Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.29 @ 21:29:38

Player: Peawet

Result: Destroyed by H-88 Terminator with Heavy Machine Gun

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (18)       3600
Robots Destroyed (103)     515
Value Destroyed (3206)     3206
Prototype IDs (7)          140
Alien Tech Used (0)        0
Bonus (990)                990
              TOTAL SCORE: 12951

 Bonus
-------
Follower Combat Kills      390
Met Imprinter              300
Was Imprinted              300

 Cogmind 
---------
Core Integrity             0/1600
Matter                     99/300
Energy                     52/100
System Corruption          12%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -1/Access

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (8) ---
               (None)
>          --- UTILITY (10) -----
               (None)
>          --- WEAPON (5) -------
               (None)
>          --- INVENTORY (5) ----
  Advanced Weight Redist. System
  Improved Transmission Jammer
  Advanced Cloaking Device

 Peak State 
------------
>           --- POWER ------------
      Light Antimatter Reactor
      Micro Antimatter Reactor
>           --- PROPULSION -------
   Improved Diametric Drive
   Improved Diametric Drive
   Improved Diametric Drive
   Improved Diametric Drive
   Improved Diametric Drive
   Improved Diametric Drive
>           --- UTILITY ----------
            Triangulator
   Advanced Target Analyzer
   Advanced Weapon Cycler
            Transmission Jammer
  Makeshift Transmission Jammer
            Cloaking Device
   Advanced Thermal Shield
            Hacking Suite
>           --- WEAPON -----------
            Gamma Rifle
   Advanced Plasma Cannon
            Matter Neutralizer
  Makeshift Shrapnel Gun
   Advanced Assault Cannon
>           --- INVENTORY --------
   Improved Linear Gravjet
   Advanced Heat Sink
   Advanced Weight Redist. System
            Mass Driver
   Advanced Remote Datajack
[Rating: 144]

 Favorites 
-----------
Power                      Nuclear Core
  Engine                   Improved Ion Engine
  Power Core               Nuclear Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Armored Huge Wheel
  Hover Unit               Airjet
  Flight Unit              Improved Diametric Drive
Utility                    Small Storage Unit
  Device                   ECM Suite
  Storage                  Small Storage Unit
  Processor                Advanced Targeting Computer
  Hackware                 Hacking Suite
  Protection               Makeshift Utility Shielding
Weapon                     Heavy Laser
  Energy Gun               Heavy Laser
  Energy Cannon            Particle Cannon
  Ballistic Gun            Makeshift Shrapnel Gun
  Ballistic Cannon         Advanced Assault Cannon
  Special Weapon           Advanced Remote Datajack
  Slashing Weapon          Makeshift Sword
  Piercing Weapon          Makeshift Spear

