Cogmind - Beta 15 @@@ ROGUE MODE // 2025.06.08 @ 14:04:58 Player: kckn2077 Result: Destroyed by C-40 Crusher with Compactor Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (65) 325 Value Destroyed (1957) 1957 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (697) 697 TOTAL SCORE: 6459 Bonus ------- Follower Combat Kills 97 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/850 Matter 295/300 Energy 100/100 System Corruption 10% Temperature Cool (0) Movement Core (50) Location -6/Waste Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Improved Remote Force Field Peak State ------------ > --- POWER ------------ Light Ion Engine Improved Deuterium Engine Light Fission Core > --- PROPULSION ------- Armored Treads Medium Treads > --- UTILITY ---------- Medium Armor Plating Makeshift Light Armor Plating Layered Medium Armor Plating > --- WEAPON ----------- Heavy Beamcaster Improved EM Pulse Cannon Barrage Gun > --- INVENTORY -------- Armored Leg Plasma Cannon Grenade Launcher [Rating: 42] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Reactor Cold Fusion Reactor Propulsion Aluminum Leg Treads Medium Treads Leg Aluminum Leg Wheel Wheel Hover Unit Hover Unit Flight Unit Improved Flight Unit Utility Improved Targeting Computer Device Structural Scanner Processor Improved Targeting Computer Hackware Hacking Suite Protection Makeshift Light Armor Plating Weapon Grenade Launcher Energy Gun EM Pulse Gun Energy Cannon Improved EM Pulse Cannon Ballistic Gun High-powered Shotgun Launcher Grenade Launcher Impact Weapon Shock Maul Special Melee Weapon Datajack Build | -11 -10 -9 -9 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Was Slots Evolved 8 | . . 2 . . . 6 . Power 2 | . . 1 . . . 1 . Propulsion 2 | . . . . . . 2 . Utility 3 | . . 1 . . . 2 . Weapon 1 | . . . . . . 1 . Parts Attached 73 | 10 18 19 2 3 11 10 . Power 12 | 2 2 2 1 1 2 2 . Engine 9 | 2 2 2 1 . 2 . . Core 2 | . . . . 1 . 1 . Reactor 1 | . . . . . . 1 . Propulsion 23 | 2 10 5 . . 4 2 . Treads 3 | . . . . . 3 . . Leg 6 | 2 1 2 . . . 1 . Wheel 3 | . 2 1 . . . . . Hover 8 | . 6 . . . 1 1 . Flight 3 | . 1 2 . . . . . Utility 18 | 2 3 7 . 1 2 3 . Device 4 | 2 . 1 . . . 1 . Storage . | . . . . . . . . Processor 5 | . 3 . . 1 . 1 . Hackware 4 | . . 3 . . . 1 . Protection 5 | . . 3 . . 2 . . Artifact . | . . . . . . . . Weapon 20 | 4 3 5 1 1 3 3 . Energy Gun 4 | 3 . . . . 1 . . Energy Cannon 4 | . 1 1 1 1 . . . Ballistic Gun 8 | 1 . 4 . . 2 1 . Ballistic Cannon . | . . . . . . . . Launcher 2 | . 2 . . . . . . Special Weapon . | . . . . . . . . Impact Weapon 1 | . . . . . . 1 . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon 1 | . . . . . . 1 . Unidentified Prototypes 2 | . . . . . . 2 . Parts Lost 37 | . 8 6 3 . 3 13 4 Power 7 | . 1 1 1 . 1 3 . Propulsion 10 | . 3 2 1 . . 3 1 Utility 10 | . 2 3 . . 1 2 2 Weapon 10 | . 2 . 1 . 1 5 1 Highest Loss Streak 11 | . 5 3 1 . 2 11 4 To Critical Strikes . | . . . . . . . . Average Backups 4 | 2 4 4 4 4 3 2 . Power . | . . . . 1 . . . Propulsion . | . . . . . . . . Utility 1 | . 1 1 1 2 1 . . Weapon 2 | 1 2 3 2 1 1 1 . Tool/Special . | . . . . . . . . Unused Backups 11 | 2 2 3 . 2 . 1 1 Power 1 | . 1 . . . . . . Propulsion 2 | 2 . . . . . . . Utility 4 | . 