Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.05.26 @ 12:28:45 Player: ChromeKnight Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (108) 540 Value Destroyed (2907) 2907 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (22) 22 TOTAL SCORE: 7149 Bonus ------- High Alert Combat Kills 22 Cogmind --------- Core Integrity 783/850 Matter 285/300 Energy 126/150 System Corruption 9% Temperature Cool (0) Movement Rolling (115) Ox1 Location -6/Waste Parts ------- > --- POWER (1) -------- Light Angular Momentum Engine > --- PROPULSION (2) --- Compact Wheel > --- UTILITY (10) ----- Advanced Heat Sink Advanced Heat Sink Enhanced Optical Array Improved Sensor Array Advanced Signal Interpreter Core Analyzer Improved Medium Armor Plating > --- WEAPON (2) ------- Gatling Laser > --- INVENTORY (5) ---- Titanium Leg Small Storage Unit Arc Projector Arc Projector Remote Datajack Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Compact Wheel Compact Wheel > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Huge Storage Unit Advanced Weight Redist. System Improved Sensor Array Advanced Signal Interpreter Core Analyzer Cloaking Device Improved Medium Armor Plating Improved Medium Armor Plating > --- WEAPON ----------- Heavy Laser Gatling Laser > --- INVENTORY -------- Improved Deuterium Engine Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Titanium Leg Titanium Leg Power Amplifier Advanced Heat Sink Small Storage Unit Energy Well Enhanced Optical Array Improved Sensor Array Energy Filter Weapon Cycler Improved Medium Armor Plating Arc Projector Arc Projector Arc Projector Arc Projector Arc Projector Arc Projector Missile Launcher Remote Datajack Remote Datajack [Rating: 63] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Light Nuclear Core Propulsion Wheel Leg Carbon-fiber Leg Wheel Wheel Utility Huge Storage Unit Device Improved Heat Sink Storage Huge Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Gatling Laser Energy Gun Gatling Laser Energy Cannon Heavy Ion Cannon Ballistic Gun Heavy Assault Rifle Launcher Grenade Launcher Special Weapon Welding Torch Build | -11 -10 -10 -9 -8 -8 -7 -6 -6 ------- Run | Scr Mat Min Mat Mat Sto Fac Fac Was Slots Evolved 8 | . . . 2 2 . 2 2 . Power . | . . . . . . . . . Propulsion . | . . . . . . . . . Utility 8 | . . . 2 2 . 2 2 . Weapon . | . . . . . . . . . Parts Attached 125 | 8 5 12 20 23 16 18 22 1 Power 15 | 1 1 2 2 2 1 1 5 . Engine 14 | 1 1 2 2 1 1 1 5 . Core 1 | . . . . 1 . . . . Reactor . | . . . . . . . . . Propulsion 28 | 3 2 3 5 4 5 4 2 . Treads . | . . . . . . . . . Leg 5 | 1 . . . . 3 1 . . Wheel 23 | 2 2 3 5 4 2 3 2 . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 45 | 2 1 2 4 9 4 9 13 1 Device 15 | 1 . 1 1 4 1 3 4 . Storage 6 | 1 1 . 1 . 1 2 . . Processor 8 | . . 1 1 3 . . 2 1 Hackware 1 | . . . . . . . 1 . Protection 15 | . . . 1 2 2 4 6 . Artifact . | . . . . . . . . . Weapon 37 | 2 1 5 9 8 6 4 2 . Energy Gun 19 | 1 . 1 1 6 5 3 2 . Energy Cannon 3 | . . . 1 2 . . . . Ballistic Gun 12 | 1 . 3 7 . 1 . . . Ballistic Cannon . | . . . . . . . . . Launcher 2 | . . 1 . . . 1 . . Special Weapon 1 | . 1 . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 4 | . . . 3 . 