Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.02 @ 00:40:44

Player: Anting

Result: Destroyed by Cetus Guard with Advanced Variable Charge Gun

 Performance 
-------------
Evolutions (6)             3000
Regions Visited (17)       3400
Robots Destroyed (197)     985
Value Destroyed (6988)     6988
Prototype IDs (25)         500
Alien Tech Used (2)        400
Bonus (3199)               3199
              TOTAL SCORE: 18472

 Bonus
-------
High Alert Combat Kills    1682
Follower Combat Kills      733
Entered Garrisons          200
Registered with UFD        300
Met Zhirov                 300
Friendly Fire              -16

 Cogmind 
---------
Core Integrity             0/1150
Matter                     290/300
Energy                     39/100
System Corruption          0%
Temperature                Cool (9)
Movement                   Core (50)
Location                   -4/Cetus

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (5) ---
               (None)
>          --- UTILITY (9) ------
  Advanced Target Analyzer
           Core Analyzer
>          --- WEAPON (3) -------
               (None)
>          --- INVENTORY (5) ----
           HERF Cannon
           HERF Cannon
           HERF Cannon
           Molecular Deconstructor

 Peak State 
------------
>              --- POWER ------------
               Neutrino Core
               Antimatter Reactor
>              --- PROPULSION -------
      Improved Gravmag System
      Improved Gravmag System
      Improved Gravmag System
      Improved Gravmag System
      Improved Gravmag System
>              --- UTILITY ----------
  Experimental Optical Array
      Advanced Terrain Scanner
               Core Analyzer
               Hacking Suite
      Advanced Hacking Suite
     Makeshift System Shield
               Stealth Drone Bay
>              --- WEAPON -----------
               Railgun
               Dual-blade Saw
>              --- INVENTORY --------
               Impulse Thruster
               Field Propulsion Array
               Molecular Deconstructor
[Rating: 101]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Improved Ion Engine
  Power Core               Light Nuclear Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Wheel                    Armored Huge Wheel
  Hover Unit               Improved Gravmag System
  Flight Unit              Xenon Bombardment Thruster
Utility                    Huge Storage Unit
  Device                   Seismic Detector
  Storage                  Huge Storage Unit
  Processor                Machine Analyzer
  Hackware                 Makeshift System Shield
  Protection               Light Armor Plating
Weapon                     Heavy Assault Rifle
  Energy Gun               Small Laser
  Energy Cannon            Cooled Particle Cannon
  Ballistic Gun            Heavy Assault Rifle
  Launcher                 Rocket Launcher
  Special Weapon           Molecular Deconstructor
  Impact Weapon            Heavy Hammer
  Slashing Weapon          Makeshift Axe

 Build                          | -11 -10 -9  -8  -8  -8  -7  -7  -7  -7  -5  -5  -5  -5  -4  -4  -4  -4  
-------                    Run  | Yrd Mat Mat Mat Gar Mat Fac Sto Rec Scr Fac Upp Upp Zhi Pro Fac Ext Cet 
Slots Evolved              12   | .   .   2   2   .   .   2   .   .   .   4   .   .   .   .   2   .   .   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Propulsion               3    | .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Utility                  7    | .   .   .   1   .   .   2   .   .   .   3   .   .   .   .   1   .   .   
  Weapon                   1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             248  | 7   12  31  11  13  37  31  23  6   19  5   4   3   10  5   25  5   1   
  Power                    19   | 1   1   2   .   1   3   2   2   1   1   1   1   .   .   .   3   .   .   
    Engine                 9    | 1   1   .   .   1   2   1   2   .   .   1   .   .   .   .   .   .   .   
    Core                   8    | .   .   2   .   .   1   1   .   1   1   .   1   .   .   .   1   .   .   
    Reactor                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
  Propulsion               51   | 2   2   8   5   2   10  4   5   1   3   .   .   .   .   1   8   .   .   
    Treads                 37   | 2   2   8   4   2   10  4   5   .   .   .   .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
    Hover                  5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   
    Flight                 7    | .   .   .   1   .   .   .   .   1   1   .   .   .   .   1   3   .   .   
  Utility                  112  | 2   7   12  4   5   14  19  4   3   12  4   2   2   8   1   10  3   .   
    Device                 48   | 1   3   5   2   1   9   7   2   .   9   .   1   2   1   .   5   .   .   
    Storage                8    | 1   1   1   .   .   .   .   .   2   1   .   .   .   1   .   1   .   .   
    Processor              10   | .   .   .   .   .   .   4   .   .   1   1   .   .   .   1   2   1   .   
    Hackware               8    | .   .   .   .   .   .   .   .   1   .   2   1   .   1   .   1   2   .   
    Protection             38   | .   3   6   2   4   5   8   2   .   1   1   .   .   5   .   1   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   66   | 2   2   9   2   5   10  6   12  1   3   .   1   1   2   3   4   2   1   
    Energy Gun             4    | 1   .   1   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   
    Energy Cannon          6    | .   .   1   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          34   | 1   2   6   1   3   7   5   6   .   1   .   .   .   .   .   1   1   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               7    | .   .   .   .   2   2   1   1   .   .   .   1   .   .   .   .   .   .   
    Special Weapon         3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   1   
    Impact Weapon          4    | .   .   1   1   .   .   .   .   1   .   .   .   .   .   .   1   .   .   
    Slashing Weapon        8    | .   .   .   .   .   .   .   .   .   2   .   .   1   1   2   1   1   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  12   | .   .   2   1   .   1   .   1   .   .   .   .   .   4   2   1   .   .   
Parts Lost                 77   | .   4   6   1   2   5   9   21  3   .   1   1   .   .   12  1   10  1   
  Power                    6    | .   1   1   .   .   1   1   1   .   .   .   .   .   .   1   .   .   .   
  Propulsion               21   | .   .   2   1   1   .   3   7   1   .   .   .   .   .   3   .   3   .   
  Utility                  30   | .   2   1   .   1   2   3   6   2   .   1   .   .   .   5   1   5   1   
  Weapon                   20   | .   1   2   .   .   2   2   7   .   .   .   1   .   .   3   .   2   .   
  Highest Loss Streak      12   | .   2   6   1   1   3   3   11  3   .   1   1   .   .   12  1   7   1   
  To Critical Strikes      1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     85   | .   99  99  99  99  99  99  84  36  80  77  85  88  87  71  58  45  14  
  Engine                   3    | .   13  .   .   8   5   5   5   .   .   .   5   5   5   4   .   .   .   
  Core                     3    | .   .   10  9   .   3   1   .   .   6   5   5   5   5   3   3   .   .   
  Treads                   18   | .   28  33  35  35  35  29  23  .   .   .   .   .   .   .   .   .   .   
  Wheel                    3    | .   .   .   .   .   .   .   .   .   14  11  11  11  11  8   .   .   .   
  Device                   6    | .   11  6   6   1   7   5   6   .   13  10  5   10  11  7   4   3   .   
  Storage                  7    | .   14  11  9   9   9   7   6   6   7   5   5   5   5   4   1   1   .   
  Processor                4    | .   .   .   .   .   .   13  15  14  7   5   5   .   .   .   4   10  10  
  Hackware                 3    | .   .   .   .   .   .   .   .   6   .   7   13  17  16  15  14  18  1   
  Protection               7    | .   2   4   11  16  10  10  5   .   6   9   11  11  10  7   .   .   .   
  Ballistic Gun            15   | .   19  24  25  26  26  22  15  .   6   .   .   .   .   .   3   1   .   
  Impact Weapon            3    | .   .   7   1   .   .   .   .   5   7   5   5   5   5   4   .   1   .   
  Slashing Weapon          2    | .   .   .   .   .   .   .   .   .   7   11  5   11  8   8   2   .   1   
Peak Build Rating          101  | 7   10  23  29  27  32  43  45  21  46  61  68  73  80  87  101 99  31  
  Average Rating           33   | 4   8   19  23  25  27  38  36  13  42  54  64  72  76  64  66  53  19  
  On Entrance              35   | .   7   9   22  26  25  31  42  7   8   46  61  66  73  77  12  93  25  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             113  | 11  32  98  100 104 106 113 110 13  45  57  67  67  70  67  50  34  6   
  Greatest Support         86   | 40  40  66  86  86  85  85  80  6   56  56  56  56  56  56  50  35  3   
  Greatest Overweight (x)  4    | .   .   1   1   1   1   1   2   4   4   1   1   1   1   1   1   1   1   
  Average Overweight (x)   .    | .   .   .   1   1   1   1   .   2   .   .   1   1   1   .   .   .   .   
Largest Inventory Capacity 25   | 8   15  25  25  25  25  25  25  10  15  15  15  15  15  15  10  10  5   
  Average Capacity         17   | 7   14  24  25  25  25  25  23  9   10  15  15  15  15  13  6   6   5   
  Most Carried             25   | 5   15  25  25  25  25  25  25  8   15  15  15  15  15  15  10  9   5   
  Average Carried          17   | 3   11  23  24  24  24  24  19  7   10  13  14  14  14  13  5   5   4   
  Final Capacity           25   | 8   15  25  25  25  25  25  5   10  15  15  15  15  15  5   10  5   5   
  Final Carried            25   | 3   14  25  25  25  25  25  5   8   13  15  15  15  15  5   7   5   5   

