Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.21 @ 19:40:08 Player: Kate+Gabe4evr Result: Destroyed by W1-BF7(j) with Overtuned Pulse Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (6) 1200 Robots Destroyed (48) 240 Value Destroyed (2012) 2012 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (706) 706 TOTAL SCORE: 5298 Bonus ------- High Alert Combat Kills 81 Follower Combat Kills 325 Registered with UFD 300 Cogmind --------- Core Integrity 0/550 Matter 295/300 Energy 10/100 System Corruption 2% Temperature Cool (24) Movement Walking (130) Location -8/Scraptown Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Titanium Leg > --- UTILITY (4) ------ Advanced Heat Sink Small Storage Unit > --- WEAPON (2) ------- Heavy Laser Advanced EMP Blaster > --- INVENTORY (8) ---- Heavy Ion Engine Titanium Leg Improved Heat Sink Reaction Control System Light Armor Plating Plasma Cutter Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Titanium Leg Titanium Leg Titanium Leg Titanium Leg > --- UTILITY ---------- Improved Heat Sink Advanced Heat Sink Small Storage Unit Advanced Targeting Computer > --- WEAPON ----------- Heavy Particle Gun Heavy Laser > --- INVENTORY -------- Improved Ion Engine Carbon-fiber Leg Titanium Leg Improved Heat Sink Reaction Control System Core Shielding Light Armor Plating Advanced EMP Blaster [Rating: 39] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Propulsion Titanium Leg Leg Titanium Leg Hover Unit Aerolev Unit Utility Small Storage Unit Device Improved Heat Sink Storage Small Storage Unit Processor Advanced Targeting Computer Protection Light Armor Plating Weapon Heavy Laser Energy Gun Heavy Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Launcher Advanced EMP Blaster Special Weapon Plasma Cutter Build | -11 -10 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Slots Evolved 4 | . . 2 2 . . . Power . | . . . . . . . Propulsion 2 | . . 2 . . . . Utility 2 | . . . 2 . . . Weapon . | . . . . . . . Parts Attached 78 | 7 1 12 9 39 . 10 Power 10 | 2 . 2 . 5 . 1 Engine 10 | 2 . 2 . 5 . 1 Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 32 | 2 . 5 3 18 . 4 Treads . | . . . . . . . Leg 30 | 2 . 5 3 16 . 4 Wheel . | . . . . . . . Hover 2 | . . . . 2 . . Flight . | . . . . . . . Utility 16 | 1 1 . 5 9 . . Device 13 | . 1 . 4 8 . . Storage 1 | 1 . . . . . . Processor 1 | . . . . 1 . . Hackware . | . . . . . . . Protection 1 | . . . 1 . . . Artifact . | . . . . . . . Weapon 20 | 2 . 5 1 7 . 5 Energy Gun 9 | 1 . 3 . 4 . 1 Energy Cannon 6 | . . 2 . 2 . 2 Ballistic Gun 2 | 1 . . 1 . . . Ballistic Cannon . | . . . . . . . Launcher 2 | . . . . 1 . 1 Special Weapon 1 | . . . . . . 1 Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 7 | . . 3 . 4 . . Parts Lost 21 | . . . 7 5 . 9 Power 3 | . . . 1 . . 2 Propulsion 8 | . . . 2 2 . 4 Utility 6 | . . . 3 1 . 2 Weapon 4 | . . . 1 2 . 1 Highest Loss Streak 9 | . . . 5 2 . 9 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 96 | . 98 94 84 95 100 99 Engine 9 | . 14 10 6 8 9 8 Leg 34 | . 28 40 28 32 36 35 Device 17 | . 12 11 18 18 18 17 Storage 9 | . 14 11 9 9 9 9 Processor 6 | . . . . 7 9 8 Energy Gun 9 | . 14 10 5 8 18 10 Energy Cannon 7 | . . 7 9 8 . 7 Ballistic Gun 1 | . 14 2 3 . . . Peak Build Rating 39 | 6 7 14 14 39 39 39 Average Rating 28 | 4 6 10 12 26 39 38 On Entrance 16 | . 6 7 12 12 39 39 Naked Turns . | . . . . . . . Heaviest Build 28 | 13 14 18 21 24 23 28 Greatest Support 70 | 20 20 40 40 68 68 70 Greatest Overweight (x) 7 | . . 1 1 7 . . Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 Average Capacity 7 | 6 8 8 8 8 8 8 Most Carried 8 | 2 2 8 5 8 8 8 Average Carried 6 | . 