Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.29 @ 21:29:38
Player: Peawet
Result: Destroyed by H-88 Terminator with Heavy Machine Gun
Performance
-------------
Evolutions (9) 4500
Regions Visited (18) 3600
Robots Destroyed (103) 515
Value Destroyed (3206) 3206
Prototype IDs (7) 140
Alien Tech Used (0) 0
Bonus (990) 990
TOTAL SCORE: 12951
Bonus
-------
Follower Combat Kills 390
Met Imprinter 300
Was Imprinted 300
Cogmind
---------
Core Integrity 0/1600
Matter 99/300
Energy 52/100
System Corruption 12%
Temperature Cool (0)
Movement Core (50)
Location -1/Access
Parts
-------
> --- POWER (2) --------
(None)
> --- PROPULSION (8) ---
(None)
> --- UTILITY (10) -----
(None)
> --- WEAPON (5) -------
(None)
> --- INVENTORY (5) ----
Advanced Weight Redist. System
Improved Transmission Jammer
Advanced Cloaking Device
Peak State
------------
> --- POWER ------------
Light Antimatter Reactor
Micro Antimatter Reactor
> --- PROPULSION -------
Improved Diametric Drive
Improved Diametric Drive
Improved Diametric Drive
Improved Diametric Drive
Improved Diametric Drive
Improved Diametric Drive
> --- UTILITY ----------
Triangulator
Advanced Target Analyzer
Advanced Weapon Cycler
Transmission Jammer
Makeshift Transmission Jammer
Cloaking Device
Advanced Thermal Shield
Hacking Suite
> --- WEAPON -----------
Gamma Rifle
Advanced Plasma Cannon
Matter Neutralizer
Makeshift Shrapnel Gun
Advanced Assault Cannon
> --- INVENTORY --------
Improved Linear Gravjet
Advanced Heat Sink
Advanced Weight Redist. System
Mass Driver
Advanced Remote Datajack
[Rating: 144]
Favorites
-----------
Power Nuclear Core
Engine Improved Ion Engine
Power Core Nuclear Core
Reactor Light Antimatter Reactor
Propulsion Aluminum Leg
Treads Light Treads
Leg Aluminum Leg
Wheel Armored Huge Wheel
Hover Unit Airjet
Flight Unit Improved Diametric Drive
Utility Small Storage Unit
Device ECM Suite
Storage Small Storage Unit
Processor Advanced Targeting Computer
Hackware Hacking Suite
Protection Makeshift Utility Shielding
Weapon Heavy Laser
Energy Gun Heavy Laser
Energy Cannon Particle Cannon
Ballistic Gun Makeshift Shrapnel Gun
Ballistic Cannon Advanced Assault Cannon
Special Weapon Advanced Remote Datajack
Slashing Weapon Makeshift Sword
Piercing Weapon Makeshift Spear
Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -4 -3 -2 -1
------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp Fac Upp Upp Res Res Acc
Slots Evolved 18 | . . 2 2 2 . . . . 2 2 . . 2 . . 2 2 2
Power 1 | . . . . 1 . . . . . . . . . . . . . .
Propulsion 6 | . . . 1 . . . . . 1 . . . 1 . . 1 1 1
Utility 8 | . . 2 1 1 . . . . . 1 . . 1 . . . 1 1
Weapon 3 | . . . . . . . . . 1 1 . . . . . 1 . .
Parts Attached 174 | 9 5 13 17 12 7 7 10 7 12 11 . . . 6 . 36 12 10
Power 29 | 1 2 2 3 3 2 1 2 1 . 1 . . . 2 . 4 3 2
Engine 8 | 1 2 2 1 . 1 . 1 . . . . . . . . . . .
Core 10 | . . . 2 3 1 1 1 . . 1 . . . 1 . . . .
Reactor 11 | . . . . . . . . 1 . . . . . 1 . 4 3 2
Propulsion 54 | 2 1 3 6 3 2 3 1 4 3 4 . . . 1 . 15 4 2
Treads 2 | . . . 1 . . . . . . . . . . . . 1 . .
Leg 23 | 2 1 3 5 3 2 1 . 2 . 4 . . . . . . . .
Wheel 1 | . . . . . . . . . . . . . . 1 . . . .
Hover 6 | . . . . . . 2 . . 1 . . . . . . 3 . .
Flight 22 | . . . . . . . 1 2 2 . . . . . . 11 4 2
Utility 55 | 3 1 3 4 3 2 1 5 1 8 1 . . . 2 . 12 5 4
Device 31 | 1 . 2 2 3 2 . 1 . 4 . . . . 1 . 9 3 3
Storage 4 | 2 1 . . . . . . . . 1 . . . . . . . .
Processor 10 | . . 1 2 . . . 1 1 1 . . . . . . 2 2 .
Hackware 7 | . . . . . . . 2 . 3 . . . . . . 1 . 1
Protection 3 | . . . . . . 1 1 . . . . . . 1 . . . .
Artifact . | . . . . . . . . . . . . . . . . . . .
Weapon 36 | 3 1 5 4 3 1 2 2 1 1 5 . . . 1 . 5 . 2
Energy Gun 12 | 1 1 2 4 2 1 . . . . . . . . . . 1 . .
Energy Cannon 10 | . . 2 . 1 . 1 . . . 2 . . . . . 2 . 2
Ballistic Gun 3 | 2 . . . . . . . . . . . . . 1 . . . .
Ballistic Cannon 4 | . . . . . . . . . . 3 . . . . . 1 . .
Launcher . | . . . . . . . . . . . . . . . . . . .
Special Weapon 2 | . . 1 . . . . . . . . . . . . . 1 . .
Impact Weapon . | . . . . . . . . . . . . . . . . . . .
Slashing Weapon 4 | . . . . . . 1 2 1 . . . . . . . . . .
Piercing Weapon 1 | . . . . . . . . . 1 . . . . . . . . .
Special Melee Weapon . | . . . . . . . . . . . . . . . . . . .
Unidentified Prototypes 7 | . . . 1 1 . . . . . . . . . . . 2 3 .
Corrupted Parts 1 | . . . . . 1 . . . . . . . . . . . . .
System Corruption 10 | . . . . . 10 . . . . . . . . . . . . .
Parts Lost 71 | . 3 . 8 4 5 11 . 6 10 . 1 1 . . . 1 10 11
Power 16 | . 2 . 3 1 1 2 . 2 . . . . . . . . 1 4
Propulsion 26 | . . . 4 1 2 3 . 3 4 . 1 1 . . . . 4 3
Utility 17 | . . . 1 1 1 2 . 1 3 . . . . . . . 5 3
Weapon 12 | . 1 . . 1 1 4 . . 3 . . . . . . 1 . 1
Highest Loss Streak 10 | . 2 . 2 3 2 10 . 6 10 . 1 1 . . . 1 8 5
To Critical Strikes . | . . . . . . . . . . . . . . . . . . .
Average Backups 5 | 2 6 7 7 7 6 4 4 4 2 3 2 3 4 4 4 4 4 3
Power . | . . . . . . . . . . . 1 1 1 1 1 . 1 .
