Cogmind - Beta 16 @@@ ROGUE MODE // 2025.10.24 @ 20:20:33 Player: Username Result: Self-destructed Performance ------------- Evolutions (7) 3500 Regions Visited (11) 2200 Robots Destroyed (94) 470 Value Destroyed (3110) 3110 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (1391) 1391 TOTAL SCORE: 10871 Bonus ------- Follower Combat Kills 791 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 55/1300 Matter 300/300 Energy 71/100 System Corruption 23% Temperature Cool (0) Movement Core (50) Location -3/Research Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (11) ----- (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Improved Force Field Advanced Recalibrator Peak State ------------ > --- POWER ------------ Micro Fission Core Light Antimatter Reactor > --- PROPULSION ------- Improved Antigrav System Improved Antigrav System Cooled Antigrav System Cooled Antigrav System > --- UTILITY ---------- Advanced Power Amplifier Small Battery Small Battery Advanced Visual Processing Unit Improved Targeting Computer Improved Targeting Computer Advanced Particle Charger Phase Shifter Improved Light Armor Plating Hardlight Generator Improved System Guard > --- WEAPON ----------- Tesla Rifle Field Laser Quantum Rifle > --- INVENTORY -------- Advanced Recalibrator High-powered Shotgun [Rating: 104] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Enhanced Nuclear Core Reactor Light Antimatter Reactor Propulsion Improved Treads Treads Improved Treads Leg Flexi-carbon Leg Wheel Compact Wheel Hover Unit Gravmag System Flight Unit Nuclear Pulse Thruster Utility Small Storage Unit Device Advanced Heat Sink Storage Small Storage Unit Processor Signal Interpreter Protection Hardened Light Armor Plating Weapon Makeshift Spear Energy Gun EM Pulse Gun Energy Cannon Particle Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Bore Cannon Launcher Heavy Rocket Launcher Special Weapon Remote Datajack Impact Weapon Maul Slashing Weapon Greatsword Piercing Weapon Makeshift Spear Build | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Fac Fac Res Slots Evolved 14 | . . 2 . . . 6 . . 2 2 2 Power 2 | . . . . . . 1 . . . 1 . Propulsion 2 | . . . . . . 1 . . . 1 . Utility 9 | . . 2 . . . 3 . . 2 . 2 Weapon 1 | . . . . . . 1 . . . . . Parts Attached 182 | 6 5 26 . 5 12 35 7 . 34 26 26 Power 17 | 1 . 2 . . 3 3 . . 4 3 1 Engine 7 | 1 . 2 . . 3 . . . . . 1 Core 7 | . . . . . . 2 . . 4 1 . Reactor 3 | . . . . . . 1 . . . 2 . Propulsion 44 | 2 . 5 . . 6 5 2 . 9 5 10 Treads 10 | 2 . 4 . . 4 . . . . . . Leg 5 | . . . . . . 1 2 . . 2 . Wheel 2 | . . . . . . . . . . 2 . Hover 20 | . . . . . . 4 . . 8 1 7 Flight 7 | . . 1 . . 2 . . . 1 . 3 Utility 68 | 1 3 8 . 2 3 20 2 . 10 9 10 Device 40 | . 2 3 . 1 1 14 2 . 6 5 6 Storage 7 | 1 1 1 . . 1 1 . . . . 2 Processor 12 | . . 2 . . . 5 . . 2 3 . Hackware . | . . . . . . . . . . . . Protection 9 | . . 2 . 1 1 . . . 2 1 2 Artifact . | . . . . . . . . . . . . Weapon 53 | 2 2 11 . 3 . 7 3 . 11 9 5 Energy Gun 23 | 2 1 4 . 1 . 3 1 . 6 3 2 Energy Cannon 7 | . . 3 . . . . 2 . 1 . 1 Ballistic Gun 5 | . . . . . . 2 . . 2 1 . Ballistic Cannon 3 | . . 2 . 1 . . . . . . . Launcher 3 | . . 1 . . . 1 . . 1 . . Special Weapon 1 | . . . . . . 1 . . . . . Impact Weapon 6 | . . . . . . . . . 1 4 1 Slashing Weapon 3 | . 1 1 . . . . . . . 1 . Piercing Weapon 2 | . . . . 1 . . . . . . 1 Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 9 | . . 2 . . . 2 . . 1 . 4 Corrupted Parts 3 | . . . . . . 3 . . . . . System Corruption 20 | . . . . . . 20 . . . . . Parts Lost 86 | . . 7 . . 2 9 7 1 25 3 32 Power 9 | . . . . . . 1 1 1 3 . 3 Propulsion 25 | . . 3 . . . 3 1 . 6 1 11 Utility 32 | . . 2 . . 1 3 2 . 11 2 11 Weapon 20 | . . 2 . . 1 2 3 . 5 . 7 Highest Loss Streak 17 | . . 3 . . 1 3 4 1 8 2 17 To Critical Strikes . | . . . . . . . . . . . . Average Backups 5 | 1 6 6 8 7 7 5 3 3 3 3 3 Power . | . . 1 1 1 2 1 . . . . . Propulsion 1 | . . . 