1 1 . 1 . . 1 Weapon 4 | . . 2 . 1 . 1 . Tool/Special . | . . . . . . . . Average Slot Usage (%) 81 | . 89 91 82 77 91 57 43 Engine 15 | . 12 19 16 14 15 8 . Core 3 | . . . . 7 3 3 . Treads 2 | . . . . . 14 8 . Leg 3 | . 2 10 11 . . 1 4 Wheel 1 | . 2 5 . . . . . Hover 2 | . 17 . . . 3 . . Device 4 | . 3 7 11 3 . . 4 Processor 15 | . 21 11 11 18 16 . 4 Hackware 8 | . . 9 11 11 4 2 5 Protection 2 | . . 1 . . 11 14 4 Energy Gun 1 | . 3 . . . 10 3 . Energy Cannon 8 | . 11 4 11 11 4 2 . Ballistic Gun 5 | . 7 13 . . 6 4 4 Launcher 6 | . 4 3 11 11 . . . Peak Build Rating 42 | 9 13 20 15 20 34 42 35 Average Rating 17 | 7 9 16 13 17 27 34 27 On Entrance 16 | . 9 10 15 11 20 33 35 Naked Turns 12 | . . . . . . . 12 Heaviest Build 54 | 8 16 31 20 18 40 54 24 Greatest Support 48 | 20 20 26 10 3 48 48 16 Greatest Overweight (x) 5 | 2 5 2 4 5 5 3 1 Average Overweight (x) 1 | . . . 1 4 . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 Most Carried 5 | 5 5 5 5 5 5 5 1 Average Carried 4 | 2 4 4 4 4 3 2 . Final Capacity 5 | 5 5 5 5 5 5 5 5 Final Carried 5 | 3 5 4 5 5 3 . 1 Class Distribution -------------------- 72% | Mutant 17% | Scavenger-Mutant 6% | Derelict-Mutant 3% | Derelict-Bomber Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Derelict-Mutant | -6/Proximity Caves Derelict-Bomber | -6/Factory Mutant | -6/Waste Resources | -11 -10 -9 -9 -7 -6 -6 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Fac Was Matter Collected 1834 | 294 329 811 47 30 152 171 . Remotely . | . . . . . . . . Salvage Created 1958 | 68 277 1110 66 . 248 189 . Parts 118 | 6 16 75 8 . 11 2 . Haulers Intercepted 1 | . 1 . . . . . . Recyclers Shooed 2 | . . . 2 . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 10 | . . . . . 10 . . Prevented 4 | . . . . . 4 . . Kills | -11 -10 -9 -9 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Was Combat Hostiles Destroyed 51 | 1 6 30 3 . 8 3 . Melee 1 | . . . . . . 1 . Guns 28 | 1 1 21 . . 4 1 . Cannons 9 | . 2 6 . . 1 . . AOE 10 | . 3 3 3 . 1 . . Classes Destroyed 14 | 2 3 6 1 . 1 1 . Worker 2 | . . 1 . . . 1 . Builder 2 | . . . . . . 2 . Tunneler 1 | 1 . . . . . . . Hauler 1 | . 1 . . . . . . Recycler 1 | . . . 1 . . . . Mechanic 1 | . 1 . . . . . . Operator 1 | . . 1 . . . . . Drone 1 | . . . . . 1 . . Watcher 5 | . 2 3 . . . . . Swarmer 10 | . . 4 3 . 3 . . Grunt 27 | 1 6 17 . . 3 . . Brawler 2 | . . 1 . . 1 . . Duelist 2 | . . 1 . . . 1 . Sentry 9 | . . 7 . . . 2 . Best Kill Streak 5 | 2 3 5 4 . 4 2 . Combat Bots Only 5 | 1 2 5 3 . 4 2 . Max Kills in Single Turn 3 | 1 2 3 2 . 1 1 . Gunslinging . | . . . . . . . . Exploded 3 | . 1 3 2 . 1 . . Melee 1 | . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Min Zio Pro Fac Was Hostile Shots Fired 505 | 13 27 95 20 . 51 291 8 Missed 157 | 1 10 27 8 . 12 99 . Hits 348 | 12 17 68 12 . 39 192 8 Melee 17 | . . 1 . . . 8 8 Projectile 331 | 12 17 67 12 . 39 184 . AOE 6 | . . . 6 . . . . Critical Strikes 6 | . . 2 . . 1 2 1 Damage Taken 4532 | 134 483 894 248 . 633 1765 375 Core 1422 | 12 162 175 13 . 196 489 375 Absorbed by Shields . | . . . . . . . . Regen/Repaired (Parts) 183 | . 38 145 . . . . . Core Remaining (%) 43 | 95 30 . . . 4 . . Volleys Fired 162 | 9 40 77 5 . 