Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.12.08 @ 01:25:30 Player: L1l7 Result: Destroyed by C-40 Crusher with Compactor Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (80) 400 Value Destroyed (3107) 3107 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (15) 15 TOTAL SCORE: 7182 Bonus ------- High Alert Combat Kills 15 Cogmind --------- Core Integrity 0/850 Matter 222/300 Energy 100/100 System Corruption 17% Temperature Cool (0) Movement Core (50) Location -6/Waste Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Heavy Siege Treads Large Storage Unit Recoil Stabilizer Gauss Cannon Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Fission Core > --- PROPULSION ------- Spiked Treads Medium Treads Medium Treads Improved Medium Treads > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Advanced Visual Processing Unit Core Analyzer Armor Integrity Analyzer Improved Field Recycling Unit > --- WEAPON ----------- Gauss Cannon Gauss Cannon Magnetic Acceleration Cannon > --- INVENTORY -------- Micro Nuclear Core Light Treads Advanced Treads Improved Medium Treads Large Storage Unit Large Storage Unit Improved Sensor Array Improved Sensor Array Improved Sensor Array Improved System Restoration Module Gauss Cannon Gauss Cannon Makeshift Hammer [Rating: 61] Favorites ----------- Power Light Nuclear Core Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Large Storage Unit Device Improved Sensor Array Storage Large Storage Unit Processor Core Analyzer Protection Hardened Light Armor Plating Weapon Gauss Cannon Energy Gun Beam Rifle Energy Cannon Particle Cannon Ballistic Gun Assault Rifle Ballistic Cannon Gauss Cannon Launcher Missile Launcher Impact Weapon Makeshift Hammer Build | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Was Slots Evolved 8 | . . 2 2 2 . . 2 . Power 1 | . . . . 1 . . . . Propulsion 2 | . . 1 1 . . . . . Utility 4 | . . 1 1 1 . . 1 . Weapon 1 | . . . . . . . 1 . Parts Attached 92 | 7 1 23 20 10 6 . 25 . Power 12 | 1 . 3 1 2 . . 5 . Engine 6 | 1 . 3 . . . . 2 . Core 6 | . . . 1 2 . . 3 . Reactor . | . . . . . . . . . Propulsion 28 | 2 . 11 6 1 2 . 6 . Treads 25 | 2 . 8 6 1 2 . 6 . Leg 3 | . . 3 . . . . . . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 28 | 2 1 4 8 5 . . 8 . Device 14 | 1 . . 3 2 . . 8 . Storage 3 | 1 1 . 1 . . . . . Processor 4 | . . 1 . 3 . . . . Hackware . | . . . . . . . . . Protection 7 | . . 3 4 . . . . . Artifact . | . . . . . . . . . Weapon 24 | 2 . 5 5 2 4 . 6 . Energy Gun 4 | . . 4 . . . . . . Energy Cannon 3 | . . . 1 1 . . 1 . Ballistic Gun 5 | 2 . 1 1 . 1 . . . Ballistic Cannon 8 | . . . 1 1 2 . 4 . Launcher 3 | . . . 2 . 1 . . . Special Weapon . | . . . . . . . . . Impact Weapon 1 | . . . . . . . 1 . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 1 | . . 1 . . . . . . Parts Lost 23 | . . 4 7 . . . 5 7 Power 4 | . . 1 1 . . . 1 1 Propulsion 7 | . . 1 1 . . . 3 2 Utility 9 | . . 1 3 . . . 1 4 Weapon 3 | . . 1 2 . . . . . Highest Loss Streak 6 | . . 2 4 . . . 1 6 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 96 | . 100 94 97 97 100 100 97 61 Engine 5 | . 14 10 7 . . . 5 4 Core 6 | . . . 1 15 15 15 6 4 Treads 28 | . 28 28 34 30 30 30 25 15 Device 7 | . 14 1 9 7 7 7 10 8 Storage 8 | . 14 11 9 7 7 7 6 4 Processor 15 | . . 9 3 22 23 23 20 13 Protection 3 | . . 10 14 . . . . . Energy Gun 3 | . . 14 3 . . . . . Energy Cannon 1 | . . . 6 5 1 . 1 2 Ballistic Gun 3 | . 28 6 . . 5 . . . Ballistic Cannon 7 | . . . 6 5 2 15 16 3 Launcher 1 | . . . 1 2 5 . . . Naked Turns 22 | . . . . . . . . 