Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.16 @ 01:23:29

Player: w0rldd3str0y3r

Result: Self-destructed

 Performance 
-------------
Evolutions (1)             500
Regions Visited (2)        400
Robots Destroyed (17)      85
Value Destroyed (218)      218
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1203

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             337/400
Matter                     275/300
Energy                     100/100
System Corruption          7%
Temperature                Cool (0)
Movement                   Flying (37)
Location                   -9/Materials

 Parts 
-------
>       --- POWER (1) --------
            (None)
>       --- PROPULSION (4) ---
        Flight Unit
        Flight Unit
>       --- UTILITY (2) ------
  Small Storage Unit
        Signal Interpreter
>       --- WEAPON (2) -------
        Hammer
>       --- INVENTORY (8) ----
  Light Ion Engine
        Structural Scanner
        Hammer

 Peak State 
------------
>               --- POWER ------------
                Ion Engine
>               --- PROPULSION -------
          Light Treads
                Wheel
>               --- UTILITY ----------
  High-capacity Storage Unit
                Structural Scanner
>               --- WEAPON -----------
                Assault Rifle
                Hammer
>               --- INVENTORY --------
          Light Ion Engine
          Light Ion Engine
          Light Ion Engine
          Light Treads
                Aluminum Leg
                Aluminum Leg
                Flight Unit
                Flight Unit
                Flight Unit
                Flight Unit
                Signal Interpreter
                Tractor Beam
          Small Laser
          Light Assault Rifle
                Datajack
                Datajack
                Datajack
                Welding Torch
                Hammer
                Hammer
[Rating: 9]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
  Flight Unit              Flight Unit
Utility                    High-capacity Storage Unit
  Device                   Tractor Beam
  Storage                  High-capacity Storage Unit
  Processor                Signal Interpreter
Weapon                     Hammer
  Ballistic Gun            Assault Rifle
  Impact Weapon            Hammer
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Slots Evolved              2    | .   .   2   
  Power                    .    | .   .   .   
  Propulsion               2    | .   .   2   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
Parts Attached             25   | 8   13  4   
  Power                    3    | 1   2   .   
    Engine                 3    | 1   2   .   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               8    | 3   3   2   
    Treads                 1    | 1   .   .   
    Leg                    1    | 1   .   .   
    Wheel                  2    | 1   1   .   
    Hover                  .    | .   .   .   
    Flight                 4    | .   2   2   
  Utility                  7    | 2   3   2   
    Device                 2    | 1   1   .   
    Storage                4    | 1   1   2   
    Processor              1    | .   1   .   
    Hackware               .    | .   .   .   
    Protection             .    | .   .   .   
    Artifact               .    | .   .   .   
  Weapon                   7    | 2   5   .   
    Energy Gun             .    | .   .   .   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          3    | 2   1   .   
    Ballistic Cannon       .    | .   .   .   
    Launcher               .    | .   .   .   
    Special Weapon         .    | .   .   .   
    Impact Weapon          2    | .   2   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   2    | .   2   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 4    | .   .   4   
  Power                    1    | .   .   1   
  Propulsion               2    | .   .   2   
  Utility                  .    | .   .   .   
  Weapon                   1    | .   .   1   
  Highest Loss Streak      4    | .   .   4   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     97   | .   98  87  
  Engine                   13   | .   13  9   
  Treads                   11   | .   12  .   
  Wheel                    11   | .   12  .   
  Flight                   5    | .   2   36  
  Device                   12   | .   14  .   
  Storage                  12   | .   12  11  
  Processor                1    | .   .   11  
  Ballistic Gun            11   | .   12  .   
  Impact Weapon            11   | .   11  11  
  Special Melee Weapon     3    | .   3   7   
Peak Build Rating          9    | 7   9   9   
  Average Rating           7    | 5   7   7   
  On Entrance              4    | .   7   7   
Naked Turns                .    | .   .   .   
Heaviest Build             50   | 12  50  16  
  Greatest Support         20   | 20  20  16  
  Greatest Overweight (x)  4    | .   4   1   
  Average Overweight (x)   1    | .   2   .   
Largest Inventory Capacity 20   | 8   20  10  
  Average Capacity         16   | 7   18  8   
  Most Carried             20   | 7   20  5   
  Average Carried          12   | 3   13  3   
  Final Capacity           8    | 8   5   8   
  Final Carried            7    | 7   5   3   