20 11 . Largest 3 | 2 2 2 2 . 2 3 . Hottest 150 | 80 90 105 105 . 150 139 . Shots Fired 276 | 14 69 139 6 . 29 19 . Gun 201 | 14 46 109 . . 18 14 . Cannon 60 | . 18 26 4 . 11 1 . Launcher 15 | . 5 4 2 . . 4 . Special . | . . . . . . . . Kinetic 145 | 4 21 109 . . 4 7 . Thermal 81 | 1 30 26 3 . 14 7 . Explosive 15 | . 5 4 2 . . 4 . Electromagnetic 35 | 9 13 . 1 . 11 1 . Robot Hit Streak 16 | 7 16 12 6 . 7 4 . Robot Miss Streak 5 | 2 2 5 3 . 2 3 . Penetration Max . | . . . . . . . . Secondary Targets 5 | . . 4 . . 1 . . Max Gunslinging Chain 1 | . . 1 . . 1 . . Shots Hit Robots 177 | 8 31 96 3 . 17 22 . Core Hits 100 | 3 17 58 5 . 10 7 . Critical Kills 2 | . . 1 . . . 1 . Critical Parts Destroyed 2 | . . 1 . . . 1 . Critical Strikes 7 | . . 2 . . 2 3 . Burn 3 | . . . . . 2 1 . Destroy 2 | . . 2 . . . . . Smash 2 | . . . . . . 2 . Melee Attacks 16 | . . . . . . 12 4 Impact 16 | . . . . . . 12 4 Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks 3 | . . . . . . 3 . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 4733 | 109 879 2046 276 . 533 890 . Guns 2183 | 109 211 1491 . . 237 135 . Cannons 777 | . 139 389 72 . 177 . . Explosions 1093 | . 527 166 204 . 119 77 . Melee 678 | . . . . . . 678 . Ramming 2 | . 2 . . . . . . Kinetic 1708 | 15 78 1491 . . 57 67 . Thermal 1079 | . 273 389 50 . 299 68 . Explosive 895 | . 448 166 204 . . 77 . Electromagnetic 371 | 94 78 . 22 . 177 . . Impact 678 | . . . . . . 678 . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 10 | . 1 1 1 1 . . 10 Average Corruption 1 | . 1 1 1 1 . . 10 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 20 | . 4 9 4 . . . 3 Message Errors 5 | . 1 . 4 . . . . Matter Fused 3 | . 1 1 . . . . 1 Heat Flow Errors 2 | . 1 1 . . . . . Energy Discharges 2 | . . 1 . . . . 1 Parts Fused 1 | . . 1 . . . . . Data Loss (minor) 2 | . 1 1 . . . . . Data Loss (major) 2 | . . 2 . . . . . Alerts 3 | . . 2 . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 359 | . 49 24 . . . 286 . Projectiles 12 | . 5 7 . . . . . Explosions 61 | . 44 17 . . . . . Melee 286 | . . . . . . 286 . Knockbacks 3 | . . . . . . 3 . Impact 3 | . . . . . . 3 . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 133 | . 90 43 . . . . . Shots 4 | . 2 2 . . . . . Rammed 1 | . 1 . . . . . . Targets Rammed 1 | . 1 . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 571 | 70 211 333 36 . 357 571 . Average Temperature 108 | 24 68 65 19 . 162 235 . Received Heat Transfer 1116 | 72 123 417 . . 144 360 . Effects 15 | . . . . . 1 14 . Shutdowns 7 | . . . . . . 7 . Energy Bleed 1 | . . . . . . 1 . Matter Decay 1 | . . . . . . 1 . Short Circuit 4 | . . . . . 1 3 . Damage (minor) 1 | . . . . . . 1 . Damage (core) 1 | . . . . . . 1 . Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted 2 | . . . . . 1 1 . Combat Hostiles 2 | . . . . . 1 1 . Parts Fried 9 | 1 . . . . 1 7 . Impact Corruptions 9 | . . . . . . 9 . Robots Melted 1 | . . . . . 1 . . Combat Hostiles 1 | . . . . . 1 . . Parts Melted 2 | . 1 . . . 1 . . Heat Transferred 1903 | . 471 629 74 . 544 185 . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 2 | . 1 . . . 1 . . Alert | -11 -10 -9 -9 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Was Maximum Alert Level 1 | . . 1 . . . 