d