Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.12.08 @ 01:25:30

Player: L1l7

Result: Destroyed by C-40 Crusher with Compactor

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (8)        1600
Robots Destroyed (80)      400
Value Destroyed (3107)     3107
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (15)                 15
              TOTAL SCORE: 7182

 Bonus
-------
High Alert Combat Kills    15

 Cogmind 
---------
Core Integrity             0/850
Matter                     222/300
Energy                     100/100
System Corruption          17%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -6/Waste

 Parts 
-------
>       --- POWER (2) --------
            (None)
>       --- PROPULSION (4) ---
            (None)
>       --- UTILITY (6) ------
            (None)
>       --- WEAPON (3) -------
            (None)
>       --- INVENTORY (5) ----
  Heavy Siege Treads
  Large Storage Unit
        Recoil Stabilizer
        Gauss Cannon

 Peak State 
------------
>           --- POWER ------------
      Light Angular Momentum Engine
            Fission Core
>           --- PROPULSION -------
     Spiked Treads
     Medium Treads
     Medium Treads
   Improved Medium Treads
>           --- UTILITY ----------
   Improved Heat Sink
      Large Storage Unit
   Advanced Visual Processing Unit
            Core Analyzer
            Armor Integrity Analyzer
   Improved Field Recycling Unit
>           --- WEAPON -----------
            Gauss Cannon
            Gauss Cannon
            Magnetic Acceleration Cannon
>           --- INVENTORY --------
      Micro Nuclear Core
      Light Treads
   Advanced Treads
   Improved Medium Treads
      Large Storage Unit
      Large Storage Unit
   Improved Sensor Array
   Improved Sensor Array
   Improved Sensor Array
   Improved System Restoration Module
            Gauss Cannon
            Gauss Cannon
  Makeshift Hammer
[Rating: 61]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Heavy Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Large Storage Unit
  Device                   Improved Sensor Array
  Storage                  Large Storage Unit
  Processor                Core Analyzer
  Protection               Hardened Light Armor Plating
Weapon                     Gauss Cannon
  Energy Gun               Beam Rifle
  Energy Cannon            Particle Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Gauss Cannon
  Launcher                 Missile Launcher
  Impact Weapon            Makeshift Hammer

