Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.08.02 @ 01:07:09 Player: ktur Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (129) 645 Value Destroyed (2985) 2985 Prototype IDs (28) 560 Alien Tech Used (0) 0 Bonus (-71) -71 TOTAL SCORE: 7219 Bonus ------- Friendly Fire -71 Cogmind --------- Core Integrity 700/700 Matter 210/300 Energy 159/160 System Corruption 0% Temperature Cool (3) Movement Flying (29) Location -7/Factory Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (3) --- Improved VTOL Module Improved VTOL Module Improved VTOL Module > --- UTILITY (7) ------ Trap Scanner Improved Sensor Array Improved Signal Interpreter Layered Light Armor Plating Hacking Suite > --- WEAPON (2) ------- Heavy Mace > --- INVENTORY (5) ---- Trap Extractor (1/4 Blade) Mini Grenade Launcher Datajack Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Improved VTOL Module Improved VTOL Module Improved VTOL Module > --- UTILITY ---------- Huge Storage Unit Improved Sensor Array Improved Signal Interpreter Hardened Medium Armor Plating Layered Light Armor Plating Shield Generator Hacking Suite > --- WEAPON ----------- Enhanced Autogun Datajack > --- INVENTORY -------- Light Nuclear Core Improved Treads Armored Treads Xenon Bombardment Thruster Layered Light Armor Plating Hacking Suite Authchip [Processor] Authchip [Processor] Authchip [Processor] Authchip [Armor] Long-range Tractor Beam Trap Extractor Trap Extractor Trap Extractor Heavy Laser Improved Assault Rifle Improved Assault Rifle Mini Grenade Launcher Mini Grenade Launcher Missile Launcher Plasma Cutter Heavy Mace [Rating: 45] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Wheel Flight Unit Improved VTOL Module Utility Huge Storage Unit Device Shield Generator Storage Huge Storage Unit Processor Targeting Computer Hackware Hacking Suite Protection Medium Armor Plating Weapon Improved Assault Rifle Energy Gun Small Laser Ballistic Gun Improved Assault Rifle Ballistic Cannon Flak Cannon Launcher Mini Grenade Launcher Special Weapon Plasma Cutter Impact Weapon Heavy Mace Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Slots Evolved 6 | . . . 2 . . . 2 2 Power . | . . . . . . . . . Propulsion 1 | . . . 1 . . . . . Utility 5 | . . . 1 . . . 2 2 Weapon . | . . . . . . . . . Parts Attached 117 | 6 11 1 37 . 2 3 48 9 Power 5 | 1 . . 2 . . . 2 . Engine 3 | 1 . . 2 . . . . . Core 2 | . . . . . . . 2 . Reactor . | . . . . . . . . . Propulsion 32 | 2 4 1 18 . . . 4 3 Treads 26 | 2 3 1 16 . . . 4 . Leg . | . . . . . . . . . Wheel 2 | . 1 . 1 . . . . . Hover . | . . . . . . . . . Flight 4 | . . . 1 . . . . 3 Utility 46 | 1 4 . 8 . 1 . 28 4 Device 15 | . 1 . 1 . . . 11 2 Storage 5 | 1 2 . 1 . . . 1 . Processor 6 | . 1 . 2 . . . 3 . Hackware 1 | . . . . . . . . 1 Protection 19 | . . . 4 . 1 . 13 1 Artifact . | . . . . . . . . . Weapon 34 | 2 3 . 9 . 1 3 14 2 Energy Gun 3 | 1 . . 1 . . . 1 . Energy Cannon . | . . . . . . . . . Ballistic Gun 23 | 1 3 . 7 . . 2 10 . Ballistic Cannon 1 | . . . 1 . . . . . Launcher 1 | . . . . . . 1 . . Special Weapon 1 | . . . . . . . 1 . Impact Weapon 2 | . . . . . . . 1 1 Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon 3 | . . . . . 1 . 1 1 Unidentified Prototypes 3 | . . . 2 . . . 1 . Parts Lost 12 | . 1 1 5 . . . 5 . Power 2 | . . . 1 . . . 1 . Propulsion 5 | . 