1 . . . Corrupted Parts 2 | . . . . . 2 . . . System Corruption 9 | . . . . . 9 . . . Parts Lost 30 | . 4 2 2 4 9 . 6 3 Power 5 | . 1 1 1 . 1 . 1 . Propulsion 9 | . . . 1 3 3 . 1 1 Utility 9 | . 1 . . 1 2 . 3 2 Weapon 7 | . 2 1 . . 3 . 1 . Highest Loss Streak 4 | . 2 4 2 1 4 . 4 3 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 94 | . 92 96 92 92 91 94 98 93 Engine 7 | . 10 14 10 2 4 7 5 6 Core 1 | . . . . 6 3 . . . Leg 1 | . . . . . 7 1 . . Wheel 16 | . 28 28 20 16 7 13 12 13 Device 13 | . 14 . 4 10 18 22 21 31 Storage 11 | . 14 14 11 9 14 15 7 4 Processor 14 | . . 11 20 20 18 7 12 13 Protection 7 | . . . 3 9 2 14 17 11 Energy Gun 7 | . 14 8 . 5 9 9 12 11 Energy Cannon 1 | . . . . 9 5 . . . Ballistic Gun 7 | . 6 11 21 2 1 . . . Naked Turns . | . . . . . . . . . Heaviest Build 117 | 11 26 30 94 109 106 107 117 115 Greatest Support 41 | 26 26 26 20 26 30 41 41 41 Greatest Overweight (x) 28 | . . 1 9 10 28 5 4 2 Average Overweight (x) 2 | . . . 4 4 4 2 2 1 Largest Inventory Capacity 25 | 8 15 15 25 25 25 25 25 25 Average Capacity 23 | 7 14 15 24 25 25 25 25 22 Most Carried 25 | 6 15 15 25 25 25 25 25 25 Average Carried 22 | 3 10 14 23 24 23 23 24 22 Final Capacity 25 | 8 15 15 25 25 25 25 25 5 Final Carried 25 | 6 15 15 25 25 24 25 25 5 Class Distribution -------------------- 69% | Scavenger-Mutant 30% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Storage Scavenger-Mutant | -7/Factory Scavenger-Mutant | -6/Factory Scavenger-Mutant | -6/Waste Resources | -11 -10 -10 -9 -8 -8 -7 -6 -6 ----------- Run | Scr Mat Min Mat Mat Sto Fac Fac Was Matter Collected 2169 | 294 125 218 612 294 183 135 308 . Remotely . | . . . . . . . . . Salvage Created 4578 | 139 285 63 1009 807 1232 316 727 . Parts 217 | 13 16 11 71 38 38 6 24 . Haulers Intercepted 4 | . 1 . 2 . 1 . . . Recyclers Shooed 13 | 1 2 . 2 1 3 . 4 . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -8 -8 -7 -6 -6 ------- Run | Scr Mat Min Mat Mat Sto Fac Fac Was Combat Hostiles Destroyed 66 | . 5 9 12 9 17 2 12 . Guns 45 | . 5 4 12 4 7 1 12 . Cannons 11 | . . . . 4 7 . . . AOE 7 | . . 5 . . 2 . . . Classes Destroyed 15 | 2 5 . 2 2 2 1 1 . Worker 4 | . . . 1 2 1 . . . Builder 9 | . 2 . 5 . 2 . . . Tunneler 4 | 3 . . 1 . . . . . Hauler 4 | . 1 . 2 . 1 . . . Recycler 15 | 1 1 . 3 3 3 3 1 . Watcher 6 | . 1 . 4 1 . . . . Swarmer 16 | . 3 9 4 . . . . . Grunt 24 | . 2 . 6 3 9 . 4 . Brawler 1 | . . . . 1 . . . . Duelist 2 | . . . . . 2 . . . Protector 1 | . . . . . 1 . . . Sentry 15 | . . . 2 3 5 1 4 . Specialist 2 | . . . . 2 . . . . Hunter 1 | . . . . . . . 1 . Programmer 4 | . . . . . . 1 3 . Best Kill Streak 4 | 3 4 3 4 3 4 1 3 . Combat Bots Only 4 | . 3 3 4 2 4 1 3 . Max Kills in Single Turn 2 | 1 1 2 2 1 2 1 1 . Gunslinging . | . . . . . . . . . Exploded 2 | . . 1 . . 2 . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -7 -6 -6 -------- Run | Scr Mat Min Mat Mat Sto Fac Fac Was Damage Taken 4564 | . 466 254 543 640 1038 341 1193 89 Core 657 | . 109 56 128 83 158 56 67 . Absorbed by Shields . | . . . . . . . . . Redirected to Shielding 93 | . . . . . . 25 68 . Core Remaining (%) 70 | 100 . 34 68 . 