 Build                          | -11 -10 -9  -8  -7  -7  -7  -6  -6  
-------                    Run  | Scr Mat Mat Mat Fac Low Low Fac Was 
Slots Evolved              8    | .   .   2   2   2   .   .   2   .   
  Power                    1    | .   .   .   .   1   .   .   .   .   
  Propulsion               2    | .   .   1   1   .   .   .   .   .   
  Utility                  4    | .   .   1   1   1   .   .   1   .   
  Weapon                   1    | .   .   .   .   .   .   .   1   .   
Parts Attached             92   | 7   1   23  20  10  6   .   25  .   
  Power                    12   | 1   .   3   1   2   .   .   5   .   
    Engine                 6    | 1   .   3   .   .   .   .   2   .   
    Core                   6    | .   .   .   1   2   .   .   3   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   
  Propulsion               28   | 2   .   11  6   1   2   .   6   .   
    Treads                 25   | 2   .   8   6   1   2   .   6   .   
    Leg                    3    | .   .   3   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   
  Utility                  28   | 2   1   4   8   5   .   .   8   .   
    Device                 14   | 1   .   .   3   2   .   .   8   .   
    Storage                3    | 1   1   .   1   .   .   .   .   .   
    Processor              4    | .   .   1   .   3   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   
    Protection             7    | .   .   3   4   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   
  Weapon                   24   | 2   .   5   5   2   4   .   6   .   
    Energy Gun             4    | .   .   4   .   .   .   .   .   .   
    Energy Cannon          3    | .   .   .   1   1   .   .   1   .   
    Ballistic Gun          5    | 2   .   1   1   .   1   .   .   .   
    Ballistic Cannon       8    | .   .   .   1   1   2   .   4   .   
    Launcher               3    | .   .   .   2   .   1   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   
    Impact Weapon          1    | .   .   .   .   .   .   .   1   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   1   .   .   .   .   .   .   
Parts Lost                 23   | .   .   4   7   .   .   .   5   7   
  Power                    4    | .   .   1   1   .   .   .   1   1   
  Propulsion               7    | .   .   1   1   .   .   .   3   2   
  Utility                  9    | .   .   1   3   .   .   .   1   4   
  Weapon                   3    | .   .   1   2   .   .   .   .   .   
  Highest Loss Streak      6    | .   .   2   4   .   .   .   1   6   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     96   | .   100 94  97  97  100 100 97  61  
  Engine                   5    | .   14  10  7   .   .   .   5   4   
  Core                     6    | .   .   .   1   15  15  15  6   4   
  Treads                   28   | .   28  28  34  30  30  30  25  15  
  Device                   7    | .   14  1   9   7   7   7   10  8   
  Storage                  8    | .   14  11  9   7   7   7   6   4   
  Processor                15   | .   .   9   3   22  23  23  20  13  
  Protection               3    | .   .   10  14  .   .   .   .   .   
  Energy Gun               3    | .   .   14  3   .   .   .   .   .   
  Energy Cannon            1    | .   .   .   6   5   1   .   1   2   
  Ballistic Gun            3    | .   28  6   .   .   5   .   .   .   
  Ballistic Cannon         7    | .   .   .   6   5   2   15  16  3   
  Launcher                 1    | .   .   .   1   2   5   .   .   .   
Naked Turns                22   | .   .   .   .   .   .   .   .   22  
Heaviest Build             74   | 15  30  39  50  45  45  45  74  70  
  Greatest Support         112  | 40  40  60  112 112 106 90  108 102 
  Greatest Overweight (x)  6    | .   .   1   .   .   .   .   .   6   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   15  15  15  15  15  15  15  15  
  Average Capacity         14   | 7   11  15  15  15  15  15  15  12  
  Most Carried             15   | 5   13  14  15  12  14  13  14  12  
  Average Carried          10   | 2   6   11  12  9   9   12  10  9   
  Final Capacity           15   | 8   15  15  15  15  15  15  15  5   
  Final Carried            13   | 4   12  13  13  9   13  11  10  5   

 Class Distribution 
--------------------
 56% | Scavenger-Mutant
 21% | Mutant
 21% | Scavenger-Gunner

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
           Mutant | -8/Materials
 Scavenger-Mutant | -7/Factory
 Scavenger-Mutant | -7/Lower Caves
 Scavenger-Mutant | -7/Lower Caves
 Scavenger-Gunner | -6/Factory
 Scavenger-Mutant | -6/Waste

