Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.29 @ 21:29:38 Player: Peawet Result: Destroyed by H-88 Terminator with Heavy Machine Gun Performance ------------- Evolutions (9) 4500 Regions Visited (18) 3600 Robots Destroyed (103) 515 Value Destroyed (3206) 3206 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (990) 990 TOTAL SCORE: 12951 Bonus ------- Follower Combat Kills 390 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/1600 Matter 99/300 Energy 52/100 System Corruption 12% Temperature Cool (0) Movement Core (50) Location -1/Access Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (8) --- (None) > --- UTILITY (10) ----- (None) > --- WEAPON (5) ------- (None) > --- INVENTORY (5) ---- Advanced Weight Redist. System Improved Transmission Jammer Advanced Cloaking Device Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Micro Antimatter Reactor > --- PROPULSION ------- Improved Diametric Drive Improved Diametric Drive Improved Diametric Drive Improved Diametric Drive Improved Diametric Drive Improved Diametric Drive > --- UTILITY ---------- Triangulator Advanced Target Analyzer Advanced Weapon Cycler Transmission Jammer Makeshift Transmission Jammer Cloaking Device Advanced Thermal Shield Hacking Suite > --- WEAPON ----------- Gamma Rifle Advanced Plasma Cannon Matter Neutralizer Makeshift Shrapnel Gun Advanced Assault Cannon > --- INVENTORY -------- Improved Linear Gravjet Advanced Heat Sink Advanced Weight Redist. System Mass Driver Advanced Remote Datajack [Rating: 144] Favorites ----------- Power Nuclear Core Engine Improved Ion Engine Power Core Nuclear Core Reactor Light Antimatter Reactor Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Armored Huge Wheel Hover Unit Airjet Flight Unit Improved Diametric Drive Utility Small Storage Unit Device ECM Suite Storage Small Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Makeshift Utility Shielding Weapon Heavy Laser Energy Gun Heavy Laser Energy Cannon Particle Cannon Ballistic Gun Makeshift Shrapnel Gun Ballistic Cannon Advanced Assault Cannon Special Weapon Advanced Remote Datajack Slashing Weapon Makeshift Sword Piercing Weapon Makeshift Spear Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp Fac Upp Upp Res Res Acc Slots Evolved 18 | . . 2 2 2 . . . . 2 2 . . 2 . . 2 2 2 Power 1 | . . . . 1 . . . . . . . . . . . . . . Propulsion 6 | . . . 1 . . . . . 1 . . . 1 . . 1 1 1 Utility 8 | . . 2 1 1 . . . . . 1 . . 1 . . . 1 1 Weapon 3 | . . . . . . . . . 1 1 . . . . . 1 . . Parts Attached 174 | 9 5 13 17 12 7 7 10 7 12 11 . . . 6 . 36 12 10 Power 29 | 1 2 2 3 3 2 1 2 1 . 1 . . . 2 . 4 3 2 Engine 8 | 1 2 2 1 . 1 . 1 . . . . . . . . . . . Core 10 | . . . 2 3 1 1 1 . . 1 . . . 1 . . . . Reactor 11 | . . . . . . . . 1 . . . . . 1 . 4 3 2 Propulsion 54 | 2 1 3 6 3 2 3 1 4 3 4 . . . 1 . 15 4 2 Treads 2 | . . . 1 . . . . . . . . . . . . 1 . . Leg 23 | 2 1 3 5 3 2 1 . 2 . 4 . . . . . . . . Wheel 1 | . . . . . . . . . . . . . . 1 . . . . Hover 6 | . . . . . . 2 . . 1 . . . . . . 3 . . Flight 22 | . . . . . . . 1 2 2 . . . . . . 11 4 2 Utility 55 | 3 1 3 4 3 2 1 5 1 8 1 . . . 2 . 12 5 4 Device 31 | 1 . 2 2 3 2 . 1 . 4 . . . . 1 . 9 3 3 Storage 4 | 2 1 . . . . . . . . 1 . . . . . . . . Processor 10 | . . 1 2 . . . 1 1 1 . . . . . . 2 2 . Hackware 7 | . . . . . . . 2 . 3 . . . . . . 1 . 1 Protection 3 | . . . . . . 1 1 . . . . . . 1 . . . . Artifact . | . . . . . . . . . . . . . . . . . . . Weapon 36 | 3 1 5 4 3 1 2 2 1 1 5 . . . 1 . 5 . 2 Energy Gun 12 | 1 1 2 4 2 1 . . . . . . . . . . 1 . . Energy Cannon 10 | . . 2 . 1 . 1 . . . 2 . . . . . 2 . 2 Ballistic Gun 3 | 2 . . . . . . . . . . . . . 1 . . . . Ballistic Cannon 4 | . . . . . . . . . . 3 . . . . . 1 . . Launcher . | . . . . . . . . . . . . . . . . . . . Special Weapon 2 | . . 1 . . . . . . . . . . . . . 1 . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . Slashing Weapon 4 | . . . . . . 1 2 1 . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . 1 . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 7 | . . . 1 1 . . . . . . . . . . . 2 3 . Corrupted Parts 1 | . . . . . 1 . . . . . . . . . . . . . System Corruption 10 | . . . . . 10 . . . . . . . . . . . . . Parts Lost 71 | . 3 . 8 4 5 11 . 6 10 . 1 1 . . . 1 10 11 Power 16 | . 2 . 3 1 1 2 . 2 . . . . . . . . 1 4 Propulsion 26 | . . . 4 1 2 3 . 3 4 . 1 1 . . . . 4 3 Utility 17 | . . . 1 1 1 2 . 1 3 . . . . . . . 5 3 Weapon 12 | . 1 . . 1 1 4 . . 3 . . . . . . 1 . 1 Highest Loss Streak 10 | . 2 . 2 3 2 10 . 6 10 . 1 1 . . . 1 8 5 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . Average Backups 5 | 2 6 7 7 7 6 4 4 4 2 3 2 3 4 4 4 4 4 3 Power . | . . . . . . . . . . . 1 1 1 1 1 . 1 . Propulsion . | . 