Cogmind - Beta 12 @@@ ROGUE MODE // 2023.04.10 @ 18:26:22 Player: CatPlusPlus Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (47) 235 Value Destroyed (976) 976 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2331 Bonus ------- None Cogmind --------- Core Integrity 311/400 Matter 126/300 Energy 66/140 System Corruption 0% Temperature Danger (459) Movement Treading (240) Ox1 Location -9/Materials Parts ------- > --- POWER (1) -------- Light Deuterium Engine > --- PROPULSION (3) --- Light Treads > --- UTILITY (3) ------ Large Storage Unit Light Armor Plating Hacking Suite > --- WEAPON (2) ------- Heavy Particle Cannon > --- INVENTORY (15) --- Light Treads Combat Airjet Huge Storage Unit Compact Matter Pod (150) Experimental Sensor Array Signal Interpreter Improved Terrain Scanner Targeting Computer Propulsion Shielding High-powered Tractor Beam Light Cannon Axe Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads > --- UTILITY ---------- Large Storage Unit Light Armor Plating Hacking Suite > --- WEAPON ----------- Heavy Particle Cannon Heavy Assault Rifle > --- INVENTORY -------- Light Deuterium Engine Light Treads Combat Airjet Huge Storage Unit Compact Matter Pod Experimental Sensor Array Signal Interpreter Improved Terrain Scanner Targeting Computer Propulsion Shielding High-powered Tractor Beam Light Cannon Axe [Rating: 17] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Light Treads Treads Light Treads Hover Unit Hover Unit Utility Large Storage Unit Device Seismic Detector Storage Large Storage Unit Hackware Hacking Suite Protection Light Armor Plating Weapon Assault Rifle Energy Cannon Heavy Particle Cannon Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Launcher Grenade Launcher Special Weapon Mining Laser Build | -11 -10 -10 -9 ------- Run | Jun Mat Min Mat Slots Evolved 2 | . . . 2 Power . | . . . . Propulsion 1 | . . . 1 Utility 1 | . . . 1 Weapon . | . . . . Parts Attached 39 | 7 16 10 6 Power 4 | 1 1 1 1 Engine 4 | 1 1 1 1 Core . | . . . . Reactor . | . . . . Propulsion 9 | 2 4 2 1 Treads 7 | 2 2 2 1 Leg . | . . . . Wheel . | . . . . Hover 2 | . 2 . . Flight . | . . . . Utility 9 | 2 3 2 2 Device 1 | 1 . . . Storage 5 | 1 3 1 . Processor . | . . . . Hackware 1 | . . . 1 Protection 2 | . . 1 1 Artifact . | . . . . Weapon 17 | 2 8 5 2 Energy Gun . | . . . . Energy Cannon 1 | . . . 1 Ballistic Gun 6 | 2 2 2 . Ballistic Cannon 5 | . 3 2 . Launcher 3 | . 1 1 1 Special Weapon 2 | . 2 . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 9 | . 1 2 6 Power 2 | . 1 . 1 Propulsion 2 | . . . 2 Utility 2 | . . 1 1 Weapon 3 | . . 1 2 Highest Loss Streak 6 | . 1 2 6 To Critical Strikes . | . . . . Average Slot Usage (%) 99 | . 99 100 95 Engine 13 | . 14 14 10 Treads 28 | . 27 28 31 Device 9 | . 14 9 . Storage 13 | . 14 14 11 Hackware 1 | . . . 8 Protection 3 | . . 4 11 Ballistic Gun 16 | . 20 14 10 Ballistic Cannon 5 | . 6 2 9 Launcher 4 | . . 11 . Naked Turns . | . . . . Heaviest Build 32 | 13 30 32 32 Greatest Support 60 | 40 40 40 60 Greatest Overweight (x) 1 | . 1 . . Average Overweight (x) . | . . . . Largest Inventory Capacity 25 | 8 25 15 15 Average Capacity 14 | 7 14 15 15 Most Carried 15 | 8 15 15 15 Average Carried 13 | 4 13 14 14 Final Capacity 15 | 8 15 15 15 Final Carried 15 | 8 15 15 12 Class Distribution -------------------- 85% | Mutant 14% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Resources | -11 -10 -10 -9 ----------- Run | Jun Mat Min Mat Matter Collected 1283 | 436 517 255 75 Remotely . | . . . . Salvage Created 1175 | 209 496 268 202 Parts 100 | 25 35 26 14 Haulers Intercepted 2 | . 2 . . Recyclers Shooed 2 | . . . 2 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -10 -9 ------- Run | Jun Mat Min Mat Combat Hostiles Destroyed 32 | . 12 14 6 Guns 13 | . 9 2 2 Cannons 6 | . 1 2 3 AOE 13 | . 2 10 1 Classes Destroyed 10 | 3 5 2 . Worker 3 | 2 . 1 . Tunneler 5 | 5 . . . Hauler 2 | . 2 . . Recycler 1 | 1 . . . Operator 2 | . 1 . 1 Watcher 3 | . 2 . 1 Swarmer 11 | . 5 6 . Grunt 18 | . 7 5 6 Sentry 2 | . . 2 . Assembled 1 | . . 1 . Best Kill Streak 4 | 3 4 4 3 Combat Bots Only 4 | . 4 3 2 Max Kills in Single Turn 2 | 1 2 2 1 Gunslinging 1 | . 