Cogmind - Beta 16 @@@ ROGUE MODE // 2026.01.20 @ 18:35:53 Player: Zedx Result: Destroyed by H-55 Commando with Gauss Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (111) 555 Value Destroyed (3282) 3282 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (187) 187 TOTAL SCORE: 6464 Bonus ------- High Alert Combat Kills 187 Cogmind --------- Core Integrity 0/700 Matter 269/300 Energy 100/100 System Corruption 8% Temperature Cool (0) Movement Core (50) Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ Advanced Targeting Computer > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Improved Heat Sink Advanced Targeting Computer Hardlight Generator Flak Gun Chainsword Peak State ------------ > --- POWER ------------ Reinforced Ion Engine Improved Deuterium Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Seismic Detector Advanced Targeting Computer > --- WEAPON ----------- Shock Rifle Gatling Laser Gauss Rifle Flak Gun > --- INVENTORY -------- Light Nuclear Core Aluminum Leg Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg Improved Heat Sink Improved Heat Sink Large Storage Unit Improved Sensor Array Advanced Targeting Computer Advanced Targeting Computer Heavy Assault Rifle Assault Cannon Rocket Launcher Chainsword [Rating: 43] Favorites ----------- Power Light Nuclear Core Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Large Storage Unit Device Seismic Detector Storage Large Storage Unit Processor Advanced Targeting Computer Weapon Enhanced Autogun Energy Gun Heavy Particle Gun Ballistic Gun Enhanced Autogun Ballistic Cannon Assault Cannon Launcher Rocket Launcher Impact Weapon Heavy Hammer Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power 1 | . . . . 1 Propulsion 1 | . . . . 1 Utility 2 | . . . 2 . Weapon 2 | . . 2 . . Parts Attached 83 | 8 8 19 30 18 Power 14 | 2 1 3 3 5 Engine 11 | 2 . 3 2 4 Core 3 | . 1 . 1 1 Reactor . | . . . . . Propulsion 20 | 2 2 8 4 4 Treads . | . . . . . Leg 20 | 2 2 8 4 4 Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 18 | 2 3 1 10 2 Device 10 | 1 1 1 6 1 Storage 3 | 1 1 . . 1 Processor 5 | . 1 . 4 . Hackware . | . . . . . Protection . | . . . . . Artifact . | . . . . . Weapon 31 | 2 2 7 13 7 Energy Gun 10 | . . 3 4 3 Energy Cannon . | . . . . . Ballistic Gun 16 | 2 1 3 6 4 Ballistic Cannon 2 | . . . 2 . Launcher 1 | . . 1 . . Special Weapon . | . . . . . Impact Weapon 2 | . 1 . 1 . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 3 | . . 2 1 . Corrupted Parts 3 | . . . . 3 System Corruption 3 | . . . . 3 Parts Lost 19 | . . 1 1 17 Power 3 | . . 1 . 2 Propulsion 7 | . . . . 7 Utility 3 | . . . 1 2 Weapon 6 | . . . . 6 Highest Loss Streak 12 | . . 1 1 12 To Critical Strikes 1 | . . 1 . . Average Backups 13 | 2 7 14 14 14 Power 1 | . 1 2 2 . Propulsion 4 | 1 3 4 5 2 Utility 4 | . 2 6 3 5 Weapon 2 | . . 1 3 4 Tool/Special . | . . . . . Unused Backups 38 | . 9 10 10 9 Power 3 | . . 2 1 . Propulsion 16 | . 8 5 3 . Utility 12 | . 1 2 2 7 Weapon 7 | . . 1 4 2 Tool/Special . | . . . . . Average Slot Usage (%) 97 | . 98 97 99 91 Engine 6 | . 3 4 7 11 Core 4 | . 10 6 1 1 Leg 21 | . 28 21 18 20 Device 13 | . 7 10 17 13 Storage 9 | . 14 11 9 6 Processor 6 | . 6 . 8 7 Energy Gun 9 | . . 4 15 11 Ballistic Gun 20 | . 27 27 14 16 Launcher 1 | . . 1 1 . Impact Weapon 2 | . . 8 1 . Peak Build Rating 43 | 9 11 23 33 43 Average Rating 24 | 6 9 17 30 37 On Entrance 14 | . 