Cogmind - Beta 11 X7 @@@ ROGUE MODE // 2021.08.29 @ 19:51:19

Player: cptwinky

Result: Destroyed by H-88 Terminator with KE Penetrator

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (32)       6400
Robots Destroyed (524)     2620
Value Destroyed (23874)    23874
Prototype IDs (101)        2020
Alien Tech Used (2)        400
Bonus (13512)              13512
              TOTAL SCORE: 53326

 Bonus
-------
Triggered High Security    1000
High Alert Combat Kills    7905
Follower Combat Kills      3650
Aligned with FarCom        300
Met Data Miner             300
Met Imprinter              300
Was Imprinted              300
Met Zhirov                 300
Friendly Fire              -543

 Cogmind 
---------
Core Integrity             0/1600
Matter                     258/300
Energy                     71/100
System Corruption          11%
Temperature                Cool (9)
Movement                   Core (100) Ox1
Location                   -1/Command

 Parts 
-------
>              --- POWER (3) --------
                   (None)
>              --- PROPULSION (8) ---
                   (None)
>              --- UTILITY (10) -----
                   (None)
>              --- WEAPON (4) -------
               Molecular Scythe
>              --- INVENTORY (5) ----
      Improved Matter Compressor (300)
  Experimental Sensor Array
  Experimental Transmission Jammer

 Peak State 
------------
>               --- POWER ------------
                Particle Reactor
          Light Quantum Reactor
          Light Quantum Reactor
>               --- PROPULSION -------
        Armored Heavy Treads
                Biometal Heavy Treads
                Biometal Heavy Treads
                Biometal Heavy Treads
>               --- UTILITY ----------
                Huge Storage Unit
       Enhanced Optical Array
   Experimental Targeting Computer
       Advanced Target Analyzer
        Zionite Shade Armor
                SHELL Armor
                AEGIS Remote Shield
                System Mapper
>               --- WEAPON -----------
                Railgun
  Hypervelocity Gauss Cannon
                Tri-rail Accelerator
>               --- INVENTORY --------
                Quantum Reactor
   Experimental Energy Well
        Zionite Biocell
       Improved Matter Compressor
   Experimental Sensor Array
      Precision Matter Filter
                Quantum Capacitor
   Experimental Transmission Jammer
                Beam Splitter
                EM Disruption Field
                Antimissile System
                Antimissile System
                HERF Cannon
          Heavy Neutron Cannon
                Potential Cannon
                Potential Cannon
                Helical Railgun
  Hypervelocity Gauss Cannon
                Micro-nuke Launcher
                Z-bomb Delivery System
       Improved Datajack
                Molecular Scythe
[Rating: 224]

 Favorites 
-----------
Power                      Heavy Antimatter Reactor
  Engine                   Cooled Deuterium Engine
  Power Core               Neutrino Core
  Reactor                  Heavy Antimatter Reactor
Propulsion                 Heavy Treads
  Treads                   Heavy Treads
  Leg                      Advanced Myomer Leg
  Wheel                    Armored Wheel
Utility                    Huge Storage Unit
  Device                   Improved Cooling System
  Storage                  Huge Storage Unit
  Processor                Experimental Targeting Computer
  Hackware                 System Mapper
  Protection               Hardened Medium Armor Plating
Weapon                     Helical Railgun
  Energy Gun               Heavy Beamcaster
  Energy Cannon            Heavy Neutron Cannon
  Ballistic Gun            Helical Railgun
  Ballistic Cannon         Hypervelocity Gauss Cannon
  Launcher                 Tesla Bomb Launcher
  Impact Weapon            Great Maul
  Slashing Weapon          Molecular Scythe
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -2  -1  -1  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp Res Tes Res Acc Com 
Slots Evolved              18   | .   .   .   2   .   .   .   2   2   .   .   .   .   .   .   2   .   .   .   .   2   .   .   .   .   2   .   .   2   .   2   2   .   
  Power                    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   
  Propulsion               6    | .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   2   .   .   
  Utility                  8    | .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   .   .   2   .   .   1   .   
  Weapon                   2    | .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             536  | 2   10  3   9   .   19  5   26  25  17  45  16  .   6   4   37  5   8   .   4   21  12  14  5   11  43  19  19  16  50  30  34  21  
  Power                    31   | .   1   .   .   .   1   1   2   2   1   .   1   .   .   1   2   .   .   .   .   4   .   .   .   .   2   2   2   3   .   .   5   1   
    Engine                 10   | .   1   .   .   .   1   .   1   2   1   .   1   .   .   1   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Core                   8    | .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   1   1   1   .   .   .   .   .   
    Reactor                13   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   1   1   3   .   .   5   1   
  Propulsion               67   | 2   3   1   4   .   6   1   8   7   2   5   .   .   2   .   4   .   1   .   .   1   .   .   .   .   5   .   4   2   3   3   3   .   
    Treads                 59   | 2   3   1   3   .   4   1   8   2   2   5   .   .   2   .   4   .   1   .   .   1   .   .   .   .   5   .   4   2   3   3   3   .   
    Leg                    5    | .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  3    | .   .   .   1   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  214  | .   3   2   3   .   6   .   8   7   4   11  5   .   2   1   13  2   2   .   3   12  9   9   3   7   14  12  9   8   20  14  16  9   
    Device                 134  | .   1   2   .   .   2   .   4   7   2   6   3   .   1   1   7   1   2   .   3   5   7   8   .   3   7   7   8   1   15  12  15  4   
    Storage                15   | .   1   .   1   .   2   .   1   .   1   1   .   .   .   .   1   .   .   .   .   1   .   .   .   1   .   .   .   .   1   1   .   3   
    Processor              12   | .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   1   .   .   .   3   .   .   .   .   2   1   .   2   .   1   .   .   
    Hackware               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
    Protection             51   | .   1   .   2   .   2   .   3   .   1   3   1   .   1   .   4   .   .   .   .   3   2   1   3   3   5   4   1   5   3   .   1   2   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   224  | .   3   .   2   .   6   3   8   9   10  29  10  .   2   2   18  3   5   .   1   4   3   5   2   4   22  5   4   3   27  13  10  11  
    Energy Gun             51   | .   3   .   2   .   4   2   6   1   4   17  3   .   .   .   1   .   1   .   .   .   .   1   .   2   1   2   .   .   1   .   .   .   
    Energy Cannon          17   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   1   .   .   .   .   .   .   .   .   .   .   .   3   3   4   4   
    Ballistic Gun          55   | .   .   .   .   .   .   .   1   6   4   2   .   .   .   .   4   2   2   .   1   3   2   2   1   2   11  3   .   .   .   2   4   3   
    Ballistic Cannon       42   | .   .   .   .   .   .   .   .   .   .   3   5   .   2   1   6   .   .   .   .   .   .   .   .   .   .   .   3   2   12  5   1   2   
    Launcher               16   | .   .   .   .   .   .   1   1   .   .   1   1   .   .   1   4   .   .   .   .   .   .   .   .   .   3   .   1   .   1   1   .   1   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          18   | .   .   .   .   .   .   .   .   2   2   5   .   .   .   .   1   1   .   .   .   .   1   1   1   .   4   .   .   .   .   .   .   .   
    Slashing Weapon        16   | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   8   2   1   1   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   9    | .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   1   .   .   1   .   1   .   .   2   .   .   .   2   .   .   .   
  Unidentified Prototypes  28   | .   .   .   1   .   1   .   .   2   .   .   .   .   .   .   7   .   .   .   .   3   .   .   1   .   1   .   .   3   5   2   2   .   
  Corrupted Parts          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
    System Corruption      3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   
Parts Lost                 64   | .   .   .   .   .   4   2   4   .   1   6   .   .   .   1   11  .   .   .   .   .   1   .   .   .   .   4   3   1   1   1   .   24  
  Power                    9    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   4   
  Propulsion               13   | .   .   .   .   .   2   1   1   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   4   
  Utility                  23   | .   .   .   .   .   1   .   1   .   .   4   .   .   .   .   2   .   .   .   .   .   1   .   .   .   .   2   1   .   .   1   .   10  
  Weapon                   19   | .   .   .   .   .   1   1   1   .   1   2   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   6   
  Highest Loss Streak      23   | .   .   .   .   .   4   2   1   .   1   2   .   .   .   1   11  .   .   .   .   .   1   .   .   .   .   2   3   1   1   1   .   23  
Average Slot Usage (%)     86   | .   99  100 99  100 99  100 99  100 88  83  84  84  84  84  83  86  86  86  86  84  88  88  84  81  83  83  86  85  76  69  72  62  
  Engine                   5    | .   14  14  11  11  11  2   2   7   7   7   7   7   7   7   2   6   6   6   6   4   5   5   5   5   5   2   .   .   .   .   .   .   
  Core                     1    | .   .   .   .   .   .   8   6   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   2   .   5   1   .   .   .   .   
  Reactor                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   6   5   7   9   8   12  10  
  Treads                   17   | .   28  28  22  33  24  33  26  4   7   14  15  15  15  15  12  13  13  13  13  13  17  17  17  17  21  16  20  19  19  17  16  13  
  Device                   9    | .   5   14  11  11  9   11  17  15  15  15  7   7   6   7   12  13  13  13  13  10  10  10  4   4   2   4   9   7   3   3   7   6   
  Storage                  6    | .   14  14  11  11  11  11  9   7   7   7   7   7   7   7   6   6   6   6   6   5   5   5   5   5   5   5   5   4   4   4   4   5   
  Processor                9    | .   .   .   .   .   .   .   .   .   .   .   6   7   7   7   6   10  13  13  13  21  17  17  17  17  15  18  21  23  19  13  12  10  
  Protection               5    | .   8   .   11  11  12  11  8   7   4   7   7   7   7   7   5   6   6   6   6   1   5   5   7   5   7   6   .   5   4   4   4   4   
  Energy Gun               6    | .   19  28  21  22  17  22  24  8   4   24  3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Ballistic Gun            9    | .   8   .   .   .   .   .   2   20  23  1   .   .   .   .   3   24  25  26  26  22  22  22  22  22  19  19  5   .   .   2   2   1   
  Ballistic Cannon         7    | .   .   .   .   .   .   .   .   .   .   2   26  30  30  29  18  1   .   .   .   .   .   .   .   .   .   .   10  13  12  8   7   5   
Naked Turns                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
Heaviest Build             221  | 10  30  30  33  33  101 41  63  79  121 135 145 135 144 137 143 132 132 130 132 132 132 132 138 136 158 149 155 169 190 196 221 221 
  Greatest Support         295  | 40  40  40  64  62  66  66  66  94  140 140 140 140 140 140 140 140 145 145 145 172 172 172 172 172 202 202 197 197 194 295 295 285 
  Greatest Overweight (x)  7    | .   .   .   2   .   7   .   1   .   .   1   1   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Average Overweight (x)   .    | .   .   .   1   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 35   | 8   15  15  15  15  25  15  20  20  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  35  25  25  25  25  25  25  25  25  
  Average Capacity         23   | 8   13  15  15  15  24  15  19  20  22  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  23  
  Most Carried             25   | 6   15  15  15  15  25  15  20  20  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  
  Average Carried          23   | 6   11  14  14  15  20  13  18  19  21  23  24  24  24  24  23  24  24  25  24  24  24  24  24  24  24  24  24  24  24  24  24  22  
  Final Capacity           25   | 8   15  15  15  15  15  15  20  20  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  5   
  Final Carried            25   | 6   15  15  15  15  15  14  20  20  25  23  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  23  25  25  25  3   