 Class Distribution 
--------------------
 94% | Mutant
  5% | Sprinter

 Dominant Class 
----------------
   Mutant | -10/Materials
 Sprinter | -9/Materials

 Resources                      | -11 -10 -9  
-----------                Run  | Yrd Mat Mat 
Matter Collected           504  | 280 224 .   
  Remotely                 160  | 75  85  .   
Salvage Created            510  | 79  431 .   
  Parts                    21   | 2   19  .   
Haulers Intercepted        1    | .   1   .   
Recyclers Shooed           3    | .   3   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Combat Hostiles Destroyed  10   | .   10  .   
  Melee                    2    | .   2   .   
  Guns                     8    | .   8   .   
Classes Destroyed          6    | 1   5   .   
  Builder                  2    | .   2   .   
  Hauler                   1    | .   1   .   
  Recycler                 3    | 1   2   .   
  Watcher                  1    | .   1   .   
  Swarmer                  7    | .   7   .   
  Grunt                    3    | .   3   .   
Best Kill Streak           4    | 1   4   .   
  Combat Bots Only         3    | .   3   .   
Max Kills in Single Turn   1    | 1   1   .   
  Gunslinging              .    | .   .   .   
  Exploded                 .    | .   .   .   
  Melee                    1    | .   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11 -10 -9  
--------                   Run  | Yrd Mat Mat 
Hostile Shots Fired        59   | .   46  13  
  Missed                   11   | .   7   4   
Damage Taken               578  | .   330 248 
  Core                     105  | .   42  63  
  Absorbed by Shields      .    | .   .   .   
Core Remaining (%)         91   | 100 83  .   
Volleys Fired              26   | .   26  .   
  Largest                  2    | .   2   .   
  Hottest                  40   | .   40  .   
Shots Fired                33   | .   33  .   
  Gun                      33   | .   33  .   
  Cannon                   .    | .   .   .   
  Launcher                 .    | .   .   .   
  Special                  .    | .   .   .   
  Kinetic                  33   | .   33  .   
  Thermal                  .    | .   .   .   
  Explosive                .    | .   .   .   
  Electromagnetic          .    | .   .   .   
  Robot Hit Streak         4    | .   4   .   
  Robot Miss Streak        2    | .   2   .   
  Penetration Max          .    | .   .   .   
  Secondary Targets        .    | .   .   .   
Shots Hit Robots           44   | .   39  5   
  Core Hits                14   | .   14  .   
  Critical Kills           1    | .   1   .   
  Critical Parts Destroyed 2    | .   2   .   
  Critical Strikes         3    | .   3   .   
    Smash                  3    | .   3   .   
Melee Attacks              68   | .   53  15  
  Impact                   62   | .   49  13  
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
  Sneak Attacks            15   | .   12  3   
    Combat Hostiles        .    | .   .   .   
  Follow-up Attacks        .    | .   .   .   
Damage Inflicted           960  | 1   859 100 
  Guns                     230  | .   230 .   
  Cannons                  .    | .   .   .   
  Explosions               .    | .   .   .   
  Melee                    729  | .   629 100 
  Ramming                  1    | 1   .   .   
  Kinetic                  230  | .   230 .   
  Thermal                  .    | .   .   .   
  Explosive                .    | .   .   .   
  Electromagnetic          .    | .   .   .   
  Impact                   729  | .   629 100 
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
Highest Corruption         7    | .   1   7   
  Average Corruption       1    | .   1   6   
  Corruption Purged        .    | .   .   .   
  Corruption Blocked       .    | .   .   .   
  Effects                  4    | .   3   1   
    Message Errors         1    | .   .   1   
    Matter Fused           2    | .   2   .   
    Data Loss (minor)      1    | .   1   .   
Overload Shots             .    | .   .   .   
Overflow Damage            162  | .   158 4   
  Projectiles              .    | .   .   .   
  Explosions               .    | .   .   .   
  Melee                    162  | .   158 4   
Knockbacks                 6    | .   6   .   
  Impact                   6    | .   6   .   
  Kinetic                  .    | .   .   .   
  Secondary                .    | .   .   .   
Self-Inflicted Damage      .    | .   .   .   
  Shots                    .    | .   .   .   
  Rammed                   .    | .   .   .   
Targets Rammed             1    | 1   .   .   
  Kicked                   .    | .   .   .   
  Crushed                  1    | 1   .   .   
Highest Temperature        12   | .   12  .   
  Average Temperature      6    | .   6   .   
  Received Heat Transfer   87   | .   42  45  
Siege Activations          .    | .   .   .   
Robots Corrupted           2    | .   2   .   
  Combat Hostiles          .    | .   .   .   
  Parts Fried              9    | .   9   .   
  Impact Corruptions       13   | .   12  1   
Robots Melted              .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Melted             .    | .   .   .   
  Heat Transferred         .    | .   .   .   
Parts Sabotaged            .    | .   .   .   
Parts Stolen               .    | .   .   .   
Parts Stripped             .    | .   .   .   
Power Chain Reactions      .    | .   .   .   

