Cogmind - Beta 11 X3 @@@ ROGUE MODE // 2021.03.20 @ 21:46:48 Player: blelm Result: Heading to fleet! Performance ------------- Evolutions (9) 4500 Regions Visited (34) 6800 Robots Destroyed (425) 2125 Value Destroyed (20461) 20461 Prototype IDs (72) 1440 Alien Tech Used (13) 2600 Bonus (23105) 23105 TOTAL SCORE: 61031 Bonus ------- High Alert Combat Kills 1271 Follower Combat Kills 255 Met Data Miner 300 Met Imprinter 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kill 482 Used Core Reset Matrix 3000 Met Warlord at Research 2000 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Met Warlord at Command 2000 Win 3000 Friendly Fire -1303 Cogmind --------- Core Integrity 1183/1600 Matter 800/800 Energy 1165/1190 System Corruption 32% Temperature Cool (12) Movement Treading (150) Location To Fleet Rendezvous Parts ------- > --- POWER (3) -------- Quantum Reactor Quantum Reactor Light Quantum Reactor > --- PROPULSION (6) --- Armored Heavy Treads Advanced Heavy Treads Experimental Biometal Heavy Treads > --- UTILITY (12) ----- Huge Storage Unit Advanced Energy Well Experimental Matter Compressor Spectral Analyzer Experimental Terrain Scan Processor Advanced Armor Integrity Analyzer Long-range Tractor Beam Spacefold Activator > --- WEAPON (4) ------- Improved Potential Cannon > --- INVENTORY (29) --- Reinforced Antimatter Reactor Zero-point Reactor Experimental Biometal Heavy Treads Advanced Heavy Siege Treads Experimental Cooling System Experimental Terrain Scanner Advanced Terrain Scan Processor Advanced Transmission Jammer Improved Remote Shield Transdimensional Reconstructor Integrity Redistributor Gamma Rifle Gamma Rifle Gamma Rifle Gamma Rifle HERF Cannon Enhanced Nova Cannon Enhanced Nova Cannon Heavy Machine Gun Heavy Machine Gun Heavy Machine Gun Linear Accelerator Micro-nuke Launcher Peak State ------------ > --- POWER ------------ Particle Reactor Quantum Reactor Improved Quantum Reactor > --- PROPULSION ------- Armored Heavy Treads Biometal Heavy Treads Biometal Heavy Treads > --- UTILITY ---------- Huge Storage Unit Spectral Analyzer Long-range Sensor Array Experimental Signal Interpreter Experimental Terrain Scanner Experimental Terrain Scan Processor Advanced Transmission Jammer Heavy Regenerative Plating Advanced Hacking Suite System Mapper Spacefold Activator > --- WEAPON ----------- Gamma Rifle Gamma Rifle Sigix Broadsword > --- INVENTORY -------- Light Particle Reactor Experimental Biometal Heavy Treads Experimental Biometal Heavy Treads Experimental Cooling System Advanced Energy Well Experimental Matter Compressor Advanced Terrain Scan Processor Improved Melee Analysis Suite Advanced Armor Integrity Analyzer Heavy Regenerative Plating Advanced Force Field Improved System Restoration Module Long-range Tractor Beam Advanced Recalibrator Transdimensional Reconstructor Integrity Redistributor Microwarp Drive HERF Cannon Enhanced Nova Cannon Improved Potential Cannon Linear Accelerator Micro-nuke Launcher [Rating: 243] Favorites ----------- Power Particle Reactor Engine Improved Deuterium Engine Power Core Fission Core Reactor Particle Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Armored Huge Wheel Utility Experimental Terrain Scan Processor Device Experimental Terrain Scanner Storage Huge Storage Unit Processor Experimental Terrain Scan Processor Hackware System Mapper Protection Hardened Heavy Armor Plating Artifact Matter Drive Weapon Enhanced Autogun Energy Gun Gamma Rifle Energy Cannon Heavy Plasma Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Linear Accelerator Launcher Proton Missile Launcher Special Weapon Mining Laser Slashing Weapon Sigix Broadsword Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Slots Evolved 18 | . . . 2 . . . 2 2 . . . . 2 . . . . 2 . . . . 2 . . . . 2 . 2 . . 2 . Power 2 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . . . . . . Propulsion 4 | . . . 1 . . . 1 . . . . . . . . . . . . . . . 2 . . . . . . . . . . . Utility 10 | . . . 1 . . . . 2 . . . . 1 . . . . 2 . . . . . . . . . 1 . 1 . . 2 . Weapon 2 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Parts Attached 736 | . 10 4 26 8 . 6 26 10 . . . . 43 2 6 25 6 37 5 11 17 11 42 12 23 9 6 24 57 62 57 78 58 55 Power 40 | . 1 . 4 . . . 2 . . . . . 5 . 1 3 . . . 1 1 . 1 . . 2 . 2 . 4 2 4 3 4 Engine 14 | . 1 . 4 . . . 2 . . . . . 4 . 1 1 . . . 1 . . . . . . . . . . . . . . Core 2 | . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . Reactor 24 | . . . . . . . . . . . . . 1 . . . . . . . 1 . 1 . . 2 . 2 . 4 2 4 3 4 Propulsion 71 | . 2 . 8 . . 1 7 3 . . . . 9 . . 3 . 1 . 1 . 3 7 1 3 . . 1 1 5 1 5 8 1 Treads 67 | . 2 . 8 . . 1 7 2 . . . . 8 . . 2 . . . 1 . 3 7 1 3 . . 1 1 5 1 5 8 1 Leg . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel 4 | . . . . . . . . 1 . . . . 1 . . 1 . 1 . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 342 | . 2 1 5 . . . 7 5 . . . . 9 . 3 16 2 14 3 2 8 5 23 5 17 7 2 12 39 32 29 48 26 20 Device 246 | . . . . . . . 4 1 . . . . 6 . 2 9 2 10 2 1 7 3 15 5 15 5 2 10 36 26 26 29 19 11 Storage 18 | . 1 . . . . . . 1 . . . . . . . 1 . 1 . . 1 1 1 . . 1 . . . 1 . 5 1 3 Processor 23 | . 1 . 1 . . . . . . . . . . . . 5 . 1 1 . . . 1 . 1 . . . 3 3 . . 2 4 Hackware 8 | . . . . . . . . 1 . . . . . . . . . 1 . . . . 3 . . . . 1 . . 1 . 1 . Protection 33 | . . 1 4 . . . 3 2 . . . . 3 . 1 1 . 1 . 1 . 1 3 . 1 1 . 1 . 2 1 4 1 1 Artifact 14 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 10 2 1 Weapon 283 | . 5 3 9 8 . 5 10 2 . . . . 20 2 2 3 4 22 2 7 8 3 11 6 3 . 4 9 17 21 25 21 21 30 Energy Gun 33 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 5 7 10 8 Energy Cannon 99 | . . . . . . . . . . . . . 9 . 1 . 2 9 . 2 3 1 5 2 2 . 1 5 8 12 10 11 11 5 Ballistic Gun 106 | . 3 1 7 3 . 2 8 1 . . . . 11 1 1 3 1 12 1 1 4 2 6 3 1 . 1 4 7 5 9 . . 8 Ballistic Cannon 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . 4 Launcher 26 | . 2 2 2 2 . 3 . . . . . . . 1 . . 1 1 1 4 1 . . 1 . . 2 . . 1 . 1 . 1 Special Weapon 3 | . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 10 | . . . . . . . 2 1 . . . . . . . . . . . . . . . . . . . . 1 . 1 1 . 4 Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 40 | . . . 1 . . . 1 . . . . . 1 . . 5 . . . . 8 . 3 . 1 5 . 1 3 2 6 2 . 1 Corrupted Parts 8 | . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . 5 . . System Corruption 58 | . . . . . . . . . . . . . . . . . . . . . . 14 . . . . . . . . . 44 . . Parts Lost 36 | . . . 2 . . . 1 . . . . . 2 . . 1 . . 1 5 . 2 4 . . . . . 1 . 1 5 4 7 Power 6 | . . . 1 . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 2 1 1 Propulsion 3 | . . . . . . . 1 . . . . . . . . . . . . 1 . . . . . . . . . . . . . 1 Utility 19 | . . . 1 . . . . . . . . . 1 . . 1 . . 1 2 . 2 2 . . . . . . . 1 1 3 4 Weapon 8 | . . . . . . . . . . . . . 1 . . . . . . 1 . . 2 . . . . . 1 . . 2 . 1 Highest Loss Streak 5 | . . . 1 . . . 1 . . . . . 1 . . 1 . . 1 5 . 1 2 . . . . . 1 . 1 2 2 4 Average Slot Usage (%) 85 | . 97 100 97 100 100 100 99 95 92 92 92 92 91 86 86 84 86 86 87 86 79 75 80 84 83 79 84 84 84 77 77 75 78 74 Engine 5 | . 14 14 11 11 11 11 9 7 7 7 7 7 13 13 13 10 6 5 5 6 6 . . . . . . . . . . . . . Reactor 4 | . . . . . . . . . . . . . . . . . . . . . 1 4 5 5 5 6 10 14 14 13 13 11 11 11 Treads 17 | . 8 28 33 33 33 33 36 21 15 15 15 15 14 13 13 12 13 11 11 9 5 5 20 21 21 21 21 18 19 13 13 13 11 12 Wheel 2 | . . . . . . . . 4 7 7 7 7 5 6 6 5 6 4 5 5 5 5 . . . . . . . . . . . . Device 10 | . . . . . . . 