 Class Distribution 
--------------------
 21% | Mutant
 15% | Scavenger-Gunner
 15% | Scavenger-Skirmisher
 14% | Scavenger-Mutant
  9% | Tank
  5% | Scavenger-Tank
  5% | Skirmisher
  3% | Hacker-Mutant

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -10/Mines
               Mutant | -9/Materials
               Mutant | -9/Mines
               Mutant | -9/Exiles
               Mutant | -8/Mines
                 Tank | -8/Materials
                 Tank | -7/Factory
               Mutant | -7/Waste
       Scavenger-Tank | -7/Factory
     Scavenger-Gunner | -7/Lower Caves
     Scavenger-Mutant | -7/Lower Caves
     Scavenger-Mutant | -7/Zion
     Scavenger-Mutant | -6/Proximity Caves
               Mutant | -6/Factory
     Scavenger-Gunner | -6/Lower Caves
     Scavenger-Mutant | -6/Lower Caves
     Scavenger-Mutant | -6/Data Miner
     Scavenger-Gunner | -5/Proximity Caves
     Scavenger-Gunner | -5/Factory
 Scavenger-Skirmisher | -5/Upper Caves
 Scavenger-Skirmisher | -5/Upper Caves
       Scavenger-Tank | -5/Zhirov
 Scavenger-Skirmisher | -4/Proximity Caves
 Scavenger-Skirmisher | -4/Factory
 Scavenger-Skirmisher | -4/Upper Caves
 Scavenger-Skirmisher | -4/Upper Caves
               Gunner | -3/Research
           Skirmisher | -3/Testing
        Hacker-Mutant | -2/Research
     Generator-Gunner | -1/Access
     Generator-Gunner | -1/Command

 Resources                       | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -3   -3   -2   -1   -1   
-----------                Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  Res  Tes  Res  Acc  Com  
Matter Collected           18303 | 200  356  30   60   .    200  76   382  517  624  1062 967  121  160  523  1011 454  154  .    359  421  357  432  60   180  2010 963  1185 541  1179 1539 1932 248  
  Remotely                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            25373 | .    613  240  54   .    128  619  1143 545  440  3681 815  112  .    27   1099 219  149  .    899  1055 737  829  218  258  2096 1160 1774 798  1094 1758 2225 588  
  Parts                    1126  | .    44   13   2    .    4    33   67   34   8    141  38   5    .    1    53   11   7    .    32   41   34   34   2    9    110  41   68   24   58   102  105  5    
Haulers Intercepted        12    | .    2    .    .    .    .    .    4    1    .    1    .    .    .    .    1    .    .    .    .    2    .    .    .    .    .    .    .    1    .    .    .    .    
Recyclers Shooed           27    | .    1    .    .    .    .    .    .    .    .    4    .    .    .    .    1    .    .    .    .    1    .    .    .    .    3    .    .    2    3    7    5    .    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      269   | .    .    .    .    .    .    .    .    .    .    .    36   5    .    12   .    18   7    .    30   .    33   41   1    16   .    35   35   .    .    .    .    .    
  Prevented                44    | .    .    .    .    .    .    .    .    .    .    .    4    .    1    2    .    2    .    .    .    .    .    7    1    1    .    8    18   .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -2  -1  -1  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp Res Tes Res Acc Com 
Combat Hostiles Destroyed  420  | .   14  5   1   .   2   13  25  7   1   68  21  3   .   3   29  3   3   .   14  8   14  13  .   5   31  15  24  9   20  29  29  11  
  Melee                    2    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Guns                     234  | .   14  5   .   .   1   10  21  7   1   50  .   .   .   .   7   3   3   .   14  8   14  13  .   5   25  15  12  .   .   2   4   .   
  Cannons                  118  | .   .   .   .   .   .   .   .   .   .   12  17  3   .   2   11  .   .   .   .   .   .   .   .   .   .   .   5   9   17  16  22  4   
  AOE                      55   | .   .   .   .   .   .   2   2   .   .   3   4   .   .   1   10  .   .   .   .   .   .   .   .   .   6   .   4   .   3   11  3   6   
Classes Destroyed          27   | .   6   1   1   .   1   3   .   .   2   5   2   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   2   .   1   1   .   .   
  Worker                   34   | .   1   .   .   .   .   .   1   1   .   4   .   .   .   .   .   .   .   .   .   1   .   .   .   .   5   .   .   2   2   7   10  .   
  Builder                  17   | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   7   .   .   .   1   4   2   .   
  Tunneler                 3    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Hauler                   12   | .   2   .   .   .   .   .   4   1   .   1   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   .   .   1   .   .   .   .   
  Recycler                 19   | .   .   1   .   .   .   1   1   2   .   4   .   .   .   .   .   .   .   .   .   3   .   .   .   .   2   .   .   1   .   2   2   .   
  Minesweeper              6    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   1   .   .   .   .   1   .   2   .   .   .   .   .   .   
  Mechanic                 7    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   2   2   
  Operator                 12   | .   3   .   .   .   .   .   1   1   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   2   2   .   
  Watcher                  9    | .   1   .   .   .   .   .   2   .   .   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   .   1   .   .   1   .   
  Swarmer                  80   | .   6   3   .   .   .   4   12  .   .   2   5   .   .   2   10  .   1   .   1   2   6   2   .   3   9   4   .   .   3   5   .   .   
  Saboteur                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Grunt                    179  | .   8   2   .   .   .   8   6   6   .   43  7   3   .   .   6   1   1   .   11  5   6   7   .   2   12  7   9   9   6   1   9   4   
  Brawler                  13   | .   .   .   .   .   .   .   .   .   .   2   1   .   .   .   .   1   .   .   1   .   .   2   .   .   .   .   2   .   .   .   .   4   
  Duelist                  10   | .   .   .   .   .   .   .   .   .   .   3   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   2   .   .   .   .   .   
  Protector                3    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Researcher               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Sentry                   26   | .   .   .   1   .   .   .   6   .   .   5   1   .   .   .   2   .   1   .   1   .   2   2   .   .   1   1   1   .   .   1   1   .   
  Demolisher               2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Specialist               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hunter                   39   | .   .   .   .   .   .   1   1   1   .   4   1   .   .   .   5   .   .   .   .   .   .   .   .   .   5   .   2   .   .   12  7   .   
  Programmer               43   | .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   3   .   .   .   .   1   .   .   .   .   4   .   .   .   11  8   11  .   
  Heavy                    3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   1   .   
  Behemoth                 3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Compactor                1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat Programmer        2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Samaritan                3    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
  Assembled                1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Wasp                     3    | .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Thug                     6    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   
  Savage                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Martyr                   2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Mutant                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Best Kill Streak           12   | .   3   2   1   .   1   8   6   8   1   11  5   3   .   1   9   2   3   .   4   4   6   6   .   3   9   5   12  7   4   10  12  9   
  Combat Bots Only         12   | .   3   2   1   .   1   7   5   6   1   9   5   3   .   1   8   2   3   .   4   3   6   6   .   3   5   5   12  5   3   5   8   7   
Max Kills in Single Turn   6    | .   2   1   1   .   1   2   2   2   1   2   2   1   .   1   3   1   1   .   2   3   3   3   .   3   3   2   2   2   2   6   3   4   
  Gunslinging              2    | .   1   .   .   .   .   1   1   .   .   1   .   .   .   .   .   .   .   .   1   .   2   1   .   1   1   1   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   .   .   .   1   1   .   .   1   2   .   .   1   3   .   .   .   .   .   .   .   .   .   3   .   1   .   1   3   2   3   
  Melee                    1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  8R-AWN (-9/Exiles)