3 2 2 . 1 1 . . . Utility 2 | . 3 2 2 2 1 3 2 2 1 1 1 Weapon 1 | . 2 1 2 1 1 . . . . 1 1 Tool/Special . | . . . . . . . . . . . . Unused Backups 14 | . 1 3 . 3 4 . . . 3 . . Power 2 | . 1 . . . 1 . . . . . . Propulsion 2 | . . . . . 2 . . . . . . Utility 8 | . . 2 . 3 . . . . 3 . . Weapon 2 | . . 1 . . 1 . . . . . . Tool/Special . | . . . . . . . . . . . . Average Slot Usage (%) 85 | . 97 94 100 99 99 72 92 83 78 44 57 Engine 6 | . 14 10 11 11 11 4 . . . . . Core 2 | . . . . . . 1 11 3 5 . 2 Treads 11 | . 28 16 22 22 21 10 . . . . . Leg 2 | . . . . . . . 11 20 4 2 4 Hover 3 | . . 3 . . . 3 6 . 11 5 6 Device 16 | . 11 13 11 11 5 18 33 33 31 9 8 Storage 8 | . 14 8 11 11 20 4 3 6 4 . 2 Processor 9 | . . 6 11 11 11 11 7 6 7 9 13 Protection 4 | . . 12 11 10 6 . . . . 2 2 Energy Gun 5 | . 27 12 . . 1 6 1 . 3 2 2 Energy Cannon 2 | . . 3 22 9 . . 3 13 . . . Ballistic Gun 1 | . . . . . . 1 10 . 1 . 1 Ballistic Cannon 2 | . . 4 . 6 9 . . . . . . Piercing Weapon 2 | . . . . 6 11 3 . . . . . Peak Build Rating 104 | 6 9 20 17 25 32 59 62 57 72 80 104 Average Rating 35 | 4 8 12 17 20 29 40 56 52 56 41 63 On Entrance 29 | . 6 9 17 17 25 31 53 57 52 9 72 Avg Prop Armor Cover (%) 6 | . . . . . . 5 . . 14 7 7 Naked Turns 56 | . . 11 . . . . . . . . 45 Heaviest Build 53 | 14 15 27 27 32 38 53 47 41 50 49 50 Greatest Support 76 | 40 40 52 46 46 56 76 66 60 66 43 50 Greatest Overweight (x) 6 | . . 6 . . . 1 . . 1 1 1 Average Overweight (x) . | . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 20 8 8 8 8 8 5 5 5 5 5 Average Capacity 6 | 7 8 7 8 8 8 6 5 5 5 5 5 Most Carried 8 | 5 8 8 8 8 8 8 5 3 5 5 5 Average Carried 5 | 1 6 6 8 7 7 5 3 3 3 3 3 Final Capacity 8 | 8 8 8 8 8 8 5 5 5 5 5 5 Final Carried 8 | 2 8 8 8 8 7 4 3 3 1 5 2 Class Distribution -------------------- 54% | Mutant 15% | Scavenger-Mutant 13% | Derelict-Mutant 5% | Scavenger-Gunner 5% | Scavenger-Assassin 4% | Infiltrator-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Derelict-Mutant | -6/Proximity Caves Mutant | -6/Factory Scavenger-Mutant | -6/Lower Caves Derelict-Mutant | -6/Lower Caves Infiltrator-Mutant | -5/Factory Mutant | -4/Factory Scavenger-Mutant | -3/Research Resources | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -3 ----------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Fac Fac Res Matter Collected 3632 | 241 76 548 . 209 461 545 406 . 486 330 330 Remotely 65 | . . . . . . . 50 . 15 . . Salvage Created 3769 | . 517 777 . . 225 1005 102 . 673 106 364 Parts 190 | . 26 43 . . 14 56 6 . 28 1 16 Haulers Intercepted 6 | . . 4 . . . . . . 1 1 . Recyclers Shooed 4 | . 1 1 . . . 2 . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 34 | . . . . . 19 . 15 . . . . Prevented 11 | . . . . . 11 . . . . . . Parts Restored 1 | . . . . . . . . . . . 1 Broken 1 | . . . . . . . . . . . 1 Kills | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Fac Fac Res Combat Hostiles Destroyed 67 | . 6 15 . . 7 12 4 . 16 . 7 Melee 11 | . . . . . 1 3 . . 4 . 3 Guns 33 | . 5 8 . . 2 5 4 . 6 . 3 Cannons 10 | . . 5 . . 4 1 . . . . . AOE 9 | . 1 2 . . . 2 . . 4 . . Classes Destroyed 15 | . 4 5 . . 1 4 . . 1 . . Worker 7 | . 2 1 . . . 4 . . . . . Builder 4 | . . 3 . . . . . . . 1 . Tunneler 1 | . . . . . . 1 . . . . . Hauler 6 | . . 4 . . . . . . 1 1 . Recycler 4 | . 1 2 . . . 1 . . . . . Operator 1 | . . . . . . . . . 1 . . Watcher 4 | . 3 1 . . . . . . . . . Swarmer 26 | . . 4 . . 6 . 4 . 9 . 3 Grunt 21 | . 6 6 . . . 5 . . 2 . 2 Brawler 1 | . . . . . . 1 . . . . . Duelist 1 | . . 1 . . . . . . . . . Sentry 5 | . . 4 . . . . . . 1 . . Hunter 2 | . . . . . . 2 . . . . . Programmer 10 | . . . . . . 4 . . 4 . 2 Behemoth 1 | . . . . . 1 . . . . . . Best Kill Streak 9 | . 4 6 . . 4 9 2 . 5 2 2 Combat Bots Only 5 | . 2 3 . . 4 5 2 . 5 . 2 Max Kills in Single Turn 3 | . 2 2 . . 1 2 1 . 3 1 1 Gunslinging . | . . . . . . . . . . . . Exploded 3 | . 1 1 . . . 1 . . 