6 7 7 7 7 7 12 13 13 12 13 15 12 11 11 17 9 15 14 9 10 10 8 12 12 11 16 10 Storage 6 | . 14 14 11 11 11 11 9 7 7 7 7 7 6 6 6 5 6 5 5 5 5 5 5 5 5 5 5 4 4 4 4 4 4 8 Processor 6 | . 11 2 8 11 11 11 2 . . . . . . . . 1 6 5 9 11 11 11 11 10 10 10 10 9 9 8 8 8 11 10 Hackware 4 | . . . . . . . . 7 7 7 7 7 6 6 6 4 . 4 5 5 4 . 4 5 5 5 5 7 9 8 8 8 6 2 Protection 6 | . . 12 11 11 11 11 9 15 15 15 15 15 10 6 6 5 6 5 5 5 5 5 6 5 5 5 5 4 4 4 1 . 3 7 Energy Cannon 1 | . . . . . . . . . . . . . 2 . 4 . 3 3 . 2 . . 1 3 1 5 3 3 1 5 1 2 4 1 Ballistic Gun 12 | . 24 15 19 14 22 14 25 22 23 23 23 23 17 18 14 19 15 13 13 13 11 16 13 11 13 10 10 9 11 1 1 . . 1 Slashing Weapon 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . 4 3 3 4 3 Naked Turns 5 | . . . . . . . . . . . . . . . . 5 . . . . . . . . . . . . . . . . . . Heaviest Build 220 | 12 30 33 36 39 36 39 48 73 73 73 73 73 103 103 106 100 106 115 112 109 123 173 167 164 176 176 169 187 190 200 195 194 215 220 Greatest Support 230 | 20 40 40 66 63 63 63 83 80 28 28 28 28 80 28 28 28 28 28 28 28 70 70 210 194 194 194 194 194 187 210 210 230 230 225 Greatest Overweight (x) 6 | . 2 . . . . . . 2 2 2 2 2 3 3 3 3 3 4 3 3 4 6 . . . . . 1 1 1 . . 1 . Average Overweight (x) 1 | . . . . . . . . . 2 2 2 2 2 3 3 2 3 3 3 3 3 4 . . . . . . . . . . . . Largest Inventory Capacity 29 | . 15 15 15 15 15 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 25 25 25 25 25 25 25 25 25 25 29 29 29 Average Capacity 21 | . 13 15 15 15 15 15 15 16 20 20 20 20 20 20 20 19 20 20 20 20 20 20 25 25 25 25 25 25 25 25 25 25 29 29 Most Carried 29 | . 14 15 15 15 15 15 15 19 20 20 20 20 20 20 20 20 20 20 20 20 20 25 25 25 25 25 25 25 25 25 25 29 29 29 Average Carried 21 | . 12 14 14 15 15 15 14 14 19 20 20 20 19 19 19 19 19 19 19 18 17 20 24 24 24 24 25 23 24 24 24 24 27 27 Final Capacity 29 | 8 15 15 15 15 15 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 25 25 25 25 25 25 25 25 25 25 29 29 29 Final Carried 28 | 6 14 15 15 15 15 15 15 19 20 20 20 20 20 20 20 20 20 20 20 16 20 25 25 25 25 25 25 25 25 25 25 27 28 25 Class Distribution -------------------- 19% | Mutant 19% | Tank 14% | Scavenger-Mutant 8% | Scavenger-Tank 8% | Hacker-Assassin 8% | Hacker-Mutant 6% | Alien-Mutant 5% | Alien-Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Scavenger-Tank | -8/Materials Tank | -7/Factory Tank | -7/Lower Caves Tank | -7/Lower Caves Tank | -7/Data Miner Tank | -6/Proximity Caves Tank | -6/Factory Tank | -6/Lower Caves Mutant | -6/Lower Caves Tank | -6/Zion Mutant | -5/Proximity Caves Mutant | -5/Factory Mutant | -5/Upper Caves Mutant | -5/Upper Caves Mutant | -5/Warlord Scavenger-Tank | -4/Proximity Caves Scavenger-Mutant | -4/Factory Scavenger-Mutant | -4/Upper Caves Scavenger-Skirmisher | -4/Upper Caves Hacker-Mutant | -4/Zhirov Hacker-Mutant | -3/Proximity Caves Hacker-Mutant | -3/Research Hacker-Tank | -3/Quarantine Hacker-Assassin | -2/Research Hacker-Assassin | -2/Testing Alien-Mutant | -2/Section 7 Alien-Assassin | -1/Access Alien-Mutant | -1/Command Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Matter Collected 17890 | 167 349 393 780 164 18 217 855 342 67 27 . 27 1243 83 247 436 38 974 196 482 671 522 1412 363 558 156 89 496 1534 805 1263 821 1184 911 Remotely 1847 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 105 417 157 . 131 234 803 Salvage Created 21121 | . 435 136 1140 223 . 239 1215 593 49 42 . 36 1343 287 266 . 95 996 122 893 311 465 2422 286 853 . 125 526 1491 396 1064 1056 1775 2241 Parts 1004 | . 30 6 77 11 . 23 69 32 4 3 . 3 66 8 9 . 7 40 7 26 6 22 125 13 37 . 13 31 66 18 56 61 73 62 Haulers Intercepted 12 | . 2 . 4 . . . 3 1 . . . . . . . . . . . . . . . . . . . . 2 . . . . . Recyclers Shooed 23 | . 7 . 1 . . 1 2 . . . . . 5 . . . . . . . . . . . . . . 3 2 . . . 1 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 159 | . . . . . . . . . 3 3 . 3 . 5 6 2 6 . 7 14 62 14 . 11 14 . 9 . . . . . . . Prevented 47 | . . . . . . . . . . . . . . . . . . . . 9 13 8 . 1 16 . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Combat Hostiles Destroyed 343 | . 12 4 23 5 . 16 20 12 1 1 . 1 18 6 3 . 5 17 6 16 4 6 34 5 12 . 7 8 16 10 12 14 21 28 Melee 9 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 2 4 1 Guns 200 | . 4 1 17 5 . 4 18 12 1 1 . 1 18 1 3 . 1 15 2 7 2 5 34 2 6 . 2 8 16 1 7 1 4 1 Cannons 21 | . . . . . . . . . . . . . . . . . . . . 1 . . . . 2 . . . . . . 3 5 10 AOE 85 | . 8 3 6 . . 12 2 . . . . . . 5 . . 4 . 4 5 2 . . 3 . . 5 . . 6 . 3 4 13 Classes Destroyed 22 | . 6 . 2 2 . 1 1 1 . . . . . . 1 . . . . . . 1 2 . . . . . 1 1 . 1 . 2 Worker 16 | . 2 . 2 1 . . 2 1 . . . . . . . . . . . . . . . . . . . 3 1 . . 1 . 3 Builder 15 | . . . 1 . . . 1 . . . . . . . . . . . . . . . 2 . . . . . 5 . 2 1 3 . Tunneler 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . Hauler 12 | . 2 . 4 . . . 3 1 . . . . . . . . . . . . . . . . . . . . 2 . . . . . Recycler 16 | . 1 1 . . . . 2 . . . . . 3 . . . . . . . . . 1 . . . . . 2 . 1 . 2 3 Operator 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Watcher 16 | . 1 . 2 . . . 3 1 . . . . 2 . . . . 1 . . . . 2 . . . . . . . . 1 1 2 Swarmer 90 | . 6 2 4 . . 11 4 5 . . . . 4 . . . 4 4 4 3 . . 4 . 2 . 7 4 4 5 . . . 13 Grunt 103 | . 6 2 11 3 . 4 7 3 . . . . 4 4 3 . . 6 . 9 1 3 17 4 2 . . . 3 1 3 . 2 5 Brawler 6 | . . . . . . 1 1 . . . . . . 1 . . . 1 . 1 1 . . . . . . . . . . . . . Duelist 7 | . . . . 1 . . 1 . . . . . 1 . . . . . . 2 2 . . . . . . . . . . . . . Sentry 38 | . . . 8 . . . 6 2 . . . . 5 1 . . . 2 . 1 . . 4 . 1 . . 3 . 2 . 2 1 . Specialist 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . Hunter 19 | . . . . . . . 1 . . 1 . . . . . . . 2 . . . . . . 6 . . . . 1 . . 4 4 Programmer 66 | . . . . . . . . 2 1 . . 1 4 . . . 1 2 2 1 . 2 9 1 . . . 1 6 . 9 8 14 2 Behemoth 2 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . S7 Guard 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . M Guard 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Striker 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Alpha 7 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Assembled 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Thug 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Martyr 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Mutant 3 | . . . . . . . . . . . . . . . 1 . . . . . 1 . . . 1 . . . . . . . . . Troll 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Best Kill Streak 12 | . 4 2 10 3 . 4 5 5 1 1 . 1 3 6 3 . 4 5 4 7 2 3 6 4 5 . 4 7 7 6 4 4 6 12 Combat Bots Only 9 | . 3 2 9 3 . 4 4 5 1 1 . 1 3 6 3 . 4 5 4 7 2 3 6 4 5 . 4 5 4 6 3 2 5 8 Max Kills in Single Turn 4 | . 2 2 2 1 . 3 2 1 1 1 . 1 1 3 1 . 2 1 3 2 2 1 2 2 1 . 2 1 2 4 1 2 2 4 Gunslinging 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Exploded 4 | . 2 2 2 . . 3 2 . . . . . . 3 . . 2 . 3 1 2 . . 2 . . 2 . . 4 . 1 1 3 Melee 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 1 1 Uniques/NPCs Destroyed 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 MAIN.C Shell (-1/Command) Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Damage Taken 27484 | . 251 77 1049 227 . 200 577 841 30 54 . 49 936 77 29 . 94 919 172 835 277 1440 2537 118 555 . 227 393 1117 341 1976 4261 1868 5957 Core 1935 | . 48 10 106 45 . 49 66 24 . . . . 66 9 . . 1 58 . 66 . 58 116 . 38 . . . 22 45 69 622 110 307 Absorbed by Shields 10825 | . . . . . . . . . . . . . 462 82 31 . 102 741 182 331 100 554 . 