Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.04.14 @ 14:23:59 Player: OccultOnion Result: Destroyed by G-67 Veteran with Electrolaser Performance ------------- Evolutions (6) 3000 Regions Visited (9) 1800 Robots Destroyed (56) 280 Value Destroyed (2047) 2047 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 7147 Bonus ------- None Cogmind --------- Core Integrity 0/1150 Matter 89/300 Energy 307/310 System Corruption 11% Temperature Cool (128) Movement Walking (120) Location -4/Factory Parts ------- > --- POWER (2) -------- Reinforced Fission Core > --- PROPULSION (4) --- Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY (9) ------ Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Advanced Visual Processing Unit Makeshift Terrain Scan Processor Improved Target Analyzer Improved Recalibrator > --- WEAPON (4) ------- Heavy Phase Cannon Hardcell Cannon Hardcell Cannon > --- INVENTORY (4) ---- Antigrav System Improved Linear Gravjet Advanced ECM Suite Improved Remote Datajack Peak State ------------ > --- POWER ------------ Reinforced Fission Core > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Advanced Visual Processing Unit Makeshift Terrain Scan Processor Improved Target Analyzer Improved Recalibrator > --- WEAPON ----------- Plasma Rifle Heavy Phase Cannon Hardcell Cannon Hardcell Cannon > --- INVENTORY -------- Antigrav System Improved Linear Gravjet Advanced ECM Suite Improved Remote Datajack [Rating: 86] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Reinforced Fission Core Reactor Light Antimatter Reactor Propulsion Compact Wheel Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Antigrav System Flight Unit Xenon Bombardment Thruster Utility Advanced Visual Processing Unit Device Advanced Heat Sink Storage Small Storage Unit Processor Advanced Visual Processing Unit Protection Improved Light Armor Plating Weapon Power Sword Energy Gun Electrolaser Energy Cannon Improved EM Pulse Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Hardcell Cannon Launcher Rocket Launcher Special Weapon Improved Remote Datajack Impact Weapon Flail Slashing Weapon Power Sword Build | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Fac Slots Evolved 12 | . . 2 2 2 2 2 . . 2 Power 1 | . . . . . 1 . . . . Propulsion 2 | . . 1 1 . . . . . . Utility 7 | . . 1 1 1 1 1 . . 2 Weapon 2 | . . . . 1 . 1 . . . Parts Attached 107 | 7 . 7 10 7 24 11 7 . 34 Power 13 | 1 . 1 . . 5 2 1 . 3 Engine 9 | 1 . 1 . . 4 2 1 . . Core 3 | . . . . . 1 . . . 2 Reactor 1 | . . . . . . . . . 1 Propulsion 36 | 2 . 2 5 4 10 4 . . 9 Treads 3 | . . 1 . . 1 . . . 1 Leg 11 | 2 . . 2 . 1 . . . 6 Wheel 10 | . . 1 1 . 4 4 . . . Hover 2 | . . . . . . . . . 2 Flight 10 | . . . 2 4 4 . . . . Utility 27 | 2 . 2 2 1 3 4 4 . 9 Device 12 | 1 . . . 1 1 2 1 . 6 Storage 1 | 1 . . . . . . . . . Processor 11 | . . 2 2 . 1 2 3 . 1 Hackware . | . . . . . . . . . . Protection 3 | . . . . . 1 . . . 2 Artifact . | . . . . . . . . . . Weapon 31 | 2 . 2 3 2 6 1 2 . 13 Energy Gun 7 | 2 . 1 . . . 1 . . 3 Energy Cannon 6 | . . . . 1 3 . . . 2 Ballistic Gun 8 | . . . 2 . 1 . . . 5 Ballistic Cannon 3 | . . . . . . . 1 . 2 Launcher 1 | . . . . . 1 . . . . Special Weapon 2 | . . 1 . . . . . . 1 Impact Weapon 1 | . . . 1 . . . . . . Slashing Weapon 3 | . . . . 1 1 . 1 . