Cogmind - Beta 15 @@@ ROGUE MODE // 2025.10.13 @ 19:58:31 Player: NQH Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (11) 2200 Robots Destroyed (13) 65 Value Destroyed (357) 357 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (1260) 1260 TOTAL SCORE: 5942 Bonus ------- Follower Combat Kills 60 Entered Garrisons 200 Used RIF Installer 500 Entered DSFs 500 Cogmind --------- Core Integrity 0/850 Matter 290/300 Energy 100/100 System Corruption 13% Temperature Cool (0) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ Improved Signal Interpreter > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Advanced Melee Analysis Suite Improved Propulsion Shielding Improved Hacking Suite Improved Datajack Improved Datajack Peak State ------------ > --- POWER ------------ Antimatter Reactor > --- PROPULSION ------- Nuclear Pulse Thruster Nuclear Pulse Thruster Nuclear Pulse Thruster Impulse Thruster > --- UTILITY ---------- Improved Sensor Array Advanced Signal Interpreter Improved Reaction Control System Core Shielding Improved Propulsion Shielding Hardened Light Armor Plating Shield Generator Hacking Suite > --- WEAPON ----------- Greatsword > --- INVENTORY -------- Light Nuclear Core Improved Propulsion Shielding Improved Propulsion Shielding Hardened Light Armor Plating Improved Datajack [Rating: 62] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Light Nuclear Core Reactor Antimatter Reactor Propulsion Nuclear Pulse Thruster Wheel Compact Wheel Flight Unit Nuclear Pulse Thruster Utility Hacking Suite Device Improved Sensor Array Storage Small Storage Unit Processor Advanced Signal Interpreter Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Greatsword Energy Gun Spread Laser Ballistic Gun Light Assault Rifle Slashing Weapon Greatsword Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Gar Fac Was Fac DSF Fac Was Fac Slots Evolved 8 | . . 2 2 . 2 . . . 2 . . Power . | . . . . . . . . . . . . Propulsion 2 | . . 2 . . . . . . . . . Utility 6 | . . . 2 . 2 . . . 2 . . Weapon . | . . . . . . . . . . . . Parts Attached 61 | 8 8 1 . 3 4 . 1 5 8 9 14 Power 8 | 2 . . . . 1 . . . 1 1 3 Engine 4 | 2 . . . . 1 . . . . . 1 Core 2 | . . . . . . . . . 1 . 1 Reactor 2 | . . . . . . . . . . 1 1 Propulsion 14 | 2 3 1 . . . . . . 5 1 2 Treads . | . . . . . . . . . . . . Leg . | . . . . . . . . . . . . Wheel 2 | 2 . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight 12 | . 3 1 . . . . . . 5 1 2 Utility 28 | 1 2 . . 2 2 . 1 3 1 7 9 Device 8 | . 1 . . . 2 . . . 1 . 4 Storage 1 | 1 . . . . . . . . . . . Processor 6 | . . . . 2 . . . 2 . . 2 Hackware 3 | . . . . . . . 1 . . . 2 Protection 10 | . 1 . . . . . . 1 . 7 1 Artifact . | . . . . . . . . . . . . Weapon 11 | 3 3 . . 1 1 . . 2 1 . . Energy Gun 4 | 2 2 . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . Ballistic Gun 2 | 1 1 . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . 1 . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon 4 | . . . . 1 1 . . 2 . . . Unidentified Prototypes 3 | . 1 . . . . . . . 1 1 . Parts Lost 18 | . . . . 3 1 3 . 2 2 . 7 Power 2 | . . . . 1 . . . . . . 1 Propulsion 7 | . . . . 1 . 1 . 1 1 . 3 Utility 7 | . . . . . . 2 . 1 1 . 3 Weapon 2 | . . . . 1 1 . . . . . . Highest Loss Streak 4 | . . . . 3 1 3 . 2 1 . 4 To Critical Strikes . | . . . . . . . . . . . . Average Backups 3 | . 5 7 7 4 4 5 5 2 2 1 4 Power . | . . . . . . . 1 1 . . . Propulsion . | . 2 . . . . . . . 1 . . Utility 1 | . . 5 5 3 3 2 2 . . . 2 Weapon . | . 