122 488 . 235 409 946 352 1375 1290 1191 1832 Reduced by Siege Mode 907 | . . . . . . . . . . . . . . . . . . . . . 6 32 72 9 44 . . 21 66 4 213 169 76 195 Core Remaining (%) 80 | 100 . 76 . . . 50 88 . . . . 96 . . . . 91 . . . . 81 . . . . 86 . 92 . . 49 . 73 Volleys Fired 1185 | . 50 10 73 17 3 23 64 32 3 3 . 3 105 5 25 . 9 82 12 44 54 24 98 14 33 . 13 42 60 28 47 79 59 71 Largest 4 | . 2 2 2 2 2 2 3 3 3 3 . 3 3 3 3 . 3 3 3 3 3 3 3 3 3 . 3 3 3 2 4 2 2 4 Hottest 300 | . 40 40 46 100 46 46 75 75 75 75 . 75 90 75 90 . 90 150 90 90 101 101 111 111 111 . 111 186 186 163 163 200 240 300 Shots Fired 2360 | . 84 14 137 31 6 34 187 96 9 9 . 9 256 9 41 . 13 189 20 70 76 47 220 22 52 . 17 86 150 42 92 126 89 127 Gun 1843 | . 73 8 128 28 6 25 185 96 9 9 . 9 227 6 24 . 6 156 12 40 33 36 184 12 30 . 6 64 135 18 80 82 48 68 Cannon 402 | . . . . . . . . . . . . . 29 . 17 . 3 33 2 8 13 11 36 8 22 . 7 22 15 22 12 44 41 57 Launcher 112 | . 11 6 9 . . 9 2 . . . . . . 3 . . 4 . 6 22 30 . . 2 . . 4 . . 2 . . . 2 Special 3 | . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 1652 | . 73 8 128 28 6 25 185 96 9 9 . 9 227 6 24 . 6 156 12 40 33 36 184 12 30 . 6 64 135 8 64 . . 33 Thermal 323 | . . . . 3 . . . . . . . . 29 . 17 . 3 20 2 7 13 . 36 8 1 . 7 22 15 12 11 31 41 45 Explosive 64 | . 11 6 9 . . 9 2 . . . . . . 3 . . 4 . 6 4 . . . 2 . . 4 . . 2 . . . 2 Electromagnetic 321 | . . . . . . . . . . . . . . . . . . 13 . 19 30 11 . . 21 . . . . 20 17 95 48 47 Robot Hit Streak 40 | . 9 6 26 16 . 21 17 9 9 4 . 3 15 7 14 . 4 12 7 13 15 16 30 5 25 . 26 24 21 13 23 31 23 40 Robot Miss Streak 5 | . 2 1 2 1 . 2 3 3 1 1 . 1 5 1 1 . 1 4 3 4 5 2 5 1 2 . 3 3 1 1 1 2 3 3 Penetration Max 2 | . . . . . . . . . . . . . . . . . . 1 . . . . 2 . 1 . . 1 1 . 1 . . . Secondary Targets 24 | . . . 2 1 . 1 1 1 . . . . 2 . 1 . . 1 . . 1 3 4 . 2 . 1 1 1 . . . . 1 Max Gunslinging Chain 1 | . . . 1 1 . 1 1 1 . . . . 1 . 1 . . 1 . . 1 1 1 . 1 . 1 1 1 . . . . 1 Shots Hit Robots 1622 | . 58 9 110 25 . 22 124 58 7 6 . 5 142 8 19 . 6 121 13 48 28 41 157 11 43 . 5 52 112 23 76 93 77 123 Core Hits 911 | . 29 10 51 11 . 21 58 26 2 3 . 2 63 14 13 . 7 76 13 61 34 22 106 10 17 . 11 22 47 19 24 35 35 69 Critical Hits 51 | . 1 . 1 . . 1 2 . . . . . 1 . . . . 1 . 1 1 2 4 . 1 . . 1 2 . 8 6 5 13 Critical Kills 20 | . 1 . . . . . . . . . . . . . . . . 1 . 1 . 1 1 . . . . 1 1 . 3 2 2 6 Critical Parts Destroyed 24 | . . . . . . 1 1 . . . . . 1 . . . . . . . 1 1 3 . 1 . . . 1 . 5 3 3 3 Melee Attacks 129 | . . . . . . . 12 2 . . . . . . . . . . . . . . . . . . . . . . 19 24 43 29 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 129 | . . . . . . . 12 2 . . . . . . . . . . . . . . . . . . . . . . 19 24 43 29 Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 11 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 2 1 5 2 Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 65050 | . 1280 447 2183 398 . 1292 2452 1051 154 70 . 110 2612 1008 318 . 517 2476 721 2097 1596 1151 5376 840 1592 . 767 1634 3535 1432 2817 4272 6736 14116 Guns 31586 | . 649 77 1528 373 . 307 2058 1037 154 70 . 110 2585 100 318 . 63 2204 234 783 1055 930 5164 311 882 . 118 1573 3219 299 2102 1082 1131 1070 Cannons 10453 | . . . . . . . . . . . . . . . . . . 266 . 36 . 221 41 . 710 . . 43 202 302 37 1431 1781 5383 Explosions 15963 | . 611 342 598 . . 940 232 . . . . . . 908 . . 454 . 487 1278 541 . . 529 . . 649 . . 831 . 1232 1311 5020 Melee 6434 | . . . . . . . 99 . . . . . . . . . . . . . . . . . . . . . . . 652 527 2513 2643 Ramming 614 | . 20 28 57 25 . 45 63 14 . . . . 27 . . . . 6 . . . . 171 . . . . 18 114 . 26 . . . Kinetic 28596 | . 649 77 1528 373 . 307 2058 1037 154 70 . 110 2585 100 318 . 63 2204 234 783 1055 930 5164 311 882 . 118 1573 3219 101 1701 . . 892 Thermal 15600 | . . . . . . . . . . . . . . . . . . . . . 244 . 41 . . . . 43 202 . . 2393 3092 9585 Explosive 7519 | . 611 342 598 . . 940 232 . . . . . . 908 . . 454 . 487 569 . . . 529 . . 649 . . 831 . . . 369 Electromagnetic 6287 | . . . . . . . . . . . . . . . . . . 266 . 745 297 221 . . 710 . . . . 500 438 1352 1131 627 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 6434 | . . . . . . . 99 . . . . . . . . . . . . . . . . . . . . . . . 652 527 2513 2643 Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 38 | . . . . . . . . . . . . . 4 4 4 4 . 3 2 1 1 17 4 4 2 2 . 1 9 . 16 38 7 32 Average Corruption 4 | . . . . . . . . . . . . . 1 4 4 4 . 2 1 1 1 2 3 1 1 1 . 1 5 . 9 4 4 13 Corruption Purged 64 | . . . . . . . . . . . . . . . . . . 2 2 . . . . 4 . 2 . . 6 . 20 16 12 . Effects 353 | . . . . . . . . . . . . . 22 5 41 6 . 5 1 5 1 8 31 8 5 1 . 3 27 . 53 17 30 84 Message Errors 94 | . . . . . . . . . . . . . 11 4 11 1 . 2 1 2 1 2 10 6 1 . . 2 9 . 5 2 7 17 Matter Fused 74 | . . . . . . . . . . . . . 1 1 9 2 . 2 . . . . 5 . . . . . 8 . 16 2 10 18 Heat Flow Errors 37 | . . . . . . . . . . . . . 5 . 4 1 . . . . . 1 3 . 1 1 . . 2 . 6 2 3 8 Energy Discharges 42 | . . . . . . . . . . . . . 2 . 6 2 . . . 3 . 1 6 2 2 . . 1 1 . 4 3 4 5 Parts Rejected 2 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . 1 . . . Data Loss (minor) 50 | . . . . . . . . . . . . . 2 . 11 . . . . . . 1 7 . . . . . 2 . 8 3 1 15 Data Loss (major) 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 2 1 1 2 Misfires 13 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 2 3 3 4 Alerts 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Misdirections 15 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . 6 . . 8 Weapon Failures 18 | . . . . . . . . . . . . . 1 . . . . 1 . . . 1 . . 1 . . . 3 . 3 1 1 6 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 4295 | . . . . . . 27 59 . . . . . . 88 . . 47 . 37 18 . . 13 . . . 100 13 22 47 130 455 1633 1606 Projectiles 1344 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13 22 10 . 86 752 461 Explosions 1884 | . . . . . . 27 . . . . . . . 88 . . 47 . 37 18 . . . . . . 100 . . 37 . 369 362 799 Melee 1067 | . . . . . . . 59 . . . . . . . . . . . . . . . 13 . . . . . . . 130 . 519 346 Knockbacks 6 | . . 1 . . . 1 . . . . . . . . . . . . . . . . 1 . . . . . 1 . . . . 2 Impact 4 | . . 1 . . . 1 . . . . . . . . . . . . . . . . 1 . . . . . 1 . . . . . Kinetic 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 1146 | . 52 . 21 . . . . . . . . . 3 . . . 82 . 71 86 14 . . . . . 147 . . . . 157 253 260 Shots 23 | . 2 . 2 . . . . . . . . . . . . . 2 . 1 3 1 . . . . . 3 . . . . 2 4 3 Rammed 56 | . 4 4 9 2 . 8 9 2 . . . . 4 . . . . 1 . . . . 7 . . . . 1 4 . 1 . . . Targets Rammed 65 | . 6 4 11 2 . 8 10 2 . . . . 5 . . . . 1 . . . . 9 . . . . 2 4 . 1 . . . Kicked 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed 7 | . . . 2 . . . 1 . . . . . 1 . . . . . . . . . 2 . . . . 1 . . . . . . Highest Temperature 404 | . 7 4 28 72 . 20 177 30 8 8 . 12 266 40 277 144 204 206 124 96 128 158 404 42 150 95 156 138 246 210 171 232 155 145 Average Temperature 53 | . 3 2 8 24 . 10 44 11 4 4 . 7 49 22 103 79 85 54 49 31 41 58 64 16 58 52 52 52 102 54 58 86 69 79 Received Heat Transfer 2817 | . 45 33 369 54 . 81 171 147 . . . . 126 20 14 . . 126 . 172 36 84 489 22 42 . . 36 30 32 146 316 22 204 Effects 4 | . . . . . . . . . . . . . 1 . . . . . . . . . 2 . . . . . 1 . . . . . Energy Bleed 2 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . 1 . . . . . Interference 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . Siege Activations 70 | . . . . . . . . . . . . . . . . . . . . . 