22 Heaviest Build 74 | 15 30 39 50 45 45 45 74 70 Greatest Support 112 | 40 40 60 112 112 106 90 108 102 Greatest Overweight (x) 6 | . . 1 . . . . . 6 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 Average Capacity 14 | 7 11 15 15 15 15 15 15 12 Most Carried 15 | 5 13 14 15 12 14 13 14 12 Average Carried 10 | 2 6 11 12 9 9 12 10 9 Final Capacity 15 | 8 15 15 15 15 15 15 15 5 Final Carried 13 | 4 12 13 13 9 13 11 10 5 Class Distribution -------------------- 56% | Scavenger-Mutant 21% | Mutant 21% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Scavenger-Gunner | -6/Factory Scavenger-Mutant | -6/Waste Resources | -11 -10 -9 -8 -7 -7 -7 -6 -6 ----------- Run | Scr Mat Mat Mat Fac Low Low Fac Was Matter Collected 2366 | 240 96 427 269 231 139 30 934 . Remotely . | . . . . . . . . . Salvage Created 2920 | 106 133 750 473 231 120 . 846 261 Parts 127 | 5 8 51 20 7 3 . 29 4 Haulers Intercepted 1 | . . 1 . . . . . . Recyclers Shooed 6 | . 1 1 1 3 . . . . Parts Field Recycled 19 | . . . . . . . 19 . Retrieved Matter 169 | . . . . . . . 169 . Parts Self-Destructed 7 | . . . . . 3 4 . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Was Combat Hostiles Destroyed 56 | . 2 14 12 2 3 . 22 1 Melee 4 | . . . 2 . . . 2 . Guns 18 | . 2 14 . . 2 . . . Cannons 25 | . . . 6 2 . . 17 . AOE 5 | . . . 2 . 1 . 2 . Classes Destroyed 16 | 2 3 5 2 . 1 . 2 1 Worker 5 | . 1 1 . . . . 3 . Builder 6 | . . 3 . . . . 3 . Tunneler 2 | 2 . . . . . . . . Hauler 1 | . . 1 . . . . . . Recycler 3 | 1 . . . 2 . . . . Operator 1 | . . 1 . . . . . . Watcher 6 | . 2 2 1 . . . 1 . Grunt 33 | . 2 9 7 2 1 . 12 . Brawler 1 | . . . 1 . . . . . Duelist 1 | . . 1 . . . . . . Sentry 7 | . . 4 . . 1 . 2 . Specialist 4 | . . . 4 . . . . . Hunter 2 | . . . . . 1 . 1 . Programmer 6 | . . . . . . . 6 . Heavy 1 | . . . . . . . 1 . Compactor 1 | . . . . . . . . 1 Best Kill Streak 4 | 1 2 3 3 2 2 . 4 1 Combat Bots Only 4 | . 1 3 3 1 2 . 4 1 Max Kills in Single Turn 2 | 1 2 1 1 1 1 . 2 1 Gunslinging . | . . . . . . . . . Exploded 2 | . . . 1 . 1 . 2 . Melee 1 | . . . 1 . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -6 -------- Run | Scr Mat Mat Mat Fac Low Low Fac Was Damage Taken 7175 | . 106 1237 2324 425 207 . 2122 754 Core 1510 | . . 139 423 44 17 . 194 693 Absorbed by Shields 84 | . . . 84 . . . . . Redirected to Shielding 341 | . . . 341 . . . . . Regen/Repaired (Parts) 696 | . . 384 . . . . 312 . Core Remaining (%) 75 | 100 100 65 23 . . 91 . . Volleys Fired 211 | 6 14 69 46 7 7 . 56 6 Largest 3 | 2 2 2 2 2 2 . 3 2 Hottest 149 | 40 40 112 112 112 64 . 149 138 Shots Fired 435 | 12 28 116 89 14 11 . 153 12 Gun 195 | 12 28 116 32 . 7 . . . Cannon 224 | . . . 45 14 . . 153 12 Launcher 16 | . . . 12 . 4 . . . Special . | . . . . . . . . . Kinetic 304 | 12 28 73 23 7 7 . 148 6 Thermal 115 | . . 43 54 7 . . 5 6 Explosive 16 | . . . 12 . 4 . . . Electromagnetic . | . . . . . . . . . Robot Hit Streak 17 | 3 10 15 9 4 8 . 17 6 Robot Miss Streak 6 | 2 4 4 3 6 2 . 6 3 Penetration Max 1 | . . . . . . . 1 . Secondary Targets 2 | . . 2 . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . Shots Hit Robots 298 | 8 18 87 55 10 8 . 105 7 Core Hits 146 | 5 9 49 26 11 7 . 37 2 Critical Kills 3 | . . . 1 . . . 1 1 Critical Parts Destroyed 4 | . . . . . . . 4 . Critical Strikes 21 | . . 3 3 . . . 13 2 Burn 4 | . . 3 1 . . . . . Meltdown 2 | . . . 1 . . . . 1 Blast 10 | . . . 1 . . . 8 1 Smash 5 | . . . . . . . 5 . Melee Attacks 22 | . . . . . . . 22 . Impact 22 | . . . . . . . 22 . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks 4 | . . . . . . . 4 . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 7579 | 143 351 1316 1345 173 214 . 3783 254 Guns 1965 | 98 230 1176 347 . 114 . . . Cannons 3852 | . . . 575 145 . . 2888 244 Explosions 834 | . 119 . 372 . 100 . 243 . Melee 546 | . . . . . . . 546 . Ramming 382 | 45 2 140 51 28 . . 106 10 Kinetic 4396 | 98 230 662 327 63 114 . 2819 83 Thermal 1783 | . 119 514 595 82 . . 312 161 Explosive 472 | . . . 372 . 100 . . . Electromagnetic . | . . . . . . . . . Impact 546 | . . . . . . . 546 . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 17 | . . . . . . . 2 17 Average Corruption 2 | . . . . . . . 1 11 Corruption Purged 6 | . . . . . . . 4 2 Corruption Blocked . | . . . . . . . . . Effects 15 | . . . . . . . 9 6 Message Errors 6 | . . . . . . . 3 3 Matter Fused 3 | . . . . . . . 1 2 Heat Flow Errors 2 | . . . . . . . 2 . Energy Discharges 1 | . . . . . . . . 1 Data Loss (minor) 1 | . . . . . . . 1 . Data Loss (major) 1 | . . . . . . . 1 . Weapon Failures 1 | . . . . . . . 1 . Overload Shots . | . . . . . . . . . Overflow Damage 620 | . 50 . 6 . . . 564 . Projectiles 87 | . . . . . . . 87 . Explosions 142 | . 50 . 6 . . . 86 . Melee 391 | . . . . . . . 391 . Knockbacks 37 | 1 . 2 7 4 . . 23 . Impact 5 | 1 . 2 . . . . 2 . Kinetic 31 | . . . 7 3 . . 21 . Secondary 1 | . . . . 1 . . . . Self-Inflicted Damage 30 | . . . 27 . . . . 3 Shots 1 | . . . 1 . . . . . Rammed 61 | 16 1 17 6 10 . . 6 5 Targets Rammed 71 | 18 1 21 9 11 . . 6 5 Kicked . | . . . . . . . . . Crushed 10 | 2 . 4 3 1 . . . . Highest Temperature 768 | . 2 261 768 300 27 . 482 537 Average Temperature 144 | . 2 84 210 119 13 . 143 263 Received Heat Transfer 2083 | . 60 498 733 174 66 . 552 . Effects 47 | . . . 26 . . . 13 8 Shutdowns 13 | . . . 3 . . . 8 2 Energy Bleed 3 | . . . 2 . . . 1 . Interference 17 | . . . 9 . . . 3 5 Matter Decay 2 | . . . 1 . . . . 1 Short Circuit 3 | . . . 2 . . . 1 . Damage (minor) 4 | . . . 4 . . . . . Damage (major) 2 | . . . 2 . . . . . Damage (core) 3 | . . . 3 . . . . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 8 | . . . . . . . 8 . Impact Corruptions 13 | . . . . . . . 13 . Robots Melted 3 | . . . 2 . . . . 1 Combat Hostiles 3 | . . . 2 . . . . 1 Parts Melted 9 | . . 5 4 . . . . . Heat Transferred 3408 | . 100 1254 1406 148 . . 250 250 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Was Peak Influence 453 | 15 197 360 233 164 . . 453 160 Initial 158 | . . 83 33 54 . . . 158 Average 159 | 6 83 179 86 75 . . 216 133 Maximum Alert Level 2 | . . 1 1 . . . 2 . Low Security (%) 67 | 100 100 63 93 100 . . 46 100 Level 1 26 | . . 36 6 . . . 39 . Level 2 5 | . . . . . . . 13 . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 22 | . . 1 6 1 . . 14 . Investigation 4 | . . . 2 . . . 2 . Extermination 6 | . . . . . . . 6 . Reinforcement 9 | . . 1 4 1 . . 3 . Assault . | . . . . . . . . . Garrison 3 | . . . . . . . 3 . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 2 | . . . . . . . 2 . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Fac Was Distress Signals 6 | . 2 1 2 1 . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 107 | . 7 22 23 10 4 . 35 6 Peak Tracking Total 6 | . 3 4 6 5 2 . 4 5 Tactical Retreats 14 | . 2 1 . 2 1 . 8 . Traps | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Was Traps Triggered 6 | . . 1 . 2 . . 3 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 1 | . . . . . 1 . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -6 ---------- Run | Scr Mat Mat Mat Fac Low Low Fac Was Machines Disabled 15 | . 3 1 1 . . . 10 . Max in Single Turn 5 | . 3 1 1 . . . 5 . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Fac Was Machines Accessed 18 | . 3 4 3 2 1 1 4 . Terminals 10 | . 2 2 2 1 . . 3 . Fabricators . | . . . . . . . . . Repair Stations 3 | . . 2 . . . . 1 . Recycling Units 3 | . 1 . 1 1 . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 46 | . 6 19 7 3 1 1 9 . Successful 31 | . 5 13 4 2 1 1 5 . Failed 15 | . 1 6 3 1 . . 4 . Catastrophic 1 | . . . . 1 . . . . Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 20 | . 5 5 4 2 . . 4 . Fabricators . | . . . . . . . . . Repair Stations 19 | . . 14 . . . . 5 . Recycling Units 5 | . 1 . 3 1 . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 13 | . 4 3 2 1 1 1 1 . Record 1 | . . . 1 . . . . . Robot Analysis 1 | . . 1 . . . . . . Prototype ID Bank 1 | . 1 . . . . . . . Open Door 2 | . . . . . 1 1 . . Open DSF 1 | . . . . . . . 1 . Level Access Points 1 | . . . 1 . . . . . Alert Level 3 | . 1 1 . 1 . . . . Locate Traps 1 | . 1 . . . . . . . Patrol Status 1 | . 1 . . . . . . . Zone Layout 1 | . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 14 | . . 10 . . . . 4 . Scan Component 7 | . . 5 . . . . 2 . Repair 7 | . . 5 . . . . 2 . Recycling Unit Hacks 4 | . 1 . 2 1 . . . . Report Inventory 3 | . 1 . 1 1 . . . . Retrieve Components 1 | . . . 1 . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 12 | . 2 3 2 1 . . 4 . Full Trace Events 6 | . . 3 2 . . . 1 . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 7 | . . 5 . . . . 2 . Time 243 | . . 155 . . . . 88 . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 10 | . . . 10 . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------------ Run | Scr Mat Mat Mat Fac Low Low Fac Was Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -6 -------- Run | Scr Mat Mat Mat Fac Low Low Fac Was Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Was Robot Analysis Total 1 | . . 1 . . . . . . Derelict Logs Recovered 3 | . . . . . 2 1 . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------------- Run | Scr Mat Mat Mat Fac Low Low Fac Was Turns Passed 8926 | 437 398 1914 912 350 1439 499 2796 181 Spaces Moved 4284 | 246 209 904 389 139 821 315 1151 110 Core 64 | 18 . . . . . . . 46 Treads 4185 | 228 209 869 389 139 821 315 1151 64 Legs 35 | . . 35 . . . . . . Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 160 120 160 156 156 156 156 50 Average Speed 156 | 151 160 161 160 159 156 156 157 118 Slowest Speed 350 | 160 160 240 160 160 156 156 160 350 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 34 | 11 43 35 29 5 78 41 21 51 Regions Visited 8 Branch Regions 2 Pre-discovered Areas 1 | . . . . . 1 . . . Known Exits Taken 1 | . . . 1 . . . . . Unknown Exits Taken 6 | 1 1 1 . 1 1 1 . . Scrap Searched 3 | . . . . . 2 1 . . Spaces Dug 10 | . . . . . . . 10 . Terrain Destroyed 225 | . 10 . 80 . 43 . 90 2 Melee 8 | . . . . . . . 8 . Projectile 40 | . . . 1 . . . 37 2 AOE 177 | . 10 . 79 . 43 . 45 . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Fac Was Total 6049 | 287 245 1237 592 250 970 324 1995 149 Wait 1203 | . 7 181 87 74 121 8 698 27 Move 4277 | 245 208 903 388 138 820 314 1151 110 Hop . | . . . . . . . . . Pick Up 105 | 11 11 26 23 5 8 . 20 1 Fast Attach . | . . . . . . . . . Attach 84 | 7 . 22 20 10 5 . 20 . Detach 12 | . . 3 2 1 1 . 5 . Swap 8 | . 1 1 . . 1 . 5 . Drop 53 | . 3 11 17 4 4 2 12 . Fire 211 | 6 14 69 46 7 7 . 56 6 Melee 22 | . . . . . . . 22 . Ram 5 | . . . . . . . . 5 Kick . | . . . . . . . . . Crush 66 | 18 1 21 9 11 . . 6 . Escape Stasis . | . . . . . . . . . Rewire 3 | . . . . . 3 . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory -6/Waste History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 438 | -11/Scrapyard | Entered Materials 446 | -10/Materials | Build established: Mutant 524 | -10/Materials | Discovered new exit (range 11) 768 | -10/Materials | Discovered new exit (range 13) 836 | -10/Materials | Entered another Materials area 836 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1241 | -9/Materials | Repaired Lgt. Treads 1625 | -9/Materials | Repaired Lgt. Treads 1664 | -9/Materials | Build established: Scavenger-Mutant 1679 | -9/Materials | Repaired Hvy. Ion Engine 1709 | -9/Materials | Repaired Lgt. Treads 1738 | -9/Materials | Repaired Lgt. Treads 2693 | -9/Materials | Discovered new exit (range 13) 2750 | -9/Materials | Entered another Materials area 2750 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3039 | -8/Materials | Core integrity fell below 50% 3231 | -8/Materials | Build established: Mutant 3602 | -8/Materials | Identified exit to Factory 3662 | -8/Materials | Entered Factory 3662 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 3689 | -7/Factory | Lost 4 parts (1p2u1w) 3976 | -7/Factory | Build established: Scavenger-Mutant 3990 | -7/Factory | Discovered new exit (range 13) 4012 | -7/Factory | Entered Lower Caves 4258 | -7/Lower Caves | Learned 4 Factory zone layouts 4316 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 4752 | -7/Lower Caves | Spotted B-75 Beast 5434 | -7/Lower Caves | Discovered new exit (range 11) 5451 | -7/Lower Caves | Entered another Lower Caves area 5573 | -7/Lower Caves | Learned 8 Factory zone layouts 5935 | -7/Lower Caves | Discovered new exit (range 10) 5950 | -7/Lower Caves | Entered Factory 5950 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 6045 | -6/Factory | Repaired Med. Treads 6097 | -6/Factory | Repaired Med. Treads 6444 | -6/Factory | Build established: Scavenger-Gunner 7780 | -6/Factory | Garrison activated, responded to threat 8230 | -6/Factory | Build established: Scavenger-Mutant 8746 | -6/Factory | Sucked down chute 8746 | -6/Factory | Entered Waste 8761 | -6/Waste | EMP discharged 8777 | -6/Waste | Spotted C-40 Crusher 8799 | -6/Waste | Spotted C-40 Crusher 8801 | -6/Waste | Spotted C-40 Crusher 8801 | -6/Waste | Spotted C-40 Crusher 8816 | -6/Waste | Destroyed C-40 Crusher 8828 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 8848 | -6/Waste | Spotted C-40 Crusher 8857 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 8860 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 8861 | -6/Waste | EMP discharged 8861 | -6/Waste | System corruption reached 10% 8865 | -6/Waste | Spotted C-40 Crusher 8869 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 8874 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 8905 | -6/Waste | Lost 6 parts (1p2n3u) 8905 | -6/Waste | Crushed by Compactor (1 part destroyed) 8908 | -6/Waste | Core integrity fell below 50% 8916 | -6/Waste | Core integrity fell below 20% 8927 | -6/Waste | Destroyed by C-40 Crusher with Compactor Last Messages --------------- Corrupted Imp. Deuterium Engine crushed. Imp. System Restoration Module crushed. Lgt. Treads crushed. Lrg. Storage Unit crushed. Adv. Visual Processing Unit crushed. Mic. Nuclear Core crushed. Imp. Sensor Array crushed. Prototype Flight Unit crushed. Gauss Cannon crushed. 6 Matter crushed. Mic. Nuclear Core crushed. Imp. Sensor Array crushed. Lrg. Storage Unit crushed. H%PJZP HLR=4TSPVW T Core Analyzer crushed. Slammed into C-40 Crusher. System corrupted: Matter fused (-8). Slammed into C-40 Crusher. #Q,