Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.04 @ 19:13:08 Player: ILikeVoltron Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (91) 455 Value Destroyed (2663) 2663 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (492) 492 TOTAL SCORE: 5810 Bonus ------- High Alert Combat Kills 492 Cogmind --------- Core Integrity 0/550 Matter 300/300 Energy 140/140 System Corruption 5% Temperature Cool (84) Movement Treading (160) Location -8/Storage Parts ------- > --- POWER (1) -------- Light Deuterium Engine > --- PROPULSION (4) --- Light Treads Light Treads Improved Treads > --- UTILITY (4) ------ Large Storage Unit Visual Processing Unit Advanced Targeting Computer Tractor Beam > --- WEAPON (2) ------- Ion Burst Cannon Heavy Assault Rifle > --- INVENTORY (15) --- Reinforced Ion Engine Light Nuclear Core Armored Wheel High-capacity Matter Pod (200) Improved Signal Interpreter Seismic Detector Light Armor Plating Field Laser Heavy Assault Rifle Improved Assault Rifle Shock Bomb Launcher Grenade Launcher Power Maul Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Aerolev Unit Aerolev Unit Aerolev Unit Aerolev Unit > --- UTILITY ---------- Large Storage Unit Visual Processing Unit Advanced Targeting Computer Improved Shield Generator > --- WEAPON ----------- Precision Shock Rifle Gauss Rifle > --- INVENTORY -------- Improved Aluminum Leg Improved Aluminum Leg Carbon-fiber Leg Aerolev Unit High-capacity Matter Pod Seismic Detector Improved Light Armor Plating Improved Light Armor Plating Light Assault Rifle Light Assault Rifle Improved Assault Rifle Improved Assault Rifle Shock Bomb Launcher Grenade Launcher Power Maul [Rating: 39] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Hover Unit Aerolev Unit Utility Large Storage Unit Device Improved Terrain Scanner Storage Large Storage Unit Processor Visual Processing Unit Protection Improved Light Armor Plating Weapon Ion Burst Cannon Energy Gun EM Pulse Gun Energy Cannon Ion Burst Cannon Ballistic Gun Improved Assault Rifle Launcher Advanced EMP Blaster Impact Weapon Power Maul Build | -11 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Mat Sto Slots Evolved 4 | . . 2 . 2 . Power . | . . . . . . Propulsion 2 | . . 1 . 1 . Utility 2 | . . 1 . 1 . Weapon . | . . . . . . Parts Attached 85 | 1 1 11 . 32 40 Power 9 | . . . . 4 5 Engine 8 | . . . . 4 4 Core 1 | . . . . . 1 Reactor . | . . . . . . Propulsion 32 | . . 4 . 9 19 Treads 17 | . . 4 . . 13 Leg 9 | . . . . 5 4 Wheel . | . . . . . . Hover 6 | . . . . 4 2 Flight . | . . . . . . Utility 20 | 1 1 4 . 7 7 Device 7 | 1 . . . 3 3 Storage 3 | . 1 2 . . . Processor 4 | . . 1 . 2 1 Hackware . | . . . . . . Protection 6 | . . 1 . 2 3 Artifact . | . . . . . . Weapon 24 | . . 3 . 12 9 Energy Gun 11 | . . . . 5 6 Energy Cannon 1 | . . . . . 1 Ballistic Gun 7 | . . 2 . 4 1 Ballistic Cannon . | . . . . . . Launcher 3 | . . 1 . 2 . Special Weapon . | . . . . . . Impact Weapon 2 | . . . . 1 1 Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 8 | . . 2 . 2 4 Parts Lost 28 | . . 1 . 7 20 Power 3 | . . . . . 3 Propulsion 13 | . . . . 3 10 Utility 6 | . . 1 . 1 4 Weapon 6 | . . . . 3 3 Highest Loss Streak 6 | . . 1 . 3 6 To Critical Strikes 1 | . . . . 1 . Average Slot Usage (%) 97 | . 100 98 100 96 97 Engine 9 | . 14 11 11 8 7 Treads 14 | . . 32 33 . 22 Leg 10 | . 28 . . 6 9 Hover 9 | . . . . 28 3 Device 6 | . 14 9 . 5 4 Storage 10 | . 14 13 11 9 9 Processor 13 | . . 1 11 17 18 Protection 4 | . . 7 11 4 4 Energy Gun 6 | . 14 3 . 3 6 Energy Cannon 2 | . . . . . 6 Ballistic Gun 9 | . 