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 1 | . . . . . 1 . . . . Parts Lost 70 | . . 5 2 . 31 3 . 1 28 Power 10 | . . 1 . . 5 . . . 4 Propulsion 21 | . . 2 . . 13 2 . . 4 Utility 17 | . . . 1 . 7 . . 1 8 Weapon 22 | . . 2 1 . 6 1 . . 12 Highest Loss Streak 14 | . . 2 2 . 14 3 . 1 12 Average Slot Usage (%) 75 | . 100 92 91 100 77 35 76 82 62 Engine 6 | . 14 10 9 7 4 2 11 11 1 Treads 1 | . . . 9 3 . . . . . Leg 7 | . 28 18 11 8 1 . . . 9 Wheel 5 | . . 8 5 2 3 4 11 11 1 Flight 2 | . . . 4 15 12 . . . . Device 8 | . 14 11 2 7 4 2 11 11 13 Storage 4 | . 14 11 9 7 4 . . . . Processor 17 | . . 11 23 23 22 11 22 23 15 Energy Gun 5 | . 28 19 2 . . 1 5 5 3 Energy Cannon 1 | . . . . 7 4 4 . . 1 Ballistic Gun 2 | . . . 6 7 4 . . . 2 Ballistic Cannon 1 | . . . . . . . 2 5 3 Impact Weapon 1 | . . . 8 4 . . . . . Slashing Weapon 3 | . . . . 2 5 5 8 11 1 Naked Turns . | . . . . . . . . . . Heaviest Build 59 | 12 12 12 12 19 36 25 32 32 59 Greatest Support 80 | 20 20 10 30 30 33 52 32 32 80 Greatest Overweight (x) 6 | . . 3 2 2 6 3 . . 2 Average Overweight (x) . | . . 1 . . . 1 . . . Largest Inventory Capacity 6 | 6 6 6 6 6 6 4 4 4 4 Average Capacity 4 | 5 6 6 6 6 5 4 4 4 4 Most Carried 6 | 6 6 6 6 6 6 4 4 4 4 Average Carried 3 | 3 5 5 5 5 3 1 3 3 3 Final Capacity 6 | 6 6 6 6 6 4 4 4 4 4 Final Carried 6 | 6 6 5 6 6 1 3 4 4 4 Class Distribution -------------------- 41% | Mutant 26% | Scavenger-Assassin 16% | Scavenger-Mutant 7% | Scavenger-Gunner 5% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Scavenger-Mutant | -6/Factory Mutant | -5/Factory Scavenger-Assassin | -5/Upper Caves Scavenger-Assassin | -5/Upper Caves Scavenger-Gunner | -4/Factory Resources | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Fac Matter Collected 1412 | 236 34 60 141 . 394 125 70 . 352 Remotely . | . . . . . . . . . . Salvage Created 2494 | 43 69 563 165 . 762 189 . 68 635 Parts 144 | 7 10 26 14 . 42 17 . 4 24 Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 3 | . . . . . . . . 3 . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Fac Combat Hostiles Destroyed 41 | . 3 12 6 . 10 . . 1 9 Melee 2 | . . . . . 1 . . 1 . Guns 28 | . 3 10 6 . 3 . . . 6 Cannons 5 | . . . . . 2 . . . 3 AOE 5 | . . 1 . . 4 . . . . Classes Destroyed 12 | 1 2 2 1 . 4 . . . 2 Worker 3 | . . . 1 . . 2 . . . Builder 6 | . . . . . 4 2 . . . Tunneler 2 | 2 . . . . . . . . . Recycler 3 | . . . . . 2 1 . . . Watcher 1 | . 1 . . . . . . . . Swarmer 7 | . 3 . 4 . . . . . . Grunt 15 | . . 9 . . 3 . . . 3 Brawler 1 | . . . . . . . . . 1 Duelist 1 | . . . . . 1 . . . . Sentry 8 | . . 3 2 . 2 . . . 1 Hunter 7 | . . . . . 4 . . 1 2 Programmer 2 | . . . . . . . . . 2 Best Kill Streak 8 | 2 3 5 4 . 8 3 . 1 3 Combat Bots Only 5 | . 3 5 4 . 4 . . 1 3 Max Kills in Single Turn 3 | 1 1 2 1 . 3 1 . 1 1 Gunslinging . | . . . . . . . . . . Exploded 1 | . . 1 . . 1 . . . . Melee 1 | . . . . . 1 . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Fac Damage Taken 7613 | . 56 530 195 . 2783 226 . 103 3720 Core 2160 | . 7 134 21 . 819 . . 23 1156 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 79 | 100 97 66 96 100 3 . . 97 . Volleys Fired 165 | 2 4 47 20 . 26 3 . . 63 Largest 3 | 2 2 2 1 . 2 1 . . 3 Hottest 228 | 90 90 90 50 . 125 69 . . 228 Shots Fired 238 | 4 8 73 20 . 37 3 . . 