Cogmind - Beta 9.1 --- EXPLORER MODE // 2019.11.08 @ 10:57:09 Player: Soul Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (52) 260 Value Destroyed (1468) 1468 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (6) 6 TOTAL SCORE: 4074 Bonus ------- High Alert Combat Kills 6 Cogmind --------- Core Integrity 692/700 Matter 300/300 Energy 335/335 System Corruption 0% Temperature Cool (167) Location -7/Factory Parts ------- Power (2) Deuterium Engine Light Nuclear Core Propulsion (3) Aluminum Leg Aluminum Leg Aluminum Leg Utility (5) Small Storage Unit Signal Interpreter Kinecellerator Hardened Light Armor Plating Weapon (4) Gatling Laser Dispersion Rifle Dispersion Rifle Axe Inventory (6) Heavy Rocket Launcher Katana Peak State ------------ Power Deuterium Engine Light Nuclear Core Propulsion Aluminum Leg Aluminum Leg Aluminum Leg Utility Small Storage Unit Signal Interpreter Kinecellerator Hardened Light Armor Plating Weapon Gatling Laser Dispersion Rifle Dispersion Rifle Axe Inventory Heavy Rocket Launcher Katana [Rating: 38] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Signal Interpreter Device Kinecellerator Storage Small Storage Unit Processor Signal Interpreter Protection Propulsion Shielding Weapon EM Pulse Gun Energy Gun EM Pulse Gun Launcher Grenade Launcher Slashing Weapon Katana Special Melee Weapon Datajack Build | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Slots Evolved 7 | . 1 2 2 2 Power 1 | . . . . 1 Propulsion 1 | . . 1 . . Utility 3 | . . . 2 1 Weapon 2 | . 1 1 . . Parts Attached 28 | 8 1 3 9 7 Power 3 | 1 . . . 2 Engine 2 | 1 . . . 1 Core 1 | . . . . 1 Reactor . | . . . . . Propulsion 6 | 2 . 1 3 . Treads . | . . . . . Leg 6 | 2 . 1 3 . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 8 | 3 . . 3 2 Device 1 | . . . . 1 Storage 1 | . . . . 1 Processor 1 | 1 . . . . Hackware . | . . . . . Protection 5 | 2 . . 3 . Artifact . | . . . . . Weapon 11 | 2 1 2 3 3 Energy Gun 6 | 2 . . 1 3 Energy Cannon . | . . . . . Ballistic Gun . | . . . . . Ballistic Cannon . | . . . . . Launcher 2 | . 1 1 . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon 2 | . . . 2 . Piercing Weapon . | . . . . . Special Melee Weapon 1 | . . 1 . . Unidentified Prototypes . | . . . . . Parts Lost 11 | . . . 11 . Power . | . . . . . Propulsion 3 | . . . 3 . Utility 3 | . . . 3 . Weapon 5 | . . . 5 . Highest Loss Streak 3 | . . . 3 . Average Slot Usage (%) 78 | . 99 99 61 78 Engine 8 | . 12 10 8 6 Leg 21 | . 25 30 17 21 Processor 8 | . 12 10 8 7 Protection 8 | . 12 10 7 7 Energy Gun 10 | . 25 17 1 12 Launcher 7 | . 11 19 5 . Slashing Weapon 7 | . . . 10 13 Naked Turns . | . . . . . Heaviest Build 46 | 10 13 17 21 46 Greatest Support 30 | 20 20 30 30 30 Greatest Overweight (x) 4 | . . . 4 1 Average Overweight (x) . | . . . . . Largest Inventory Capacity 6 | 4 4 4 4 6 Average Capacity 4 | 4 4 4 4 4 Most Carried 4 | 4 1 2 4 3 Average Carried 1 | . . 1 1 1 Final Capacity 6 | 4 4 4 4 6 Final Carried 2 | . 1 2 1 2 Class Distribution -------------------- 86% | Mutant 9% | Scavenger-Mutant 3% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Scr Mat Mat Mat Fac Matter Collected 914 | 241 55 199 349 70 Remotely . | . . . . . Salvage Created 1492 | . 315 307 850 20 Parts 82 | . 19 21 42 . Haulers Intercepted 1 | . . . 1 . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Combat Hostiles Destroyed 33 | . 7 8 17 1 Melee 12 | . . . 12 . Guns 6 | . 5 . . 1 AOE 15 | . 2 8 5 . Classes Destroyed 10 | . 4 4 2 . Worker 5 | . 1 1 3 . Builder 3 | . . 1 2 . Hauler 1 | . . . 1 . Recycler 2 | . . 1 1 . Operator 3 | . . 2 1 . Watcher 5 | . 3 2 . . Swarmer 7 | . 2 2 2 1 Grunt 20 | . 5 5 10 . Sentry 5 | . . 1 4 . Hunter 1 | . . . 1 . Best Kill Streak 7 | . 