Cogmind - Beta 10 @@@ ROGUE MODE // 2020.09.15 @ 21:15:42 Player: HouseAbsolute Result: Destroyed by P-70 Sage with Tesla Rifle Performance ------------- Evolutions (6) 3000 Regions Visited (11) 2200 Robots Destroyed (166) 830 Value Destroyed (5394) 5394 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (813) 813 TOTAL SCORE: 12337 Bonus ------- High Alert Combat Kills 713 Follower Combat Kills 173 Friendly Fire -73 Cogmind --------- Core Integrity 0/1150 Matter 217/300 Energy 89/100 System Corruption 16% Temperature Cool (0) Movement Core (350) Ox6 Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (5) ------ Advanced Heat Sink Advanced Cooling System Large Storage Unit > --- WEAPON (7) ------- (None) > --- INVENTORY (10) --- (None) Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Light Antimatter Reactor > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Myomer Leg Myomer Leg Myomer Leg > --- UTILITY ---------- Advanced Cooling System Advanced Cooling System Large Storage Unit Compact Battery Advanced Targeting Computer > --- WEAPON ----------- Tesla Rifle HERF Cannon Flak Gun Precision Assault Rifle Coil Gun Hypervelocity Coil Gun Railgun > --- INVENTORY -------- Light Deuterium Engine Light Nuclear Core Micro Fission Core Carbon-fiber Leg Improved Target Analyzer Improved Light Armor Plating Heavy Tesla Rifle [Rating: 100] Favorites ----------- Power Light Nuclear Core Engine Improved Deuterium Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Wheel Compact Wheel Hover Unit Improved Hover Unit Utility Advanced Targeting Computer Device Improved Heat Sink Storage Medium Storage Unit Processor Advanced Targeting Computer Protection Hardened Medium Armor Plating Weapon Flak Gun Energy Gun Shock Rifle Energy Cannon Ion Cannon Ballistic Gun Flak Gun Ballistic Cannon Flak Cannon Special Weapon Welding Torch Build | -11 -10 -10 -9 -8 -8 -7 -6 -6 -6 -5 -4 ------- Run | Scr Mat Min Mat Mat Sto Fac Fac Low Low Fac Fac Slots Evolved 12 | . . . 2 2 . 2 2 . . 2 2 Power 1 | . . . . . . 1 . . . . . Propulsion 3 | . . . 1 . . 1 . . . 1 . Utility 3 | . . . . 1 . . 1 . . . 1 Weapon 5 | . . . 1 1 . . 1 . . 1 1 Parts Attached 174 | 5 7 5 24 23 20 18 20 1 5 5 41 Power 28 | 1 . 1 5 3 2 4 3 . 2 . 7 Engine 18 | 1 . 1 5 3 2 1 2 . 2 . 1 Core 7 | . . . . . . 3 1 . . . 3 Reactor 3 | . . . . . . . . . . . 3 Propulsion 50 | 2 . 4 8 8 4 8 3 . 1 1 11 Treads 3 | . . 2 1 . . . . . . . . Leg 42 | 2 . . 4 8 4 8 3 . 1 1 11 Wheel 2 | . . 2 . . . . . . . . . Hover 3 | . . . 3 . . . . . . . . Flight . | . . . . . . . . . . . . Utility 31 | 1 3 . 1 5 3 . 8 . . 1 9 Device 12 | . . . . 3 2 . 2 . . 1 4 Storage 11 | 1 2 . 1 1 1 . 3 . . . 2 Processor 4 | . 1 . . 1 . . 1 . . . 1 Hackware . | . . . . . . . . . . . . Protection 4 | . . . . . . . 2 . . . 2 Artifact . | . . . . . . . . . . . . Weapon 65 | 1 4 . 10 7 11 6 6 1 2 3 14 Energy Gun 22 | . 1 . 3 4 5 3 1 1 1 . 3 Energy Cannon 3 | . . . . . . 1 1 . . . 1 Ballistic Gun 37 | 1 2 . 6 3 5 2 4 . 1 3 10 Ballistic Cannon 1 | . . . . . 1 . . . . . . Launcher . | . . . . . . . . . . . . Special Weapon 2 | . 1 . 1 . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 5 | . . . . 1 1 . . . . 1 2 Parts Lost 92 | . 3 8 4 6 9 4 4 1 4 . 49 Power 19 | . . 2 2 1 . 1 2 . 2 . 9 Propulsion 25 | . . 4 . 2 3 . . . 1 . 15 Utility 7 | . . . . 1 . . 1 . . . 5 Weapon 41 | . 