9 10 22 33 Avg Prop Armor Cover (%) . | . . . . . Naked Turns . | . . . . . Heaviest Build 57 | 14 29 41 44 57 Greatest Support 45 | 20 20 23 32 45 Greatest Overweight (x) 8 | . 1 8 1 2 Average Overweight (x) . | . . 1 1 . Largest Inventory Capacity 15 | 8 15 15 15 15 Average Capacity 13 | 7 8 15 15 14 Most Carried 15 | 7 9 15 15 15 Average Carried 13 | 2 7 14 14 14 Final Capacity 15 | 8 15 15 15 5 Final Carried 15 | 7 9 15 15 5 Class Distribution -------------------- 50% | Gunner 22% | Mutant 21% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -8/Materials Scavenger-Gunner | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 2814 | 273 294 652 1134 461 Remotely . | . . . . . Salvage Created 3538 | 71 425 964 1375 703 Parts 223 | 7 19 61 96 40 Haulers Intercepted . | . . . . . Recyclers Shooed 4 | . . . 1 3 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 84 | . 9 22 39 14 Guns 69 | . 9 18 29 13 Cannons 1 | . . . 1 . AOE 14 | . . 4 9 1 Classes Destroyed 14 | 2 3 4 2 3 Worker 5 | . 1 3 . 1 Builder 5 | . . 1 4 . Tunneler 2 | 1 . 1 . . Recycler 3 | 1 . 1 . 1 Operator 2 | . . . 2 . Watcher 10 | . 1 2 3 4 Swarmer 28 | . . 6 15 7 Grunt 34 | . 9 11 12 2 Brawler 7 | . . 1 6 . Protector 1 | . . . 1 . Sentry 10 | . . 4 5 1 Specialist 1 | . . . . 1 Hunter 2 | . . . . 2 Programmer 1 | . . . . 1 Best Kill Streak 7 | 2 2 7 6 7 Combat Bots Only 7 | . 2 7 5 4 Max Kills in Single Turn 3 | 1 1 3 2 3 Gunslinging 1 | . . . 1 1 Exploded 2 | . . 2 2 1 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 465 | . 41 63 117 244 Missed 130 | . 12 15 29 74 Hits 335 | . 29 48 88 170 Melee 4 | . . 1 3 . Projectile 331 | . 29 47 85 170 Critical Strikes 9 | . . 1 5 3 Damage Taken 4871 | . 367 655 1229 2620 Core 1173 | . 82 154 236 701 Absorbed by Shields 304 | . . . . 304 Regen/Repaired (Parts) 250 | . 80 80 15 75 Core Remaining (%) 71 | 100 67 61 57 . Volleys Fired 204 | 5 57 44 68 30 Largest 4 | 2 2 4 4 4 Hottest 186 | 40 40 108 178 186 Shots Fired 616 | 10 114 135 249 108 Gun 593 | 10 114 132 231 106 Cannon 8 | . . . 8 . Launcher 15 | . . 3 10 2 Special . | . . . . . Kinetic 419 | 10 114 113 121 61 Thermal 146 | . . 10 112 24 Explosive 15 | . . 3 10 2 Electromagnetic 36 | . . 9 6 21 Robot Hit Streak 13 | 9 9 13 13 10 Robot Miss Streak 11 | 1 6 4 6 11 Penetration Max . | . . . . . Secondary Targets 10 | . . 2 5 3 Max Gunslinging Chain 2 | . . 1 2 1 Shots Hit Robots 355 | 9 60 70 149 67 Core Hits 211 | 3 28 41 86 53 Critical Kills 2 | . . 1 . 1 Critical Parts Destroyed . | . . . . . Critical Strikes 5 | . . 1 3 1 Burn 3 | . . . 3 . Destroy 2 | . . 1 . 1 Melee Attacks 32 | . 1 7 24 . Impact 32 | . 1 7 24 . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks 4 | . . 3 1 . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 7720 | 91 703 1685 3633 1608 Guns 5263 | 91 692 1025 2351 1104 Cannons 115 | . . . 115 . Explosions 1957 | . . 404 1086 467 Melee 308 | . . 238 70 . Ramming 77 | . 11 18 11 37 Kinetic 3272 | 91 692 863 1104 522 Thermal 1871 | . . 171 1324 376 Explosive 1815 | . . 283 1065 467 Electromagnetic 377 | . . 112 59 206 Impact 308 | . . 238 70 . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 8 | . . 4 3 8 Average Corruption 3 | . . 3 3 2 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 36 | . . 14 5 17 Message Errors 9 | . . 3 1 5 Matter Fused 12 | . . 4 2 6 Heat Flow Errors 2 | . . 