1 1 1 . . . 2 . Utility 5 | . . . 3 . . . 2 . Weapon . | . . . . . . . . . Highest Loss Streak 3 | . 1 1 3 . . . 1 . To Critical Strikes 1 | . 1 . . . . . . . Average Slot Usage (%) 96 | . 99 100 99 100 88 100 93 94 Engine 8 | . 14 14 10 11 11 11 2 . Core 2 | . . . . . . . 6 7 Treads 29 | . 27 28 32 33 33 33 26 19 Device 7 | . 7 . 7 11 11 11 8 14 Storage 10 | . 14 14 11 11 11 11 8 5 Processor 3 | . 5 14 4 . . . 1 7 Protection 12 | . . . 10 11 10 11 20 18 Energy Gun 1 | . 8 . . . . . . . Ballistic Gun 19 | . 19 28 21 22 1 21 17 9 Naked Turns . | . . . . . . . . . Heaviest Build 120 | 12 91 91 102 102 102 102 120 110 Greatest Support 69 | 40 46 46 69 60 60 60 69 69 Greatest Overweight (x) 2 | . 2 2 2 1 1 1 2 1 Average Overweight (x) . | . . 1 1 1 1 1 . . Largest Inventory Capacity 25 | 8 25 25 25 25 25 25 25 25 Average Capacity 23 | 6 18 25 25 25 25 25 24 21 Most Carried 25 | 6 25 25 25 25 25 24 25 25 Average Carried 22 | 3 16 24 24 25 24 23 23 21 Final Capacity 25 | 8 25 25 25 25 25 25 25 5 Final Carried 25 | 6 25 25 25 25 24 24 25 3 Class Distribution -------------------- 87% | Mutant 9% | Trapper-Mutant 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Mutant | -8/Materials Trapper-Mutant | -7/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Matter Collected 3173 | 219 270 69 1132 . . 78 1405 . Remotely . | . . . . . . . . . Salvage Created 4912 | . 629 111 2102 . . 78 1992 . Parts 294 | . 51 6 130 . . 10 97 . Haulers Intercepted 10 | . 1 . 5 . . . 4 . Recyclers Shooed 4 | . . . 1 . . . 3 . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Combat Hostiles Destroyed 76 | . 15 3 27 . . 5 26 . Guns 73 | . 15 3 27 . . 2 26 . AOE 3 | . . . . . . 3 . . Classes Destroyed 14 | . 8 1 3 . . . 2 . Worker 10 | . 1 . 2 . . . 7 . Builder 6 | . 2 . 2 . . . 2 . Tunneler 3 | . . 1 2 . . . . . Hauler 10 | . 1 . 5 . . . 4 . Recycler 10 | . 1 . 5 . . . 4 . Mechanic 1 | . . . 1 . . . . . Operator 4 | . 1 . 2 . . . 1 . Watcher 9 | . 1 . 4 . . . 4 . Swarmer 18 | . 6 2 4 . . 4 2 . Grunt 37 | . 9 1 13 . . 1 13 . Brawler 2 | . . . 2 . . . . . Duelist 2 | . . . . . . . 2 . Sentry 16 | . . . 8 . . . 8 . Hunter 1 | . . . . . . . 1 . Best Kill Streak 7 | . 3 2 7 . . 3 6 . Combat Bots Only 6 | . 3 2 4 . . 3 6 . Max Kills in Single Turn 3 | . 2 1 2 . . 3 1 . Gunslinging 1 | . . . 1 . . . . . Exploded 3 | . . . . . . 3 . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Damage Taken 4097 | . 495 68 1239 . . 117 2178 . Core 542 | . 53 8 126 . . 11 344 . Absorbed by Shields 258 | . . . 79 . . 46 133 . Regen/Repaired (Parts) 703 | . . . 303 . . . 400 . Core Remaining (%) 69 | 100 . 75 . . . 65 37 . Volleys Fired 333 | . 64 6 110 . . 8 145 . Largest 2 | . 2 2 2 . . 2 2 . Hottest 60 | . 60 46 46 . . 46 48 . Shots Fired 653 | . 121 15 221 . . 15 281 . Gun 650 | . 121 15 221 . . 14 279 . Cannon . | . . . . . . . . . Launcher 1 | . . . . . . 1 . . Special 2 | . . . . . . . 2 . Kinetic 603 | . 74 15 221 . . 14 279 . Thermal 49 | . 47 . . . . . 2 . Explosive 1 | . . . . . . 1 . . Electromagnetic . | . . . . . . . . . Robot Hit Streak 16 | . 11 11 16 . . 12 16 . Robot Miss Streak 7 | . 7 1 3 . . 1 4 . Penetration Max . | . . . . . . . . . Secondary Targets 4 | . 1 . 1 . . . 2 . Max Gunslinging Chain 1 | . 1 . 1 . . . 1 . Shots Hit Robots 465 | . 73 7 156 . 4 10 214 1 Core Hits 197 | . 