 Combat                          | -11   -10   -10   -9    -9    -9    -8    -8    -7    -7    -7    -7    -7    -7    -6    -6    -6    -6    -6    -5    -5    -5    -5    -5    -4    -4    -4    -4    -3    -3    -2    -1    -1    
--------                   Run   | Scr   Mat   Min   Mat   Min   Exi   Min   Mat   Fac   Was   Fac   Low   Low   Zio   Pro   Fac   Low   Low   Dat   Pro   Fac   Upp   Upp   Zhi   Pro   Fac   Upp   Upp   Res   Tes   Res   Acc   Com   
Damage Taken               34432 | .     505   93    110   .     1215  450   991   431   47    2757  858   .     .     1065  3471  263   138   .     495   330   798   339   .     67    2860  1123  941   457   1331  3138  2549  7610  
  Core                     3079  | .     76    16    .     .     123   30    124   26    .     164   108   .     .     17    209   .     22    .     38    23    101   .     .     .     136   46    48    21    41    92    19    1599  
  Absorbed by Shields      3446  | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1697  1749  .     
  Reduced by Siege Mode    1027  | .     .     .     .     .     .     .     .     .     .     77    .     .     .     72    259   20    10    .     24    15    29    7     .     .     79    58    122   .     64    144   47    .     
Core Remaining (%)         77    | 100   .     63    .     .     .     61    77    .     .     .     .     .     .     55    .     .     .     .     68    .     .     .     .     87    .     .     80    .     95    86    .     .     
Volleys Fired              1143  | .     56    13    5     .     21    22    69    20    13    164   55    5     .     40    54    6     7     .     21    22    32    43    .     15    72    55    51    21    56    105   76    24    
  Largest                  4     | .     2     2     2     .     2     2     3     4     4     4     4     3     .     3     3     4     4     .     4     4     4     4     .     4     4     4     4     3     3     3     3     2     
  Hottest                  323   | .     112   112   112   .     100   106   189   139   108   323   244   183   .     183   190   152   152   .     152   149   149   149   .     149   149   149   160   182   182   299   296   283   
Shots Fired                2845  | .     111   26    10    .     32    42    180   80    41    514   98    12    .     70    118   24    14    .     79    70    100   103   .     25    218   159   126   52    109   193   204   35    
  Gun                      1991  | .     111   26    10    .     32    40    176   80    41    443   18    .     .     .     45    24    12    .     79    70    100   103   .     25    213   159   90    .     .     41    53    .     
  Cannon                   803   | .     .     .     .     .     .     .     .     .     .     68    77    12    .     68    66    .     2     .     .     .     .     .     .     .     .     .     18    52    104   150   151   35    
  Launcher                 51    | .     .     .     .     .     .     2     4     .     .     3     3     .     .     2     7     .     .     .     .     .     .     .     .     .     5     .     18    .     5     2     .     .     
  Special                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  1890  | .     45    .     .     .     .     .     25    69    41    117   77    12    .     68    84    24    10    .     79    70    100   102   .     14    211   142   108   52    94    147   181   18    
  Thermal                  756   | .     66    26    10    .     10    7     148   10    .     365   2     .     .     .     16    .     2     .     .     .     .     .     .     .     .     .     .     .     10    44    23    17    
  Explosive                28    | .     .     .     .     .     .     2     4     .     .     3     3     .     .     2     7     .     .     .     .     .     .     .     .     .     5     .     .     .     .     2     .     .     
  Electromagnetic          171   | .     .     .     .     .     22    33    3     1     .     29    16    .     .     .     11    .     2     .     .     .     .     1     .     11    2     17    18    .     5     .     .     .     
  Robot Hit Streak         47    | .     15    12    7     .     8     8     12    19    7     32    10    10    .     21    29    9     6     .     24    28    22    15    .     15    15    47    26    15    14    22    21    11    
  Robot Miss Streak        8     | .     3     3     1     .     3     3     5     2     4     8     2     .     .     3     3     1     2     .     2     2     2     2     .     3     5     2     2     2     3     3     3     3     
  Penetration Max          2     | .     .     .     .     .     .     .     .     1     1     2     1     .     .     1     1     1     .     .     1     1     1     1     .     1     2     1     2     2     1     1     2     .     
  Secondary Targets        45    | .     3     .     .     .     .     3     2     .     1     3     .     .     .     .     .     1     1     .     5     1     2     3     .     3     8     7     2     .     .     .     .     .     
    Max Gunslinging Chain  2     | .     1     .     .     .     .     1     1     .     1     1     .     .     .     .     .     1     1     .     1     1     2     1     .     2     1     1     1     .     .     .     .     .     
Shots Hit Robots           1983  | .     75    18    9     .     52    37    109   51    31    327   70    8     .     35    85    16    9     .     62    47    81    62    7     19    155   132   88    33    73    124   147   21    
  Core Hits                1067  | .     37    8     1     .     9     32    48    23    7     177   42    4     .     11    61    9     6     .     26    31    25    27    1     14    89    48    51    23    43    82    86    46    
  Critical Kills           117   | .     .     .     .     .     .     .     .     .     .     13    14    3     .     .     12    1     .     .     7     5     3     1     .     1     2     .     6     9     13    10    16    1     
  Critical Parts Destroyed 185   | .     .     .     .     .     .     .     .     2     1     17    14    2     .     10    11    .     .     .     5     7     2     1     .     .     6     5     11    13    26    21    31    .     
  Critical Strikes         370   | .     3     5     1     .     3     2     5     2     6     47    28    5     .     13    24    1     .     .     13    12    6     3     .     1     8     5     17    24    39    35    59    3     
    Burn                   35    | .     3     5     1     .     2     2     5     .     .     17    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Meltdown               1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Destroy                315   | .     .     .     .     .     .     .     .     2     5     30    28    5     .     12    23    1     .     .     13    12    6     3     .     1     8     5     17    22    39    34    48    1     
    Blast                  17    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     1     11    2     
    Smash                  1     | .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Sever                  1     | .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Melee Attacks              174   | .     .     .     .     .     38    .     .     2     25    14    5     .     .     .     3     5     1     .     .     .     6     2     7     .     12    .     .     2     49    2     1     .     
  Impact                   74    | .     .     .     .     .     .     .     .     2     25    14    .     .     .     .     3     5     .     .     .     .     6     1     7     .     11    .     .     .     .     .     .     .     
  Slashing                 90    | .     .     .     .     .     38    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     47    2     1     .     
  Piercing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Sneak Attacks            9     | .     .     .     .     .     .     .     .     .     4     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     1     .     .     .     3     .     .     .     
    Combat Hostiles        1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     
  Follow-up Attacks        7     | .     .     .     .     .     7     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Damage Inflicted           70203 | .     857   287   133   .     1046  1200  2219  978   892   8596  1582  119   .     772   3865  564   215   .     1875  1708  2032  2023  578   434   6365  3629  3563  1259  2497  6832  7098  6985  
  Guns                     35227 | .     844   268   133   .     72    665   1854  978   715   6851  194   .     .     .     945   564   215   .     1875  1260  2032  2023  .     401   5043  3568  2347  .     .     1073  1307  .     
  Cannons                  16983 | .     .     .     .     .     .     .     .     .     .     868   877   119   .     688   895   .     .     .     .     .     .     .     .     .     .     .     267   1201  1912  3473  4663  2020  
  Explosions               15157 | .     .     .     .     .     9     535   350   .     .     743   511   .     .     84    1934  .     .     .     .     426   .     .     .     33    1154  61    949   .     313   2201  920   4934  
  Melee                    1951  | .     .     .     .     .     965   .     .     .     177   .     .     .     .     .     41    .     .     .     .     .     .     .     578   .     .     .     .     58    132   .     .     .     
  Ramming                  885   | .     13    19    .     .     .     .     15    .     .     134   .     .     .     .     50    .     .     .     .     22    .     .     .     .     168   .     .     .     140   85    208   31    
  Kinetic                  38582 | .     270   .     .     .     .     .     274   826   715   1341  877   119   .     688   1368  564   192   .     1875  1260  2032  2014  .     277   5023  3372  2614  1201  1912  3487  5409  872   
  Thermal                  19362 | .     574   268   133   .     53    70    1532  143   .     6150  154   .     .     .     592   .     .     .     .     426   .     .     .     33    .     61    .     .     50    2183  858   6082  
  Explosive                6499  | .     .     .     .     .     .     535   350   .     .     743   407   .     .     84    1673  .     .     .     .     .     .     .     .     .     1154  .     .     .     .     930   623   .     
  Electromagnetic          2924  | .     .     .     .     .     28    595   48    9     .     228   144   .     .     .     141   .     23    .     .     .     .     9     .     124   20    196   949   .     263   147   .     .     
  Impact                   796   | .     .     .     .     .     .     .     .     .     177   .     .     .     .     .     41    .     .     .     .     .     .     .     578   .     .     .     .     .     .     .     .     .     
  Slashing                 1155  | .     .     .     .     .     965   .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     58    132   .     .     .     
  Piercing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Corruption         11    | .     .     .     .     .     .     .     .     1     .     1     .     .     .     .     3     3     3     3     3     .     .     .     .     .     1     1     3     .     1     9     4     11    
  Average Corruption       3     | .     .     .     .     .     .     .     .     1     .     1     .     .     .     .     2     3     3     3     3     .     .     .     .     .     1     1     3     .     1     6     2     4     
  Corruption Purged        11    | .     .     .     .     .     .     .     .     1     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     1     .     .     1     .     5     .     
  Effects                  121   | .     .     .     .     .     .     .     .     .     .     6     .     .     .     .     5     22    21    2     13    .     .     .     .     .     .     2     1     .     .     36    9     4     
    Message Errors         30    | .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     2     3     4     1     5     .     .     .     .     .     .     .     .     .     .     9     2     3     
    Matter Fused           28    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     6     6     1     2     .     .     .     .     .     .     .     1     .     .     8     3     .     
    Heat Flow Errors       10    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     4     1     .     1     .     .     .     .     .     .     .     .     .     .     3     .     .     
    Energy Discharges      18    | .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     1     3     4     .     3     .     .     .     .     .     .     .     .     .     .     4     1     .     
    Data Loss (minor)      26    | .     .     .     .     .     .     .     .     .     .     3     .     .     .     .     .     6     6     .     1     .     .     .     .     .     .     2     .     .     .     6     2     .     
    Misfires               1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     
    Misdirections          1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
    Weapon Failures        7     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     5     1     .     
Overload Shots             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Overflow Damage            1754  | .     .     .     .     .     15    .     3     .     63    32    .     .     .     5     137   .     .     .     .     62    .     .     193   .     131   .     .     .     122   453   280   258   
  Projectiles              577   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     5     7     .     .     .     .     .     .     .     .     .     .     .     .     .     26    207   205   127   
  Explosions               726   | .     .     .     .     .     15    .     3     .     .     32    .     .     .     .     111   .     .     .     .     62    .     .     .     .     70    .     .     .     4     246   52    131   
  Melee                    451   | .     .     .     .     .     .     .     .     .     63    .     .     .     .     .     19    .     .     .     .     .     .     .     193   .     61    .     .     .     92    .     23    .     
Knockbacks                 159   | .     .     .     .     .     .     .     .     .     3     15    8     .     .     2     3     .     .     .     .     .     .     .     .     .     2     .     .     5     40    24    57    .     
  Impact                   11    | .     .     .     .     .     .     .     .     .     3     1     .     .     .     .     1     .     .     .     .     .     .     .     .     .     2     .     .     .     .     2     2     .     
  Kinetic                  139   | .     .     .     .     .     .     .     .     .     .     12    8     .     .     2     2     .     .     .     .     .     .     .     .     .     .     .     .     5     37    21    52    .     
  Secondary                9     | .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     1     3     .     
Self-Inflicted Damage      487   | .     .     .     .     .     25    .     205   .     .     1     .     .     .     .     20    .     .     .     .     83    .     .     .     .     .     .     18    .     20    .     22    93    
  Shots                    13    | .     .     .     .     .     1     .     2     .     .     1     .     .     .     .     1     .     .     .     .     2     .     .     .     .     .     .     1     .     1     .     1     3     
  Rammed                   58    | .     5     3     .     .     .     .     1     .     .     10    .     .     .     .     2     .     .     .     .     2     .     .     .     .     8     .     .     .     12    5     7     3     
Targets Rammed             63    | .     5     3     .     .     .     .     1     .     .     10    .     .     .     .     3     .     .     .     .     2     .     .     .     .     10    .     .     .     12    6     7     4     
  Kicked                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Crushed                  5     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     2     .     .     .     .     1     .     1     
Highest Temperature        511   | .     244   168   51    .     30    54    330   180   260   403   234   186   .     339   64    203   52    .     164   20    17    .     .     18    259   57    .     10    228   341   348   511   
  Average Temperature      85    | .     56    58    26    .     15    24    124   48    135   102   85    122   .     141   16    50    21    .     18    10    4     .     .     12    62    16    .     4     78    60    76    198   
  Received Heat Transfer   4927  | .     201   21    51    .     36    153   198   141   .     774   153   .     .     285   234   63    27    .     183   90    129   99    .     12    444   132   144   54    220   45    237   801   
  Effects                  20    | .     .     .     .     .     .     .     4     .     .     6     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     9     
    Shutdowns              5     | .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     4     
    Energy Bleed           2     | .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
    Interference           9     | .     .     .     .     .     .     .     3     .     .     3     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     
    Short Circuit          1     | .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Damage (minor)         3     | .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     1     
Siege Activations          70    | .     .     .     .     .     .     .     .     .     .     12    2     1     .     2     3     1     1     .     4     2     3     3     .     .     5     4     4     2     6     7     7     1     
  Total Turns              1624  | .     .     .     .     .     .     .     .     .     .     160   77    19    .     178   71    13    10    .     54    29    68    32    .     .     87    116   178   36    127   264   102   3     
  Longest Duration         148   | .     .     .     .     .     .     .     .     .     .     37    72    19    .     148   32    13    10    .     23    28    27    15    .     .     24    44    86    18    39    143   33    3     
Robots Corrupted           6     | .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     1     3     .     .     .     .     .     
  Combat Hostiles          4     | .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     .     .     .     .     .     
  Parts Fried              30    | .     .     .     .     .     .     3     .     .     6     .     .     .     .     .     5     .     .     .     .     .     .     .     1     1     .     1     11    .     2     .     .     .     
  Impact Corruptions       15    | .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     1     .     .     .     .     .     .     .     6     .     3     .     .     .     .     .     3     .     
Robots Melted              7     | .     .     .     1     .     .     .     2     .     .     3     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Combat Hostiles          7     | .     .     .     1     .     .     .     2     .     .     3     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Parts Melted             54    | .     2     3     4     .     .     .     9     1     .     30    .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     1     2     
  Heat Transferred         27531 | .     1717  1036  407   .     271   333   3700  296   .     11380 200   .     .     .     700   .     .     .     .     250   .     .     .     50    .     100   .     .     50    1680  700   4661  
Parts Sabotaged            2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stolen               .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stripped             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Power Chain Reactions      10    | .     .     .     .     .     1     .     .     .     .     .     2     .     .     .     2     .     .     .     .     .     .     .     .     1     .     2     .     .     1     1     .     .     
Missiles Intercepted       18    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     18    