 Resources                      | -11 -10 -9  -8  -7  -7  -7  -6  -6  
-----------                Run  | Scr Mat Mat Mat Fac Low Low Fac Was 
Matter Collected           2366 | 240 96  427 269 231 139 30  934 .   
  Remotely                 .    | .   .   .   .   .   .   .   .   .   
Salvage Created            2920 | 106 133 750 473 231 120 .   846 261 
  Parts                    127  | 5   8   51  20  7   3   .   29  4   
Haulers Intercepted        1    | .   .   1   .   .   .   .   .   .   
Recyclers Shooed           6    | .   1   1   1   3   .   .   .   .   
Parts Field Recycled       19   | .   .   .   .   .   .   .   19  .   
  Retrieved Matter         169  | .   .   .   .   .   .   .   169 .   
Parts Self-Destructed      7    | .   .   .   .   .   3   4   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -7  -7  -7  -6  -6  
-------                    Run  | Scr Mat Mat Mat Fac Low Low Fac Was 
Combat Hostiles Destroyed  56   | .   2   14  12  2   3   .   22  1   
  Melee                    4    | .   .   .   2   .   .   .   2   .   
  Guns                     18   | .   2   14  .   .   2   .   .   .   
  Cannons                  25   | .   .   .   6   2   .   .   17  .   
  AOE                      5    | .   .   .   2   .   1   .   2   .   
Classes Destroyed          16   | 2   3   5   2   .   1   .   2   1   
  Worker                   5    | .   1   1   .   .   .   .   3   .   
  Builder                  6    | .   .   3   .   .   .   .   3   .   
  Tunneler                 2    | 2   .   .   .   .   .   .   .   .   
  Hauler                   1    | .   .   1   .   .   .   .   .   .   
  Recycler                 3    | 1   .   .   .   2   .   .   .   .   
  Operator                 1    | .   .   1   .   .   .   .   .   .   
  Watcher                  6    | .   2   2   1   .   .   .   1   .   
  Grunt                    33   | .   2   9   7   2   1   .   12  .   
  Brawler                  1    | .   .   .   1   .   .   .   .   .   
  Duelist                  1    | .   .   1   .   .   .   .   .   .   
  Sentry                   7    | .   .   4   .   .   1   .   2   .   
  Specialist               4    | .   .   .   4   .   .   .   .   .   
  Hunter                   2    | .   .   .   .   .   1   .   1   .   
  Programmer               6    | .   .   .   .   .   .   .   6   .   
  Heavy                    1    | .   .   .   .   .   .   .   1   .   
  Compactor                1    | .   .   .   .   .   .   .   .   1   
Best Kill Streak           4    | 1   2   3   3   2   2   .   4   1   
  Combat Bots Only         4    | .   1   3   3   1   2   .   4   1   
Max Kills in Single Turn   2    | 1   2   1   1   1   1   .   2   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   1   .   1   .   2   .   
  Melee                    1    | .   .   .   1   .   .   .   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -7   -7   -6   -6   
--------                   Run  | Scr  Mat  Mat  Mat  Fac  Low  Low  Fac  Was  
Damage Taken               7175 | .    106  1237 2324 425  207  .    2122 754  
  Core                     1510 | .    .    139  423  44   17   .    194  693  
  Absorbed by Shields      84   | .    .    .    84   .    .    .    .    .    
  Redirected to Shielding  341  | .    .    .    341  .    .    .    .    .    
  Regen/Repaired (Parts)   696  | .    .    384  .    .    .    .    312  .    
Core Remaining (%)         75   | 100  100  65   23   .    .    91   .    .    
Volleys Fired              211  | 6    14   69   46   7    7    .    56   6    
  Largest                  3    | 2    2    2    2    2    2    .    3    2    
  Hottest                  149  | 40   40   112  112  112  64   .    149  138  
Shots Fired                435  | 12   28   116  89   14   11   .    153  12   
  Gun                      195  | 12   28   116  32   .    7    .    .    .    
  Cannon                   224  | .    .    .    45   14   .    .    153  12   