1 1 . . . . . 1 . 1 . . . . . . . . Utility 2 | . 2 2 4 4 4 4 1 1 1 . . . . . . . 1 1 Weapon 1 | . 1 1 2 3 1 . 2 2 . . 1 1 2 3 3 2 1 1 Tool/Special . | . . . . . . . . . . . . . . . . . . . Unused Backups 10 | . . 1 2 . . . . 2 . . . . 2 . . . . 3 Power 2 | . . 1 . . . . . . . . . . 1 . . . . . Propulsion 1 | . . . . . . . . . . . . . 1 . . . . . Utility 4 | . . . . . . . . 1 . . . . . . . . . 3 Weapon 3 | . . . 2 . . . . 1 . . . . . . . . . . Tool/Special . | . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 77 | . 99 99 99 92 94 34 69 90 38 29 7 3 . 16 26 69 65 55 Engine 2 | . 13 11 3 . 2 . 2 2 . . . . . . . . . . Core 4 | . . . 5 11 12 3 . 3 . 1 . . . . . . . . Reactor 1 | . . . . . . . . 4 . . . . . 3 5 7 5 4 Treads 1 | . . . 4 4 . . . . . . . . . . . . . . Leg 11 | . 28 22 21 17 18 2 . 8 . 5 . . . . . . . . Hover 2 | . . . . . . 4 15 8 3 . . . . . . 4 . . Flight 3 | . . . . . . . 5 3 7 1 7 3 . . . 10 21 18 Device 15 | . . 10 23 19 21 7 5 7 6 6 . . . 4 5 21 25 20 Storage 6 | . 28 22 9 7 7 1 . . . . . . . . . . . . Processor 8 | . . 11 11 15 15 7 5 12 4 . . . . . . 2 9 10 Hackware 2 | . . . . . . . 12 15 7 4 . . . . . 3 . 1 Protection 1 | . . . . . . 1 5 7 2 . . . . 4 5 1 . . Energy Gun 7 | . 13 4 16 14 15 . . . . . . . . . . 1 . . Energy Cannon 2 | . . 15 1 . . 1 . . . 2 . . . . . 4 1 . Ballistic Gun 1 | . 14 1 . . . . . . . . . . . . 5 3 . . Slashing Weapon 1 | . . . . . . 2 12 15 5 . . . . . . . . . Peak Build Rating 144 | 9 9 13 28 34 38 35 43 51 40 65 11 7 2 29 29 144 132 137 Average Rating 39 | 6 7 12 23 30 35 12 35 44 21 22 7 5 2 21 29 95 109 103 On Entrance 28 | . 7 7 13 28 30 35 8 43 29 38 11 6 2 2 29 29 105 111 Naked Turns 432 | . . . . . . 53 . . 67 171 . 23 37 34 . . . 47 Heaviest Build 67 | 13 18 24 25 29 31 15 14 25 9 65 . . . 22 22 67 48 48 Greatest Support 68 | 20 20 20 35 30 30 10 17 30 20 68 12 6 3 28 28 51 60 60 Greatest Overweight (x) 9 | 1 . 1 1 1 1 4 1 5 2 1 . . . 1 . 9 1 8 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 8 8 8 8 8 8 5 5 5 15 5 5 5 5 5 5 5 5 Average Capacity 6 | 7 8 8 8 8 8 5 5 5 5 6 5 5 5 5 5 5 5 5 Most Carried 8 | 3 8 8 8 8 8 6 5 5 5 4 2 5 5 5 4 5 5 5 Average Carried 5 | 2 6 7 7 7 6 4 4 4 2 3 2 4 4 4 4 4 4 3 Final Capacity 8 | 8 8 8 8 8 8 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 8 | 3 6 8 8 7 6 5 5 5 . 2 2 5 5 4 4 5 5 3 Class Distribution -------------------- 40% | Scavenger-Mutant 29% | Mutant 12% | Derelict-Mutant 5% | Infiltrator-Sprinter Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Mutant | -7/Lower Caves Derelict-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Mutant | -6/Factory Mutant | -5/Factory Mutant | -5/Upper Caves Mutant | -5/Upper Caves Mutant | -4/Factory Mutant | -4/Upper Caves Derelict-Mutant | -4/Upper Caves Derelict-Mutant | -3/Research Infiltrator-Sprinter | -2/Research Sprinter | -1/Access Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -4 -3 -2 -1 ----------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp Fac Upp Upp Res Res Acc Matter Collected 2315 | 295 329 144 182 115 149 60 30 190 30 137 . 57 . 100 . 485 . 12 Remotely . | . . . . . . . . . . . . . . . . . . . Salvage Created 4665 | 101 385 993 1252 411 566 177 . 210 102 . . . . . . 468 . . Parts 193 | 7 17 54 47 17 10 6 . 18 3 . . . . . . 14 . . Haulers Intercepted 10 | . 1 3 3 1 . . . . . . . . . . . 2 . . Recyclers Shooed 6 | . 1 . 3 . . . . . . 1 . . . . . 1 . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 37 | . . . . . 10 3 . 23 . . . . . 1 . . . . Prevented 8 | . . . . . 4 2 . 2 . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp Fac Upp Upp Res Res Acc Combat Hostiles Destroyed 70 | . 7 13 17 6 10 3 . 8 4 . . . . . . 2 . . Melee 13 | . . . . . . 1 . 8 4 . . . . . . . . . Guns 40 | . 7 7 15 4 7 . . . . . . . . . . . . . Cannons 10 | . . 6 . . . 2 . . . . . . . . . 2 . . AOE 1 | . . . . 1 . . . . . . . . . . . . . . Classes Destroyed 14 | 3 3 3 2 1 1 1 . . . . . . . . . . . . Worker 3 | 1 1 . . 1 . . . . . . . . . . . . . . Tunneler 2 | 1 . . 1 . . . . . . . . . . . . . . . Hauler 10 | . 1 3 3 1 . . . . . . . . . . . 2 . . Recycler 10 | 1 . 5 3 . . . . . . . . . . . . 1 . . Mechanic 1 | . . . 1 . . . . . . . . . . . . . . . Operator 2 | . . 1 . 1 . . . . . . . . . . . . . . Watcher 5 | . 1 1 2 1 . . . . . . . . . . . . . . Swarmer 20 | . . 4 3 . 1 . . 8 4 . . . . . . . . . Grunt 33 | . 7 6 7 4 6 2 . . . . . . . . . 1 . . Duelist 1 | . . . . . . 1 . . . . . . . . . . . . Sentry 12 | . . 3 6 1 2 . . . . . . . . . . . . . Hunter 1 | . . . 1 . . . . . . . . . . . . . . . Programmer 2 | . . . . 1 . . . . . . . . . . . 1 . . Packrat 1 | . . . . . 1 . . . . . . . . . . . . . Mutant 1 | . . . . . 