1 . . . . . . . . . . Tool/Special . | . . . . . . . . . . . . Unused Backups 8 | . 2 1 . . . 1 . . . . 4 Power . | . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . Utility 3 | . . . . . . 1 . . . . 2 Weapon 2 | . 2 . . . . . . . . . . Tool/Special 3 | . . 1 . . . . . . . . 2 Average Slot Usage (%) 74 | . 86 85 72 80 65 64 22 35 16 50 89 Engine 4 | . 14 11 9 4 2 4 . . . . 4 Core 1 | . . . . . . . . . 1 5 1 Flight 22 | . 19 41 36 32 23 16 7 7 5 25 24 Device 13 | . . 11 9 9 15 19 5 . . . 19 Storage 2 | . 14 11 9 9 7 4 . . . . . Processor 6 | . . . . 14 15 15 5 9 4 . 5 Hackware 6 | . . . . . . . 4 7 . . 11 Protection 9 | . 9 . . . . . . 1 . 11 14 Ballistic Gun 1 | . 14 11 9 5 . . . . . . . Slashing Weapon 3 | . . . . . . . . . 1 6 5 Peak Build Rating 62 | 5 13 18 18 22 28 28 11 17 31 47 62 Average Rating 38 | 3 10 17 18 18 20 20 7 12 9 38 54 On Entrance 16 | . 5 12 18 18 17 28 11 7 11 26 40 Naked Turns 154 | . . . . . . . . . 133 . 21 Heaviest Build 30 | 12 18 9 9 10 21 21 1 4 10 30 25 Greatest Support 26 | 26 26 26 26 26 21 21 5 5 24 25 25 Greatest Overweight (x) 4 | . 4 . . . 2 . . 1 1 3 3 Average Overweight (x) . | . . . . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 5 5 5 5 5 Average Capacity 5 | 5 8 8 8 8 8 6 5 5 5 5 5 Most Carried 8 | 2 8 7 7 7 5 5 5 5 5 5 5 Average Carried 4 | . 5 6 7 4 4 5 5 4 3 1 4 Final Capacity 8 | 8 8 8 8 8 8 5 5 5 5 5 5 Final Carried 8 | 1 8 7 7 4 5 5 5 5 1 5 5 Class Distribution -------------------- 41% | Hacker-Sprinter 32% | Mutant 21% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Sprinter | -9/Materials Sprinter | -8/Materials Sprinter | -8/Garrison Mutant | -7/Factory Mutant | -7/Waste Mutant | -7/Factory Mutant | -7/DSF Mutant | -6/Factory Mutant | -6/Waste Hacker-Sprinter | -6/Factory Resources | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 ----------- Run | Yrd Mat Mat Mat Gar Fac Was Fac DSF Fac Was Fac Matter Collected 980 | 263 18 . . . . . . 11 184 261 243 Remotely . | . . . . . . . . . . . . Salvage Created 454 | . 51 . . . . . . . 30 . 373 Parts 34 | . 8 . . . . . . . 3 . 23 Haulers Intercepted . | . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Gar Fac Was Fac DSF Fac Was Fac Combat Hostiles Destroyed 7 | . 4 . . . . . . . 1 . 2 Melee 3 | . . . . . . . . . 1 . 2 Guns 4 | . 4 . . . . . . . . . . Classes Destroyed 7 | . 2 . . . . . . . . . 5 Worker 2 | . . . . . . . . . . . 2 Recycler 1 | . . . . . . . . . . . 1 Operator 1 | . . . . . . . . . . . 1 Watcher 2 | . . . . . . . . . . . 2 Swarmer 4 | . 3 . . . . . . . 1 . . Grunt 2 | . 1 . . . . . . . . . 1 Programmer 1 | . . . . . . . . . . . 1 Best Kill Streak 3 | . 3 . . . . . . . 1 . 3 Combat Bots Only 3 | . 3 . . . . . . . 1 . 1 Max Kills in Single Turn 1 | . 1 . . . . . . . 1 . 1 Gunslinging . | . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . Melee 1 | . . . . . . . . . 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Mat Gar Fac Was Fac DSF Fac Was Fac Hostile Shots Fired 394 | . 17 4 . 72 55 3 . 4 159 . 80 Missed 194 | . 6 3 . 29 33 1 . 1 77 . 44 Hits 200 | . 11 1 . 43 22 2 . 3 82 . 36 Melee 6 | . . . . . . 2 . . . . 4 Projectile 194 | . 11 1 . 43 22 . . 3 82 . 32 AOE 12 | . . . . . . . . 3 . . 9 Critical Strikes 6 | . . . . 2 . 1 . . 1 . 2 Actively Blocked 2 | . . . . . . . . . . . 2 Damage Taken 2749 | . 105 14 . 394 186 173 . 122 812 . 943 Core 1291 | . 40 14 . 124 83 98 . 80 623 . 229 Absorbed by Shields 150 | . . . . . 70 27 . . . . 53 Redirected to Shielding 62 | . . . . . . . . 5 . . 