 Build                          | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -5  -5  -5  -4  -4  -4  -3  -2  -1  
-------                    Run  | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp Fac Upp Upp Res Res Acc 
Slots Evolved              18   | .   .   2   2   2   .   .   .   .   2   2   .   .   2   .   .   2   2   2   
  Power                    1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               6    | .   .   .   1   .   .   .   .   .   1   .   .   .   1   .   .   1   1   1   
  Utility                  8    | .   .   2   1   1   .   .   .   .   .   1   .   .   1   .   .   .   1   1   
  Weapon                   3    | .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   1   .   .   
Parts Attached             174  | 9   5   13  17  12  7   7   10  7   12  11  .   .   .   6   .   36  12  10  
  Power                    29   | 1   2   2   3   3   2   1   2   1   .   1   .   .   .   2   .   4   3   2   
    Engine                 8    | 1   2   2   1   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   
    Core                   10   | .   .   .   2   3   1   1   1   .   .   1   .   .   .   1   .   .   .   .   
    Reactor                11   | .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   4   3   2   
  Propulsion               54   | 2   1   3   6   3   2   3   1   4   3   4   .   .   .   1   .   15  4   2   
    Treads                 2    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
    Leg                    23   | 2   1   3   5   3   2   1   .   2   .   4   .   .   .   .   .   .   .   .   
    Wheel                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
    Hover                  6    | .   .   .   .   .   .   2   .   .   1   .   .   .   .   .   .   3   .   .   
    Flight                 22   | .   .   .   .   .   .   .   1   2   2   .   .   .   .   .   .   11  4   2   
  Utility                  55   | 3   1   3   4   3   2   1   5   1   8   1   .   .   .   2   .   12  5   4   
    Device                 31   | 1   .   2   2   3   2   .   1   .   4   .   .   .   .   1   .   9   3   3   
    Storage                4    | 2   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
    Processor              10   | .   .   1   2   .   .   .   1   1   1   .   .   .   .   .   .   2   2   .   
    Hackware               7    | .   .   .   .   .   .   .   2   .   3   .   .   .   .   .   .   1   .   1   
    Protection             3    | .   .   .   .   .   .   1   1   .   .   .   .   .   .   1   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   36   | 3   1   5   4   3   1   2   2   1   1   5   .   .   .   1   .   5   .   2   
    Energy Gun             12   | 1   1   2   4   2   1   .   .   .   .   .   .   .   .   .   .   1   .   .   
    Energy Cannon          10   | .   .   2   .   1   .   1   .   .   .   2   .   .   .   .   .   2   .   2   
    Ballistic Gun          3    | 2   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
    Ballistic Cannon       4    | .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   1   .   .   
    Launcher               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         2    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        4    | .   .   .   .   .   .   1   2   1   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  7    | .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   2   3   .   
  Corrupted Parts          1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
    System Corruption      10   | .   .   .   .   .   10  .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Lost                 71   | .   3   .   8   4   5   11  .   6   10  .   1   1   .   .   .   1   10  11  
  Power                    16   | .   2   .   3   1   1   2   .   2   .   .   .   .   .   .   .   .   1   4   
  Propulsion               26   | .   .   .   4   1   2   3   .   3   4   .   1   1   .   .   .   .   4   3   
  Utility                  17   | .   .   .   1   1   1   2   .   1   3   .   .   .   .   .   .   .   5   3   
  Weapon                   12   | .   1   .   .   1   1   4   .   .   3   .   .   .   .   .   .   1   .   1   
  Highest Loss Streak      10   | .   2   .   2   3   2   10  .   6   10  .   1   1   .   .   .   1   8   5   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Backups            5    | 2   6   7   7   7   6   4   4   4   2   3   2   3   4   4   4   4   4   3   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   1   1   1   1   1   .   1   .   
  Propulsion               .    | .   1   1   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   
  Utility                  2    | .   2   2   4   4   4   4   1   1   1   .   .   .   .   .   .   .   1   1   
  Weapon                   1    | .   1   1   2   3   1   .   2   2   .   .   1   1   2   3   3   2   1   1   
  Tool/Special             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unused Backups             10   | .   .   1   2   .   .   .   .   2   .   .   .   .   2   .   .   .   .   3   
  Power                    2    | .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Propulsion               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Utility                  4    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   3   
  Weapon                   3    | .   .   .   2   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Tool/Special             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     77   | .   99  99  99  92  94  34  69  90  38  29  7   3   .   16  26  69  65  55  
  Engine                   2    | .   13  11  3   .   2   .   2   2   .   .   .   .   .   .   .   .   .   .   
  Core                     4    | .   .   .   5   11  12  3   .   3   .   1   .   .   .   .   .   .   .   .   
  Reactor                  1    | .   .   .   .   .   .   .   .   4   .   .   .   .   .   3   5   7   5   4   
  Treads                   1    | .   .   .   4   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Leg                      11   | .   28  22  21  17  18  2   .   8   .   5   .   .   .   .   .   .   .   .   
  Hover                    2    | .   .   .   .   .   .   4   15  8   3   .   .   .   .   .   .   4   .   .   
  Flight                   3    | .   .   .   .   .   .   .   5   3   7   1   7   3   .   .   .   10  21  18  
  Device                   15   | .   .   10  23  19  21  7   5   7   6   6   .   .   .   4   5   21  25  20  
  Storage                  6    | .   28  22  9   7   7   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Processor                8    | .   .   11  11  15  15  7   5   12  4   .   .   .   .   .   .   2   9   10  
  Hackware                 2    | .   .   .   .   .   .   .   12  15  7   4   .   .   .   .   .   3   .   1   
  Protection               1    | .   .   .   .   .   .   1   5   7   2   .   .   .   .   4   5   1   .   .   
  Energy Gun               7    | .   13  4   16  14  15  .   .   .   .   .   .   .   .   .   .   1   .   .   
  Energy Cannon            2    | .   .   15  1   .   .   1   .   .   .   2   .   .   .   .   .   4   1   .   
  Ballistic Gun            1    | .   14  1   .   .   .   .   .   .   .   .   .   .   .   .   5   3   .   .   
  Slashing Weapon          1    | .   .   .   .   .   .   2   12  15  5   .   .   .   .   .   .   .   .   .   
Peak Build Rating          144  | 9   9   13  28  34  38  35  43  51  40  65  11  7   2   29  29  144 132 137 
  Average Rating           39   | 6   7   12  23  30  35  12  35  44  21  22  7   5   2   21  29  95  109 103 
  On Entrance              28   | .   7   7   13  28  30  35  8   43  29  38  11  6   2   2   29  29  105 111 
Naked Turns                432  | .   .   .   .   .   .   53  .   .   67  171 .   23  37  34  .   .   .   47  
Heaviest Build             67   | 13  18  24  25  29  31  15  14  25  9   65  .   .   .   22  22  67  48  48  
  Greatest Support         68   | 20  20  20  35  30  30  10  17  30  20  68  12  6   3   28  28  51  60  60  
  Greatest Overweight (x)  9    | 1   .   1   1   1   1   4   1   5   2   1   .   .   .   1   .   9   1   8   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   8   8   8   8   8   8   5   5   5   15  5   5   5   5   5   5   5   5   
  Average Capacity         6    | 7   8   8   8   8   8   5   5   5   5   6   5   5   5   5   5   5   5   5   
  Most Carried             8    | 3   8   8   8   8   8   6   5   5   5   4   2   5   5   5   4   5   5   5   
  Average Carried          5    | 2   6   7   7   7   6   4   4   4   2   3   2   4   4   4   4   4   4   3   
  Final Capacity           8    | 8   8   8   8   8   8   5   5   5   5   5   5   5   5   5   5   5   5   5   
  Final Carried            8    | 3   6   8   8   7   6   5   5   5   .   2   2   5   5   4   4   5   5   3   

 Class Distribution 
--------------------
 40% | Scavenger-Mutant
 29% | Mutant
 12% | Derelict-Mutant
  5% | Infiltrator-Sprinter

 Dominant Class 
----------------
               Mutant | -10/Materials
     Scavenger-Mutant | -9/Materials
     Scavenger-Mutant | -8/Materials
     Scavenger-Mutant | -7/Factory
     Scavenger-Mutant | -7/Lower Caves
               Mutant | -7/Lower Caves
      Derelict-Mutant | -7/Zion
     Scavenger-Mutant | -6/Proximity Caves
               Mutant | -6/Factory
               Mutant | -5/Factory
               Mutant | -5/Upper Caves
               Mutant | -5/Upper Caves
               Mutant | -4/Factory
               Mutant | -4/Upper Caves
      Derelict-Mutant | -4/Upper Caves
      Derelict-Mutant | -3/Research
 Infiltrator-Sprinter | -2/Research
             Sprinter | -1/Access

