Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.06 @ 11:51:15

Player: OmnomBrains

Result: Destroyed self via exploding Nuclear Reactor

 Performance 
-------------
Evolutions (1)             500
Regions Visited (2)        400
Robots Destroyed (36)      180
Value Destroyed (769)      769
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1889

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/400
Matter                     275/300
Energy                     100/100
System Corruption          1%
Temperature                Cool (54)
Movement                   Walking (120)
Location                   -9/Materials

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (3) ---
           Aluminum Leg
           Aluminum Leg
           Aluminum Leg
>          --- UTILITY (3) ------
    Medium Storage Unit
           Transport Network Coupler
>          --- WEAPON (2) -------
  Improved EM Shotgun
  Improved Medium Laser
>          --- INVENTORY (10) ---
           Ion Engine
           Ion Engine
           Aluminum Leg
           Heat Sink
  Improved Medium Laser
           Particle Cannon
           Assault Rifle
     Heavy Assault Rifle
           Grenade Launcher
           Datajack

 Peak State 
------------
>          --- POWER ------------
  Improved Ion Engine
>          --- PROPULSION -------
           Aluminum Leg
           Aluminum Leg
           Aluminum Leg
>          --- UTILITY ----------
    Medium Storage Unit
           Structural Scanner
           Transport Network Coupler
>          --- WEAPON -----------
  Improved Medium Laser
  Improved Medium Laser
>          --- INVENTORY --------
           Ion Engine
           Ion Engine
           Aluminum Leg
           Heat Sink
     Light Armor Plating
  Improved EM Shotgun
           Particle Cannon
           Assault Rifle
     Heavy Assault Rifle
           Grenade Launcher
[Rating: 15]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Medium Storage Unit
  Device                   Seismic Detector
  Storage                  Medium Storage Unit
  Processor                Transport Network Coupler
  Protection               Light Armor Plating
Weapon                     Light Assault Rifle
  Energy Gun               Improved Medium Laser
  Ballistic Gun            Light Assault Rifle

 Build                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Slots Evolved              2    | .   .   2   
  Power                    .    | .   .   .   
  Propulsion               1    | .   .   1   
  Utility                  1    | .   .   1   
  Weapon                   .    | .   .   .   
Parts Attached             34   | 7   1   26  
  Power                    3    | 1   .   2   
    Engine                 3    | 1   .   2   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               10   | 2   .   8   
    Treads                 .    | .   .   .   
    Leg                    10   | 2   .   8   
    Wheel                  .    | .   .   .   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  13   | 2   1   10  
    Device                 8    | 1   .   7   
    Storage                2    | 1   1   .   
    Processor              1    | .   .   1   
    Hackware               .    | .   .   .   
    Protection             2    | .   .   2   
    Artifact               .    | .   .   .   
  Weapon                   8    | 2   .   6   
    Energy Gun             5    | .   .   5   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          3    | 2   .   1   
    Ballistic Cannon       .    | .   .   .   
    Launcher               .    | .   .   .   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  2    | .   .   2   
Parts Lost                 12   | .   .   12  
  Power                    2    | .   .   2   
  Propulsion               4    | .   .   4   
  Utility                  4    | .   .   4   
  Weapon                   2    | .   .   2   
  Highest Loss Streak      7    | .   .   7   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     97   | .   100 97  
  Engine                   11   | .   14  10  
  Leg                      31   | .   28  32  
  Device                   15   | .   14  16  
  Storage                  11   | .   14  11  
  Processor                1    | .   .   2   
  Protection               1    | .   .   1   
  Energy Gun               5    | .   .   6   
  Ballistic Gun            17   | .   28  14  
Naked Turns                .    | .   .   .   
Heaviest Build             26   | 14  19  26  
  Greatest Support         30   | 20  20  30  
  Greatest Overweight (x)  1    | .   .   1   
  Average Overweight (x)   .    | .   .   .   
Largest Inventory Capacity 10   | 8   10  10  
  Average Capacity         9    | 7   8   10  
  Most Carried             10   | 6   7   10  
  Average Carried          6    | 2   5   6   
  Final Capacity           10   | 8   10  10  
  Final Carried            10   | 2   6   10  