57 Regen/Repaired (Parts) 133 | . . . . . . . . . . . 133 Core Remaining (%) 83 | 100 84 96 . 77 . . . 62 . . . Volleys Fired 10 | . 9 1 . . . . . . . . . Largest 2 | . 2 1 . . . . . . . . . Hottest 85 | . 85 20 . . . . . . . . . Shots Fired 16 | . 15 1 . . . . . . . . . Gun 16 | . 15 1 . . . . . . . . . Cannon . | . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . Special . | . . . . . . . . . . . . Kinetic 10 | . 9 1 . . . . . . . . . Thermal 6 | . 6 . . . . . . . . . . Explosive . | . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . Robot Hit Streak 5 | . 5 . . . . . . . . . . Robot Miss Streak 5 | . 5 1 . . . . . . . . . Penetration Max . | . . . . . . . . . . . . Secondary Targets 1 | . 1 . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . Shots Hit Robots 31 | . 7 . . 1 3 . . . 4 . 16 Core Hits 18 | . 10 . . . . . . . 2 . 6 Critical Kills . | . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . Critical Strikes 1 | . . . . . . . . . . . 1 Sever 1 | . . . . . . . . . . . 1 Melee Attacks 100 | . . . . 15 3 . . . 9 . 73 Impact . | . . . . . . . . . . . . Slashing 69 | . . . . . . . . . 4 . 65 Piercing . | . . . . . . . . . . . . Sneak Attacks 15 | . . . . . 3 . . . 2 . 10 Combat Hostiles 1 | . . . . . . . . . . . 1 Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 1259 | . 90 . . . 2 . . . 76 . 1091 Guns 90 | . 90 . . . . . . . . . . Cannons . | . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . Melee 1153 | . . . . . . . . . 62 . 1091 Ramming 16 | . . . . . 2 . . . 14 . . Kinetic 25 | . 25 . . . . . . . . . . Thermal 65 | . 65 . . . . . . . . . . Explosive . | . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing 1153 | . . . . . . . . . 62 . 1091 Piercing . | . . . . . . . . . . . . Highest Corruption 13 | . . . . . . . . 2 1 1 13 Average Corruption 3 | . . . . . . . . 2 1 1 6 Corruption Purged 1 | . . . . . . . . . . . 1 Corruption Blocked . | . . . . . . . . . . . . Effects 11 | . . . . . . . . . . 3 8 Message Errors 5 | . . . . . . . . . . 2 3 Matter Fused 3 | . . . . . . . . . . 1 2 Energy Discharges 2 | . . . . . . . . . . . 2 Parts Rejected 1 | . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . Overflow Damage 232 | . . . . . . . . . . . 232 Projectiles . | . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . Melee 232 | . . . . . . . . . . . 232 Knockbacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 6 | . . . . . 1 . . . 5 . . Shots . | . . . . . . . . . . . . Rammed 6 | . . . . . 1 . . . 5 . . Targets Rammed 6 | . . . . . 1 . . . 5 . . Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 123 | . 123 10 . 17 . . . . 6 116 10 Average Temperature 39 | . 50 10 . 17 . . . . 4 51 4 Received Heat Transfer 428 | . 30 9 . 72 88 . . . 189 . 40 Siege Activations . | . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . Heat Transferred 85 | . 85 . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Gar Fac Was Fac DSF Fac Was Fac Maximum Alert Level . | . . . . . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 100 100 100 100 100 100 Level 1 . | . . . . . . . . . . . . Level 2 . | . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Peak Influence 150 | . 80 27 7 114 59 14 22 11 150 42 123 Initial 59 | . . 27 7 4 59 10 7 11 . 42 . Average 21 | . 35 22 7 33 16 5 12 10 35 12 20 Influence Increases 1105 | . 115 . . 138 75 27 19 . 211 . 520 Destroy 0b10 Robot/C 140 | . 80 . . . . . . . 20 . 40 Destroy 0b10 Robot/NC 30 | . . . . . . . . . . . 30 Destroy Leader 34 | . 20 . . . . . . . . . 