2 2 15 2 5 . . 4 7 4 4 7 11 7 Total Turns 1406 | . . . . . . . . . . . . . . . . . . . . . 92 41 183 24 95 . . 64 237 15 181 231 115 128 Longest Duration 75 | . . . . . . . . . . . . . . . . . . . . . 75 22 25 13 41 . . 19 54 6 59 71 19 75 Robots Corrupted 29 | . . . . . . . . . . . . . . . . . . 2 . 3 . 1 . . 4 . . . . 3 3 6 3 4 Combat Hostiles 27 | . . . . . . . . . . . . . . . . . . 2 . 3 . 1 . . 4 . . . . 3 3 5 3 3 Parts Fried 57 | . . . . . . . . . . . . . . . . . . 4 . 3 . 1 . . 8 . . . . 4 9 9 13 6 Impact Corruptions 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Robots Melted 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Parts Melted 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 1 Heat Transferred 7321 | . . . . . . . . . . . . . . . . . . . . . 150 . 25 . . . . 25 125 . . 1334 1526 4136 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 4 | . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . 2 Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Peak Influence 984 | . 324 122 345 185 . 268 398 340 . . . . 411 . . . . 312 . . . . 933 . . . . 369 250 269 161 452 581 984 Initial 357 | . . 67 29 75 . . 33 63 . . . . 23 . . . . 75 . . . . 50 . . . . 108 35 60 112 21 271 357 Average 200 | . 106 72 143 77 . 118 143 206 . . . . 195 . . . . 172 . . . . 365 . . . . 164 65 75 65 190 266 681 Maximum Alert Level 4 | . 1 . 1 . . 1 1 1 . . . . 2 . . . . 1 . . . . 3 . . . . 1 1 1 . 2 2 4 Low Security (%) 61 | . 75 100 75 100 . 78 65 43 . . . . 44 . . . . 65 . . . . 33 . . . . 56 99 88 100 51 40 . Level 1 25 | . 24 . 24 . . 21 34 56 . . . . 54 . . . . 34 . . . . 28 . . . . 43 . 11 . 35 30 9 Level 2 7 | . . . . . . . . . . . . . . . . . . . . . . . 17 . . . . . . . . 13 29 39 Level 3 5 | . . . . . . . . . . . . . . . . . . . . . . . 19 . . . . . . . . . . 49 Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 59 | . 2 . 2 . . 1 2 2 . . . . 4 . . . . 4 . 1 . . 11 . . . . 1 4 . 6 5 6 8 Investigation 11 | . . . 1 . . . 2 1 . . . . 1 . . . . . . . . . 2 . . . . . . . . 1 2 1 Extermination 30 | . . . . . . . . 1 . . . . 3 . . . . 1 . . . . 4 . . . . 1 4 . 4 4 3 5 Reinforcement 9 | . 2 . 1 . . 1 . . . . . . . . . . . . . . . . 1 . . . . . . . 2 . 1 1 Assault 3 | . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . . . . . . . . . 1 Garrison 6 | . . . . . . . . . . . . . . . . . . 3 . . . . 3 . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Distress Signals 28 | . 1 . 4 . . . 2 . . . . . 1 . . . . 1 . . . . . . . . . . 1 11 3 3 . 1 Communications Jammed 42 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 40 2 . Distress Signals 42 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 40 2 . Times Spotted 523 | . 20 5 32 6 . 14 30 18 1 1 . 2 29 11 3 . 5 25 6 22 45 9 43 5 13 . 7 10 26 13 18 35 26 43 Peak Tracking Total 11 | . 5 3 7 3 . 4 5 7 1 1 . 3 4 9 3 . 4 6 4 7 7 3 6 4 5 . 3 5 4 7 4 8 5 11 Tactical Retreats 33 | . . . 1 2 . . 2 2 . . . . . 2 . . . 1 . 2 2 . 2 . 1 . . . 1 1 2 7 . 5 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Traps Triggered 16 | . . . 1 . . . . . . . . . 3 . . . . . . . 6 . . . . . . 1 . . 1 . 3 1 Indirectly 6 | . . . . . . . . . . . . . . . . . . . . . 6 . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 12 | . . . . . . . . . . . . . . . . . . . . . 9 . . 1 1 . 1 . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Machines Disabled 45 | . 2 . . . . 1 . . . . . . 1 . . . . . . . 2 . 7 . . . . 1 7 . 4 14 2 4 Max in Single Turn 2 | . 1 . . . . 1 . . . . . . 1 . . . . . . . 2 . 1 . . . . 1 1 . 1 2 1 1 Garrison Access 10 | . . . . . . . 1 1 . . . . 1 . . . . . . . . . 2 . . . . . . 1 1 1 2 . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Machines Accessed 111 | . 2 1 8 . 4 . 11 6 . . 4 . 6 1 . . . 9 1 . . . 12 1 2 4 . 4 5 1 7 8 10 4 Terminals 68 | . 2 . 7 . . . 8 3 . . . . 3 . . . . 6 . . . . 7 . . . . 4 5 . 6 5 8 4 Fabricators 4 | . . . . . . . . 1 . . . . 1 . . . . . . . . . 2 . . . . . . . . . . . Repair Stations 4 | . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . 1 . 1 . . Recycling Units 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 4 | . . . 1 . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . 1 . . Garrison Access 11 | . . . . . . . 1 2 . . . . 1 . . . . . . . . . 3 . . . . . . . 1 1 2 . Total Hacks 296 | . 4 1 22 . 4 . 23 16 . . 24 . 23 1 . . . 26 1 . . . 32 1 6 16 . 10 10 2 17 27 23 7 Successful 180 | . 1 1 8 . 4 . 13 6 . . 24 . 9 1 . . . 14 1 . . . 17 1 6 16 . 7 5 1 14 18 11 2 Failed 116 | . 3 . 14 . . . 10 10 . . . . 14 . . . . 12 . . . . 15 . . . . 3 5 1 3 9 12 5 Catastrophic 15 | . . . 3 . . . 4 1 . . . . . . . . . 1 . . . . 2 . . . . 1 . . . 2 . 1 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 118 | . 2 . 14 . . . 16 8 . . . . 12 . . . . 10 . . 1 . 14 . . . . 2 5 . 9 15 6 4 Terminals 180 | . 4 . 20 . . . 20 7 . . . . 12 . . . . 17 . . . . 19 . . . . 10 10 . 16 20 18 7 Fabricators 19 | . . . . . . . . 4 . . . . 7 . . . . . . . . . 8 . . . . . . . . . . . Repair Stations 12 | . . . . . . . . . . . . . 3 . . . . 5 . . . . . . . . . . . 2 . 2 . . Recycling Units 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 7 | . . . 2 . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . 1 . . Garrison Access 22 | . . . . . . . 1 5 . . . . 1 . . . . . . . . . 5 . . . . . . . 1 4 5 . Terminal Hacks 126 | . 1 1 6 . 4 . 8 2 . . 24 . 3 1 . . . 6 1 . . . 10 1 6 16 . 6 4 . 8 10 7 1 Record 25 | . . . . . 4 . . . . . 11 . . . . . . . . . . . . . 5 5 . . . . . . . . Part Schematic 9 | . . . 1 . . . . . . . 4 . . . . . . 1 . . . . . . . 3 . . . . . . . . Robot Schematic 6 | . . . . . . . . . . . 6 . . . . . . . . . . . . . . . . . . . . . . . Robot Analysis 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . Prototype ID Bank 16 | . . . 2 . . . 3 . . . 3 . . . . . . . . . . . . . . 4 . . 1 . 2 . 1 . Open Door 8 | . . 1 . . . . . . . . . . . 1 . . . . 1 . . . . 1 1 . . 1 . . . 2 . . Branch Access Points 9 | . 1 . 1 . . . 1 1 . . . . 1 . . . . 1 . . . . 1 . . . . 1 . . . . 1 . Machine Index 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Terminal Index 4 | . . . . . . . 1 . . . . . . . . . . 1 . . . . 1 . . . . . . . . 1 . . Fabricator Index 2 | . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . Alert Level 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 1 . Unreport Threat 24 | . . . 1 . . . 2 . . . . . 2 . . . . 1 . . . . 3 . . . . 3 2 . 2 4 4 . Locate Traps 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Recall Extermination 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Recall Reinforcements 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Hauler Manifests 5 | . . . 1 . . . 1 . . . . . . . . . . 1 . . . . . . . . . . . . 1 1 . . Registered Components 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Zone Layout 4 | . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . Disengage Seal 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Fabricator Hacks 7 | . . . . . . . . 2 . . . . 2 . . . . . . . . . 3 . . . . . . . . . . . Load Schematic 4 | . . . . . . . . 1 . . . . 1 . . . . . . . . . 2 . . . . . . . . . . . Build 3 | . . . . . . . . 1 . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . Repair Station Hacks 8 | . . . . . . . . . . . . . 1 . . . . 4 . . . . . . . . . . . 1 . 2 . . Scan Component 5 | . . . . . . . . . . . . . 1 . . . . 2 . . . . . . . . . . . 1 . 1 . . Repair 3 | . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . 1 . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 5 | . . . 2 . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . 1 . . Insert Component 4 | . . . 1 . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . 1 . . Analyze 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 7 | . . . . . . . 1 1 . . . . . . . . . . . . . . 2 . . . . . . . 1 1 1 . Seal Access 7 | . . . . . . . 1 1 . . . . . . . . . . . . . . 2 . . . . . . . 1 1 1 . Unauthorized Hacks 27 | . . . . . . . 4 1 . . . . 3 . . . . 2 . . . . 2 . . . . 1 1 . 5 4 3 1 Terminals 21 | . . . . . . . 2 . . . . . 1 . . . . 2 . . . . 2 . . . . 1 1 . 5 4 2 1 Track 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Assimilate 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 1 . Botnet 14 | . . . . . . . 1 . . . . . 1 . . . . 2 . . . . 2 . . . . 1 1 . 2 2 1 1 Operators 3 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . Fabricators 2 | . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . Prioritize 2 | . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Tunnel 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 . Jam 2 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 74 | . 2 . 7 . . . 8 4 . . . . 5 . . . . 9 . . . . 9 . . . . 4 4 1 5 5 9 2 Full Trace Events 6 | . . . . . . . . 1 . . . . . . . . . . . . . . 2 . . . . . . . . 1 1 1 Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . . . . 6 . . . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 10 | . . . 2 . . . . . . . 4 . . . . . . 1 . . . . . . . 3 . . . . . . . . Parts Built 3 | . . . . . . . . 1 . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . Matter 870 | . . . . . . . . 102 . . . . 384 . . . . . . . . . 384 . . . . . . . . . . . Time 357 | . . . . . . . . 51 . . . . 102 . . . . . . . . . 204 . . . . . . . . . . . Total Part Build Rating 17 | . . . . . . . . 1 . . . . 8 . . . . . . . . . 8 . . . . . . . . . . . Parts Repaired 3 | . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . 1 . . Time 174 | . . . . . . . . . . . . . . . . . . 100 . . . . . . . . . . . . . 74 . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 2 | . . . 1 . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 . . . . Machine Destruction 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Programmers 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 . . . . Robots Rewired 4 | . . . . . . . . . . . . . . 2 . . . . . 2 . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Total Allies 12 | . . 2 . . . . . . . . . 1 . 2 . . . . . 2 . . . . 3 . . . . . 1 . 1 . Largest Group 3 | . . 2 2 . . . . . . . . 1 1 2 . . . . . 2 . . . . 3 3 . . . . 1 . 1 . Highest-Rated Group 138 | . . 41 41 . . . . . . . . 95 95 58 . . . . . 59 . . . . 138 138 . . . . 44 . 44 . Highest-Rated Ally 95 | . . 31 31 . . . . . . . . 95 95 29 . . . . . 30 . . . . 46 46 . . . . 44 . 44 . Total Orders . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 66 | . . 1 13 . . . . . . . . 3 10 28 . . . . . 11 . . . . . . . . . . . . . . Total Damage 1144 | . . 20 60 . . . . . . . . 122 392 322 . . . . . 228 . . . . . . . . . . . . . . Kills 10 | . . 1 2 . . . . . . . . . 5 2 . . . . . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Robot Analysis Total 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . Derelict Logs Recovered 11 | . . 1 . . . . . . 3 . . 1 . . 1 1 . . 1 1 . 1 . 1 . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Decoded 0b10 Intel 5 | . . . . . . . . . . . . . . . . . . . . . . . 5 . . . . . . . . . . . Traps 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . Emergency Access 3 | . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Turns Passed 38069 | . 802 769 1331 440 781 1028 1766 912 550 507 102 200 2709 416 2268 1788 328 1269 644 695 1285 653 2062 1329 909 261 384 669 1506 1628 2330 1967 1926 1855 Spaces Moved 18560 | 1 362 456 623 180 483 594 912 573 416 386 79 146 1473 268 545 1199 200 566 416 385 671 338 926 361 441 146 201 262 541 855 967 924 752 912 Core 30 | . . . . . . . . . . . . . . . . 30 . . . . . . . . . . . . . . . . . . Treads 10922 | . 97 456 623 180 483 594 912 205 . . . . 135 . . . . . . . 5 5 926 361 441 146 201 262 541 855 967 869 750 908 Legs 266 | 1 265 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels 7281 | . . . . . . . . 368 416 386 79 146 1338 268 545 1169 200 566 416 385 666 333 . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 120 120 160 160 160 160 160 160 115 130 130 130 130 130 145 145 50 145 145 145 145 145 160 160 165 165 165 165 165 161 153 153 150 150 150 Average Speed 155 | 120 172 160 160 160 160 160 160 136 130 130 130 130 155 145 145 142 145 145 145 145 148 164 164 165 165 165 165 186 190 163 153 152 178 150 Slowest Speed 280 | 120 280 160 160 160 160 160 160 260 130 130 130 130 260 145 145 145 145 160 145 145 260 260 165 165 165 165 165 267 267 261 153 153 261 150 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Spacefolds 10 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 1 1 Microwarps 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . Exploration Rate (%) 53 | 2 57 86 61 37 92 93 54 22 62 60 69 35 40 43 74 85 42 18 68 67 89 65 31 65 71 61 46 12 59 29 75 57 28 34 Regions Visited 34 Branch Regions 24 Pre-discovered Areas 11 | . . . . . . . 2 . 1 . 1 1 . . . 1 . . . . . 1 . 1 . 3 . . . . . . . . Known Exits Taken 15 | . 1 . 1 . . . . 1 1 . . . 1 . . . . 1 . . . 1 1 . . . 1 1 1 1 1 1 1 . Unknown Exits Taken 19 | 1 . 1 . 1 1 1 1 . . 1 1 1 . 1 1 1 1 . 1 1 1 . . 1 1 1 . . . . . . . . Scrap Searched 25 | . . 1 . 1 . 1 . . 3 1 . . . 1 2 3 1 . 1 1 . 2 . 3 3 . 1 . . . . . . . Spaces Dug 326 | . 4 8 25 1 . . 10 2 . . . . 27 . 17 . 3 20 2 17 9 . 31 7 1 . 7 20 4 12 18 17 39 25 Terrain Destroyed 1408 | . 50 34 63 3 . 98 19 2 . . . . 28 15 17 . 55 20 67 39 20 25 100 50 27 . 104 37 45 21 19 63 125 262 Melee 50 | . . . . . . . 10 2 . . . . . . . . . . . . . . . . . . . . . . 10 7 18 3 Projectile 436 | . . . . 3 . . . . . . . . 28 . 17 . 3 20 2 7 20 25 100 15 27 . 14 37 45 14 9 16 25 9 AOE 922 | . 50 34 63 . . 98 9 . . . . . . 15 . . 52 . 65 32 . . . 35 . . 90 . . 7 . 40 82 250 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Total 25689 | . 449 478 847 290 485 631 1120 663 422 388 78 153 1785 289 1997 1280 226 892 437 454 887 400 1295 1073 581 166 236 369 884 1038 1690 1323 1152 1231 Wait 4350 | . 6 2 60 84 . . 51 34 2 . . 5 91 . 1414 23 9 185 4 1 116 17 172 680 74 . 17 34 188 41 563 179 197 101 Move 18478 | . 361 455 622 179 482 593 911 572 415 385 78 145 1472 267 544 1198 199 565 415 384 670 337 925 360 440 145 200 261 540 854 966 880 750 908 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 236 | . 10 2 21 . . . 17 5 1 . . . 26 1 4 19 1 10 1 2 10 6 22 3 . 3 . 2 6 5 7 20 16 16 Fast Attach 240 | . 4 . 5 . . . 6 2 . . . . 9 . 1 23 . 2 . . 9 . 10 1 7 7 . 4 20 43 20 33 15 19 Attach 140 | . . 1 4 . . . 3 2 . . . . 9 . 1 . . 6 1 5 1 5 16 . 1 1 . 2 4 3 8 23 15 29 Detach 93 | . . 1 . . . . 1 . . . . . 4 . . 4 . 3 . 1 3 3 7 . 2 . . . 5 3 7 15 9 25 Swap 372 | . 6 3 17 8 . 6 17 6 . . . . 25 2 4 3 6 29 4 6 7 6 16 11 15 2 6 18 36 16 29 33 28 7 Drop 376 | . 6 . 34 . . 1 28 6 . . . . 39 1 4 10 2 9 . . 17 2 20 4 9 8 . 4 21 45 23 37 20 26 Fire 1185 | . 50 10 73 17 3 23 64 32 3 3 . 3 105 5 25 . 9 82 12 44 54 24 98 14 33 . 13 42 60 28 47 79 59 71 Melee 129 | . . . . . . . 12 2 . . . . . . . . . . . . . . . . . . . . . . 19 24 43 29 Ram 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Kick 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 62 | . 