1 . 1 Energy Discharges 3 | . . 2 1 . Parts Rejected 2 | . . . . 2 Data Loss (minor) 4 | . . 2 1 1 Misfires 2 | . . 1 . 1 Weapon Failures 2 | . . 1 . 1 Overload Shots . | . . . . . Overflow Damage 287 | . . 114 121 52 Projectiles 2 | . . . 2 . Explosions 157 | . . 16 89 52 Melee 128 | . . 98 30 . Knockbacks 7 | . . 2 5 . Impact 2 | . . 1 1 . Kinetic 4 | . . . 4 . Secondary 1 | . . 1 . . Self-Inflicted Damage 456 | . . 73 93 290 Shots 9 | . . 2 3 4 Rammed 4 | . . . . 4 Targets Rammed 22 | . 3 6 6 7 Kicked 18 | . 3 6 6 3 Crushed . | . . . . . Highest Temperature 265 | . 20 191 265 217 Average Temperature 55 | . 5 60 67 56 Received Heat Transfer 882 | . 210 165 423 84 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted 2 | . . 1 1 . Combat Hostiles . | . . . . . Parts Fried 2 | . . . 2 . Impact Corruptions 6 | . . 4 2 . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 3 | . . 1 2 . Heat Transferred 3893 | . . 325 2773 795 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 2 | . . 1 1 . Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Maximum Alert Level 2 | . . 1 2 2 Low Security (%) 56 | 100 100 81 44 3 Level 1 29 | . . 18 37 58 Level 2 14 | . . . 17 38 Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 646 | 10 85 311 646 518 Initial 291 | . . . 113 291 Average 201 | 1 15 102 284 337 Influence Increases 3125 | 10 304 698 1255 858 Destroy 0b10 Robot/C 1660 | . 180 440 760 280 Destroy 0b10 Robot/NC 140 | 10 10 40 50 30 Destroy Leader 350 | . 42 94 146 68 Successful Hack 195 | . 42 33 45 75 Disable Machine 330 | . 15 60 60 195 Destroy Structure 225 | . . 31 104 90 Lose Combat Pursuer 225 | . 15 . 90 120 Influence Decreases 2648 | 10 304 429 881 1024 Entered New Map 508 | . . . 156 352 Time Decay 1950 | 10 304 419 715 502 Lost Part 190 | . . 10 10 170 Squads Dispatched 14 | . 2 2 5 5 Investigation 4 | . 1 . 2 1 Extermination 2 | . . . . 2 Reinforcement 6 | . 1 2 1 2 Assault 2 | . . . 2 . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . . . 1 Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts 1 | . . . . 1 Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 13 | . 5 2 3 3 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 152 | . 21 31 60 40 Peak Tracking Total 14 | . 4 8 5 14 Tactical Retreats 9 | . 1 . 4 4 Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered 7 | . 1 5 1 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled 23 | . 2 4 4 13 Max in Single Turn 4 | . 1 1 2 4 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed 36 | . 7 9 15 5 Terminals 25 | . 6 7 10 2 Fabricators 1 | . . . . 1 Repair Stations 6 | . 1 1 2 2 Recycling Units 2 | . . . 2 . Scanalyzers 2 | . . 1 1 . Garrison Access . | . . . . . Total Hacks 110 | . 26 31 43 10 Successful 60 | . 11 17 27 5 Failed 48 | . 15 13 15 5 Catastrophic 10 | . 2 1 3 4 Database Lockouts 2 | . . 1 1 . Manual 47 | . 9 14 22 2 Terminals 81 | . 23 22 32 4 Fabricators 1 | . . . . 1 Repair Stations 16 | . 3 5 3 5 Recycling Units 6 | . . . 6 . Scanalyzers 6 | . . 4 2 . Garrison Access . | . . . . . Terminal Hacks 20 | . 5 3 11 1 Robot Analysis 1 | . 1 . . . Prototype ID Bank 2 | . 1 . 1 . Level Access Points 1 | . . . 1 . Emergency Access Points 1 | . . . 1 . Terminal Index 1 | . 1 . . . Fabricator Index 1 | . . . 1 . Repair Station Index 1 | . . . 1 . Alert Level 4 | . 1 1 2 . Locate Traps 2 | . . 1 1 . Maintenance Status 1 | . . . 