 Class Distribution 
--------------------
 28% | Scavenger-Tank
 25% | Mutant
 13% | Hacker-Mutant
  8% | Derelict-Mutant
  7% | Derelict-Gladiator
  6% | Tank
  4% | Scavenger-Gunner
  3% | Scavenger-Mutant

 Dominant Class 
----------------
             Mutant | -10/Materials
   Scavenger-Mutant | -9/Materials
     Scavenger-Tank | -8/Materials
     Scavenger-Tank | -8/Garrison
     Scavenger-Tank | -8/Materials
   Scavenger-Gunner | -7/Factory
     Scavenger-Tank | -7/Storage
             Mutant | -7/Recycling
 Derelict-Gladiator | -7/Scraptown
    Derelict-Mutant | -5/Factory
    Derelict-Mutant | -5/Upper Caves
      Hacker-Mutant | -5/Upper Caves
      Hacker-Mutant | -5/Zhirov
      Hacker-Mutant | -4/Proximity Caves
      Hacker-Mutant | -4/Factory
      Hacker-Mutant | -4/Extension
             Mutant | -4/Cetus

 Resources                      | -11  -10  -9   -8   -8   -8   -7   -7   -7   -7   -5   -5   -5   -5   -4   -4   -4   -4   
-----------                Run  | Yrd  Mat  Mat  Mat  Gar  Mat  Fac  Sto  Rec  Scr  Fac  Upp  Upp  Zhi  Pro  Fac  Ext  Cet  
Matter Collected           6265 | 260  168  541  262  561  1232 1133 756  187  194  148  268  91   100  29   90   245  .    
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            7900 | 74   419  1037 317  456  1775 1461 926  262  .    138  272  52   367  .    .    344  .    
  Parts                    413  | 11   33   63   21   38   118  56   38   1    .    7    8    4    5    .    .    10   .    
Haulers Intercepted        10   | .    .    2    1    .    4    1    2    .    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           10   | .    1    1    .    .    2    2    4    .    .    .    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      13   | .    .    .    .    .    .    .    .    .    .    .    1    5    4    3    .    .    .    
  Prevented                6    | .    .    .    .    .    .    .    .    .    .    .    2    .    .    4    .    .    .    