1 5 3 7 8 7 Final Capacity 8 | 8 8 8 8 8 8 8 Final Carried 8 | 1 2 6 4 8 8 6 Class Distribution -------------------- 65% | Scavenger-Mutant 26% | Mutant 7% | Commander-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Scavenger-Mutant | -8/Storage Scavenger-Mutant | -8/Recycling Scavenger-Mutant | -8/Scraptown Resources | -11 -10 -9 -8 -8 -8 -8 ----------- Run | Yrd Mat Mat Mat Sto Rec Scr Matter Collected 1042 | 260 17 131 172 387 . 75 Remotely . | . . . . . . . Salvage Created 2560 | . 49 237 356 1492 . 426 Parts 108 | . 2 13 9 59 . 25 Haulers Intercepted 2 | . . 1 . 1 . . Recyclers Shooed 3 | . . . 3 . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Combat Hostiles Destroyed 42 | . 1 4 7 23 . 7 Guns 14 | . 1 2 2 5 . 4 Cannons 21 | . . 1 4 13 . 3 Classes Destroyed 11 | . 1 2 . 4 . 4 Worker 1 | . . . . 1 . . Hauler 2 | . . 1 . 1 . . Recycler 2 | . . . . 2 . . Operator 1 | . . . . 1 . . Grunt 23 | . 1 2 6 14 . . Sentry 11 | . . 2 1 8 . . Demolisher 1 | . . . . 1 . . Explorer 1 | . . . . . . 1 Guru 2 | . . . . . . 2 Scrapper 1 | . . . . . . 1 Elite 3 | . . . . . . 3 Best Kill Streak 5 | . 1 3 2 4 . 5 Combat Bots Only 5 | . 1 2 2 2 . 5 Max Kills in Single Turn 1 | . 1 1 1 1 . 1 Gunslinging . | . . . . . . . Exploded . | . . . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -8 -------- Run | Yrd Mat Mat Mat Sto Rec Scr Hostile Shots Fired 265 | . 1 12 60 102 . 90 Missed 79 | . . 4 14 32 . 29 Damage Taken 3295 | . 12 92 737 1137 . 1317 Core 569 | . . 11 128 159 . 271 Absorbed by Shields . | . . . . . . . Regen/Repaired (Parts) 291 | . . . . . . 291 Core Remaining (%) 99 | 100 100 97 . . . . Volleys Fired 161 | . 2 15 36 83 . 25 Largest 2 | . 2 2 2 2 . 2 Hottest 149 | . 70 118 118 137 . 149 Shots Fired 315 | . 4 30 71 163 . 47 Gun 137 | . 4 26 35 47 . 25 Cannon 177 | . . 4 36 116 . 21 Launcher 1 | . . . . . . 1 Special . | . . . . . . . Kinetic 34 | . 2 11 14 7 . . Thermal 280 | . 2 19 57 156 . 46 Explosive . | . . . . . . . Electromagnetic 1 | . . . . . . 1 Robot Hit Streak 21 | . 3 12 18 21 . 16 Robot Miss Streak 4 | . . 3 4 4 . 1 Penetration Max . | . . . . . . . Secondary Targets 2 | . . 1 . 1 . . Max Gunslinging Chain 1 | . . 1 . 1 . . Shots Hit Robots 234 | . 3 24 54 115 . 38 Core Hits 80 | . 2 9 15 40 . 14 Critical Kills 4 | . . . . 4 . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 9 | . . 2 2 4 . 1 Burn 5 | . . 2 2 . . 1 Meltdown 4 | . . . . 4 . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 4303 | 7 32 290 861 2264 . 849 Guns 1460 | . 32 228 284 543 . 373 Cannons 2773 | . . 62 573 1705 . 433 Explosions 43 | . . . . . . 43 Melee . | . . . . . . . Ramming 27 | 7 . . 4 16 . . Kinetic 173 | . 6 65 72 30 . . Thermal 4060 | . 26 225 785 2218 . 806 Explosive . | . . . . . . . Electromagnetic 43 | . . . . . . 43 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 2 | . . . . . . 2 Average Corruption 1 | . . . . . . 1 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 32 | . . . . 23 . 9 Projectiles 32 | . . . . 23 . 9 Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 14 | . . . . . . 14 Shots 1 | . . . . . . 1 Rammed . | . . . . . . . Targets Rammed 6 | 1 . . 1 4 . . Kicked 6 | 1 . . 1 4 . . Crushed . | . . . . . . . Highest Temperature 538 | . 46 105 538 65 . 4 Average Temperature 93 | . 25 48 192 15 . 4 Received Heat Transfer 1351 | . 6 51 504 585 . 205 Effects 13 | . . . 13 . . . Shutdowns 3 | . . . 3 . . . Energy Bleed 1 | . . . 1 . . . Interference 3 | . . . 3 . . . Matter Decay 2 | . . . 2 . . . Short Circuit 1 | . . . 1 . . . Damage (major) 3 | . . . 3 . . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted 7 | . . 1 1 5 . . Combat Hostiles 7 | . . 1 1 5 . . Parts Melted 31 | . . . 6 16 . 9 Heat Transferred 8137 | . 74 740 1813 4181 . 1329 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Peak Influence 563 | . 49 130 171 563 219 . Initial 208 | . . . 54 72 208 . Average 244 | . 11 95 103 340 213 . Maximum Alert Level 2 | . . . . 2 1 . Low Security (%) 41 | 100 100 100 100 12 . . Level 1 39 | . . . . 57 100 . Level 2 18 | . . . . 30 . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 6 | . . . 1 5 . . Investigation 2 | . . . 1 1 . . Extermination . | . . . . . . . Reinforcement 1 | . . . . 1 . . Assault . | . . . . . . . Garrison 3 | . . . . 3 . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -8 --------- Run | Yrd Mat Mat Mat Sto Rec Scr Distress Signals 5 | . 1 . . 4 . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 67 | . 3 5 8 40 . 11 Peak Tracking Total 7 | . 2 2 4 4 . 7 Tactical Retreats 3 | . . . 1 2 . . Traps | -11 -10 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Traps Triggered 6 | . . 2 1 3 . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -8 ---------- Run | Yrd Mat Mat Mat Sto Rec Scr Machines Disabled 7 | . . . . 4 . 3 Max in Single Turn 1 | . . . . 1 . 1 Machines Repaired . | . . . . . . . Machines Dismantled 1 | . . . . . . 1 Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -8 --------- Run | Yrd Mat Mat Mat Sto Rec Scr Machines Accessed 22 | . 4 2 . 9 2 5 Terminals 15 | . 4 2 . 8 1 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . 1 . . Total Hacks 87 | . 12 7 . 29 10 29 Successful 57 | . 5 3 . 12 8 29 Failed 30 | . 7 4 . 17 2 . Catastrophic 2 | . 1 . . 1 . . Database Lockouts . | . . . . . . . Manual 42 | . 12 5 . 21 4 . Terminals 50 | . 12 7 . 27 4 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 2 | . . . . 2 . . Terminal Hacks 44 | . 1 1 . 6 7 29 Record 33 | . . 1 . 1 5 26 Robot Analysis 3 | . . . . . . 3 Open Door 3 | . . . . 3 . . Terminal Index 2 | . . . . 1 1 . Unreport Threat 2 | . 1 . . 1 . . Release Object 1 | . . . . . 1 . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 13 | . 4 2 . 6 1 . Terminals 13 | . 4 2 . 6 1 . Botnet 11 | . 3 2 . 5 1 . Operators 2 | . 1 . . 1 . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . . 1 . . Used . | . . . . . . . Hacking Detections 15 | . 4 2 . 8 1 . Full Trace Events 3 | . . 2 . 1 . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -8 ------------ Run | Yrd Mat Mat Mat Sto Rec Scr Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -8 -------- Run | Yrd Mat Mat Mat Sto Rec Scr Total Allies 10 | . . . . 10 . . Largest Group 10 | . . . . 10 1 1 Highest-Rated Group 173 | . . . . 173 16 16 Highest-Rated Ally 29 | . . . . 29 16 16 Total Orders . | . . . . . . . Ally Attacks 94 | . . . . 93 . 1 Total Damage 1091 | . . . . 1076 . 15 Kills 11 | . . . . 11 . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Robot Analysis Total 3 | . . . . . . 3 Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -8 ------------- Run | Yrd Mat Mat Mat Sto Rec Scr Turns Passed 3993 | 54 153 390 222 1487 107 1580 Spaces Moved 2355 | 41 115 244 68 682 83 1122 Core 13 | 10 . . . 3 . . Treads . | . . . . . . . Legs 2342 | 31 115 244 68 679 83 1122 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 120 120 130 120 Average Speed 132 | 102 120 120 122 145 130 129 Slowest Speed 400 | 120 120 190 190 400 130 130 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped 1 | . . . . 1 . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 35 | 5 24 23 8 92 23 73 Regions Visited 6 Branch Regions 3 Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 1 | . . . . . . 1 Spaces Dug . | . . . . . . . Terrain Destroyed 1 | . . . . . . 1 Melee . | . . . . . . . Projectile 1 | . . . . . . 1 AOE . | . . . . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -8 --------- Run | Yrd Mat Mat Mat Sto Rec Scr Total 2915 | 49 126 311 137 1025 82 1185 Wait 236 | . 8 27 21 163 . 17 Move 2347 | 40 114 243 67 679 82 1122 Hop 1 | . . . . 1 . . Pick Up 18 | 1 1 6 . 10 . . Fast Attach 37 | 5 1 9 4 13 . 5 Attach 13 | 1 . 3 4 3 . 2 Detach 9 | . . 4 2 3 . . Swap 28 | 1 . . 1 23 . 3 Drop 42 | . . 4 1 32 . 5 Fire 161 | . 2 15 36 83 . 25 Melee . | . . . . . . . Ram . | . . . . . . . Kick 6 | 1 . . 1 4 . . Crush . | . . . . . . . Escape Stasis 8 | . . . . 