14 14 22 11 3 Peak Build Rating 39 | 9 10 19 18 39 33 Average Rating 23 | 7 9 15 18 33 27 On Entrance 15 | 6 9 10 18 18 29 Naked Turns . | . . . . . . Heaviest Build 44 | 14 19 36 34 38 44 Greatest Support 88 | 20 20 60 60 60 88 Greatest Overweight (x) 4 | . . . . 4 3 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 15 | 8 10 15 15 15 15 Average Capacity 13 | 8 8 14 15 15 15 Most Carried 15 | 8 10 15 15 15 15 Average Carried 12 | 6 8 13 15 14 14 Final Capacity 15 | 8 10 15 15 15 15 Final Carried 15 | 8 10 15 15 15 13 Class Distribution -------------------- 67% | Mutant 32% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Scavenger-Mutant | -8/Storage Resources | -11 -10 -9 -9 -8 -8 ----------- Run | Yrd Mat Mat Min Mat Sto Matter Collected 1843 | 227 220 192 6 696 502 Remotely 97 | . . . . . 97 Salvage Created 3717 | 210 239 298 28 972 1970 Parts 192 | 13 18 21 4 44 92 Haulers Intercepted 8 | . 1 2 . 1 4 Recyclers Shooed 2 | . . 1 . . 1 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Mat Sto Combat Hostiles Destroyed 61 | . 4 3 . 18 36 Guns 39 | . 3 3 . 15 18 Cannons 16 | . . . . . 16 AOE 5 | . 1 . . 3 1 Classes Destroyed 13 | 3 3 2 1 3 1 Worker 7 | 1 1 . . 3 2 Builder 4 | . . . 1 1 2 Tunneler 5 | 4 . . . 1 . Hauler 8 | . 1 2 . 1 4 Recycler 4 | 1 . . . . 3 Watcher 2 | . . 1 . 1 . Swarmer 11 | . 1 . . 3 7 Grunt 23 | . 3 . . 8 12 Brawler 5 | . . . . 1 4 Duelist 3 | . . . . 1 2 Protector 1 | . . . . . 1 Sentry 16 | . . 3 . 3 10 Hunter 2 | . . . . 2 . Best Kill Streak 10 | 4 4 5 1 10 10 Combat Bots Only 7 | . 3 2 . 4 7 Max Kills in Single Turn 2 | 1 2 1 1 2 2 Gunslinging . | . . . . . . Exploded 1 | . 1 . . 1 1 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -8 -------- Run | Yrd Mat Mat Min Mat Sto Hostile Shots Fired 403 | . 12 23 . 132 236 Missed 112 | . 4 9 . 29 70 Damage Taken 4424 | 38 77 230 . 1331 2748 Core 642 | 19 32 27 . 209 355 Absorbed by Shields 146 | . . . . 102 44 Core Remaining (%) 88 | 92 79 . 93 . . Volleys Fired 229 | 17 31 15 1 88 77 Largest 2 | 2 2 2 2 2 2 Hottest 155 | 60 60 46 46 86 155 Shots Fired 368 | 34 41 24 2 135 132 Gun 323 | 34 41 19 2 128 99 Cannon 33 | . . . . . 33 Launcher 12 | . . 5 . 7 . Special . | . . . . . . Kinetic 177 | 17 10 19 2 100 29 Thermal 100 | . . . . 21 79 Explosive 7 | . . . . 7 . Electromagnetic 84 | 17 31 5 . 7 24 Robot Hit Streak 28 | 4 4 5 4 28 14 Robot Miss Streak 5 | 3 4 1 . 2 5 Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 280 | 22 20 15 1 114 108 Core Hits 160 | 9 12 10 1 47 81 Critical Kills 1 | . . . . . 1 Critical Parts Destroyed 5 | . . . . 3 2 Critical Strikes 10 | . . . . 5 5 Burn 3 | . . . . 1 2 Destroy 4 | . . . . 3 1 Corrupt 1 | . . . . 1 . Smash 2 | . . . . . 2 Melee Attacks 6 | . . . . 1 5 Impact 6 | . . . . 1 5 Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks 3 | . . . . 1 2 Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 6632 | 295 327 331 13 2272 3394 Guns 4050 | 246 258 208 13 1861 1464 Cannons 1210 | . . . . 11 1199 Explosions 1004 | 49 69 123 . 288 475 Melee 355 | . . . . 112 243 Ramming 13 | . . . . . 13 Kinetic 2129 | 87 30 208 13 1407 384 Thermal 2558 | 49 69 . . 326 2114 Explosive 500 | . . . . 288 212 Electromagnetic 1066 | 159 228 123 . 128 428 Impact 366 | . . . . 123 243 Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 5 | . . . . . 5 Average Corruption 4 | . . . . . 4 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 18 | . . . . . 18 Message Errors 5 | . . . . . 5 Matter Fused 2 | . . . . . 2 Heat Flow Errors 2 | . . . . . 2 Energy Discharges 1 | . . . . . 1 Data Loss (minor) 5 | . . . . . 