1 . Low Security (%) 84 | 100 100 68 100 . . 69 100 Level 1 15 | . . 31 . . . 30 . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 300 | 25 74 272 93 . . 300 3 Initial 300 | . . . 93 . . 300 . Average 82 | . 12 162 30 . . 128 . Influence Increases 2076 | 25 278 929 77 . 316 448 3 Destroy 0b10 Robot/C 1060 | 20 120 600 60 . 200 60 . Destroy 0b10 Robot/NC 80 | 5 20 25 5 . 10 15 . Destroy Leader 242 | . 46 156 . . 20 20 . Allied During Kill 26 | . . . . . 26 . . Successful Hack 18 | . 2 16 . . . . . Disable Machine 90 | . 30 45 . . . 15 . Destroy Structure 140 | . 60 42 12 . . 23 3 Advance Influence 300 | . . . . . . 300 . Lose Combat Pursuer 120 | . . 45 . . 60 15 . Influence Decreases 2076 | 25 278 689 304 13 316 448 3 Entered New Map 160 | . . . 147 13 . . . Time Decay 1592 | 25 204 629 127 . 286 318 3 Lost Part 300 | . 50 60 30 . 30 130 . Purge Threat 24 | . 24 . . . . . . Squads Dispatched 7 | . 3 3 . . . 1 . Investigation 4 | . 1 3 . . . . . Extermination 1 | . . . . . . 1 . Reinforcement 2 | . 2 . . . . . . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Was Distress Signals 3 | . . 1 . . 1 1 . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 82 | 1 11 41 8 . 15 5 1 Peak Tracking Total 5 | 1 3 5 4 . 5 3 1 Tactical Retreats 7 | . . 3 1 . 2 1 . Traps | -11 -10 -9 -9 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Was Traps Triggered 2 | . 1 . . . . 1 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Fac Was Machines Disabled 7 | . 3 3 . . . 1 . Max in Single Turn 2 | . 1 2 . . . 1 . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Was Machines Accessed 10 | . 3 7 . . . . . Terminals 5 | . 2 3 . . . . . Fabricators . | . . . . . . . . Repair Stations 3 | . 1 2 . . . . . Recycling Units 1 | . . 1 . . . . . Scanalyzers 1 | . . 1 . . . . . Garrison Access . | . . . . . . . . Total Hacks 41 | . 12 29 . . . . . Successful 26 | . 6 20 . . . . . Failed 15 | . 6 9 . . . . . Catastrophic 1 | . 1 . . . . . . Database Lockouts . | . . . . . . . . Manual 5 | . 1 . . 1 . 3 . Terminals 19 | . 9 10 . . . . . Fabricators . | . . . . . . . . Repair Stations 17 | . 3 14 . . . . . Recycling Units 1 | . . 1 . . . . . Scanalyzers 4 | . . 4 . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 7 | . 4 3 . . . . . Record 4 | . 1 3 . . . . . Alert Level 1 | . 1 . . . . . . Unreport Threat 1 | . 1 . . . . . . Zone Layout 1 | . 1 . . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 14 | . 2 12 . . . . . Scan Component 8 | . 1 7 . . . . . Repair 6 | . 1 5 . . . . . Recycling Unit Hacks 1 | . . 1 . . . . . Report Inventory 1 | . . 1 . . . . . Scanalyzer 4 | . . 4 . . . . . Insert Component 2 | . . 2 . . . . . Analyze 2 | . . 2 . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . 1 . . . . . Used . | . . . . . . . . Hacking Detections 9 | . 3 6 . . . . . Full Trace Events 7 | . 3 4 . . . . . Feedback Events 3 | . 1 2 . . . . . Corruption 2 | . 1 1 . . . . . Hackware Fried 1 | . . 1 . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 2 | . . 2 . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 6 | . 1 5 . . . . . Time 204 | . 26 178 . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 2 | . . 2 . . . . . Part Schematics Acquired 2 | . . 2 . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Fac Was Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Min Zio Pro Fac Was Total Allies 5 | . . . . 4 . . 1 Largest Group 4 | . . . . 4 4 . 1 Highest-Rated Group 160 | . . . . 160 160 . 31 Highest-Rated Ally 41 | . . . . 41 41 . 31 Total Orders . | . . . . . . . . Ally Attacks 22 | . . . . . 18 . 4 Total Damage 577 | . . . . . 516 . 61 Kills 4 | . . . . . 4 . . Allies Corrupted 2 | . . . . . 2 . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Was Active Infowar (turns) 8396 | 1367 145 1711 456 4018 699 . . Terrain 1024 | 949 75 . . . . . . Structural 3442 | . . 1711 456 1275 . . . Seismic 1512 | 1367 145 . . . . . . Decoding 3442 | . . . . 2743 699 . . Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 4 | . . . . 1 3 . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -7 -6 -6 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Fac Was Turns Passed 11171 | 1499 1033 2379 456 4018 913 788 85 Spaces Moved 5127 | 627 788 1307 230 1392 458 294 31 Core 1640 | 192 23 . 2 1392 15 13 3 Treads 498 | . . . . . 315 183 . Legs 1657 | 435 63 810 228 . . 93 28 Wheels 598 | . 106 492 . . . . . Hover 729 | . 596 . . . 128 5 . Flight 5 | . . 5 . . . . . Fastest Speed 50 | 50 56 80 190 250 160 50 50 Average Speed 183 | 123 107 149 190 280 172 211 176 Slowest Speed 300 | 150 300 260 250 300 300 245 190 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins 1 | . . . . . . . 1 Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 49 | 24 91 46 53 93 66 4 21 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 1 | . . . . . 1 . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . Scrap Searched 7 | . . . 1 3 3 . . Spaces Dug 5 | . . . . . . 1 4 Terrain Destroyed 153 | . 58 37 16 . 10 28 4 Melee 5 | . . . . . . 1 4 Projectile 8 | . . 7 1 . . . . AOE 140 | . 58 30 15 . 10 27 . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Was Total 6606 | 1338 907 1591 243 1505 547 421 54 Wait 1079 | 676 19 138 3 102 46 77 18 Move 5121 | 626 787 1306 229 1391 457 294 31 Hop . | . . . . . . . . Pick Up 70 | 13 17 16 3 4 4 12 1 Fast Attach 22 | 1 4 11 1 . 5 . . Attach 40 | 6 9 7 1 . 3 14 . Detach 1 | . 1 . . . . . . Swap 50 | 3 18 19 . 3 7 . . Drop 44 | 4 11 17 1 5 5 1 . Fire 162 | 9 40 77 5 . 20 11 . Melee 16 | . . . . . . 12 4 Ram 1 | . 1 . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / [*Min x2] / [*Sub]) -9/Materials (discovered 3 exits: [*Mat] / [*Min] / [*Sto]) -9/Mines (discovered 3 exits: [*Mat x2] / *Zio) -7/Zion -6/Proximity Caves -6/Factory -6/Waste History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 86 | -11/Scrapyard | Discovered new exit (range 8) 1500 | -11/Scrapyard | Entered Materials 1501 | -10/Materials | Build established: Scavenger-Mutant 1676 | -10/Materials | Lost 5 parts (2n1u2w) 1776 | -10/Materials | Discovered new exit (range 5) 1816 | -10/Materials | Repaired Grenade Launcher? 