 Alert                          | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -3   -3   -2   -1   -1   
-------                    Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  Res  Tes  Res  Acc  Com  
Peak Influence             2407 | .    268  197  128  49   .    293  458  610  213  1858 .    .    .    .    1013 .    .    .    .    1174 .    .    .    .    1267 .    .    407  511  1273 1980 2407 
  Initial                  1267 | .    .    50   .    49   .    .    .    170  213  .    .    .    .    .    27   .    .    .    .    126  .    .    .    .    .    .    .    126  126  294  692  1267 
  Average                  503  | .    140  49   74   49   .    99   208  327  86   839  .    .    .    .    344  .    .    .    .    562  .    .    .    .    375  .    .    258  276  921  1387 1977 
Maximum Alert Level        5    | .    1    .    .    .    .    1    2    2    1    5    .    .    .    .    3    .    .    .    .    4    .    .    .    .    4    .    .    2    2    4    5    5    
  Low Security (%)         36   | 100  73   100  100  100  .    85   40   34   63   8    .    .    .    .    56   .    .    .    .    33   .    .    .    .    33   .    .    42   23   .    .    .    
  Level 1                  24   | .    26   .    .    .    .    14   50   46   36   8    .    .    .    .    11   .    .    .    .    19   .    .    .    .    37   .    .    34   66   8    .    .    
  Level 2                  10   | .    .    .    .    .    .    .    8    18   .    32   .    .    .    .    3    .    .    .    .    4    .    .    .    .    8    .    .    23   10   8    2    .    
  Level 3                  12   | .    .    .    .    .    .    .    .    .    .    21   .    .    .    .    28   .    .    .    .    31   .    .    .    .    15   .    .    .    .    42   20   .    
  Level 4                  10   | .    .    .    .    .    .    .    .    .    .    17   .    .    .    .    .    .    .    .    .    10   .    .    .    .    5    .    .    .    .    40   50   14   
  Level 5                  3    | .    .    .    .    .    .    .    .    .    .    10   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    10   30   
  High Security            1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    15   55   
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          103  | .    4    .    1    .    .    1    2    6    .    31   .    .    .    .    4    .    .    .    .    5    .    1    .    .    9    .    1    2    7    8    13   8    
  Investigation            21   | .    .    .    .    .    .    .    1    3    .    9    .    .    .    .    2    .    .    .    .    2    .    .    .    .    1    .    .    1    1    .    1    .    
  Extermination            17   | .    .    .    .    .    .    .    .    1    .    3    .    .    .    .    1    .    .    .    .    1    .    .    .    .    2    .    .    .    4    3    2    .    
  Reinforcement            32   | .    4    .    1    .    .    1    1    2    .    6    .    .    .    .    1    .    .    .    .    .    .    .    .    .    5    .    .    1    1    4    1    4    
  Assault                  25   | .    .    .    .    .    .    .    .    .    .    6    .    .    .    .    .    .    .    .    .    2    .    1    .    .    1    .    1    .    .    1    9    4    
  Garrison                 8    | .    .    .    .    .    .    .    .    .    .    7    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       6    | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    1    1    .    .    
Haulers Reinforced         4    | .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    1    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    2    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -2  -1  -1  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp Res Tes Res Acc Com 
Distress Signals           16   | .   1   .   .   .   .   .   .   1   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   3   2   1   
Communications Jammed      20   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   18  .   
  Distress Signals         18   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   16  .   
Times Spotted              734  | .   34  8   3   .   8   15  40  19  11  122 28  4   .   9   42  4   2   .   16  18  18  28  .   8   56  16  28  19  35  49  49  45  
  Peak Tracking Total      19   | .   5   3   2   .   9   5   5   8   5   8   7   4   .   4   11  3   3   .   5   4   7   12  .   4   5   5   10  6   4   8   15  19  
  Tactical Retreats        34   | .   1   1   .   .   .   1   2   .   1   5   4   1   .   .   1   .   .   .   1   1   2   .   .   1   4   .   1   2   2   2   1   .   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -2  -1  -1  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp Res Tes Res Acc Com 
Traps Triggered            12   | .   .   .   .   .   .   .   2   1   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   1   4   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         65   | .   .   .   .   .   .   .   .   .   .   18  .   .   .   .   .   .   .   .   .   37  .   .   .   .   10  .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             6    | .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   .   .   
  Reused                   4    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   1   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                21   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   8   1   .   9   .   1   .   .   
  Triggered                8    | .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   1   .   .   .   1   .   .   .   .   1   2   .   .   .   .   .   1   
  Exploded                 3    | .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -2  -1  -1  
----------                 Run  | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp Res Tes Res Acc Com 
Machines Disabled          67   | .   .   .   .   .   1   .   7   .   .   3   .   .   .   .   1   .   .   .   .   23  1   1   .   .   7   1   1   1   11  3   4   2   
  Max in Single Turn       19   | .   .   .   .   .   1   .   3   .   .   2   .   .   .   .   1   .   .   .   .   19  1   1   .   .   4   1   1   1   1   1   2   1   
  Garrison Access          7    | .   .   .   .   .   .   .   .   1   .   2   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   1   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -2  -1  -1  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp Res Tes Res Acc Com 
Machines Accessed          91   | .   5   1   4   .   2   .   10  6   .   25  1   1   .   .   3   1   2   3   .   2   1   .   4   .   7   .   .   .   4   3   6   .   
  Terminals                25   | .   4   1   3   .   .   .   7   3   .   7   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              10   | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   1   1   3   .   
  Repair Stations          17   | .   1   .   1   .   .   .   1   .   .   4   .   .   .   .   1   .   .   .   .   1   .   .   .   .   3   .   .   .   2   1   2   .   
  Recycling Units          7    | .   .   .   .   .   .   .   1   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Scanalyzers              8    | .   .   .   .   .   .   .   1   1   .   4   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Garrison Access          9    | .   .   .   .   .   .   .   .   2   .   3   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   1   .   
Total Hacks                253  | .   15  3   12  .   2   .   31  14  .   66  1   1   .   .   12  1   2   24  .   7   1   .   17  .   17  .   .   .   9   10  8   .   
  Successful               150  | .   9   2   7   .   2   .   13  7   .   32  1   1   .   .   6   1   2   24  .   3   1   .   17  .   8   .   .   .   6   7   1   .   
  Failed                   103  | .   6   1   5   .   .   .   18  7   .   34  .   .   .   .   6   .   .   .   .   4   .   .   .   .   9   .   .   .   3   3   7   .   
    Catastrophic           12   | .   1   .   .   .   .   .   2   1   .   4   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   2   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   168  | .   8   3   7   .   1   .   20  4   .   19  .   .   .   .   8   .   .   .   .   17  .   .   .   .   14  .   .   9   21  18  11  8   
  Terminals                69   | .   13  3   10  .   .   .   20  8   .   15  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              25   | .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   3   .   .   .   .   5   .   .   .   1   6   4   .   
  Repair Stations          38   | .   2   .   2   .   .   .   3   .   .   9   .   .   .   .   4   .   .   .   .   4   .   .   .   .   7   .   .   .   2   3   2   .   
  Recycling Units          13   | .   .   .   .   .   .   .   2   .   .   8   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   
  Scanalyzers              40   | .   .   .   .   .   .   .   6   3   .   18  .   .   .   .   7   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   
  Garrison Access          19   | .   .   .   .   .   .   .   .   3   .   10  .   .   .   .   1   .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   2   .   
Terminal Hacks             72   | .   6   2   5   .   2   .   5   2   .   3   1   1   .   .   .   1   2   24  .   .   1   .   17  .   .   .   .   .   .   .   .   .   
  Record                   13   | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   6   .   .   .   .   5   .   .   .   .   .   .   .   .   .   
  Part Schematic           12   | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   7   .   .   .   .   4   .   .   .   .   .   .   .   .   .   
  Robot Schematic          9    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   8   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           11   | .   2   1   2   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        9    | .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   4   .   .   .   .   .   .   .   .   .   
  Open Door                5    | .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   1   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Branch Access Points     3    | .   .   .   1   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminal Index           1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzer Index         1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          3    | .   .   .   .   .   .   .   1   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Locate Traps             2    | .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  EX-Prototype ID Bank     1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           14   | .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   2   .   .   .   .   4   .   .   .   .   4   1   .   
  Load Schematic           7    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   2   1   .   
  Build                    7    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   2   .   .   
Repair Station Hacks       15   | .   2   .   1   .   .   .   1   .   .   6   .   .   .   .   2   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   .   
  Scan Component           11   | .   1   .   1   .   .   .   1   .   .   4   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   .   
  Repair                   4    | .   1   .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Retrieve Components      2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Scanalyzer                 30   | .   .   .   .   .   .   .   4   3   .   15  .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   
  Insert Component         17   | .   .   .   .   .   .   .   2   1   .   7   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   
  Analyze                  13   | .   .   .   .   .   .   .   2   2   .   8   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   
  Seal Access              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   
Unauthorized Hacks         15   | .   1   .   1   .   .   .   2   2   .   5   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   1   1   .   .   
  Terminals                6    | .   1   .   1   .   .   .   1   1   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Assimilate             1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Botnet                 4    | .   .   .   1   .   .   .   1   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Disrupt                1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
    Siphon                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
    Mask                   2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
    Researchers            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Garrison Access          5    | .   .   .   .   .   .   .   .   1   .   3   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Reprogram              1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Jam                    4    | .   .   .   .   .   .   .   .   1   .   2   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       4    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   2   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         67   | .   4   1   3   .   .   .   9   5   .   24  .   .   .   .   2   .   .   .   .   2   .   .   .   .   6   .   .   .   3   2   6   .   
  Full Trace Events        14   | .   .   .   .   .   .   .   .   2   .   7   .   .   .   .   1   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   1   .   
  Feedback Events          2    | .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Corruption             2    | .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  9    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   8   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   
    Matter                 507  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   318 .   .   .   .   189 .   .   
    Time                   236  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   169 .   .   .   .   67  .   .   
  Total Robot Build Rating 16   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   12  .   .   .   .   4   .   .   
Part Schematics Acquired   53   | .   1   .   .   .   .   .   2   1   .   4   .   .   .   .   1   .   .   7   .   .   .   .   4   .   .   .   .   .   22  11  .   .   
  Parts Built              9    | .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   2   .   .   
    Matter                 1179 | .   .   .   .   .   .   .   .   .   .   424 .   .   .   .   .   .   .   .   .   384 .   .   .   .   212 .   .   .   .   159 .   .   
    Time                   416  | .   .   .   .   .   .   .   .   .   .   106 .   .   .   .   .   .   .   .   .   204 .   .   .   .   53  .   .   .   .   53  .   .   
  Total Part Build Rating  56   | .   .   .   .   .   .   .   .   .   .   24  .   .   .   .   .   .   .   .   .   8   .   .   .   .   12  .   .   .   .   12  .   .   
Parts Repaired             4    | .   1   .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     149  | .   26  .   .   .   .   .   .   .   .   67  .   .   .   .   56  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     12   | .   .   .   .   .   .   .   9   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   
Parts Scanalyzed           11   | .   .   .   .   .   .   .   2   1   .   6   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 8    | .   .   .   .   .   .   .   2   1   .   4   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -2  -1  -1  
------------               Run  | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp Res Tes Res Acc Com 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   
Robot Hacks Applied        2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   
  parse_system             2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   
Relay Couplers Released    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Machine Destruction      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             14   | .   .   .   .   .   .   .   .   .   .   1   2   .   .   .   .   .   1   .   .   .   2   3   .   .   .   1   3   .   1   .   .   .   
Allies Hacked              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                          | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -3   -3   -2   -1   -1   
--------                   Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  Res  Tes  Res  Acc  Com  
Total Allies               84    | .    .    4    .    .    .    .    .    .    20   4    2    .    4    .    .    .    1    .    1    3    2    3    .    .    4    1    3    2    1    2    1    26   
  Largest Group            19    | .    .    4    3    3    3    .    .    .    19   11   2    2    4    4    .    .    1    1    1    3    2    3    3    3    3    2    2    2    1    2    1    16   
  Highest-Rated Group      1868  | .    .    71   40   40   40   .    .    .    487  284  48   48   155  155  .    .    28   28   95   197  59   87   87   87   149  90   76   76   157  157  269  1868 
  Highest-Rated Ally       269   | .    .    31   16   16   16   .    .    .    35   33   32   32   40   40   .    .    28   28   95   85   30   30   30   30   146  49   49   38   157  157  269  269  
Zionite Dispatches         7     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    1    .    .    2    .    1    1    .    
  Heavy                    1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
  Experimental             1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Hero                     1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
  Kinetic Resupply         2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    1    .    .    
  Trap Resupply            1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
  Infowar Resupply         1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
Total Orders               81    | .    .    2    4    .    1    .    .    .    .    8    6    .    .    .    .    .    6    .    1    2    2    6    2    13   6    8    3    3    2    6    .    .    
  STAY                     40    | .    .    1    2    .    1    .    .    .    .    4    3    .    .    .    .    .    3    .    1    1    1    3    1    5    3    4    2    1    1    3    .    .    
  FOLLOW                   36    | .    .    1    2    .    .    .    .    .    .    4    3    .    .    .    .    .    3    .    .    .    1    3    1    7    3    4    1    .    1    2    .    .    
  DROP                     5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    1    .    .    .    2    .    1    .    .    
Ally Attacks               683   | .    .    5    9    .    39   .    .    .    202  79   3    3    .    19   .    .    .    .    10   27   7    .    .    3    80   7    14   9    10   11   26   120  
  Total Damage             22986 | .    .    84   87   .    193  .    .    .    3079 1471 66   114  .    819  .    .    .    .    190  1500 147  .    .    57   2608 120  312  321  853  639  2688 7638 
  Kills                    130   | .    .    2    2    .    2    .    .    .    9    13   1    1    .    8    .    .    .    .    1    9    1    .    .    1    22   1    3    .    4    6    16   28   
Allies Corrupted           7     | .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    4    
Allies Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -2  -1  -1  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp Res Tes Res Acc Com 
Robot Analysis Total       11   | .   2   1   2   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    21   | .   .   2   .   1   .   .   .   .   .   .   1   .   .   .   .   3   1   .   2   .   3   3   .   1   .   3   1   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Decoded 0b10 Intel         98   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   11  .   .   .   .   .   .   .   29  56  2   .   .   
  Traps                    23   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   10  .   .   .   .   .   .   .   .   13  .   .   .   
  Emergency Access         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Items                    64   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   26  36  2   .   .   
  Machines                 6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   
  Garrisons                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Patrols                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   
  Guards                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Zionite Intel Received     20   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   3   .   .   .   .   3   .   .   1   6   3   1   2   
  Branch Access            3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   1   .   .   .   .   
  Emergency Access         2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   
  Guard Positions          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Component Stockpiles     2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   
  Prototype Stockpiles     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Component Schematics     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Prototype Schematics     2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   
  Unaware Analyses         5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   .   .   1   .   .   1   
  Trap Installations       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Active Terminals         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Active Garrisons         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -3   -3   -2   -1   -1   
-------------              Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  Res  Tes  Res  Acc  Com  
Turns Passed               41519 | 3    1490 1109 274  318  1032 897  1627 1100 941  3619 2318 1427 1548 662  1276 1417 1436 121  781  946  1623 2049 293  944  1700 1936 2749 499  1972 1638 1417 357  
Spaces Moved               20809 | 1    671  638  194  205  427  561  837  711  503  1688 1139 873  951  254  591  823  861  76   414  465  814  930  159  469  751  934  1392 210  803  685  643  136  
  Core                     2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Treads                   19341 | 1    671  638  7    205  73   561  837  .    289  1688 1139 873  951  254  591  823  861  76   414  465  814  930  159  469  751  934  1392 210  803  685  643  134  
  Legs                     925   | .    .    .    .    .    .    .    .    711  214  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   541   | .    .    .    187  .    354  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 160  160  160  120  155  145  145  145  123  125  160  160  160  160  160  160  160  160  160  160  160  163  163  163  163  155  158  160  162  161  145  145  50   
  Average Speed            158   | 160  160  160  121  155  195  145  154  123  145  160  173  160  161  160  166  160  160  160  160  161  163  163  163  163  156  162  162  163  162  146  149  151  
  Slowest Speed            260   | 160  160  160  155  155  255  145  260  125  160  260  260  160  260  160  260  160  160  160  160  163  163  163  163  163  162  163  163  165  165  161  151  253  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  Teleports                1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
Exploration Rate (%)       58    | 1    73   98   12   55   70   96   70   21   95   56   97   91   88   42   17   84   89   68   66   17   83   89   61   54   29   78   99   8    84   24   17   14   
  Regions Visited          32
    Branch Regions         20
  Pre-discovered Areas     14    | .    .    1    .    1    1    .    .    .    .    .    .    .    1    .    .    2    .    1    .    .    1    1    3    1    .    1    .    .    .    .    .    .    
  Known Exits Taken        13    | .    .    .    1    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    1    1    1    1    1    1    1    1    1    1    1    .    .    .    
  Unknown Exits Taken      17    | 1    1    1    .    1    1    1    1    .    .    .    1    1    1    1    1    1    1    1    .    .    .    .    .    .    .    .    .    .    .    1    1    .    
Scrap Searched             32    | .    .    1    .    .    .    1    .    .    .    .    3    2    5    2    .    3    2    .    2    .    2    3    .    2    .    2    2    .    .    .    .    .    
Spaces Dug                 189   | .    .    .    .    .    .    .    .    2    17   12   .    .    .    20   1    4    2    .    .    .    3    17   .    15   17   3    .    1    25   38   9    3    
Terrain Destroyed          1009  | .    .    .    .    .    4    3    67   3    19   23   29   .    .    37   89   17   8    .    54   45   39   60   .    24   123  66   26   4    29   132  55   53   
  Melee                    62    | .    .    .    .    .    .    .    .    2    17   12   .    .    .    .    1    4    .    .    .    .    3    1    .    .    11   .    .    1    7    2    1    .    
  Projectile               484   | .    .    .    .    .    .    .    .    1    2    .    .    .    .    3    11   13   8    .    54   9    35   59   .    19   86   62   26   3    14   53   17   9    
  AOE                      462   | .    .    .    .    .    4    3    67   .    .    11   29   .    .    34   77   .    .    .    .    36   .    .    .    5    26   4    .    .    8    77   37   44   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -3   -3   -2   -1   -1   
---------                  Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  Res  Tes  Res  Acc  Com  
Total                      26774 | 2    989  700  227  205  534  603  1087 902  652  2209 1392 894  967  448  769  897  906  76   481  611  1027 1382 179  626  1085 1241 1791 322  1283 1132 927  228  
  Wait                     3318  | .    210  38   .    1    9    12   109  120  64   232  146  13   5    143  46   54   24   1    39   41   122  357  .    122  151  210  289  44   273  266  141  36   
  Move                     20777 | .    670  637  193  204  426  560  836  711  502  1687 1138 872  950  253  590  822  860  75   413  464  813  929  158  468  750  933  1391 209  802  683  642  136  
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  246   | .    21   2    8    .    13   2    23   11   14   17   7    2    2    4    16   3    3    .    1    9    4    8    3    2    13   5    9    5    14   15   9    1    
  Fast Attach              100   | .    3    .    3    .    2    1    6    3    3    3    3    .    1    .    13   .    .    .    1    7    1    .    2    5    4    2    5    8    7    6    9    2    
  Attach                   97    | .    .    .    2    .    5    2    6    2    4    12   .    .    1    1    14   .    1    .    .    2    1    .    2    1    6    5    3    3    3    7    4    10   
  Detach                   38    | .    .    .    .    .    3    .    1    .    2    4    .    .    1    .    7    .    .    .    1    3    .    .    1    .    1    1    .    3    6    2    1    1    
  Swap                     341   | 2    7    3    4    .    12   2    14   20   10   30   13   .    4    3    10   5    7    .    3    12   10   14   2    5    33   12   11   5    40   18   21   9    
  Drop                     286   | .    17   4    12   .    12   2    22   13   15   14   9    2    3    4    13   2    3    .    2    12   5    8    4    6    15   2    10   13   21   20   16   5    
  Fire                     1143  | .    56   13   5    .    21   22   69   20   13   164  55   5    .    40   54   6    7    .    21   22   32   43   .    15   72   55   51   21   56   105  76   24   
  Melee                    167   | .    .    .    .    .    31   .    .    2    25   14   5    .    .    .    3    5    1    .    .    .    6    2    7    .    12   .    .    2    49   2    1    .    
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    63    | .    5    3    .    .    .    .    1    .    .    10   .    .    .    .    3    .    .    .    .    2    .    .    .    .    10   .    .    .    12   6    7    4    
  Escape Stasis            1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  Rewire                   111   | .    .    .    .    .    .    .    .    .    .    4    16   .    .    .    .    .    .    .    .    .    33   21   .    .    .    15   22   .    .    .    .    .    
  Trap                     86    | .    .    .    .    .    .    .    .    .    .    18   .    .    .    .    .    .    .    .    .    37   .    .    .    2    18   1    .    9    .    1    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / *Min)
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 2 exits: *Min x2)
-9/Mines (discovered 3 exits: *Mat x2 / *Exi)
-9/Exiles
-8/Mines (discovered 2 exits: *Mat x2)
-8/Materials (discovered 2 exits: *Fac x2)
-7/Factory
-7/Waste
-7/Factory (discovered 7 exits: *Fac x3 / *Sto x2 / *Low x2)
-7/Lower Caves
-7/Lower Caves
-7/Zion
-6/Proximity Caves
-6/Factory (discovered 3 exits: *Fac x2 / *Low)
-6/Lower Caves
-6/Lower Caves
-6/Data Miner
-5/Proximity Caves
-5/Factory (discovered 2 exits: *Upp x2)
-5/Upper Caves
-5/Upper Caves (discovered 2 exits: *Fac / *Zhi)
-5/Zhirov
-4/Proximity Caves
-4/Factory (discovered 5 exits: *Res x2 / *Upp x2 / Arm)
-4/Upper Caves
-4/Upper Caves (discovered 2 exits: *Res / *War)
-3/Research (discovered 2 exits: *Tes x2)
-3/Testing
-2/Research (discovered 2 exits: *Acc / Qua)
-1/Access
-1/Command