3 . . Melee 1 | . . . . . 1 1 . . 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -3 -------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Fac Fac Res Hostile Shots Fired 975 | . 12 102 . . 92 170 68 10 235 18 268 Missed 380 | . 6 26 . . 24 71 26 4 105 10 108 Hits 595 | . 6 76 . . 68 99 42 6 130 8 160 Melee 4 | . . . . . . 1 . . . . 3 Projectile 591 | . 6 76 . . 68 98 42 6 130 8 157 AOE 6 | . . . . . . . . . 5 1 . Critical Strikes 22 | . 1 . . . . 8 2 . 4 1 6 Part Disruptions 2 | . . . . . . 1 1 . . . . Damage Taken 11795 | . 152 1086 . . 1138 1703 739 99 2766 269 3843 Core 3147 | . . 155 . . 183 561 83 . 904 16 1245 Absorbed by Shields 21 | . . . . . . . . . . 9 12 Regen/Repaired (Parts) 112 | . 2 110 . . . . . . . . . Core Remaining (%) 57 | 100 100 . . . 15 . . 24 9 98 . Volleys Fired 285 | . 25 87 . . 27 50 12 . 46 1 37 Largest 3 | . 2 2 . . 1 3 3 . 3 1 2 Hottest 189 | . 80 85 . . 60 175 131 . 189 88 94 Shots Fired 438 | . 49 154 . . 27 77 31 . 58 1 41 Gun 346 | . 49 99 . . 10 63 30 . 54 1 40 Cannon 71 | . . 45 . . 17 5 1 . 2 . 1 Launcher 21 | . . 10 . . . 9 . . 2 . . Special . | . . . . . . . . . . . . Kinetic 130 | . . 45 . . 17 19 28 . 12 . 9 Thermal 141 | . . 41 . . . 27 . . 42 1 30 Explosive 12 | . . 10 . . . . . . 2 . . Electromagnetic 155 | . 49 58 . . 10 31 3 . 2 . 2 Robot Hit Streak 14 | . 7 9 . . 4 11 2 . 14 . 8 Robot Miss Streak 6 | . 3 6 . . 5 5 5 . 1 1 3 Penetration Max . | . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . Shots Hit Robots 299 | . 30 96 . . 18 42 10 . 62 4 37 Core Hits 155 | . 19 44 . . 13 35 7 . 24 . 13 Critical Kills 2 | . . . . . . 1 1 . . . . Critical Parts Destroyed 10 | . . . . . 2 . 1 . 6 . 1 Critical Strikes 20 | . 1 . . . 2 3 2 . 10 . 2 Burn 5 | . . . . . . . . . 4 . 1 Destroy 5 | . . . . . 2 1 2 . . . . Corrupt 1 | . 1 . . . . . . . . . . Smash 7 | . . . . . . . . . 6 . 1 Impale 2 | . . . . . . 2 . . . . . Melee Attacks 69 | . 4 2 . . 4 6 . . 32 5 16 Impact 42 | . . . . . . . . . 32 4 6 Slashing 10 | . 4 2 . . . . . . . 1 3 Piercing 17 | . . . . . 4 6 . . . . 7 Sneak Attacks 4 | . . 1 . . . . . . 1 2 . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks 1 | . . . . . . . . . . 1 . Damage Inflicted 8266 | . 708 1732 . . 391 1745 181 . 2164 283 1062 Guns 4137 | . 485 642 . . 133 734 181 . 1167 . 795 Cannons 738 | . . 494 . . 197 47 . . . . . Explosions 2010 | . 222 508 . . . 859 . . 421 . . Melee 1354 | . . 88 . . 61 105 . . 564 283 253 Ramming 27 | . 1 . . . . . . . 12 . 14 Kinetic 1356 | . . 494 . . 197 166 165 . 170 . 164 Thermal 2689 | . 222 266 . . . 595 . . 997 . 609 Explosive 903 | . . 482 . . . . . . 421 . . Electromagnetic 1937 | . 485 402 . . 133 879 16 . . . 22 Impact 1022 | . . . . . . . . . 564 283 175 Slashing 137 | . . 88 . . . . . . . . 49 Piercing 195 | . . . . . 61 105 . . . . 29 Highest Corruption 23 | . . 3 3 3 . 21 16 16 4 . 23 Average Corruption 9 | . . 3 3 3 . 7 16 16 3 . 15 Corruption Purged 9 | . . . . . . 9 . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 113 | . . 5 1 1 . 25 54 1 12 . 14 Message Errors 32 | . . 1 1 1 . 8 15 . 4 . 2 Matter Fused 23 | . . 3 . . . 3 11 . 3 . 3 Heat Flow Errors 16 | . . 1 . . . 5 7 . 3 . . Energy Discharges 8 | . . . . . . 2 4 . . . 2 Parts Rejected 1 | . . . . . . . . . . . 1 Parts Fused 1 | . . . . . . . 1 . . . . Data Loss (minor) 11 | . . . . . . 2 7 . 1 . 1 Data Loss (major) 5 | . . . . . . 2 3 . . . . Misfires 4 | . . . . . . . 4 . . . . Alerts 3 | . . . . . . 1 1 . 1 . . Misdirections 7 | . . . . . . . 1 1 . . 5 Weapon Failures 2 | . . . . . . 2 . . . . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 578 | . . 4 . . . 72 . . 314 151 37 Projectiles . | . . . . . . . . . . . . Explosions 106 | . . 4 . . . 72 . . 30 . . Melee 472 | . . . . . . . . . 284 151 37 Knockbacks 5 | . . 2 . . . 1 . . 2 . . Impact 2 | . . . . . . . . . 2 . . Kinetic 3 | . . 2 . . . 1 . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 296 | . 