3 2 2 2 6 3 1 1 1 . 20 Highest Loss Streak 13 | . 3 8 2 4 5 1 1 1 3 . 13 Average Slot Usage (%) 91 | . 89 81 79 97 98 99 99 100 99 100 74 Engine 7 | . 14 9 8 8 9 5 8 6 7 11 5 Core 2 | . . . . . . 8 3 6 4 . 1 Leg 23 | . 28 17 10 22 25 30 26 26 25 29 19 Device 6 | . . . . 11 9 7 5 6 6 5 7 Storage 7 | . 14 14 11 9 9 7 6 6 6 5 7 Processor 6 | . 10 14 11 5 9 7 6 6 6 5 3 Protection 2 | . . . . . . . 5 6 6 5 2 Energy Gun 10 | . 7 . 4 20 14 16 6 7 13 11 4 Energy Cannon 1 | . . . . . . 4 4 . . . . Ballistic Gun 17 | . 14 10 21 15 20 5 21 24 19 23 18 Naked Turns . | . . . . . . . . . . . . Heaviest Build 85 | 8 10 11 20 29 29 41 67 50 56 64 85 Greatest Support 125 | 20 20 40 30 40 40 53 63 63 63 78 125 Greatest Overweight (x) 9 | . . 1 2 1 1 . 1 . 1 . 9 Average Overweight (x) . | . . . . . . . . . . . . Largest Inventory Capacity 10 | 6 10 6 6 8 8 8 10 8 8 8 10 Average Capacity 7 | 5 6 6 6 7 8 8 8 8 8 8 9 Most Carried 10 | 5 6 6 6 8 8 8 10 8 8 8 10 Average Carried 6 | 3 5 5 5 5 7 7 7 7 7 6 6 Final Capacity 10 | 6 6 6 6 8 8 8 8 8 8 8 10 Final Carried 8 | 5 6 4 6 8 8 8 8 7 8 8 . Class Distribution -------------------- 68% | Scavenger-Gunner 13% | Mutant 13% | Scavenger-Executioner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Gunner | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Gunner | -8/Storage Scavenger-Gunner | -7/Factory Scavenger-Gunner | -6/Factory Scavenger-Gunner | -6/Lower Caves Scavenger-Gunner | -6/Lower Caves Scavenger-Executioner | -5/Factory Scavenger-Executioner | -4/Factory Resources | -11 -10 -10 -9 -8 -8 -7 -6 -6 -6 -5 -4 ----------- Run | Scr Mat Min Mat Mat Sto Fac Fac Low Low Fac Fac Matter Collected 4923 | 224 78 71 548 492 575 395 775 63 215 33 1454 Remotely . | . . . . . . . . . . . . Salvage Created 7386 | . 232 . 951 1026 1106 958 1314 81 268 33 1417 Parts 394 | . 19 . 60 47 68 49 60 3 19 4 65 Haulers Intercepted 2 | . 1 . 1 . . . . . . . . Recyclers Shooed 8 | . 1 . 5 . . . 1 . . . 1 Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 17 | . . . . . . . . 3 14 . . Prevented 2 | . . . . . . . . . 2 . . Kills | -11 -10 -10 -9 -8 -8 -7 -6 -6 -6 -5 -4 ------- Run | Scr Mat Min Mat Mat Sto Fac Fac Low Low Fac Fac Combat Hostiles Destroyed 109 | . 3 1 17 18 22 10 17 1 7 . 13 Melee 1 | . . . . . . . . . . . 1 Guns 102 | . 3 1 17 16 22 8 17 1 7 . 10 Cannons 4 | . . . . . . 2 . . . . 2 AOE 2 | . . . . 2 . . . . . . . Classes Destroyed 16 | . 6 1 4 2 . 1 . 1 . . 1 Worker 10 | . . . 1 1 1 3 1 . . . 3 Builder 15 | . 2 . 2 1 2 5 2 . . . 1 Tunneler 1 | . . . . . . . . . . . 1 Hauler 2 | . 1 . 1 . . . . . . . . Recycler 16 | . . . 4 1 2 3 3 . . . 3 Operator 5 | . 2 . . 1 . 1 1 . . . . Watcher 8 | . 3 . 1 1 . 1 . . . 1 1 Swarmer 29 | . 2 . 7 . 7 . 6 . 4 . 3 Grunt 36 | . 1 . 5 9 9 5 5 . 2 . . Duelist 4 | . . . 1 2 . . . . 1 . . Protector 1 | . . . . 1 . . . . . . . Sentry 23 | . . . 4 5 6 2 4 . . . 2 Demolisher 1 | . . 1 . . . . . . . . . Hunter 8 | . . . . 1 . 1 1 . . . 5 Programmer 5 | . . . . . . 1 1 . . . 3 Behemoth 1 | . . . . . . . . 1 . . . Thug 1 | . . . . . . 1 . . . . . Best Kill Streak 11 | . 5 1 11 7 8 5 7 1 4 1 5 Combat Bots Only 7 | . 2 1 5 7 7 2 6 1 4 . 3 Max Kills in Single Turn 2 | . 2 1 1 2 2 2 2 1 1 1 2 Gunslinging 1 | . . . . . 1 . . . . . . Exploded 1 | . . . . 1 . . . . . . . Melee 1 | . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -7 -6 -6 -6 -5 -4 -------- Run | Scr Mat Min Mat Mat Sto Fac Fac Low Low Fac Fac Damage Taken 12377 | . 479 712 651 929 1257 648 1192 257 345 . 5907 Core 2135 | . 79 146 114 264 210 56 98 . 17 . 1151 Absorbed by Shields 53 | . . . . . . . . . . . 53 Core Remaining (%) 67 | 100 . 10 71 . 13 92 . . 86 100 . Volleys Fired 398 | . 26 5 73 53 59 44 40 3 13 1 81 Largest 7 | . 2 1 3 4 4 4 5 5 5 6 7 Hottest 322 | . 60 20 141 209 172 230 219 227 229 252 322 Shots Fired 1447 | . 52 5 182 204 229 169 193 15 60 6 332 Gun 1362 | . 52 5 179 204 229 125 176 15 60 6 311 Cannon 82 | . . . . . . 44 17 . . . 21 Launcher . | . . . . . . . . . . . . Special 3 | . . . 3 . . . . . . . . Kinetic 945 | . 30 5 173 81 148 51 137 10 38 4 268 Thermal 349 | . . . 9 103 81 95 26 5 11 1 18 Explosive . | . . . . . . . . . . . . Electromagnetic 153 | . 22 . . 20 . 23 30 . 11 1 46 Robot Hit Streak 21 | . 5 2 9 13 21 19 17 10 12 . 14 Robot Miss Streak 9 | . 3 1 5 3 3 7 9 2 9 1 7 Penetration Max 1 | . . . . . 1 . . . . . 1 Secondary Targets 14 | . . . 1 2 5 . 2 . 1 . 3 Max Gunslinging Chain 1 | . . . 1 1 1 . 1 . 1 . 1 Shots Hit Robots 979 | . 31 4 123 130 165 106 136 12 43 . 229 Core Hits 420 | . 13 2 55 47 52 46 86 11 25 1 82 Critical Hits 18 | . 1 . 2 . 2 1 1 . . . 11 Critical Kills 10 | . 1 . . . . . 1 . . . 8 Critical Parts Destroyed 7 | . . . 2 . 1 1 . . . . 3 Melee Attacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 13677 | . 360 47 1195 2267 2252 1865 2175 325 501 42 2648 Guns 12067 | . 360 47 1190 1774 2252 1352 1794 325 501 42 2430 Cannons 1014 | . . . . . . 513 304 . . . 197 Explosions 570 | . . . . 493 . . 77 . . . . Melee . | . . . . . . . . . . . . Ramming 21 | . . . . . . . . . . . 21 Kinetic 7601 | . 140 47 1145 572 1426 415 1334 246 312 . 1964 Thermal 4213 | . . . 50 1433 826 1098 465 79 99 . 163 Explosive . | . . . . . . . . . . . . Electromagnetic 1842 | . 220 . . 262 . 352 376 . 90 42 500 Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 14 | . 1 1 . . . . . . . . 14 Average Corruption 3 | . 1 1 . . . . . . . . 4 Corruption Purged . | . . . . . . . . . . . . Effects 35 | . 1 . . . . . . . . . 34 Message Errors 4 | . . . . . . . . . . . 4 Matter Fused 5 | . . . . . . . . . . . 5 Heat Flow Errors 1 | . . . . . . . . . . . 1 Energy Discharges 1 | . . . . . . . . . . . 1 Data Loss (minor) 2 | . . . . . . . . . . . 2 Targeting Errors 20 | . 1 . . . . . . . . . 19 Weapon Failures 2 | . . . . . . . . . . . 2 Overload Shots . | . . . . . . . . . . . . Overflow Damage 143 | . . . . 139 . 4 . . . . . Projectiles 4 | . . . . . . 4 . . . . . Explosions 139 | . . . . 139 . . . . . . . Melee . | . . . . . . . . . . . . Knockbacks 2 | . . . . . . 2 . . . . . Impact . | . . . . . . . . . . . . Kinetic 2 | . . . . . . 2 . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 298 | . . . . 291 . . . . . . 7 Shots 4 | . . . . 4 . . . . . . . Rammed 6 | . . . . . . . . . . . 6 Targets Rammed 9 | . . . . . . . . . . . 9 Kicked 3 | . . . . . . . . . . . 3 Crushed . | . . . . . . . . . . . . Highest Temperature 527 | . 102 . 150 527 186 347 522 203 461 92 113 Average Temperature 108 | . 33 . 27 144 49 121 145 91 231 51 84 Received Heat Transfer 1791 | . 78 . 183 279 471 252 261 24 36 . 207 Effects 15 | . . . . 5 . . 6 . 4 . . Shutdowns 9 | . . . . 2 . . 4 . 3 . . Energy Bleed 2 | . . . . 2 . . . . . . . Interference 1 | . . . . . . . 