 Resources                      | -11  -10  -9   -8   -7   -7   -7   -7   -6   -6   -5   -5   -5   -4   -4   -4   -3   -2   -1   
-----------                Run  | Yrd  Mat  Mat  Mat  Fac  Low  Low  Zio  Pro  Fac  Fac  Upp  Upp  Fac  Upp  Upp  Res  Res  Acc  
Matter Collected           2315 | 295  329  144  182  115  149  60   30   190  30   137  .    57   .    100  .    485  .    12   
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            4665 | 101  385  993  1252 411  566  177  .    210  102  .    .    .    .    .    .    468  .    .    
  Parts                    193  | 7    17   54   47   17   10   6    .    18   3    .    .    .    .    .    .    14   .    .    
Haulers Intercepted        10   | .    1    3    3    1    .    .    .    .    .    .    .    .    .    .    .    2    .    .    
Recyclers Shooed           6    | .    1    .    3    .    .    .    .    .    .    1    .    .    .    .    .    1    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      37   | .    .    .    .    .    10   3    .    23   .    .    .    .    .    1    .    .    .    .    
  Prevented                8    | .    .    .    .    .    4    2    .    2    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -5  -5  -5  -4  -4  -4  -3  -2  -1  
-------                    Run  | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp Fac Upp Upp Res Res Acc 
Combat Hostiles Destroyed  70   | .   7   13  17  6   10  3   .   8   4   .   .   .   .   .   .   2   .   .   
  Melee                    13   | .   .   .   .   .   .   1   .   8   4   .   .   .   .   .   .   .   .   .   
  Guns                     40   | .   7   7   15  4   7   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Cannons                  10   | .   .   6   .   .   .   2   .   .   .   .   .   .   .   .   .   2   .   .   
  AOE                      1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Classes Destroyed          14   | 3   3   3   2   1   1   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Worker                   3    | 1   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Tunneler                 2    | 1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   10   | .   1   3   3   1   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
  Recycler                 10   | 1   .   5   3   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Mechanic                 1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Operator                 2    | .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Watcher                  5    | .   1   1   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Swarmer                  20   | .   .   4   3   .   1   .   .   8   4   .   .   .   .   .   .   .   .   .   
  Grunt                    33   | .   7   6   7   4   6   2   .   .   .   .   .   .   .   .   .   1   .   .   
  Duelist                  1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Sentry                   12   | .   .   3   6   1   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hunter                   1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Programmer               2    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Packrat                  1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Mutant                   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           8    | 2   3   4   6   5   3   2   .   8   4   .   .   .   .   .   .   2   .   .   
  Combat Bots Only         8    | .   2   4   4   4   3   2   .   8   4   .   .   .   .   .   .   1   .   .   
Max Kills in Single Turn   2    | 1   1   2   1   2   1   1   .   1   2   .   .   .   .   .   .   1   .   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Melee                    2    | .   .   .   .   .   .   1   .   1   2   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -8   -7   -7   -7   -7   -6   -6   -5   -5   -5   -4   -4   -4   -3   -2   -1   
--------                   Run   | Yrd  Mat  Mat  Mat  Fac  Low  Low  Zio  Pro  Fac  Fac  Upp  Upp  Fac  Upp  Upp  Res  Res  Acc  
Hostile Shots Fired        1120  | .    58   50   119  85   83   77   .    50   114  22   9    31   .    .    8    27   131  256  
  Missed                   454   | .    14   21   41   32   23   30   .    11   28   11   3    16   .    .    5    10   76   133  
  Hits                     666   | .    44   29   78   53   60   47   .    39   86   11   6    15   .    .    3    17   55   123  
    Melee                  5     | .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    2    .    .    
    Projectile             661   | .    44   29   78   53   60   44   .    39   86   11   6    15   .    .    3    15   55   123  
    AOE                    1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  Critical Strikes         26    | .    1    .    4    3    1    2    .    .    .    .    .    .    .    .    .    2    3    10   
  Part Disruptions         1     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Taken               10600 | .    532  326  1161 628  706  710  .    585  879  209  116  233  .    .    79   424  1313 2699 
  Core                     4128  | .    89   37   198  103  115  246  .    207  546  117  60   219  .    .    30   73   471  1617 
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Redirected to Shielding  10    | .    .    .    .    .    .    .    .    2    8    .    .    .    .    .    .    .    .    .    
  Ignored by Resistances   72    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    67   
  Regen/Repaired (Parts)   29    | .    .    .    .    .    .    .    29   .    .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         67    | 100  64   90   64   .    .    .    .    4    35   .    .    60   .    .    97   94   67   .    
Volleys Fired              294   | 5    47   40   99   34   43   9    .    .    .    1    .    .    .    .    .    15   .    1    
  Largest                  5     | 2    2    2    2    2    2    2    .    .    .    3    .    .    .    .    .    5    .    2    
  Hottest                  342   | 70   85   136  138  141  138  149  .    .    .    141  .    .    .    .    .    342  .    233  
Shots Fired                598   | 10   93   79   199  68   87   18   .    .    .    3    .    .    .    .    .    39   .    2    
  Gun                      501   | 10   93   28   199  64   87   4    .    .    .    .    .    .    .    .    .    16   .    .    
  Cannon                   96    | .    .    51   .    4    .    14   .    .    .    3    .    .    .    .    .    22   .    2    
  Launcher                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Special                  1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  Kinetic                  78    | 5    54   .    .    .    .    .    .    .    .    3    .    .    .    .    .    16   .    .    
  Thermal                  502   | 5    39   79   199  68   87   11   .    .    .    .    .    .    .    .    .    12   .    2    
  Explosive                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          17    | .    .    .    .    .    .    7    .    .    .    .    .    .    .    .    .    10   .    .    
  Robot Hit Streak         22    | 8    14   14   19   22   22   4    .    .    .    2    .    .    .    .    .    4    .    .    
  Robot Miss Streak        7     | .    3    7    5    2    2    2    .    .    .    2    .    .    .    .    .    2    .    .    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        2     | .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           443   | 8    70   49   148  40   66   13   .    12   10   2    .    .    .    .    .    25   .    .    
  Core Hits                172   | 4    21   34   49   16   21   5    .    8    4    .    .    .    .    .    .    10   .    .    
  Critical Kills           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         22    | .    1    .    7    8    4    1    .    1    .    .    .    .    .    .    .    .    .    .    
    Burn                   20    | .    1    .    7    8    4    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Sever                  2     | .    .    .    .    .    .    1    .    1    .    .    .    .    .    .    .    .    .    .    
Melee Attacks              38    | .    .    .    .    .    .    2    .    20   16   .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 35    | .    .    .    .    .    .    2    .    20   13   .    .    .    .    .    .    .    .    .    
  Piercing                 3     | .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        6     | .    .    .    .    .    .    .    .    2    4    .    .    .    .    .    .    .    .    .    
Damage Inflicted           8664  | 100  901  981  2636 845  1190 370  .    455  353  75   .    .    .    .    .    743  .    15   
  Guns                     6145  | 100  901  280  2632 710  1190 58   .    .    .    .    .    .    .    .    .    274  .    .    
  Cannons                  1488  | .    .    701  .    .    .    243  .    .    .    75   .    .    .    .    .    469  .    .    
  Explosions               135   | .    .    .    .    135  .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    864   | .    .    .    .    .    .    69   .    455  340  .    .    .    .    .    .    .    .    .    
