Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.07 @ 21:14:52 Player: Henotu Result: Core destroyed Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (60) 300 Value Destroyed (2121) 2121 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (273) 273 TOTAL SCORE: 6594 Bonus ------- Follower Combat Kills 384 Entered DSFs 500 Aligned with FarCom 300 Friendly Fire -911 Cogmind --------- Core Integrity 0/850 Matter 242/300 Energy 151/220 System Corruption 3% Temperature Critical (797) Movement Flying (106) Ox1 Location -6/DSF Parts ------- > --- POWER (2) -------- Light Nuclear Core Light Nuclear Core > --- PROPULSION (4) --- VTOL Module VTOL Module VTOL Module VTOL Module > --- UTILITY (4) ------ Heat Sink Improved Heat Sink Visual Processing Unit 0b10 Alert Chip > --- WEAPON (5) ------- Autogun XL Autogun Subcomponent > --- INVENTORY (5) ---- VTOL Module VTOL Module Peak State ------------ > --- POWER ------------ Light Ion Engine Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg VSS Leg > --- UTILITY ---------- Large Storage Unit Superbattery Visual Processing Unit 0b10 Alert Chip > --- WEAPON ----------- Gatling Laser XL Autogun Array > --- INVENTORY -------- Light Nuclear Core Heat Sink Improved Heat Sink Seismic Detector Light Armor Plating System Shield High-powered Tractor Beam Pulse Rifle Heavy Ion Cannon High-powered Shotgun Improved Heavy Machine Gun Improved Light Cannon Rocket Launcher Great Maul [Rating: 71] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Titanium Leg Leg Titanium Leg Wheel Wheel Flight Unit VTOL Module Utility 0b10 Alert Chip Device Terrain Scanner Storage Large Storage Unit Processor 0b10 Alert Chip Weapon Small Laser Energy Gun Small Laser Energy Cannon Heavy Ion Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Rocket Launcher Build | -11 -10 -10 -10 -9 -8 -8 -7 -6 -6 ------- Run | Yrd Mat Min Exi Min Mat Sto Fac Fac DSF Slots Evolved 8 | . . . . . 4 . 2 2 . Power 1 | . . . . . . . 1 . . Propulsion 2 | . . . . . 1 . . 1 . Utility 2 | . . . . . 2 . . . . Weapon 3 | . . . . . 1 . 1 1 . Parts Attached 62 | 6 8 2 3 . 4 4 10 . 25 Power 11 | 1 . . . . . 1 3 . 6 Engine 4 | 1 . . . . . 1 2 . . Core 7 | . . . . . . . 1 . 6 Reactor . | . . . . . . . . . . Propulsion 19 | 2 3 2 . . 1 1 4 . 6 Treads . | . . . . . . . . . . Leg 13 | . 3 2 . . 1 1 4 . 2 Wheel 2 | 2 . . . . . . . . . Hover . | . . . . . . . . . . Flight 4 | . . . . . . . . . 4 Utility 13 | 1 3 . 3 . 2 . 1 . 3 Device 6 | . 2 . . . 1 . . . 3 Storage 5 | 1 1 . 2 . 1 . . . . Processor 2 | . . . 1 . . . 1 . . Hackware . | . . . . . . . . . . Protection . | . . . . . . . . . . Artifact . | . . . . . . . . . . Weapon 19 | 2 2 . . . 1 2 2 . 10 Energy Gun 8 | 1 2 . . . . . . . 5 Energy Cannon 1 | . . . . . . . . . 1 Ballistic Gun 6 | 1 . . . . . . 2 . 3 Ballistic Cannon 1 | . . . . . . 1 . . . Launcher 3 | . . . . . 1 1 . . 1 Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 5 | . . . 2 . . 1 1 . 1 Parts Lost 32 | . 3 . . . . 4 6 . 19 Power 9 | . . . . . . 1 2 . 6 Propulsion 8 | . 1 . . . . 1 2 . 4 Utility 2 | . . . . . . . 1 . 1 Weapon 13 | . 2 . . . . 2 1 . 8 Highest Loss Streak 14 | . 3 . . . . 3 3 . 14 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 91 | . 94 100 99 100 100 95 84 66 63 Engine 11 | . 14 14 14 14 9 7 11 6 2 Core 1 | . . . . . . . 2 6 5 Leg 22 | . 14 28 28 28 27 24 19 20 9 Wheel 1 | . 14 . . . . . . . . Device 7 | . 17 14 7 . 9 9 6 . 