31 6 67 . . 6 87 . Critical Kills 4 | . 1 . 1 . . . 2 . Critical Parts Destroyed 4 | . 1 . 1 . . . 2 . Critical Strikes 8 | . 2 . 2 . . . 4 . Destroy 8 | . 2 . 2 . . . 4 . Melee Attacks 5 | . . . . . 4 . . 1 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks 5 | . . . . . 4 . . 1 Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 7149 | . 793 87 2602 . . 318 3349 . Guns 6706 | . 766 87 2468 . . 164 3221 . Cannons . | . . . . . . . . . Explosions 147 | . . . . . . 147 . . Melee . | . . . . . . . . . Ramming 275 | . 27 . 134 . . 7 107 . Kinetic 6333 | . 393 87 2468 . . 164 3221 . Thermal 394 | . 373 . . . . . 21 . Explosive 147 | . . . . . . 147 . . Electromagnetic . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 7 | . 7 7 6 6 6 6 . . Average Corruption 6 | . 6 7 5 6 6 6 . . Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 125 | . 22 14 65 5 13 6 . . Message Errors 23 | . . 2 15 2 2 2 . . Matter Fused 33 | . 4 3 16 1 6 3 . . Heat Flow Errors 18 | . 4 . 11 2 1 . . . Energy Discharges 16 | . 6 3 5 . 2 . . . Parts Rejected 1 | . . . 1 . . . . . Data Loss (minor) 15 | . 4 3 6 . 2 . . . Data Loss (major) 5 | . 2 . 2 . . 1 . . Misfires 8 | . 2 3 3 . . . . . Alerts 4 | . . . 4 . . . . . Weapon Failures 2 | . . . 2 . . . . . Overload Shots . | . . . . . . . . . Overflow Damage 10 | . . . . . . 10 . . Projectiles . | . . . . . . . . . Explosions 10 | . . . . . . 10 . . Melee . | . . . . . . . . . Knockbacks 1 | . . . . . . . 1 . Impact 1 | . . . . . . . 1 . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 38 | . . . . . . 38 . . Shots 1 | . . . . . . 1 . . Rammed 29 | . 6 . 12 . . 1 10 . Targets Rammed 37 | . 7 . 13 . . 1 16 . Kicked . | . . . . . . . . . Crushed 8 | . 1 . 1 . . . 6 . Highest Temperature 606 | . 255 4 280 253 226 19 606 . Average Temperature 112 | . 63 4 104 105 119 8 133 . Received Heat Transfer 1579 | . 162 18 423 . . 57 919 . Effects 17 | . . . . . . . 17 . Shutdowns 1 | . . . . . . . 1 . Energy Bleed 1 | . . . . . . . 1 . Interference 1 | . . . . . . . 1 . Short Circuit 2 | . . . . . . . 2 . Damage (minor) 2 | . . . . . . . 2 . Damage (major) 7 | . . . . . . . 7 . Damage (core) 3 | . . . . . . . 3 . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 1 | . 1 . . . . . . . Heat Transferred 899 | . 825 . . . . . 74 . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Peak Influence 378 | . 226 175 378 27 . 220 278 108 Initial 103 | . . 55 68 27 . . 85 103 Average 120 | . 104 119 134 27 . 192 118 103 Maximum Alert Level 1 | . 1 . 1 . . 1 1 . Low Security (%) 77 | 100 76 100 67 100 . 28 84 100 Level 1 22 | . 23 . 32 . . 71 15 . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 9 | . 3 . 4 . . . 2 . Investigation 7 | . 2 . 3 . . . 2 . Extermination . | . . . . . . . . . Reinforcement 2 | . 1 . 1 . . . . . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Distress Signals 13 | . 1 . 7 . . . 5 . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 139 | . 24 5 46 . . 10 54 . Peak Tracking Total 7 | . 3 4 5 . . 7 5 . Tactical Retreats 9 | . . 3 2 . . 2 2 . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Traps Triggered 8 | . 4 . 1 . . . 3 . Indirectly . | . . . . . . . . . Trap Hack Attempts 33 | . . . . . . . 33 . Triggered . | . . . . . . . . . Disarmed 1 | . . . . . . . 1 . Reprogrammed 9 | . . . . . . . 