1 . . . . Damage (minor) 3 | . . . . 1 . . 1 . 1 . . Siege Activations . | . . . . . . . . . . . . Robots Corrupted 1 | . 1 . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried 8 | . . . . . 1 . 1 . . 1 5 Impact Corruptions . | . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 17 | . . . . 8 2 7 . . . . . Heat Transferred 8119 | . . . 161 2571 1924 2072 642 174 225 . 350 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 2 | . . . . 1 . . 1 . . . . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -8 -7 -6 -6 -6 -5 -4 ------- Run | Scr Mat Min Mat Mat Sto Fac Fac Low Low Fac Fac Peak Influence 895 | . 206 76 472 888 895 551 474 . . 44 189 Initial 406 | . . 76 9 120 328 406 215 . . 37 21 Average 311 | . 94 60 219 602 667 466 298 . . 42 54 Maximum Alert Level 3 | . 1 . 2 3 3 2 2 . . . . Low Security (%) 42 | 100 97 100 44 3 . . 11 . . 100 100 Level 1 19 | . 2 . 49 17 6 7 80 . . . . Level 2 29 | . . . 6 50 48 92 8 . . . . Level 3 8 | . . . . 28 45 . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 20 | . 1 . . 4 2 4 5 . . . 4 Investigation 1 | . . . . . . 1 . . . . . Extermination 5 | . . . . . . 1 1 . . . 3 Reinforcement 10 | . 1 . . 2 2 2 2 . . . 1 Assault 1 | . . . . 1 . . . . . . . Garrison 3 | . . . . 1 . . 2 . . . . Intercept . | . . . . . . . . . . . . Construction Impeded 4 | . . . . 1 . 1 1 . . . 1 Haulers Reinforced 1 | . . . . . . . 1 . . . . Stealth | -11 -10 -10 -9 -8 -8 -7 -6 -6 -6 -5 -4 --------- Run | Scr Mat Min Mat Mat Sto Fac Fac Low Low Fac Fac Distress Signals 6 | . . . 1 1 2 . . . . . 2 Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 186 | . 13 2 32 27 39 16 22 1 10 . 24 Peak Tracking Total 7 | . 6 2 7 6 7 3 6 1 4 . 5 Tactical Retreats 14 | . . . 1 3 4 2 2 . . . 2 Traps | -11 -10 -10 -9 -8 -8 -7 -6 -6 -6 -5 -4 ------- Run | Scr Mat Min Mat Mat Sto Fac Fac Low Low Fac Fac Traps Triggered 6 | . 1 . . . . . . . . . 5 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered 4 | . 1 . . . . . . . 3 . . Machines | -11 -10 -10 -9 -8 -8 -7 -6 -6 -6 -5 -4 ---------- Run | Scr Mat Min Mat Mat Sto Fac Fac Low Low Fac Fac Machines Disabled 23 | . 1 . . 6 4 3 1 . . . 8 Max in Single Turn 2 | . 1 . . 2 1 1 1 . . . 2 Garrison Access 1 | . . . . 1 . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -7 -6 -6 -6 -5 -4 --------- Run | Scr Mat Min Mat Mat Sto Fac Fac Low Low Fac Fac Machines Accessed 21 | . 2 . 3 1 3 4 1 1 1 1 4 Terminals 14 | . 2 . 3 1 3 3 1 . . . 1 Fabricators 1 | . . . . . . 1 . . . . . Repair Stations 2 | . . . . . . . . . . . 2 Recycling Units 1 | . . . . . . . . . . . 1 Scanalyzers 1 | . . . . . . . . . . 1 . Garrison Access . | . . . . . . . . . . . . Total Hacks 40 | . 2 . 7 2 9 10 2 1 1 1 5 Successful 30 | . 2 . 7 2 7 6 1 1 1 . 3 Failed 10 | . . . . . 2 4 1 . . 1 2 Catastrophic . | . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . Manual . | . . . . . . . . . . . . Terminals 32 | . 2 . 7 2 9 9 2 . . . 1 Fabricators 1 | . . . . . . 1 . . . . . Repair Stations 3 | . . . . . . . . . . . 3 Recycling Units 1 | . . . . . . . . . . . 1 Scanalyzers 1 | . . . . . . . . . . 1 . Garrison Access . | . . . . . . . . . . . . Terminal Hacks 27 | . 2 . 7 2 7 5 1 1 1 . 1 Record 15 | . . . 5 2 6 1 1 . . . . Robot Analysis 2 | . 1 . . . 1 . . . . . . Open Door 2 | . . . . . . . . 1 1 . . Emergency Access Points 1 | . . . 