56 92 . . Volleys Fired 330 | 14 53 18 78 43 64 23 37 . Largest 2 | 2 2 2 2 2 2 2 2 . Hottest 160 | 60 60 70 46 130 130 144 160 . Shots Fired 597 | 28 88 29 156 86 109 32 68 1 Gun 493 | 28 78 24 156 46 63 29 68 1 Cannon 86 | . . . . 40 46 . . . Launcher 8 | . . 5 . . . 3 . . Special 10 | . 10 . . . . . . . Kinetic 224 | 14 25 10 156 18 1 . . . Thermal 297 | 14 63 14 . 40 68 29 68 1 Explosive 8 | . . 5 . . . 3 . . Electromagnetic 68 | . . . . 28 40 . . . Robot Hit Streak 21 | 9 21 7 12 8 16 6 19 1 Robot Miss Streak 9 | 4 4 2 3 2 3 2 9 1 Penetration Max . | . . . . . . . . . Secondary Targets . | . . . . . . . . . Shots Hit Robots 400 | 15 62 18 96 50 80 20 58 1 Core Hits 196 | 8 17 11 35 24 43 6 52 . Critical Kills 2 | . . . . 1 1 . . . Critical Parts Destroyed 1 | . . . 1 . . . . . Critical Strikes 5 | . . . 1 1 1 1 1 . Burn 2 | . . . . . . 1 1 . Meltdown 2 | . . . . 1 1 . . . Destroy 1 | . . . 1 . . . . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 7920 | 159 641 562 1442 1017 2094 581 1404 20 Guns 5591 | 159 626 158 1442 373 952 457 1404 20 Cannons 1668 | . . . . 644 1024 . . . Explosions 646 | . . 404 . . 118 124 . . Melee . | . . . . . . . . . Ramming . | . . . . . . . . . Kinetic 1861 | 61 145 49 1442 164 . . . . Thermal 4578 | 98 496 109 . 644 1350 457 1404 20 Explosive 528 | . . 404 . . . 124 . . Electromagnetic 953 | . . . . 209 744 . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 9 | . . . . . 9 2 2 9 Average Corruption 3 | . . . . . 8 1 1 6 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 35 | . . . . . 22 4 7 2 Message Errors 3 | . . . . . 2 1 . . Matter Fused 9 | . . . . . 4 1 3 1 Heat Flow Errors 5 | . . . . . 4 . 1 . Energy Discharges 5 | . . . . . 3 1 1 . Parts Rejected 1 | . . . . . 1 . . . Data Loss (minor) 4 | . . . . . 3 . 1 . Data Loss (major) 2 | . . . . . 2 . . . Misfires 3 | . . . . . 1 . 1 1 Weapon Failures 3 | . . . . . 2 1 . . Overload Shots . | . . . . . . . . . Overflow Damage 42 | . . 5 . . 27 . 10 . Projectiles . | . . . . . . . . . Explosions 42 | . . 5 . . 27 . 10 . Melee . | . . . . . . . . . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 271 | . . 111 . . 93 . 67 . Shots 6 | . . 3 . . 2 . 1 . Rammed 1 | . . . 1 . . . . . Targets Rammed 1 | . . . 1 . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 184 | 40 159 40 17 153 170 120 184 . Average Temperature 46 | 21 56 19 2 45 50 48 58 . Received Heat Transfer 1677 | . 270 6 294 297 387 54 369 . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 7 | . . . . . 7 . . . Impact Corruptions . | . . . . . . . . . Robots Melted 3 | . . . . 1 1 1 . . Combat Hostiles 3 | . . . . 1 1 1 . . Parts Melted 28 | 1 2 . . 8 6 4 7 . Heat Transferred 8298 | 225 1175 250 . 888 1825 814 3071 50 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 2 | . . . . . 2 . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -10 -9 -8 -8 -7 -6 -6 ------- Run | Scr Mat Min Mat Mat Sto Fac Fac Was Peak Influence 455 | 20 207 276 210 285 455 135 183 15 Initial 120 | . 13 72 56 88 120 . . . Average 105 | 10 98 189 72 177 194 49 55 5 Maximum Alert Level 2 | . 1 1 1 1 2 . . . Low Security (%) 83 | 100 89 72 91 53 54 100 100 100 Level 1 15 | . 10 27 8 46 36 . . . Level 2 1 | . . . . . 9 . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 13 | . . 