  Ramming                  32    | .    .    .    4    .    .    .    .    .    13   .    .    .    .    .    .    .    .    15   
  Kinetic                  882   | 36   519  .    .    .    .    .    .    .    .    75   .    .    .    .    .    252  .    .    
  Thermal                  6576  | 64   382  981  2632 845  1190 160  .    .    .    .    .    .    .    .    .    322  .    .    
  Explosive                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          310   | .    .    .    .    .    .    141  .    .    .    .    .    .    .    .    .    169  .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 779   | .    .    .    .    .    .    69   .    455  255  .    .    .    .    .    .    .    .    .    
  Piercing                 85    | .    .    .    .    .    .    .    .    .    85   .    .    .    .    .    .    .    .    .    
Highest Corruption         12    | .    2    .    3    .    10   10   10   .    .    .    .    .    .    .    .    2    2    12   
  Average Corruption       5     | .    2    .    2    .    10   10   10   .    .    .    .    .    .    .    .    2    1    5    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  90    | .    10   .    13   .    40   11   2    .    .    .    .    .    .    .    .    2    .    12   
    Message Errors         19    | .    3    .    3    .    6    4    .    .    .    .    .    .    .    .    .    .    .    3    
    Matter Fused           20    | .    2    .    3    .    10   2    .    .    .    .    .    .    .    .    .    .    .    3    
    Heat Flow Errors       12    | .    2    .    1    .    5    1    1    .    .    .    .    .    .    .    .    .    .    2    
    Energy Discharges      9     | .    1    .    1    .    4    1    1    .    .    .    .    .    .    .    .    1    .    .    
    Parts Rejected         1     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
    Parts Fused            1     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Data Loss (minor)      17    | .    2    .    4    .    7    2    .    .    .    .    .    .    .    .    .    1    .    1    
    Data Loss (major)      3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
    Misfires               4     | .    .    .    1    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Alerts                 2     | .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Weapon Failures        2     | .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            78    | .    .    .    .    .    .    .    .    45   18   12   .    .    .    .    .    3    .    .    
  Projectiles              15    | .    .    .    .    .    .    .    .    .    .    12   .    .    .    .    .    3    .    .    
  Explosions               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    63    | .    .    .    .    .    .    .    .    45   18   .    .    .    .    .    .    .    .    .    
Knockbacks                 1     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  1     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      12    | .    .    .    .    .    .    .    .    .    5    .    .    .    .    .    .    .    .    7    
  Shots                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rammed                   8     | .    .    .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    4    
Targets Rammed             9     | .    .    .    1    .    .    .    .    .    4    .    .    .    .    .    .    .    .    4    
  Kicked                   1     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        681   | 18   288  390  197  181  521  681  232  .    .    84   .    .    .    .    .    384  413  173  
  Average Temperature      102   | 9    83   109  14   63   131  288  130  .    .    50   .    .    .    .    .    108  134  65   
  Received Heat Transfer   2450  | .    318  102  495  309  308  369  .    27   156  99   36   27   .    .    9    42   36   117  
  Effects                  26    | .    2    4    .    .    3    11   .    .    .    .    .    .    .    .    .    .    6    .    
    Shutdowns              6     | .    .    1    .    .    2    2    .    .    .    .    .    .    .    .    .    .    1    .    
    Energy Bleed           4     | .    2    1    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
    Interference           7     | .    .    2    .    .    .    1    .    .    .    .    .    .    .    .    .    .    4    .    
    Short Circuit          4     | .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    
    Damage (minor)         1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
    Damage (major)         4     | .    .    .    .    .    1    3    .    .    .    .    .    .    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Martial Activations        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shielding Activations      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Disrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              6     | .    .    .    2    1    3    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          6     | .    .    .    2    1    3    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             38    | .    2    4    13   10   9    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         14608 | 185  1110 1761 5957 2209 2664 311  .    .    .    .    .    .    .    .    .    411  .    .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -5  -5  -5  -4  -4  -4  -3  -2  -1  
-------                    Run  | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp Fac Upp Upp Res Res Acc 
Maximum Alert Level        2    | .   .   1   .   1   .   .   .   .   1   .   .   .   .   .   .   .   1   2   
  Low Security (%)         83   | 100 100 91  100 57  .   .   .   .   36  100 .   .   100 .   .   100 83  15  
  Level 1                  15   | .   .   8   .   42  .   .   .   .   63  .   .   .   .   .   .   .   16  78  
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Peak Influence             461  | 5   60  223 104 345 .   .   .   .   267 103 .   .   16  .   .   186 304 461 
  Initial                  176  | .   .   13  51  39  .   .   .   .   137 103 .   .   16  .   .   9   104 176 
  Average                  84   | .   16  129 36  128 .   .   .   .   200 48  .   .   11  .   .   27  96  283 
Influence Increases        4750 | 15  212 430 529 451 230 130 .   467 315 32  105 30  .   .   15  457 567 765 
  Destroy 0b10 Robot/C     1560 | .   140 260 340 120 220 60  .   240 80  .   .   .   .   .   .   100 .   .   
  Destroy 0b10 Robot/NC    180  | 15  15  50  50  20  .   .   .   .   .   .   .   .   .   .   .   15  15  .   
  Destroy Leader           320  | .   34  88  100 34  .   10  .   20  10  .   .   .   .   .   .   24  .   .   
  Allied During Kill       54   | .   .   .   .   .   10  .   .   27  .   .   .   .   .   .   .   14  3   .   
  Successful Hack          28   | .   6   17  5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disable Machine          300  | .   .   15  .   225 .   .   .   .   15  .   .   .   .   .   .   15  .   30  
  Destroy Structure        193  | .   2   .   4   52  .   .   .   .   .   2   .   .   .   .   .   34  99  .   
  Partial Spotted          150  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   60  15  75  
  Lose Combat Pursuer      1965 | .   15  .   30  .   .   60  .   180 210 30  105 30  .   .   15  195 435 660 
Influence Decreases        4307 | 15  179 340 565 262 506 130 .   248 322 244 60  49  20  6   .   286 458 617 
  Entered New Map          663  | .   .   20  72  48  103 .   .   .   82  109 .   9   10  3   .   6   82  119 
  Time Decay               2632 | 15  149 320 428 174 303 90  .   146 140 135 50  30  10  3   .   230 211 198 
  Search Patrol Dispatched 150  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   150 
  Lost Part                600  | .   30  .   65  40  40  40  .   60  100 .   10  10  .   .   .   10  85  110 
  Lost Ally                262  | .   .   .   .   .   60  .   .   42  .   .   .   .   .   .   .   40  80  40  
Squads Dispatched          22   | .   1   4   1   1   .   .   .   .   .   1   .   .   .   .   .   5   5   4   
  Investigation            5    | .   1   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Extermination            12   | .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   3   4   3   
  Reinforcement            4    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   2   1   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -5  -5  -5  -4  -4  -4  -3  -2  -1  
---------                  Run  | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp Fac Upp Upp Res Res Acc 
Distress Signals           14   | .   2   2   3   .   .   .   .   .   1   1   .   .   .   .   .   2   2   1   
Communications Jammed      18   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   7   11  .   
  Distress Signals         15   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   7   8   .   
Times Spotted              278  | .   11  18  35  9   15  7   .   21  18  7   7   7   .   .   1   27  38  57  
  Peak Tracking Total      16   | .   3   4   5   4   7   4   .   10  6   6   5   7   .   .   5   11  16  13  
  Tactical Retreats        50   | .   1   1   5   1   3   3   .   3   6   1   4   2   .   .   1   3   7   9   