  Launcher                 16   | .    .    .    12   .    4    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    
  Kinetic                  304  | 12   28   73   23   7    7    .    148  6    
  Thermal                  115  | .    .    43   54   7    .    .    5    6    
  Explosive                16   | .    .    .    12   .    4    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         17   | 3    10   15   9    4    8    .    17   6    
  Robot Miss Streak        6    | 2    4    4    3    6    2    .    6    3    
  Penetration Max          1    | .    .    .    .    .    .    .    1    .    
  Secondary Targets        2    | .    .    2    .    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    .    1    .    .    .    .    .    .    
Shots Hit Robots           298  | 8    18   87   55   10   8    .    105  7    
  Core Hits                146  | 5    9    49   26   11   7    .    37   2    
  Critical Kills           3    | .    .    .    1    .    .    .    1    1    
  Critical Parts Destroyed 4    | .    .    .    .    .    .    .    4    .    
  Critical Strikes         21   | .    .    3    3    .    .    .    13   2    
    Burn                   4    | .    .    3    1    .    .    .    .    .    
    Meltdown               2    | .    .    .    1    .    .    .    .    1    
    Blast                  10   | .    .    .    1    .    .    .    8    1    
    Smash                  5    | .    .    .    .    .    .    .    5    .    
Melee Attacks              22   | .    .    .    .    .    .    .    22   .    
  Impact                   22   | .    .    .    .    .    .    .    22   .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
  Sneak Attacks            4    | .    .    .    .    .    .    .    4    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    
Damage Inflicted           7579 | 143  351  1316 1345 173  214  .    3783 254  
  Guns                     1965 | 98   230  1176 347  .    114  .    .    .    
  Cannons                  3852 | .    .    .    575  145  .    .    2888 244  
  Explosions               834  | .    119  .    372  .    100  .    243  .    
  Melee                    546  | .    .    .    .    .    .    .    546  .    
  Ramming                  382  | 45   2    140  51   28   .    .    106  10   
  Kinetic                  4396 | 98   230  662  327  63   114  .    2819 83   
  Thermal                  1783 | .    119  514  595  82   .    .    312  161  
  Explosive                472  | .    .    .    372  .    100  .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    
  Impact                   546  | .    .    .    .    .    .    .    546  .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
Highest Corruption         17   | .    .    .    .    .    .    .    2    17   
  Average Corruption       2    | .    .    .    .    .    .    .    1    11   
  Corruption Purged        6    | .    .    .    .    .    .    .    4    2    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    
  Effects                  15   | .    .    .    .    .    .    .    9    6    
    Message Errors         6    | .    .    .    .    .    .    .    3    3    
    Matter Fused           3    | .    .    .    .    .    .    .    1    2    
    Heat Flow Errors       2    | .    .    .    .    .    .    .    2    .    
    Energy Discharges      1    | .    .    .    .    .    .    .    .    1    
    Data Loss (minor)      1    | .    .    .    .    .    .    .    1    .    
    Data Loss (major)      1    | .    .    .    .    .    .    .    1    .    
    Weapon Failures        1    | .    .    .    .    .    .    .    1    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    
Overflow Damage            620  | .    50   .    6    .    .    .    564  .    
  Projectiles              87   | .    .    .    .    .    .    .    87   .    
  Explosions               142  | .    50   .    6    .    .    .    86   .    
  Melee                    391  | .    .    .    .    .    .    .    391  .    