14 Trap Triggered on 0b10 30 | . . . . 20 . . . . 10 . . Successful Hack 42 | . . . . 28 . . 4 . . . 10 Disable Machine 105 | . . . . . . . . . 15 . 90 Destroy Structure 64 | . . . . . . 27 . . 1 . 36 Partial Spotted 75 | . 15 . . . . . 15 . . . 45 Lose Combat Pursuer 585 | . . . . 90 75 . . . 165 . 255 Influence Decreases 1028 | . 50 48 10 31 159 47 13 16 90 121 443 Entered New Map 213 | . . 38 10 3 55 20 3 5 . 79 . Time Decay 554 | . 50 10 . . 94 11 10 . 80 42 257 Lost Part 129 | . . . . 28 10 . . 11 10 . 70 Lost Ally 16 | . . . . . . 16 . . . . . Purge Threat 116 | . . . . . . . . . . . 116 Squads Dispatched 14 | . 1 . . . 3 . . 1 3 . 6 Investigation 5 | . . . . . 1 . . . 1 . 3 Extermination 5 | . . . . . 1 . . . 1 . 3 Reinforcement 4 | . 1 . . . 1 . . 1 1 . . Assault . | . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Gar Fac Was Fac DSF Fac Was Fac Distress Signals 2 | . 1 . . . . . . . 1 . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 91 | . 12 4 2 11 5 6 . 5 17 . 29 Peak Tracking Total 10 | . 7 4 3 6 4 4 . 5 7 . 10 Tactical Retreats 20 | . . . . 2 4 . . . 4 . 10 Traps | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Gar Fac Was Fac DSF Fac Was Fac Traps Triggered 7 | . . . . 1 1 . . . 3 . 2 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts 30 | . . . . 30 . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed 3 | . . . . 3 . . . . . . . Reused 3 | . . . . 2 . . . . 1 . . Traps Extracted . | . . . . . . . . . . . . Installed 4 | . . . . . . . . . 4 . . Triggered 3 | . . . . 2 . . . . 1 . . Most Traps Carried 4 | . . . . . . . . 4 4 . . Machines | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 ---------- Run | Yrd Mat Mat Mat Gar Fac Was Fac DSF Fac Was Fac Machines Disabled 7 | . . . . . . . . . 1 . 6 Max in Single Turn 1 | . . . . . . . . . 1 . 1 Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Gar Fac Was Fac DSF Fac Was Fac Machines Accessed 12 | . . 1 1 2 1 . 1 . 1 . 5 Terminals 4 | . . . . 2 . . 1 . . . 1 Fabricators 3 | . . . . . 1 . . . 1 . 1 Repair Stations 2 | . . . . . . . . . . . 2 Recycling Units . | . . . . . . . . . . . . Scanalyzers 2 | . . 1 . . . . . . . . 1 Garrison Access 1 | . . . 1 . . . . . . . . Total Hacks 25 | . . 2 1 2 2 . 2 . 3 . 13 Successful 17 | . . 2 1 2 2 . 1 . . . 9 Failed 8 | . . . . . . . 1 . 3 . 4 Catastrophic 1 | . . . . . . . . . . . 1 Database Lockouts . | . . . . . . . . . . . . Manual 1 | . . . . . . . . . . . 1 Terminals 6 | . . . . 2 . . 2 . . . 2 Fabricators 8 | . . . . . 2 . . . 3 . 3 Repair Stations 5 | . . . . . . . . . . . 5 Recycling Units . | . . . . . . . . . . . . Scanalyzers 5 | . . 2 . . . . . . . . 3 Garrison Access 1 | . . . 1 . . . . . . . . Terminal Hacks 4 | . . . . 2 . . 1 . . . 1 Open DSF 1 | . . . . . . . 1 . . . . Emergency Access Points 1 | . . . . 1 . . . . . . . Unreport Threat 1 | . . . . . . . . . . . 1 Garrison Registry 1 | . . . . 1 . . . . . . . Fabricator Hacks 4 | . . . . . 2 . . . . . 2 Load Schematic 2 | . . . . . 1 . . . . . 1 Build 2 | . . . . . 1 . . . . . 1 Repair Station Hacks 3 | . . . . . . . . . . . 3 Scan Component 2 | . . . . . . . . . . . 2 Repair 1 | . . . . . . . . . . . 1 Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer 5 | . . 2 . . . . . . . . 3 Insert Component 3 | . . 1 . . . . . . . . 2 Analyze 2 | . . 1 . . . . . . . . 1 Garrison Access Hacks 1 | . . . 1 . . . . . . . . Unlock Access 1 | . . . 1 . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . 1 Used . | . . . . . . . . . . . . Hacking Detections 7 | . . . . . 