1 . Investigation Status 1 | . . . 1 . Recall Reinforcements 1 | . . . . 1 Zone Layout 3 | . 1 1 1 . Fabricator Hacks . | . . . . . Repair Station Hacks 11 | . 2 4 2 3 Scan Component 6 | . 1 2 1 2 Repair 5 | . 1 2 1 1 Recycling Unit Hacks 3 | . . . 3 . Process 1 | . . . 1 . Report Inventory 1 | . . . 1 . Retrieve Matter 1 | . . . 1 . Scanalyzer 4 | . . 3 1 . Retrieve Study 4 | . . 3 1 . Garrison Access Hacks . | . . . . . Unauthorized Hacks 22 | . 4 7 10 1 Terminals 22 | . 4 7 10 1 Botnet 21 | . 4 7 9 1 Operators 1 | . . . 1 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 1 | . . . 1 . Used . | . . . . . Hacking Detections 34 | . 7 8 14 5 Full Trace Events 2 | . . . 1 1 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired 4 | . . 3 1 . Parts Repaired 5 | . 1 2 1 1 Time 126 | . 26 58 26 16 Parts Recycled . | . . . . . Recycled Matter 31 | . . . 31 . Retrieved Matter 31 | . . . 31 . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Active Infowar (turns) 7158 | 60 1393 1569 3259 877 Optics 646 | . 646 . . . Sensors 685 | . 443 207 35 . Terrain 364 | 60 304 . . . Seismic 5464 | . . 1362 3225 877 Robot Analysis Total 1 | . 1 . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 7822 | 114 1494 1583 3288 1343 Spaces Moved 3765 | 69 969 653 1392 682 Core 119 | 7 . 4 . 108 Treads . | . . . . . Legs 3646 | 62 969 649 1392 574 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 175 175 50 Average Speed 165 | 112 122 190 188 163 Slowest Speed 450 | 120 190 450 195 252 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins 4 | . . . 2 2 Cave-ins Triggered . | . . . . . Exploration Rate (%) 47 | 4 97 49 74 15 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched . | . . . . . Spaces Dug 26 | . . 3 23 . Terrain Destroyed 239 | . . 32 118 89 Melee 26 | . . 3 23 . Projectile 2 | . . . 1 1 AOE 211 | . . 29 94 88 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 4930 | 95 1195 922 1877 841 Wait 524 | . 104 111 260 49 Move 3761 | 68 968 652 1391 682 Hop . | . . . . . Pick Up 156 | 14 28 45 43 26 Fast Attach . | . . . . . Attach 54 | 7 3 15 10 19 Detach 6 | . 1 . 2 3 Swap 70 | 1 6 19 36 8 Drop 101 | . 24 23 37 17 Fire 204 | 5 57 44 68 30 Melee 32 | . 1 7 24 . Ram 4 | . . . . 4 Kick 18 | . 3 6 6 3 Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 115 | -11/Scrapyard | Entered Materials 246 | -10/Materials | Discovered new exit (range 12) 325 | -10/Materials | Build established: Mutant 754 | -10/Materials | Discovered new exit (range 15) 821 | -10/Materials | Repaired Assault Rifle 1099 | -10/Materials | Discovered new exit (range 10) 1307 | -10/Materials | Discovered new exit (range 5) 1459 | -10/Materials | Discovered new exit (range 14) 1609 | -10/Materials | Entered another Materials area 1609 | -9/Materials | Evolved 2 slots: Weapon x2 2107 | -9/Materials | Build established: Gunner 2332 | -9/Materials | Discovered new exit (range 9) 2529 | -9/Materials | Destroyed 7 combat bots 3065 | -9/Materials | Central database locked down 3120 | -9/Materials | Repaired Imp. Aluminum Leg+ 3149 | -9/Materials | Repaired Aluminum Leg+ 3166 | -9/Materials | Discovered new exit (range 15) 3192 | -9/Materials | Entered another Materials area 3192 | -8/Materials | Evolved 2 slots: Utility x2 3222 | -8/Materials | Central database locked down 3654 | -8/Materials | Discovered new exit (range 