1 . . . . . . . . Repair Station Index 1 | . . . . . . . . . . . 1 Alert Level 2 | . . . . . . 2 . . . . . Locate Traps 1 | . . . 1 . . . . . . . . Maintenance Status 1 | . . . . . . 1 . . . . . Zone Layout 2 | . 1 . . . . 1 . . . . . Fabricator Hacks 1 | . . . . . . 1 . . . . . Network Status 1 | . . . . . . 1 . . . . . Repair Station Hacks 1 | . . . . . . . . . . . 1 Scan Component 1 | . . . . . . . . . . . 1 Recycling Unit Hacks 1 | . . . . . . . . . . . 1 Report Inventory 1 | . . . . . . . . . . . 1 Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 3 | . 1 . . . . 1 1 . . . . Used 1 | . 1 . . . . . . . . . . Hacking Detections 11 | . 1 . 1 1 2 3 . . . 1 2 Full Trace Events 1 | . . . . . . 1 . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -7 -6 -6 -6 -5 -4 ------------ Run | Scr Mat Min Mat Mat Sto Fac Fac Low Low Fac Fac Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released 6 | . . . . 2 . . . . . . 4 Machine Destruction 2 | . . . . 2 . . . . . . . Programmers 4 | . . . . . . . . . . . 4 Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -7 -6 -6 -6 -5 -4 -------- Run | Scr Mat Min Mat Mat Sto Fac Fac Low Low Fac Fac Total Allies 1 | . . . . . 1 . . . . . . Largest Group 1 | . . . . . 1 1 . . . . . Highest-Rated Group 99 | . . . . . 99 94 . . . . . Highest-Rated Ally 99 | . . . . . 99 94 . . . . . Total Orders . | . . . . . . . . . . . . Ally Attacks 21 | . . . . . 21 . . . . . . Total Damage 757 | . . . . . 757 . . . . . . Kills 7 | . . . . . 7 . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -8 -7 -6 -6 -6 -5 -4 ------- Run | Scr Mat Min Mat Mat Sto Fac Fac Low Low Fac Fac Robot Analysis Total 2 | . 1 . . . 1 . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -8 -7 -6 -6 -6 -5 -4 ------------- Run | Scr Mat Min Mat Mat Sto Fac Fac Low Low Fac Fac Turns Passed 6503 | 76 280 123 529 604 646 886 708 605 617 167 1262 Spaces Moved 3798 | 54 162 89 229 309 320 557 392 485 429 128 644 Core 28 | 4 . 7 . . . . . . . . 17 Treads 48 | . . 5 43 . . . . . . . . Legs 3568 | 50 162 69 83 266 320 557 392 485 429 128 627 Wheels 89 | . . 8 81 . . . . . . . . Hover 65 | . . . 22 43 . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 120 90 52 52 120 120 120 120 120 120 120 Average Speed 120 | 114 120 117 112 112 120 120 122 120 120 120 129 Slowest Speed 500 | 120 120 160 180 150 150 120 150 120 150 120 500 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 28 | 4 40 23 27 20 51 17 10 69 65 3 13 Regions Visited 11 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . . . . Known Exits Taken . | . . . . . . . . . . . . Unknown Exits Taken 11 | 1 1 1 1 1 1 1 1 1 1 1 . Scrap Searched 2 | . . . . . . . . 2 . . . Spaces Dug . | . . . . . . . . . . . . Terrain Destroyed 128 | . . . . 111 . . 6 . . . 11 Melee . | . . . . . . . . . . . . Projectile 12 | . . . . . . . 1 . . . 11 AOE 116 | . . . . 111 . . 5 . . . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -8 -7 -6 -6 -6 -5 -4 --------- Run | Scr Mat Min Mat Mat Sto Fac Fac Low Low Fac Fac Total 4830 | 68 199 101 372 457 444 671 515 499 492 139 873 Wait 235 | . . . 17 39 17 26 34 11 40 . 51 Move 3787 | 53 161 88 228 308 319 556 391 484 428 127 644 Hop . | . . . . . . . . . . . . Pick Up 120 | 10 5 3 11 18 14 11 14 . 5 3 26 Fast Attach 30 | . 1 . 13 2 2 4 1 . 1 1 5 Attach 82 | 5 4 5 3 9 9 3 5 1 3 2 33 Detach 1 | . . . . . . . . . . . 