 Traps                          | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -5  -5  -5  -4  -4  -4  -3  -2  -1  
-------                    Run  | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp Fac Upp Upp Res Res Acc 
Traps Triggered            9    | .   2   .   2   .   .   .   .   .   .   .   .   .   .   .   .   1   3   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -5  -5  -5  -4  -4  -4  -3  -2  -1  
----------                 Run  | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp Fac Upp Upp Res Res Acc 
Machines Disabled          21   | .   .   1   .   15  1   .   .   .   1   .   .   .   .   .   .   1   .   2   
  Max in Single Turn       15   | .   .   1   .   15  1   .   .   .   1   .   .   .   .   .   .   1   .   2   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -5  -5  -5  -4  -4  -4  -3  -2  -1  
---------                  Run  | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp Fac Upp Upp Res Res Acc 
Machines Accessed          10   | .   3   3   3   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                10   | .   3   3   3   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                24   | .   5   12  3   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Successful               12   | .   3   2   3   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Failed                   12   | .   2   10  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Catastrophic           2    | .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   45   | .   4   8   .   .   .   .   .   .   .   .   .   .   2   .   .   18  4   9   
  Terminals                24   | .   5   12  3   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             12   | .   3   2   3   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Record                   4    | .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recall Investigation     2    | .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              6    | .   3   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         5    | .   .   3   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Full Trace Events        3    | .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  3    | .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   15   | .   .   .   .   .   .   .   15  .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -5  -5  -5  -4  -4  -4  -3  -2  -1  
------------               Run  | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp Fac Upp Upp Res Res Acc 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             3    | .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   2   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -9   -8   -7   -7   -7   -7   -6   -6   -5   -5   -5   -4   -4   -4   -3   -2   -1   
--------                   Run  | Yrd  Mat  Mat  Mat  Fac  Low  Low  Zio  Pro  Fac  Fac  Upp  Upp  Fac  Upp  Upp  Res  Res  Acc  
Total Allies               23   | .    .    .    .    .    3    .    7    .    .    .    .    .    2    .    .    4    4    3    
  Largest Group            7    | .    .    .    .    .    3    .    7    7    .    .    .    .    2    .    .    2    2    2    
  Highest-Rated Group      244  | .    .    .    .    .    48   .    236  236  .    .    .    .    206  .    .    206  100  244  
  Highest-Rated Ally       122  | .    .    .    .    .    16   .    41   41   .    .    .    .    103  .    .    103  50   122  
Zionite Dispatches         10   | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    4    2    3    
  Heavy                    3    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    1    .    1    
  Recon                    2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    
  Demo                     2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    
  Infowar Resupply         1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  Hacking Resupply         1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  Zionite Resupply         1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Total Orders               9    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    4    3    
  DROP                     3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    1    
  EXPLORE                  6    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    2    
Ally Attacks               82   | .    .    .    .    .    24   .    .    28   .    .    .    .    .    .    .    22   8    .    
  Total Damage             3035 | .    .    .    .    .    274  .    .    627  .    .    .    .    .    .    .    1400 734  .    
  Kills                    12   | .    .    .    .    .    2    .    .    4    .    .    .    .    .    .    .    3    3    .    
Allies Corrupted           3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    1    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11  -10  -9   -8   -7   -7   -7   -7   -6   -6   -5   -5   -5   -4   -4   -4   -3   -2   -1   
-------                    Run  | Yrd  Mat  Mat  Mat  Fac  Low  Low  Zio  Pro  Fac  Fac  Upp  Upp  Fac  Upp  Upp  Res  Res  Acc  
Active Infowar (turns)     6451 | 61   .    169  1033 777  1351 43   620  393  34   .    .    .    .    196  114  999  335  326  
  Sensors                  599  | .    .    .    .    .    .    .    .    .    34   .    .    .    .    .    .    125  284  156  
  Terrain                  513  | 61   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    127  325  
  Machine Analysis         1013 | .    .    .    .    .    .    .    620  393  .    .    .    .    .    .    .    .    .    .    
  Triangulation            1078 | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    418  335  325  
  Cloaking                 809  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    645  154  10   
  Jamming                  1472 | .    .    .    .    .    .    .    .    .    .    .    .    .    .    196  114  999  163  .    
  ECM                      3373 | .    .    169  1033 777  1351 43   .    .    .    .    .    .    .    .    .    .    .    .    
Robot Analysis Total       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Derelict Logs Recovered    9    | .    .    .    .    .    3    2    1    .    .    .    1    1    .    1    .    .    .    .    
Drone Launches             6    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    2    
  Drone Recoveries         6    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    2    
Zionite Intel Received     1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  Prototype Stockpiles     1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    