60 159 . . . 65 . . 6 . 6 Shots 12 | . 2 7 . . . 3 . . . . . Rammed 7 | . 1 . . . . . . . 1 . 5 Targets Rammed 7 | . 1 . . . . . . . 1 . 5 Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 592 | . 54 206 . . 135 377 359 . 592 31 338 Average Temperature 109 | . 21 27 . . 44 130 112 . 158 25 127 Received Heat Transfer 1326 | . 72 228 . . 86 444 . . 279 33 184 Effects 14 | . . . . . . 2 . . 8 . 4 Shutdowns 5 | . . . . . . 1 . . 3 . 1 Energy Bleed 4 | . . . . . . 1 . . 1 . 2 Interference 3 | . . . . . . . . . 3 . . Matter Decay 1 | . . . . . . . . . 1 . . Short Circuit 1 | . . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Robots Corrupted 4 | . . . . . . 1 . . 2 . 1 Combat Hostiles 3 | . . . . . . 1 . . 1 . 1 Parts Fried 13 | . . 1 . . 1 1 . . 4 3 3 Impact Corruptions 17 | . . . . . . . . . 12 3 2 Robots Melted 2 | . . . . . . . . . 2 . . Combat Hostiles 1 | . . . . . . . . . 1 . . Parts Melted 6 | . . 2 . . . . . . 3 . 1 Heat Transferred 4607 | . 300 1012 . . . 742 . . 1628 . 925 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 9 | . 4 2 . . . 3 . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Fac Fac Res Maximum Alert Level 1 | . . 1 . . . 1 . . . . . Low Security (%) 89 | 100 100 95 100 . . 60 . . 100 100 100 Level 1 10 | . . 4 . . . 39 . . . . . Level 2 . | . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Peak Influence 327 | . 65 212 54 . . 327 . . 83 100 126 Initial 57 | . . 16 54 . . 57 . . . 28 30 Average 62 | . 13 101 18 . . 127 . . 19 30 27 Influence Increases 3323 | . 251 552 . . 485 689 105 . 555 247 439 Destroy 0b10 Robot/C 1740 | . 120 300 . . 280 380 80 . 320 80 180 Destroy 0b10 Robot/NC 150 | . 30 55 . . . 35 . . 10 20 . Destroy Leader 406 | . 36 80 . . 50 112 10 . 52 26 40 Allied During Kill 171 | . . . . . 80 44 . . . 37 10 Successful Hack 27 | . 12 15 . . . . . . . . . Disable Machine 75 | . 30 . . . . 45 . . . . . Destroy Structure 169 | . 8 57 . . . 28 . . 38 24 14 Partial Spotted 75 | . . . . . . . . . 30 45 . Lose Combat Pursuer 510 | . 15 45 . . 75 45 15 . 105 15 195 Influence Decreases 3248 | . 210 453 140 . 393 512 374 . 497 247 422 Entered New Map 304 | . . 25 86 . . 35 100 . . 30 28 Time Decay 2215 | . 191 358 54 . 353 327 254 . 297 177 204 Lost Part 570 | . . 70 . . 20 80 20 . 200 20 160 Lost Ally 140 | . . . . . 20 70 . . . 20 30 Purge Threat 19 | . 19 . . . . . . . . . . Squads Dispatched 20 | . . 1 . . . 10 . . 5 1 3 Investigation 2 | . . . . . . 1 . . . . 1 Extermination 10 | . . . . . . 4 . . 3 1 2 Reinforcement 5 | . . 1 . . . 2 . . 2 . . Assault . | . . . . . . . . . . . . Garrison 3 | . . . . . . 3 . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 2 | . . 1 . . . 1 . . . . . Haulers Reinforced 1 | . . . . . . 1 . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -3 --------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Fac Fac Res Distress Signals 11 | . 1 2 . . . 2 . . 5 . 1 Communications Jammed 2 | . . . . . . . . . 2 . . Distress Signals 2 | . . . . . . . . . 2 . . Times Spotted 216 | . 10 24 . . 24 38 37 3 43 8 29 Peak Tracking Total 11 | . 3 3 . . 7 6 4 3 11 2 8 Tactical Retreats 45 | . 1 3 . . 4 8 11 . 11 1 6 ECM-based Alert Blocks 62 | . . . . . 5 9 38 . 10 . . Traps | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Fac Fac Res Traps Triggered 3 | . . 1 . . . . 1 . . . 1 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -3 ---------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Fac Fac Res Machines Disabled 5 | . 2 . . . . 3 . . . . . Max in Single Turn 1 | . 1 . . . . 1 . . . . . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -3 --------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Fac Fac Res Machines Accessed 13 | . 3 4 . . . 2 . . 2 1 1 Terminals 5 | . 2 2 . . . 1 . . . . . Fabricators 1 | . . . . . . . . . 1 . . Repair Stations 4 | . 1 1 . . . 1 . . . . 1 Recycling Units 1 | . . . . . . . . . 