93 Gun 185 | 4 8 73 20 . 11 2 . . 67 Cannon 39 | . . . . . 12 1 . . 26 Launcher 14 | . . . . . 14 . . . . Special . | . . . . . . . . . . Kinetic 94 | . . . 14 . 11 . . . 69 Thermal 85 | 2 4 37 6 . 12 2 . . 22 Explosive 14 | . . . . . 14 . . . . Electromagnetic 45 | 2 4 36 . . . 1 . . 2 Robot Hit Streak 23 | 2 3 13 13 . 23 2 . . 15 Robot Miss Streak 8 | . 2 3 4 . 8 . . . 4 Penetration Max . | . . . . . . . . . . Secondary Targets . | . . . . . . . . . . Shots Hit Robots 190 | 2 3 54 16 . 37 7 . 1 70 Core Hits 109 | 2 4 22 10 . 37 6 . 1 27 Critical Hits 7 | . . . . . . . . . 7 Critical Kills 3 | . . . . . . . . . 3 Critical Parts Destroyed 4 | . . . . . . . . . 4 Melee Attacks 74 | . . . 13 . 42 10 6 2 1 Impact 13 | . . . 13 . . . . . . Slashing 61 | . . . . . 42 10 6 2 1 Piercing . | . . . . . . . . . . Sneak Attacks 7 | . . . . . 3 4 . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 5011 | 28 47 758 307 . 1718 535 . 45 1573 Guns 2373 | 28 47 622 248 . 135 34 . . 1259 Cannons 584 | . . . . . 270 . . . 314 Explosions 1015 | . . 136 . . 879 . . . . Melee 1039 | . . . 59 . 434 501 . 45 . Ramming . | . . . . . . . . . . Kinetic 1447 | . . . 222 . 135 . . . 1090 Thermal 1325 | . 24 436 26 . 382 34 . . 423 Explosive 767 | . . . . . 767 . . . . Electromagnetic 433 | 28 23 322 . . . . . . 60 Impact 59 | . . . 59 . . . . . . Slashing 980 | . . . . . 434 501 . 45 . Piercing . | . . . . . . . . . . Highest Corruption 11 | . . . . . . . . . 11 Average Corruption 8 | . . . . . . . . . 8 Corruption Purged . | . . . . . . . . . . Effects 23 | . . . . . . . . . 23 Message Errors 3 | . . . . . . . . . 3 Matter Fused 4 | . . . . . . . . . 4 Heat Flow Errors 2 | . . . . . . . . . 2 Energy Discharges 2 | . . . . . . . . . 2 Data Loss (minor) 3 | . . . . . . . . . 3 Targeting Errors 4 | . . . . . . . . . 4 Weapon Failures 5 | . . . . . . . . . 5 Overload Shots . | . . . . . . . . . . Overflow Damage 196 | . . 27 . . 70 96 . . 3 Projectiles 3 | . . . . . . . . . 3 Explosions 37 | . . 27 . . 10 . . . . Melee 156 | . . . . . 60 96 . . . Knockbacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 67 | . . 40 . . 27 . . . . Shots 2 | . . 1 . . 1 . . . . Rammed . | . . . . . . . . . . Targets Rammed . | . . . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 261 | 60 90 171 . . 261 . . . 184 Average Temperature 60 | 31 41 74 . . 49 . . . 50 Received Heat Transfer 1296 | . . 231 18 . 417 54 . . 576 Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted 1 | . . 1 . . . . . . . Combat Hostiles 1 | . . 1 . . . . . . . Parts Melted 3 | . 1 1 . . . . . . 1 Heat Transferred 2513 | . 74 1138 74 . 507 74 . . 646 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 3 | . . 3 . . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Fac Peak Influence 386 | 10 98 386 252 44 300 44 . . 110 Average Influence 80 | 2 39 205 121 44 79 19 . . 27 Maximum Alert Level 1 | . . 1 1 . 1 . . . . Low Security (%) 87 | 100 100 40 84 100 97 100 . . 100 Level 1 12 | . . 59 15 . 2 . . . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 8 | . . 2 . . 3 . . . 3 Investigation 2 | . . 1 . . . . . . 1 Extermination 2 | . . . . . . . . . 2 Reinforcement 4 | . . 1 . . 3 . . . . Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Construction Impeded 1 | . . . . . 