 History 
---------
  Turn | Location           | Event
     4 | -11/Scrapyard      | Discovered new exit (range 0)
     4 | -11/Scrapyard      | Entered Materials
   278 | -10/Materials      | Discovered new exit (range 15)
   305 | -10/Materials      | Build established: Mutant
   438 | -10/Materials      | Discovered new exit (range 16)
   750 | -10/Materials      | Discovered new exit (range 9)
   796 | -10/Materials      | Repaired Lgt. Treads
  1494 | -10/Materials      | Entered Mines
  1524 | -10/Mines          | Met a Derelict bent on vengeance
  1526 | -10/Mines          | Discovered new exit (range 3)
  1823 | -10/Mines          | Discovered new exit (range 13)
  1839 | -10/Mines          | Assisted by bots powering up and referring to "LRC-V3"
  2068 | -10/Mines          | Learned Materials emergency access door positions
  2121 | -10/Mines          | Learned location of Zion (-7)
  2130 | -10/Mines          | Received a Mining Laser from a helpful Derelict
  2603 | -10/Mines          | Entered Materials
  2603 | -9/Materials       | Accompanied by 3 allies
  2603 | -9/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  2717 | -9/Materials       | Identified exit to Mines
  2877 | -9/Materials       | Entered Mines
  2877 | -9/Mines           | Accompanied by 3 allies
  2919 | -9/Mines           | Discovered new exit (range 7)
  3067 | -9/Mines           | Discovered new exit (range 15)
  3186 | -9/Mines           | Deemed a non-threat by the Exiles lab entrance
  3186 | -9/Mines           | Discovered new exit (range 5)
  3195 | -9/Mines           | Entered Exiles
  3195 | -9/Exiles          | Accompanied by 3 allies
  3249 | -9/Exiles          | Met 8R-AWN
  3282 | -9/Exiles          | Met EX-HEX
  3384 | -9/Exiles          | Met EX-DEC
  3591 | -9/Exiles          | Met EX-BIN
  3618 | -9/Exiles          | Aligned with FarCom system
  3620 | -9/Exiles          | Given EX-Vault access code
  3667 | -9/Exiles          | Opened EX-Vault
  3679 | -9/Exiles          | Found Longsword +1
  3687 | -9/Exiles          | Found AWS/Thermal
  3690 | -9/Exiles          | Found Trap Reconfigurator
  3730 | -9/Exiles          | Warned to stay clear of 0b10 Research branches
  3884 | -9/Exiles          | Attacked by the Exiles
  4064 | -9/Exiles          | Lost 4 parts (2n1u1w)
  4105 | -9/Exiles          | Destroyed 8R-AWN
  4121 | -9/Exiles          | Found Prototype Processor
  4138 | -9/Exiles          | Found Prototype Ballistic Gun
  4208 | -9/Exiles          | Discovered new exit (range 14)
  4227 | -9/Exiles          | Entered Mines
  4546 | -8/Mines           | Destroyed 7 combat bots
  4609 | -8/Mines           | Discovered new exit (range 11)
  4721 | -8/Mines           | Discovered new exit (range 2)
  5124 | -8/Mines           | Entered Materials
  5124 | -8/Materials       | Evolved 2 slots: Utility x1, Weapon x1
  5418 | -8/Materials       | Build established: Tank
  5812 | -8/Materials       | Discovered new exit (range 5)
  5820 | -8/Materials       | Identified Exp. Targeting Computer
  6112 | -8/Materials       | Discovered new exit (range 9)
  6751 | -8/Materials       | Entered Factory
  6751 | -7/Factory         | Evolved 2 slots: Propulsion x1, Weapon x1
  6758 | -7/Factory         | Identified 8R-AWN's Boregun
  7645 | -7/Factory         | Cargo convoy interrupted
  7851 | -7/Factory         | Manually triggered Chute Trap
  7851 | -7/Factory         | Sucked down chute
  7851 | -7/Factory         | Entered Waste
  7852 | -7/Waste           | Met a frightened Derelict
  7886 | -7/Waste           | Build established: Gunner
  7914 | -7/Waste           | Spotted C-40 Crusher
  7930 | -7/Waste           | Spotted C-40 Crusher
  7930 | -7/Waste           | Spotted C-40 Crusher
  7937 | -7/Waste           | Destroyed C-40 Crusher
  7946 | -7/Waste           | Crushed by Compactor (1 part destroyed, 2 dropped)
  7965 | -7/Waste           | Spotted C-40 Crusher
  7967 | -7/Waste           | Spotted C-40 Crusher
  7972 | -7/Waste           | Spotted C-40 Crusher
  8198 | -7/Waste           | Warlord forces began an assault
  8251 | -7/Waste           | Allies destroyed C-40 Crusher
  8260 | -7/Waste           | Allies destroyed C-40 Crusher
  8277 | -7/Waste           | Discovered new exit (range 14)
  8282 | -7/Waste           | Allies destroyed C-40 Crusher
  8322 | -7/Waste           | Build established: Mutant
  8406 | -7/Waste           | Allies destroyed C-40 Crusher
  8434 | -7/Waste           | Allies destroyed C-40 Crusher
  8792 | -7/Waste           | Entered Factory
  8792 | -7/Factory         | Accompanied by 11 allies
  8959 | -7/Factory         | Build established: Scavenger-Tank
  9001 | -7/Factory         | Discovered new exit (range 15)
  9185 | -7/Factory         | Assembled infested ambush trap array
  9206 | -7/Factory         | Garrison activated, responded to threat
  9255 | -7/Factory         | Discovered new exit (range 4)
  9729 | -7/Factory         | Build established: Tank
  9977 | -7/Factory         | Found Powered Armor
  9992 | -7/Factory         | Identified exit to Storage
  9992 | -7/Factory         | Identified exit to Lower Caves
 10399 | -7/Factory         | Repaired Broken Hvy. Treads?
 10769 | -7/Factory         | Repaired Hvy. Treads
 11146 | -7/Factory         | Fabricated Hyp. Gauss Cannon?
 11268 | -7/Factory         | Discovered new exit (range 10)
 11369 | -7/Factory         | Garrison activated, responded to threat
 11631 | -7/Factory         | Fabricated Hyp. Gauss Cannon (x2)
 11641 | -7/Factory         | First assault squad dispatched
 11681 | -7/Factory         | Discovered new exit (range 6)
 11754 | -7/Factory         | Build established: Scavenger-Tank
 12189 | -7/Factory         | Destroyed 9 combat bots
 12411 | -7/Factory         | Entered Lower Caves
 12411 | -7/Lower Caves     | Accompanied by 1 ally
 12653 | -7/Lower Caves     | Ambushed by wild Derelicts
 12775 | -7/Lower Caves     | Encountered a Warlord checkpoint
 12859 | -7/Lower Caves     | Attracted the attention of an 0b10 outpost
 12954 | -7/Lower Caves     | Learned location of 1 exit from Factory
 13363 | -7/Lower Caves     | Build established: Scavenger-Gunner
 13750 | -7/Lower Caves     | Discovered new exit (range 8)
 13822 | -7/Lower Caves     | Attracted the attention of an 0b10 checkpoint
 14729 | -7/Lower Caves     | Entered another Lower Caves area
 14729 | -7/Lower Caves     | Accompanied by 2 allies
 15352 | -7/Lower Caves     | Build established: Scavenger-Mutant
 15479 | -7/Lower Caves     | Discovered new exit (range 12)
 16156 | -7/Lower Caves     | Entered Zion
 16248 | -7/Zion            | Discovered new exit (range 10)
 16682 | -7/Zion            | Visited the Megawrench Repair Shop
 16682 | -7/Zion            | Megawrench repaired 11 parts
 17363 | -7/Zion            | Imprinted
 17365 | -7/Zion            | Declared Zion's savior
 17704 | -7/Zion            | Entered Proximity Caves
 17704 | -6/Proximity Caves | Accompanied by 4 allies
 17841 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 18045 | -6/Proximity Caves | Spotted B-75 Beast
 18280 | -6/Proximity Caves | Destroyed B-75 Beast
 18349 | -6/Proximity Caves | Discovered new exit (range 9)
 18366 | -6/Proximity Caves | Entered Factory
 18366 | -6/Factory         | Evolved 2 slots: Utility x2
 18367 | -6/Factory         | Identified exit to Factory
 18845 | -6/Factory         | Repaired Hyp. Gauss Cannon
 18928 | -6/Factory         | Retrieved Zion intel report: Unaware Analyses
 19046 | -6/Factory         | Build established: Mutant
 19058 | -6/Factory         | Discovered exit to Factory (range 11)
 19164 | -6/Factory         | Discovered new exit (range 15)
 19284 | -6/Factory         | Cargo convoy interrupted
 19364 | -6/Factory         | Lost 11 parts (1p3n2u5w)
 19376 | -6/Factory         | Destroyed 8 combat bots
 19427 | -6/Factory         | Found Prototype Launcher
 19427 | -6/Factory         | Identified Tesla Bomb Launcher
 19436 | -6/Factory         | Found Tesla Bomb Launcher
 19438 | -6/Factory         | Found Tesla Bomb Launcher
 19642 | -6/Factory         | Entered Lower Caves
 19707 | -6/Lower Caves     | Build established: Scavenger-Gunner
 19977 | -6/Lower Caves     | Spotted B-75 Beast
 20150 | -6/Lower Caves     | Destroyed B-75 Beast
 20188 | -6/Lower Caves     | Encountered a Warlord checkpoint
 20625 | -6/Lower Caves     | Discovered new exit (range 15)
 20763 | -6/Lower Caves     | Learned Factory emergency access door positions
 21059 | -6/Lower Caves     | Entered another Lower Caves area
 21434 | -6/Lower Caves     | Attracted the attention of an 0b10 checkpoint
 21741 | -6/Lower Caves     | Build established: Scavenger-Mutant
 21775 | -6/Lower Caves     | Discovered new exit (range 10)
 22116 | -6/Lower Caves     | Encountered a Warlord checkpoint
 22214 | -6/Lower Caves     | Learned Factory stockpile data
 22495 | -6/Lower Caves     | Entered Data Miner
 22495 | -6/Data Miner      | Accompanied by 1 ally
 22495 | -6/Data Miner      | Discovered new exit (range 7)
 22526 | -6/Data Miner      | Met Data Miner
 22555 | -6/Data Miner      | Learned location of Section 7 (-2)
 22555 | -6/Data Miner      | Acquired the access code to Warlord's prototype stash
 22575 | -6/Data Miner      | Received God Mode back door access code from Data Miner
 22616 | -6/Data Miner      | Entered Proximity Caves
 22616 | -5/Proximity Caves | Accompanied by 1 ally
 22618 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 22678 | -5/Proximity Caves | Learned Factory stockpile data
 22936 | -5/Proximity Caves | Build established: Scavenger-Gunner
 23063 | -5/Proximity Caves | Learned Factory security intel
 23120 | -5/Proximity Caves | Escorted by Enhanced Grunt
 23347 | -5/Proximity Caves | Discovered exit to Factory (range 10)
 23397 | -5/Proximity Caves | Entered Factory
 23397 | -5/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 23761 | -5/Factory         | Fabricated Exp. Sensor Array (x1)
 23845 | -5/Factory         | Retrieved Zion intel report: Branch Access
 23845 | -5/Factory         | Identified exit to Upper Caves
 23899 | -5/Factory         | Local fabrication network quarantined
 23967 | -5/Factory         | Retrieved Zion intel report: Active Garrisons
 23975 | -5/Factory         | Retrieved Zion intel report: Unaware Analyses
 23976 | -5/Factory         | Zion Kinetic Resupply teleported in
 23997 | -5/Factory         | First assault squad dispatched
 24024 | -5/Factory         | Zion Heavy squad teleported in
 24057 | -5/Factory         | Incoming assault squad redirected
 24189 | -5/Factory         | Found Prototype Protection
 24189 | -5/Factory         | Identified Zio. Weapon Casing