Propulsion . | . 1 1 . . . . . 1 . 1 . . . . . . . .
Utility 2 | . 2 2 4 4 4 4 1 1 1 . . . . . . . 1 1
Weapon 1 | . 1 1 2 3 1 . 2 2 . . 1 1 2 3 3 2 1 1
Tool/Special . | . . . . . . . . . . . . . . . . . . .
Unused Backups 10 | . . 1 2 . . . . 2 . . . . 2 . . . . 3
Power 2 | . . 1 . . . . . . . . . . 1 . . . . .
Propulsion 1 | . . . . . . . . . . . . . 1 . . . . .
Utility 4 | . . . . . . . . 1 . . . . . . . . . 3
Weapon 3 | . . . 2 . . . . 1 . . . . . . . . . .
Tool/Special . | . . . . . . . . . . . . . . . . . . .
Average Slot Usage (%) 77 | . 99 99 99 92 94 34 69 90 38 29 7 3 . 16 26 69 65 55
Engine 2 | . 13 11 3 . 2 . 2 2 . . . . . . . . . .
Core 4 | . . . 5 11 12 3 . 3 . 1 . . . . . . . .
Reactor 1 | . . . . . . . . 4 . . . . . 3 5 7 5 4
Treads 1 | . . . 4 4 . . . . . . . . . . . . . .
Leg 11 | . 28 22 21 17 18 2 . 8 . 5 . . . . . . . .
Hover 2 | . . . . . . 4 15 8 3 . . . . . . 4 . .
Flight 3 | . . . . . . . 5 3 7 1 7 3 . . . 10 21 18
Device 15 | . . 10 23 19 21 7 5 7 6 6 . . . 4 5 21 25 20
Storage 6 | . 28 22 9 7 7 1 . . . . . . . . . . . .
Processor 8 | . . 11 11 15 15 7 5 12 4 . . . . . . 2 9 10
Hackware 2 | . . . . . . . 12 15 7 4 . . . . . 3 . 1
Protection 1 | . . . . . . 1 5 7 2 . . . . 4 5 1 . .
Energy Gun 7 | . 13 4 16 14 15 . . . . . . . . . . 1 . .
Energy Cannon 2 | . . 15 1 . . 1 . . . 2 . . . . . 4 1 .
Ballistic Gun 1 | . 14 1 . . . . . . . . . . . . 5 3 . .
Slashing Weapon 1 | . . . . . . 2 12 15 5 . . . . . . . . .
Peak Build Rating 144 | 9 9 13 28 34 38 35 43 51 40 65 11 7 2 29 29 144 132 137
Average Rating 39 | 6 7 12 23 30 35 12 35 44 21 22 7 5 2 21 29 95 109 103
On Entrance 28 | . 7 7 13 28 30 35 8 43 29 38 11 6 2 2 29 29 105 111
Naked Turns 432 | . . . . . . 53 . . 67 171 . 23 37 34 . . . 47
Heaviest Build 67 | 13 18 24 25 29 31 15 14 25 9 65 . . . 22 22 67 48 48
Greatest Support 68 | 20 20 20 35 30 30 10 17 30 20 68 12 6 3 28 28 51 60 60
Greatest Overweight (x) 9 | 1 . 1 1 1 1 4 1 5 2 1 . . . 1 . 9 1 8
Average Overweight (x) . | . . . . . . . . . . . . . . . . . . .
Largest Inventory Capacity 15 | 8 8 8 8 8 8 8 5 5 5 15 5 5 5 5 5 5 5 5
Average Capacity 6 | 7 8 8 8 8 8 5 5 5 5 6 5 5 5 5 5 5 5 5
Most Carried 8 | 3 8 8 8 8 8 6 5 5 5 4 2 5 5 5 4 5 5 5
Average Carried 5 | 2 6 7 7 7 6 4 4 4 2 3 2 4 4 4 4 4 4 3
Final Capacity 8 | 8 8 8 8 8 8 5 5 5 5 5 5 5 5 5 5 5 5 5
Final Carried 8 | 3 6 8 8 7 6 5 5 5 . 2 2 5 5 4 4 5 5 3
Class Distribution
--------------------
40% | Scavenger-Mutant
29% | Mutant
12% | Derelict-Mutant
5% | Infiltrator-Sprinter
Dominant Class
----------------
Mutant | -10/Materials
Scavenger-Mutant | -9/Materials
Scavenger-Mutant | -8/Materials
Scavenger-Mutant | -7/Factory
Scavenger-Mutant | -7/Lower Caves
Mutant | -7/Lower Caves
Derelict-Mutant | -7/Zion
Scavenger-Mutant | -6/Proximity Caves
Mutant | -6/Factory
Mutant | -5/Factory
Mutant | -5/Upper Caves
Mutant | -5/Upper Caves
Mutant | -4/Factory
Mutant | -4/Upper Caves
Derelict-Mutant | -4/Upper Caves
Derelict-Mutant | -3/Research
Infiltrator-Sprinter | -2/Research
Sprinter | -1/Access
Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -4 -3 -2 -1
----------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp Fac Upp Upp Res Res Acc
Matter Collected 2315 | 295 329 144 182 115 149 60 30 190 30 137 . 57 . 100 . 485 . 12
Remotely . | . . . . . . . . . . . . . . . . . . .
Salvage Created 4665 | 101 385 993 1252 411 566 177 . 210 102 . . . . . . 468 . .
Parts 193 | 7 17 54 47 17 10 6 . 18 3 . . . . . . 14 . .
Haulers Intercepted 10 | . 1 3 3 1 . . . . . . . . . . . 2 . .
Recyclers Shooed 6 | . 1 . 3 . . . . . . 1 . . . . . 1 . .
Parts Field Recycled . | . . . . . . . . . . . . . . . . . . .
Retrieved Matter . | . . . . . . . . . . . . . . . . . . .
Parts Self-Destructed 37 | . . . . . 10 3 . 23 . . . . . 1 . . . .
Prevented 8 | . . . . . 4 2 . 2 . . . . . . . . . .
Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -4 -3 -2 -1
------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp Fac Upp Upp Res Res Acc
Combat Hostiles Destroyed 70 | . 7 13 17 6 10 3 . 8 4 . . . . . . 2 . .
Melee 13 | . . . . . . 1 . 8 4 . . . . . . . . .
Guns 40 | . 7 7 15 4 7 . . . . . . . . . . . . .
Cannons 10 | . . 6 . . . 2 . . . . . . . . . 2 . .
AOE 1 | . . . . 1 . . . . . . . . . . . . . .
Classes Destroyed 14 | 3 3 3 2 1 1 1 . . . . . . . . . . . .
Worker 3 | 1 1 . . 1 . . . . . . . . . . . . . .
Tunneler 2 | 1 . . 1 . . . . . . . . . . . . . . .
Hauler 10 | . 1 3 3 1 . . . . . . . . . . . 2 . .
Recycler 10 | 1 . 5 3 . . . . . . . . . . . . 1 . .