1863 | -10/Materials | Build established: Mutant 2011 | -10/Materials | Discovered new exit (range 13) 2053 | -10/Materials | Discovered new exit (range 16) 2193 | -10/Materials | Discovered new exit (range 16) 2234 | -10/Materials | Discovered new exit (range 14) 2296 | -10/Materials | Core integrity fell below 50% 2318 | -10/Materials | Discovered new exit (range 15) 2326 | -10/Materials | Lost 3 parts (1p1n1u) 2533 | -10/Materials | Entered another Materials area 2533 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 2599 | -9/Materials | Discovered new exit (range 5) 2821 | -9/Materials | Repaired Lgt. Armor Plating 2821 | -9/Materials | Repaired Hpw. Shotgun 2826 | -9/Materials | Repaired Hpw. Shotgun 2864 | -9/Materials | Repaired Hpw. Shotgun 2890 | -9/Materials | Discovered new exit (range 12) 3183 | -9/Materials | Lost 3 parts (1n2u) 3463 | -9/Materials | Hacking Suite fried by hacking feedback 3632 | -9/Materials | Repaired Hpw. Shotgun 3650 | -9/Materials | Discovered new exit (range 16) 4912 | -9/Materials | Entered Mines 5253 | -9/Mines | Discovered new exit (range 10) 5351 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 5360 | -9/Mines | Discovered new exit (range 5) 5368 | -9/Mines | Entered Zion 5466 | -7/Zion | System corruption cleaned by Quarantine Array 5523 | -7/Zion | Discovered new exit (range 16) 6055 | -7/Zion | Learned Factory security intel 6113 | -7/Zion | Received a visual enhancement algorithm 6115 | -7/Zion | Ran a visual enhancement algorithm 6931 | -7/Zion | Met Imprinter 6985 | -7/Zion | Imprinted 6988 | -7/Zion | Declared Zion's savior 7563 | -7/Zion | Visited the Megawrench Repair Shop 9386 | -7/Zion | Entered Proximity Caves 9386 | -6/Proximity Caves | Accompanied by 4 allies 9388 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 9389 | -6/Proximity Caves | Spotter reported a threat 9545 | -6/Proximity Caves | Learned 8 Factory zone layouts 9677 | -6/Proximity Caves | Core integrity fell below 50% 9681 | -6/Proximity Caves | Lost 4 allies 9766 | -6/Proximity Caves | Core integrity fell below 20% 9866 | -6/Proximity Caves | Spotter reported a threat 10072 | -6/Proximity Caves | Learned location of 1 exit from Factory 10099 | -6/Proximity Caves | Discovered new exit (range 15) 10299 | -6/Proximity Caves | Entered Factory 10299 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x2, Utility x2, Weapon x1 10300 | -6/Factory | Identified exit to Factory 10315 | -6/Factory | Build established: Derelict-Mutant 10655 | -6/Factory | Build established: Derelict-Bomber 10835 | -6/Factory | Core integrity fell below 50% 10870 | -6/Factory | Lost 11 parts (3p3n1u4w) 10886 | -6/Factory | Ran a visual enhancement algorithm 11081 | -6/Factory | Build established: Mutant 11087 | -6/Factory | Sucked down chute 11087 | -6/Factory | Entered Waste 11088 | -6/Waste | Met a frightened Derelict 11102 | -6/Waste | EMP discharged 11102 | -6/Waste | System corruption reached 10% 11106 | -6/Waste | Spotted C-40 Crusher 11150 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 11153 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 11157 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 11160 | -6/Waste | Crushed by Compactor (1 part destroyed) 11164 | -6/Waste | Core integrity fell below 20% 11172 | -6/Waste | Destroyed by C-40 Crusher with Compactor Last Messages --------------- Mak. Light Armor Plating crushed. Cold Fusion Reactor crushed. System corrupted: Energy discharge (-27). Flak Gun crushed. Shock Maul crushed. Open