5 Data Loss (major) 2 | . . . . . 2 Alerts 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 388 | . . . . 74 314 Projectiles . | . . . . . . Explosions 73 | . . . . 2 71 Melee 315 | . . . . 72 243 Knockbacks 1 | . . . . 1 . Impact 1 | . . . . 1 . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 355 | 39 . 21 . 17 278 Shots 7 | 1 . 1 . 1 4 Rammed 1 | . . . . . 1 Targets Rammed 1 | . . . . . 1 Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 383 | 40 40 24 . 108 383 Average Temperature 72 | 21 13 12 . 33 105 Received Heat Transfer 1839 | . 24 81 . 570 1164 Effects 8 | . . . . . 8 Energy Bleed 1 | . . . . . 1 Interference 7 | . . . . . 7 Siege Activations . | . . . . . . Robots Corrupted 3 | . . . . 1 2 Combat Hostiles 1 | . . . . . 1 Parts Fried 6 | . . . . 1 5 Impact Corruptions 9 | . . . . 4 5 Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 2 | . . . . . 2 Heat Transferred 3926 | 100 100 . . 777 2949 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 6 | 2 1 . . . 3 Alert | -11 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Mat Sto Peak Influence 1066 | 30 233 175 72 562 1066 Initial 237 | . 19 28 67 27 237 Average 424 | 10 77 76 67 328 766 Maximum Alert Level 3 | . 1 . . 2 3 Low Security (%) 38 | 100 98 100 100 24 . Level 1 15 | . 1 . . 37 14 Level 2 18 | . . . . 38 21 Level 3 26 | . . . . . 64 Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 11 | . . . . 5 6 Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement 3 | . . . . 2 1 Assault 3 | . . . . . 3 Garrison 5 | . . . . 3 2 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . . 1 . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -8 -8 --------- Run | Yrd Mat Mat Min Mat Sto Distress Signals 9 | . 4 1 . 3 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 104 | . 8 5 . 37 54 Peak Tracking Total 7 | . 5 4 . 5 7 Tactical Retreats 12 | . 4 . . 7 1 Traps | -11 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Mat Sto Traps Triggered 1 | . . . . 1 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -8 -8 ---------- Run | Yrd Mat Mat Min Mat Sto Machines Disabled 8 | . . 1 . 1 6 Max in Single Turn 2 | . . 1 . 1 2 Garrison Access 2 | . . . . 1 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -8 -8 --------- Run | Yrd Mat Mat Min Mat Sto Machines Accessed 9 | . 3 . . 3 3 Terminals 8 | . 3 . . 2 3 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . 1 . Total Hacks 15 | . 4 . . 4 7 Successful 11 | . 2 . . 4 5 Failed 4 | . 2 . . . 2 Catastrophic 1 | . 1 . . . . Database Lockouts . | . . . . . . Manual 1 | . 1 . . . . Terminals 14 | . 4 . . 3 7 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . 1 . Terminal Hacks 10 | . 2 . . 3 5 Prototype ID Bank 1 | . . . . . 1 Open Door 1 | . . . . . 1 Emergency Access Points 1 | . 1 . . . . Terminal Index 1 | . . . . 1 . Alert Level 1 | . . . . 1 . Locate Traps 2 | . . . . 1 1 Hauler Manifests 2 | . 1 . . . 1 Zone Layout 1 | . . . . . 1 Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks 1 | . . . . 1 . Seal Access 1 | . . . . 1 . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 5 | . 2 . . 2 1 Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 ------------ Run | Yrd Mat Mat Min Mat Sto Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 1 | . . . . . 1 Machine Destruction 1 | . . . . . 1 Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -8 -------- Run | Yrd Mat Mat Min Mat Sto Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Mat Sto Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -8 -8 ------------- Run | Yrd Mat Mat Min Mat Sto Turns Passed 2957 | 142 444 232 144 768 1227 Spaces Moved 1413 | 51 300 103 89 365 505 Core . | . . . . . . Treads 544 | . . 