Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.29 @ 11:14:53 Player: Cmdr.Laserstrahl Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (180) 900 Value Destroyed (5789) 5789 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (2010) 2010 TOTAL SCORE: 11979 Bonus ------- High Alert Combat Kills 2010 Cogmind --------- Core Integrity 0/850 Matter 55/300 Energy 68/100 System Corruption 7% Temperature Cool (9) Movement Core (650) Ox12 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (7) ------ Large Storage Unit Improved Signal Interpreter > --- WEAPON (3) ------- Antimatter Cannon Antimatter Cannon Mini Grenade Launcher > --- INVENTORY (15) --- Hacking Suite Recalibrator High-powered Field Laser High-powered Field Laser Thermic Laser Heavy Plasma Cannon Compact Ion Cannon Antimatter Cannon Compact Mass Driver Great Maul Blade Saw Blade Saw Peak State ------------ > --- POWER ------------ Micro Nuclear Core Light Angular Momentum Engine > --- PROPULSION ------- Armored Treads Advanced Treads Medium Treads > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Advanced Sensor Array Improved Signal Interpreter Improved Targeting Computer Hardened Light Armor Plating Hardlight Generator > --- WEAPON ----------- Compact Ion Cannon Antimatter Cannon Compact Mass Driver > --- INVENTORY -------- Armored Wheel Reactive Plating Improved Shield Generator Hacking Suite Recalibrator High-powered Field Laser Plasma Rifle Light EM Pulse Cannon Heavy Plasma Cannon Compact Ion Cannon Magnetic Acceleration Cannon Antimatter Cannon Antimatter Cannon Mini Grenade Launcher Heavy Missile Launcher [Rating: 67] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Micro Nuclear Core Propulsion Advanced Treads Treads Advanced Treads Wheel Wheel Utility Large Storage Unit Device Hardlight Generator Storage Large Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Improved Assault Rifle Energy Gun High-powered Field Laser Energy Cannon Compact Ion Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Gauss Cannon Launcher Heavy Missile Launcher Build | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Slots Evolved 8 | . . 2 2 2 2 Power 1 | . . . . 1 . Propulsion 1 | . . . . 1 . Utility 5 | . . 1 2 . 2 Weapon 1 | . . 1 . . . Parts Attached 149 | 6 3 32 16 25 67 Power 17 | . 1 1 1 4 10 Engine 13 | . 1 1 . 3 8 Core 4 | . . . 1 1 2 Reactor . | . . . . . . Propulsion 35 | 2 . 9 1 4 19 Treads 15 | . . 2 1 4 8 Leg . | . . . . . . Wheel 20 | 2 . 7 . . 11 Hover . | . . . . . . Flight . | . . . . . . Utility 36 | 2 1 7 7 4 15 Device 21 | 1 . 3 5 3 9 Storage 3 | 1 1 . . . 1 Processor 3 | . . 1 1 . 1 Hackware 1 | . . . 1 . . Protection 8 | . . 3 . 1 4 Artifact . | . . . . . . Weapon 61 | 2 1 15 7 13 23 Energy Gun 17 | . 1 4 1 6 5 Energy Cannon 6 | . . . . 3 3 Ballistic Gun 15 | 2 . 7 3 1 2 Ballistic Cannon 10 | . . . 1 2 7 Launcher 13 | . . 4 2 1 6 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 9 | . . 3 1 3 2 Corrupted Parts 2 | . . . 1 1 . System Corruption 16 | . . . 6 10 . Parts Lost 47 | . . 8 2 1 36 Power 7 | . . . . . 7 Propulsion 14 | . . 3 . . 11 Utility 16 | . . 2 1 . 13 Weapon 10 | . . 3 1 1 5 Highest Loss Streak 11 | . . 6 1 1 11 To Critical Strikes . | . . . . . . Average Slot Usage (%) 95 | . 100 94 99 99 93 Engine 9 | . 14 11 8 13 7 Core 2 | . . . . 1 3 Treads 13 | . . 1 18 22 15 Wheel 6 | . 28 20 . . 2 Device 17 | . 14 7 22 21 20 Storage 7 | . 14 11 9 7 6 Processor 6 | . . 1 9 7 8 Protection 4 | . . 8 . . 5 Energy Gun 6 | . 2 8 10 7 4 Energy Cannon 2 | . . . . 5 2 Ballistic Gun 7 | . 25 20 12 1 1 Ballistic Cannon 5 | . . . 