1 . . . . . . . . . . . . . Best Kill Streak 8 | 2 3 4 6 5 3 2 . 8 4 . . . . . . 2 . . Combat Bots Only 8 | . 2 4 4 4 3 2 . 8 4 . . . . . . 1 . . Max Kills in Single Turn 2 | 1 1 2 1 2 1 1 . 1 2 . . . . . . 1 . . Gunslinging . | . . . . . . . . . . . . . . . . . . . Exploded 1 | . . . . 1 . . . . . . . . . . . . . . Melee 2 | . . . . . . 1 . 1 2 . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -4 -3 -2 -1 -------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp Fac Upp Upp Res Res Acc Hostile Shots Fired 1120 | . 58 50 119 85 83 77 . 50 114 22 9 31 . . 8 27 131 256 Missed 454 | . 14 21 41 32 23 30 . 11 28 11 3 16 . . 5 10 76 133 Hits 666 | . 44 29 78 53 60 47 . 39 86 11 6 15 . . 3 17 55 123 Melee 5 | . . . . . . 3 . . . . . . . . . 2 . . Projectile 661 | . 44 29 78 53 60 44 . 39 86 11 6 15 . . 3 15 55 123 AOE 1 | . . . . . . . . . . . . . . . . 1 . . Critical Strikes 26 | . 1 . 4 3 1 2 . . . . . . . . . 2 3 10 Part Disruptions 1 | . . . . . 1 . . . . . . . . . . . . . Damage Taken 10600 | . 532 326 1161 628 706 710 . 585 879 209 116 233 . . 79 424 1313 2699 Core 4128 | . 89 37 198 103 115 246 . 207 546 117 60 219 . . 30 73 471 1617 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . Redirected to Shielding 10 | . . . . . . . . 2 8 . . . . . . . . . Ignored by Resistances 72 | . . . . . . . . . . . . . . . . 5 . 67 Regen/Repaired (Parts) 29 | . . . . . . . 29 . . . . . . . . . . . Core Remaining (%) 67 | 100 64 90 64 . . . . 4 35 . . 60 . . 97 94 67 . Volleys Fired 294 | 5 47 40 99 34 43 9 . . . 1 . . . . . 15 . 1 Largest 5 | 2 2 2 2 2 2 2 . . . 3 . . . . . 5 . 2 Hottest 342 | 70 85 136 138 141 138 149 . . . 141 . . . . . 342 . 233 Shots Fired 598 | 10 93 79 199 68 87 18 . . . 3 . . . . . 39 . 2 Gun 501 | 10 93 28 199 64 87 4 . . . . . . . . . 16 . . Cannon 96 | . . 51 . 4 . 14 . . . 3 . . . . . 22 . 2 Launcher . | . . . . . . . . . . . . . . . . . . . Special 1 | . . . . . . . . . . . . . . . . 1 . . Kinetic 78 | 5 54 . . . . . . . . 3 . . . . . 16 . . Thermal 502 | 5 39 79 199 68 87 11 . . . . . . . . . 12 . 2 Explosive . | . . . . . . . . . . . . . . . . . . . Electromagnetic 17 | . . . . . . 7 . . . . . . . . . 10 . . Robot Hit Streak 22 | 8 14 14 19 22 22 4 . . . 2 . . . . . 4 . . Robot Miss Streak 7 | . 3 7 5 2 2 2 . . . 2 . . . . . 2 . . Penetration Max . | . . . . . . . . . . . . . . . . . . . Secondary Targets 2 | . . . 1 1 . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . . 1 1 . . . . . . . . . . . . . . Shots Hit Robots 443 | 8 70 49 148 40 66 13 . 12 10 2 . . . . . 25 . . Core Hits 172 | 4 21 34 49 16 21 5 . 8 4 . . . . . . 10 . . Critical Kills . | . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . . . Critical Strikes 22 | . 1 . 7 8 4 1 . 1 . . . . . . . . . . Burn 20 | . 1 . 7 8 4 . . . . . . . . . . . . . Sever 2 | . . . . . . 1 . 1 . . . . . . . . . . Melee Attacks 38 | . . . . . . 2 . 20 16 . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . Slashing 35 | . . . . . . 2 . 20 13 . . . . . . . . . Piercing 3 | . . . . . . . . . 3 . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Follow-up Attacks 6 | . . . . . . . . 2 4 . . . . . . . . . Damage Inflicted 8664 | 100 901 981 2636 845 1190 370 . 455 353 75 . . . . . 743 . 15 Guns 6145 | 100 901 280 2632 710 1190 58 . . . . . . . . . 274 . . Cannons 1488 | . . 701 . . . 243 . . . 75 . . . . . 469 . . Explosions 135 | . . . . 135 . . . . . . . . . . . . . . Melee 864 | . . . . . . 69 . 455 340 . . . . . . . . . Ramming 32 | . . . 4 . . . . . 13 . . . . . . . . 15 Kinetic 882 | 36 519 . . . . . . . . 75 . . . . . 252 . . Thermal 6576 | 64 382 981 2632 845 1190 160 . . . . . . . . . 322 . . Explosive . | . . . . . . . . . . . . . . . . . . . Electromagnetic 310 | . . . . . . 141 . . . . . . . . . 169 . . Impact . | . . . . . . . . . . . . . . . . . . . Slashing 779 | . . . . . . 69 . 455 255 . . . . . . . . . Piercing 85 | . . . . . . . . . 85 . . . . . . . . . Highest Corruption 12 | . 2 . 3 . 10 10 10 . . . . . . . . 2 2 12 Average Corruption 5 | . 2 . 2 . 10 10 10 . . . . . . . . 2 1 5 Corruption Purged . | . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . Effects 90 | . 10 . 13 . 40 11 2 . . . . . . . . 2 . 12 Message Errors 19 | . 3 . 3 . 6 4 . . . . . . . . . . . 3 Matter Fused 20 | . 2 . 3 . 10 2 . . . . . . . . . . . 3 Heat Flow Errors 12 | . 2 . 1 . 5 1 1 . . . . . . . . . . 2 Energy Discharges 9 | . 1 . 1 . 4 1 1 . . . . . . . . 1 . . Parts Rejected 1 | . . . . . . 1 . . . . . . . . . . . . Parts Fused 1 | . . . . . 1 . . . . . . . . . . . . . Data Loss (minor) 17 | . 2 . 4 . 7 2 . . . . . . . . . 1 . 1 Data Loss (major) 3 | . . . . . . . . . . . . . . . . . . 3 Misfires 4 | . . . 