4 4 11 2 . 8 10 2 . . . . 4 . . . . 1 . . . . 9 . . . . 2 4 . 1 . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Rewire 25 | . . . . . . . . . 1 . . . . 13 . . . . . 11 . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Mat / *Min x2) -9/Mines -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory (discovered 3 exits: Sto / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 4 exits: *Fac x2 / *Low x2) -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 4 exits: *Fac x2 / *Upp x2) -5/Upper Caves -5/Upper Caves -5/Warlord -4/Proximity Caves -4/Factory (discovered 6 exits: *Res x2 / *Upp x2 / Ext x2) -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *Zhi) -4/Zhirov -3/Proximity Caves -3/Research (discovered 3 exits: Arm / *Qua x2) -3/Quarantine -2/Research (discovered 2 exits: *Tes x2) -2/Testing (discovered 2 exits: *Acc / *Sec) -2/Section 7 -1/Access (discovered 2 exits: [Sur] / *Com) -1/Command To Fleet Rendezvous History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 20 | -10/Materials | Identified exit to Mines 192 | -10/Materials | Discovered new exit (range 16) 311 | -10/Materials | Build established: Mutant 803 | -10/Materials | Entered Mines 903 | -10/Mines | Discovered new exit (range 6) 1162 | -10/Mines | Learned Materials stockpile data 1242 | -10/Mines | Found the Drone Emporium 1388 | -10/Mines | Discovered new exit (range 10) 1572 | -10/Mines | Entered Materials 1572 | -9/Materials | Accompanied by 2 allies 1572 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1577 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 1683 | -9/Materials | Discovered new exit (range 10) 2271 | -9/Materials | Discovered new exit (range 15) 2494 | -9/Materials | Destroyed 9 combat bots 2619 | -9/Materials | Build established: Scavenger-Mutant 2666 | -9/Materials | Identified exit to Mines 2903 | -9/Materials | Entered Mines 3154 | -9/Mines | Excavation squad dispatched 3154 | -9/Mines | A large section of the Mines collapsed 3321 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 3335 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 3337 | -9/Mines | Discovered new exit (range 5) 3343 | -9/Mines | Entered Exiles 3343 | -9/Exiles | Found Exiles lab abandoned 3364 | -9/Exiles | Discovered new exit (range 15) 4111 | -9/Exiles | Discovered new exit (range 10) 4124 | -9/Exiles | Entered Mines 4323 | -8/Mines | Discovered new exit (range 8) 4548 | -8/Mines | Discovered new exit (range 8) 5152 | -8/Mines | Entered Materials 5152 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 5473 | -8/Materials | Discovered new exit (range 12) 5560 | -8/Materials | Build established: Scavenger-Gunner 6471 | -8/Materials | Build established: Scavenger-Tank 6918 | -8/Materials | Entered Factory 6918 | -7/Factory | Evolved 2 slots: Utility x2 7272 | -7/Factory | Identified exit to Storage 7272 | -7/Factory | Identified exit to Lower Caves 7572 | -7/Factory | Build established: Tank 7594 | -7/Factory | Fabricated Hcp. Storage Unit (x1) 7830 | -7/Factory | Entered Lower Caves 7970 | -7/Lower Caves | Learned Factory emergency access door positions 8250 | -7/Lower Caves | Identified exit to Lower Caves 8380 | -7/Lower Caves | Entered another Lower Caves area 8416 | -7/Lower Caves | Discovered new exit (range 9) 8811 | -7/Lower Caves | Encountered a Warlord checkpoint 8820 | -7/Lower Caves | Discovered new exit (range 10) 8887 | -7/Lower Caves | Entered Data Miner 8887 | -7/Data Miner | Discovered new exit (range 6) 8912 | -7/Data Miner | Met Data Miner 8938 | -7/Data Miner | Learned location of Section 7 (-2) 8938 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 8955 | -7/Data Miner | Received God Mode back door access code from Data Miner 8989 | -7/Data Miner | Entered Proximity Caves 9060 | -6/Proximity Caves | Learned location of Zion (-6) 9110 | -6/Proximity Caves | Escorted by Enhanced Grunt 9167 | -6/Proximity Caves | Discovered new exit (range 12) 9189 | -6/Proximity Caves | Entered Factory 9189 | -6/Factory | Accompanied by 1 ally 9189 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 9439 | -6/Factory | Spotted B-75 Beast 10158 | -6/Factory | Discovered new exit (range 4) 10959 | -6/Factory | Identified exit to Lower Caves 11128 | -6/Factory | Discovered new exit (range 12) 11724 | -6/Factory | Fabricated Exp. Terrain Scanner? 11898 | -6/Factory | Entered Lower Caves 11944 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 12220 | -6/Lower Caves | Discovered new exit (range 13) 12314 | -6/Lower Caves | Entered another Lower Caves area 12430 | -6/Lower Caves | Learned 8 Factory zone layouts 12571 | -6/Lower Caves | Encountered a Warlord checkpoint 12627 | -6/Lower Caves | Spotted B-75 Beast 13063 | -6/Lower Caves | Build established: Mutant 14546 | -6/Lower Caves | Discovered new exit (range 5) 14582 | -6/Lower Caves | Entered Zion 14688 | -6/Zion | Build established: Tank 14714 | -6/Zion | Discovered new exit (range 14) 14783 | -6/Zion | System corruption cleaned by Quarantine Array 15106 | -6/Zion | Found Prototype Device 15106 | -6/Zion | Identified Mobile Refinery Mk. CCLXVII 15490 | -6/Zion | Given the Hacking Drone Bay 15646 | -6/Zion | Learned Factory emergency access door positions 15667 | -6/Zion | Given A8's code to call for help 16052 | -6/Zion | Released all parts (12) 16057 | -6/Zion | Found Prototype Processor 16057 | -6/Zion | Identified Exp. Signal Interpreter 16059 | -6/Zion | Found Prototype Processor 16059 | -6/Zion | Identified Exp. Core Analyzer 16061 | -6/Zion | Found Prototype Processor 16061 | -6/Zion | Identified Exp. Melee Analysis Suite 16063 | -6/Zion | Found Prototype Processor 16063 | -6/Zion | Identified Exp. Terrain Scan Processor 16370 | -6/Zion | Entered Proximity Caves 16625 | -5/Proximity Caves | Discovered new exit (range 28) 16698 | -5/Proximity Caves | Entered Factory 16698 | -5/Factory | Evolved 2 slots: Utility x2 16699 | -5/Factory | Identified exit to Factory 16738 | -5/Factory | Build established: Mutant 16919 | -5/Factory | Garrison activated, responded to threat 17029 | -5/Factory | Discovered exit to Factory (range 28) 17210 | -5/Factory | Discovered new exit (range 25) 17363 | -5/Factory | Repaired Arm. Huge Wheel 17421 | -5/Factory | Repaired Hvy. Treads? 17646 | -5/Factory | Discovered new exit (range 26) 17667 | -5/Factory | Identified exit to Upper Caves 17910 | -5/Factory | Spotted B-75 Beast 17967 | -5/Factory | Entered Upper Caves 18517 | -5/Upper Caves | Learned 4 Factory zone layouts 18524 | -5/Upper Caves | Discovered new exit (range 11) 18597 | -5/Upper Caves | Build established: Tank 18611 | -5/Upper Caves | Entered another Upper Caves area 18917 | -5/Upper Caves | Learned Factory garrison access intel 19041 | -5/Upper Caves | Build established: Mutant 19081 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 19129 | -5/Upper Caves | Lost 5 parts (1p1n2u1w) 19139 | -5/Upper Caves | Destroyed 7 combat bots 19292 | -5/Upper Caves | Discovered new exit (range 9) 19306 | -5/Upper Caves | Entered Warlord 19376 | -5/Warlord | Discovered new exit (range 14) 19470 | -5/Warlord | System corruption cleaned by Quarantine Array 19540 | -5/Warlord | Found Prototype Device 19540 | -5/Warlord | Identified Minesniffer Drone Bay 20076 | -5/Warlord | Met Warlord 20079 | -5/Warlord | Warlord's base attacked by MAIN.C 20092 | -5/Warlord | Opened Warlord's