 Alert                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Peak Influence             301  | 5   301 153 
  Initial                  107  | .   3   107 
  Average                  101  | 1   107 124 
Maximum Alert Level        1    | .   1   .   
  Low Security (%)         94   | 100 93  100 
  Level 1                  5    | .   6   .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          2    | .   1   1   
  Investigation            2    | .   1   1   
  Extermination            .    | .   .   .   
  Reinforcement            .    | .   .   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Distress Signals           1    | .   1   .   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              36   | .   28  8   
  Peak Tracking Total      8    | .   5   8   
  Tactical Retreats        4    | .   3   1   

 Traps                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Traps Triggered            4    | .   3   1   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -9  
----------                 Run  | Yrd Mat Mat 
Machines Disabled          .    | .   .   .   
  Max in Single Turn       .    | .   .   .   
Machines Repaired          .    | .   .   .   
Machines Dismantled        .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Machines Accessed          4    | .   3   1   
  Terminals                4    | .   3   1   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                13   | .   9   4   
  Successful               5    | .   3   2   
  Failed                   8    | .   6   2   
    Catastrophic           .    | .   .   .   
  Database Lockouts        .    | .   .   .   
  Manual                   1    | .   1   .   
  Terminals                13   | .   9   4   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             5    | .   3   2   
  Locate Traps             1    | .   1   .   
  Dispatch Records         1    | .   1   .   
  Maintenance Status       1    | .   .   1   
  Investigation Status     1    | .   1   .   
  Zone Layout              1    | .   .   1   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         3    | .   3   .   
  Full Trace Events        2    | .   2   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -9  
------------               Run  | Yrd Mat Mat 
Used RIF Installer         .    | .   .   .   
Robots Hacked              3    | .   2   1   
  Non-combat               3    | .   2   1   
  Combat                   .    | .   .   .   
Robot Hacks Applied        3    | .   2   1   
  parse_system             3    | .   2   1   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -9  
--------                   Run  | Yrd Mat Mat 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11 -10 -9  
-------------              Run  | Yrd Mat Mat 
Turns Passed               1114 | 82  931 101 
Spaces Moved               775  | 53  593 129 
  Core                     8    | 5   3   .   
  Treads                   35   | 19  16  .   
  Legs                     .    | .   .   .   
  Wheels                   434  | 29  405 .   
  Hover                    .    | .   .   .   
  Flight                   298  | .   169 129 
  Fastest Speed            31   | 50  37  31  
  Average Speed            101  | 116 112 41  
  Slowest Speed            160  | 160 160 117 
  Overloaded Moves         .    | .   .   .   
  Propulsion Burnouts      .    | .   .   .   
  Robots Hopped            3    | .   3   .   
  Cave-ins Triggered       2    | .   .   2   
Exploration Rate (%)       31   | 4   76  14  
  Regions Visited          2
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   
  Known Exits Taken        1    | .   1   .   
  Unknown Exits Taken      1    | 1   .   .   
Scrap Searched             .    | .   .   .   
Spaces Dug                 19   | .   14  5   
Terrain Destroyed          19   | .   14  5   
  Melee                    19   | .   14  5   
  Projectile               .    | .   .   .   
  AOE                      .    | .   .   .   
Terrain Rammed             .    | .   .   .   
  Walls Destroyed          .    | .   .   .   
  Machines Disabled        .    | .   .   .   