spaces previously occupied by now-destroyed walls and earth have a slight glow to them. Consecutive moves through these unstable areas may cause a cave-in, but only if doing so for extended periods. Tunneling a short distance between rooms is safe unless the area was destabilized by an explosion. The unstable cave ceiling collapses. Mak. Light Armor Plating crushed. Shock Maul crushed. Imp. Heat Sink crushed. Imp. Melee Analysis Suite crushed. Hacking Suite crushed. [Achievement: First Step to Greatness] [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????######?????????????????? | | ????????????????????????### #?????????????????? | | ????????????????????????#@#* #?????????????????? | | ????????????????????????##CC #?????????????????? | | ?????????????????????????#CC #?????????????????? | | ????????????????????????### #?????????????????? | | ????????????????????????# #?????????????????? | | ????????????????????????# #?????????????????? | | ????????????????????????# #?????????????????? | | ????????????????????????# #?????????????????? | | ????????????????????????### #?????????????????? | | ????????????############??# #?????????????????? | | ????????????# #??# #?????????????????? | | ????????????# #??# #?????????????????? | | ????????????# #### #?????????????????? | | ????????????# #?????????????????? | | ????????????# #?????????????????? | | ????????????# #?????????????????? | | ????????????# #?????????????????? | | ????????????# ####% #?????????????????? | | ????????????# #??#[ #?????????????????? | | ????????????# #??#= #?????????????????? | | ????????????############??# #?????????????????? | | ??????????????????????????# #?????????????????? | | ?????????????????????????? ?????????????????? | | ?????????????????????????? ????????????????? | | ?????????????????????????? ???????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 34 Energy Capacity 430 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 550 Power Shielding 33 Evasion (%) 55 Targeting Accuracy 12 Melee Accuracy 6 Recoil Reduction 2 Offensive Hacking 20 Item Schematics ----------------- Imp. Flight Unit | -9/Materials | Scanalyzed Imp. Medium Laser | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Grenade Launcher | 36% | -10/Materials Hpw. Shotgun | 44% | -9/Materials Hpw. Shotgun | 39% | -9/Materials Alien Tech Used ----------------- None Achievements -------------- 5k Club Close Call Crack Shot Everything Is Under Control First Step to Greatness I'm Back, Baby! It's Just You Loot Pinata Made in Tau Ceti IV Novice Programmer One Hack Too Far Part-time Mechanic Power Corrupts Risk Taker Robot Respite Safety First Storm Trooper System Compromised The One Tourist Uninvited Guest Universal Adapter Challenges ------------ None Game ------ Seed VisualFieldKatana Manual? 0 Play Time 02:37:50 Cumulative 2.5 hours Start 2025.06.04 @ 19:27:58 End 2025.06.08 @ 14:04:58 Sessions 4 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1 Rogue 1 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 4 Achievement% 8 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/Smallcaps Map View 50x35 Zoom Use 5% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 28ecd4c4-d6df-48b3-8e34-08bbd239b480