1 . . Scanalyzers 1 | . . 1 . . . . . . . . . Garrison Access 1 | . . . . . . . . . . 1 . Total Hacks 28 | . 6 15 . . . 2 . . 3 1 1 Successful 15 | . 6 8 . . . 1 . . . . . Failed 13 | . . 7 . . . 1 . . 3 1 1 Catastrophic 2 | . . . . . . 1 . . . 1 . Database Lockouts . | . . . . . . . . . . . . Manual 17 | . . . . 2 . 5 . . 3 3 4 Terminals 12 | . 4 7 . . . 1 . . . . . Fabricators 1 | . . . . . . . . . 1 . . Repair Stations 10 | . 2 6 . . . 1 . . . . 1 Recycling Units 2 | . . . . . . . . . 2 . . Scanalyzers 2 | . . 2 . . . . . . . . . Garrison Access 1 | . . . . . . . . . . 1 . Terminal Hacks 6 | . 4 1 . . . 1 . . . . . Open DSF 1 | . . . . . . 1 . . . . . Branch Access Points 1 | . 1 . . . . . . . . . . Alert Level 2 | . 1 1 . . . . . . . . . Unreport Threat 1 | . 1 . . . . . . . . . . Zone Layout 1 | . 1 . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks 7 | . 2 5 . . . . . . . . . Scan Component 3 | . 1 2 . . . . . . . . . Repair 3 | . 1 2 . . . . . . . . . Refit 1 | . . 1 . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer 2 | . . 2 . . . . . . . . . Insert Component 1 | . . 1 . . . . . . . . . Analyze 1 | . . 1 . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 10 | . 1 4 . . . 1 . . 2 1 1 Full Trace Events 1 | . . 1 . . . . . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 2 | . . 1 . 1 . . . . . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . . . Parts Repaired 3 | . 1 2 . . . . . . . . . Time 136 | . 53 83 . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed 1 | . . 1 . . . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -3 ------------ Run | Yrd Mat Mat Min Zio Pro Fac Low Low Fac Fac Res Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released 4 | . . . . . . 4 . . . . . Programmers 4 | . . . . . . 4 . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -3 -------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Fac Fac Res Total Allies 12 | . . . . 4 . 3 . . 1 3 1 Largest Group 4 | . . . . 4 4 3 . . 1 3 3 Highest-Rated Group 288 | . . . . 156 156 210 . . 31 288 224 Highest-Rated Ally 96 | . . . . 40 40 70 . . 31 96 96 Zionite Dispatches 4 | . . . . . . 1 . . 1 1 1 Light 2 | . . . . . . 1 . . . 1 . Thermal Resupply 1 | . . . . . . . . . . . 1 Hover Resupply 1 | . . . . . . . . . 1 . . Total Orders 11 | . . . . . . 2 . . . . 9 STAY 2 | . . . . . . . . . . . 2 ROAM 1 | . . . . . . . . . . . 1 FOLLOW 5 | . . . . . . 2 . . . . 3 DROP 2 | . . . . . . . . . . . 2 PICKUP 1 | . . . . . . . . . . . 1 Ally Attacks 115 | . . . . . 35 46 . . . 24 10 Total Damage 3164 | . . . . . 768 932 . . . 1027 437 Kills 23 | . . . . . 7 8 . . . 6 2 Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Fac Fac Res Active Infowar (turns) 5968 | . . 842 . . 599 1416 1301 8 1007 182 613 Optics 1408 | . . . . . . 627 . . . 168 613 Sensors 2788 | . . 608 . . . 680 908 . 592 . . T.N.C. 234 | . . 234 . . . . . . . . . Cloaking 1024 | . . . . . . . 954 8 62 . . Jamming 289 | . . . . . . . . . 244 45 . ECM 2664 | . . . . . 599 795 832 8 430 . . Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 5 | . . . 1 1 1 . 2 . . . . Drone Launches 2 | . . . . . . 2 . . . . . Drone Recoveries . | . . . . . . . . . . . . Zionite Intel Received 1 | . . . . . . 1 . . . . . Emergency Access 1 | . . . . . . 1 . . . . . Exploration | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -3 ------------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Fac Fac Res Turns Passed 11436 | 113 740 1253 184 1751 1519 1727 1308 8 1445 541 847 Spaces Moved 9154 | 63 358 554 116 1078 872 1441 1430 6 1678 629 929 Core 118 | 13 . 29 . . . 3 . . 1 . 72 Treads 3286 | 50 358 422 116 1078 872 390 . . . . . Legs 1100 | . . . . . . 25 616 6 165 49 239 Wheels 103 | . . . . . . . . . . 103 . Hover 4073 | . . 95 . . . 919 814 . 1494 477 274 Flight 474 | . . 8 . . . 104 . . 18 . 