9 . Reused . | . . . . . . . . . Traps Extracted 9 | . . . . . . . 9 . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Most Traps Carried 9 | . . . . . . . 9 9 Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Machines Disabled . | . . . . . . . . . Max in Single Turn . | . . . . . . . . . Garrison Access 1 | . . . . . . . 1 . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Machines Accessed 31 | . 6 . 12 . 1 . 11 1 Terminals 18 | . 4 . 7 . . . 7 . Fabricators . | . . . . . . . . . Repair Stations 3 | . . . 2 . . . 1 . Recycling Units 5 | . 2 . 1 . . . 1 1 Scanalyzers 3 | . . . 2 . . . 1 . Garrison Access 1 | . . . . . . . 1 . Total Hacks 99 | . 19 . 41 . 1 . 37 1 Successful 58 | . 9 . 23 . 1 . 24 1 Failed 40 | . 9 . 18 . . . 13 . Catastrophic 3 | . . . 2 . . . 1 . Database Lockouts 1 | . 1 . . . . . . . Manual 46 | . 12 . 15 . . . 18 1 Terminals 68 | . 15 . 21 . . . 32 . Fabricators . | . . . . . . . . . Repair Stations 13 | . . . 11 . . . 2 . Recycling Units 7 | . 4 . 1 . . . 1 1 Scanalyzers 9 | . . . 8 . . . 1 . Garrison Access 1 | . . . . . . . 1 . Terminal Hacks 29 | . 5 . 9 . 1 . 14 . Record 1 | . . . . . 1 . . . Robot Analysis 4 | . 3 . 1 . . . . . Prototype ID Bank 8 | . 1 . 2 . . . 5 . Branch Access Points 1 | . . . 1 . . . . . Repair Station Index 1 | . . . . . . . 1 . Alert Level 3 | . . . 1 . . . 2 . Unreport Threat 4 | . . . 2 . . . 2 . Locate Traps 3 | . . . 1 . . . 2 . Disarm Traps 1 | . . . . . . . 1 . Reprogram Traps 1 | . . . . . . . 1 . Hauler Manifests 2 | . 1 . 1 . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 9 | . . . 7 . . . 2 . Scan Component 5 | . . . 4 . . . 1 . Repair 4 | . . . 3 . . . 1 . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer 5 | . . . 4 . . . 1 . Insert Component 3 | . . . 2 . . . 1 . Analyze 2 | . . . 2 . . . . . Garrison Access Hacks 1 | . . . . . . . 1 . Seal Access 1 | . . . . . . . 1 . Unauthorized Hacks 14 | . 4 . 3 . . . 6 1 Terminals 9 | . 2 . 2 . . . 5 . Assimilate 1 | . . . . . . . 1 . Botnet 4 | . 1 . 1 . . . 2 . Operators 4 | . 1 . 1 . . . 2 . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 5 | . 2 . 1 . . . 1 1 Mask 2 | . . . . . . . 1 1 Tunnel 3 | . 2 . 1 . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . Used . | . . . . . . . . . Hacking Detections 22 | . 4 . 11 . . . 7 . Full Trace Events 3 | . . . 3 . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 4 | . . . 3 . . . 1 . Time 134 | . . . 108 . . . 26 . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . Parts Damaged 1 | . . . 1 . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Used RIF Installer . | . . . . . . . . . Robots Hacked 5 | . . . . . 4 . . 1 Non-combat 4 | . . . . . 3 . . 1 Combat 1 | . . . . . 1 . . . Robot Hacks Applied 5 | . . . . . 4 . . 1 parse_system 4 | . . . . . 4 . . . find_recycling 1 | . . . . . . . . 1 Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Total Allies 1 | . . . . . . . 1 . Largest Group 1 | . . . . . . . 1 . Highest-Rated Group 10 | . . . . . . . 10 . Highest-Rated Ally 10 | . . . . . . . 10 . Total Orders 1 | . . . . . . . 1 . STAY 1 | . . . . . . . 1 . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Robot Analysis Total 4 | . 3 . 1 . . . . . Derelict Logs Recovered 1 | . . . . 1 . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Turns Passed 10555 | 88 1643 385 3471 204 534 259 3715 256 Spaces Moved 3773 | 49 684 134 1097 86 219 93 1261 150 Core 4 | 4 . . . . . . . . Treads 3647 | 45 640 134 1097 86 219 93 1261 72 Legs . | . . . . . . . . . Wheels 44 | . 44 . . . . . . . Hover . | . . . . . . . . . Flight 78 | . . . . . . . . 78 Fastest Speed 29 | 50 110 240 240 240 240 240 160 29 Average Speed 227 | 151 199 274 240 240 240 240 236 136 Slowest Speed 320 | 160 320 320 320 240 240 240 320 240 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 44 | 5 94 26 77 27 59 29 78 6 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 5 | . 2 . 1 1 1 . . . Known Exits Taken 2 | . . . 1 . . . 1 . Unknown Exits Taken 6 | 1 1 1 . 1 1 1 . . Scrap Searched . | . . . . . . . . . Spaces Dug 12 | . . . . . . 12 . . Terrain Destroyed 12 | . . . . . . 12 . . Melee . | . . . . . . . . . Projectile . | . . . . . . . . . AOE 12 | . . . . . . 12 . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Total 5106 | 61 850 141 1723 85 228 112 1701 205 Wait 576 | . 52 . 377 . . 7 112 28 Move 3765 | 48 683 133 1096 85 218 92 1260 150 Hop . | . . . . . . . . . Pick Up 121 | 7 24 1 39 . . 1 45 4 Fast Attach 45 | 5 2 . 14 . . . 22 2 Attach 33 | 1 3 1 10 . 2 1 10 5 Detach 3 | . . . . . 2 . . 1 Swap 39 | . 6 . 13 . . 2 16 2 Drop 116 | . 9 . 51 . 2 . 42 12 Fire 333 | . 64 6 110 . . 8 145 . Melee 5 | . . . . . 4 . . 1 Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush 37 | . 7 . 13 . . 1 16 . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap 33 | . . . . . . . 33 . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -10/Mines -9/Materials (discovered 3 exits: *Mat x2 / *Min) -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory History --------- Turn | Location | Event 29 | -11/Scrapyard | Discovered new exit (range 16) 89 | -11/Scrapyard | Entered Materials 157 | -10/Materials | Discovered new exit (range 13) 314 | -10/Materials | Build established: Mutant 773 | -10/Materials | Discovered new exit (range 6) 891 | -10/Materials | Central database locked down 918 | -10/Materials | Discovered new exit (range 10) 1068 | -10/Materials | Discovered new exit (range 14) 1732 | -10/Materials | Entered Mines 1977 | -10/Mines | Discovered new exit (range 8) 2054 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 2063 | -10/Mines | Found Prototype Device 2117 | -10/Mines | Entered Materials 2117 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2902 | -9/Materials | Discovered new exit (range 7) 3332 | -9/Materials | Lost 3 parts (1n2u) 3420 | -9/Materials | Build established: Scavenger-Mutant 3599 | -9/Materials | Discovered new exit (range 16) 3726 | -9/Materials | Discovered new exit (range 10) 3741 | -9/Materials | Build established: Mutant 4104 | -9/Materials | Identified Exp. Sensor Array 4434 | -9/Materials | Repaired Imp. Treads 4717 | -9/Materials | Repaired Imp. Treads 4772 | -9/Materials | Repaired Broken Imp. Ion Engine 5328 | -9/Materials | Identified exit to Mines 5588 | -9/Materials | Entered Mines 5644 | -9/Mines | Discovered new exit (range 12) 5780 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 5783 | -9/Mines | Discovered new exit (range 5) 5792 | -9/Mines | Entered Exiles 5831 | -9/Exiles | Discovered new exit (range 15) 5863 | -9/Exiles | Met 8R-AWN 5899 | -9/Exiles | Met