1 Swap 63 | . 2 . 8 12 9 11 14 . 1 2 4 Drop 90 | . . . 19 16 15 16 16 . 1 3 4 Fire 398 | . 26 5 73 53 59 44 40 3 13 1 81 Melee . | . . . . . . . . . . . . Ram . | . . . . . . . . . . . . Kick 9 | . . . . . . . . . . . 9 Crush . | . . . . . . . . . . . . Escape Stasis 15 | . . . . . . . . . . . 15 Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -8/Storage -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory -4/Factory History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 77 | -11/Scrapyard | Entered Materials 311 | -10/Materials | Lost 3 parts (3w) 326 | -10/Materials | Build established: Mutant 336 | -10/Materials | Discovered new exit (range 11) 357 | -10/Materials | Entered Mines 363 | -10/Mines | Learned Materials stockpile data 386 | -10/Mines | Discovered new exit (range 7) 429 | -10/Mines | Assembled infested the area 442 | -10/Mines | Core integrity fell below 50% 461 | -10/Mines | Core integrity fell below 20% 480 | -10/Mines | Entered Materials 480 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 491 | -9/Materials | Lost 8 parts (2p4n2w) 670 | -9/Materials | Discovered new exit (range 6) 1001 | -9/Materials | Discovered new exit (range 5) 1009 | -9/Materials | Entered another Materials area 1009 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1033 | -8/Materials | Garrison activated, responded to threat 1161 | -8/Materials | Discovered new exit (range 6) 1404 | -8/Materials | Destroyed 7 combat bots 1411 | -8/Materials | Lost 4 parts (1p2n1u) 1613 | -8/Materials | Entered Storage 1647 | -8/Storage | Core integrity fell below 50% 1702 | -8/Storage | Build established: Scavenger-Gunner 1928 | -8/Storage | Core integrity fell below 20% 1964 | -8/Storage | Lost 5 parts (3n2w) 1965 | -8/Storage | Destroyed 7 combat bots 2025 | -8/Storage | Met 01-MTF 2195 | -8/Storage | Discovered new exit (range 16) 2259 | -8/Storage | Entered Factory 2259 | -7/Factory | Accompanied by 1 ally (01-MTF) 2259 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 2264 | -7/Factory | 01-MTF left 2544 | -7/Factory | P-60 Hacker assimilated allied B1-848(g) 3075 | -7/Factory | Discovered new exit (range 15) 3145 | -7/Factory | Entered another Factory area 3145 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 3636 | -6/Factory | Discovered new exit (range 13) 3658 | -6/Factory | Garrison activated, responded to threat 3853 | -6/Factory | Entered Lower Caves 4303 | -6/Lower Caves | Spotted B-75 Beast 4354 | -6/Lower Caves | Destroyed B-75 Beast 4441 | -6/Lower Caves | Discovered new exit (range 11) 4458 | -6/Lower Caves | Entered another Lower Caves area 4718 | -6/Lower Caves | Lost 3 parts (1p1n1w) 5070 | -6/Lower Caves | Discovered new exit (range 5) 5075 | -6/Lower Caves | Entered Factory 5075 | -5/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 5169 | -5/Factory | Discovered new exit (range 5) 5242 | -5/Factory | Entered another Factory area 5242 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 5367 | -4/Factory | Build established: Scavenger-Executioner 5833 | -4/Factory | Lost 5 parts (1p2n2w) 5919 | -4/Factory | Lost 3 parts (1n2w) 6058 | -4/Factory | Lost 13 parts (3p2n1u7w) 6197 | -4/Factory | Lost 12 parts (2p4n1u5w) 6248 | -4/Factory | Core integrity fell below 50% 6371 | -4/Factory | Lost 9 parts (1p5n2u1w) 6463 | -4/Factory | Lost 4 parts (2p2w) 6476 | -4/Factory | Core integrity fell below 20% 6486 | -4/Factory | System corruption reached 10% 6504 | -4/Factory | Destroyed by P-70 Sage with Tesla Rifle Last Messages --------------- 06431_ R-10 Processor collects Autogun. 