Knockbacks                 37   | 1    .    2    7    4    .    .    23   .    
  Impact                   5    | 1    .    2    .    .    .    .    2    .    
  Kinetic                  31   | .    .    .    7    3    .    .    21   .    
  Secondary                1    | .    .    .    .    1    .    .    .    .    
Self-Inflicted Damage      30   | .    .    .    27   .    .    .    .    3    
  Shots                    1    | .    .    .    1    .    .    .    .    .    
  Rammed                   61   | 16   1    17   6    10   .    .    6    5    
Targets Rammed             71   | 18   1    21   9    11   .    .    6    5    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    
  Crushed                  10   | 2    .    4    3    1    .    .    .    .    
Highest Temperature        768  | .    2    261  768  300  27   .    482  537  
  Average Temperature      144  | .    2    84   210  119  13   .    143  263  
  Received Heat Transfer   2083 | .    60   498  733  174  66   .    552  .    
  Effects                  47   | .    .    .    26   .    .    .    13   8    
    Shutdowns              13   | .    .    .    3    .    .    .    8    2    
    Energy Bleed           3    | .    .    .    2    .    .    .    1    .    
    Interference           17   | .    .    .    9    .    .    .    3    5    
    Matter Decay           2    | .    .    .    1    .    .    .    .    1    
    Short Circuit          3    | .    .    .    2    .    .    .    1    .    
    Damage (minor)         4    | .    .    .    4    .    .    .    .    .    
    Damage (major)         2    | .    .    .    2    .    .    .    .    .    
    Damage (core)          3    | .    .    .    3    .    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    
  Parts Fried              8    | .    .    .    .    .    .    .    8    .    
  Impact Corruptions       13   | .    .    .    .    .    .    .    13   .    
Robots Melted              3    | .    .    .    2    .    .    .    .    1    
  Combat Hostiles          3    | .    .    .    2    .    .    .    .    1    
  Parts Melted             9    | .    .    5    4    .    .    .    .    .    
  Heat Transferred         3408 | .    100  1254 1406 148  .    .    250  250  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -7  -7  -6  -6  
-------                    Run  | Scr Mat Mat Mat Fac Low Low Fac Was 
Peak Influence             453  | 15  197 360 233 164 .   .   453 160 
  Initial                  158  | .   .   83  33  54  .   .   .   158 
  Average                  159  | 6   83  179 86  75  .   .   216 133 
Maximum Alert Level        2    | .   .   1   1   .   .   .   2   .   
  Low Security (%)         67   | 100 100 63  93  100 .   .   46  100 
  Level 1                  26   | .   .   36  6   .   .   .   39  .   
  Level 2                  5    | .   .   .   .   .   .   .   13  .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   
Squads Dispatched          22   | .   .   1   6   1   .   .   14  .   
  Investigation            4    | .   .   .   2   .   .   .   2   .   
  Extermination            6    | .   .   .   .   .   .   .   6   .   
  Reinforcement            9    | .   .   1   4   1   .   .   3   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   
  Garrison                 3    | .   .   .   .   .   .   .   3   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   
Construction Impeded       2    | .   .   .   .   .   .   .   2   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -7  -7  -6  -6  
---------                  Run  | Scr Mat Mat Mat Fac Low Low Fac Was 
Distress Signals           6    | .   2   1   2   1   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   
Times Spotted              107  | .   7   22  23  10  4   .   35  6   
  Peak Tracking Total      6    | .   3   4   6   5   2   .   4   5   
  Tactical Retreats        14   | .   2   1   .   2   1   .   8   .   