7 4 4 1 Combat Bots Only 4 | . 4 3 4 1 Max Kills in Single Turn 2 | . 2 2 1 1 Gunslinging . | . . . . . Exploded 2 | . 1 2 1 . Melee 1 | . . . 1 . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Damage Taken 1293 | . 107 57 1068 61 Core 183 | . 7 1 167 8 Absorbed by Shields . | . . . . . Core Remaining (%) 91 | 100 97 99 69 . Volleys Fired 72 | . 27 17 24 4 Largest 3 | . 3 2 2 3 Hottest 256 | . 110 80 63 256 Shots Fired 118 | . 56 20 31 11 Gun 73 | . 54 5 3 11 Cannon . | . . . . . Launcher 45 | . 2 15 28 . Special . | . . . . . Kinetic . | . . . . . Thermal 11 | . . . . 11 Explosive 45 | . 2 15 28 . Electromagnetic 62 | . 54 5 3 . Robot Hit Streak 20 | . 16 7 20 5 Robot Miss Streak 4 | . 4 2 1 1 Penetration Max . | . . . . . Secondary Targets 2 | . 2 . . . Max Gunslinging Chain 1 | . 1 . . . Shots Hit Robots 118 | . 35 11 62 10 Core Hits 80 | . 14 25 40 1 Critical Hits . | . . . . . Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Melee Attacks 45 | . . . 45 . Impact . | . . . . . Slashing 45 | . . . 45 . Piercing . | . . . . . Sneak Attacks 5 | . . . 5 . Combat Hostiles . | . . . . . Follow-up Attacks 4 | . . . 4 . Damage Inflicted 4006 | . 682 896 2379 49 Guns 618 | . 490 54 25 49 Cannons . | . . . . . Explosions 1745 | . 192 839 714 . Melee 1640 | . . . 1640 . Ramming 3 | . . 3 . . Kinetic . | . . . . . Thermal 192 | . 143 . . 49 Explosive 1602 | . 49 839 714 . Electromagnetic 569 | . 490 54 25 . Impact . | . . . . . Slashing 1640 | . . . 1640 . Piercing . | . . . . . Highest Corruption 3 | . 3 1 2 . Average Corruption 1 | . 2 1 1 . Corruption Purged . | . . . . . Effects 21 | . 6 2 13 . Message Errors 10 | . 3 . 7 . Energy Discharges 4 | . 1 1 2 . Data Loss (minor) 4 | . 1 1 2 . Targeting Errors 3 | . 1 . 2 . Overload Shots . | . . . . . Overflow Damage 278 | . . 14 264 . Projectiles . | . . . . . Explosions 22 | . . 14 8 . Melee 256 | . . . 256 . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 59 | . . 19 40 . Shots 4 | . . 2 2 . Rammed . | . . . . . Targets Rammed 2 | . 1 1 . . Kicked 2 | . 1 1 . . Crushed . | . . . . . Highest Temperature 661 | . 180 9 35 661 Average Temperature 133 | . 55 6 10 403 Received Heat Transfer 591 | . 87 36 468 . Effects 13 | . . . . 13 Shutdowns 6 | . . . . 6 Energy Bleed 2 | . . . . 2 Interference 2 | . . . . 2 Short Circuit 3 | . . . . 3 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 3 | . 3 . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 187 | . 100 . . 87 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 3 | . 2 . 1 . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Peak Influence 430 | . 182 275 364 430 Average Influence 117 | . 79 128 163 85 Maximum Alert Level 2 | . . 1 1 2 Low Security (%) 83 | . . . . . Level 1 14 | . . . . . Level 2 2 | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 6 | . . 3 2 1 Investigation 2 | . . 1 1 . Extermination 1 | . . . . 1 Reinforcement 3 | . . 2 1 . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Construction Impeded 1 | . . 1 . . Haulers Reinforced . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Distress Signals 4 | . . 2 2 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 58 | . 13 10 32 3 Peak Tracking Total 6 | . 3 3 6 4 Tactical Retreats 4 | . 1 . 3 . Traps | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Traps Triggered 5 | . 5 . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Scr Mat Mat Mat Fac Machines Disabled 11 | . 2 4 5 . Max in Single Turn 2 | . 1 2 2 . Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns 1 | . . . . 1 Hacking | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Machines Accessed 11 | . 7 1 1 2 Terminals 7 | . 6 1 . . Fabricators 2 | . . . . 2 Repair Stations . | . . . . . Recycling Units 1 | . 