1 3 2 3 1 3 . Investigation 3 | . . 1 1 . . . 1 . Extermination 3 | . . . . . . 1 2 . Reinforcement 5 | . . . 2 2 1 . . . Assault 2 | . . . . . 2 . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . . . 1 . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -8 -7 -6 -6 --------- Run | Scr Mat Min Mat Mat Sto Fac Fac Was Distress Signals 10 | . 2 . 4 1 2 . 1 . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 116 | . 12 11 28 16 27 5 14 3 Peak Tracking Total 10 | . 4 3 3 3 10 1 3 3 Tactical Retreats 5 | . 1 . 1 1 2 . . . Traps | -11 -10 -10 -9 -8 -8 -7 -6 -6 ------- Run | Scr Mat Min Mat Mat Sto Fac Fac Was Traps Triggered 7 | . . . 1 1 1 1 3 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -8 -8 -7 -6 -6 ---------- Run | Scr Mat Min Mat Mat Sto Fac Fac Was Machines Disabled 9 | . . . 1 1 2 1 4 . Max in Single Turn 3 | . . . 1 1 1 1 3 . Garrison Access 1 | . . . . . . . 1 . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -7 -6 -6 --------- Run | Scr Mat Min Mat Mat Sto Fac Fac Was Machines Accessed 8 | . 1 1 2 . 2 . 2 . Terminals 6 | . 1 . 2 . 2 . 1 . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . . . . 1 . Total Hacks 16 | . 3 1 4 . 5 . 3 . Successful 8 | . 2 1 . . 3 . 2 . Failed 8 | . 1 . 4 . 2 . 1 . Catastrophic 1 | . . . 1 . . . . . Database Lockouts . | . . . . . . . . . Manual 8 | . 3 . 2 . 3 . . . Terminals 14 | . 3 . 4 . 5 . 2 . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . . . . 1 . Terminal Hacks 5 | . . 1 . . 3 . 1 . Record 1 | . . . . . . . 1 . Open Door 1 | . . 1 . . . . . . Unreport Threat 3 | . . . . . 3 . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . 1 . Seal Access 1 | . . . . . . . 1 . Unauthorized Hacks 2 | . 2 . . . . . . . Terminals 2 | . 2 . . . . . . . Botnet 1 | . 1 . . . . . . . Operators 1 | . 1 . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 4 | . . . 2 . 1 . 1 . Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -7 -6 -6 ------------ Run | Scr Mat Min Mat Mat Sto Fac Fac Was Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -7 -6 -6 -------- Run | Scr Mat Min Mat Mat Sto Fac Fac Was Total Allies 2 | . . . . . 2 . . . Largest Group 2 | . . . . . 2 . . . Highest-Rated Group 62 | . . . . . 62 . . . Highest-Rated Ally 31 | . . . . . 31 . . . Total Orders . | . . . . . . . . . Ally Attacks 3 | . . . . . 3 . . . Total Damage 64 | . . . . . 64 . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -8 -8 -7 -6 -6 ------- Run | Scr Mat Min Mat Mat Sto Fac Fac Was Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 3 | . . 3 . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -8 -7 -6 -6 ------------- Run | Scr Mat Min Mat Mat Sto Fac Fac Was Turns Passed 6093 | 120 307 592 1443 719 802 866 1202 42 Spaces Moved 3011 | 72 148 532 495 329 264 468 671 32 Core 8 | 7 . . . . 1 . . . Treads . | . . . . . . . . . Legs 96 | 4 . . . . 70 22 . . Wheels 2907 | 61 148 532 495 329 193 446 671 32 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 90 90 95 140 135 130 130 100 Average Speed 135 | 88 90 94 149 156 213 137 130 126 Slowest Speed 1450 | 120 90 105 215 230 1450 260 160 130 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 33 | 4 23 94 49 26 39 13 24 28 Regions Visited 8 Branch Regions 2 Pre-discovered Areas 1 | . . 