3 6 8 Launcher 1 | . . 4 . . 1 Naked Turns . | . . . . . . Heaviest Build 73 | 10 30 46 46 61 73 Greatest Support 70 | 20 20 44 44 64 70 Greatest Overweight (x) 12 | 1 1 4 1 . 12 Average Overweight (x) . | . . 1 . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 Average Capacity 14 | 6 14 15 15 15 15 Most Carried 15 | 6 12 15 15 15 15 Average Carried 14 | 4 6 14 14 14 14 Final Capacity 15 | 8 15 15 15 15 15 Final Carried 15 | 5 12 15 15 15 12 Class Distribution -------------------- 35% | Scavenger-Tank 23% | Scavenger-Skirmisher 12% | Skirmisher 11% | Tank 9% | Gunner 6% | Mutant Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Skirmisher | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Tank | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Fac Matter Collected 4145 | 284 134 909 452 584 1782 Remotely 476 | 10 134 332 . . . Salvage Created 6750 | 62 242 2148 1153 1009 2136 Parts 357 | 3 8 136 50 44 116 Haulers Intercepted 14 | . 1 5 2 3 3 Recyclers Shooed 10 | . 2 5 . 1 2 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Combat Hostiles Destroyed 117 | . . 37 19 14 47 Guns 39 | . . 16 12 2 9 Cannons 41 | . . . 2 10 29 AOE 34 | . . 20 5 . 9 Classes Destroyed 19 | 1 2 8 . 3 5 Worker 12 | . . 6 2 . 4 Builder 14 | . . 3 . . 11 Tunneler 2 | . . . . 1 1 Hauler 14 | . 1 5 2 3 3 Recycler 13 | 1 2 6 1 2 1 Mechanic 2 | . . 1 1 . . Operator 3 | . . 2 . . 1 Watcher 8 | . 1 5 1 . 1 Swarmer 14 | . . 11 . . 3 Cutter 3 | . . . . . 3 Grunt 74 | . . 24 15 8 27 Brawler 4 | . . 1 2 . 1 Duelist 1 | . . . . . 1 Protector 1 | . . . . . 1 Sentry 7 | . . 1 2 2 2 Specialist 2 | . . . . . 2 Hunter 3 | . . . . . 3 Programmer 7 | . . . . 3 4 Heavy 1 | . . . . 1 . Best Kill Streak 11 | 1 4 9 8 3 11 Combat Bots Only 9 | . . 6 3 3 9 Max Kills in Single Turn 5 | 1 1 4 5 2 4 Gunslinging . | . . . . . . Exploded 3 | . . 3 3 . 2 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Hostile Shots Fired 813 | . . 144 93 89 487 Missed 269 | . . 49 37 38 145 Damage Taken 7745 | . . 1061 805 525 5354 Core 1172 | . . 112 124 78 858 Absorbed by Shields 662 | . . . 116 152 394 Redirected to Shielding 15 | . . . . 15 . Regen/Repaired (Parts) 153 | . . . . 153 . Core Remaining (%) 87 | 100 100 72 77 88 . Volleys Fired 399 | 4 20 115 49 45 166 Largest 3 | 2 2 3 3 3 3 Hottest 215 | 40 40 101 123 183 215 Shots Fired 966 | 8 39 257 140 130 392 Gun 560 | 8 39 229 114 57 113 Cannon 341 | . . . 20 67 254 Launcher 65 | . . 28 6 6 25 Special . | . . . . . . Kinetic 511 | 8 38 139 81 44 201 Thermal 274 | . . 7 45 66 156 Explosive 36 | . . 11 . . 25 Electromagnetic 145 | . 1 100 14 20 10 Robot Hit Streak 15 | 5 8 9 8 9 15 Robot Miss Streak 6 | 1 2 6 3 4 5 Penetration Max 1 | . . . . . 1 Secondary Targets 3 | . . . 3 . . Max Gunslinging Chain 1 | . . . 1 . . Shots Hit Robots 518 | 6 23 113 84 74 218 Core Hits 327 | 2 10 95 50 28 142 Critical Kills 2 | . . 1 . 1 . Critical Parts Destroyed 4 | . . 2 1 . 1 Critical Strikes 28 | . . 3 2 3 20 Burn 9 | . . . 1 2 6 Meltdown 1 | . . . . 1 . Destroy 5 | . . 3 1 . 1 Blast 13 | . . . . . 13 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 17821 | 73 294 3607 2401 1754 9692 Guns 5594 | 73 294 1559 1235 681 1752 Cannons 6039 | . . . 256 955 4828 Explosions 6137 | . . 2048 904 118 3067 Melee . | . . . . . . Ramming 51 | . . . 6 . 45 Kinetic 7051 | 73 294 1133 930 621 4000 Thermal 4635 | . . 449 448 772 2966 Explosive 4097 | . . 1023 579 . 2495 Electromagnetic 1987 | . . 1002 438 361 186 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 11 | . . 2 6 11 7 Average Corruption 6 | . . 