1 . . . . Haulers Reinforced . | . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 --------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Fac Distress Signals 3 | . . 1 . . 2 . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 78 | . 4 18 11 . 24 5 . 1 15 Peak Tracking Total 8 | . 3 8 4 . 8 5 . 1 5 Tactical Retreats 4 | . . 3 . . 1 . . . . Traps | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Fac Traps Triggered 3 | . . 1 . . . 1 . . 1 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 7 | . . . . . . . 5 2 . Machines | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Fac Machines Disabled 7 | . . . . . 3 . . . 4 Max in Single Turn 3 | . . . . . 3 . . . 1 Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 --------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Fac Machines Accessed 12 | . 1 2 4 . 3 . 1 . 1 Terminals 8 | . 1 2 2 . 2 . . . 1 Fabricators 1 | . . . . . 1 . . . . Repair Stations 1 | . . . 1 . . . . . . Recycling Units 1 | . . . 1 . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 32 | . 3 9 10 . 6 . 1 . 3 Successful 17 | . 1 3 6 . 5 . 1 . 1 Failed 15 | . 2 6 4 . 1 . . . 2 Catastrophic 3 | . 1 1 . . . . . . 1 Database Lockouts . | . . . . . . . . . . Manual 13 | . 2 3 5 . 2 . . . 1 Terminals 26 | . 3 9 6 . 5 . . . 3 Fabricators 1 | . . . . . 1 . . . . Repair Stations 2 | . . . 2 . . . . . . Recycling Units 2 | . . . 2 . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 12 | . 1 3 2 . 4 . 1 . 1 Record 1 | . . . . . 1 . . . . Open Door 1 | . . . . . . . 1 . . Alert Level 4 | . . 1 1 . 1 . . . 1 Zone Layout 6 | . 1 2 1 . 2 . . . . Fabricator Hacks 1 | . . . . . 1 . . . . Network Status 1 | . . . . . 1 . . . . Repair Station Hacks 2 | . . . 2 . . . . . . Scan Component 1 | . . . 1 . . . . . . Repair 1 | . . . 1 . . . . . . Recycling Unit Hacks 2 | . . . 2 . . . . . . Report Inventory 1 | . . . 1 . . . . . . Retrieve Components 1 | . . . 1 . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 8 | . 1 2 3 . 1 . . . 1 Full Trace Events . | . . . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 1 | . . . 1 . . . . . . Time 38 | . . . 38 . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 2 | . . . 2 . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Fac Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Fac Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . . 2 . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Fac Turns Passed 3735 | 75 166 434 564 66 536 360 730 42 762 Spaces Moved 2685 | 44 114 290 330 38 528 193 685 36 427 Core 171 | 5 . 26 . . 11 116 . . 13 Treads 38 | . . . . . 7 . . . 31 Legs 611 | 39 114 1 233 19 6 . . . 199 Wheels 1384 | . . 263 95 . 134 77 685 36 94 Hover 90 | . . . . . . . . . 90 Flight 391 | . . . 2 19 370 . . . . Fastest Speed 26 | 50 120 90 90 31 26 90 100 100 50 Average Speed 103 | 112 120 100 122 107 57 158 100 100 121 Slowest Speed 350 | 120 120 200 230 240 350 200 100 100 180 Overloaded Moves 199 | . . . . . 199 . . . . Propulsion Burnouts 1 | . . . . . 1 . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 19 | 4 27 23 29 1 19 5 68 7 8 Regions Visited 9 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 1 | . . . . . . . 1 . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 . 1 . Scrap Searched 1 | . . . . . . . 