 Actions                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Total                      961  | 69  739 153 
  Wait                     18   | .   18  .   
  Move                     768  | 52  587 129 
  Hop                      2    | .   2   .   
  Pick Up                  29   | 7   20  2   
  Fast Attach              11   | 8   3   .   
  Attach                   7    | .   4   3   
  Detach                   2    | .   1   1   
  Swap                     7    | .   6   1   
  Drop                     22   | 1   19  2   
  Fire                     26   | .   26  .   
  Melee                    68   | .   53  15  
  Ram                      .    | .   .   .   
  Kick                     .    | .   .   .   
  Crush                    1    | 1   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat x2)
-9/Materials (discovered 1 exit: [*Mat])

 History 
---------
 Turn | Location      | Event
   11 | -11/Scrapyard | Discovered new exit (range 16)
   83 | -11/Scrapyard | Entered Materials
  315 | -10/Materials | Build established: Mutant
  430 | -10/Materials | Discovered new exit (range 16)
  769 | -10/Materials | Discovered new exit (range 10)
 1011 | -10/Materials | Identified exit to Materials
 1014 | -10/Materials | Entered another Materials area
 1014 | -9/Materials  | Evolved 2 slots: Propulsion x2
 1080 | -9/Materials  | Crushed by falling debris
 1085 | -9/Materials  | Crushed by falling debris
 1110 | -9/Materials  | Discovered new exit (range 16)
 1115 | -9/Materials  | Self-destructed

 Last Messages 
---------------
01047_ Sneak attack on A-02 Transporter.
01057_ Destroyed Ion Engine.
01057_ A-02 Transporter system corrupted by crushing effect.
01078_ Flight Unit destroyed.
01080_ The unstable cave ceiling collapses.
01080_ Crushed by falling debris.
01080_ Flight Unit destroyed.
01080_ System corrupted by crushing effect (+2).
01085_ The unstable cave ceiling collapses.
01085_ Crushed by falling debris.
01085_ Datajack destroyed.
01085_ System corrupted by crushing effect (+5).
01091_ BK#/AJHR1Z%35&%JR 0QSZFQJWP
01097_ M-13 Machinist fits Backup Power I on A-02 Transporter.
01100_ Lgt. Ion Engine destroyed.
01107_ K-01 Serf collects debris.
01110_ EXIT=FOUND
01114_ Triggered Alarm Trap.
01114_ An alarm sounds.
01114_ ALERT: Alarm triggered, dispatching investigation squad.

 Map 
-----
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                63
Recoil Reduction           1

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              BombSensorCycler
  Manual?         0
Play Time         00:20:15
  Cumulative      16.0 hours
  Start           2025.02.16 @ 01:03:20
  End             2025.02.16 @ 01:23:29
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          25
  Rogue           25
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             8
Gallery%          19
Achievement%      16
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/Smallcaps
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: f0a6dc0c-9971-4b4d-938f-20c8cf9e6b68