1 . . Exploded 2 | . 2 2 1 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -9 -------- Run | Jun Mat Min Mat Damage Taken 1551 | . 383 464 704 Core 197 | . 49 59 89 Absorbed by Shields . | . . . . Core Remaining (%) 78 | 100 . 56 . Volleys Fired 130 | 11 59 26 34 Largest 2 | 2 2 2 2 Hottest 100 | 40 100 55 98 Shots Fired 232 | 22 109 34 67 Gun 161 | 22 91 15 33 Cannon 55 | . 14 10 31 Launcher 13 | . 1 9 3 Special 3 | . 3 . . Kinetic 205 | 22 105 25 53 Thermal 14 | . 3 . 11 Explosive 13 | . 1 9 3 Electromagnetic . | . . . . Robot Hit Streak 11 | 5 10 8 11 Robot Miss Streak 5 | 1 5 2 3 Penetration Max . | . . . . Secondary Targets 2 | . 2 . . Max Gunslinging Chain 1 | . 1 . . Shots Hit Robots 139 | 14 63 22 40 Core Hits 70 | 9 24 22 15 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes 1 | . . 1 . Blast 1 | . . 1 . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 2994 | 176 941 764 1113 Guns 1359 | 176 698 154 331 Cannons 703 | . 120 138 445 Explosions 932 | . 123 472 337 Melee . | . . . . Ramming . | . . . . Kinetic 1812 | 176 818 292 526 Thermal 250 | . . . 250 Explosive 932 | . 123 472 337 Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks 8 | . . . 8 Impact . | . . . . Kinetic 7 | . . . 7 Secondary 1 | . . . 1 Self-Inflicted Damage 111 | . . 61 50 Shots 5 | . . 2 3 Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 459 | 6 40 25 459 Average Temperature 88 | 6 16 8 147 Received Heat Transfer 654 | . 138 156 360 Effects 1 | . . . 1 Shutdowns 1 | . . . 1 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 370 | . . . 370 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Missiles Intercepted . | . . . . Alert | -11 -10 -10 -9 ------- Run | Jun Mat Min Mat Peak Influence 260 | 40 246 260 134 Initial 41 | . 26 41 19 Average 78 | 22 71 112 44 Maximum Alert Level 1 | . 1 1 . Low Security (%) 92 | 100 93 86 100 Level 1 7 | . 6 13 . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 6 | . 2 1 3 Investigation 4 | . 1 1 2 Extermination . | . . . . Reinforcement 2 | . 1 . 1 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded 1 | . . . 1 Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -10 -9 --------- Run | Jun Mat Min Mat Distress Signals 5 | . 1 . 4 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 44 | . 23 11 10 Peak Tracking Total 5 | . 4 3 5 Tactical Retreats 1 | . 1 . . Traps | -11 -10 -10 -9 ------- Run | Jun Mat Min Mat Traps Triggered . | . . . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -10 -9 ---------- Run | Jun Mat Min Mat Machines Disabled 1 | . . . 1 Max in Single Turn 1 | . . . 1 Machines Repaired . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -10 -9 --------- Run | Jun Mat Min Mat Machines Accessed 15 | . 9 1 5 Terminals 10 | . 7 . 3 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 3 | . 2 . 1 Scanalyzers 1 | . . . 1 Garrison Access . | . . . . Total Hacks 36 | . 24 1 11 Successful 17 | . 10 1 6 Failed 18 | . 13 . 5 Catastrophic 4 | . 2 . 2 Database Lockouts 1 | . 1 . . Manual 23 | . 18 . 5 Terminals 26 | . 21 . 5 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 5 | . 3 . 2 Scanalyzers 4 | . . . 4 Garrison Access . | . . . . Terminal Hacks 9 | . 7 1 1 Part Schematic 1 | . 1 . . Open Door 1 | . . 1 . Branch Access Points 1 | . 1 . . Terminal Index 1 | . 1 . . Locate Traps 3 | . 2 . 1 Hauler Manifests 1 | . 1 . . Zone Layout 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks 3 | . 2 . 1 Report Inventory 3 | . 2 . 1 Scanalyzer 3 | . . . 3 Insert Component 2 | . . . 2 Analyze 1 | . . . 1 Garrison Access Hacks . | . . . . Unauthorized Hacks 2 | . 1 . 1 Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 2 | . 1 . 1 Tunnel 2 | . 1 . 1 Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered 1 | . . . 1 Used . | . . . . Hacking Detections 13 | . 9 . 4 Full Trace Events 1 | . . . 1 Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 2 | . 1 . 1 Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed 2 | . . . 2 Part Schematics Acquired 1 | . . . 