1 . 3 . . . . . . . . . . . . . Alerts 2 | . . . . . 2 . . . . . . . . . . . . . Weapon Failures 2 | . . . . . 2 . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . Overflow Damage 78 | . . . . . . . . 45 18 12 . . . . . 3 . . Projectiles 15 | . . . . . . . . . . 12 . . . . . 3 . . Explosions . | . . . . . . . . . . . . . . . . . . . Melee 63 | . . . . . . . . 45 18 . . . . . . . . . Knockbacks 1 | . . . . . . . . . . 1 . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . Kinetic 1 | . . . . . . . . . . 1 . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 12 | . . . . . . . . . 5 . . . . . . . . 7 Shots . | . . . . . . . . . . . . . . . . . . . Rammed 8 | . . . . . . . . . 4 . . . . . . . . 4 Targets Rammed 9 | . . . 1 . . . . . 4 . . . . . . . . 4 Kicked 1 | . . . 1 . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . Highest Temperature 681 | 18 288 390 197 181 521 681 232 . . 84 . . . . . 384 413 173 Average Temperature 102 | 9 83 109 14 63 131 288 130 . . 50 . . . . . 108 134 65 Received Heat Transfer 2450 | . 318 102 495 309 308 369 . 27 156 99 36 27 . . 9 42 36 117 Effects 26 | . 2 4 . . 3 11 . . . . . . . . . . 6 . Shutdowns 6 | . . 1 . . 2 2 . . . . . . . . . . 1 . Energy Bleed 4 | . 2 1 . . . 1 . . . . . . . . . . . . Interference 7 | . . 2 . . . 1 . . . . . . . . . . 4 . Short Circuit 4 | . . . . . . 4 . . . . . . . . . . . . Damage (minor) 1 | . . . . . . . . . . . . . . . . . 1 . Damage (major) 4 | . . . . . 1 3 . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Parts Fried 1 | . . . . . . . . . . . . . . . . 1 . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . Robots Melted 6 | . . . 2 1 3 . . . . . . . . . . . . . Combat Hostiles 6 | . . . 2 1 3 . . . . . . . . . . . . . Parts Melted 38 | . 2 4 13 10 9 . . . . . . . . . . . . . Heat Transferred 14608 | 185 1110 1761 5957 2209 2664 311 . . . . . . . . . 411 . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp Fac Upp Upp Res Res Acc Maximum Alert Level 2 | . . 1 . 1 . . . . 1 . . . . . . . 1 2 Low Security (%) 83 | 100 100 91 100 57 . . . . 36 100 . . 100 . . 100 83 15 Level 1 15 | . . 8 . 42 . . . . 63 . . . . . . . 16 78 Level 2 . | . . . . . . . . . . . . . . . . . . 6 Level 3 . | . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . Peak Influence 461 | 5 60 223 104 345 . . . . 267 103 . . 16 . . 186 304 461 Initial 176 | . . 13 51 39 . . . . 137 103 . . 16 . . 9 104 176 Average 84 | . 16 129 36 128 . . . . 200 48 . . 11 . . 27 96 283 Influence Increases 4750 | 15 212 430 529 451 230 130 . 467 315 32 105 30 . . 15 457 567 765 Destroy 0b10 Robot/C 1560 | . 140 260 340 120 220 60 . 240 80 . . . . . . 100 . . Destroy 0b10 Robot/NC 180 | 15 15 50 50 20 . . . . . . . . . . . 15 15 . Destroy Leader 320 | . 34 88 100 34 . 10 . 20 10 . . . . . . 24 . . Allied During Kill 54 | . . . . . 10 . . 27 . . . . . . . 14 3 . Successful Hack 28 | . 6 17 5 . . . . . . . . . . . . . . . Disable Machine 300 | . . 15 . 225 . . . . 15 . . . . . . 15 . 30 Destroy Structure 193 | . 2 . 4 52 . . . . . 2 . . . . . 34 99 . Partial Spotted 150 | . . . . . . . . . . . . . . . . 60 15 75 Lose Combat Pursuer 1965 | . 15 . 30 . . 60 . 180 210 30 105 30 . . 15 195 435 660 Influence Decreases 4307 | 15 179 340 565 262 506 130 . 248 322 244 60 49 20 6 . 286 458 617 Entered New Map 663 | . . 20 72 48 103 . . . 82 109 . 9 10 3 . 6 82 119 Time Decay 2632 | 15 149 320 428 174 303 90 . 146 140 135 50 30 10 3 . 230 211 198 Search Patrol Dispatched 150 | . . . . . . . . . . . . . . . . . . 150 Lost Part 600 | . 30 . 65 40 40 40 . 60 100 . 10 10 . . . 10 85 110 Lost Ally 262 | . . . . . 60 . . 42 . . . . . . . 40 80 40 Squads Dispatched 22 | . 1 4 1 1 . . . . . 1 . . . . . 5 5 4 Investigation 5 | . 1 3 . . . . . . . . . . . . . . . 1 Extermination 12 | . . . . 1 . . . . . 1 . . . . . 3 4 3 Reinforcement 4 | . . 1 . . . . . . . . . . . . . 2 1 . Assault . | . . . . . . . . . . . . . . . . . . . Garrison 1 | . . . 1 . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . . . . . . . . 1 Construction Impeded . | . . . . . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . . . . . . 1 . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp Fac Upp Upp Res Res Acc Distress Signals 14 | . 2 2 3 . . . . . 1 1 . . . . . 2 2 1 Communications Jammed 18 | . . . . . . . . . . . . . . . . 7 11 . Distress Signals 15 | . . . . . . . . . . . . . . . . 7 8 . Times Spotted 278 | . 11 18 35 9 15 7 . 21 18 7 7 7 . . 1 27 38 57 Peak Tracking Total 16 | . 3 4 5 4 7 4 . 10 6 6 5 7 . . 5 11 16 13 Tactical Retreats 50 | . 1 1 5 1 3 3 . 3 6 1 4 2 . . 1 3 7 9 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp Fac Upp Upp Res Res Acc Traps Triggered 9 | . 