 Class Distribution 
--------------------
 53% | Mutant
 46% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials

 Resources                      | -11 -10 -9  
-----------                Run  | Yrd Mat Mat 
Matter Collected           830  | 198 152 480 
  Remotely                 .    | .   .   .   
Salvage Created            1222 | 23  260 939 
  Parts                    70   | 1   13  56  
Haulers Intercepted        2    | .   .   2   
Recyclers Shooed           1    | .   .   1   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Combat Hostiles Destroyed  22   | .   5   17  
  Guns                     22   | .   5   17  
Classes Destroyed          10   | 1   3   6   
  Worker                   3    | .   1   2   
  Tunneler                 3    | 1   .   2   
  Hauler                   2    | .   .   2   
  Recycler                 2    | .   .   2   
  Mechanic                 1    | .   .   1   
  Operator                 2    | .   1   1   
  Watcher                  1    | .   .   1   
  Swarmer                  6    | .   .   6   
  Grunt                    15   | .   5   10  
  Sentry                   1    | .   .   1   
Best Kill Streak           5    | 1   3   5   
  Combat Bots Only         3    | .   3   3   
Max Kills in Single Turn   2    | 1   2   1   
  Gunslinging              .    | .   .   .   
  Exploded                 .    | .   .   .   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11  -10  -9   
--------                   Run  | Yrd  Mat  Mat  
Hostile Shots Fired        177  | .    25   152  
  Missed                   52   | .    6    46   
Damage Taken               1859 | .    213  1646 
  Core                     491  | .    55   436  
  Absorbed by Shields      .    | .    .    .    
Core Remaining (%)         89   | 100  78   .    
Volleys Fired              121  | 2    24   95   
  Largest                  2    | 2    2    2    
  Hottest                  112  | 40   40   112  
Shots Fired                219  | 4    48   167  
  Gun                      219  | 4    48   167  
  Cannon                   .    | .    .    .    
  Launcher                 .    | .    .    .    
  Special                  .    | .    .    .    
  Kinetic                  166  | 4    48   114  
  Thermal                  51   | .    .    51   
  Explosive                .    | .    .    .    
  Electromagnetic          2    | .    .    2    
  Robot Hit Streak         12   | 2    9    12   
  Robot Miss Streak        4    | 1    2    4    
  Penetration Max          .    | .    .    .    
  Secondary Targets        2    | .    .    2    
    Max Gunslinging Chain  1    | .    .    1    
Shots Hit Robots           143  | 2    32   109  
  Core Hits                63   | 1    16   46   
  Critical Kills           1    | .    .    1    
  Critical Parts Destroyed 1    | .    .    1    
  Critical Strikes         4    | .    .    4    
    Burn                   2    | .    .    2    
    Destroy                2    | .    .    2    
Melee Attacks              .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
  Sneak Attacks            .    | .    .    .    
    Combat Hostiles        .    | .    .    .    
  Follow-up Attacks        .    | .    .    .    
Damage Inflicted           1932 | 16   322  1594 
  Guns                     1701 | 16   322  1363 
  Cannons                  .    | .    .    .    
  Explosions               231  | .    .    231  
  Melee                    .    | .    .    .    
  Ramming                  .    | .    .    .    
  Kinetic                  1152 | 16   322  814  
  Thermal                  538  | .    .    538  
  Explosive                203  | .    .    203  
  Electromagnetic          39   | .    .    39   
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
Highest Corruption         1    | .    .    1    
  Average Corruption       1    | .    .    1    
  Corruption Purged        .    | .    .    .    
  Corruption Blocked       .    | .    .    .    
  Effects                  13   | .    .    13   
    Message Errors         2    | .    .    2    
    Matter Fused           6    | .    .    6    
    Heat Flow Errors       3    | .    .    3    
    Parts Rejected         1    | .    .    1    
    Weapon Failures        1    | .    .    1    
Overload Shots             .    | .    .    .    
Overflow Damage            36   | .    .    36   
  Projectiles              .    | .    .    .    
  Explosions               36   | .    .    36   
  Melee                    .    | .    .    .    
Knockbacks                 .    | .    .    .    
  Impact                   .    | .    .    .    
  Kinetic                  .    | .    .    .    
  Secondary                .    | .    .    .    
Self-Inflicted Damage      355  | .    .    355  
  Shots                    4    | .    .    4    
  Rammed                   .    | .    .    .    
Targets Rammed             .    | .    .    .    
  Kicked                   .    | .    .    .    
  Crushed                  .    | .    .    .    
Highest Temperature        235  | .    12   235  
  Average Temperature      57   | .    7    65   
  Received Heat Transfer   636  | .    114  522  
Siege Activations          .    | .    .    .    
Robots Corrupted           .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Fried              .    | .    .    .    
  Impact Corruptions       .    | .    .    .    
Robots Melted              .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Melted             4    | .    .    4    
  Heat Transferred         1339 | .    .    1339 
Parts Sabotaged            .    | .    .    .    
Parts Stolen               .    | .    .    .    
Parts Stripped             .    | .    .    .    
Power Chain Reactions      1    | .    .    1    