1 . . Spaces Dug 49 | . . . 4 . 33 5 6 . 1 Terrain Destroyed 135 | . . 14 4 . 96 5 6 . 10 Melee 49 | . . . 4 . 33 5 6 . 1 Projectile 9 | . . . . . . . . . 9 AOE 77 | . . 14 . . 63 . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 --------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Fac Total 3314 | 65 136 362 455 62 662 229 722 39 582 Wait 129 | . 13 10 54 8 14 . 6 . 24 Move 2676 | 43 113 289 329 37 527 192 684 35 427 Hop . | . . . . . . . . . . Pick Up 128 | 13 3 7 18 6 23 13 13 1 31 Fast Attach . | . . . . . . . . . . Attach 88 | 7 . 7 6 2 22 11 4 . 29 Detach 1 | . . 1 . . . . . . . Swap 19 | . . . 4 5 2 . 3 . 5 Drop 34 | . 3 1 11 4 6 . 6 1 2 Fire 165 | 2 4 47 20 . 26 3 . . 63 Melee 74 | . . . 13 . 42 10 6 2 1 Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials -7/Factory -6/Factory -5/Factory -5/Upper Caves -5/Upper Caves -4/Factory (discovered 1 exit: Upp) History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 16) 76 | -11/Scrapyard | Entered Materials 124 | -10/Materials | Discovered new exit (range 16) 239 | -10/Materials | Discovered new exit (range 3) 242 | -10/Materials | Entered another Materials area 242 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 306 | -9/Materials | Build established: Mutant 657 | -9/Materials | Discovered new exit (range 10) 676 | -9/Materials | Entered another Materials area 676 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1171 | -8/Materials | Repaired Hpw. Shotgun 1204 | -8/Materials | Discovered new exit (range 19) 1240 | -8/Materials | Entered Factory 1240 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1286 | -7/Factory | Discovered new exit (range 12) 1306 | -7/Factory | Entered another Factory area 1306 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 1597 | -6/Factory | Core integrity fell below 50% 1631 | -6/Factory | Lost 14 parts (3p7n1u3w) 1717 | -6/Factory | Core integrity fell below 20% 1752 | -6/Factory | Lost 11 parts (1p4n4u2w) 1824 | -6/Factory | Discovered new exit (range 18) 1842 | -6/Factory | Entered another Factory area 1842 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 1872 | -5/Factory | Lost 6 parts (1p2n2u1w) 1992 | -5/Factory | Discovered new exit (range 16) 2174 | -5/Factory | Spotted B-75 Beast 2202 | -5/Factory | Entered Upper Caves 2232 | -5/Upper Caves | Lost 3 parts (2n1w) 2264 | -5/Upper Caves | Identified exit to Upper Caves 2388 | -5/Upper Caves | Build established: Scavenger-Assassin 2932 | -5/Upper Caves | Entered another Upper Caves area 2933 | -5/Upper Caves | Discovered new exit (range 14) 2974 | -5/Upper Caves | Entered Factory 2974 | -4/Factory | Evolved 2 slots: Utility x2 2975 | -4/Factory | Identified exit to Upper Caves 3076 | -4/Factory | Lost 3 parts (1p1n1w) 3141 | -4/Factory | Core integrity fell below 50% 3151 | -4/Factory | Lost 12 parts (2p1n4u5w) 3317 | -4/Factory | Lost 8 parts (1n4u3w) 3337 | -4/Factory | Core integrity fell below 20% 3373 | -4/Factory | Lost 4 parts (1p1n2w) 3592 | -4/Factory | System corruption reached 10% 3736 | -4/Factory | Destroyed by G-67 Veteran with Electrolaser Last Messages --------------- 03618_ U-05 Engineer lays Concrete. 03625_ U-05 Engineer builds a Wall. 03639_ System corrupted: Matter fused (-8). 03657_ System corrupted: Heat flow error (+202). 