1 Storage 14 | . 8 14 13 14 18 18 15 13 8 Processor 7 | . . . 6 14 9 9 7 13 13 Energy Gun 14 | . 18 28 28 28 18 4 . . 10 Ballistic Gun 2 | . 6 . . . . . 7 6 3 Ballistic Cannon 2 | . . . . . . 6 3 . . Launcher 5 | . . . . . 9 15 8 . . Peak Build Rating 71 | 6 7 12 25 21 35 39 67 67 71 Average Rating 29 | 4 6 11 16 21 33 36 51 67 39 On Entrance 27 | . 6 7 12 21 21 35 37 67 67 Naked Turns . | . . . . . . . . . . Heaviest Build 52 | 13 18 18 27 27 36 44 52 47 51 Greatest Support 44 | 20 20 34 34 34 44 44 37 32 42 Greatest Overweight (x) 15 | . . 1 . . . 1 15 1 7 Average Overweight (x) . | . . . . . . . 1 1 . Largest Inventory Capacity 15 | 8 10 10 15 15 15 15 15 15 15 Average Capacity 13 | 6 7 10 12 15 15 15 15 15 13 Most Carried 15 | . 7 10 13 14 14 15 15 14 15 Average Carried 11 | . 3 8 10 13 11 13 13 14 10 Final Capacity 15 | 8 10 10 15 15 15 15 15 15 5 Final Carried 14 | . 7 10 13 14 14 14 14 14 2 Class Distribution -------------------- 45% | Mutant 21% | Commander-Skirmisher 16% | Skirmisher 11% | Scavenger-Skirmisher 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Skirmisher | -8/Materials Commander-Skirmisher | -8/Storage Commander-Skirmisher | -7/Factory Scavenger-Skirmisher | -6/Factory Scavenger-Skirmisher | -6/DSF Resources | -11 -10 -10 -10 -9 -8 -8 -7 -6 -6 ----------- Run | Yrd Mat Min Exi Min Mat Sto Fac Fac DSF Matter Collected 1585 | 255 81 . . 60 35 309 580 . 265 Remotely 80 | . . . . . . . . . 80 Salvage Created 2299 | 64 224 19 . 33 . 524 970 . 465 Parts 135 | 2 7 . . 5 . 30 59 . 32 Haulers Intercepted 1 | . . . . . . . 1 . . Recyclers Shooed 2 | . . . . . 1 1 . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -7 -6 -6 ------- Run | Yrd Mat Min Exi Min Mat Sto Fac Fac DSF Combat Hostiles Destroyed 45 | . 4 1 . 2 . 13 12 . 13 Guns 32 | . 4 1 . 2 . 1 12 . 12 Cannons 2 | . . . . . . 1 . . 1 AOE 11 | . . . . . . 11 . . . Classes Destroyed 13 | 1 1 1 . . . 3 6 . 1 Worker 3 | . . . . . . 1 2 . . Builder 2 | . . . . . . . 2 . . Hauler 1 | . . . . . . . 1 . . Recycler 2 | 1 1 . . . . . . . . Watcher 2 | . . . . . . 1 1 . . Swarmer 12 | . . 1 . 2 . 3 . . 6 Grunt 20 | . 4 . . . . 9 7 . . Duelist 1 | . . . . . . . 1 . . Sentry 4 | . . . . . . 3 1 . . Specialist 8 | . . . . . . . 4 . 4 Hunter 2 | . . . . . . . . . 2 Programmer 1 | . . . . . . . 1 . . Heavy 2 | . . . . . . . 1 . 1 Best Kill Streak 9 | 1 2 1 . 2 . 5 9 . 8 Combat Bots Only 8 | . 1 1 . 2 . 4 3 . 8 Max Kills in Single Turn 5 | 1 1 1 . 2 . 5 4 . 2 Gunslinging 1 | . . . . 1 . . . . 1 Exploded 4 | . . . . . . 4 . . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -7 -6 -6 -------- Run | Yrd Mat Min Exi Min Mat Sto Fac Fac DSF Hostile Shots Fired 341 | . 21 8 . 15 2 31 79 . 185 Missed 106 | . 6 1 . 7 1 11 26 . 54 Damage Taken 4927 | . 385 54 . 59 15 520 1139 . 2755 Core 1473 | . 150 12 . 19 . 98 224 . 970 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 69 | 100 . . . 27 . 82 68 . . Volleys Fired 115 | 3 24 3 . 4 . 22 35 . 24 Largest 4 | 2 2 2 . 2 . 3 4 . 4 Hottest 320 | 70 80 80 . 80 . 113 128 . 320 Shots Fired 221 | 6 45 6 . 8 . 56 44 . 56 Gun 167 | 6 45 6 . 8 . 16 35 . 51 Cannon 21 | . . . . . . 13 4 . 4 Launcher 33 | . . . . . . 27 5 . 1 Special . | . . . . . . . . . . Kinetic 85 | 3 18 . . . . 13 39 . 12 Thermal 103 | 3 27 6 . 8 . 16 . . 43 Explosive 20 | . . . . . . 18 1 . 1 Electromagnetic 13 | . . . . . . 9 4 . . Robot Hit Streak 11 | 2 10 2 . 3 . 5 11 . 