8 . . Rewire 3 | . . . . 3 . . Trap . | . . . . . . . Miscellaneous 6 | . . . . . . 6 Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials -8/Storage (discovered 2 exits: [*Fac] / *Rec) -8/Recycling -8/Scraptown (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 6 | -11/Scrapyard | Discovered new exit (range 16) 55 | -11/Scrapyard | Entered Materials 148 | -10/Materials | Discovered new exit (range 16) 194 | -10/Materials | Discovered new exit (range 12) 208 | -10/Materials | Entered another Materials area 208 | -9/Materials | Evolved 2 slots: Propulsion x2 334 | -9/Materials | Build established: Mutant 579 | -9/Materials | Discovered new exit (range 14) 598 | -9/Materials | Entered another Materials area 598 | -8/Materials | Evolved 2 slots: Utility x2 632 | -8/Materials | Discovered new exit (range 8) 789 | -8/Materials | Lost 5 parts (1p2n1u1w) 820 | -8/Materials | Entered Storage 1171 | -8/Storage | Build established: Scavenger-Mutant 1577 | -8/Storage | Core integrity fell below 50% 1927 | -8/Storage | Discovered new exit (range 16) 1976 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 2059 | -8/Storage | Garrison activated, responded to threat 2261 | -8/Storage | Build established: Commander-Mutant 2300 | -8/Storage | Used back door to open Recycling access 2300 | -8/Storage | Discovered new exit (range 3) 2301 | -8/Storage | Lost 6 allies 2307 | -8/Storage | Entered Recycling 2307 | -8/Recycling | Accompanied by 1 ally 2382 | -8/Recycling | Scanned before Scraplab entrance 2411 | -8/Recycling | Discovered new exit (range 3) 2414 | -8/Recycling | Entered Scraptown 2414 | -8/Scraptown | Accompanied by 1 ally 2565 | -8/Scraptown | Build established: Scavenger-Mutant 2788 | -8/Scraptown | Discovered new exit (range 5) 2958 | -8/Scraptown | Visited Shadow of the Wyrm 3011 | -8/Scraptown | Visited Cyclists 3420 | -8/Scraptown | Visited Symbiants 3451 | -8/Scraptown | Visited CR-KLE's Repair Center 3461 | -8/Scraptown | CR-KLE repaired 8 parts 3561 | -8/Scraptown | Visited SPCMW 3610 | -8/Scraptown | Visited TADAMA 3671 | -8/Scraptown | Visited CPS Storage 3705 | -8/Scraptown | Visited UFD Registry 3734 | -8/Scraptown | Registered with UFD as "Thunderchaser" 3765 | -8/Scraptown | Visited Botcube Research 3796 | -8/Scraptown | Visited Scrap Suit Storage 3831 | -8/Scraptown | Attacked by Scraptown defenders 3950 | -8/Scraptown | Core integrity fell below 20% 3980 | -8/Scraptown | Visited Analyses Database 3994 | -8/Scraptown | Destroyed by W1-BF7(j) with Overtuned Pulse Rifle Last Messages --------------- Powerful explosives are the only way to easily overcome an S-43 squad. >>Analysis! "B-60 Warrior" Downloading analysis... B-60 Warrior Tier: 6 B-60 Warriors carry a heavier version of the B-48's mace, and additional armor. Like other B-series robots, the B-60's armor structure is reinforced against the slashes and broad impacts of melee damage. >>Analysis! "X-82 Rainmaker" Downloading analysis... X-82 Rainmaker Tier: 8 X-series specialists each possess unique loadouts for a specific purpose. The X-82 Rainmaker's twin heavy flak cannons are deadly against either lightly armored or numerous clustered targets. It carries a high-capacity Matter Pod to supply them with enough ammunition for continuous firing in prolonged confrontations. 03988_ Machine disabled. 03989_ Imp. Heat Sink destroyed. 03994_ Titanium Leg destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????? ??????????????????????????????? | | ?????????????" "?????????????????????????????? | | ?????????????" "?????????????????????????????? | | ?????????????" "?????????????????????????????? | | ???????????#"" "#????????????????????????????? | | ???????????#"" "#????????????????????????????? | | ??????????? ????????????????????????????? | | ??????????? 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