 Exploration                     | -11  -10  -9   -8   -7   -7   -7   -7   -6   -6   -5   -5   -5   -4   -4   -4   -3   -2   -1   
-------------              Run   | Yrd  Mat  Mat  Mat  Fac  Low  Low  Zio  Pro  Fac  Fac  Upp  Upp  Fac  Upp  Upp  Res  Res  Acc  
Turns Passed               10047 | 171  595  789  1402 777  1723 310  736  437  280  294  136  69   37   258  114  1014 492  413  
Spaces Moved               10385 | 61   349  339  752  455  1025 311  1071 375  504  400  346  154  65   283  115  1260 1164 1356 
  Core                     1253  | 3    .    .    .    .    .    271  198  4    238  268  .    48   65   67   .    .    .    91   
  Treads                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     3242  | 58   349  339  752  455  1025 40   .    169  .    55   .    .    .    .    .    .    .    .    
  Wheels                   625   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    216  115  294  .    .    
  Hover                    578   | .    .    .    .    .    .    .    320  93   5    35   .    .    .    .    .    125  .    .    
  Flight                   4687  | .    .    .    .    .    .    .    553  109  261  42   346  106  .    .    .    841  1164 1265 
  Fastest Speed            13    | 50   120  120  120  120  120  50   50   32   32   37   37   40   50   50   100  15   13   17   
  Average Speed            74    | 139  120  167  125  143  150  71   54   82   44   56   39   43   50   88   100  61   18   24   
  Slowest Speed            760   | 190  120  190  190  190  190  250  145  300  150  177  40   50   50   100  100  760  84   450  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            29    | .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    5    7    15   
  Potential Cave-ins       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       38    | 5    57   31   62   8    96   47   90   55   11   10   63   25   2    56   22   29   38   32   
  Regions Visited          18
    Branch Regions         8
  Pre-discovered Areas     4     | .    .    .    .    .    .    2    2    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        10    | .    .    1    1    1    1    .    .    .    1    .    1    .    .    1    1    1    1    .    
  Unknown Exits Taken      8     | 1    1    .    .    .    .    1    1    1    .    1    .    1    1    .    .    .    .    .    
Scrap Searched             11    | .    .    .    .    .    3    2    2    .    .    .    .    2    .    2    .    .    .    .    
Spaces Dug                 1     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          56    | .    .    .    .    52   .    .    .    1    .    1    .    .    .    .    .    2    .    .    
  Melee                    1     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
  Projectile               3     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    2    .    .    
  AOE                      52    | .    .    .    .    52   .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -9   -8   -7   -7   -7   -7   -6   -6   -5   -5   -5   -4   -4   -4   -3   -2   -1   
---------                  Run   | Yrd  Mat  Mat  Mat  Fac  Low  Low  Zio  Pro  Fac  Fac  Upp  Upp  Fac  Upp  Upp  Res  Res  Acc  
Total                      12075 | 133  433  481  1009 510  1139 381  1217 480  543  460  345  156  69   289  114  1474 1430 1412 
  Wait                     978   | 56   22   72   122  .    27   13   133  70   7    43   .    .    1    .    .    136  233  43   
  Move                     10309 | 60   348  338  751  454  1024 310  1070 374  503  395  345  153  64   282  114  1249 1149 1326 
  Hop                      29    | .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    5    7    15   
  Pick Up                  60    | 3    7    8    9    3    2    1    3    2    .    2    .    3    2    .    .    7    4    4    
  Fast Attach              86    | 6    .    .    3    4    2    6    7    4    9    10   .    .    .    4    .    18   10   3    
  Attach                   51    | 1    3    2    8    3    3    2    3    2    6    3    .    .    .    2    .    6    1    6    
  Detach                   12    | .    .    .    .    .    .    .    .    1    1    3    .    .    .    1    .    5    1    .    
  Swap                     62    | 2    3    12   10   7    3    .    .    6    1    .    .    .    .    .    .    16   1    1    
  Drop                     62    | .    3    9    6    5    2    6    1    3    .    1    .    .    2    .    .    17   6    1    
  Fire                     294   | 5    47   40   99   34   43   9    .    .    .    1    .    .    .    .    .    15   .    1    
  Melee                    32    | .    .    .    .    .    .    2    .    18   12   .    .    .    .    .    .    .    .    .    
  Ram                      8     | .    .    .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    4    
  Kick                     1     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            26    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    18   8    
  Rewire                   65    | .    .    .    .    .    33   32   .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials
-8/Materials
-7/Factory
-7/Lower Caves
-7/Lower Caves
-7/Zion
-6/Proximity Caves
-6/Factory (discovered 3 exits: *Fac x2 / *Low)
-5/Factory
-5/Upper Caves
-5/Upper Caves
-4/Factory (discovered 3 exits: Res x2 / [*Upp])
-4/Upper Caves
-4/Upper Caves
-3/Research
-2/Research
-1/Access