Mechanic 1 | . . . 1 . . . . . . . . . . . . . . .
Operator 2 | . . 1 . 1 . . . . . . . . . . . . . .
Watcher 5 | . 1 1 2 1 . . . . . . . . . . . . . .
Swarmer 20 | . . 4 3 . 1 . . 8 4 . . . . . . . . .
Grunt 33 | . 7 6 7 4 6 2 . . . . . . . . . 1 . .
Duelist 1 | . . . . . . 1 . . . . . . . . . . . .
Sentry 12 | . . 3 6 1 2 . . . . . . . . . . . . .
Hunter 1 | . . . 1 . . . . . . . . . . . . . . .
Programmer 2 | . . . . 1 . . . . . . . . . . . 1 . .
Packrat 1 | . . . . . 1 . . . . . . . . . . . . .
Mutant 1 | . . . . . 1 . . . . . . . . . . . . .
Best Kill Streak 8 | 2 3 4 6 5 3 2 . 8 4 . . . . . . 2 . .
Combat Bots Only 8 | . 2 4 4 4 3 2 . 8 4 . . . . . . 1 . .
Max Kills in Single Turn 2 | 1 1 2 1 2 1 1 . 1 2 . . . . . . 1 . .
Gunslinging . | . . . . . . . . . . . . . . . . . . .
Exploded 1 | . . . . 1 . . . . . . . . . . . . . .
Melee 2 | . . . . . . 1 . 1 2 . . . . . . . . .
Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . .
Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -4 -3 -2 -1
-------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp Fac Upp Upp Res Res Acc
Hostile Shots Fired 1120 | . 58 50 119 85 83 77 . 50 114 22 9 31 . . 8 27 131 256
Missed 454 | . 14 21 41 32 23 30 . 11 28 11 3 16 . . 5 10 76 133
Hits 666 | . 44 29 78 53 60 47 . 39 86 11 6 15 . . 3 17 55 123
Melee 5 | . . . . . . 3 . . . . . . . . . 2 . .
Projectile 661 | . 44 29 78 53 60 44 . 39 86 11 6 15 . . 3 15 55 123
AOE 1 | . . . . . . . . . . . . . . . . 1 . .
Critical Strikes 26 | . 1 . 4 3 1 2 . . . . . . . . . 2 3 10
Part Disruptions 1 | . . . . . 1 . . . . . . . . . . . . .
Damage Taken 10600 | . 532 326 1161 628 706 710 . 585 879 209 116 233 . . 79 424 1313 2699
Core 4128 | . 89 37 198 103 115 246 . 207 546 117 60 219 . . 30 73 471 1617
Absorbed by Shields . | . . . . . . . . . . . . . . . . . . .
Redirected to Shielding 10 | . . . . . . . . 2 8 . . . . . . . . .
Ignored by Resistances 72 | . . . . . . . . . . . . . . . . 5 . 67
Regen/Repaired (Parts) 29 | . . . . . . . 29 . . . . . . . . . . .
Core Remaining (%) 67 | 100 64 90 64 . . . . 4 35 . . 60 . . 97 94 67 .
Volleys Fired 294 | 5 47 40 99 34 43 9 . . . 1 . . . . . 15 . 1
Largest 5 | 2 2 2 2 2 2 2 . . . 3 . . . . . 5 . 2
Hottest 342 | 70 85 136 138 141 138 149 . . . 141 . . . . . 342 . 233
Shots Fired 598 | 10 93 79 199 68 87 18 . . . 3 . . . . . 39 . 2
Gun 501 | 10 93 28 199 64 87 4 . . . . . . . . . 16 . .
Cannon 96 | . . 51 . 4 . 14 . . . 3 . . . . . 22 . 2
Launcher . | . . . . . . . . . . . . . . . . . . .
Special 1 | . . . . . . . . . . . . . . . . 1 . .
Kinetic 78 | 5 54 . . . . . . . . 3 . . . . . 16 . .
Thermal 502 | 5 39 79 199 68 87 11 . . . . . . . . . 12 . 2
Explosive . | . . . . . . . . . . . . . . . . . . .
Electromagnetic 17 | . . . . . . 7 . . . . . . . . . 10 . .
Robot Hit Streak 22 | 8 14 14 19 22 22 4 . . . 2 . . . . . 4 . .
Robot Miss Streak 7 | . 3 7 5 2 2 2 . . . 2 . . . . . 2 . .
Penetration Max . | . . . . . . . . . . . . . . . . . . .
Secondary Targets 2 | . . . 1 1 . . . . . . . . . . . . . .
Max Gunslinging Chain 1 | . . . 1 1 . . . . . . . . . . . . . .
Shots Hit Robots 443 | 8 70 49 148 40 66 13 . 12 10 2 . . . . . 25 . .
Core Hits 172 | 4 21 34 49 16 21 5 . 8 4 . . . . . . 10 . .
Critical Kills . | . . . . . . . . . . . . . . . . . . .
Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . . .
Critical Strikes 22 | . 1 . 7 8 4 1 . 1 . . . . . . . . . .
Burn 20 | . 1 . 7 8 4 . . . . . . . . . . . . .
Sever 2 | . . . . . . 1 . 1 . . . . . . . . . .
Melee Attacks 38 | . . . . . . 2 . 20 16 . . . . . . . . .
Impact . | . . . . . . . . . . . . . . . . . . .
Slashing 35 | . . . . . . 2 . 20 13 . . . . . . . . .
Piercing 3 | . . . . . . . . . 3 . . . . . . . . .
Sneak Attacks . | . . . . . . . . . . . . . . . . . . .
Combat Hostiles . | . . . . . . . . . . . . . . . . . . .
Follow-up Attacks 6 | . . . . . . . . 2 4 . . . . . . . . .
Damage Inflicted 8664 | 100 901 981 2636 845 1190 370 . 455 353 75 . . . . . 743 . 15
Guns 6145 | 100 901 280 2632 710 1190 58 . . . . . . . . . 274 . .
Cannons 1488 | . . 701 . . . 243 . . . 75 . . . . . 469 . .
Explosions 135 | . . . . 135 . . . . . . . . . . . . . .
Melee 864 | . . . . . . 69 . 455 340 . . . . . . . . .
Ramming 32 | . . . 4 . . . . . 13 . . . . . . . . 15
Kinetic 882 | 36 519 . . . . . . . . 75 . . . . . 252 . .
Thermal 6576 | 64 382 981 2632 845 1190 160 . . . . . . . . . 322 . .
Explosive . | . . . . . . . . . . . . . . . . . . .
Electromagnetic 310 | . . . . . . 141 . . . . . . . . . 169 . .
Impact . | . . . . . . . . . . . . . . . . . . .
Slashing 779 | . . . . . . 69 . 455 255 . . . . . . . . .
Piercing 85 | . . . . . . . . . 85 . . . . . . . . .
Highest Corruption 12 | . 2 . 3 . 10 10 10 . . . . . . . . 2 2 12
Average Corruption 5 | . 2 . 2 . 10 10 10 . . . . . . . . 2 1 5
Corruption Purged . | . . . . . . . . . . . . . . . . . . .