prototype stash 20100 | -5/Warlord | Found Prototype Reactor 20100 | -5/Warlord | Identified Vortex Chain Reactor 20108 | -5/Warlord | Found Prototype Device 20108 | -5/Warlord | Identified Exp. Cloaking Device 20125 | -5/Warlord | Found Prototype Hackware 20129 | -5/Warlord | Found Prototype Processor 20132 | -5/Warlord | Found Prototype Device 20132 | -5/Warlord | Identified Thermal Barrier 20334 | -5/Warlord | Spotted B-86 Titan 20341 | -5/Warlord | Spotted B-75 Beast 20409 | -5/Warlord | Spotted Executioner 20429 | -5/Warlord | Warlord forces counterattacked 20476 | -5/Warlord | Found Prototype Device 20481 | -5/Warlord | Identified Adv. Kinecellerator 20501 | -5/Warlord | Spotted B-86 Titan 20509 | -5/Warlord | Spotted Executioner 20512 | -5/Warlord | Spotted B-75 Beast 20591 | -5/Warlord | Entered Proximity Caves 20764 | -4/Proximity Caves | Build established: Scavenger-Tank 21009 | -4/Proximity Caves | Learned location of Quarantine (-3) 21117 | -4/Proximity Caves | Spotted B-86 Titan 21141 | -4/Proximity Caves | Destroyed B-86 Titan 21211 | -4/Proximity Caves | Discovered exit to Factory (range 6) 21237 | -4/Proximity Caves | System corruption reached 10% 21244 | -4/Proximity Caves | Entered Factory 21244 | -4/Factory | Evolved 2 slots: Propulsion x2 21245 | -4/Factory | Identified exit to Research 21246 | -4/Factory | Loaded intel: 4 garrison access locations 21336 | -4/Factory | Identified System Mapper 21579 | -4/Factory | Build established: Scavenger-Mutant 21628 | -4/Factory | Garrison activated, responded to threat 21654 | -4/Factory | Identified exit to Upper Caves 21654 | -4/Factory | Identified exit to Extension 22291 | -4/Factory | Discovered exit to Research (range 19) 22579 | -4/Factory | Found Exp. Signal Interpreter 22829 | -4/Factory | Local fabrication network quarantined 22878 | -4/Factory | Build established: Scavenger-Tank 22988 | -4/Factory | Fabricated Exp. Terrain Scanner (x1) 23035 | -4/Factory | Spotted B-86 Titan 23244 | -4/Factory | First assault squad dispatched 23306 | -4/Factory | Entered Upper Caves 23443 | -4/Upper Caves | Build established: Scavenger-Mutant 24104 | -4/Upper Caves | Learned location of Armory (-3) 24460 | -4/Upper Caves | Discovered new exit (range 29) 24635 | -4/Upper Caves | Entered another Upper Caves area 24666 | -4/Upper Caves | Discovered exit to Research (range 27) 24839 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 25191 | -4/Upper Caves | Build established: Scavenger-Skirmisher 25234 | -4/Upper Caves | Attacked by a delusional Derelict stockpiling parts 25347 | -4/Upper Caves | Discovered new exit (range 30) 25424 | -4/Upper Caves | Identified Exp. Target Analyzer 25439 | -4/Upper Caves | A Commander dispatched an escort 25449 | -4/Upper Caves | Learned 8 Factory zone layouts 25449 | -4/Upper Caves | Learned Armory emergency access door positions 25449 | -4/Upper Caves | Learned Armory terminal intel 25544 | -4/Upper Caves | Entered Zhirov 25544 | -4/Zhirov | Accompanied by 3 allies 25544 | -4/Zhirov | Discovered new exit (range 3) 25545 | -4/Zhirov | Commander's escort returned to base 25545 | -4/Zhirov | Commander's escort returned to base 25545 | -4/Zhirov | Commander's escort returned to base 25574 | -4/Zhirov | Met Zhirov 25607 | -4/Zhirov | Learned location of Testing (-2) 25607 | -4/Zhirov | Learned location of Command (-1) 25622 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 25650 | -4/Zhirov | Found Alien Artifact 25650 | -4/Zhirov | Identified Integrated Dissipator 25650 | -4/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 25675 | -4/Zhirov | Found Alien Artifact 25754 | -4/Zhirov | Build established: Hacker-Mutant 25805 | -4/Zhirov | Entered Proximity Caves 26098 | -3/Proximity Caves | Discovered exit to Research (range 30) 26189 | -3/Proximity Caves | Entered Research 26189 | -3/Research | Evolved 2 slots: Power x1, Utility x1 26461 | -3/Research | Identified exit to Armory 26461 | -3/Research | Identified exit to Quarantine 26858 | -3/Research | Entered Quarantine 26884 | -3/Quarantine | Found Alien Artifact 26884 | -3/Quarantine | Identified Core Reset Matrix 26884 | -3/Quarantine | Identified Transdimensional Reconstructor 26884 | -3/Quarantine | Used Core Reset Matrix 26888 | -3/Quarantine | Detected hypermatrix surge 26888 | -3/Quarantine | Sensed 16 artifacts in vicinity 26990 | -3/Quarantine | Found Subatomic Replicator 27358 | -3/Quarantine | Discovered new exit (range 29) 27375 | -3/Quarantine | Warped through subspace 27493 | -3/Quarantine | Found Matter Drive 27855 | -3/Quarantine | Found Unknown Device 27855 | -3/Quarantine | Identified Antimissile System 28016 | -3/Quarantine | Build established: Hacker-Tank 28211 | -3/Quarantine | Found Prototype Processor 28211 | -3/Quarantine | Identified Spectral Analyzer 28223 | -3/Quarantine | Found Spectral Analyzer 28325 | -3/Quarantine | Identified exit to Research 28347 | -3/Quarantine | Found Sigix Broadsword 28364 | -3/Quarantine | Entered Research 28364 | -2/Research | Warlord forces began assault on 0b10 28364 | -2/Research | Evolved 2 slots: Utility x1, Weapon x1 28474 | -2/Research | Research machine network offline 28630 | -2/Research | Build established: Hacker-Assassin 28873 | -2/Research | Met up with Warlord 28910 | -2/Research | Borebot progress halted 28922 | -2/Research | Borebot progress halted 28976 | -2/Research | Borebot progress halted 29430 | -2/Research | Discovered new exit (range 29) 29549 | -2/Research | Spotted Executioner 29557 | -2/Research | Spotted Striker 29818 | -2/Research | Spotted Striker 29827 | -2/Research | Destroyed Striker 29911 | -2/Research | Discovered new exit (range 28) 29991 | -2/Research | Identified exit to Testing 29991 | -2/Research | Spotted Striker 29992 | -2/Research | Entered Testing 30352 | -2/Testing | Found Prototype Device 30352 | -2/Testing | Identified Exp. Thermal Shield 30557 | -2/Testing | Found Prototype Energy Gun 30557 | -2/Testing | Identified Warp Gun 30708 | -2/Testing | System corruption reached 10% 30880 | -2/Testing | Discovered new exit (range 28) 31106 | -2/Testing | Found Prototype Device 31106 | -2/Testing | Identified Exp. Hardlight Generator 31158 | -2/Testing | Found Prototype Energy Cannon 31158 | -2/Testing | Identified Imp. Potential Cannon 31867 | -2/Testing | Build established: Hacker-Mutant 32125 | -2/Testing | Spotted Fortress 32229 | -2/Testing | Discovered new exit (range 6) 32235 | -2/Testing | Identified exit to Section 7 32322 | -2/Testing | Entered Section 7 32323 | -2/Section 7 | Sensed 23 artifacts in vicinity 32384 | -2/Section 7 | Found Microwarp Drive 32475 | -2/Section 7 | Spotted B-90 Cyclops 32562 | -2/Section 7 | Destroyed B-90 Cyclops 32669 | -2/Section 7 | Discovered new exit (range 30) 32777 | -2/Section 7 | Spotted S7 Guard 32800 | -2/Section 7 | Destroyed S7 Guard 32813 | -2/Section 7 | Found Corrupted Prototype Protection 32918 | -2/Section 7 | Used Subatomic Replicator to replicate Integrated Singularity Reactor 32919 | -2/Section 7 | Found Integrated Singularity Reactor 32919 | -2/Section 7 | Installed Integrated Singularity Reactor, increased core energy generation (+20) 32922 | -2/Section 7 | Installed Integrated Singularity Reactor, increased core energy generation (+20) 32949 | -2/Section 7 | Found Spacefold Activator 32962 | -2/Section 7 | Repaired Biometal Heavy Treads? 