 Kills                          | -11 -10 -9  -8  -8  -8  -7  -7  -7  -7  -5  -5  -5  -5  -4  -4  -4  -4  
-------                    Run  | Yrd Mat Mat Mat Gar Mat Fac Sto Rec Scr Fac Upp Upp Zhi Pro Fac Ext Cet 
Combat Hostiles Destroyed  142  | .   11  20  5   20  28  29  18  .   .   1   6   1   .   .   .   3   .   
  Melee                    9    | .   .   6   .   .   .   .   1   .   .   1   .   1   .   .   .   .   .   
  Guns                     95   | .   11  11  5   12  20  25  9   .   .   .   .   .   .   .   .   2   .   
  Cannons                  4    | .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   
  AOE                      30   | .   .   .   .   8   8   4   4   .   .   .   6   .   .   .   .   .   .   
Classes Destroyed          17   | 1   7   2   .   3   3   .   .   .   .   .   1   .   .   .   .   .   .   
  Worker                   13   | .   1   3   .   .   7   1   1   .   .   .   .   .   .   .   .   .   .   
  Builder                  3    | .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Tunneler                 5    | 4   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   10   | .   .   2   1   .   4   1   2   .   .   .   .   .   .   .   .   .   .   
  Recycler                 13   | .   1   .   .   .   6   3   .   1   .   1   .   .   .   .   .   1   .   
  Mechanic                 2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Operator                 5    | .   1   1   1   .   1   .   .   .   .   .   .   .   .   .   .   1   .   
  Watcher                  4    | .   1   2   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Swarmer                  36   | .   5   4   .   14  3   6   3   .   .   1   .   .   .   .   .   .   .   
  Grunt                    69   | .   6   11  4   .   15  13  11  .   .   .   6   .   .   .   .   3   .   
  Brawler                  5    | .   .   .   .   1   .   3   1   .   .   .   .   .   .   .   .   .   .   
  Duelist                  3    | .   .   .   .   1   1   .   1   .   .   .   .   .   .   .   .   .   .   
  Protector                3    | .   .   .   .   .   2   1   .   .   .   .   .   .   .   .   .   .   .   
  Sentry                   17   | .   .   5   1   3   5   2   1   .   .   .   .   .   .   .   .   .   .   
  Hunter                   5    | .   .   .   .   .   2   1   1   .   .   .   .   1   .   .   .   .   .   
  Programmer               4    | .   .   .   .   1   .   3   .   .   .   .   .   .   .   .   .   .   .   
  Samaritan                2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
Best Kill Streak           11   | 2   6   4   3   5   11  6   4   1   .   1   5   1   .   .   .   3   .   
  Combat Bots Only         6    | .   3   4   3   5   6   5   4   .   .   1   5   1   .   .   .   2   .   
Max Kills in Single Turn   10   | 1   3   2   1   2   10  2   2   1   .   1   1   1   .   .   .   1   .   
  Gunslinging              1    | .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 5    | .   .   .   .   2   5   2   2   .   .   .   1   .   .   .   .   .   .   
  Melee                    1    | .   .   1   .   .   .   .   1   .   .   1   .   1   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -8   -8   -8   -7   -7   -7   -7   -5   -5   -5   -5   -4   -4   -4   -4   
--------                   Run   | Yrd  Mat  Mat  Mat  Gar  Mat  Fac  Sto  Rec  Scr  Fac  Upp  Upp  Zhi  Pro  Fac  Ext  Cet  
Hostile Shots Fired        1494  | .    100  126  25   88   107  234  393  46   .    21   25   18   .    145  31   106  29   
  Missed                   452   | .    12   29   7    18   26   78   118  19   .    7    4    4    .    57   14   51   8    
Damage Taken               14404 | .    1067 1171 280  759  1186 2002 3365 301  .    232  345  201  .    1226 302  1409 558  
  Core                     2903  | .    165  99   47   22   53   147  389  132  .    43   44   17   .    563  75   684  423  
  Absorbed by Shields      1350  | .    .    .    .    .    88   318  544  .    .    .    112  73   .    215  .    .    .    
  Regen/Repaired (Parts)   134   | .    134  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         52    | 100  34   75   .    .    77   .    .    .    4    .    .    .    .    27   .    .    .    
Volleys Fired              499   | 12   62   60   18   44   89   90   80   .    1    .    12   .    20   .    1    9    1    
  Largest                  3     | 1    2    3    3    3    3    3    3    .    1    .    1    .    1    .    1    1    1    
  Hottest                  96    | 40   60   96   69   69   69   69   76   .    28   .    33   .    88   .    .    35   .    
Shots Fired                1158  | 12   111  127  53   106  254  258  193  .    1    .    12   .    20   .    1    9    1    
  Gun                      1089  | 12   111  127  53   100  248  252  156  .    1    .    .    .    20   .    .    9    .    
  Cannon                   31    | .    .    .    .    .    .    .    31   .    .    .    .    .    .    .    .    .    .    
  Launcher                 36    | .    .    .    .    6    6    6    6    .    .    .    12   .    .    .    .    .    .    
  Special                  2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    
  Kinetic                  1008  | .    68   121  53   100  248  252  156  .    1    .    .    .    .    .    .    9    .    
  Thermal                  106   | 12   43   .    .    .    .    .    31   .    .    .    .    .    20   .    .    .    .    
  Explosive                36    | .    .    .    .    6    6    6    6    .    .    .    12   .    .    .    .    .    .    
  Electromagnetic          6     | .    .    6    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         25    | 6    13   24   18   22   25   10   17   .    .    .    4    .    11   .    .    6    .    
  Robot Miss Streak        6     | 2    4    3    6    4    3    6    5    .    .    .    1    .    2    .    .    2    .    
  Penetration Max          1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        13    | .    1    .    .    3    2    5    2    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    1    .    .    1    1    1    1    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           783   | 8    68   110  35   55   174  149  129  7    .    2    8    5    18   .    .    15   .    
  Core Hits                361   | 4    31   37   12   37   87   77   44   .    .    2    17   2    6    .    .    5    .    
  Critical Kills           10    | .    .    2    .    1    .    6    1    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 20    | .    .    6    1    .    1    5    3    1    .    .    .    .    .    .    .    3    .    
  Critical Strikes         32    | .    .    8    1    1    1    11   5    1    .    .    .    .    .    .    .    4    .    
    Destroy                19    | .    .    .    1    1    1    11   5    .    .    .    .    .    .    .    .    .    .    
    Smash                  12    | .    .    8    .    .    .    .    .    1    .    .    .    .    .    .    .    3    .    
    Sever                  1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Melee Attacks              134   | .    .    30   6    .    .    .    .    8    32   7    4    10   .    4    19   14   .    
  Impact                   81    | .    .    30   6    .    .    .    .    8    20   .    1    1    .    1    1    13   .    
  Slashing                 53    | .    .    .    .    .    .    .    .    .    12   7    3    9    .    3    18   1    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            11    | .    .    1    .    .    .    .    .    3    .    1    3    .    .    .    .    3    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        2     | .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    
Damage Inflicted           19653 | 97   1123 2001 544  1744 4670 3496 2891 476  .    122  1212 201  458  3    .    613  2    
  Guns                     10662 | 97   647  1123 544  861  2591 2365 1817 .    .    .    .    .    458  .    .    159  .    
  Cannons                  540   | .    .    .    .    .    .    .    540  .    .    .    .    .    .    .    .    .    .    
  Explosions               5989  | .    444  .    .    883  2046 1119 500  .    .    .    997  .    .    .    .    .    .    
  Melee                    2322  | .    .    854  .    .    .    .    .    476  .    122  215  201  .    .    .    454  .    
  Ramming                  140   | .    32   24   .    .    33   12   34   .    .    .    .    .    .    3    .    .    2    