 24319 | -5/Factory         | Incoming assault squad redirected
 24343 | -5/Factory         | Entered Upper Caves
 24777 | -5/Upper Caves     | Attracted the attention of an 0b10 outpost
 24900 | -5/Upper Caves     | Learned location of Armory (-4)
 24969 | -5/Upper Caves     | Identified exit to Upper Caves
 25101 | -5/Upper Caves     | Learned Factory interactive machine intel
 25155 | -5/Upper Caves     | Build established: Scavenger-Skirmisher
 25233 | -5/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 25966 | -5/Upper Caves     | Entered another Upper Caves area
 25967 | -5/Upper Caves     | Encountered a Warlord checkpoint
 25977 | -5/Upper Caves     | Learned 4 Factory zone layouts
 26409 | -5/Upper Caves     | Attracted the attention of an 0b10 outpost
 26849 | -5/Upper Caves     | Discovered new exit (range 18)
 27458 | -5/Upper Caves     | Learned Factory terminal intel
 27645 | -5/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 27762 | -5/Upper Caves     | Discovered new exit (range 7)
 28010 | -5/Upper Caves     | Identified exit to Zhirov
 28015 | -5/Upper Caves     | Entered Zhirov
 28015 | -5/Zhirov          | Accompanied by 3 allies
 28015 | -5/Zhirov          | Discovered new exit (range 4)
 28045 | -5/Zhirov          | Met Zhirov
 28081 | -5/Zhirov          | Learned location of Quarantine (-2)
 28081 | -5/Zhirov          | Learned location of Testing (-3)
 28081 | -5/Zhirov          | Learned location of Command (-1)
 28090 | -5/Zhirov          | Zhirov requested help retrieving the SGEMP Prototype
 28119 | -5/Zhirov          | Found Alien Artifact
 28119 | -5/Zhirov          | Identified Integrated Dissipator
 28119 | -5/Zhirov          | Installed Integrated Dissipator, increased core heat dissipation (+20)
 28241 | -5/Zhirov          | Found Alien Artifact
 28306 | -5/Zhirov          | Identified exit to Proximity Caves
 28308 | -5/Zhirov          | Entered Proximity Caves
 28308 | -4/Proximity Caves | Accompanied by 3 allies
 28351 | -4/Proximity Caves | Spotted B-86 Titan
 29156 | -4/Proximity Caves | Discovered new exit (range 21)
 29246 | -4/Proximity Caves | Identified exit to Factory
 29252 | -4/Proximity Caves | Entered Factory
 29252 | -4/Factory         | Accompanied by 3 allies
 29252 | -4/Factory         | Evolved 2 slots: Power x1, Propulsion x1
 29253 | -4/Factory         | Identified exit to Armory
 29255 | -4/Factory         | Loaded intel: 46 interactive machine locations
 29256 | -4/Factory         | Loaded intel: 20 terminal locations
 29387 | -4/Factory         | Retrieved Zion intel report: Branch Access
 29387 | -4/Factory         | Identified exit to Upper Caves
 29579 | -4/Factory         | Retrieved Zion intel report: Unaware Analyses
 29767 | -4/Factory         | Fabricated Hvy. Treads (x2)
 30178 | -4/Factory         | Discovered new exit (range 18)
 30289 | -4/Factory         | Retrieved Zion intel report: Trap Installations
 30290 | -4/Factory         | Zion hero teleported in (NK-0LA)
 30479 | -4/Factory         | Discovered new exit (range 9)
 30489 | -4/Factory         | Terminal network hard line cut
 30491 | -4/Factory         | Identified exit to Research
 30638 | -4/Factory         | Found Prototype Slashing Weapon
 30683 | -4/Factory         | Fabricated P-70 Sage?
 30704 | -4/Factory         | Found EM Disruption Field
 30708 | -4/Factory         | Identified Molecular Scythe
 30752 | -4/Factory         | First assault squad dispatched
 30767 | -4/Factory         | Incoming assault squad redirected
 30926 | -4/Factory         | Sage 7a assimilated hostile W-44 Eye
 30952 | -4/Factory         | Entered Upper Caves
 30952 | -4/Upper Caves     | Accompanied by 3 allies
 31161 | -4/Upper Caves     | Identified exit to Upper Caves
 31290 | -4/Upper Caves     | Attracted the attention of an 0b10 outpost
 32207 | -4/Upper Caves     | Spotted B-86 Titan
 32888 | -4/Upper Caves     | Entered another Upper Caves area
 32888 | -4/Upper Caves     | Accompanied by 1 ally
 32909 | -4/Upper Caves     | Attracted the attention of an 0b10 outpost
 33004 | -4/Upper Caves     | Lost 3 parts (1u2w)
 33006 | -4/Upper Caves     | Destroyed 12 combat bots
 33144 | -4/Upper Caves     | Discovered exit to Research (range 7)
 33355 | -4/Upper Caves     | Learned 4 Research zone layouts
 33643 | -4/Upper Caves     | Build established: Skirmisher
 34012 | -4/Upper Caves     | Build established: Mutant
 34176 | -4/Upper Caves     | Discovered new exit (range 21)
 34312 | -4/Upper Caves     | Build established: Skirmisher
 34692 | -4/Upper Caves     | Build established: Mutant
 34710 | -4/Upper Caves     | Identified exit to Warlord
 35251 | -4/Upper Caves     | Build established: Scavenger-Skirmisher
 35637 | -4/Upper Caves     | Entered Research
 35637 | -3/Research        | Accompanied by 2 allies
 35637 | -3/Research        | Evolved 2 slots: Utility x2
 35942 | -3/Research        | Retrieved Zion intel report: Branch Access
 35942 | -3/Research        | Identified exit to Testing
 35943 | -3/Research        | Zion Infowar Resupply teleported in
 35951 | -3/Research        | Found Exp. ECM Suite
 36034 | -3/Research        | Zion Trap Resupply teleported in
 36136 | -3/Research        | Entered Testing
 36192 | -3/Testing         | Retrieved Zion intel report: Emergency Access
 36356 | -3/Testing         | Found Prototype Protection
 36356 | -3/Testing         | Identified SHELL Armor
 36363 | -3/Testing         | Found Prototype Protection
 36367 | -3/Testing         | Retrieved Zion intel report: Prototype Schematics
 36376 | -3/Testing         | Identified Med. Regenerative Plating
 36410 | -3/Testing         | Found Prototype Protection
 36498 | -3/Testing         | Found Antimissile System
 36634 | -3/Testing         | Found Prototype Hackware
 36958 | -3/Testing         | Found Prototype Energy Gun
 36958 | -3/Testing         | Identified Warp Gun
 37067 | -3/Testing         | Retrieved Zion intel report: Prototype Stockpiles
 37088 | -3/Testing         | Retrieved Zion intel report: Unaware Analyses
 37114 | -3/Testing         | Identified System Mapper
 37114 | -3/Testing         | Identified Transdimensional Reconstructor
 37114 | -3/Testing         | Identified Hvy. Regenerative Plating
 37305 | -3/Testing         | Retrieved Zion intel report: Component Schematics
 37318 | -3/Testing         | Retrieved Zion intel report: Component Stockpiles
 37341 | -3/Testing         | Found Prototype Device
 37341 | -3/Testing         | Identified AEGIS Remote Shield
 37358 | -3/Testing         | Terminal network hard line cut
 37412 | -3/Testing         | Found Prototype Energy Cannon
 37415 | -3/Testing         | Found Prototype Energy Cannon
 37468 | -3/Testing         | Spotted PX-YVEQ7LQTPG
 37476 | -3/Testing         | Rewired PX-YVEQ7LQTPG
 37525 | -3/Testing         | Build established: Skirmisher
 37536 | -3/Testing         | Found Prototype Launcher
 37714 | -3/Testing         | Discovered new exit (range 14)
 37737 | -3/Testing         | Identified exit to Research
 38071 | -3/Testing         | Found Exp. Transmission Jammer
 38093 | -3/Testing         | Garrison activated, responded to threat
 38108 | -3/Testing         | Entered Research
 38108 | -2/Research        | Accompanied by 1 ally
 38108 | -2/Research        | Evolved 2 slots: Propulsion x2
 38109 | -2/Research        | Identified exit to Quarantine
 38187 | -2/Research        | Found Quantum Capacitor
 38459 | -2/Research        | Warped through subspace
 38764 | -2/Research        | Zion Kinetic Resupply teleported in
 38764 | -2/Research        | Fabricated Hyp. Gauss Cannon?
 38880 | -2/Research        | Fabricated I-36 Angel?
 38927 | -2/Research        | Identified Potential Cannon (x2)
 39258 | -2/Research        | Build established: Hacker-Mutant
 39370 | -2/Research        | Spotted B-90 Cyclops
 39400 | -2/Research        | Retrieved Zion intel report: Emergency Access
 39423 | -2/Research        | Spotted B-90 Cyclops
 39486 | -2/Research        | Found Antimissile System
 39511 | -2/Research        | Retrieved Zion intel report: Prototype Schematics
 39539 | -2/Research        | Found Prototype Device
 39539 | -2/Research        | Identified Exp. Thermal Shield
 39547 | -2/Research        | Retrieved Zion intel report: Component Stockpiles
 39608 | -2/Research        | First assault squad dispatched
 39618 | -2/Research        | Crushed by falling debris
 39643 | -2/Research        | Discovered new exit (range 8)
 39684 | -2/Research        | Terminal network hard line cut
 39746 | -2/Research        | Entered Access
 39746 | -1/Access          | Evolved 2 slots: Power x1, Utility x1
 40048 | -1/Access          | Build established: Generator-Gunner
 40335 | -1/Access          | Incoming investigation squad redirected
 40403 | -1/Access          | Destroyed 8 combat bots
 40441 | -1/Access          | Found Prototype Device
 40441 | -1/Access          | Identified Beam Splitter
 40536 | -1/Access          | Retrieved Zion intel report: Active Terminals
 40537 | -1/Access          | Zion Experimental squad teleported in
 40728 | -1/Access          | Build established: Generator-Mutant
 40947 | -1/Access          | High security lockdown imminent
 41027 | -1/Access          | High security lockdown engaged
 41035 | -1/Access          | Found Prototype Protection
 41035 | -1/Access          | Identified Zio. Shade Armor
 41151 | -1/Access          | Discovered new exit (range 7)
 41163 | -1/Access          | Entered Command
 41163 | -1/Command         | Accompanied by 1 ally
 41179 | -1/Command         | Disengaged cave seal
 41194 | -1/Command         | Retrieved Zion intel report: Unaware Analyses
 41205 | -1/Command         | Retrieved Zion intel report: Guard Positions
 41283 | -1/Command         | Spotted B-99 Colossus
 41293 | -1/Command         | Destroyed B-99 Colossus
 41322 | -1/Command         | High security lockdown imminent
 41376 | -1/Command         | Spotted M Guard
 41376 | -1/Command         | Spotted M Guard
 41376 | -1/Command         | Spotted Combat Programmer
 41377 | -1/Command         | Spotted Combat Programmer
 41381 | -1/Command         | Combat Programmer assimilated allied 7K-ZCJ(z)
 41399 | -1/Command         | Destroyed Combat Programmer
 41402 | -1/Command         | High security lockdown engaged
 41403 | -1/Command         | Destroyed Combat Programmer
 41491 | -1/Command         | System corruption reached 10%
 41502 | -1/Command         | Destroyed 7 combat bots
 41506 | -1/Command         | Core integrity fell below 50%
 41515 | -1/Command         | Core integrity fell below 20%
 41520 | -1/Command         | Destroyed by H-88 Terminator with KE Penetrator