33019 | -2/Section 7 | Identified exit to Access 33099 | -2/Section 7 | Identified Hvy. Regenerative Plating 33200 | -2/Section 7 | Found Integrated Dissipator 33200 | -2/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 33357 | -2/Section 7 | Spotted S7 Guard 33364 | -2/Section 7 | Spotted Alpha 7 33365 | -2/Section 7 | Found Integrated Heat Negator 33365 | -2/Section 7 | Installed Integrated Heat Negator, increased core heat dissipation (+40) 33397 | -2/Section 7 | Destroyed S7 Guard 33441 | -2/Section 7 | Destroyed Alpha 7 33489 | -2/Section 7 | Found Corrupted Hvy. Regenerative Plating 33523 | -2/Section 7 | Spotted S7 Guard 33665 | -2/Section 7 | Build established: Alien-Mutant 33745 | -2/Section 7 | Found Terrabomb 33760 | -2/Section 7 | Found Transdimensional Reconstructor 33857 | -2/Section 7 | Spotted B-99 Colossus 33953 | -2/Section 7 | Found LRC Storage 33953 | -2/Section 7 | Installed LRC Storage, increased inventory capacity (+2) 33962 | -2/Section 7 | Found LRC Boosters 33962 | -2/Section 7 | Installed LRC Boosters, increased mass support (+10) 33965 | -2/Section 7 | Found LRC Storage 33965 | -2/Section 7 | Installed LRC Storage, increased inventory capacity (+2) 34102 | -2/Section 7 | Found Integrity Redistributor 34181 | -2/Section 7 | Found Integrated Dissipator 34181 | -2/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 34184 | -2/Section 7 | Found Integrated Dissipator 34184 | -2/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 34215 | -2/Section 7 | Used Terrabomb 34244 | -2/Section 7 | Found Prototype Launcher 34244 | -2/Section 7 | Identified Gui. Micro-nuke Launcher 34286 | -2/Section 7 | System corruption reached 30% 34288 | -2/Section 7 | Core integrity fell below 50% 34289 | -2/Section 7 | Entered Access 34289 | -1/Access | Evolved 2 slots: Utility x2 34415 | -1/Access | Discovered new exit (range 30) 34509 | -1/Access | Build established: Alien-Assassin 34665 | -1/Access | Found Prototype Processor 34769 | -1/Access | Incoming investigation squad redirected 35062 | -1/Access | Identified exit to Command 35871 | -1/Access | Spotted B-99 Colossus 36150 | -1/Access | Spotted B-99 Colossus 36215 | -1/Access | Entered Command 36218 | -1/Command | Identified Exp. Melee Analysis Suite 36315 | -1/Command | Incoming investigation squad redirected 36496 | -1/Command | First assault squad dispatched 36512 | -1/Command | Build established: Alien-Mutant 36513 | -1/Command | Incoming assault squad redirected 36603 | -1/Command | Destroyed 8 combat bots 36627 | -1/Command | Disengaged cave seal 36627 | -1/Command | Derelicts emerged from the dark tunnel 36627 | -1/Command | Welcomed Warlord to Command 36683 | -1/Command | Spotted M Guard 36683 | -1/Command | Spotted M Guard 36684 | -1/Command | Spotted Combat Programmer 36684 | -1/Command | Spotted Combat Programmer 36692 | -1/Command | Warlord commented on Warlord statues 36710 | -1/Command | System corruption reached 10% 36711 | -1/Command | Destroyed M Guard 36718 | -1/Command | Destroyed M Guard 36719 | -1/Command | Combat Programmer assimilated allied A0-Y7Y(g) 36724 | -1/Command | All MAIN.C guards destroyed 36862 | -1/Command | Found Corrupted Prototype Reactor 37068 | -1/Command | Spotted B-99 Colossus 37809 | -1/Command | Met MAIN.C 37816 | -1/Command | 0b10 Conduit disabled 37819 | -1/Command | Destroyed Y3-6GU(L) 37891 | -1/Command | System corruption reached 30% 37920 | -1/Command | Destroyed MAIN.C Shell 37922 | -1/Command | MAIN.C activated Command garrisons 38039 | -1/Command | Lost 4 parts (1p1n1u1w) 38047 | -1/Command | Discovered new exit (range 8) 38052 | -1/Command | Destroyed 8 combat bots 38070 | *** | Heading to fleet! Last Messages --------------- 38031_ S-43 Plague suffers critical hit. 38031_ S-43 Plague destroyed. 38031_ Destroyed Hvy. Machine Gun. 38031_ K-01 Serf collects debris. 38040_ System corrupted: Component data lost. 38043_ K-01 Serf collects debris. 38047_ EXIT=FOUND 38047_ K-01 Serf collects debris. 38052_ R-10 Processor collects Unknown Wheel. 38053_ K-01 Serf collects debris. 38056_ R-10 Processor collects Hvy. Machine Gun. 38056_ K-01 Serf collects debris. 38060_ R-10 Processor collects Unknown Device. 38060_ O-32 Director: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 38060_ K-01 Serf collects debris. 38065_ System corrupted: Matter fused (-10). 38065_ K-01 Serf collects debris. 38066_ Acquired 10 matter. 38067_ R-10 Processor collects Unknown Device. 38068_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????####+##???????????????????????????? | | ???????????????# +??????????????????????????## | | ???????????????# #?????????????????????????""" | | ???????????????# #???????????????????????#"" | | ???????????????# #???????????????????????#"""" | | ???????????????# +???????????????????????#"""" | | ???????????????# #???????????????????????#" | | ???????????????# #???????????????????????#"" | | ???????????????# #???????????????????????#"" | | ???????????????# #??????#########+#??????# " | | ???????????#???# #??????# # #??????# " | | ?????????# ??# #?###### # #??????# " | | ???????# ?? ??# ## # #??????#"""" | | ###### ####+##### @ ## # #??????#"" | | ## = # #####??# | | k ## # # #??# | | !% ;##### # ##?# | | # """ | | + "?" | | [ = = == # "?" | | ####### = % # ##?# | | ??????# R # #?# " | | ??????#; ; # # #?# | | ???""""; "" ### # #?##### | | ??? """; ; """ #?# != #?????? | | ??? """# ; """ ! #?# != #?????? | | ??? """### "" #?# == ###?????? | | ???"""???# #?###### #??????? | | ?????????# ""T"" #??????## #??????? | | ?????????# """"" #???????# #??????? | | ?????????##################???????# #??????? | | ??????????????????????????????????# #??????? | | ?????????????????????????????????? ##??????? | | ?????????????????????????????????? #???????? | | ?????????????????????????????????? [ #???????? | | ????????????????????????????????? * #???????? | | ?????????????????????????????????" #???????? | | ?????????????????????????????????" #???????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 172 Energy Generation 107 Energy Capacity 1340 Matter Stores 800 Matter Capacity 800 Sight Range 24 Robot Scan Range 18 Terrain Scan Range 30 Terrain Scan Density 1010 Jamming Range 16 Armor Coverage 2400 Resistance: KI 20 Point Defense Rating 240 Weapon Cycling 20 Evasion (%) 55 Targeting Accuracy 8 Melee Accuracy 6 Armor Integrity Analysis 45 Recoil Reduction 6 Particle Charging 25 Kinecelleration 50 Offensive Hacking 34 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Hcp. Storage Unit | x1 | -7/Factory Exp. Terrain Scanner | x1 | -6/Factory Exp. Terrain Scanner | x1 | -4/Factory Alien Tech Used ----------------- Integrated Dissipator Core Reset Matrix Subatomic Replicator Transdimensional Reconstructor Sigix Broadsword Matter Drive Microwarp Drive Integrated Singularity Reactor Integrated Heat Negator Spacefold Activator LRC Storage LRC Boosters Terrabomb Achievements -------------- None Challenges ------------ None Game ------ Seed AlphaLobotomyMicroactuators Manual? 0 Play Time 08:18:13 Cumulative 359.3 hours Start 2021.03.18 @ 23:55:27 End 2021.03.20 @ 21:46:48 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 188 Rogue 188 Adventurer 0 Explorer 0 Win Type 2 Total 11 Types 1/5/2/0/0/0/2/1/0 Lore% 87 Gallery% 88 Achievement% 70 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 16/Terminus Map View 75x55 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8d3ea0fd-1210-4350-b48f-c4fb0ec6639f