  Kinetic                  9751  | .    352  1062 544  861  2591 2365 1817 .    .    .    .    .    .    .    .    159  .    
  Thermal                  2878  | 97   739  .    .    .    658  386  540  .    .    .    .    .    458  .    .    .    .    
  Explosive                4501  | .    .    .    .    883  1388 733  500  .    .    .    997  .    .    .    .    .    .    
  Electromagnetic          61    | .    .    61   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   1773  | .    .    854  .    .    .    .    .    476  .    .    .    41   .    .    .    402  .    
  Slashing                 549   | .    .    .    .    .    .    .    .    .    .    122  215  160  .    .    .    52   .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         16    | .    .    .    .    2    2    10   14   16   .    2    2    2    2    7    .    .    .    
  Average Corruption       5     | .    .    .    .    1    2    5    10   14   .    1    2    2    2    3    .    .    .    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  173   | .    .    .    .    31   23   34   26   42   .    .    6    5    2    4    .    .    .    
    Message Errors         41    | .    .    .    .    11   3    4    5    12   .    .    1    2    2    1    .    .    .    
    Matter Fused           37    | .    .    .    .    4    8    6    5    12   .    .    1    .    .    1    .    .    .    
    Heat Flow Errors       22    | .    .    .    .    3    1    5    5    3    .    .    2    1    .    2    .    .    .    
    Energy Discharges      24    | .    .    .    .    3    3    6    3    8    .    .    1    .    .    .    .    .    .    
    Parts Rejected         3     | .    .    .    .    1    1    .    1    .    .    .    .    .    .    .    .    .    .    
    Data Loss (minor)      16    | .    .    .    .    4    .    2    2    5    .    .    1    2    .    .    .    .    .    
    Data Loss (major)      7     | .    .    .    .    1    3    2    1    .    .    .    .    .    .    .    .    .    .    
    Misfires               8     | .    .    .    .    2    1    4    1    .    .    .    .    .    .    .    .    .    .    
    Alerts                 5     | .    .    .    .    2    1    1    .    1    .    .    .    .    .    .    .    .    .    
    Misdirections          4     | .    .    .    .    .    .    .    3    1    .    .    .    .    .    .    .    .    .    
    Weapon Failures        6     | .    .    .    .    .    2    4    .    .    .    .    .    .    .    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            1155  | .    157  357  .    8    152  50   5    222  .    .    7    .    .    .    .    197  .    
  Projectiles              5     | .    .    .    .    .    .    .    5    .    .    .    .    .    .    .    .    .    .    
  Explosions               374   | .    157  .    .    8    152  50   .    .    .    .    7    .    .    .    .    .    .    
  Melee                    776   | .    .    357  .    .    .    .    .    222  .    .    .    .    .    .    .    197  .    
Knockbacks                 8     | .    2    3    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    
  Impact                   6     | .    1    3    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                2     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Self-Inflicted Damage      475   | .    53   .    .    18   44   153  152  .    .    .    53   .    .    1    .    .    1    
  Shots                    13    | .    1    .    .    1    1    3    3    .    .    .    4    .    .    .    .    .    .    
  Rammed                   24    | .    10   2    .    .    3    2    5    .    .    .    .    .    .    1    .    .    1    
Targets Rammed             28    | .    11   3    .    .    4    2    6    .    .    .    .    .    .    1    .    .    1    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  4     | .    1    1    .    .    1    .    1    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        334   | .    324  195  168  265  325  334  293  181  .    .    186  217  48   174  .    .    .    
  Average Temperature      65    | .    132  30   55   56   56   60   61   90   .    .    55   112  18   96   .    .    .    
  Received Heat Transfer   3823  | .    507  579  162  81   476  367  1108 81   .    .    126  18   .    30   33   183  72   
  Effects                  9     | .    5    .    .    1    .    2    1    .    .    .    .    .    .    .    .    .    .    
    Energy Bleed           2     | .    .    .    .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    
    Interference           6     | .    5    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Damage (minor)         1     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           8     | .    .    4    .    .    .    .    .    2    .    .    .    .    .    .    .    2    .    
  Combat Hostiles          4     | .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Parts Fried              20    | .    .    7    .    .    .    .    .    7    .    .    .    .    .    .    .    6    .    
  Impact Corruptions       25    | .    .    12   .    .    .    .    .    7    .    .    .    .    .    .    .    6    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             6     | .    2    .    .    .    .    2    1    .    .    .    .    .    1    .    .    .    .    
  Heat Transferred         3094  | 225  925  .    .    .    372  250  740  .    .    .    .    .    582  .    .    .    .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -9   -8   -8   -8   -7   -7   -7   -7   -5   -5   -5   -5   -4   -4   -4   -4   
-------                    Run  | Yrd  Mat  Mat  Mat  Gar  Mat  Fac  Sto  Rec  Scr  Fac  Upp  Upp  Zhi  Pro  Fac  Ext  Cet  
Peak Influence             1538 | 20   285  421  255  1508 1538 1229 835  337  .    106  .    .    .    .    167  542  140  
  Initial                  735  | .    13   65   121  53   735  646  520  322  .    .    .    .    .    .    31   .    140  
  Average                  521  | 8    146  204  141  738  1253 819  640  164  .    14   .    .    .    .    87   297  133  
Maximum Alert Level        4    | .    1    2    1    4    4    4    3    1    .    .    .    .    .    .    .    2    .    
  Low Security (%)         33   | 100  76   48   76   16   .    .    .    64   .    100  .    .    .    .    100  20   100  
  Level 1                  21   | .    23   51   23   20   .    .    .    35   .    .    .    .    .    .    .    47   .    
  Level 2                  13   | .    .    .    .    11   .    38   69   .    .    .    .    .    .    .    .    32   .    
  Level 3                  15   | .    .    .    .    28   27   40   30   .    .    .    .    .    .    .    .    .    .    
  Level 4                  16   | .    .    .    .    24   72   21   .    .    .    .    .    .    .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          30   | .    2    1    1    .    7    11   6    .    .    .    .    .    .    .    1    1    .    
  Investigation            6    | .    1    .    .    .    2    2    .    .    .    .    .    .    .    .    1    .    .    
  Extermination            3    | .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    
  Reinforcement            12   | .    1    1    1    .    2    1    5    .    .    .    .    .    .    .    .    1    .    
  Assault                  5    | .    .    .    .    .    2    2    1    .    .    .    .    .    .    .    .    .    .    
  Garrison                 4    | .    .    .    .    .    1    3    .    .    .    .    .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       1    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
Haulers Reinforced         3    | .    .    .    .    .    .    1    2    .    .    .    .    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -9  -8  -8  -8  -7  -7  -7  -7  -5  -5  -5  -5  -4  -4  -4  -4  
---------                  Run  | Yrd Mat Mat Mat Gar Mat Fac Sto Rec Scr Fac Upp Upp Zhi Pro Fac Ext Cet 
Distress Signals           18   | .   4   2   1   .   2   .   4   .   .   .   .   .   .   .   2   2   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              303  | .   23  31  10  23  39  38  43  4   .   7   11  2   .   22  8   37  5   
  Peak Tracking Total      14   | .   4   5   5   5   6   5   9   5   .   5   5   1   .   14  3   7   5   
  Tactical Retreats        35   | .   .   3   .   1   1   2   8   2   .   1   1   .   .   4   4   8   .   