1 . . . . . . Known Exits Taken 4 | . . . 1 1 1 1 . . Unknown Exits Taken 3 | 1 1 1 . . . . . . Scrap Searched 1 | . . 1 . . . . . . Spaces Dug 16 | . . . . 4 . 12 . . Terrain Destroyed 143 | . . 33 . 14 22 29 45 . Melee . | . . . . . . . . . Projectile 20 | . . . . 14 6 . . . AOE 123 | . . 33 . . 16 29 45 . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -8 -8 -7 -6 -6 --------- Run | Scr Mat Min Mat Mat Sto Fac Fac Was Total 4451 | 99 235 594 1055 460 390 664 921 33 Wait 777 | . 22 14 405 14 39 116 167 . Move 3004 | 71 147 531 494 328 263 467 671 32 Hop . | . . . . . . . . . Pick Up 92 | 5 7 8 28 15 3 15 11 . Fast Attach 59 | 8 2 5 9 13 11 1 9 1 Attach 25 | . . 1 2 4 4 9 5 . Detach 4 | 1 . . . 2 . 1 . . Swap 41 | . 3 6 9 6 1 8 8 . Drop 103 | . 1 11 29 28 5 16 13 . Fire 330 | 14 53 18 78 43 64 23 37 . Melee . | . . . . . . . . . Ram 1 | . . . 1 . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis 8 | . . . . . . 8 . . Rewire 7 | . . . . 7 . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: *Mat x2 / Min x2) -8/Materials -8/Storage -7/Factory -6/Factory -6/Waste History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 121 | -11/Scrapyard | Entered Materials 239 | -10/Materials | Discovered new exit (range 8) 301 | -10/Materials | Build established: Mutant 428 | -10/Materials | Entered Mines 435 | -10/Mines | Core integrity fell below 50% 461 | -10/Mines | Lost 4 parts (1p1u2w) 463 | -10/Mines | Discovered new exit (range 14) 481 | -10/Mines | Met a Derelict shopkeep closing up shop 609 | -10/Mines | Learned location of Zion (-6) 637 | -10/Mines | Discovered new exit (range 13) 777 | -10/Mines | Build established: Scavenger-Mutant 1020 | -10/Mines | Entered Materials 1020 | -9/Materials | Evolved 2 slots: Utility x2 1021 | -9/Materials | Identified exit to Mines 1443 | -9/Materials | Build established: Mutant 1903 | -9/Materials | Discovered new exit (range 10) 2421 | -9/Materials | Discovered new exit (range 12) 2462 | -9/Materials | Identified exit to Materials 2463 | -9/Materials | Entered another Materials area 2463 | -8/Materials | Evolved 2 slots: Utility x2 2464 | -8/Materials | Identified exit to Storage 2957 | -8/Materials | Build established: Scavenger-Mutant 3182 | -8/Materials | Entered Storage 3232 | -8/Storage | Met a pair of Derelict thieves 3569 | -8/Storage | Lost 4 parts (1p1n2w) 3872 | -8/Storage | Discovered new exit (range 13) 3982 | -8/Storage | Identified exit to Factory 3984 | -8/Storage | Entered Factory 3984 | -7/Factory | Evolved 2 slots: Utility x2 4709 | -7/Factory | Discovered new exit (range 14) 4734 | -7/Factory | Identified exit to Factory 4850 | -7/Factory | Entered another Factory area 4850 | -6/Factory | Evolved 2 slots: Utility x2 5956 | -6/Factory | Discovered new exit (range 16) 5997 | -6/Factory | Identified exit to Factory 6036 | -6/Factory | Lost 4 parts (1p2u1w) 6052 | -6/Factory | Sucked down chute 6052 | -6/Factory | Entered Waste 6067 | -6/Waste | EMP discharged 6072 | -6/Waste | Spotted C-40 Crusher 6072 | -6/Waste | Spotted C-40 Crusher 6077 | -6/Waste | Spotted C-40 Crusher 6088 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 6094 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 6094 | -6/Waste | Self-destructed Last Messages --------------- 06069_ System corrupted: Matter fused (-10). 