06432_ System corrupted: Matter fused (-10). 06432_ KE Penetrator destroyed. 06435_ R-10 Processor collects VTOL Module. 06454_ R-10 Processor collects Lgt. Nuclear Core. 06478_ K8EO|KVJVVTTQLF9CNV|J> 06481_ Coil Gun destroyed. 06481_ Com. Battery destroyed. 06484_ Triggered Shock Trap. 06484_ The floor emits a surge of raw power. 06484_ System corrupted (+1). 06485_ Triggered Shock Trap. 06485_ The floor emits a surge of raw power. 06485_ System corrupted (+1). [Achievement: System Compromised] 06492_ ALERT: Rogue bot located, Programmers report to Factory Zone 6F. 06492_ Enh. Flexi-carbon Leg destroyed. 06496_ System corrupted: Matter fused (-10). [Achievement: 5k Club] [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | #?????????????????????????????????????????? | | """ +?????????????????????????????????????????? | | """ #?????????????????????????????????????????? | | """ #?????????????????????????????????????????? | | +?????????????????????????????????????????? | | """ #?????????????????????????????????????????? | | """ #?????????????????????????????????????????? | | """ #?????????????????????????????????????????? | | #?????????????????????????????????????????? | | #?????????????????????????????????????????? | | ########?????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ########################+#############+####??????? | | ###????? | | ????? | | p #??????? | | p #??????? | | @ #??????? | | ###+##### ################ #######+??????????? | | ?? ???# #??????????????# #?????????????????? | | ?? ???# #??????????????# #?????????????????? | | ? "" ??# +??????????????# #?????????????????? | | ?T"" !??# #??????????????# #?????????????????? | | """ ?# #??????????????# #?????????????????? | | ?+ #??????????????# #?????????????????? | | ###########+###??????????????# #?????????????????? | | ?????????????????????????????? ??????????????????? | | ?????????????????????????????? ??????????????????? | | ?????????????????????????????? ??????????????????? | | ?????????????????????????????? ??????????????????? | | ??????????????????????????????#??????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 105 Energy Generation 34 Energy Capacity 660 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Weapon Cycling 15 Evasion (%) 54 Targeting Accuracy 8 Target Analysis 6 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 10k Club 5k Club Dynamic Key Executioner Hey, That's Mine! Leap Before You Look Librarian Loot Pinata Made in Tau Ceti IV More Dakka Please Novice Programmer Oops Please Form A Line Power Corrupts Respectable Loadout Risk Taker Serviceable Loadout System Compromised Tourist Troublemaker Challenges ------------ None Game ------ Seed SwarmCatalystAnalyzer Manual? 0 Play Time 02:27:53 Cumulative 5.9 hours Start 2020.09.15 @ 18:34:41 End 2020.09.15 @ 21:15:42 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 3 Rogue 3 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 8 Achievement% 10 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 36/Proggy Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 242b5442-e1fe-4b07-9f64-7f7d4008478c