2 . 2 . . . . . . . . . . . . 1 3 1 Indirectly . | . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -4 -3 -2 -1 ---------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp Fac Upp Upp Res Res Acc Machines Disabled 21 | . . 1 . 15 1 . . . 1 . . . . . . 1 . 2 Max in Single Turn 15 | . . 1 . 15 1 . . . 1 . . . . . . 1 . 2 Machines Repaired . | . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp Fac Upp Upp Res Res Acc Machines Accessed 10 | . 3 3 3 . 1 . . . . . . . . . . . . . Terminals 10 | . 3 3 3 . 1 . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . Total Hacks 24 | . 5 12 3 . 4 . . . . . . . . . . . . . Successful 12 | . 3 2 3 . 4 . . . . . . . . . . . . . Failed 12 | . 2 10 . . . . . . . . . . . . . . . . Catastrophic 2 | . 1 1 . . . . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . Manual 45 | . 4 8 . . . . . . . . . . 2 . . 18 4 9 Terminals 24 | . 5 12 3 . 4 . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . Terminal Hacks 12 | . 3 2 3 . 4 . . . . . . . . . . . . . Record 4 | . . . . . 4 . . . . . . . . . . . . . Recall Investigation 2 | . . 2 . . . . . . . . . . . . . . . . Zone Layout 6 | . 3 . 3 . . . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . 1 . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . Hacking Detections 5 | . . 3 1 . 1 . . . . . . . . . . . . . Full Trace Events 3 | . . 3 . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . 3 . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 15 | . . . . . . . 15 . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -4 -3 -2 -1 ------------ Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp Fac Upp Upp Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . Robots Rewired 3 | . . . . . 3 . . . . . . . . . . . . . Allies Hacked 4 | . . . . . . . . . . . . . . . . 2 . 2 Hacks Repelled . | . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -4 -3 -2 -1 -------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp Fac Upp Upp Res Res Acc Total Allies 23 | . . . . . 3 . 7 . . . . . 2 . . 4 4 3 Largest Group 7 | . . . . . 3 . 7 7 . . . . 2 . . 2 2 2 Highest-Rated Group 244 | . . . . . 48 . 236 236 . . . . 206 . . 206 100 244 Highest-Rated Ally 122 | . . . . . 16 . 41 41 . . . . 103 . . 103 50 122 Zionite Dispatches 10 | . . . . . . . . . . . . . 1 . . 4 2 3 Heavy 3 | . . . . . . . . . . . . . 1 . . 1 . 1 Recon 2 | . . . . . . . . . . . . . . . . 1 . 1 Demo 2 | . . . . . . . . . . . . . . . . . 2 . Infowar Resupply 1 | . . . . . . . . . . . . . . . . 1 . . Hacking Resupply 1 | . . . . . . . . . . . . . . . . 1 . . Zionite Resupply 1 | . . . . . . . . . . . . . . . . . . 1 Total Orders 9 | . . . . . . . . . . . . . . . . 2 4 3 DROP 3 | . . . . . . . . . . . . . . . . 2 . 1 EXPLORE 6 | . . . . . . . . . . . . . . . . . 4 2 Ally Attacks 82 | . . . . . 24 . . 28 . . . . . . . 22 8 . Total Damage 3035 | . . . . . 274 . . 627 . . . . . . . 1400 734 . Kills 12 | . . . . . 2 . . 4 . . . . . . . 3 3 . Allies Corrupted 3 | . . . . . . . . . . . . . . . . 2 . 1 Allies Melted . | . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp Fac Upp Upp Res Res Acc Active Infowar (turns) 6451 | 61 . 169 1033 777 1351 43 620 393 34 . . . . 196 114 999 335 326 Sensors 599 | . . . . . . . . . 34 . . . . . . 125 284 156 Terrain 513 | 61 . . . . . . . . . . . . . . . . 127 325 Machine Analysis 1013 | . . . . . . . 620 393 . . . . . . . . . . Triangulation 1078 | . . . . . . . . . . . . . . . . 418 335 325 Cloaking 809 | . . . . . . . . . . . . . . . . 645 154 10 Jamming 1472 | . . . . . . . . . . . . . . 196 114 999 163 . ECM 3373 | . . 169 1033 777 1351 43 . . . . . . . . . . . . Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 9 | . . . . . 3 2 1 . . . 1 1 . 1 . . . . Drone Launches 6 | . . . . . . . . . . . . . . . . . 4 2 Drone Recoveries 6 | . . . . . . . . . . . . . . . . . 4 2 Zionite Intel Received 1 | . . . . . . . . . . . . . . . . 1 . . Prototype Stockpiles 1 | . . . . . . . . . . . . . . . . 1 . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -4 -3 -2 -1 ------------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp Fac Upp Upp Res Res Acc Turns Passed 10047 | 171 595 789 1402 777 1723 310 736 437 280 294 136 69 37 258 114 1014 492 413 Spaces Moved 10385 | 61 349 339 752 455 1025 311 1071 375 504 400 346 154 65 283 115 1260 1164 1356 Core 1253 | 3 . . . . . 271 198 4 238 268 . 48 65 67 . . . 91 Treads . | . . . . . . . . . . . . . . . . . . . Legs 3242 | 58 349 339 752 455 1025 40 . 169 . 55 . . . . . . . . Wheels 625 | . . . . . . . . . . . . . . 216 115 294 . . Hover 578 | . . . . . . . 320 93 5 35 . . . . . 125 . . Flight 4687 | . . . . . . . 553 109 261 42 346 106 . . . 