 History 
---------
  Turn | Location           | Event
     2 | -11/Scrapyard      | Met Revision 17
    24 | -11/Scrapyard      | Discovered new exit (range 15)
   172 | -11/Scrapyard      | Entered Materials
   315 | -10/Materials      | Build established: Mutant
   514 | -10/Materials      | Discovered new exit (range 7)
   560 | -10/Materials      | Discovered new exit (range 15)
   767 | -10/Materials      | Entered another Materials area
   767 | -9/Materials       | Evolved 2 slots: Utility x2
  1226 | -9/Materials       | Build established: Scavenger-Mutant
  1232 | -9/Materials       | Discovered new exit (range 15)
  1269 | -9/Materials       | Identified exit to Materials
  1556 | -9/Materials       | Entered another Materials area
  1556 | -8/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  2706 | -8/Materials       | Garrison activated, responded to threat
  2943 | -8/Materials       | Discovered new exit (range 10)
  2957 | -8/Materials       | Identified exit to Factory
  2958 | -8/Materials       | Entered Factory
  2958 | -7/Factory         | Evolved 2 slots: Power x1, Utility x1
  3478 | -7/Factory         | Lost 3 parts (1p1n1u)
  3533 | -7/Factory         | Discovered new exit (range 15)
  3555 | -7/Factory         | Identified exit to Lower Caves
  3735 | -7/Factory         | Entered Lower Caves
  3747 | -7/Lower Caves     | Attacked by a delusional Derelict stockpiling Unaware
  4016 | -7/Lower Caves     | Learned Factory terminal intel
  4039 | -7/Lower Caves     | Attracted the attention of an 0b10 base
  4103 | -7/Lower Caves     | Lost 3 allies
  4159 | -7/Lower Caves     | Learned 8 Research zone layouts
  4159 | -7/Lower Caves     | Learned 6 Proximity Caves zone layouts
  4159 | -7/Lower Caves     | Learned Extension stockpile data
  4371 | -7/Lower Caves     | System corruption reached 10%
  4571 | -7/Lower Caves     | Learned 12 Factory zone layouts
  4636 | -7/Lower Caves     | Attracted the attention of an 0b10 checkpoint
  4955 | -7/Lower Caves     | Build established: Mutant
  5105 | -7/Lower Caves     | Learned Factory machine intel
  5196 | -7/Lower Caves     | Discovered new exit (range 12)
  5220 | -7/Lower Caves     | Encountered a Warlord checkpoint
  5223 | -7/Lower Caves     | Identified exit to Lower Caves
  5458 | -7/Lower Caves     | Entered another Lower Caves area
  5509 | -7/Lower Caves     | Core integrity fell below 50%
  5543 | -7/Lower Caves     | Lost 10 parts (2p2n2u4w)
  5572 | -7/Lower Caves     | Attracted the attention of an 0b10 checkpoint
  5616 | -7/Lower Caves     | Spotted B-75 Beast
  5649 | -7/Lower Caves     | Encountered a Warlord checkpoint
  5696 | -7/Lower Caves     | Discovered new exit (range 3)
  5768 | -7/Lower Caves     | Entered Zion
  5785 | -7/Zion            | Discovered new exit (range 16)
  5815 | -7/Zion            | System corruption cleaned by Quarantine Array
  5999 | -7/Zion            | Met Imprinter
  6007 | -7/Zion            | Imprinted
  6009 | -7/Zion            | Declared Zion's savior
  6101 | -7/Zion            | Visited the Megawrench Repair Shop
  6106 | -7/Zion            | Megawrench repaired 3 parts
  6171 | -7/Zion            | Build established: Derelict-Mutant
  6186 | -7/Zion            | Learned location of Warlord (-4)
  6375 | -7/Zion            | Gained Derelict followers
  6504 | -7/Zion            | Entered Proximity Caves
  6504 | -6/Proximity Caves | Accompanied by 7 allies
  6637 | -6/Proximity Caves | Lost 4 allies
  6878 | -6/Proximity Caves | Lost 3 allies
  6885 | -6/Proximity Caves | Core integrity fell below 20%
  6919 | -6/Proximity Caves | Destroyed 8 combat bots
  6928 | -6/Proximity Caves | Lost 6 parts (2p3n1u)
  6938 | -6/Proximity Caves | Discovered new exit (range 4)
  6941 | -6/Proximity Caves | Entered Factory
  6941 | -6/Factory         | Evolved 2 slots: Propulsion x1, Weapon x1
  6942 | -6/Factory         | Identified exit to Lower Caves
  6943 | -6/Factory         | Identified exit to Factory
  6944 | -6/Factory         | Loaded intel: 323 machine locations
  6945 | -6/Factory         | Loaded intel: 26 terminal locations
  7068 | -6/Factory         | Released all parts (5)
  7069 | -6/Factory         | Core integrity fell below 50%
  7098 | -6/Factory         | Lost 10 parts (4n3u3w)
  7221 | -6/Factory         | Entered another Factory area
  7221 | -5/Factory         | Evolved 2 slots: Utility x1, Weapon x1
  7331 | -5/Factory         | Released all parts (15)
  7510 | -5/Factory         | Discovered new exit (range 15)
  7515 | -5/Factory         | Entered Upper Caves
  7552 | -5/Upper Caves     | Encountered a Warlord checkpoint
  7566 | -5/Upper Caves     | Identified exit to Upper Caves
  7638 | -5/Upper Caves     | Build established: Mutant
  7651 | -5/Upper Caves     | Entered another Upper Caves area
  7669 | -5/Upper Caves     | Learned location of 2 exits from Factory
  7678 | -5/Upper Caves     | Attracted the attention of an 0b10 base
  7717 | -5/Upper Caves     | Discovered new exit (range 5)
  7720 | -5/Upper Caves     | Entered Factory
  7720 | -4/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  7721 | -4/Factory         | Identified exit to Research
  7725 | -4/Factory         | Zion Heavy squad teleported in
  7749 | -4/Factory         | Discovered new exit (range 15)
  7757 | -4/Factory         | Entered Upper Caves
  7758 | -4/Upper Caves     | Encountered a Warlord checkpoint
  8002 | -4/Upper Caves     | Identified exit to Upper Caves
  8015 | -4/Upper Caves     | Entered another Upper Caves area
  8028 | -4/Upper Caves     | Discovered exit to Research (range 15)
  8044 | -4/Upper Caves     | Encountered a Warlord checkpoint
  8092 | -4/Upper Caves     | Attracted the attention of an 0b10 outpost
  8129 | -4/Upper Caves     | Entered Research
  8129 | -3/Research        | Evolved 2 slots: Propulsion x1, Weapon x1
  8141 | -3/Research        | Zion Heavy squad teleported in
  8326 | -3/Research        | Build established: Derelict-Mutant
  9001 | -3/Research        | Zion Infowar Resupply teleported in
  9026 | -3/Research        | Retrieved Zion intel report: Prototype Stockpiles
  9027 | -3/Research        | Zion Hacking Resupply teleported in
  9093 | -3/Research        | Spotted B-86 Titan
  9107 | -3/Research        | Zion Recon squad teleported in
  9138 | -3/Research        | Discovered new exit (range 15)
  9142 | -3/Research        | Identified exit to Research
  9143 | -3/Research        | Entered another Research area
  9143 | -2/Research        | Evolved 2 slots: Propulsion x1, Utility x1
  9282 | -2/Research        | Build established: Infiltrator-Sprinter
  9320 | -2/Research        | Zion Demo squad teleported in
  9366 | -2/Research        | Spotted B-90 Cyclops
  9408 | -2/Research        | Zion Demo squad teleported in
  9464 | -2/Research        | Spotted B-90 Cyclops
  9508 | -2/Research        | Lost 8 parts (1p3n4u)
  9510 | -2/Research        | Found Prototype Processor
  9510 | -2/Research        | Identified Exp. Signal Interpreter
  9626 | -2/Research        | Spotted B-90 Cyclops
  9632 | -2/Research        | Discovered new exit (range 12)
  9635 | -2/Research        | Identified exit to Access
  9635 | -2/Research        | Entered Access
  9635 | -1/Access          | Evolved 2 slots: Propulsion x1, Utility x1
  9646 | -1/Access          | Zion Zionite Resupply teleported in
  9761 | -1/Access          | Zion Heavy squad teleported in
  9822 | -1/Access          | Lost 3 parts (1p1n1u)
  9853 | -1/Access          | Zion Recon squad teleported in
  9885 | -1/Access          | Search patrols dispatched
  9991 | -1/Access          | Released all parts (11)
 10013 | -1/Access          | Lost 5 parts (1p2n2u)
 10031 | -1/Access          | System corruption reached 10%
 10036 | -1/Access          | Spotted B-99 Colossus
 10041 | -1/Access          | Core integrity fell below 50%
 10042 | -1/Access          | Spotted B-99 Colossus
 10045 | -1/Access          | Core integrity fell below 20%
 10048 | -1/Access          | Destroyed by H-88 Terminator with Heavy Machine Gun