 Alert                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Peak Influence             256  | 5   139 256 
  Initial                  5    | .   3   5   
  Average                  65   | .   63  71  
Maximum Alert Level        1    | .   .   1   
  Low Security (%)         96   | 100 100 95  
  Level 1                  3    | .   .   4   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          8    | .   3   5   
  Investigation            3    | .   1   2   
  Extermination            .    | .   .   .   
  Reinforcement            5    | .   2   3   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       1    | .   .   1   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Distress Signals           3    | .   1   2   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              32   | .   7   25  
  Peak Tracking Total      7    | .   4   7   
  Tactical Retreats        2    | .   .   2   

 Traps                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Traps Triggered            .    | .   .   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -9  
----------                 Run  | Yrd Mat Mat 
Machines Disabled          4    | .   .   4   
  Max in Single Turn       2    | .   .   2   
Machines Repaired          .    | .   .   .   
Machines Dismantled        .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Machines Accessed          7    | .   4   3   
  Terminals                4    | .   3   1   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          2    | .   1   1   
  Scanalyzers              1    | .   .   1   
  Garrison Access          .    | .   .   .   
Total Hacks                19   | .   10  9   
  Successful               7    | .   6   1   
  Failed                   12   | .   4   8   
    Catastrophic           1    | .   1   .   
  Database Lockouts        .    | .   .   .   
  Manual                   5    | .   5   .   
  Terminals                12   | .   9   3   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          6    | .   1   5   
  Scanalyzers              1    | .   .   1   
  Garrison Access          .    | .   .   .   
Terminal Hacks             5    | .   5   .   
  Emergency Access Points  1    | .   1   .   
  Unreport Threat          1    | .   1   .   
  Locate Traps             2    | .   2   .   
  Zone Layout              1    | .   1   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       2    | .   1   1   
  Report Inventory         2    | .   1   1   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         5    | .   3   2   
  Full Trace Events        5    | .   3   2   
  Feedback Events          1    | .   .   1   
    Corruption             1    | .   .   1   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -9  
------------               Run  | Yrd Mat Mat 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -9  
--------                   Run  | Yrd Mat Mat 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11 -10 -9  
-------------              Run  | Yrd Mat Mat 
Turns Passed               1280 | 62  270 948 
Spaces Moved               544  | 43  158 343 
  Core                     14   | 14  .   .   
  Treads                   .    | .   .   .   
  Legs                     530  | 29  158 343 
  Wheels                   .    | .   .   .   
  Hover                    .    | .   .   .   
  Flight                   .    | .   .   .   
  Fastest Speed            50   | 50  120 120 
  Average Speed            118  | 97  120 120 
  Slowest Speed            190  | 120 120 190 
  Overloaded Moves         .    | .   .   .   
  Propulsion Burnouts      .    | .   .   .   
  Robots Hopped            .    | .   .   .   
  Cave-ins Triggered       .    | .   .   .   
Exploration Rate (%)       26   | 3   40  35  
  Regions Visited          2
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   
  Known Exits Taken        .    | .   .   .   
  Unknown Exits Taken      2    | 1   1   .   
Scrap Searched             .    | .   .   .   
Spaces Dug                 .    | .   .   .   
Terrain Destroyed          40   | .   .   40  
  Melee                    .    | .   .   .   
  Projectile               .    | .   .   .   
  AOE                      40   | .   .   40  
Terrain Rammed             .    | .   .   .   
  Walls Destroyed          .    | .   .   .   
  Machines Disabled        .    | .   .   .   