7 Robot Miss Streak 5 | 1 3 2 . 4 . 4 5 . 5 Penetration Max . | . . . . . . . . . . Secondary Targets 3 | . . . . 1 . . . . 2 Max Gunslinging Chain 1 | . . . . 1 . . . . 1 Shots Hit Robots 147 | 3 30 3 . 3 . 28 33 . 47 Core Hits 117 | 2 11 1 . 2 . 34 33 . 34 Critical Kills . | . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . Critical Strikes 1 | . 1 . . . . . . . . Burn 1 | . 1 . . . . . . . . Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 5243 | 31 318 33 . 44 15 1507 2013 . 1282 Guns 3274 | 31 318 33 . 44 . 88 1664 . 1096 Cannons 272 | . . . . . . 146 45 . 81 Explosions 1652 | . . . . . . 1258 289 . 105 Melee . | . . . . . . . . . . Ramming 45 | . . . . . 15 15 15 . . Kinetic 2256 | 18 89 . . . . 146 1709 . 294 Thermal 1290 | 13 229 33 . 44 . 88 . . 883 Explosive 1015 | . . . . . . 797 113 . 105 Electromagnetic 637 | . . . . . . 461 176 . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 3 | . . . . . . . 3 . 3 Average Corruption 2 | . . . . . . . 1 . 2 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 12 | . . . . . . . 7 . 5 Message Errors 5 | . . . . . . . 2 . 3 Matter Fused 1 | . . . . . . . 1 . . Heat Flow Errors 1 | . . . . . . . . . 1 Energy Discharges 1 | . . . . . . . 1 . . Parts Rejected 2 | . . . . . . . 1 . 1 Data Loss (minor) 2 | . . . . . . . 2 . . Overload Shots . | . . . . . . . . . . Overflow Damage 93 | . . . . . . 66 . . 27 Projectiles 13 | . . . . . . . . . 13 Explosions 80 | . . . . . . 66 . . 14 Melee . | . . . . . . . . . . Knockbacks 2 | . . . . . . 2 . . . Impact . | . . . . . . . . . . Kinetic 2 | . . . . . . 2 . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 259 | . . . . . . 218 41 . . Shots 8 | . . . . . . 6 2 . . Rammed . | . . . . . . . . . . Targets Rammed 8 | . . . . . 1 3 4 . . Kicked 8 | . . . . . 1 3 4 . . Crushed . | . . . . . . . . . . Highest Temperature 797 | 50 202 36 . 36 . 133 273 . 797 Average Temperature 114 | 26 64 15 . 14 . 39 90 . 231 Received Heat Transfer 396 | . 102 . . . 9 162 123 . . Effects 18 | . . . . . . . . . 18 Shutdowns 3 | . . . . . . . . . 3 Energy Bleed 2 | . . . . . . . . . 2 Interference 5 | . . . . . . . . . 5 Matter Decay 1 | . . . . . . . . . 1 Short Circuit 1 | . . . . . . . . . 1 Damage (minor) 2 | . . . . . . . . . 2 Damage (major) 3 | . . . . . . . . . 3 Damage (core) 1 | . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 2 | . . . . . . 2 . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 4 | . 2 . . . . . . . 2 Heat Transferred 3028 | 37 705 75 . 100 . 200 . . 1911 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 2 | . . . . . . 1 1 . . Alert | -11 -10 -10 -10 -9 -8 -8 -7 -6 -6 ------- Run | Yrd Mat Min Exi Min Mat Sto Fac Fac DSF Peak Influence 520 | 5 133 128 . 104 90 520 169 82 171 Initial 158 | . 3 51 . . 40 37 158 82 57 Average 142 | 1 85 70 . 87 53 281 120 82 109 Maximum Alert Level 2 | . . . . . . 2 . . . Low Security (%) 84 | 100 100 100 . 100 100 37 100 100 100 Level 1 11 | . . . . . . 47 . . . Level 2 3 | . . . . . . 15 . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Sterilizations 1 | . . . . . . . . . 1 Squads Dispatched 15 | . 3 1 . . . 4 4 . 3 Investigation 3 | . 2 1 . . . . . . . Extermination 1 | . . . . . . . 1 . . Reinforcement 11 | . 1 . . . . 4 3 . 3 Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 3 | . . . . . . 2 1 . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . 1 . . Stealth | -11 -10 -10 -10 -9 -8 -8 -7 -6 -6 --------- Run | Yrd Mat Min Exi Min Mat Sto Fac Fac DSF Distress Signals 4 | . 1 . . . . 2 1 . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 82 | . 8 3 . 7 2 26 20 . 16 Peak Tracking Total 6 | . 3 2 . 4 2 5 4 . 6 Tactical Retreats 2 | . 1 . . . . . . . 1 Traps | -11 -10 -10 -10 -9 -8 -8 -7 -6 -6 ------- Run | Yrd Mat Min Exi Min Mat Sto Fac Fac DSF Traps Triggered 4 | . 2 . . . . 2 . . . Indirectly 2 | . . . . . . 2 . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 1 | . . . . . . . 1 . . Machines | -11 -10 -10 -10 -9 -8 -8 -7 -6 -6 ---------- Run | Yrd Mat Min Exi Min Mat Sto Fac Fac DSF Machines Disabled 9 | . . . . . . 5 4 . . Max in Single Turn 3 | . . . . . . 2 3 . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -7 -6 -6 --------- Run | Yrd Mat Min Exi Min Mat Sto Fac Fac DSF Machines Accessed 13 | . 2 1 3 . . 5 1 1 . Terminals 9 | . 2 . . . . 5 1 1 . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 44 | . 3 1 26 . . 10 2 2 . Successful 34 | . . 1 26 . . 6 . 1 . Failed 10 | . 3 . . . . 4 2 1 . Catastrophic 2 | . . . . . . 2 . . . Database Lockouts . | . . . . . . . . . . Manual 3 | . . . 3 . . . . . . Terminals 17 | . 3 . . . . 10 2 2 . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 34 | . . 1 26 . . 6 . 1 . Record 27 | . . . 26 . . 1 . . . Open Door 3 | . . 1 . . . 2 . . . Open DSF 1 | . . . . . . . . 1 . Unreport Threat 1 | . . . . . . 1 . . . Locate Traps 1 | . . . . . . 1 . . . Recall Reinforcements 1 | . . . . . . 1 . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . . . . . . 1 . . . Used 1 | . . . . . . 1 . . . Hacking Detections 4 | . 1 . . . . 2 1 . . Full Trace Events . | . . . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -7 -6 -6 ------------ Run | Yrd Mat Min Exi Min Mat Sto Fac Fac DSF Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -7 -6 -6 -------- Run | Yrd Mat Min Exi Min Mat Sto Fac Fac DSF Total Allies 13 | . . 2 . 1 . 10 . . . Largest Group 10 | . . 2 1 1 1 10 6 . . Highest-Rated Group 173 | . . 47 31 31 31 173 109 . . Highest-Rated Ally 31 | . . 31 31 31 31 31 29 . . Total Orders 1 | . . . . . . 1 . . . FOLLOW 1 | . . . . . . 1 . . . Ally Attacks 99 | . . 7 . 7 2 66 17 . . Total Damage 1152 | . . 100 . 84 21 802 145 . . Kills 18 | . . 3 . 4 1 9 1 . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -7 -6 -6 ------- Run | Yrd Mat Min Exi Min Mat Sto Fac Fac DSF Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 2 | . . 2 . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -7 -6 -6 ------------- Run | Yrd Mat Min Exi Min Mat Sto Fac Fac DSF Turns Passed 4565 | 84 350 358 1083 269 117 859 1040 64 341 Spaces Moved 2865 | 87 257 262 824 197 86 522 450 35 145 Core 14 | 10 . . . . . . 2 . 2 Treads . | . . . . . . . . . . Legs 2586 | . 126 262 824 197 86 522 448 35 86 Wheels 208 | 77 131 . . . . . . . . Hover . | . . . . . . . . . . Flight 57 | . . . . . . . . . 57 Fastest Speed 26 | 50 80 120 130 130 126 126 186 186 26 Average Speed 143 | 76 99 130 130 130 126 148 213 186 144 Slowest Speed 800 | 80 120 200 130 130 126 195 800 186 435 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 34 | 4 29 61 71 36 12 68 10 1 57 Regions Visited 9 Branch Regions 4 Pre-discovered Areas 3 | . . 2 . 1 . . . . . Known Exits Taken 1 | . . . . . . . . 1 . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . . Scrap Searched . | . . . . . . . . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 202 | . . . . . . 