1 6 10 6 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 57 | . . 2 12 27 16 Message Errors 11 | . . . 3 6 2 Matter Fused 13 | . . 1 . 9 3 Heat Flow Errors 6 | . . 1 2 2 1 Energy Discharges 7 | . . . 4 1 2 Data Loss (minor) 4 | . . . . 4 . Data Loss (major) 1 | . . . 1 . . Misfires 4 | . . . 1 1 2 Alerts 2 | . . . 1 . 1 Weapon Failures 9 | . . . . 4 5 Overload Shots . | . . . . . . Overflow Damage 371 | . . 36 24 68 243 Projectiles 228 | . . . . 68 160 Explosions 143 | . . 36 24 . 83 Melee . | . . . . . . Knockbacks 42 | . . . 1 4 37 Impact 1 | . . . . . 1 Kinetic 39 | . . . 1 4 34 Secondary 2 | . . . . . 2 Self-Inflicted Damage 127 | . . 34 20 15 58 Shots 6 | . . 2 1 1 2 Rammed 4 | . . . 1 . 3 Targets Rammed 4 | . . . 1 . 3 Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 459 | . . 377 164 459 455 Average Temperature 107 | . . 49 39 122 146 Received Heat Transfer 2624 | . . 408 514 84 1618 Effects 7 | . . . . 3 4 Shutdowns 2 | . . . . 1 1 Energy Bleed 4 | . . . . 2 2 Damage (minor) 1 | . . . . . 1 Siege Activations . | . . . . . . Robots Corrupted 1 | . . 1 . . . Combat Hostiles 1 | . . 1 . . . Parts Fried 6 | . . 2 . 4 . Impact Corruptions . | . . . . . . Robots Melted 2 | . . . . 2 . Combat Hostiles 2 | . . . . 2 . Parts Melted 12 | . . . . 9 3 Heat Transferred 7916 | . . 600 934 1560 4822 Parts Sabotaged 3 | . . . . . 3 Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 9 | . . 7 . 1 1 Alert | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Peak Influence 1489 | 5 95 1183 975 597 1489 Initial 452 | . 3 39 452 443 291 Average 588 | 1 58 724 772 473 593 Maximum Alert Level 4 | . . 4 3 2 4 Low Security (%) 14 | 100 100 6 . . 16 Level 1 13 | . . 6 . 17 19 Level 2 39 | . . 34 30 82 31 Level 3 24 | . . 39 69 . 20 Level 4 8 | . . 12 . . 12 Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 35 | . . 8 3 4 20 Investigation 6 | . . 2 1 . 3 Extermination 5 | . . . . 2 3 Reinforcement 15 | . . 4 1 2 8 Assault 7 | . . 2 1 . 4 Garrison 2 | . . . . . 2 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 5 | . . 1 . . 4 Haulers Reinforced 2 | . . . . 1 1 Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Distress Signals 3 | . . 3 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 176 | . 3 50 31 17 75 Peak Tracking Total 10 | . 1 7 9 3 10 Tactical Retreats 15 | . . 1 4 1 9 Traps | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Traps Triggered 4 | . . 2 1 . 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Fac Machines Disabled 46 | . 1 16 4 3 22 Max in Single Turn 8 | . 1 3 2 1 8 Garrison Access 1 | . . . . . 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Machines Accessed 25 | . 5 8 1 4 7 Terminals 15 | . 5 6 . 1 3 Fabricators 2 | . . . . . 2 Repair Stations 3 | . . . . 2 1 Recycling Units . | . . . . . . Scanalyzers 4 | . . 2 1 . 1 Garrison Access 1 | . . . . 1 . Total Hacks 77 | . 14 36 4 8 15 Successful 41 | . 6 22 3 5 5 Failed 36 | . 8 14 1 3 10 Catastrophic 9 | . 4 2 . . 3 Database Lockouts . | . . . . . . Manual 18 | . 8 6 . 1 3 Terminals 39 | . 14 18 . 2 5 Fabricators 5 | . . . . . 5 Repair Stations 7 | . . . . 5 2 Recycling Units . | . . . . . . Scanalyzers 25 | . . 18 4 . 3 Garrison Access 1 | . . . . 1 . Terminal Hacks 14 | . 6 8 . . . Record 3 | . . 3 . . . Robot Analysis 2 | . 1 1 . . . Prototype ID Bank 2 | . 1 1 . . . Level Access Points 1 | . 1 . . . . Branch Access Points 1 | . . 1 . . . Scanalyzer Index 1 | . . 1 . . . Locate Traps 3 | . 2 1 . . . Zone Layout 1 | . 1 . . . . Fabricator Hacks 2 | . . . . . 2 Load Schematic 1 | . . . . . 