 Actions                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Total                      975  | 58  195 722 
  Wait                     232  | .   5   227 
  Move                     542  | 42  157 343 
  Hop                      .    | .   .   .   
  Pick Up                  36   | 7   6   23  
  Fast Attach              3    | 2   .   1   
  Attach                   18   | 5   .   13  
  Detach                   .    | .   .   .   
  Swap                     13   | .   1   12  
  Drop                     10   | .   2   8   
  Fire                     121  | 2   24  95  
  Melee                    .    | .   .   .   
  Ram                      .    | .   .   .   
  Kick                     .    | .   .   .   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials (discovered 1 exit: [*Mat])

 History 
---------
 Turn | Location      | Event
    5 | -11/Scrapyard | Discovered new exit (range 15)
   63 | -11/Scrapyard | Entered Materials
  234 | -10/Materials | Discovered new exit (range 4)
  293 | -10/Materials | Discovered new exit (range 12)
  307 | -10/Materials | Build established: Mutant
  333 | -10/Materials | Entered another Materials area
  333 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  920 | -9/Materials  | Core integrity fell below 50%
  962 | -9/Materials  | Lost 7 parts (1p2n2u2w)
 1210 | -9/Materials  | Build established: Scavenger-Mutant
 1248 | -9/Materials  | Core integrity fell below 20%
 1261 | -9/Materials  | Discovered new exit (range 15)
 1281 | -9/Materials  | Destroyed self via exploding Nuclear Reactor

 Last Messages 
---------------
Nuclear Reactor explodes.
Seismic Detector destroyed.
Destroyed Seismic Detector.
K-01 Serf destroyed.
Terminal disabled.
K-01 Serf collects debris.
Acquired Datajack.
K-01 Serf collects debris. <x2>
U-05 Engineer builds a Wall. <x2>
System corrupted: Heat flow error (+160).
U-05 Engineer builds a Wall.
The unstable cave ceiling collapses.
K-01 Serf collects debris.
EXIT=FOUND
Chain reaction triggered in Imp. Ion Engine.
Nuclear Reactor explodes. <x2>
Imp. Ion Engine destroyed.
Destroyed Imp. Ion Engine.
Lgt. Armor Plating destroyed.
Destroyed Lgt. Armor Plating.

 Map 
-----
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           38
Energy Generation          12
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                55

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              AutogunGrapheneNetwork
  Manual?         0
Play Time         00:20:01
  Cumulative      10.9 hours
  Start           2024.07.06 @ 11:24:15
  End             2024.07.06 @ 11:51:15
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          15
  Rogue           15
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             13
Gallery%          15
Achievement%      14
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Terminus
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: abcc1c58-b16d-4c38-b5ab-7b1a6efef7a4