 Traps                          | -11 -10 -9  -8  -8  -8  -7  -7  -7  -7  -5  -5  -5  -5  -4  -4  -4  -4  
-------                    Run  | Yrd Mat Mat Mat Gar Mat Fac Sto Rec Scr Fac Upp Upp Zhi Pro Fac Ext Cet 
Traps Triggered            10   | .   .   .   .   5   .   1   .   .   .   .   .   .   .   .   .   4   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                5    | .   .   .   .   .   .   .   .   .   .   .   .   3   .   2   .   .   .   

 Machines                       | -11 -10 -9  -8  -8  -8  -7  -7  -7  -7  -5  -5  -5  -5  -4  -4  -4  -4  
----------                 Run  | Yrd Mat Mat Mat Gar Mat Fac Sto Rec Scr Fac Upp Upp Zhi Pro Fac Ext Cet 
Machines Disabled          19   | .   1   1   .   5   6   2   1   .   .   .   .   .   1   1   .   1   .   
  Max in Single Turn       6    | .   1   1   .   1   6   2   1   .   .   .   .   .   1   1   .   .   .   
  Garrison Access          4    | .   .   .   .   .   1   1   1   .   .   1   .   .   .   .   .   .   .   
  Garrison Relay           5    | .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -8  -8  -7  -7  -7  -7  -5  -5  -5  -5  -4  -4  -4  -4  
---------                  Run  | Yrd Mat Mat Mat Gar Mat Fac Sto Rec Scr Fac Upp Upp Zhi Pro Fac Ext Cet 
Machines Accessed          59   | .   4   4   2   3   4   3   4   3   10  4   .   1   4   .   4   9   .   
  Terminals                33   | .   2   4   1   3   3   2   3   1   .   3   .   .   .   .   2   9   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Repair Stations          1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          4    | .   1   .   .   .   .   .   .   2   .   .   .   .   .   .   1   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          5    | .   .   .   1   .   1   1   1   .   .   1   .   .   .   .   .   .   .   
Total Hacks                191  | .   11  13  5   6   10  5   6   8   67  9   .   1   17  .   13  20  .   
  Successful               141  | .   8   5   2   .   4   2   4   4   67  4   .   1   17  .   9   14  .   
  Failed                   50   | .   3   8   3   6   6   3   2   4   .   5   .   .   .   .   4   6   .   
    Catastrophic           13   | .   .   1   .   3   2   2   1   1   .   3   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   64   | .   6   12  4   .   9   5   2   3   .   7   .   .   .   2   7   7   .   
  Terminals                88   | .   7   13  4   6   8   4   5   5   .   7   .   .   .   .   9   20  .   
  Fabricators              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
  Repair Stations          3    | .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          6    | .   1   .   .   .   .   .   .   3   .   .   .   .   .   .   2   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          7    | .   .   .   1   .   2   1   1   .   .   2   .   .   .   .   .   .   .   
Terminal Hacks             106  | .   1   .   .   .   1   .   2   1   67  .   .   1   17  .   5   11  .   
  Record                   65   | .   .   .   .   .   .   .   .   .   59  .   .   .   5   .   1   .   .   
  Part Schematic           4    | .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   
  Robot Analysis           11   | .   .   .   .   .   .   .   .   .   7   .   .   .   4   .   .   .   .   
  Prototype ID Bank        4    | .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   
  Open Door                10   | .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   1   6   .   
  Branch Access Points     2    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   
  Alert Level              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Locate Traps             2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Disarm Traps             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Dispatch Records         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Recall Investigation     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Hauler Manifests         2    | .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Zone Layout              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Derelict Proto ID Bank   1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Fabricator Hacks           2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
  Load Schematic           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Build                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Repair Station Hacks       3    | .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scan Component           2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair                   1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       3    | .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   
  Report Inventory         1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Retrieve Components      2    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      3    | .   .   .   1   .   .   .   1   .   .   1   .   .   .   .   .   .   .   
  Unlock Access            1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Seal Access              2    | .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   
Unauthorized Hacks         24   | .   3   5   1   .   3   2   1   2   .   3   .   .   .   .   1   3   .   
  Terminals                22   | .   3   5   1   .   2   1   1   2   .   3   .   .   .   .   1   3   .   
    Botnet                 19   | .   2   4   1   .   2   1   1   1   .   3   .   .   .   .   1   3   .   
    Operators              3    | .   1   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   
    Jam                    2    | .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         29   | .   3   4   1   3   4   2   3   2   .   3   .   .   .   .   2   2   .   
  Full Trace Events        6    | .   1   .   .   2   1   1   .   .   .   .   .   .   .   .   1   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   4    | .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   
  Parts Built              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   93   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   93  .   .   
  Total Part Build Rating  7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   7   .   .   
Parts Repaired             1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     26   | .   26  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -8  -8  -7  -7  -7  -7  -5  -5  -5  -5  -4  -4  -4  -4  
------------               Run  | Yrd Mat Mat Mat Gar Mat Fac Sto Rec Scr Fac Upp Upp Zhi Pro Fac Ext Cet 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    23   | .   .   .   .   23  .   .   .   .   .   .   .   .   .   .   .   .   .   
  Machine Destruction      19   | .   .   .   .   19  .   .   .   .   .   .   .   .   .   .   .   .   .   
  Programmers              4    | .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             11   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   11  .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -9   -8   -8   -8   -7   -7   -7   -7   -5   -5   -5   -5   -4   -4   -4   -4   
--------                   Run  | Yrd  Mat  Mat  Mat  Gar  Mat  Fac  Sto  Rec  Scr  Fac  Upp  Upp  Zhi  Pro  Fac  Ext  Cet  
Total Allies               21   | .    .    .    .    1    .    .    .    .    1    .    .    .    .    .    .    19   .    
  Largest Group            6    | .    .    .    .    1    .    .    .    .    1    1    .    .    .    .    .    6    .    
  Highest-Rated Group      250  | .    .    .    .    31   .    .    .    .    47   47   .    .    .    .    .    250  .    
  Highest-Rated Ally       159  | .    .    .    .    31   .    .    .    .    47   47   .    .    .    .    .    159  .    
Total Orders               4    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    3    .    
  ROAM                     1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  GUARD                    1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  AID                      1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  EXPLORE                  1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
Ally Attacks               154  | .    .    .    .    19   .    .    .    .    .    8    .    .    .    .    .    127  .    
  Total Damage             4729 | .    .    .    .    231  .    .    .    .    .    182  .    .    .    .    .    4316 .    
  Kills                    28   | .    .    .    .    7    .    .    .    .    .    .    .    .    .    .    .    21   .    
Allies Corrupted           1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Allies Melted              1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    

 Intel                          | -11 -10 -9  -8  -8  -8  -7  -7  -7  -7  -5  -5  -5  -5  -4  -4  -4  -4  
-------                    Run  | Yrd Mat Mat Mat Gar Mat Fac Sto Rec Scr Fac Upp Upp Zhi Pro Fac Ext Cet 
Robot Analysis Total       11   | .   .   .   .   .   .   .   .   .   7   .   .   .   4   .   .   .   .   
Derelict Logs Recovered    2    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   
Drone Launches             2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
  Drone Recoveries         2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   