 Traps                          | -11 -10 -9  -8  -7  -7  -7  -6  -6  
-------                    Run  | Scr Mat Mat Mat Fac Low Low Fac Was 
Traps Triggered            6    | .   .   1   .   2   .   .   3   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   1   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -7  -7  -6  -6  
----------                 Run  | Scr Mat Mat Mat Fac Low Low Fac Was 
Machines Disabled          15   | .   3   1   1   .   .   .   10  .   
  Max in Single Turn       5    | .   3   1   1   .   .   .   5   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  -7  -6  -6  
---------                  Run  | Scr Mat Mat Mat Fac Low Low Fac Was 
Machines Accessed          18   | .   3   4   3   2   1   1   4   .   
  Terminals                10   | .   2   2   2   1   .   .   3   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          3    | .   .   2   .   .   .   .   1   .   
  Recycling Units          3    | .   1   .   1   1   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Total Hacks                46   | .   6   19  7   3   1   1   9   .   
  Successful               31   | .   5   13  4   2   1   1   5   .   
  Failed                   15   | .   1   6   3   1   .   .   4   .   
    Catastrophic           1    | .   .   .   .   1   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   .   .   
  Terminals                20   | .   5   5   4   2   .   .   4   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          19   | .   .   14  .   .   .   .   5   .   
  Recycling Units          5    | .   1   .   3   1   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Terminal Hacks             13   | .   4   3   2   1   1   1   1   .   
  Record                   1    | .   .   .   1   .   .   .   .   .   
  Robot Analysis           1    | .   .   1   .   .   .   .   .   .   
  Prototype ID Bank        1    | .   1   .   .   .   .   .   .   .   
  Open Door                2    | .   .   .   .   .   1   1   .   .   
  Open DSF                 1    | .   .   .   .   .   .   .   1   .   
  Level Access Points      1    | .   .   .   1   .   .   .   .   .   
  Alert Level              3    | .   1   1   .   1   .   .   .   .   
  Locate Traps             1    | .   1   .   .   .   .   .   .   .   
  Patrol Status            1    | .   1   .   .   .   .   .   .   .   
  Zone Layout              1    | .   .   1   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   
Repair Station Hacks       14   | .   .   10  .   .   .   .   4   .   
  Scan Component           7    | .   .   5   .   .   .   .   2   .   
  Repair                   7    | .   .   5   .   .   .   .   2   .   
Recycling Unit Hacks       4    | .   1   .   2   1   .   .   .   .   
  Report Inventory         3    | .   1   .   1   1   .   .   .   .   
  Retrieve Components      1    | .   .   .   1   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   
Hacking Detections         12   | .   2   3   2   1   .   .   4   .   
  Full Trace Events        6    | .   .   3   2   .   .   .   1   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   
Parts Repaired             7    | .   .   5   .   .   .   .   2   .   
  Time                     243  | .   .   155 .   .   .   .   88  .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
  Retrieved Components     10   | .   .   .   10  .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  -7  -6  -6  
------------               Run  | Scr Mat Mat Mat Fac Low Low Fac Was 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -7  -7  -6  -6  
--------                   Run  | Scr Mat Mat Mat Fac Low Low Fac Was 
Total Allies               .    | .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -7  -7  -6  -6  
-------                    Run  | Scr Mat Mat Mat Fac Low Low Fac Was 
Robot Analysis Total       1    | .   .   1   .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   .   .   .   2   1   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -7   -7   -6   -6   
-------------              Run  | Scr  Mat  Mat  Mat  Fac  Low  Low  Fac  Was  
Turns Passed               8926 | 437  398  1914 912  350  1439 499  2796 181  
Spaces Moved               4284 | 246  209  904  389  139  821  315  1151 110  
  Core                     64   | 18   .    .    .    .    .    .    .    46   
  Treads                   4185 | 228  209  869  389  139  821  315  1151 64   
  Legs                     35   | .    .    35   .    .    .    .    .    .    
  Wheels                   .    | .    .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   160  120  160  156  156  156  156  50   
  Average Speed            156  | 151  160  161  160  159  156  156  157  118  
  Slowest Speed            350  | 160  160  240  160  160  156  156  160  350  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       34   | 11   43   35   29   5    78   41   21   51   
  Regions Visited          8
    Branch Regions         2
  Pre-discovered Areas     1    | .    .    .    .    .    1    .    .    .    
  Known Exits Taken        1    | .    .    .    1    .    .    .    .    .    
  Unknown Exits Taken      6    | 1    1    1    .    1    1    1    .    .    
Scrap Searched             3    | .    .    .    .    .    2    1    .    .    
Spaces Dug                 10   | .    .    .    .    .    .    .    10   .    
Terrain Destroyed          225  | .    10   .    80   .    43   .    90   2    
  Melee                    8    | .    .    .    .    .    .    .    8    .    
  Projectile               40   | .    .    .    1    .    .    .    37   2    
  AOE                      177  | .    10   .    79   .    43   .    45   .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   -7   -7   -6   -6   
---------                  Run  | Scr  Mat  Mat  Mat  Fac  Low  Low  Fac  Was  
Total                      6049 | 287  245  1237 592  250  970  324  1995 149  
  Wait                     1203 | .    7    181  87   74   121  8    698  27   
  Move                     4277 | 245  208  903  388  138  820  314  1151 110  
  Hop                      .    | .    .    .    .    .    .    .    .    .    
  Pick Up                  105  | 11   11   26   23   5    8    .    20   1    
  Fast Attach              .    | .    .    .    .    .    .    .    .    .    
  Attach                   84   | 7    .    22   20   10   5    .    20   .    
  Detach                   12   | .    .    3    2    1    1    .    5    .    
  Swap                     8    | .    1    1    .    .    1    .    5    .    
  Drop                     53   | .    3    11   17   4    4    2    12   .    
  Fire                     211  | 6    14   69   46   7    7    .    56   6    
  Melee                    22   | .    .    .    .    .    .    .    22   .    
  Ram                      5    | .    .    .    .    .    .    .    .    5    
  Kick                     .    | .    .    .    .    .    .    .    .    .    
  Crush                    66   | 18   1    21   9    11   .    .    6    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    
  Rewire                   3    | .    .    .    .    .    3    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory
-7/Lower Caves
-7/Lower Caves
-6/Factory
-6/Waste