06088_ Huge Storage Unit crushed. 06088_ Imp. Medium Armor Plating crushed. 06088_ Hvy. Laser crushed. 06088_ Adv. Weight Redist. System destroyed. 06088_ Dual-blade Saw crushed. 06091_ Weapon Cycler crushed. 06091_ Carbon-fiber Leg crushed. 06091_ Arc Projector crushed. 06091_ Missile Launcher crushed. 06092_ Acquired Enh. Optical Array. 06092_ Imp. Medium Armor Plating crushed. 06092_ Arc Projector crushed. 06094_ System corrupted: FCS attempts to trigger Gatling Laser. 06094_ System corrupted: Gatling Laser misfires. 06094_ Titanium Leg crushed. 06094_ Power Amplifier crushed. 06094_ Com. Wheel crushed. 06094_ Cloaking Device crushed. 06094_ Critical hit (Destroy). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????######??????????????????????? | | ?????????????????????# #??????????????????????? | | ?????????????????????# #??????????????????????? | | ?????????????????????# #???????????#??????????? | | ?????????????????????# #????????? #??????????? | | ???????????????????### ######## ##?????????? | | ???????????????????#] ?????????? | | ???????????????????# ????????? | | ???????????????????# C ????????? | | ???????????????????# C ????????? | | ???????????????????### ########???????????????? | | ???????############??# #??????????????????????? | | ???????# #??# #??????????????????????? | | ???????# #??# #??????????????????????? | | ???????# #### CC#??????????????????????? | | ???????# ! CC#??????????????????????? | | ???????# #??????????????????????? | | ???????# #??????????????????????? | | ???????# [=! #??????????????????????? | | ???????# #### #??????????????????????? | | ???????# #??# CC #???????CC?????????????? | | ???????# #??#*CC[#???????CC?????????????? | | ???????############??#=![@#??????????????????????? | | ?????????????????????#!! !#??????????????????????? | | ???????????????????# =! ?????????????????? | | ???????????????????# ????????????? | | ???????????????????# ???????????? | | ???????????????????# #??????????? | | ???????????????????### ######## #??????????? | | ?????????????????????# #????????? #??????????? | | ?????????????????????# #???????????#??????????? | | ?????????????????????# #??????????????????????? | | ?????????????????????# #??????????????????????? | | ?????????????????????######??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 75 Energy Generation 18 Energy Capacity 360 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Cloak Strength 2 Additional Mass Support 9 Armor Coverage 600 Utility Shielding 66 Evasion (%) 45 Targeting Accuracy 6 Core Analysis 6 Recoil Reduction 4 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TargetInsulationBoomstick Manual? 0 Play Time 00:41:03 Cumulative 285.7 hours Start 2022.05.26 @ 09:45:04 End 2022.05.26 @ 12:28:45 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 528 Rogue 373 Adventurer 148 Explorer 7 Win Type - Total 10 Types 8/0/1/1/0/0/0/0/0 Lore% 72 Gallery% 84 Achievement% 66 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 186efe29-cff8-4605-90b7-99947228ecef