344 Fastest Speed 32 | 50 160 40 160 160 160 40 48 130 42 50 32 Average Speed 99 | 137 160 143 160 160 160 87 82 130 55 64 60 Slowest Speed 350 | 160 160 350 160 160 165 165 130 130 130 115 190 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped 3 | . . . . . . . . . . . 3 Potential Cave-ins . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 41 | 5 61 47 39 90 94 17 88 3 30 10 18 Regions Visited 11 Branch Regions 5 Pre-discovered Areas 5 | . . . 2 3 . . . . . . . Known Exits Taken 5 | . . 1 1 1 1 . . . 1 . . Unknown Exits Taken 6 | 1 1 . . . . 1 1 1 . 1 . Scrap Searched 11 | . . . . 4 4 . 3 . . . . Spaces Dug 9 | . . . . . . . . . 9 . . Terrain Destroyed 150 | . 9 78 . . 11 24 3 . 20 . 5 Melee 9 | . . . . . . . . . 9 . . Projectile 21 | . . . . . 11 2 3 . . . 5 AOE 120 | . 9 78 . . . 22 . . 11 . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -3 --------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Fac Fac Res Total 10927 | 90 467 852 115 1106 960 1824 1525 6 2085 754 1143 Wait 890 | 14 58 135 . 5 6 238 60 . 230 62 82 Move 9138 | 62 357 553 115 1077 871 1440 1429 5 1678 628 923 Hop 3 | . . . . . . . . . . . 3 Pick Up 153 | 8 12 23 . 9 11 18 8 . 29 15 20 Fast Attach 53 | . . 4 . . 1 17 . . 10 12 9 Attach 116 | 6 1 9 . 1 4 25 7 . 24 13 26 Detach 28 | . . 1 . . 1 11 . . 5 5 5 Swap 95 | . 5 20 . 5 23 9 7 . 11 7 8 Drop 89 | . 4 18 . 9 12 8 2 . 20 7 9 Fire 285 | . 25 87 . . 27 50 12 . 46 1 37 Melee 68 | . 4 2 . . 4 6 . . 32 4 16 Ram 6 | . . . . . . . . 1 . . 5 Kick . | . . . . . . . . . . . . Crush 1 | . 1 . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . Rewire 2 | . . . . . . 2 . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / Min) -9/Materials -9/Mines -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: [*Low] / Ext) -6/Lower Caves -6/Lower Caves -5/Factory (discovered 2 exits: *Fac x2) -4/Factory -3/Research History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 15) 114 | -11/Scrapyard | Entered Materials 181 | -10/Materials | Discovered new exit (range 16) 311 | -10/Materials | Build established: Mutant 333 | -10/Materials | Repaired Corrupted Imp. Heat Sink 668 | -10/Materials | Identified exit to Mines 833 | -10/Materials | Discovered new exit (range 14) 854 | -10/Materials | Entered another Materials area 854 | -9/Materials | Evolved 2 slots: Utility x2 1369 | -9/Materials | Lost 3 parts (1n2w) 1463 | -9/Materials | Released all parts (5) 1525 | -9/Materials | Repaired Cld. Ion Engine 1584 | -9/Materials | Repaired Imp. Ion Engine 2080 | -9/Materials | Discovered new exit (range 11) 2105 | -9/Materials | Identified exit to Mines 2107 | -9/Materials | Entered Mines 2148 | -9/Mines | Learned location of Storage (-7) 2221 | -9/Mines | Found a hidden stash of uninstalled traps 2245 | -9/Mines | Learned location of Zion (-7) 2275 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2290 | -9/Mines | Identified exit to Zion 2291 | -9/Mines | Entered Zion 2325 | -7/Zion | Given the Hacking Drone Bay 2326 | -7/Zion | Found Prototype Device 2357 | -7/Zion | System corruption cleaned by Quarantine Array 2554 | -7/Zion | Learned 12 Factory zone layouts 2861 | -7/Zion | Received a hallucinogenic algorithm 2861 | -7/Zion | Ran a hallucination algorithm 2861 | -7/Zion | Ran a hallucination algorithm 2893 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 3061 | -7/Zion | Learned location of Recycling (-7) 3287 | -7/Zion | Learned Factory terminal intel 3297 | -7/Zion | Learned location of Warlord (-5) 3554 | -7/Zion | Met Imprinter 3586 | -7/Zion | Imprinted 3588 | -7/Zion | Declared Zion's savior 3937 | -7/Zion | Discovered new exit (range 16) 3959 | -7/Zion | Identified exit to Proximity Caves 4042 | -7/Zion | Entered Proximity Caves 4042 | -6/Proximity Caves | Accompanied by 4 allies 4566 | -6/Proximity Caves | Build established: Derelict-Mutant 4909 | -6/Proximity Caves | Spotted B-75 Beast 4911 | -6/Proximity Caves | Core integrity fell below 50% 4953 | -6/Proximity Caves | Destroyed B-75 Beast 4968 | -6/Proximity Caves | Lost 3 allies 5336 | -6/Proximity Caves | Core integrity fell below 20% 5505 | -6/Proximity Caves | Discovered new exit (range 15) 5550 | -6/Proximity Caves | Identified exit to Factory 5561 | -6/Proximity Caves | Entered Factory 5561 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x3, Weapon x1 5562 | -6/Factory | Identified exit to Extension 5564 | -6/Factory | Loaded intel: 28 terminal locations 5953 | -6/Factory | Retrieved Zion intel report: Emergency Access 6115 | -6/Factory | Build established: Scavenger-Assassin 6418 | -6/Factory | Garrison activated, responded to threat 6454 | -6/Factory | Released all parts (14) 6465 | -6/Factory | Lost 3 parts (1p1n1u) 6529 | -6/Factory | Zion Light squad teleported in 6735 | -6/Factory | Build established: Mutant 6750 | -6/Factory | Lost 3 allies 6787 | -6/Factory | Terminal network hard line cut 6976 | -6/Factory | Core integrity fell below 50% 7080 | -6/Factory | System corruption reached 10% 7111 | -6/Factory | Lost 3 parts (1n1u1w) 7202 | -6/Factory | Discovered new exit (range 9) 7288 | -6/Factory | Entered Lower Caves 7368 | -6/Lower Caves | Build established: Scavenger-Mutant 7413 | -6/Lower Caves | Learned 12 Factory zone layouts 7514 | -6/Lower Caves | Learned Factory terminal intel 7521 | -6/Lower Caves | Encountered a Warlord checkpoint 7682 | -6/Lower Caves | Build established: Scavenger-Gunner 7764 | -6/Lower Caves | Lost 3 parts (1n1u1w) 8030 | -6/Lower Caves | Build established: Scavenger-Mutant 8341 | -6/Lower Caves | Lost 4 parts (1p1u2w) 8531 | -6/Lower Caves | Discovered new exit (range 9) 8596 | -6/Lower Caves | Entered another Lower Caves area 8596 | -6/Lower Caves | Discovered new exit (range 5) 8602 | -6/Lower Caves | Build established: Derelict-Mutant 8604 | -6/Lower Caves | Entered Factory 8604 | -5/Factory | Evolved 2 slots: Utility x2 8605 | -5/Factory | Identified exit to Factory 8606 | -5/Factory | Loaded intel: 26 terminal locations 8881 | -5/Factory | Zion Hover Resupply teleported in 9120 | -5/Factory | Spotted B-75 Beast 9222 | -5/Factory | Build established: Infiltrator-Mutant 9379 | -5/Factory | Lost 3 parts (1n1u1w) 9570 | -5/Factory | Lost 8 parts (2n4u2w) 9652 | -5/Factory | Build established: Mutant 9904 | -5/Factory | Terminal network hard line cut 9972 | -5/Factory | Released all parts (8) 9981 | -5/Factory | Core integrity fell below 50% 10001 | -5/Factory | Lost 7 parts (1p2n4u) 10045 | -5/Factory | Core integrity fell below 20% 10049 | -5/Factory | Entered another Factory area 10049 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 10182 | -4/Factory | Spotted B-86 Titan 10296 | -4/Factory | Discovered new exit (range 13) 10324 | -4/Factory | Zion Light squad teleported in 10590 | -4/Factory | Entered Research 10590 | -3/Research | Accompanied by 2 allies 10590 | -3/Research | Evolved 2 slots: Utility x2 10611 | -3/Research | Zion Thermal Resupply teleported in 10771 | -3/Research | Build established: Scavenger-Mutant 11009 | -3/Research | Lost 4 parts (1n1u2w) 11203 | -3/Research | Released all parts (5) 11211 | -3/Research | System corruption reached 10% 11223 | -3/Research | Core integrity fell below 50% 11233 | -3/Research | Lost 17 parts (2p4n7u4w) 11382 | -3/Research | Core integrity fell below 20% 11423 | -3/Research | Lost 7 parts (5n1u1w) 11437 | -3/Research | Self-destructed Last Messages --------------- 11370_ System corrupted by crushing effect (+1). 11370_ Knocked back. 11373_ Mace destroyed. 11373_ System corrupted by crushing effect (+5). 11374_ HGH|OXZLOTYCKUBCMRA< HOE,NXKP#SC9>UM 11376_ Knocked back. 11383_ Imp. Antigrav System destroyed. 11383_ Critical hit (Burn: +50). 11392_ Imp. Antigrav System destroyed. 11413_ System corrupted: Component data lost. 11425_ Acquired Prototype Hover Unit. 11425_ Identified Zio. Glidesys II. 11427_ Acquired Imp. Ion Engine. 