3) 4673 | -8/Materials | Identified exit to Factory 5987 | -8/Materials | Repaired Seismic Detector 5992 | -8/Materials | First assault squad dispatched 6351 | -8/Materials | Build established: Scavenger-Gunner 6480 | -8/Materials | Entered Factory 6480 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 6758 | -7/Factory | Repaired Hvy. Assault Rifle 7733 | -7/Factory | Cargo convoy interrupted 7765 | -7/Factory | Core integrity fell below 50% 7782 | -7/Factory | Core integrity fell below 20% 7795 | -7/Factory | Lost 12 parts (1p5n1u5w) 7823 | -7/Factory | Destroyed by H-55 Commando with Gauss Rifle Last Messages --------------- 07766_ U-05 Engineer lays Concrete. 07766_ Slammed into U-05 Engineer. 07766_ Adv. Targeting Computer broken. 07766_ Destabilizing: Short circuit. 07767_ ALERT: Construction progress impeded, dispatching reinforcements to local area. 07769_ R-06 Scavenger collects Hvy. Laser. 07769_ Slammed into U-05 Engineer. 07772_ Slammed into R-06 Scavenger. 07774_ Destabilizing: Core damaged (-7). 07777_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal F008. 07781_ U-05 Engineer destroyed. 07783_ K-01 Serf collects debris. 07806_ Assembly Bed disabled. 07809_ System corrupted: Heat flow error (+251). 07816_ Connecting with DSF Access... 07820_ Slug penetrates Wall. 07821_ Acquired 13 matter. 07823_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ????????????# ??????????????????# """" # | | #######???###### T" ??????????????????# """" # | | ??? 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""" [ #??# # | | ""*%#!=!!!#???????? ? #??###########? ! | | ""!!#! !%!#??????????######???????????????######## | | "" ##% [##??????????????????????????????????????? | | ##% # ######????????????????????????????????? | | "" ## ?????????????????????????????? | | "" + ?????????????????????????????? | | "" ## ?????????????????????????????? | | ## #########????????????????????????????????? | | ###### ###??????????????????????????????????????? | | ???? ##???????????????????????????????????????? | | ????+## #????????????????????????????????????????? | | ??????? #????????????????????????????????????????? | | ??????? #????????????????????????????????????????? | | ??????? #????????????????????????????????????????? | | ??????? ?????????????????????????????????????????? | | ??????? ?????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 23 Energy Capacity 455 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 14 Terrain Scan Range 16 Terrain Scan Density 10 Evasion (%) 55 Targeting Accuracy 8 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Assault Rifle | 20% | -10/Materials Imp. Aluminum Leg | 53% | -9/Materials Aluminum Leg | 63% | -9/Materials Seismic Detector | 25% | -8/Materials Hvy. Assault Rifle | 34% | -7/Factory Studied --------- Rocket Launcher | -9/Materials | Hacked Aluminum Leg | -9/Materials | Hacked Imp. Aluminum Leg | -9/Materials | Hacked Imp. Ion Engine | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AccelerationSeismicTrap Manual? 0 Play Time 01:17:11 Cumulative 49.2 hours Start 2026.01.19 @ 15:26:08 End 2026.01.20 @ 18:35:53 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 56 Rogue 56 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 17 Gallery% 31 Achievement% 18 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 963188ee-0ba4-4f71-a2d9-7f962408fa9e