1 Build 1 | . . . . . 1 Repair Station Hacks 4 | . . . . 4 . Scan Component 2 | . . . . 2 . Repair 2 | . . . . 2 . Recycling Unit Hacks . | . . . . . . Scanalyzer 20 | . . 14 3 . 3 Insert Component 10 | . . 7 2 . 1 Analyze 10 | . . 7 1 . 2 Garrison Access Hacks 1 | . . . . 1 . Unlock Access 1 | . . . . 1 . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 23 | . 5 8 1 3 6 Full Trace Events 6 | . . 3 1 . 2 Feedback Events 1 | . . 1 . . . Corruption 1 | . . 1 . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 8 | . . 6 1 . 1 Parts Built 1 | . . . . . 1 Authchips . | . . . . . . Time 204 | . . . . . 204 Total Part Build Rating 8 | . . . . . 8 Parts Repaired 2 | . . . . 2 . Time 57 | . . . . 57 . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 9 | . . 7 1 . 1 Part Schematics Acquired 8 | . . 6 1 . 1 Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 2 | . . . . . 2 Machine Destruction 2 | . . . . . 2 Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Robot Analysis Total 2 | . 1 1 . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Fac Turns Passed 5802 | 59 241 1237 586 1074 2605 Spaces Moved 2815 | 42 176 727 212 537 1121 Core 20 | 19 . . . . 1 Treads 1668 | . . 43 212 537 876 Legs . | . . . . . . Wheels 1127 | 23 176 684 . . 244 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 80 95 145 150 95 Average Speed 141 | 71 94 108 171 155 160 Slowest Speed 650 | 100 95 225 232 158 650 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 25 | 4 37 64 15 12 20 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 4 | . 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . Scrap Searched . | . . . . . . Spaces Dug 10 | . . . . . 10 Terrain Destroyed 492 | . . 216 43 9 224 Melee . | . . . . . . Projectile 67 | . . . 5 7 55 AOE 425 | . . 216 38 2 169 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Total 3840 | 61 210 962 330 675 1602 Wait 275 | 1 2 30 28 35 179 Move 2810 | 41 175 726 211 536 1121 Hop . | . . . . . . Pick Up 107 | 9 9 30 12 13 34 Fast Attach 43 | 2 . 8 4 10 19 Attach 56 | 4 1 10 6 6 29 Detach 5 | . . 1 2 1 1 Swap 51 | . 2 14 6 10 19 Drop 90 | . 1 28 11 19 31 Fire 399 | 4 20 115 49 45 166 Melee . | . . . . . . Ram 1 | . . . . . 1 Kick . | . . . . . . Crush 3 | . . . 1 . 2 Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials (discovered 3 exits: *Mat x2 / Min) -8/Materials -7/Factory (discovered 2 exits: *Fac / Gar) -6/Factory History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 14) 60 | -11/Scrapyard | Entered Materials 98 | -10/Materials | Identified exit to Materials 300 | -10/Materials | Build established: Mutant 301 | -10/Materials | Entered another Materials area 301 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 549 | -9/Materials | Lost 6 parts (1n2u3w) 985 | -9/Materials | Identified exit to Mines 1007 | -9/Materials | Discovered new exit (range 16) 1036 | -9/Materials | Build established: Tank 1101 | -9/Materials | First assault squad dispatched 1522 | -9/Materials | Discovered new exit (range 12) 1537 | -9/Materials | Identified exit to Materials 1538 | -9/Materials | Entered another Materials area 1538 | -8/Materials | Evolved 2 slots: Utility x2 1697 | -8/Materials | Discovered new exit (range 12) 1730 | -8/Materials | Identified exit to Factory 1938 | -8/Materials | First assault squad dispatched 2124 | -8/Materials | Entered Factory 2124 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 2223 | -7/Factory | Identified exit to Garrison 2355 | -7/Factory | Repaired Hardlight Generator 2412 | -7/Factory | System corruption reached 10% 