11429_ K-01 Serf destroyed. 11430_ Acquired 49 matter. 11431_ Acquired 17 matter. 11432_ Imp. Ion Engine destroyed. 11434_ System corrupted: Energy discharge (-36). 11435_ Zio. Glidesys II destroyed. Map ----- +----------------------------------------------------+ | #?????????????????????????????????????????? | | #?????????????????????????????????????????? | | #?????????????????????????????????????????? | | "" #?????????????????????????????????????????? | | F" #?????????????????????????????????????????? | | " ############+#####????????????????????????? | | " ????????????????????????? | | ???????????????????????? | | ???????????????????????? | | ???????????????????????? | | ######+##########??????? ?????????????????????? | | # #????????????? #????????????????????? | | # #????????????# #????????????????????? | | # #????????????# #????????????????????? | | # #????????????+ #????????????????????? | | + ""Y"" #????????????# s#????????????????????? | | # """"" #????????????# A/????????????????????? | | # #????????????# s#????????????????????? | | # #????????????# #????????????????????? | | ###########????????????# #????????????????????? | | #### #????????????# #????????????????????? | | # = #????????????# #????????????????????? | | / #????????????# #????????????????????? | | #### ==!#????????????# #????????????????????? | | ???# == #????????????# #????????????????????? | | ???# = #????????????# @ #????????????????????? | | #??# #????????###?# #????????????????????? | | ##?# #????????? ?# #????????????????????? | | "### #????????? ?# #????????????????????? | | + #????????? ?# #????????????????????? | | #"## #?????????? + #????????????????????? | | #### #?????????? # #?#########??????????? | | #??# #?????????? #= #? #??????????? | | #??########??????????? #%* u# #??????????? | | #????????????????????? #! % # #??????????? | | #?????????????????????##!% *# = #??????????? | | #????????????????????? # ! %# #??????????? | | #?????????????????????##% %+ " ""?????????????? | | #?????????????????????## !# ""T"" ????????????? | | #?????????????????????## =%# """ ???????????? | | #???????????????########pp =########?????????????? | | #???????????????# #?????????????? | | #???????????????# #?????????????? | | +??????########## #?????????????? | | #??????# # #?????????????? | | #??????# # ######+### #?????????????? | | ???????# "" # #?? # #?????????????? | | ???????# "" # # # #????###??????? | | ???????# T" + #?? # #???? +??????? | | ???????# "" # # # #???? #??????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 59 Energy Capacity 725 Matter Stores 450 Matter Capacity 450 Sight Range 22 Robot Scan Range 15 Terrain Scan Density 10 ECM Strength 3 Jamming Range 16 Cloak Strength 2 Power Amplification 30 Additional Mass Support 6 Corruption Containment 12 Armor Coverage 225 Weapon Cycling 15 Phase Shifting 5 Evasion (%) 65 Targeting Accuracy 12 Target Analysis 5 Core Analysis 6 Recoil Reduction 3 Particle Charging 25 Salvage Targeting 1 Item Schematics ----------------- Imp. Flight Unit | -9/Materials | Scanalyzed Plasma Rifle | -7/Zion | Archive Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Imp. Heat Sink | 95% | -10/Materials | Corrupted Cld. Ion Engine | 28% | -9/Materials Imp. Ion Engine | 55% | -9/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- A Problem For Future Me Botjacking Ew, Corruption Fist Fight Fitting Room Heavy Suspicion Novice Programmer Overwhelming Resistances Are Futile Well Done Challenges ------------ None Game ------ Seed EfficiencyBehemothStatue Manual? 0 Play Time 03:22:34 Cumulative 36.4 hours Start 2025.10.24 @ 16:43:26 End 2025.10.24 @ 20:20:33 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 24 Rogue 24 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 14 Gallery% 29 Achievement% 18 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ce7c2472-a34c-498f-ab18-78cb600a35e8