841 1164 1265 Fastest Speed 13 | 50 120 120 120 120 120 50 50 32 32 37 37 40 50 50 100 15 13 17 Average Speed 74 | 139 120 167 125 143 150 71 54 82 44 56 39 43 50 88 100 61 18 24 Slowest Speed 760 | 190 120 190 190 190 190 250 145 300 150 177 40 50 50 100 100 760 84 450 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . Robots Hopped 29 | . . . . . . . . . . 2 . . . . . 5 7 15 Potential Cave-ins . | . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 38 | 5 57 31 62 8 96 47 90 55 11 10 63 25 2 56 22 29 38 32 Regions Visited 18 Branch Regions 8 Pre-discovered Areas 4 | . . . . . . 2 2 . . . . . . . . . . . Known Exits Taken 10 | . . 1 1 1 1 . . . 1 . 1 . . 1 1 1 1 . Unknown Exits Taken 8 | 1 1 . . . . 1 1 1 . 1 . 1 1 . . . . . Scrap Searched 11 | . . . . . 3 2 2 . . . . 2 . 2 . . . . Spaces Dug 1 | . . . . . . . . 1 . . . . . . . . . . Terrain Destroyed 56 | . . . . 52 . . . 1 . 1 . . . . . 2 . . Melee 1 | . . . . . . . . 1 . . . . . . . . . . Projectile 3 | . . . . . . . . . . 1 . . . . . 2 . . AOE 52 | . . . . 52 . . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp Fac Upp Upp Res Res Acc Total 12075 | 133 433 481 1009 510 1139 381 1217 480 543 460 345 156 69 289 114 1474 1430 1412 Wait 978 | 56 22 72 122 . 27 13 133 70 7 43 . . 1 . . 136 233 43 Move 10309 | 60 348 338 751 454 1024 310 1070 374 503 395 345 153 64 282 114 1249 1149 1326 Hop 29 | . . . . . . . . . . 2 . . . . . 5 7 15 Pick Up 60 | 3 7 8 9 3 2 1 3 2 . 2 . 3 2 . . 7 4 4 Fast Attach 86 | 6 . . 3 4 2 6 7 4 9 10 . . . 4 . 18 10 3 Attach 51 | 1 3 2 8 3 3 2 3 2 6 3 . . . 2 . 6 1 6 Detach 12 | . . . . . . . . 1 1 3 . . . 1 . 5 1 . Swap 62 | 2 3 12 10 7 3 . . 6 1 . . . . . . 16 1 1 Drop 62 | . 3 9 6 5 2 6 1 3 . 1 . . 2 . . 17 6 1 Fire 294 | 5 47 40 99 34 43 9 . . . 1 . . . . . 15 . 1 Melee 32 | . . . . . . 2 . 18 12 . . . . . . . . . Ram 8 | . . . . . . . . . 4 . . . . . . . . 4 Kick 1 | . . . 1 . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . Escape Stasis 26 | . . . . . . . . . . . . . . . . . 18 8 Rewire 65 | . . . . . 33 32 . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac x2 / *Low) -5/Factory -5/Upper Caves -5/Upper Caves -4/Factory (discovered 3 exits: Res x2 / [*Upp]) -4/Upper Caves -4/Upper Caves -3/Research -2/Research -1/Access History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 24 | -11/Scrapyard | Discovered new exit (range 15) 172 | -11/Scrapyard | Entered Materials 315 | -10/Materials | Build established: Mutant 514 | -10/Materials | Discovered new exit (range 7) 560 | -10/Materials | Discovered new exit (range 15) 767 | -10/Materials | Entered another Materials area 767 | -9/Materials | Evolved 2 slots: Utility x2 1226 | -9/Materials | Build established: Scavenger-Mutant 1232 | -9/Materials | Discovered new exit (range 15) 1269 | -9/Materials | Identified exit to Materials 1556 | -9/Materials | Entered another Materials area 1556 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2706 | -8/Materials | Garrison activated, responded to threat 2943 | -8/Materials | Discovered new exit (range 10) 2957 | -8/Materials | Identified exit to Factory 2958 | -8/Materials | Entered Factory 2958 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 3478 | -7/Factory | Lost 3 parts (1p1n1u) 3533 | -7/Factory | Discovered new exit (range 15) 3555 | -7/Factory | Identified exit to Lower Caves 3735 | -7/Factory | Entered Lower Caves 3747 | -7/Lower Caves | Attacked by a delusional Derelict stockpiling Unaware 4016 | -7/Lower Caves | Learned Factory terminal intel 4039 | -7/Lower Caves | Attracted the attention of an 0b10 base 4103 | -7/Lower Caves | Lost 3 allies 4159 | -7/Lower Caves | Learned 8 Research zone layouts 4159 | -7/Lower Caves | Learned 6 Proximity Caves zone layouts 4159 | -7/Lower Caves | Learned Extension stockpile data 4371 | -7/Lower Caves | System corruption reached 10% 4571 | -7/Lower Caves | Learned 12 Factory zone layouts 4636 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 4955 | -7/Lower Caves | Build established: Mutant 5105 | -7/Lower Caves | Learned Factory machine intel 5196 | -7/Lower Caves | Discovered new exit (range 12) 5220 | -7/Lower Caves | Encountered a Warlord checkpoint 5223 | -7/Lower Caves | Identified exit to Lower Caves 5458 | -7/Lower Caves | Entered another Lower Caves area 5509 | -7/Lower Caves | Core integrity fell below 50% 5543 | -7/Lower Caves | Lost 10 parts (2p2n2u4w) 5572 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 5616 | -7/Lower Caves | Spotted B-75 Beast 5649 | -7/Lower Caves | Encountered a Warlord checkpoint 5696 | -7/Lower Caves | Discovered new exit (range 3) 5768 | -7/Lower Caves | Entered Zion 5785 | -7/Zion | Discovered new exit (range 16) 5815 | -7/Zion | System corruption cleaned by Quarantine Array 5999 | -7/Zion | Met Imprinter 6007 | -7/Zion | Imprinted 6009 | -7/Zion | Declared Zion's savior 6101 | -7/Zion | Visited the Megawrench Repair Shop 6106 | -7/Zion | Megawrench repaired 3 parts 6171 | -7/Zion | Build established: Derelict-Mutant 6186 | -7/Zion | Learned location of Warlord (-4) 6375 | -7/Zion | Gained Derelict followers 6504 | -7/Zion | Entered Proximity Caves 6504 | -6/Proximity Caves | Accompanied by 7 allies 6637 | -6/Proximity Caves | Lost 4 allies 6878 | -6/Proximity Caves | Lost 3 allies 6885 | -6/Proximity Caves | Core integrity fell below 20% 6919 | -6/Proximity Caves | Destroyed 8 combat bots 6928 | -6/Proximity Caves | Lost 6 parts (2p3n1u) 6938 | -6/Proximity Caves | Discovered new exit (range 4) 6941 | -6/Proximity Caves | Entered Factory 6941 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 6942 | -6/Factory | Identified exit to Lower Caves 6943 | -6/Factory | Identified exit to Factory 6944 | -6/Factory | Loaded intel: 323 machine locations 6945 | -6/Factory | Loaded intel: 26 terminal locations 7068 | -6/Factory | Released all parts (5) 7069 | -6/Factory | Core integrity fell below 50% 7098 | -6/Factory | Lost 10 parts (4n3u3w) 7221 | -6/Factory | Entered another Factory area 7221 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 7331 | -5/Factory | Released all parts (15) 7510 | -5/Factory | Discovered new exit (range 15) 7515 | -5/Factory | Entered Upper Caves 7552 | -5/Upper Caves | Encountered a Warlord checkpoint 7566 | -5/Upper Caves | Identified exit to Upper Caves 7638 | -5/Upper Caves | Build established: Mutant 7651 | -5/Upper Caves | Entered another Upper Caves area 7669 | -5/Upper Caves | Learned location of 2 exits from Factory 7678 | -5/Upper Caves | Attracted the attention of an 0b10 base 7717 | -5/Upper Caves | Discovered new exit (range 5) 7720 | -5/Upper Caves | Entered Factory 7720 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7721 | -4/Factory | Identified exit to Research 7725 | -4/Factory | Zion Heavy squad teleported in 7749 | -4/Factory | Discovered new exit (range 15) 7757 | -4/Factory | Entered Upper Caves 7758 | -4/Upper Caves | Encountered a Warlord checkpoint 8002 | -4/Upper Caves | Identified exit to Upper Caves 8015 | -4/Upper Caves | Entered another Upper Caves area 8028 | -4/Upper Caves | Discovered exit to Research (range 15) 8044 | -4/Upper Caves | Encountered a Warlord checkpoint 8092 | -4/Upper Caves | Attracted the attention of an 0b10 outpost 8129 | -4/Upper Caves | Entered Research 8129 | -3/Research | Evolved 2 slots: Propulsion x1, Weapon x1 8141 | -3/Research | Zion Heavy squad teleported in 8326 | -3/Research | Build established: Derelict-Mutant 9001 | -3/Research | Zion Infowar Resupply teleported in 9026 | -3/Research | Retrieved Zion intel report: Prototype Stockpiles 9027 | -3/Research | Zion Hacking Resupply teleported in 9093 | -3/Research | Spotted B-86 Titan 9107 | -3/Research | Zion Recon squad teleported in 9138 | -3/Research | Discovered new exit (range 15) 9142 | -3/Research | Identified exit to Research 9143 | -3/Research | Entered another Research area 9143 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 9282 | -2/Research | Build established: Infiltrator-Sprinter 9320 | -2/Research | Zion Demo squad teleported in 9366 | -2/Research | Spotted B-90 Cyclops 9408 | -2/Research | Zion Demo squad teleported in 9464 | -2/Research | Spotted B-90 Cyclops 9508 | -2/Research | Lost 8 parts (1p3n4u) 9510 | -2/Research | Found Prototype Processor 9510 | -2/Research | Identified Exp. Signal Interpreter 9626 | -2/Research | Spotted B-90 Cyclops 9632 | -2/Research | Discovered new exit (range 12) 9635 | -2/Research | Identified exit to Access 9635 | -2/Research | Entered Access 9635 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 9646 | -1/Access | Zion Zionite Resupply teleported in 9761 | -1/Access | Zion Heavy squad teleported in 9822 | -1/Access | Lost 3 parts (1p1n1u) 9853 | -1/Access | Zion Recon squad teleported in 9885 | -1/Access | Search patrols dispatched 9991 | -1/Access | Released all parts (11) 10013 | -1/Access | Lost 5 parts (1p2n2u) 10031 | -1/Access | System corruption reached 10% 10036 | -1/Access | Spotted B-99 Colossus 10041 | -1/Access | Core integrity fell below 50% 10042 | -1/Access | Spotted B-99 Colossus 10045 | -1/Access | Core integrity fell below 20% 10048 | -1/Access | Destroyed by H-88 Terminator with Heavy Machine Gun Last Messages --------------- 10040_ Knocked back. 10040_ Slug penetrates Wall. <x3> 10040_ Penetrated by Slug. <x3> 10041_ P-80 Master shuts down. 10041_ Dropped Nova Cannon. 