03671_ K-01 Serf cleans the Pressure Siphon. 03675_ K-01 Serf collects debris. 03677_ System corrupted: Component data lost. 03687_ Triggered Alarm Trap. 03687_ An alarm sounds. 03687_ ALERT: Alarm triggered, dispatching investigation squad. 03694_ U-05 Engineer lays Concrete. 03695_ Pressure Siphon disabled. 03697_ System corrupted: Matter fused (-6). 03699_ U-05 Engineer lays Concrete. 03713_ BFQZE>5M3Z&HYK /RB3LE80A5BA| 03716_ System corrupted: Hardcell Cannon jammed. 03716_ Pressure Siphon disabled. 03728_ Terminal disabled. 03734_ System corrupted: Hvy. Phase Cannon targeting data glitched. 03734_ Pressure Siphon disabled. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????" | | ? ???????????????????????????????????????????????? | | ? ?????????????????????????????????????????????? ? | | ? ??????????????????????????????????????#????????? | | ? ??????????????????????????????????????????? ?" ? | | ? ????????????????????????????????????? ???????"?? | | ? ?????????????????????????????????? ?? ?? ??????? | | # ??????????????????????????????????????###???? ? | | # ??????????????????????????????????#???????? ? ?? | | # ??????????????????????????????????????????#?#??# | | # #???????????????????????????????????#??#??# ???# | | # #????????????????????????????????#??# ### #### | | # #?????????????????????????????+ # | | # #?????????????# ?????????????????## ###### # | | # #?????????????# #?????????????????## #??##?# # | | # #?????????????# #?????????????????## ####?## # | | # #####?????????# #?????????????????##?#?#####/# | | # #?????????# #???????????????#?# ### | | # #?????????# #????############## + | | # ########### #????# # ### | | + #????# ??###?## | | # ###### ?##?#?# | | # # """" """?? ?#???## | | # @ """" """? #?#???# | | # """ ; """" """? ????#### | | # """" """" """" " # """" """???????#?# | | # """" """" """" # """" """"???#?#??# | | # """% """" """" #g"""" """" ?????#?# | | # %g # """" """" ##???## | | # """" """" ""%"%%%"" + #?#???####/# | | # """" """" """%%%%"%g " !###?#??#?# | | """" """" """" """" ####################### | | |%[% | | =![| | | """""" | | ###### """"""" #### | | ######+####### """""" # | | # ## ####### """"""" # | | ######## ## #?????# # | | ???????# + ####### # | | ???????# """""" # # # # | | ???????# """""" # # # ##### # | | ???????# """""" + # #???# # | | ???????# ! """""" ###### #####???# + | | ???????# #????# #???????######### | | ???????# #????#######???????????????# | | ???????# #??????????????????????????# | | ???????#############??????????????????????????#### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 81 Energy Generation 35 Energy Capacity 380 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 13 Terrain Scan Range 16 Terrain Scan Density 135 Armor Coverage 225 Evasion (%) 64 Targeting Accuracy 8 Target Analysis 6 Armor Integrity Analysis 33 Recoil Reduction 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ChipSlugStorage Manual? 0 Play Time 00:43:22 Cumulative 46.0 hours Start 2020.04.14 @ 13:42:19 End 2020.04.14 @ 14:23:59 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 115 Rogue 115 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 24 Gallery% 44 Achievement% 28 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e5a9017e-59c3-46f2-9b08-3f4d0b0d5f16