 History 
---------
 Turn | Location       | Event
    5 | -11/Scrapyard  | Discovered new exit (range 16)
  438 | -11/Scrapyard  | Entered Materials
  446 | -10/Materials  | Build established: Mutant
  524 | -10/Materials  | Discovered new exit (range 11)
  768 | -10/Materials  | Discovered new exit (range 13)
  836 | -10/Materials  | Entered another Materials area
  836 | -9/Materials   | Evolved 2 slots: Propulsion x1, Utility x1
 1241 | -9/Materials   | Repaired Lgt. Treads
 1625 | -9/Materials   | Repaired Lgt. Treads
 1664 | -9/Materials   | Build established: Scavenger-Mutant
 1679 | -9/Materials   | Repaired Hvy. Ion Engine
 1709 | -9/Materials   | Repaired Lgt. Treads
 1738 | -9/Materials   | Repaired Lgt. Treads
 2693 | -9/Materials   | Discovered new exit (range 13)
 2750 | -9/Materials   | Entered another Materials area
 2750 | -8/Materials   | Evolved 2 slots: Propulsion x1, Utility x1
 3039 | -8/Materials   | Core integrity fell below 50%
 3231 | -8/Materials   | Build established: Mutant
 3602 | -8/Materials   | Identified exit to Factory
 3662 | -8/Materials   | Entered Factory
 3662 | -7/Factory     | Evolved 2 slots: Power x1, Utility x1
 3689 | -7/Factory     | Lost 4 parts (1p2u1w)
 3976 | -7/Factory     | Build established: Scavenger-Mutant
 3990 | -7/Factory     | Discovered new exit (range 13)
 4012 | -7/Factory     | Entered Lower Caves
 4258 | -7/Lower Caves | Learned 4 Factory zone layouts
 4316 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint
 4752 | -7/Lower Caves | Spotted B-75 Beast
 5434 | -7/Lower Caves | Discovered new exit (range 11)
 5451 | -7/Lower Caves | Entered another Lower Caves area
 5573 | -7/Lower Caves | Learned 8 Factory zone layouts
 5935 | -7/Lower Caves | Discovered new exit (range 10)
 5950 | -7/Lower Caves | Entered Factory
 5950 | -6/Factory     | Evolved 2 slots: Utility x1, Weapon x1
 6045 | -6/Factory     | Repaired Med. Treads
 6097 | -6/Factory     | Repaired Med. Treads
 6444 | -6/Factory     | Build established: Scavenger-Gunner
 7780 | -6/Factory     | Garrison activated, responded to threat
 8230 | -6/Factory     | Build established: Scavenger-Mutant
 8746 | -6/Factory     | Sucked down chute
 8746 | -6/Factory     | Entered Waste
 8761 | -6/Waste       | EMP discharged
 8777 | -6/Waste       | Spotted C-40 Crusher
 8799 | -6/Waste       | Spotted C-40 Crusher
 8801 | -6/Waste       | Spotted C-40 Crusher
 8801 | -6/Waste       | Spotted C-40 Crusher
 8816 | -6/Waste       | Destroyed C-40 Crusher
 8828 | -6/Waste       | Crushed by Compactor (1 part destroyed, 2 dropped)
 8848 | -6/Waste       | Spotted C-40 Crusher
 8857 | -6/Waste       | Crushed by Compactor (1 part destroyed, 2 dropped)
 8860 | -6/Waste       | Crushed by Compactor (1 part destroyed, 2 dropped)
 8861 | -6/Waste       | EMP discharged
 8861 | -6/Waste       | System corruption reached 10%
 8865 | -6/Waste       | Spotted C-40 Crusher
 8869 | -6/Waste       | Crushed by Compactor (1 part destroyed, 1 dropped)
 8874 | -6/Waste       | Crushed by Compactor (1 part destroyed, 1 dropped)
 8905 | -6/Waste       | Lost 6 parts (1p2n3u)
 8905 | -6/Waste       | Crushed by Compactor (1 part destroyed)
 8908 | -6/Waste       | Core integrity fell below 50%
 8916 | -6/Waste       | Core integrity fell below 20%
 8927 | -6/Waste       | Destroyed by C-40 Crusher with Compactor