Corruption Blocked . | . . . . . . . . . . . . . . . . . . .
Effects 90 | . 10 . 13 . 40 11 2 . . . . . . . . 2 . 12
Message Errors 19 | . 3 . 3 . 6 4 . . . . . . . . . . . 3
Matter Fused 20 | . 2 . 3 . 10 2 . . . . . . . . . . . 3
Heat Flow Errors 12 | . 2 . 1 . 5 1 1 . . . . . . . . . . 2
Energy Discharges 9 | . 1 . 1 . 4 1 1 . . . . . . . . 1 . .
Parts Rejected 1 | . . . . . . 1 . . . . . . . . . . . .
Parts Fused 1 | . . . . . 1 . . . . . . . . . . . . .
Data Loss (minor) 17 | . 2 . 4 . 7 2 . . . . . . . . . 1 . 1
Data Loss (major) 3 | . . . . . . . . . . . . . . . . . . 3
Misfires 4 | . . . 1 . 3 . . . . . . . . . . . . .
Alerts 2 | . . . . . 2 . . . . . . . . . . . . .
Weapon Failures 2 | . . . . . 2 . . . . . . . . . . . . .
Overload Shots . | . . . . . . . . . . . . . . . . . . .
Overflow Damage 78 | . . . . . . . . 45 18 12 . . . . . 3 . .
Projectiles 15 | . . . . . . . . . . 12 . . . . . 3 . .
Explosions . | . . . . . . . . . . . . . . . . . . .
Melee 63 | . . . . . . . . 45 18 . . . . . . . . .
Knockbacks 1 | . . . . . . . . . . 1 . . . . . . . .
Impact . | . . . . . . . . . . . . . . . . . . .
Kinetic 1 | . . . . . . . . . . 1 . . . . . . . .
Secondary . | . . . . . . . . . . . . . . . . . . .
Self-Inflicted Damage 12 | . . . . . . . . . 5 . . . . . . . . 7
Shots . | . . . . . . . . . . . . . . . . . . .
Rammed 8 | . . . . . . . . . 4 . . . . . . . . 4
Targets Rammed 9 | . . . 1 . . . . . 4 . . . . . . . . 4
Kicked 1 | . . . 1 . . . . . . . . . . . . . . .
Crushed . | . . . . . . . . . . . . . . . . . . .
Highest Temperature 681 | 18 288 390 197 181 521 681 232 . . 84 . . . . . 384 413 173
Average Temperature 102 | 9 83 109 14 63 131 288 130 . . 50 . . . . . 108 134 65
Received Heat Transfer 2450 | . 318 102 495 309 308 369 . 27 156 99 36 27 . . 9 42 36 117
Effects 26 | . 2 4 . . 3 11 . . . . . . . . . . 6 .
Shutdowns 6 | . . 1 . . 2 2 . . . . . . . . . . 1 .
Energy Bleed 4 | . 2 1 . . . 1 . . . . . . . . . . . .
Interference 7 | . . 2 . . . 1 . . . . . . . . . . 4 .
Short Circuit 4 | . . . . . . 4 . . . . . . . . . . . .
Damage (minor) 1 | . . . . . . . . . . . . . . . . . 1 .
Damage (major) 4 | . . . . . 1 3 . . . . . . . . . . . .
Siege Activations . | . . . . . . . . . . . . . . . . . . .
Martial Activations . | . . . . . . . . . . . . . . . . . . .
Shielding Activations . | . . . . . . . . . . . . . . . . . . .
Robots Disrupted . | . . . . . . . . . . . . . . . . . . .
Combat Hostiles . | . . . . . . . . . . . . . . . . . . .
Robots Corrupted . | . . . . . . . . . . . . . . . . . . .
Combat Hostiles . | . . . . . . . . . . . . . . . . . . .
Parts Fried 1 | . . . . . . . . . . . . . . . . 1 . .
Impact Corruptions . | . . . . . . . . . . . . . . . . . . .
Robots Melted 6 | . . . 2 1 3 . . . . . . . . . . . . .
Combat Hostiles 6 | . . . 2 1 3 . . . . . . . . . . . . .
Parts Melted 38 | . 2 4 13 10 9 . . . . . . . . . . . . .
Heat Transferred 14608 | 185 1110 1761 5957 2209 2664 311 . . . . . . . . . 411 . .
Parts Sabotaged . | . . . . . . . . . . . . . . . . . . .
Parts Stolen . | . . . . . . . . . . . . . . . . . . .
Parts Stripped . | . . . . . . . . . . . . . . . . . . .
Power Chain Reactions . | . . . . . . . . . . . . . . . . . . .
Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -4 -3 -2 -1
------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp Fac Upp Upp Res Res Acc
Maximum Alert Level 2 | . . 1 . 1 . . . . 1 . . . . . . . 1 2
Low Security (%) 83 | 100 100 91 100 57 . . . . 36 100 . . 100 . . 100 83 15
Level 1 15 | . . 8 . 42 . . . . 63 . . . . . . . 16 78
Level 2 . | . . . . . . . . . . . . . . . . . . 6
Level 3 . | . . . . . . . . . . . . . . . . . . .
Level 4 . | . . . . . . . . . . . . . . . . . . .
Level 5 . | . . . . . . . . . . . . . . . . . . .
High Security . | . . . . . . . . . . . . . . . . . . .
Max Security . | . . . . . . . . . . . . . . . . . . .
Peak Influence 461 | 5 60 223 104 345 . . . . 267 103 . . 16 . . 186 304 461
Initial 176 | . . 13 51 39 . . . . 137 103 . . 16 . . 9 104 176
Average 84 | . 16 129 36 128 . . . . 200 48 . . 11 . . 27 96 283
Influence Increases 4750 | 15 212 430 529 451 230 130 . 467 315 32 105 30 . . 15 457 567 765
Destroy 0b10 Robot/C 1560 | . 140 260 340 120 220 60 . 240 80 . . . . . . 100 . .
Destroy 0b10 Robot/NC 180 | 15 15 50 50 20 . . . . . . . . . . . 15 15 .
Destroy Leader 320 | . 34 88 100 34 . 10 . 20 10 . . . . . . 24 . .
Allied During Kill 54 | . . . . . 10 . . 27 . . . . . . . 14 3 .
Successful Hack 28 | . 6 17 5 . . . . . . . . . . . . . . .
Disable Machine 300 | . . 15 . 225 . . . . 15 . . . . . . 15 . 30
Destroy Structure 193 | . 2 . 4 52 . . . . . 2 . . . . . 34 99 .