 Exploration                     | -11  -10  -9   -8   -8   -8   -7   -7   -7   -7   -5   -5   -5   -5   -4   -4   -4   -4   
-------------              Run   | Yrd  Mat  Mat  Mat  Gar  Mat  Fac  Sto  Rec  Scr  Fac  Upp  Upp  Zhi  Pro  Fac  Ext  Cet  
Turns Passed               17823 | 180  1123 2039 541  2545 1615 1722 685  1140 3192 273  374  414  258  232  400  1034 56   
Spaces Moved               10258 | 98   529  599  165  967  511  523  241  559  2950 248  292  338  170  219  613  1161 75   
  Core                     1379  | 16   .    .    .    .    .    .    104  450  16   .    .    .    .    65   130  523  75   
  Treads                   3513  | 82   529  599  165  967  511  523  137  .    .    .    .    .    .    .    .    .    .    
  Legs                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   4135  | .    .    .    .    .    .    .    .    .    2933 248  292  338  170  154  .    .    .    
  Hover                    450   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    450  .    .    
  Flight                   781   | .    .    .    .    .    .    .    .    109  1    .    .    .    .    .    33   638  .    
  Fastest Speed            34    | 50   160  160  240  242  238  238  50   50   100  100  115  115  115  50   34   34   50   
  Average Speed            139   | 142  160  230  240  242  240  241  164  197  101  100  115  115  115  94   46   44   62   
  Slowest Speed            330   | 160  160  240  243  243  243  247  330  250  250  115  115  115  115  115  100  100  100  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            7     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    7    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Teleports                1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
Exploration Rate (%)       45    | 7    58   37   12   65   47   14   52   84   91   9    48   55   62   45   19   95   23   
  Regions Visited          17
    Branch Regions         9
  Pre-discovered Areas     8     | .    .    .    .    .    .    .    .    .    4    .    .    .    3    1    .    .    .    
  Known Exits Taken        6     | .    .    .    1    .    .    1    .    .    .    .    1    1    .    1    1    .    .    
  Unknown Exits Taken      10    | 1    1    1    .    .    1    .    1    1    1    1    .    .    1    .    .    1    .    
Scrap Searched             18    | .    .    .    .    .    .    .    .    .    11   .    4    1    .    2    .    .    .    
Spaces Dug                 18    | .    .    2    4    .    .    .    3    1    .    1    .    1    .    1    5    .    .    
Terrain Destroyed          275   | .    15   2    4    15   60   39   83   1    .    1    47   1    .    1    5    1    .    
  Melee                    15    | .    .    2    4    .    .    .    .    1    .    1    .    1    .    1    5    .    .    
  Projectile               12    | .    .    .    .    .    .    .    11   .    .    .    .    .    .    .    .    1    .    
  AOE                      248   | .    15   .    .    15   60   39   72   .    .    .    47   .    .    .    .    .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -9   -8   -8   -8   -7   -7   -7   -7   -5   -5   -5   -5   -4   -4   -4   -4   
---------                  Run   | Yrd  Mat  Mat  Mat  Gar  Mat  Fac  Sto  Rec  Scr  Fac  Upp  Upp  Zhi  Pro  Fac  Ext  Cet  
Total                      12680 | 127  700  1098 264  1100 708  797  381  585  3118 266  314  358  212  242  690  1637 83   
  Wait                     1126  | 1    63   328  55   61   24   114  14   5    83   .    .    .    .    4    5    366  3    
  Move                     10225 | 97   528  598  164  964  510  522  240  558  2949 247  291  337  169  218  612  1146 75   
  Hop                      7     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    7    .    
  Pick Up                  183   | 10   20   29   5    4    16   21   8    6    23   7    1    6    2    3    14   8    .    
  Fast Attach              54    | .    .    4    2    1    6    4    2    1    6    1    2    .    9    4    11   1    .    
  Attach                   108   | 7    4    8    4    3    5    15   19   5    11   4    1    2    .    1    14   4    1    
  Detach                   10    | .    .    .    .    .    .    .    1    2    1    .    1    .    .    .    4    .    1    
  Swap                     88    | .    8    19   5    9    26   12   2    .    2    .    1    1    2    1    .    .    .    
  Drop                     146   | .    4    19   5    4    28   17   9    .    16   2    2    5    10   8    10   6    1    
  Fire                     499   | 12   62   60   18   44   89   90   80   .    1    .    12   .    20   .    1    9    1    
  Melee                    120   | .    .    30   6    .    .    .    .    8    26   5    3    7    .    2    19   14   .    
  Ram                      4     | .    .    .    .    .    .    .    2    .    .    .    .    .    .    1    .    .    1    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    24    | .    11   3    .    .    4    2    4    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            55    | .    .    .    .    10   .    .    .    .    .    .    .    .    .    .    .    45   .    
  Rewire                   31    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    31   .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials
-8/Materials
-8/Garrison (discovered 3 exits: *Mat x3)
-8/Materials
-7/Factory
-7/Storage
-7/Recycling (discovered 2 exits: *Fac / *Scr)
-7/Scraptown (discovered 2 exits: *Fac x2)
-5/Factory (discovered 2 exits: *Fac / [*Upp])
-5/Upper Caves
-5/Upper Caves (discovered 2 exits: Fac / *Zhi)
-5/Zhirov
-4/Proximity Caves
-4/Factory (discovered 6 exits: Res / *Upp x2 / *Ext x2 / Arm)
-4/Extension (discovered 2 exits: *Res / [*Cet])
-4/Cetus (discovered 1 exit: *Res)