 Last Messages 
---------------
Corrupted Imp. Deuterium Engine crushed.
Imp. System Restoration Module crushed.
Lgt. Treads crushed. <x2>
Lrg. Storage Unit crushed.
Adv. Visual Processing Unit crushed.
Mic. Nuclear Core crushed.
Imp. Sensor Array crushed.
Prototype Flight Unit crushed.
Gauss Cannon crushed.
6 Matter crushed.
Mic. Nuclear Core crushed.
Imp. Sensor Array crushed.
Lrg. Storage Unit crushed.
H%PJZP HLR=4TSPVW T 
Core Analyzer crushed.
Slammed into C-40 Crusher. <x2>
System corrupted: Matter fused (-8).
Slammed into C-40 Crusher. <x3>
#Q,<RXY=H=/8JNUX99RABMCLQA8RONMJID
[Achievement: Just Browsing]

 Map 
-----
+----------------------------------------------------+
|      #??????#       ????        ?????????????????? |
|      #??????#      ?????       ??????????????????? |
|      #??????#     ??????      ???????????????????? |
| #    #??????#    #??????#    #???????????????????? |
| #    #??????#    #??????#    #???????????????????? |
| #    #??????#    #??????#    #???????????????????? |
| #    #??????#    #??????#    #???????????????????? |
| #    ########    ########    #???????????????????? |
|                 !            #???????????????????? |
|               "              #???????????????????? |
|                              #???????????????????? |
|                              #???????????????????? |
| #    ########    "#######    #???????????????????? |
| #    #??????#    ##?????#    #???????????????????? |
| #    #??????#    #??????#    #???????????????????? |
| #    #?????##    #??????#    #???????????????????? |
| #    #######"    #??????#    #???????????????????? |
|                  #??????#CC  #???????????????????? |
|                  #??????#CC  #???????????????????? |
|                  #??????#CC  #???????????????????? |
|                  #??????#CC  #???????????????????? |
| #    ########    #??????#CCCC#???????????????????? |
| #    #??????#    #??????#CCCC#???????????????????? |
| #    #??????#    #??????# CC #???????????????????? |
| #    #??????#    #??????# CC #???????????????????? |
| #    #??????#    #??????#@   #???????????????????? |
| ######??????######??????######???????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           51
Energy Generation          31
Energy Capacity            370
Matter Stores              300
Matter Capacity            300
Sight Range                20
Robot Scan Range           15
Terrain Scan Density       10
Armor Coverage             375
Propulsion Shielding       66
Evasion (%)                50
Core Analysis              6
Armor Integrity Analysis   30
Recoil Reduction           4

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Hey, That's Mine!
Just Browsing

 Challenges 
------------
None

 Game 
------
Seed              HardlightRemoteWand
  Manual?         0
Play Time         01:22:15
  Cumulative      23.2 hours
  Start           2022.12.07 @ 23:38:07
  End             2022.12.08 @ 01:25:30
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          36
  Rogue           36
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             18
Gallery%          25
Achievement%      21
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        2
Font              16/SmallcapsGlow
Map View          76x50
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 7e3f6932-12be-45c5-8e36-8bb07754f7f2