 Last Messages 
---------------
41512_ Micro-nuke Launcher destroyed.
41513_ R-10 Processor collects Phase Gun.
41513_ K-01 Serf collects debris.
41514_ Penetrated by Slug. <x2>
41514_ B-74 Champion suffers critical hit (Destroy).
41514_ B-74 Champion destroyed.
41514_ Slug penetrates Wall.
41514_ Penetrated by Slug.
41516_ R-10 Processor collects Power Sword.
41516_ K-01 Serf collects debris.
41517_ Penetrated by Slug.
41517_ Hyp. Gauss Cannon destroyed.
41517_ Slug penetrates Warlord SH-K8T.
41517_ Slug penetrates G-73 Enforcer.
41518_ Acquired Molecular Scythe.
41519_ Critical hit (Burn: +37).
41519_ K-01 Serf collects debris.
41520_ Slug penetrates G-73 Enforcer.
41520_ Slug penetrates H-88 Terminator.
41520_ H-88 Terminator suffers critical hit (Destroy).

 Map 
-----
+----------------------------------------------------+
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| ????????????#  "?????## ;;%#####?#####??????#      |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           93
Energy Generation          63
Energy Capacity            1640
Matter Stores              300
Matter Capacity            300
Sight Range                22
Robot Scan Range           20
Terrain Scan Density       10
Jamming Range              22
Additional Mass Support    12
Armor Coverage             2250
Resistance: KI             30
Resistance: TH             75
Resistance: EX             30
Resistance: EM             50
Resistance: I              30
Resistance: S              30
Resistance: P              30
Propulsion Shielding       90
Weapon Shielding           100
Point Defense Rating       480
Weapon Cycling             25
Evasion (%)                55
Targeting Accuracy         12
Target Analysis            8
Recoil Reduction           8
Matter Filtering           50
Kinecelleration            30
Offensive Hacking          20
Defensive Hacking          11