1 . . . Scanalyzers 1 | . . . 1 . Garrison Access . | . . . . . Total Hacks 26 | . 16 4 4 2 Successful 18 | . 10 4 2 2 Failed 8 | . 6 . 2 . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 17 | . 13 4 . . Fabricators 2 | . . . . 2 Repair Stations . | . . . . . Recycling Units 3 | . 3 . . . Scanalyzers 4 | . . . 4 . Garrison Access . | . . . . . Terminal Hacks 11 | . 7 4 . . Record 1 | . . 1 . . Prototype ID Bank 1 | . 1 . . . Alert Level 2 | . 1 1 . . Unreport Threat 1 | . . 1 . . Locate Traps 2 | . 1 1 . . Patrol Status 1 | . 1 . . . Recall Reinforcements 1 | . 1 . . . Registered Prototypes 1 | . 1 . . . Zone Layout 1 | . 1 . . . Fabricator Hacks 2 | . . . . 2 Build 2 | . . . . 2 Repair Station Hacks . | . . . . . Recycling Unit Hacks 3 | . 3 . . . Process 1 | . 1 . . . Report Inventory 1 | . 1 . . . Retrieve Components 1 | . 1 . . . Scanalyzer 2 | . . . 2 . Insert Component 1 | . . . 1 . Analyze 1 | . . . 1 . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 1 | . . 1 . . Used 1 | . . 1 . . Hacking Detections 7 | . 5 1 1 . Full Trace Events 2 | . . 1 1 . Feedback Events 1 | . . 1 . . Corruption 1 | . . 1 . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 1 | . . . 1 . Parts Built 3 | . . . . 3 Matter 402 | . . . . 402 Time 142 | . . . . 142 Total Part Build Rating 18 | . . . . 18 Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter 44 | . 44 . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 1 | . . . 1 . Part Schematics Acquired 1 | . . . 1 . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Scr Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Scr Mat Mat Mat Fac Turns Passed 2608 | 124 543 325 1074 542 Spaces Moved 1635 | 107 379 231 644 274 Core 57 | 29 . . 28 . Treads . | . . . . . Legs 1578 | 78 379 231 616 274 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 120 120 Average Speed 125 | 101 120 120 126 141 Slowest Speed 250 | 120 120 120 250 150 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered 1 | . . . 1 . Exploration Rate (%) 31 | 4 69 29 50 4 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 4 | 1 1 1 1 . Unknown Exits Taken . | . . . . . Scrap Searched . | . . . . . Spaces Dug 10 | . . . 10 . Terrain Destroyed 254 | . 20 104 130 . Melee . | . . . . . Projectile . | . . . . . AOE 254 | . 20 104 130 . Actions | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Total 2022 | 123 412 258 810 419 Wait 217 | . 3 2 87 125 Move 1631 | 106 378 230 643 274 Hop . | . . . . . Pick Up 29 | 8 2 4 8 7 Fast Attach . | . . . . . Attach 27 | 8 1 2 9 7 Detach 1 | . . . . 1 Swap 1 | . . 1 . . Drop 3 | 1 . 1 . 1 Fire 72 | . 27 17 24 4 Melee 39 | . . . 39 . Ram . | . . . . . Kick 2 | . 1 1 . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Materials -8/Materials -7/Factory History --------- Turn | Location | Event 9 | -11/Scrapyard | Identified exit to Materials 9 | -11/Scrapyard | Discovered exit to Materials (range 15) 125 | -11/Scrapyard | Entered Materials 125 | -10/Materials | Evolved 1 slot: Weapon x1 255 | -10/Materials | Identified exit to Mines 255 | -10/Materials | Discovered exit to Mines (range 7) 304 | -10/Materials | Build established: Mutant 306 | -10/Materials | Identified exit to Materials 306 | -10/Materials | Discovered exit to Materials (range 3) 425 | -10/Materials | Discovered exit to Materials (range 15) 556 | -10/Materials | Discovered exit to Materials (range 10) 668 | -10/Materials | Entered another Materials area 668 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 963 | -9/Materials | Identified exit to Materials 963 | -9/Materials | Discovered exit to Materials (range 7) 993 | -9/Materials | Entered another Materials area 993 | -8/Materials | Evolved 2 slots: Utility x2 1061 | -8/Materials | Crushed by falling debris 1092 | -8/Materials | Lost 3 parts (1u2w) 2046 | -8/Materials | Identified exit to Factory 2046 | -8/Materials | Discovered exit to Factory (range 16) 2067 | -8/Materials | Entered Factory 2067 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2142 | -7/Factory | Fabricated Dispersion Rifle (x2) 2265 | -7/Factory | Fabricated Kinecellerator? 