Partial Spotted 150 | . . . . . . . . . . . . . . . . 60 15 75
Lose Combat Pursuer 1965 | . 15 . 30 . . 60 . 180 210 30 105 30 . . 15 195 435 660
Influence Decreases 4307 | 15 179 340 565 262 506 130 . 248 322 244 60 49 20 6 . 286 458 617
Entered New Map 663 | . . 20 72 48 103 . . . 82 109 . 9 10 3 . 6 82 119
Time Decay 2632 | 15 149 320 428 174 303 90 . 146 140 135 50 30 10 3 . 230 211 198
Search Patrol Dispatched 150 | . . . . . . . . . . . . . . . . . . 150
Lost Part 600 | . 30 . 65 40 40 40 . 60 100 . 10 10 . . . 10 85 110
Lost Ally 262 | . . . . . 60 . . 42 . . . . . . . 40 80 40
Squads Dispatched 22 | . 1 4 1 1 . . . . . 1 . . . . . 5 5 4
Investigation 5 | . 1 3 . . . . . . . . . . . . . . . 1
Extermination 12 | . . . . 1 . . . . . 1 . . . . . 3 4 3
Reinforcement 4 | . . 1 . . . . . . . . . . . . . 2 1 .
Assault . | . . . . . . . . . . . . . . . . . . .
Garrison 1 | . . . 1 . . . . . . . . . . . . . . .
Intercept . | . . . . . . . . . . . . . . . . . . .
Searches Triggered 1 | . . . . . . . . . . . . . . . . . . 1
Construction Impeded . | . . . . . . . . . . . . . . . . . . .
Haulers Reinforced 1 | . . . . . . . . . . . . . . . . 1 . .
Active Scanning Responses . | . . . . . . . . . . . . . . . . . . .
Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . .
Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -4 -3 -2 -1
--------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp Fac Upp Upp Res Res Acc
Distress Signals 14 | . 2 2 3 . . . . . 1 1 . . . . . 2 2 1
Communications Jammed 18 | . . . . . . . . . . . . . . . . 7 11 .
Distress Signals 15 | . . . . . . . . . . . . . . . . 7 8 .
Times Spotted 278 | . 11 18 35 9 15 7 . 21 18 7 7 7 . . 1 27 38 57
Peak Tracking Total 16 | . 3 4 5 4 7 4 . 10 6 6 5 7 . . 5 11 16 13
Tactical Retreats 50 | . 1 1 5 1 3 3 . 3 6 1 4 2 . . 1 3 7 9
Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -4 -3 -2 -1
------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp Fac Upp Upp Res Res Acc
Traps Triggered 9 | . 2 . 2 . . . . . . . . . . . . 1 3 1
Indirectly . | . . . . . . . . . . . . . . . . . . .
Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . .
Triggered . | . . . . . . . . . . . . . . . . . . .
Disarmed . | . . . . . . . . . . . . . . . . . . .
Reprogrammed . | . . . . . . . . . . . . . . . . . . .
Reused . | . . . . . . . . . . . . . . . . . . .
Traps Extracted . | . . . . . . . . . . . . . . . . . . .
Installed . | . . . . . . . . . . . . . . . . . . .
Triggered . | . . . . . . . . . . . . . . . . . . .
Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -4 -3 -2 -1
---------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp Fac Upp Upp Res Res Acc
Machines Disabled 21 | . . 1 . 15 1 . . . 1 . . . . . . 1 . 2
Max in Single Turn 15 | . . 1 . 15 1 . . . 1 . . . . . . 1 . 2
Machines Repaired . | . . . . . . . . . . . . . . . . . . .
Machines Dismantled . | . . . . . . . . . . . . . . . . . . .
Machines Sabotaged . | . . . . . . . . . . . . . . . . . . .
Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . .
Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -4 -3 -2 -1
--------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp Fac Upp Upp Res Res Acc
Machines Accessed 10 | . 3 3 3 . 1 . . . . . . . . . . . . .
Terminals 10 | . 3 3 3 . 1 . . . . . . . . . . . . .
Fabricators . | . . . . . . . . . . . . . . . . . . .
Repair Stations . | . . . . . . . . . . . . . . . . . . .
Recycling Units . | . . . . . . . . . . . . . . . . . . .
Scanalyzers . | . . . . . . . . . . . . . . . . . . .
Garrison Access . | . . . . . . . . . . . . . . . . . . .
Total Hacks 24 | . 5 12 3 . 4 . . . . . . . . . . . . .
Successful 12 | . 3 2 3 . 4 . . . . . . . . . . . . .
Failed 12 | . 2 10 . . . . . . . . . . . . . . . .
Catastrophic 2 | . 1 1 . . . . . . . . . . . . . . . .
Database Lockouts . | . . . . . . . . . . . . . . . . . . .
Manual 45 | . 4 8 . . . . . . . . . . 2 . . 18 4 9
Terminals 24 | . 5 12 3 . 4 . . . . . . . . . . . . .
Fabricators . | . . . . . . . . . . . . . . . . . . .
Repair Stations . | . . . . . . . . . . . . . . . . . . .
Recycling Units . | . . . . . . . . . . . . . . . . . . .
Scanalyzers . | . . . . . . . . . . . . . . . . . . .
Garrison Access . | . . . . . . . . . . . . . . . . . . .
Terminal Hacks 12 | . 3 2 3 . 4 . . . . . . . . . . . . .
Record 4 | . . . . . 4 . . . . . . . . . . . . .
Recall Investigation 2 | . . 2 . . . . . . . . . . . . . . . .
Zone Layout 6 | . 3 . 3 . . . . . . . . . . . . . . .
Fabricator Hacks . | . . . . . . . . . . . . . . . . . . .
Repair Station Hacks . | . . . . . . . . . . . . . . . . . . .
Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . .
Scanalyzer . | . . . . . . . . . . . . . . . . . . .
Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . .
Unauthorized Hacks . | . . . . . . . . . . . . . . . . . . .
Terminals . | . . . . . . . . . . . . . . . . . . .
Fabricators . | . . . . . . . . . . . . . . . . . . .
Repair Stations . | . . . . . . . . . . . . . . . . . . .
Recycling Units . | . . . . . . . . . . . . . . . . . . .
Scanalyzers . | . . . . . . . . . . . . . . . . . . .
Garrison Access . | . . . . . . . . . . . . . . . . . . .
Data Cores Recovered 1 | . . 1 . . . . . . . . . . . . . . . .
Used . | . . . . . . . . . . . . . . . . . . .
Hacking Detections 5 | . . 3 1 . 1 . . . . . . . . . . . . .
Full Trace Events 3 | . . 3 . . . . . . . . . . . . . . . .
Feedback Events . | . . . . . . . . . . . . . . . . . . .
Feedback Blocked . | . . . . . . . . . . . . . . . . . . .
Robot Schematics Acquired 3 | . . . . . . . 3 . . . . . . . . . . .
Robots Built . | . . . . . . . . . . . . . . . . . . .
Authchips . | . . . . . . . . . . . . . . . . . . .
Time . | . . . . . . . . . . . . . . . . . . .
Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . .
Part Schematics Acquired 15 | . . . . . . . 15 . . . . . . . . . . .
Parts Built . | . . . . . . . . . . . . . . . . . . .
Authchips . | . . . . . . . . . . . . . . . . . . .
Time . | . . . . . . . . . . . . . . . . . . .
Total Part Build Rating . | . . . . . . . . . . . . . . . . . . .
Parts Repaired . | . . . . . . . . . . . . . . . . . . .