 History 
---------
  Turn | Location           | Event
     5 | -11/Scrapyard      | Discovered new exit (range 16)
   181 | -11/Scrapyard      | Entered Materials
   318 | -10/Materials      | Build established: Mutant
   666 | -10/Materials      | Discovered new exit (range 14)
   808 | -10/Materials      | Core integrity fell below 50%
  1050 | -10/Materials      | Discovered new exit (range 16)
  1195 | -10/Materials      | Repaired Lgt. Treads
  1304 | -10/Materials      | Entered another Materials area
  1304 | -9/Materials       | Evolved 2 slots: Propulsion x1, Weapon x1
  1963 | -9/Materials       | Discovered new exit (range 12)
  2146 | -9/Materials       | Build established: Scavenger-Mutant
  2572 | -9/Materials       | Lost 6 parts (1p2n1u2w)
  3226 | -9/Materials       | Build established: Gunner
  3343 | -9/Materials       | Entered another Materials area
  3343 | -8/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  3806 | -8/Materials       | Identified exit to Garrison
  3884 | -8/Materials       | Entered Garrison
  3886 | -8/Garrison        | Triggered checkpoint
  4122 | -8/Garrison        | Triggered checkpoint
  4179 | -8/Garrison        | Garrison Relay disabled
  4288 | -8/Garrison        | Triggered checkpoint
  4714 | -8/Garrison        | Discovered new exit (range 13)
  4849 | -8/Garrison        | Rescued a captive Derelict
  4943 | -8/Garrison        | Garrison Relay disabled
  5026 | -8/Garrison        | Build established: Scavenger-Tank
  5156 | -8/Garrison        | Triggered checkpoint
  5186 | -8/Garrison        | Garrison Relay disabled
  5376 | -8/Garrison        | Triggered checkpoint
  5449 | -8/Garrison        | Garrison Relay disabled
  5569 | -8/Garrison        | Discovered new exit (range 13)
  5883 | -8/Garrison        | Garrison Relay disabled
  5951 | -8/Garrison        | Discovered new exit (range 14)
  5985 | -8/Garrison        | Attempted to access garrison exit controls, blocked by remote lockdown
  6238 | -8/Garrison        | Attempted to access garrison exit controls, blocked by remote lockdown
  6429 | -8/Garrison        | Entered Materials
  6751 | -8/Materials       | Lost 3 parts (1u2w)
  6829 | -8/Materials       | First assault squad dispatched
  6995 | -8/Materials       | Garrison activated, responded to threat
  7370 | -8/Materials       | Discovered new exit (range 8)
  8044 | -8/Materials       | Entered Factory
  8044 | -7/Factory         | Evolved 2 slots: Utility x2
  8329 | -7/Factory         | Build established: Scavenger-Gunner
  8385 | -7/Factory         | Lost 3 parts (1p1u1w)
  8844 | -7/Factory         | First assault squad dispatched
  8925 | -7/Factory         | Lost 3 parts (1n2u)
  9070 | -7/Factory         | Garrison activated, responded to threat
  9212 | -7/Factory         | Build established: Tank
  9239 | -7/Factory         | Discovered new exit (range 13)
  9269 | -7/Factory         | Found Powered Armor
  9406 | -7/Factory         | System corruption reached 10%
  9499 | -7/Factory         | Identified exit to Storage
  9559 | -7/Factory         | Build established: Scavenger-Tank
  9766 | -7/Factory         | Entered Storage
 10145 | -7/Storage         | Lost 3 parts (1n1u1w)
 10166 | -7/Storage         | First assault squad dispatched
 10288 | -7/Storage         | Lost 5 parts (3n1u1w)
 10351 | -7/Storage         | Core integrity fell below 50%
 10436 | -7/Storage         | Lost 11 parts (1p3n4u3w)
 10446 | -7/Storage         | Used back door to open Recycling access
 10446 | -7/Storage         | Discovered new exit (range 5)
 10451 | -7/Storage         | Entered Recycling
 10526 | -7/Recycling       | Build established: Mutant
 10877 | -7/Recycling       | Discovered new exit (range 6)
 11490 | -7/Recycling       | Core integrity fell below 20%
 11528 | -7/Recycling       | Scanned before Scraplab entrance
 11534 | -7/Recycling       | Lost 3 parts (1n2u)
 11566 | -7/Recycling       | Entered Scraplab
 11586 | -7/Recycling       | Discovered new exit (range 3)
 11591 | -7/Recycling       | Entered Scraptown
 11591 | -7/Scraptown       | System corruption cleaned by C-Scrubber
 11762 | -7/Scraptown       | Visited The Evicted
 11778 | -7/Scraptown       | Visited Red Mages
 11816 | -7/Scraptown       | Visited Bundlers
 11926 | -7/Scraptown       | Build established: Derelict-Mutant
 12039 | -7/Scraptown       | Discovered new exit (range 7)
 12149 | -7/Scraptown       | Visited Shadow of the Wyrm
 12161 | -7/Scraptown       | Visited Cyclists
 12186 | -7/Scraptown       | Visited Fellowship of the Rings
 12209 | -7/Scraptown       | Visited UFD Registry
 12209 | -7/Scraptown       | Registered with UFD as "Megasink"
 12226 | -7/Scraptown       | Visited Comm Corps
 12391 | -7/Scraptown       | Visited Research Penetration Think Tank
 12411 | -7/Scraptown       | Build established: Derelict-Gladiator
 12413 | -7/Scraptown       | Visited Science Testing Area
 12438 | -7/Scraptown       | Visited Analyses Database
 12578 | -7/Scraptown       | Visited Abandonware Association
 12592 | -7/Scraptown       | Learned abandonware demo "ERRANTS.EXE"
 12615 | -7/Scraptown       | Visited Scrap Suit Storage
 12676 | -7/Scraptown       | Visited DA-N13 Charitable Foundation
 12687 | -7/Scraptown       | Found DCF Scrap (29 items)
 12709 | -7/Scraptown       | Visited Botcube Research
 12727 | -7/Scraptown       | Visited Science Guys
 12762 | -7/Scraptown       | Visited Cartography Club
 12935 | -7/Scraptown       | Entered Cyclist Reading Room
 13019 | -7/Scraptown       | Visited Chapter 10
 13104 | -7/Scraptown       | Discovered new exit (range 5)
 13539 | -7/Scraptown       | Learned location of Archives (-4)
 13539 | -7/Scraptown       | Learned location of Quarantine (-2)
 13539 | -7/Scraptown       | Learned 12 Materials zone layouts
 13539 | -7/Scraptown       | Learned 16 Factory zone layouts
 13539 | -7/Scraptown       | Learned 4 Storage zone layouts
 13539 | -7/Scraptown       | Learned 4 Recycling zone layouts
 13539 | -7/Scraptown       | Learned 12 Lower Caves zone layouts
 13539 | -7/Scraptown       | Learned 16 Upper Caves zone layouts
 13539 | -7/Scraptown       | Learned 16 Proximity Caves zone layouts
 13539 | -7/Scraptown       | Learned location of 3 exits from Upper Caves
 13539 | -7/Scraptown       | Learned location of 1 exit from Proximity Caves
 13570 | -7/Scraptown       | Found Deep Structural Scanner
 13648 | -7/Scraptown       | Build established: Derelict-Mutant
 13995 | -7/Scraptown       | Build established: Mutant
 14657 | -7/Scraptown       | Found Botcube
 14682 | -7/Scraptown       | Botcube activated
 14696 | -7/Scraptown       | Botcube completed mutation into legged form, armed with 1 gun, 1 cannon.
 14783 | -7/Scraptown       | Entered Factory
 14783 | -5/Factory         | Accompanied by 1 ally
 14783 | -5/Factory         | Evolved 4 slots: Power x1, Utility x3
 14850 | -5/Factory         | Discovered new exit (range 15)
 14902 | -5/Factory         | Build established: Derelict-Mutant
 15030 | -5/Factory         | Discovered new exit (range 7)
 15056 | -5/Factory         | Entered Upper Caves
 15057 | -5/Upper Caves     | Identified exit to Upper Caves
 15430 | -5/Upper Caves     | Entered another Upper Caves area
 15431 | -5/Upper Caves     | Identified exit to Factory
 15431 | -5/Upper Caves     | Identified exit to Zhirov
 15552 | -5/Upper Caves     | Learned Factory terminal intel
 15575 | -5/Upper Caves     | Build established: Hacker-Mutant
 15844 | -5/Upper Caves     | Entered Zhirov
 15844 | -5/Zhirov          | Discovered new exit (range 3)
 15865 | -5/Zhirov          | Met Zhirov
 15890 | -5/Zhirov          | Learned location of Testing (-3)
 15890 | -5/Zhirov          | Learned location of Command (-1)
 15915 | -5/Zhirov          | Zhirov requested help retrieving the SGEMP Prototype
 15932 | -5/Zhirov          | Found Alien Artifact
 15932 | -5/Zhirov          | Identified Integrated Dissipator
 15932 | -5/Zhirov          | Installed Integrated Dissipator, increased core heat dissipation (+20)
 15950 | -5/Zhirov          | Found Alien Artifact
 16102 | -5/Zhirov          | Entered Proximity Caves
 16130 | -4/Proximity Caves | Acquired the password to a Derelict Tinkerer's latest research
 16139 | -4/Proximity Caves | Found Prototype Special Weapon
 16139 | -4/Proximity Caves | Identified Molecular Deconstructor
 16237 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 16244 | -4/Proximity Caves | Identified Transdimensional Reconstructor
 16244 | -4/Proximity Caves | Warped through subspace
 16245 | -4/Proximity Caves | Caught by Unaware searching for contraband prototypes
 16246 | -4/Proximity Caves | Caught by Unaware searching for contraband prototypes
 16302 | -4/Proximity Caves | Core integrity fell below 50%
 16334 | -4/Proximity Caves | Entered Factory
 16334 | -4/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 16335 | -4/Factory         | Identified exit to Research
 16336 | -4/Factory         | Loaded intel: 25 terminal locations
 16349 | -4/Factory         | Lost 12 parts (1p3n5u3w)
 16349 | -4/Factory         | Spotted B-86 Titan
 16515 | -4/Factory         | Identified exit to Upper Caves
 16515 | -4/Factory         | Identified exit to Extension
 16515 | -4/Factory         | Identified exit to Armory
 16572 | -4/Factory         | Fabricated Exp. Optical Array?
 16734 | -4/Factory         | Entered Extension
 16753 | -4/Extension       | Rescued a captive Derelict
 16774 | -4/Extension       | Rescued A7
 16782 | -4/Extension       | Rescued a captive Derelict
 16825 | -4/Extension       | Spotted B-86 Titan
 17013 | -4/Extension       | Extracted ID and sensor layout for unrecognized location from A7's data core
 17096 | -4/Extension       | Rescued a captive Derelict
 17096 | -4/Extension       | Rescued a captive Derelict
 17101 | -4/Extension       | Spotted B-86 Titan
 17115 | -4/Extension       | Rescued a captive Derelict
 17116 | -4/Extension       | Rescued a captive Derelict
 17160 | -4/Extension       | Rescued a captive Derelict
 17167 | -4/Extension       | Lost 7 parts (3n2u2w)
 17177 | -4/Extension       | Lost 4 allies
 17313 | -4/Extension       | Core integrity fell below 50%
 17345 | -4/Extension       | Discovered exit to Research (range 10)
 17346 | -4/Extension       | Discovered new exit (range 6)
 17725 | -4/Extension       | Lost 3 allies
 17730 | -4/Extension       | Lost 3 parts (3u)
 17768 | -4/Extension       | Entered Cetus
 17780 | -4/Cetus           | Spotted Cetus Guard
 17780 | -4/Cetus           | Spotted Cetus Guard
 17782 | -4/Cetus           | Spotted Cetus Guard
 17783 | -4/Cetus           | Spotted Cetus Guard
 17797 | -4/Cetus           | Discovered exit to Research (range 16)
 17819 | -4/Cetus           | Core integrity fell below 20%
 17824 | -4/Cetus           | Destroyed by Cetus Guard with Advanced Variable Charge Gun