184 12 . 6 Melee . | . . . . . . . . . . Projectile 12 | . . . . . . 3 9 . . AOE 190 | . . . . . . 181 3 . 6 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -7 -6 -6 --------- Run | Yrd Mat Min Exi Min Mat Sto Fac Fac DSF Total 3149 | 95 308 275 837 202 94 560 516 34 228 Wait 33 | . 8 . . 1 . 6 . . 18 Move 2856 | 86 256 261 823 196 85 521 449 34 145 Hop . | . . . . . . . . . . Pick Up 43 | . 8 4 6 1 4 4 11 . 5 Fast Attach 38 | 6 5 2 2 . . . 6 . 17 Attach 23 | . 2 . 1 . 4 4 4 . 8 Detach 7 | . 2 2 2 . . . . . 1 Swap 1 | . 1 . . . . . . . . Drop 25 | . 2 3 3 . . . 7 . 10 Fire 115 | 3 24 3 . 4 . 22 35 . 24 Melee . | . . . . . . . . . . Ram . | . . . . . . . . . . Kick 8 | . . . . . 1 3 4 . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / *Min) -10/Mines -10/Exiles -9/Mines -8/Materials -8/Storage -7/Factory -6/Factory -6/DSF History --------- Turn | Location | Event 31 | -11/Scrapyard | Discovered new exit (range 16) 85 | -11/Scrapyard | Entered Materials 251 | -10/Materials | Core integrity fell below 50% 269 | -10/Materials | Discovered new exit (range 14) 281 | -10/Materials | Lost 3 parts (1n2w) 301 | -10/Materials | Build established: Mutant 407 | -10/Materials | Discovered new exit (range 14) 435 | -10/Materials | Entered Mines 445 | -10/Mines | Met a Derelict shopkeep closing up shop 591 | -10/Mines | Learned location of Zion (-6) 782 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 783 | -10/Mines | Discovered new exit (range 5) 793 | -10/Mines | Entered Exiles 793 | -10/Exiles | Accompanied by 1 ally 823 | -10/Exiles | Led the pair of lost Derelicts to a safe place 842 | -10/Exiles | Met 8R-AWN 871 | -10/Exiles | Met EX-HEX 925 | -10/Exiles | Met EX-DEC 1005 | -10/Exiles | Discovered new exit (range 15) 1111 | -10/Exiles | Met EX-BIN 1300 | -10/Exiles | Aligned with FarCom system 1302 | -10/Exiles | Given EX-Vault access code 1343 | -10/Exiles | Opened EX-Vault 1356 | -10/Exiles | Found Prototype Processor 1356 | -10/Exiles | Identified 0b10 Alert Chip 1361 | -10/Exiles | Found Prototype Storage 1361 | -10/Exiles | Identified Superbattery 1384 | -10/Exiles | Found Prototype Ballistic Gun 1429 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1876 | -10/Exiles | Stole three prototypes: 0b10 Alert Chip, Superbattery, XL Autogun Array 1876 | -10/Exiles | Entered Mines 1880 | -9/Mines | Escorted by a lone wolf Derelict 1900 | -9/Mines | Learned location of Storage (-8) 1963 | -9/Mines | Assembled infested the area 2002 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 2132 | -9/Mines | Discovered new exit (range 9) 2145 | -9/Mines | Entered Materials 2145 | -8/Materials | Accompanied by 1 ally 2145 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 2218 | -8/Materials | Discovered new exit (range 11) 2262 | -8/Materials | Entered Storage 2262 | -8/Storage | Accompanied by 1 ally 2454 | -8/Storage | Build established: Skirmisher 2501 | -8/Storage | Lost 3 parts (1p2w) 2518 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 2822 | -8/Storage | Build established: Commander-Skirmisher 3018 | -8/Storage | Discovered new exit (range 12) 3121 | -8/Storage | Entered Factory 3121 | -7/Factory | Accompanied by 6 allies 3121 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 3123 | -7/Factory | FarCom data flow suspended 3544 | -7/Factory | Lost 3 allies 3677 | -7/Factory | Lost 3 allies 3685 | -7/Factory | Identified XL Autogun Array 3724 | -7/Factory | Lost 3 parts (1p1n1w) 3936 | -7/Factory | Cargo convoy interrupted 3987 | -7/Factory | Build established: Skirmisher 4014 | -7/Factory | Discovered new exit (range 11) 4161 | -7/Factory | Entered another Factory area 4161 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 4223 | -6/Factory | Identified exit to DSF 4225 | -6/Factory | Entered DSF 4261 | -6/DSF | Additional patrols routed to DSF 4431 | -6/DSF | Core integrity fell below 50% 4445 | -6/DSF | Sterilization system engaged 4446 | -6/DSF | Core integrity fell below 20% 4465 | -6/DSF | Ambient heat levels rising (+10) 4480 | -6/DSF | Ambient heat levels rising (+10) 4488 | -6/DSF | Destroyed 8 combat bots 4495 | -6/DSF | Ambient heat levels rising (+10) 4496 | -6/DSF | Lost 14 parts (3p2n1u8w) 4510 | -6/DSF | Ambient heat levels rising (+10) 4525 | -6/DSF | Ambient heat levels rising (+10) 4540 | -6/DSF | Ambient heat levels rising (+10) 4555 | -6/DSF | Ambient heat levels rising (+10) 4567 | -6/DSF | Core destroyed Last Messages --------------- Visual Processing Unit temporarily disabled. ALERT: Ambient heat levels +10. Imp. Heat Sink broken. Overheating: Short circuit. Overheating: System interference. Autogun temporarily disabled. Overheating: VTOL Module damaged (-5). Power failure, Lgt. Nuclear Core shutdown. Acquired 4 matter. ALERT: Ambient heat levels +10. Overheating: Visual Processing Unit damaged (-3). Overheating: VTOL Module damaged (-10). Overheating: VTOL Module damaged (-16). Overheating: 0b10 Alert Chip damaged (-3). Overheating: Energy bleed (-22). &LMLMKXA6,DMVVYWIRR :VJVXN5/ #8X< Overheating: Matter decay (-42). Overheating: Energy bleed (-47). Overheating: Core damaged (-153). Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ?????????????????????????""?????????? | | ?????????###????????????#"#?????????? | | ???????###"########????##"####??????? | | ######## !!! ######"""""#??????? | | # #[[[#% =%=![& #&&##"""""#??????? | | % =%=! !%%%[ !![ ""##"#???? | | [ % = %!!% !=] %%"""#???? | | #! #[[[### [%%*#&&&#&&"#x@ ""###????? | | # #[[[#?# ^^###/&&#&&### ###??????? | | ##+##### ! ########?# #????????? | | ## #???# #????????& &#???????? | | ## #???# #????????& &#???????? | | ## !???### ###????????# ##???????? | | ###!?????[ ^ !??????????& &????????? | | #??##???[[ !!?????????& &????????? | | #??????#[[ !!?????????& &#???????? | | ####???### ###????????# ##???????? | | #?????# #??????????? ????????? | | #!!!#? ??????????? ????????? | | ?????????? ????????? | | ?????????? ????????? | | ?????????? ????????? | | ]]]#!!!## #?????????? !????????? | | ]]]#?!!#?# ##?????????????????????? | | ####??##?? ???????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 23 Energy Capacity 1915 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Range 14 Terrain Scan Density 10 Evasion (%) 60 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Backstab Dynamic Key Everything Is Under Control GoHome() Librarian Loot Pinata The More The Merrier Challenges ------------ None Game ------ Seed SegregatorCouplerNanovents Manual? 0 Play Time 00:54:50 Cumulative 6.2 hours Start 2024.10.12 @ 20:33:02 End 2025.02.07 @ 21:14:52 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 11 Rogue 11 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 13 Achievement% 13 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: b8f99f60-f550-471d-afc8-e024e377cfb7