Time . | . . . . . . . . . . . . . . . . . . .
Parts Recycled . | . . . . . . . . . . . . . . . . . . .
Recycled Matter . | . . . . . . . . . . . . . . . . . . .
Retrieved Matter . | . . . . . . . . . . . . . . . . . . .
Retrieved Components . | . . . . . . . . . . . . . . . . . . .
Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . .
Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . .
Parts Damaged . | . . . . . . . . . . . . . . . . . . .
Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -4 -3 -2 -1
------------ Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp Fac Upp Upp Res Res Acc
Used RIF Installer . | . . . . . . . . . . . . . . . . . . .
Robots Hacked . | . . . . . . . . . . . . . . . . . . .
Non-combat . | . . . . . . . . . . . . . . . . . . .
Combat . | . . . . . . . . . . . . . . . . . . .
Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . .
Relay Couplers Released . | . . . . . . . . . . . . . . . . . . .
Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . .
Robots Rewired 3 | . . . . . 3 . . . . . . . . . . . . .
Allies Hacked 4 | . . . . . . . . . . . . . . . . 2 . 2
Hacks Repelled . | . . . . . . . . . . . . . . . . . . .
Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -4 -3 -2 -1
-------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp Fac Upp Upp Res Res Acc
Total Allies 23 | . . . . . 3 . 7 . . . . . 2 . . 4 4 3
Largest Group 7 | . . . . . 3 . 7 7 . . . . 2 . . 2 2 2
Highest-Rated Group 244 | . . . . . 48 . 236 236 . . . . 206 . . 206 100 244
Highest-Rated Ally 122 | . . . . . 16 . 41 41 . . . . 103 . . 103 50 122
Zionite Dispatches 10 | . . . . . . . . . . . . . 1 . . 4 2 3
Heavy 3 | . . . . . . . . . . . . . 1 . . 1 . 1
Recon 2 | . . . . . . . . . . . . . . . . 1 . 1
Demo 2 | . . . . . . . . . . . . . . . . . 2 .
Infowar Resupply 1 | . . . . . . . . . . . . . . . . 1 . .
Hacking Resupply 1 | . . . . . . . . . . . . . . . . 1 . .
Zionite Resupply 1 | . . . . . . . . . . . . . . . . . . 1
Total Orders 9 | . . . . . . . . . . . . . . . . 2 4 3
DROP 3 | . . . . . . . . . . . . . . . . 2 . 1
EXPLORE 6 | . . . . . . . . . . . . . . . . . 4 2
Ally Attacks 82 | . . . . . 24 . . 28 . . . . . . . 22 8 .
Total Damage 3035 | . . . . . 274 . . 627 . . . . . . . 1400 734 .
Kills 12 | . . . . . 2 . . 4 . . . . . . . 3 3 .
Allies Corrupted 3 | . . . . . . . . . . . . . . . . 2 . 1
Allies Melted . | . . . . . . . . . . . . . . . . . . .
Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -4 -3 -2 -1
------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp Fac Upp Upp Res Res Acc
Active Infowar (turns) 6451 | 61 . 169 1033 777 1351 43 620 393 34 . . . . 196 114 999 335 326
Sensors 599 | . . . . . . . . . 34 . . . . . . 125 284 156
Terrain 513 | 61 . . . . . . . . . . . . . . . . 127 325
Machine Analysis 1013 | . . . . . . . 620 393 . . . . . . . . . .
Triangulation 1078 | . . . . . . . . . . . . . . . . 418 335 325
Cloaking 809 | . . . . . . . . . . . . . . . . 645 154 10
Jamming 1472 | . . . . . . . . . . . . . . 196 114 999 163 .
ECM 3373 | . . 169 1033 777 1351 43 . . . . . . . . . . . .
Robot Analysis Total . | . . . . . . . . . . . . . . . . . . .
Derelict Logs Recovered 9 | . . . . . 3 2 1 . . . 1 1 . 1 . . . .
Drone Launches 6 | . . . . . . . . . . . . . . . . . 4 2
Drone Recoveries 6 | . . . . . . . . . . . . . . . . . 4 2
Zionite Intel Received 1 | . . . . . . . . . . . . . . . . 1 . .
Prototype Stockpiles 1 | . . . . . . . . . . . . . . . . 1 . .
Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -4 -3 -2 -1
------------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp Fac Upp Upp Res Res Acc
Turns Passed 10047 | 171 595 789 1402 777 1723 310 736 437 280 294 136 69 37 258 114 1014 492 413
Spaces Moved 10385 | 61 349 339 752 455 1025 311 1071 375 504 400 346 154 65 283 115 1260 1164 1356
Core 1253 | 3 . . . . . 271 198 4 238 268 . 48 65 67 . . . 91
Treads . | . . . . . . . . . . . . . . . . . . .
Legs 3242 | 58 349 339 752 455 1025 40 . 169 . 55 . . . . . . . .
Wheels 625 | . . . . . . . . . . . . . . 216 115 294 . .
Hover 578 | . . . . . . . 320 93 5 35 . . . . . 125 . .
Flight 4687 | . . . . . . . 553 109 261 42 346 106 . . . 841 1164 1265
Fastest Speed 13 | 50 120 120 120 120 120 50 50 32 32 37 37 40 50 50 100 15 13 17
Average Speed 74 | 139 120 167 125 143 150 71 54 82 44 56 39 43 50 88 100 61 18 24
Slowest Speed 760 | 190 120 190 190 190 190 250 145 300 150 177 40 50 50 100 100 760 84 450
Overloaded Moves . | . . . . . . . . . . . . . . . . . . .
Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . .
Robots Hopped 29 | . . . . . . . . . . 2 . . . . . 5 7 15
Potential Cave-ins . | . . . . . . . . . . . . . . . . . . .
Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . .
Exploration Rate (%) 38 | 5 57 31 62 8 96 47 90 55 11 10 63 25 2 56 22 29 38 32
Regions Visited 18
Branch Regions 8
Pre-discovered Areas 4 | . . . . . . 2 2 . . . . . . . . . . .
Known Exits Taken 10 | . . 1 1 1 1 . . . 1 . 1 . . 1 1 1 1 .
Unknown Exits Taken 8 | 1 1 . . . . 1 1 1 . 1 . 1 1 . . . . .
Scrap Searched 11 | . . . . . 3 2 2 . . . . 2 . 2 . . . .
Spaces Dug 1 | . . . . . . . . 1 . . . . . . . . . .
Terrain Destroyed 56 | . . . . 52 . . . 1 . 1 . . . . . 2 . .
Melee 1 | . . . . . . . . 1 . . . . . . . . . .
Projectile 3 | . . . . . . . . . . 1 . . . . . 2 . .
AOE 52 | . . . . 52 . . . . . . . . . . . . . .
Terrain Rammed . | . . . . . . . . . . . . . . . . . . .
Walls Destroyed . | . . . . . . . . . . . . . . . . . . .
Machines Disabled . | . . . . . . . . . . . . . . . . . . .
Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -4 -3 -2 -1
--------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp Fac Upp Upp Res Res Acc
Total 12075 | 133 433 481 1009 510 1139 381 1217 480 543 460 345 156 69 289 114 1474 1430 1412
Wait 978 | 56 22 72 122 . 27 13 133 70 7 43 . . 1 . . 136 233 43
Move 10309 | 60 348 338 751 454 1024 310 1070 374 503 395 345 153 64 282 114 1249 1149 1326
Hop 29 | . . . . . . . . . . 2 . . . . . 5 7 15
Pick Up 60 | 3 7 8 9 3 2 1 3 2 . 2 . 3 2 . . 7 4 4
Fast Attach 86 | 6 . . 3 4 2 6 7 4 9 10 . . . 4 . 18 10 3
Attach 51 | 1 3 2 8 3 3 2 3 2 6 3 . . . 2 . 6 1 6
Detach 12 | . . . . . . . . 1 1 3 . . . 1 . 5 1 .
Swap 62 | 2 3 12 10 7 3 . . 6 1 . . . . . . 16 1 1
Drop 62 | . 3 9 6 5 2 6 1 3 . 1 . . 2 . . 17 6 1
Fire 294 | 5 47 40 99 34 43 9 . . . 1 . . . . . 15 . 1
Melee 32 | . . . . . . 2 . 18 12 . . . . . . . . .
Ram 8 | . . . . . . . . . 4 . . . . . . . . 4
Kick 1 | . . . 1 . . . . . . . . . . . . . . .
Crush . | . . . . . . . . . . . . . . . . . . .
Escape Stasis 26 | . . . . . . . . . . . . . . . . . 18 8
Rewire 65 | . . . . . 33 32 . . . . . . . . . . . .
Trap . | . . . . . . . . . . . . . . . . . . .
Miscellaneous . | . . . . . . . . . . . . . . . . . . .
Route
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials
-8/Materials
-7/Factory
-7/Lower Caves
-7/Lower Caves
-7/Zion
-6/Proximity Caves
-6/Factory (discovered 3 exits: *Fac x2 / *Low)
-5/Factory
-5/Upper Caves
-5/Upper Caves
-4/Factory (discovered 3 exits: Res x2 / [*Upp])
-4/Upper Caves
-4/Upper Caves
-3/Research
-2/Research
-1/Access
History
---------
Turn | Location | Event
2 | -11/Scrapyard | Met Revision 17
24 | -11/Scrapyard | Discovered new exit (range 15)
172 | -11/Scrapyard | Entered Materials
315 | -10/Materials | Build established: Mutant
514 | -10/Materials | Discovered new exit (range 7)
560 | -10/Materials | Discovered new exit (range 15)
767 | -10/Materials | Entered another Materials area
767 | -9/Materials | Evolved 2 slots: Utility x2
1226 | -9/Materials | Build established: Scavenger-Mutant
1232 | -9/Materials | Discovered new exit (range 15)
1269 | -9/Materials | Identified exit to Materials
1556 | -9/Materials | Entered another Materials area
1556 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1
2706 | -8/Materials | Garrison activated, responded to threat
2943 | -8/Materials | Discovered new exit (range 10)
2957 | -8/Materials | Identified exit to Factory
2958 | -8/Materials | Entered Factory
2958 | -7/Factory | Evolved 2 slots: Power x1, Utility x1
3478 | -7/Factory | Lost 3 parts (1p1n1u)
3533 | -7/Factory | Discovered new exit (range 15)
3555 | -7/Factory | Identified exit to Lower Caves
3735 | -7/Factory | Entered Lower Caves
3747 | -7/Lower Caves | Attacked by a delusional Derelict stockpiling Unaware
4016 | -7/Lower Caves | Learned Factory terminal intel
4039 | -7/Lower Caves | Attracted the attention of an 0b10 base
4103 | -7/Lower Caves | Lost 3 allies
4159 | -7/Lower Caves | Learned 8 Research zone layouts
4159 | -7/Lower Caves | Learned 6 Proximity Caves zone layouts
4159 | -7/Lower Caves | Learned Extension stockpile data
4371 | -7/Lower Caves | System corruption reached 10%
4571 | -7/Lower Caves | Learned 12 Factory zone layouts
4636 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint
4955 | -7/Lower Caves | Build established: Mutant
5105 | -7/Lower Caves | Learned Factory machine intel
5196 | -7/Lower Caves | Discovered new exit (range 12)
5220 | -7/Lower Caves | Encountered a Warlord checkpoint
5223 | -7/Lower Caves | Identified exit to Lower Caves
5458 | -7/Lower Caves | Entered another Lower Caves area
5509 | -7/Lower Caves | Core integrity fell below 50%
5543 | -7/Lower Caves | Lost 10 parts (2p2n2u4w)
5572 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint
5616 | -7/Lower Caves | Spotted B-75 Beast
5649 | -7/Lower Caves | Encountered a Warlord checkpoint
5696 | -7/Lower Caves | Discovered new exit (range 3)
5768 | -7/Lower Caves | Entered Zion
5785 | -7/Zion | Discovered new exit (range 16)
5815 | -7/Zion | System corruption cleaned by Quarantine Array
5999 | -7/Zion | Met Imprinter
6007 | -7/Zion | Imprinted
6009 | -7/Zion | Declared Zion's savior
6101 | -7/Zion | Visited the Megawrench Repair Shop
6106 | -7/Zion | Megawrench repaired 3 parts
6171 | -7/Zion | Build established: Derelict-Mutant
6186 | -7/Zion | Learned location of Warlord (-4)
6375 | -7/Zion | Gained Derelict followers
6504 | -7/Zion | Entered Proximity Caves
6504 | -6/Proximity Caves | Accompanied by 7 allies
6637 | -6/Proximity Caves | Lost 4 allies
6878 | -6/Proximity Caves | Lost 3 allies
6885 | -6/Proximity Caves | Core integrity fell below 20%
6919 | -6/Proximity Caves | Destroyed 8 combat bots
6928 | -6/Proximity Caves | Lost 6 parts (2p3n1u)
6938 | -6/Proximity Caves | Discovered new exit (range 4)
6941 | -6/Proximity Caves | Entered Factory
6941 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1
6942 | -6/Factory | Identified exit to Lower Caves
6943 | -6/Factory | Identified exit to Factory
6944 | -6/Factory | Loaded intel: 323 machine locations
6945 | -6/Factory | Loaded intel: 26 terminal locations
7068 | -6/Factory | Released all parts (5)
7069 | -6/Factory | Core integrity fell below 50%
7098 | -6/Factory | Lost 10 parts (4n3u3w)
7221 | -6/Factory | Entered another Factory area
7221 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1
7331 | -5/Factory | Released all parts (15)
7510 | -5/Factory | Discovered new exit (range 15)
7515 | -5/Factory | Entered Upper Caves
7552 | -5/Upper Caves | Encountered a Warlord checkpoint
7566 | -5/Upper Caves | Identified exit to Upper Caves
7638 | -5/Upper Caves | Build established: Mutant
7651 | -5/Upper Caves | Entered another Upper Caves area