 Last Messages 
---------------
10040_ Knocked back.
10040_ Slug penetrates Wall. <x3>
10040_ Penetrated by Slug. <x3>
10041_ P-80 Master shuts down.
10041_ Dropped Nova Cannon.
10041_ Slug penetrates Sealed Heavy Doors. <x2>
10043_ System corrupted: Matter fused (-8).
10043_ Knocked back.
10043_ Slug penetrates H-88 Terminator.
10043_ Penetrated by Slug.
10043_ Slug penetrates H-88 Terminator.
10044_ B-99 Colossus activates siege mode.
10044_ Penetrated by Slug. <x4>
10046_ Slug penetrates Wall. <x2>
10046_ Penetrated by Slug. <x2>
10046_ Slug penetrates B-99 Colossus.
10047_ Slug penetrates Sealed Heavy Doors.
10047_ Knocked back.
10048_ Acquired 12 matter.
10048_ Penetrated by Slug. <x2>

 Map 
-----
+----------------------------------------------------+
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| ????????????????????????????#?#          =!/=!     |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           71
Energy Generation          45
Energy Capacity            600
Matter Stores              450
Matter Capacity            450
Sight Range                16
Robot Scan Range           18
Terrain Scan Range         24
Terrain Scan Density       10
ECM Strength               1
Jamming Range              14
Cloak Strength             4
Additional Mass Support    9
Armor Coverage             150
Resistance: KI             25
Resistance: TH             30
Core Shielding             20
Utility Shielding          15
Weapon Cycling             25
Evasion (%)                75
Targeting Accuracy         8
Target Analysis            8
Energy Filtering           30
Salvage Targeting          1
Offensive Hacking          20
Defensive Hacking          11

 Item Schematics 
-----------------
           Imp. Trap Scanner | -7/Zion | Archive
      Imp. Corruption Screen | -7/Zion | Archive
               Arc Projector | -7/Zion | Archive
             Arm. Huge Wheel | -7/Zion | Archive
                 Energy Well | -7/Zion | Archive
 Adv. Terrain Scan Processor | -7/Zion | Archive
   Lyr. Medium Armor Plating | -7/Zion | Archive
               Plasma Cannon | -7/Zion | Archive
           Adv. Sensor Array | -7/Zion | Archive
    Armor Integrity Analyzer | -7/Zion | Archive
              Adv. Drone Bay | -7/Zion | Archive
                    Arm. Leg | -7/Zion | Archive
                   Drone Bay | -7/Zion | Archive
              Powered Hammer | -7/Zion | Archive
              Kinecellerator | -7/Zion | Archive

 Robot Schematics 
------------------
 A-02 Transporter | -7/Zion | Archive
    X-62 Marksman | -7/Zion | Archive
   R-06 Scavenger | -7/Zion | Archive

 Fabricated
------------
Nothing

 Repaired
----------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Ambidextrous
Can't Catch Me
Denied?
Dodgeball, But With Guns
Friend Of Zion
It Was An Accident, I Swear
Knowing Is Half The Battle

 Challenges 
------------
None

 Game 
------
Seed              GatlingReflexBrace
  Manual?         1
Play Time         01:52:22
  Cumulative      23.6 hours
  Start           2025.05.29 @ 19:22:36
  End             2025.05.29 @ 21:29:38
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          45
  Rogue           45
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0/0
Lore%             19
Gallery%          32
Achievement%      28
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          51%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: e945d259-3c69-4acc-ab18-178397349016