 Item Schematics 
-----------------
             Huge Storage Unit | -10/Materials | Hacked
       Exp. Targeting Computer | -8/Materials  | Scanalyzed
               Adv. Myomer Leg | -8/Materials  | Scanalyzed
            Adv. Weapon Cycler | -7/Factory    | Scanalyzed
             Hyp. Gauss Cannon | -7/Factory    | Scanalyzed
                   Hvy. Treads | -7/Factory    | Scanalyzed
                 Powered Armor | -7/Factory    | Scanalyzed
               Hvy. Beamcaster | -7/Factory    | Scanalyzed
                   Arc Thrower | -6/Factory    | Scanalyzed
              Combat Drone Bay | -6/Data Miner | Free
     Lgt. Regenerative Plating | -6/Data Miner | Free
           Cmb. Gravmag System | -6/Data Miner | Free
             Exp. Sensor Array | -6/Data Miner | Free
                Exp. ECM Suite | -6/Data Miner | Free
               Cloaking Device | -6/Data Miner | Free
                  Plasma Sword | -6/Data Miner | Free
             Assault Drone Bay | -5/Zhirov     | Free
                Exp. Heat Sink | -5/Zhirov     | Free
            Exp. Optical Array | -5/Zhirov     | Free
              Imp. Arc Thrower | -5/Zhirov     | Free
           Proton Burst Cannon | -3/Testing    | Z-intel
            Adv. Remote Shield | -3/Testing    | Z-intel
  Centrium Light Armor Plating | -3/Testing    | Z-intel
               Helical Railgun | -3/Testing    | Z-intel
             Adv. Plasma Rifle | -3/Testing    | Z-intel
              Molecular Scythe | -3/Testing    | Z-intel
   Cld. Field Propulsion Drive | -3/Testing    | Z-intel
            Exp. Hacking Suite | -3/Testing    | Z-intel
        Adv. Matter Compressor | -3/Testing    | Z-intel
            Arm. Medium Treads | -3/Testing    | Z-intel
              Imp. Force Field | -3/Testing    | Z-intel
                     Great Axe | -3/Testing    | Z-intel
      Armor Integrity Analyzer | -3/Testing    | Z-intel
                Centrium Wheel | -3/Testing    | Z-intel
     Adv. Melee Analysis Suite | -3/Testing    | Z-intel
                   Nova Cannon | -3/Testing    | Z-intel
   Adv. Terrain Scan Processor | -3/Testing    | Z-intel
        Field Propulsion Array | -3/Testing    | Z-intel
          Imp. Cloaking Device | -3/Testing    | Z-intel
 Imp. Component Analysis Suite | -3/Testing    | Z-intel
          Fusion Bomb Launcher | -3/Testing    | Z-intel
            Linear Accelerator | -3/Testing    | Z-intel
              Adv. Energy Well | -2/Research   | Z-intel
        Exp. Matter Compressor | -2/Research   | Z-intel
            Prc. Matter Filter | -2/Research   | Z-intel
      Adv. Variable Charge Gun | -2/Research   | Z-intel
                 Energy Mantle | -2/Research   | Z-intel
       Hvy. Antimatter Reactor | -2/Research   | Z-intel
        Exp. Utility Shielding | -2/Research   | Z-intel
         Com. Particle Reactor | -2/Research   | Z-intel
        Imp. Fusion Compressor | -2/Research   | Z-intel
         Cld. Impulse Thruster | -2/Research   | Z-intel
       Inertial Stasis Machine | -2/Research   | Z-intel

 Robot Schematics 
------------------
 O-16 Technician | -10/Mines     | Hacked
      S-27 Virus | -6/Data Miner | Free
    G-50 Soldier | -6/Data Miner | Free
    G-67 Veteran | -6/Data Miner | Free
    L-41 Fighter | -6/Data Miner | Free
  X-72 Disruptor | -6/Data Miner | Free
     H-66 Slayer | -6/Data Miner | Free
       P-70 Sage | -6/Data Miner | Free
      I-36 Angel | -6/Data Miner | Free

 Fabricated
------------
 Hyp. Gauss Cannon | x2 | -7/Factory  
 Hyp. Gauss Cannon | x2 | -7/Factory  
 Exp. Sensor Array | x1 | -5/Factory  
       Hvy. Treads | x2 | -4/Factory  
         P-70 Sage | x2 | -4/Factory  
 Hyp. Gauss Cannon | x2 | -2/Research 
        I-36 Angel | x1 | -2/Research 

 Alien Tech Used 
-----------------
Integrated Dissipator
Transdimensional Reconstructor

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              TrapUtilityPenetrator
  Manual?         0
Play Time         04:33:33
  Cumulative      926.5 hours
  Start           2021.08.29 @ 02:28:24
  End             2021.08.29 @ 19:51:19
Sessions          7
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          638
  Rogue           634
  Adventurer      4
  Explorer        0
Win Type          -
  Total           99
  Types           77/9/4/4/2/0/0/2/1
Lore%             95
Gallery%          97
Achievement%      96
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        0
Font              16/Terminus
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: c4056400-d1b0-430d-a52d-02588f0f060c