7669 | -5/Upper Caves | Learned location of 2 exits from Factory
7678 | -5/Upper Caves | Attracted the attention of an 0b10 base
7717 | -5/Upper Caves | Discovered new exit (range 5)
7720 | -5/Upper Caves | Entered Factory
7720 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1
7721 | -4/Factory | Identified exit to Research
7725 | -4/Factory | Zion Heavy squad teleported in
7749 | -4/Factory | Discovered new exit (range 15)
7757 | -4/Factory | Entered Upper Caves
7758 | -4/Upper Caves | Encountered a Warlord checkpoint
8002 | -4/Upper Caves | Identified exit to Upper Caves
8015 | -4/Upper Caves | Entered another Upper Caves area
8028 | -4/Upper Caves | Discovered exit to Research (range 15)
8044 | -4/Upper Caves | Encountered a Warlord checkpoint
8092 | -4/Upper Caves | Attracted the attention of an 0b10 outpost
8129 | -4/Upper Caves | Entered Research
8129 | -3/Research | Evolved 2 slots: Propulsion x1, Weapon x1
8141 | -3/Research | Zion Heavy squad teleported in
8326 | -3/Research | Build established: Derelict-Mutant
9001 | -3/Research | Zion Infowar Resupply teleported in
9026 | -3/Research | Retrieved Zion intel report: Prototype Stockpiles
9027 | -3/Research | Zion Hacking Resupply teleported in
9093 | -3/Research | Spotted B-86 Titan
9107 | -3/Research | Zion Recon squad teleported in
9138 | -3/Research | Discovered new exit (range 15)
9142 | -3/Research | Identified exit to Research
9143 | -3/Research | Entered another Research area
9143 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1
9282 | -2/Research | Build established: Infiltrator-Sprinter
9320 | -2/Research | Zion Demo squad teleported in
9366 | -2/Research | Spotted B-90 Cyclops
9408 | -2/Research | Zion Demo squad teleported in
9464 | -2/Research | Spotted B-90 Cyclops
9508 | -2/Research | Lost 8 parts (1p3n4u)
9510 | -2/Research | Found Prototype Processor
9510 | -2/Research | Identified Exp. Signal Interpreter
9626 | -2/Research | Spotted B-90 Cyclops
9632 | -2/Research | Discovered new exit (range 12)
9635 | -2/Research | Identified exit to Access
9635 | -2/Research | Entered Access
9635 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1
9646 | -1/Access | Zion Zionite Resupply teleported in
9761 | -1/Access | Zion Heavy squad teleported in
9822 | -1/Access | Lost 3 parts (1p1n1u)
9853 | -1/Access | Zion Recon squad teleported in
9885 | -1/Access | Search patrols dispatched
9991 | -1/Access | Released all parts (11)
10013 | -1/Access | Lost 5 parts (1p2n2u)
10031 | -1/Access | System corruption reached 10%
10036 | -1/Access | Spotted B-99 Colossus
10041 | -1/Access | Core integrity fell below 50%
10042 | -1/Access | Spotted B-99 Colossus
10045 | -1/Access | Core integrity fell below 20%
10048 | -1/Access | Destroyed by H-88 Terminator with Heavy Machine Gun
Last Messages
---------------
10040_ Knocked back.
10040_ Slug penetrates Wall. <x3>
10040_ Penetrated by Slug. <x3>
10041_ P-80 Master shuts down.
10041_ Dropped Nova Cannon.
10041_ Slug penetrates Sealed Heavy Doors. <x2>
10043_ System corrupted: Matter fused (-8).
10043_ Knocked back.
10043_ Slug penetrates H-88 Terminator.
10043_ Penetrated by Slug.
10043_ Slug penetrates H-88 Terminator.
10044_ B-99 Colossus activates siege mode.
10044_ Penetrated by Slug. <x4>
10046_ Slug penetrates Wall. <x2>
10046_ Penetrated by Slug. <x2>
10046_ Slug penetrates B-99 Colossus.
10047_ Slug penetrates Sealed Heavy Doors.
10047_ Knocked back.
10048_ Acquired 12 matter.
10048_ Penetrated by Slug. <x2>
Map
-----
+----------------------------------------------------+
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+----------------------------------------------------+
Best States
-------------
Heat Dissipation 71
Energy Generation 45
Energy Capacity 600
Matter Stores 450
Matter Capacity 450
Sight Range 16
Robot Scan Range 18
Terrain Scan Range 24
Terrain Scan Density 10
ECM Strength 1
Jamming Range 14
Cloak Strength 4
Additional Mass Support 9
Armor Coverage 150
Resistance: KI 25
Resistance: TH 30
Core Shielding 20
Utility Shielding 15
Weapon Cycling 25
Evasion (%) 75
Targeting Accuracy 8
Target Analysis 8
Energy Filtering 30
Salvage Targeting 1
Offensive Hacking 20
Defensive Hacking 11
Item Schematics
-----------------
Imp. Trap Scanner | -7/Zion | Archive
Imp. Corruption Screen | -7/Zion | Archive
Arc Projector | -7/Zion | Archive
Arm. Huge Wheel | -7/Zion | Archive
Energy Well | -7/Zion | Archive
Adv. Terrain Scan Processor | -7/Zion | Archive
Lyr. Medium Armor Plating | -7/Zion | Archive
Plasma Cannon | -7/Zion | Archive
Adv. Sensor Array | -7/Zion | Archive
Armor Integrity Analyzer | -7/Zion | Archive
Adv. Drone Bay | -7/Zion | Archive
Arm. Leg | -7/Zion | Archive
Drone Bay | -7/Zion | Archive
Powered Hammer | -7/Zion | Archive
Kinecellerator | -7/Zion | Archive
Robot Schematics
------------------
A-02 Transporter | -7/Zion | Archive
X-62 Marksman | -7/Zion | Archive
R-06 Scavenger | -7/Zion | Archive
Fabricated
------------
Nothing
Repaired
----------
Nothing
Alien Tech Used
-----------------
None
Achievements
--------------
Ambidextrous
Can't Catch Me
Denied?
Dodgeball, But With Guns
Friend Of Zion
It Was An Accident, I Swear
Knowing Is Half The Battle
Challenges
------------
None
Game
------
Seed GatlingReflexBrace
Manual? 1
Play Time 01:52:22
Cumulative 23.6 hours
Start 2025.05.29 @ 19:22:36
End 2025.05.29 @ 21:29:38
Sessions 1
Manual Loads 0
Difficulty Rogue
Special Mode None
Game No. 45
Rogue 45
Adventurer 0
Explorer 0
Win Type -
Total 0
Types 0/0/0/0/0/0/0/0/0/0
Lore% 19
Gallery% 32
Achievement% 28
Wizard Run 0
Options
---------
Layout 0
ASCII 0
Keyboard 0
Movement Arrows
Keybinds 0
Fullscreen 1
Font 18/SmallcapsGlow
Map View 76x50
Zoom Use 51%
Tactical HUD 1
Map Filters NONE
Filters NONE
Steam 1
RUN: e945d259-3c69-4acc-ab18-178397349016