2532 | -7/Factory | Build established: Scavenger-Skirmisher 2674 | -7/Factory | Discovered new exit (range 11) 2748 | -7/Factory | Identified exit to Factory 3154 | -7/Factory | Repaired Arm. Treads 3198 | -7/Factory | Entered another Factory area 3198 | -6/Factory | Evolved 2 slots: Utility x2 3495 | -6/Factory | Build established: Scavenger-Tank 4265 | -6/Factory | Garrison activated, responded to threat 4411 | -6/Factory | Fabricated Com. Mass Driver (x1) 4948 | -6/Factory | First assault squad dispatched 5120 | -6/Factory | Lost 3 parts (1p2u) 5219 | -6/Factory | Lost 4 parts (1p2n1u) 5377 | -6/Factory | Garrison activated, responded to threat 5472 | -6/Factory | Lost 5 parts (1n3u1w) 5561 | -6/Factory | Lost 9 parts (3p3n2u1w) 5578 | -6/Factory | Destroyed 9 combat bots 5660 | -6/Factory | Core integrity fell below 50% 5760 | -6/Factory | Core integrity fell below 20% 5781 | -6/Factory | Lost 11 parts (2p4n3u2w) 5803 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 05785_ The unstable cave ceiling collapses. 05785_ G-67 Veteran knocked back. 05789_ The unstable cave ceiling collapses. 05789_ System corrupted: Antimatter Cannon jammed. 05789_ G-67 Veteran destroyed. 05789_ G-50 Soldier Adv. Heat Sink blasted off. 05789_ G-50 Soldier knocked back. 05791_ U-05 Engineer lays Concrete. 05792_ G-50 Soldier destroyed. 05792_ U-05 Engineer lays Concrete. 05795_ K-01 Serf collects debris. 05795_ U-05 Engineer builds a Door. 05798_ K-01 Serf collects debris. 05799_ System corrupted: Energy discharge (-14). 05799_ The unstable cave ceiling collapses. 05799_ U-05 Engineer builds a Wall. 05801_ The unstable cave ceiling collapses. 05802_ Imp. Targeting Computer destroyed. 05802_ Destroyed Imp. Targeting Computer. 05803_ K-01 Serf collects debris. 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""" ??????????? T ? | | ##+####+### """ ! ??????????? ? | | # """ #?????????? ? | | + #?????????? ? | | ["" # """ #?????????? ? ? | | " ## """ [ ??????????? ? ? | | #?? """ ??????????????? | | =% #?? ???????????????? | | ############ #???#####???????????????? | | #??????##??# ########????????????????? | | ####+#########???# +?????????????? | | #???# ##+##########??????????????? | | ##### # #??????????????? | | + + #??????????????? | | ! ########## ] """ """ #??????????????? | | ! #????????# """ """ ???????????????? | | " !#????????# """ """????????????????? | | ! #????????# ?????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 70 Energy Generation 29 Energy Capacity 470 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Armor Coverage 225 Resistance: KI 20 Core Shielding 20 Phase Shifting 5 Evasion (%) 50 Targeting Accuracy 6 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- EMP Blaster | -9/Materials | Scanalyzed Imp. Assault Rifle | -9/Materials | Scanalyzed Lgt. EM Pulse Cannon | -9/Materials | Scanalyzed Core Shielding | -9/Materials | Scanalyzed Adv. Treads | -9/Materials | Scanalyzed Med. Armor Plating | -9/Materials | Scanalyzed Hardlight Generator | -8/Materials | Scanalyzed Arm. Wheel | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Com. Mass Driver | x1 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed FireCoolingStripper Manual? 0 Play Time 02:45:20 Cumulative 190.0 hours Start 2024.03.29 @ 07:52:02 End 2024.03.29 @ 11:14:53 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 90 Rogue 87 Adventurer 3 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 25 Gallery% 47 Achievement% 32 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 63e03846-2cd1-4e42-89cc-e6ec56218b73