EX-HEX 5999 | -9/Exiles | Met EX-DEC 6006 | -9/Exiles | Learned location of Zion (-6) 6044 | -9/Exiles | Met EX-BIN 6302 | -9/Exiles | Discovered new exit (range 12) 6326 | -9/Exiles | Entered Mines 6546 | -8/Mines | Discovered new exit (range 11) 6585 | -8/Mines | Entered Materials 6585 | -8/Materials | Evolved 2 slots: Utility x2 7802 | -8/Materials | Core integrity fell below 50% 8162 | -8/Materials | Discovered new exit (range 10) 9523 | -8/Materials | Discovered new exit (range 12) 9542 | -8/Materials | Build established: Trapper-Mutant 10025 | -8/Materials | Repaired Huge Storage Unit 10245 | -8/Materials | Identified exit to Factory 10300 | -8/Materials | Entered Factory 10300 | -7/Factory | Evolved 2 slots: Utility x2 10556 | -7/Factory | Self-destructed Last Messages --------------- 10487_ Jacked R-06 Scavenger... >>find_recycling Pinpointed nearest Recycling Unit: (33,132) (added to intel). 10509_ Connecting with Recycling Unit... >>Trojan(Mask) Trojan loaded successfully. Testing... Masking routine running. 10511_ Dropped Imp. Treads. 10516_ Dropped Huge Storage Unit. 10516_ Dropped Mni. Grenade Launcher. 10517_ Dropped Authchip [Processor]. 10517_ Dropped Authchip [Armor]. 10518_ Dropped Imp. Assault Rifle. 10518_ Dropped Enh. Autogun. 10519_ Dropped Hrd. Medium Armor Plating. 10520_ Acquired Hvy. Mace. 10523_ Acquired Trap Extractor. 10533_ Acquired Trap Scanner. 10547_ Dropped Shield Generator. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????? ??????????????? | | ??????????????????????? ??? #?????????????? | | ????????????????????? ???" #?????????????? | | ???????????????????# ???" #?????????????? | | ???????????????? ?# ??"" ##### ????????? | | ?????????????? ## ??"" ????????? | | ?????????????? """" ?????????? | | ?????????????" """" ??????????? | | ?????????????" 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""" # #???### ###?????????????? | | ?# + #?????# #???????????????? | | ?# # ##????# #???????????????? | | ?# # T#????# #???????????????? | | ?#################+##### #????# #???????????????? | | ?????????# # ##????? ???????????????? | | ?????????# # #??????##???????????????? | | ?????????# ] # #???????????????????????? | | ?????????# # #???????????????????????? | | ?????????# # #???????????????????????? | | ?????????# # #???????????????????????? | | ?????????###############+########????????????????? | | ???????????????????# #????????????????? | | ???????????????????# #????????????????? | | ???????????????????# #????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 14 Energy Capacity 265 Matter Stores 340 Matter Capacity 350 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 975 Evasion (%) 64 Targeting Accuracy 10 Target Analysis 5 Recoil Reduction 3 Offensive Hacking 10 Authchip Count 5 Trap Extractor Capacity 4 Item Schematics ----------------- Exp. Sensor Array | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PoweredHypercooledInverter Manual? 0 Play Time 00:41:40 Cumulative 564.5 hours Start 2022.07.29 @ 17:51:07 End 2022.08.02 @ 01:07:09 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 498 Rogue 498 Adventurer 0 Explorer 0 Win Type - Total 26 Types 14/2/6/2/0/0/1/1/0 Lore% 94 Gallery% 94 Achievement% 80 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b55752f5-3734-4a32-8f91-43adfb3d10ef