1 . 1 . 1 . 4 Full Trace Events 5 | . . . . . 1 . . . 1 . 3 Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . . . . Parts Built 4 | . . . . . 2 . . . . . 2 Authchips . | . . . . . . . . . . . . Time 109 | . . . . . 73 . . . . . 36 Total Part Build Rating 12 | . . . . . 6 . . . . . 6 Parts Repaired 1 | . . . . . . . . . . . 1 Time 44 | . . . . . . . . . . . 44 Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed 2 | . . 1 . . . . . . . . 1 Part Schematics Acquired 1 | . . 1 . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 ------------ Run | Yrd Mat Mat Mat Gar Fac Was Fac DSF Fac Was Fac Used RIF Installer 1 | . . . . 1 . . . . . . . Robots Hacked 7 | . . . . . 3 . . . 1 . 3 Non-combat 7 | . . . . . 3 . . . 1 . 3 Combat . | . . . . . . . . . . . . Robot Hacks Applied 9 | . . . . . 3 . . . 2 . 4 no_distress 2 | . . . . . 1 . . . 1 . . find_chute 1 | . . . . . 1 . . . . . . ignore_repairs 3 | . . . . . 1 . . . 1 . 1 find_recycling 1 | . . . . . . . . . . . 1 ignore_parts 2 | . . . . . . . . . . . 2 Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired 1 | . . . . . 1 . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Mat Gar Fac Was Fac DSF Fac Was Fac Total Allies 20 | . . . . . 1 19 . . . . . Largest Group 19 | . . . . . 1 19 . . . . . Highest-Rated Group 475 | . . . . . 20 475 . . . . . Highest-Rated Ally 35 | . . . . . 20 35 . . . . . Total Orders . | . . . . . . . . . . . . Ally Attacks 46 | . . . . . . 46 . . . . . Total Damage 3654 | . . . . . . 3654 . . . . . Kills 9 | . . . . . . 9 . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Gar Fac Was Fac DSF Fac Was Fac Active Infowar (turns) 1918 | . . . . . 24 53 5 . 1 . 1835 Sensors 1917 | . . . . . 24 53 5 . . . 1835 ECM 1 | . . . . . . . . . 1 . . Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 ------------- Run | Yrd Mat Mat Mat Gar Fac Was Fac DSF Fac Was Fac Turns Passed 3289 | 68 164 38 7 125 355 53 27 34 332 179 1907 Spaces Moved 3467 | 62 136 87 22 205 493 125 59 55 553 455 1215 Core 487 | 4 1 . . . 46 . . 2 372 8 54 Treads . | . . . . . . . . . . . . Legs . | . . . . . . . . . . . . Wheels 96 | 58 38 . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight 2884 | . 97 87 22 205 447 125 59 53 181 447 1161 Fastest Speed 31 | 50 37 31 31 31 34 34 40 40 31 31 31 Average Speed 41 | 88 77 31 31 32 44 36 40 42 47 34 36 Slowest Speed 280 | 100 250 31 31 34 150 40 40 100 100 200 280 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped 58 | . . . . 3 34 2 . . . 2 17 Potential Cave-ins 1 | . . . . . . . . . . . 1 Cave-ins Triggered 1 | . . . . . . . . . . . 1 Exploration Rate (%) 29 | 4 32 13 3 36 11 74 2 46 15 97 22 Regions Visited 11 Branch Regions . Pre-discovered Areas . | . . . . . . . . . . . . Known Exits Taken 2 | . . . 1 . . . 1 . . . . Unknown Exits Taken 3 | 1 1 1 . . . . . . . . . Scrap Searched . | . . . . . . . . . . . . Spaces Dug 41 | . . . . . . . . . 2 . 39 Terrain Destroyed 41 | . . . . . . . . . 2 . 39 Melee 41 | . . . . . . . . . 2 . 39 Projectile . | . . . . . . . . . . . . AOE . | . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Gar Fac Was Fac DSF Fac Was Fac Total 5105 | 73 182 97 21 258 591 130 63 65 624 472 2529 Wait 1287 | . . 5 . . 62 6 . . 9 . 1205 Move 3357 | 61 135 86 21 198 437 121 58 54 553 450 1183 Hop 41 | . . . . 2 22 1 . . . 2 14 Pick Up 40 | . 12 2 . . 1 1 . 4 10 1 9 Fast Attach 45 | 7 8 . . . 4 . 1 1 4 9 11 Attach 27 | . 1 2 . 4 1 . . 5 6 1 7 Detach 24 | 2 3 . . 1 1 . 