10041_ Slug penetrates Sealed Heavy Doors. <x2> 10043_ System corrupted: Matter fused (-8). 10043_ Knocked back. 10043_ Slug penetrates H-88 Terminator. 10043_ Penetrated by Slug. 10043_ Slug penetrates H-88 Terminator. 10044_ B-99 Colossus activates siege mode. 10044_ Penetrated by Slug. <x4> 10046_ Slug penetrates Wall. <x2> 10046_ Penetrated by Slug. <x2> 10046_ Slug penetrates B-99 Colossus. 10047_ Slug penetrates Sealed Heavy Doors. 10047_ Knocked back. 10048_ Acquired 12 matter. 10048_ Penetrated by Slug. <x2> Map ----- +----------------------------------------------------+ | ????????????????????????????????????? ??????????? | | ???????????????????????????????????? ????#####+# | | ???????????????????????????????????? ]?????# # | | ??????????????????????????????######/##????# ! # | | ??????????????????????????????# #????# # | | ??????????????????????????????# #????# # | | ??????????????????????????????# #????# # | | ??????????????????????????????# #????# # | | ??????????????????????????????# ##???# # | | ??????????????????????????????# ## + # | | ??????????????????????????????# =## # ? | | ??????????????????????????????# ## # ? | | ??????????????????????????????# ## # ?? | | ???????????????????????######?# ## # ?? | | ???????????????????????# B #?# ## ###+### | | ???????????????????????# B #?# ## | | ???????????????????????? #?# ## | | ????????????????????????# ### ## | | ????????????????????????# ;## ## | | ????????????????????????# ;## ## | | ????????????????????????# %;## ## | | ???????????????????????## h%;###/####### | | ???????????????????????" % l | | ???????????????????????"" "]% | | ????????????????????????" % " | | ????????????????????????#@h ####"########### | | ????????????????????????# ## ## | | ????????????????????????# ## ## | | ????????????????????????# ## == ## | | ????????????????????????; ## =! ## | | ???????????????????????? ## ## | | ????????????????????????BB ## ## | | ???????????????????????#BB ## " ## | | ???????????????????????####### """ * ## | | ?????????????????????????????# """ ## | | ?????????????????????????????# " ## | | ?????????????????????????????# ? ## | | ?????????????????????????????# ?? ## | | ?????????????????????????????############### | | ??????????????????????????????# # | | ??????????????????????????????# # | | ??????????????????????????????# / + | | ??????????????????????????????# " # | | ??????????????????????????????# """ # | | ????????????????????????????#?# """ # | | ??????????????????????????????# " # | | ??????????????????????????????# # | | ??????????????????????????????# # | | ??????????????????????????????# !#= | | ????????????????????????????#?# =!/=! | +----------------------------------------------------+ Best States ------------- Heat Dissipation 71 Energy Generation 45 Energy Capacity 600 Matter Stores 450 Matter Capacity 450 Sight Range 16 Robot Scan Range 18 Terrain Scan Range 24 Terrain Scan Density 10 ECM Strength 1 Jamming Range 14 Cloak Strength 4 Additional Mass Support 9 Armor Coverage 150 Resistance: KI 25 Resistance: TH 30 Core Shielding 20 Utility Shielding 15 Weapon Cycling 25 Evasion (%) 75 Targeting Accuracy 8 Target Analysis 8 Energy Filtering 30 Salvage Targeting 1 Offensive Hacking 20 Defensive Hacking 11 Item Schematics ----------------- Imp. Trap Scanner | -7/Zion | Archive Imp. Corruption Screen | -7/Zion | Archive Arc Projector | -7/Zion | Archive Arm. Huge Wheel | -7/Zion | Archive Energy Well | -7/Zion | Archive Adv. Terrain Scan Processor | -7/Zion | Archive Lyr. Medium Armor Plating | -7/Zion | Archive Plasma Cannon | -7/Zion | Archive Adv. Sensor Array | -7/Zion | Archive Armor Integrity Analyzer | -7/Zion | Archive Adv. Drone Bay | -7/Zion | Archive Arm. Leg | -7/Zion | Archive Drone Bay | -7/Zion | Archive Powered Hammer | -7/Zion | Archive Kinecellerator | -7/Zion | Archive Robot Schematics ------------------ A-02 Transporter | -7/Zion | Archive X-62 Marksman | -7/Zion | Archive R-06 Scavenger | -7/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- Ambidextrous Can't Catch Me Denied? Dodgeball, But With Guns Friend Of Zion It Was An Accident, I Swear Knowing Is Half The Battle Challenges ------------ None Game ------ Seed GatlingReflexBrace Manual? 1 Play Time 01:52:22 Cumulative 23.6 hours Start 2025.05.29 @ 19:22:36 End 2025.05.29 @ 21:29:38 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 45 Rogue 45 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 19 Gallery% 32 Achievement% 28 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 51% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e945d259-3c69-4acc-ab18-178397349016