1 Parts Damaged . | . . . . Bothacking | -11 -10 -10 -9 ------------ Run | Jun Mat Min Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -9 -------- Run | Jun Mat Min Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -10 -9 ------- Run | Jun Mat Min Mat Robot Analysis Total . | . . . . Derelict Logs Recovered 2 | . . 2 . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -9 ------------- Run | Jun Mat Min Mat Turns Passed 3079 | 249 1246 1113 471 Spaces Moved 1561 | 125 606 635 195 Core 3 | 3 . . . Treads 1558 | 122 606 635 195 Legs . | . . . . Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 160 160 160 Average Speed 159 | 157 160 160 160 Slowest Speed 240 | 160 240 160 160 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 54 | 7 97 99 13 Regions Visited 3 Branch Regions 1 Pre-discovered Areas 2 | . 1 . 1 Known Exits Taken 2 | . 1 1 . Unknown Exits Taken 1 | 1 . . . Scrap Searched 1 | . . 1 . Spaces Dug 9 | . 3 . 6 Terrain Destroyed 81 | . 9 49 23 Melee . | . . . . Projectile 4 | . 3 . 1 AOE 77 | . 6 49 22 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -10 -9 --------- Run | Jun Mat Min Mat Total 1912 | 152 769 704 287 Wait 104 | . 52 7 45 Move 1558 | 124 605 634 195 Hop . | . . . . Pick Up 45 | 9 20 12 4 Fast Attach 12 | 7 3 1 1 Attach 7 | . 1 2 4 Detach 1 | . . 1 . Swap 20 | . 12 7 1 Drop 35 | 1 17 14 3 Fire 130 | 11 59 26 34 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Junkyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials History --------- Turn | Location | Event 9 | -11/Junkyard | Discovered new exit (range 15) 250 | -11/Junkyard | Entered Materials 290 | -10/Materials | Identified exit to Mines 308 | -10/Materials | Build established: Mutant 619 | -10/Materials | Discovered new exit (range 16) 853 | -10/Materials | Discovered new exit (range 16) 1023 | -10/Materials | Discovered new exit (range 16) 1206 | -10/Materials | Central database locked down 1496 | -10/Materials | Entered Mines 1502 | -10/Mines | Met a Derelict shopkeep closing up shop 1712 | -10/Mines | Assembled infested the area 1715 | -10/Mines | Identified exit to Materials 1881 | -10/Mines | Learned Materials terminal intel 2052 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 2060 | -10/Mines | Found Prototype Device 2202 | -10/Mines | Discovered exit to Materials (range 5) 2609 | -10/Mines | Entered Materials 2609 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2610 | -9/Materials | Loaded intel: 12 terminal locations 2839 | -9/Materials | Identified Exp. Sensor Array 2881 | -9/Materials | Build established: Scavenger-Mutant 3080 | -9/Materials | Self-destructed Last Messages --------------- 03036_ G-34 Mercenary destroyed. 03042_ Lgt. Armor Plating destroyed. 03042_ Destroyed Lgt. Armor Plating. 03044_ Grenade Launcher destroyed. 03052_ G-34 Mercenary destroyed. 03054_ Lgt. Treads destroyed. 03056_ R-06 Scavenger collects Aluminum Leg. 03057_ Lgt. Treads destroyed. 03059_ W-16 Scout sends out distress signal. 03059_ G-34 Mercenary destroyed. 03060_ Lgt. Ion Engine destroyed. 03062_ G-34 Mercenary destroyed. 03065_ W-16 Scout destroyed. 03069_ U-05 Engineer lays Concrete. 03072_ Power failure, Lgt. Deuterium Engine shutdown. 03072_ U-05 Engineer lays Concrete. 03075_ Hvy. Assault Rifle destroyed. 03075_ ALERT: Construction progress impeded, dispatching reinforcements to local area. 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"" #????????????????? | | ???????#[ ######## S"" #????????????????? | | ???????# #??????# "" #????????????????? | | ???????# #??????# #????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 10 Energy Capacity 140 Matter Stores 425 Matter Capacity 450 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 40 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- Huge Storage Unit | -10/Materials | Hacked Hpw. Tractor Beam | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BiomechanicalMassDevice Manual? 0 Play Time 00:44:08 Cumulative 26.2 hours Start 2023.04.10 @ 17:31:25 End 2023.04.10 @ 18:26:22 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 17 Rogue 17 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 17 Gallery% 28 Achievement% 25 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 50x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 42563a7b-a1de-48e2-8485-c008b8ce578a