2 1 3 5 6 Swap 10 | 1 2 . . . . . . . . . 7 Drop 48 | 2 12 1 . . . 1 2 . 15 2 13 Fire 10 | . 9 1 . . . . . . . . . Melee 100 | . . . . 15 3 . . . 9 . 73 Ram 6 | . . . . . 1 . . . 5 . . Kick . | . . . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis 15 | . . . . 8 . . . . 6 . 1 Rewire 61 | . . . . . 59 . . . . 2 . Trap 34 | . . . . 30 . . . . 4 . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -8/Garrison (discovered 3 exits: *Fac x3) -7/Factory -7/Waste -7/Factory -7/DSF -6/Factory -6/Waste -6/Factory History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 16) 69 | -11/Scrapyard | Entered Materials 227 | -10/Materials | Discovered new exit (range 13) 233 | -10/Materials | Entered another Materials area 233 | -9/Materials | Evolved 2 slots: Propulsion x2 267 | -9/Materials | Discovered new exit (range 15) 271 | -9/Materials | Entered another Materials area 271 | -8/Materials | Evolved 2 slots: Utility x2 278 | -8/Materials | Identified exit to Garrison 278 | -8/Materials | Entered Garrison 315 | -8/Garrison | Discovered new exit (range 27) 315 | -8/Garrison | Discovered new exit (range 80) 315 | -8/Garrison | Discovered new exit (range 66) 320 | -8/Garrison | Triggered checkpoint 362 | -8/Garrison | Triggered checkpoint 386 | -8/Garrison | Triggered checkpoint 386 | -8/Garrison | Lost 3 parts (1p1n1w) 396 | -8/Garrison | Installed Relay Interface Framework 403 | -8/Garrison | Entered Factory 403 | -7/Factory | Evolved 2 slots: Utility x2 650 | -7/Factory | Build established: Mutant 719 | -7/Factory | Fabricated Imp. Datajack (x2) 758 | -7/Factory | Manually triggered Chute Trap 758 | -7/Factory | Sucked down chute 758 | -7/Factory | Entered Waste 767 | -7/Waste | Spotted C-40 Crusher 767 | -7/Waste | Spotted C-40 Crusher 772 | -7/Waste | Warlord forces began an assault 780 | -7/Waste | Spotted C-40 Crusher 781 | -7/Waste | Spotted C-40 Crusher 781 | -7/Waste | Spotted C-40 Crusher 783 | -7/Waste | Spotted C-40 Crusher 786 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 789 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 799 | -7/Waste | Allies destroyed C-40 Crusher 803 | -7/Waste | Allies destroyed C-40 Crusher 805 | -7/Waste | Discovered new exit (range 16) 805 | -7/Waste | Allies destroyed C-40 Crusher 811 | -7/Waste | Entered Factory 820 | -7/Factory | Lost 3 parts (1n2u) 836 | -7/Factory | Lost 3 allies 838 | -7/Factory | Identified exit to DSF 838 | -7/Factory | Entered DSF 864 | -7/DSF | Additional patrols routed to DSF 865 | -7/DSF | Discovered new exit (range 15) 872 | -7/DSF | Entered Factory 872 | -6/Factory | Evolved 2 slots: Utility x2 1089 | -6/Factory | Core integrity fell below 50% 1168 | -6/Factory | Spotted B-75 Beast 1204 | -6/Factory | Sucked down chute 1204 | -6/Factory | Entered Waste 1204 | -6/Waste | The area was eerily silent 1237 | -6/Waste | Discovered new exit (range 11) 1383 | -6/Waste | Entered Factory 1653 | -6/Factory | Build established: Sprinter 1673 | -6/Factory | Fabricated Imp. Datajack (x2) 1852 | -6/Factory | Repaired Greatsword 2101 | -6/Factory | Build established: Hacker-Sprinter 3154 | -6/Factory | Crushed by falling debris 3154 | -6/Factory | System corruption reached 10% 3165 | -6/Factory | Core integrity fell below 20% 3185 | -6/Factory | Lost 3 parts (2n1u) 3261 | -6/Factory | Released all parts (7) 3290 | -6/Factory | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- 03239_ Acquired 9 matter. 03256_ Nuclear Pulse Thruster destroyed. 03258_ Mic. Nuclear Core destroyed. 