103 89 7 345 Legs 599 | 51 300 . . 88 160 Wheels . | . . . . . . Hover 270 | . . . . 270 . Flight . | . . . . . . Fastest Speed 38 | 120 120 160 160 38 120 Average Speed 141 | 120 120 160 160 115 168 Slowest Speed 330 | 120 120 160 160 330 330 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 34 | 5 57 16 20 31 75 Regions Visited 5 Branch Regions 2 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 1 | . . . 1 . . Spaces Dug 2 | . . . . . 2 Terrain Destroyed 100 | 4 3 . . 54 39 Melee 2 | . . . . . 2 Projectile . | . . . . . . AOE 98 | 4 3 . . 54 37 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -8 -8 --------- Run | Yrd Mat Mat Min Mat Sto Total 1975 | 100 349 147 89 575 715 Wait 161 | 30 5 3 . 57 66 Move 1408 | 50 299 102 88 364 505 Hop . | . . . . . . Pick Up 45 | 2 7 10 . 15 11 Fast Attach 22 | 1 . 1 . 9 11 Attach 20 | . . 4 . 6 10 Detach 1 | . . 1 . . . Swap 44 | . 1 6 . 18 19 Drop 38 | . 6 5 . 17 10 Fire 229 | 17 31 15 1 88 77 Melee 6 | . . . . 1 5 Ram . | . . . . . . Kick . | . . . . . . Crush 1 | . . . . . 1 Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat x2] / [*Min]) -9/Materials -9/Mines -8/Materials -8/Storage History --------- Turn | Location | Event 26 | -11/Scrapyard | Discovered new exit (range 3) 143 | -11/Scrapyard | Entered Materials 306 | -10/Materials | Build established: Mutant 342 | -10/Materials | Discovered new exit (range 16) 407 | -10/Materials | Discovered new exit (range 9) 553 | -10/Materials | Discovered new exit (range 16) 587 | -10/Materials | Entered another Materials area 587 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 788 | -9/Materials | Discovered new exit (range 16) 819 | -9/Materials | Entered Mines 950 | -9/Mines | Discovered new exit (range 9) 963 | -9/Mines | Entered Materials 963 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1128 | -8/Materials | Garrison activated, responded to threat 1500 | -8/Materials | Lost 3 parts (2n1u) 1689 | -8/Materials | Discovered new exit (range 5) 1731 | -8/Materials | Entered Storage 1784 | -8/Storage | Core integrity fell below 50% 1846 | -8/Storage | Lost 6 parts (1p4n1u) 2036 | -8/Storage | Garrison activated, responded to threat 2122 | -8/Storage | Lost 3 parts (2n1u) 2493 | -8/Storage | Core integrity fell below 20% 2523 | -8/Storage | Build established: Scavenger-Mutant 2531 | -8/Storage | First assault squad dispatched 2666 | -8/Storage | Destroyed 7 combat bots 2673 | -8/Storage | Lost 6 parts (1p3n2w) 2958 | -8/Storage | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 02804_ System corrupted: Heat flow error (+204). 02849_ R-06 Scavenger collects Terrain Scan Processor. 02851_ System corrupted: IFF burst signal emitted. 02853_ R-06 Scavenger collects Lgt. Armor Plating. 02857_ R-06 Scavenger collects Imp. Aluminum Leg. 02866_ System corrupted: Component data lost. 02876_ K-01 Serf cleans the Component Storage. 02896_ System corrupted: Heat flow error (+166). 02912_ K-01 Serf cleans the Component Storage. 02931_ ALERT: Significant disruption in Zone 8Y, assault force dispatched. 02942_ C-30 ARC bursts open, deploying its payload. 02942_ G-50 Soldier unfolds itself. 02942_ G-47 Trooper unfolds itself. 02942_ B-36 Bruiser unfolds itself. 02950_ Critical hit (Burn: +37). 02955_ B-36 Bruiser destroyed. 02955_ Terminal disabled. 02956_ Acquired 3 matter. 02957_ TG85SX#D2ZHCG :CILNQWW=W=8IN|RLT 02957_ Lgt. Treads destroyed. 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