 Last Messages 
---------------
17699_ Adv. Hacking Suite destroyed.
17742_ Acquired 3 matter.
17762_ A-15 Conveyor exits Transfer Station.
17762_ R-10 Processor exits Transfer Station.
  <x2>
17767_ Acquired HERF Cannon.
LOCATION=UNKNOWN
GOAL=ESCAPE
17781_ Penetrated by Slug. <x5>
17785_ Mak. System Shield destroyed.
17785_ Dropped Dual-blade Saw.
17797_ EXIT=FOUND: RESEARCH
17809_ Penetrated by Slug.
17810_ Entropy package melds with Wall.
17811_ Penetrated by Slug. <x3>
17821_ Wall disintegrates.
17821_ Concrete destabilizing.
17821_ Penetrated by Slug. <x3>
17823_ Slammed into Cetus Guard.
17823_ Penetrated by Slug.

 Map 
-----
+----------------------------------------------------+
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|  ?#############"########   #####?????????????????? |
|  ?#                  /                +??????????? |
|  ?#                                   +??????????? |
|  ?#                                   +??????????? |
|  ?###############################   ###??????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           63
Energy Generation          35
Energy Capacity            540
Matter Stores              300
Matter Capacity            300
Sight Range                23
Robot Scan Range           14
Terrain Scan Range         20
Terrain Scan Density       10
Armor Coverage             400
Melee Speed Boost          20
Phase Shifting             10
Evasion (%)                73
Target Analysis            8
Core Analysis              6
Recoil Reduction           4
Offensive Hacking          50
Defensive Hacking          11

 Item Schematics 
-----------------
  Assault Drone Bay | -5/Zhirov | Free
     Exp. Heat Sink | -5/Zhirov | Free
 Exp. Optical Array | -5/Zhirov | Free
   Imp. Arc Thrower | -5/Zhirov | Free

 Robot Schematics 
------------------
None

 Fabricated
------------
 Exp. Optical Array | x1 | -4/Factory 

 Alien Tech Used 
-----------------
Integrated Dissipator
Transdimensional Reconstructor

 Achievements 
--------------
Prison Break
Quick And Dirty

 Challenges 
------------
None

 Game 
------
Seed              EnhancedAerolevExtrapolator
  Manual?         0
Play Time         02:29:24
  Cumulative      56.1 hours
  Start           2025.02.01 @ 21:41:51
  End             2025.02.02 @ 00:40:44
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          53
  Rogue           53
  Adventurer      0
  Explorer        0
Win Type          -
  Total           3
  Types           3/0/0/0/0/0/0/0/0
Lore%             46
Gallery%          41
Achievement%      39
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              32/SmallcapsGlow
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 6c1ba407-feec-41d3-be0d-e191d9e45f7a