03260_ Imp. Reaction Control System destroyed. 03261_ 8ZYQSR ZVH1GMJXW6,J:D5|AF= 03261_ Hrd. Light Armor Plating destroyed. 03261_ Released Greatsword. 03261_ Released Hacking Suite. 03261_ Released Imp. Sensor Array. 03261_ Released Nuclear Pulse Thruster. 03261_ Released Hacking Suite. 03261_ Released Adv. Signal Interpreter. 03261_ Released Core Shielding. 03267_ The unstable cave ceiling collapses. 03276_ System corrupted: Energy discharge (-22). 03277_ U-05 Engineer destroyed. 03278_ R-10 Processor collects Terrain Scan Processor. 03282_ Acquired Imp. Signal Interpreter. 03283_ ALERT: Security rotation in progress. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????^???????????????????????????????????? | | ?????????????^???????????????????????????????????? | | ???????????^?????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????^??????????????????????????????????????? | | ??????????^??????????????????????????????????????? | | ???????????????????????# ????????????????????????? | | ?????????????^?????????# #???????????????????????? | | ???????????????????????# #???????????????????????? | | ??????????????????????? #???????????????????????? | | ??????????????????????? +???????????????????????? | | ??????????????????????? p#???????????????????????? | | ???????????###########?# #?????????##########????? | | ???????????# ### ###???????# #????# | | ???????????# # #???????# """ ""#????# | | ???????????# !!# ######### """ ""#????# | | ???????????# =/+ " / """ Y"#????# | | ???????????# """"""" # ### ##### "" ""#????? | | ??????????????"""""" # @ #?# #???# "" ""#????? | | ??????????????"""""" ## ##?# #???# ! #????? | | ??????????????"""""" ## #??# #???# #????? | | ??????????????######### #??# #???# #????? | | ?????????############## #??# #???#####+#####???? | | ?????????# + #?## ##????# ####### | | ?????????#! """" #####+#### ###### | | ?????????# """" # /! | | ???? ???# """" # # ###### | | ?? ??# """" # #####????# ### T## | | ??? ??# """" # #????????## ##?##### | | ???? ?# """" # #?????????# * #??????# | | ???? ?# ###########????????#=%|#??????# | | ???? ###+#########?????#######?????# #??????# | | ???? #?########## ####### #?????## | | ???? #??#! # ####### | | ????? #??# * ! + + | | ?????? #### # #### | | ???????? ## ############ #??# | | ????????## # #### ####????????## #??# | | ?????????# #?# # #???????###%#??## | | ?????????# ### ############## ##### | | ?????????# + ## | | ?????????# / ######### """ ## ## | | ?????????# = #???????# """ ## #? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 ECM Strength 2 Additional Mass Support 6 Armor Coverage 600 Core Shielding 20 Propulsion Shielding 66 Evasion (%) 73 Targeting Accuracy 10 Offensive Hacking 20 Item Schematics ----------------- Imp. Datajack | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Imp. Datajack | x2 | -7/Factory Imp. Datajack | x2 | -6/Factory Repaired ---------- Greatsword | 5% | -6/Factory Alien Tech Used ----------------- None Achievements -------------- Below Part-time Excavator Wheee! Challenges ------------ None Game ------ Seed StealthRiotSpecial Manual? 0 Play Time 00:43:41 Cumulative 31.5 hours Start 2025.10.13 @ 19:15:56 End 2025.10.13 @ 19:58:31 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 121 Rogue 121 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 11 Gallery% 31 Achievement% 28 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 55x38 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c47e98c0-0cad-42dd-9d48-be1a480e4bc5