2552 | -7/Factory | Local fabrication network quarantined 2609 | -7/Factory | Self-destructed Last Messages --------------- yeah?" 02582_ Overheating: System interference. 02582_ Dispersion Rifle temporarily disabled. 02582_ S-27 Virus destroyed. 02583_ Power failure, Deuterium Engine shutdown. 02584_ Overheating: Short circuit. 02584_ Dispersion Rifle permanently disabled. 02585_ Overheating: Short circuit. 02585_ Gatling Laser permanently disabled. 02586_ S-27 Virus destroyed. 02587_ Acquired 10 matter. 02588_ Power failure, Lgt. Nuclear Core shutdown. 02589_ Power failure, Deuterium Engine shutdown. 02591_ Overheating: System interference. 02591_ Signal Interpreter temporarily disabled. 02592_ Overheating: Short circuit. 02592_ Kinecellerator permanently disabled. 02599_ Power failure, Deuterium Engine shutdown. 02600_ Power failure, Lgt. Nuclear Core shutdown. 02604_ Overheating: Energy bleed (-39). Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ##########???????????????????###########?????????? | | #?????????????####### #?????????? | | #?????????????#% # """ """ #?????????? | | #???########### # """ """ #?????????? | | #???#"%" =%%[% + """ """ #?????????? | | ####+###+#???# ######### # #?????????? | | ### ##### #???????# #* #?????????? | | #???????## ## #?????????? | | #????????# g ## #?????????? | | """" #####????# ##############???????? | | ""F" #????#@ # #???????? | | #????# # #???????? | | #????# # #???????? | | #????# # """ """ #???????? | | #????# + """ """ #???????? | | "" """ #????# # """ """ #???????? | | "" """ ###??# # #???????? | | "" """ #??# # """ """ #???????? | | #??# # """ """ #???????? | | "" """ #??# # """ """ #???????? | | "" """ #??# #! #???????? | | "" """ #??# # #???????? | | #+######+######## ##############???????? | | "" """ # # # #???????? | | "" """ # """"" """ """ # + [[ #???????? | | "" """ # "" F" """ """ # # [[ #???????? | | ?? # "" "" """ """ # + [ #???????? | | ?? # ##### #???????? | | ?? # """ """ """ #???# ! #???????? | | ? # """ """ """?????# #???????? | | ? ? # """ """ """?????# #???????? | | ?? # ?????# #???????? | | ?? ??? ?# ?????# #???????? | | ????????###############?????# #???????? | | ????????????????????????????? #???????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 23 Energy Capacity 335 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 300 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Propulsion Shielding 33 Evasion (%) 50 Kinecelleration 30 Item Schematics ----------------- Sml. Storage Unit | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Dispersion Rifle | x2 | -7/Factory | Preloaded Kinecellerator | x1 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Dynamic Key Everything Is Under Control Just What I Needed Made in Tau Ceti IV Novice Programmer Remodeling Safety First Unlikely Earthworm Challenges ------------ None Game ------ Seed TargetSwordShield Manual? 0 Play Time 00:33:58 Cumulative 5.2 hours Start 2019.11.07 @ 08:27:39 End 2019.11.08 @ 10:57:09 Sessions 3 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 14 Rogue 14 Adventurer 0 Explorer 3 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 2 Gallery% 9 Achievement% 8 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/TerminusBold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: 7bd996d9-dbb8-496c-a15d-e0038c6f01a4