Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.07.07 @ 22:34:16

Player: Dysiode

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (5)        1000
Robots Destroyed (42)      210
Value Destroyed (851)      851
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 3061

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             475/550
Matter                     276/300
Energy                     298/300
System Corruption          0%
Temperature                Cool (9)
Movement                   Walking (120)
Location                   -8/Materials

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (3) ---
                Aluminum Leg
>               --- UTILITY (4) ------
          Small Storage Unit
         Medium Battery
       Improved Signal Interpreter
>               --- WEAPON (3) -------
                    (None)
>               --- INVENTORY (6) ----
                Ion Engine
                Ion Engine
  High-capacity Matter Pod (95)
                Seismic Analyzer
                ECM Suite
       Improved Datajack

 Peak State 
------------
>               --- POWER ------------
          Light Nuclear Core
>               --- PROPULSION -------
                Aluminum Leg
                Aluminum Leg
       Improved Hover Unit
>               --- UTILITY ----------
          Small Storage Unit
         Medium Battery
       Improved Sensor Array
       Improved Signal Interpreter
>               --- WEAPON -----------
                Beam Cannon
          Light Assault Rifle
                Rocket Launcher
>               --- INVENTORY --------
                Ion Engine
                Ion Engine
  High-capacity Matter Pod
                Seismic Analyzer
                ECM Suite
       Improved Datajack
[Rating: 17]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Hover Unit               Improved Hover Unit
Utility                    Small Storage Unit
  Device                   ECM Suite
  Storage                  Small Storage Unit
  Processor                Improved Signal Interpreter
Weapon                     Beam Cannon
  Energy Cannon            Beam Cannon
  Ballistic Gun            Light Assault Rifle
  Launcher                 Rocket Launcher

 Build                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Exi Min Mat 
Slots Evolved              4    | .   .   .   .   .   4   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               1    | .   .   .   .   .   1   
  Utility                  2    | .   .   .   .   .   2   
  Weapon                   1    | .   .   .   .   .   1   
Parts Attached             25   | 6   1   2   1   5   10  
  Power                    2    | 1   .   .   .   1   .   
    Engine                 1    | 1   .   .   .   .   .   
    Core                   1    | .   .   .   .   1   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               7    | 2   .   .   .   3   2   
    Treads                 2    | 2   .   .   .   .   .   
    Leg                    4    | .   .   .   .   3   1   
    Wheel                  .    | .   .   .   .   .   .   
    Hover                  1    | .   .   .   .   .   1   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  11   | 1   .   1   1   1   7   
    Device                 4    | .   .   1   .   .   3   
    Storage                5    | 1   .   .   1   1   2   
    Processor              2    | .   .   .   .   .   2   
    Hackware               .    | .   .   .   .   .   .   
    Protection             .    | .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   5    | 2   1   1   .   .   1   
    Energy Gun             .    | .   .   .   .   .   .   
    Energy Cannon          1    | .   1   .   .   .   .   
    Ballistic Gun          3    | 2   .   .   .   .   1   
    Ballistic Cannon       .    | .   .   .   .   .   .   
    Launcher               1    | .   .   1   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   
Parts Lost                 10   | .   .   1   .   1   8   
  Power                    1    | .   .   .   .   .   1   
  Propulsion               4    | .   .   1   .   1   2   
  Utility                  2    | .   .   .   .   .   2   
  Weapon                   3    | .   .   .   .   .   3   
  Highest Loss Streak      6    | .   .   1   .   1   6   
Average Slot Usage (%)     78   | .   85  85  72  80  85  
  Engine                   11   | .   14  14  14  3   .   
  Core                     1    | .   .   .   .   10  9   
  Treads                   13   | .   28  14  14  .   .   
  Leg                      3    | .   .   .   .   22  18  
  Device                   4    | .   .   14  1   .   7   
  Storage                  15   | .   14  14  14  14  23  
  Energy Cannon            12   | .   12  14  14  14  7   
  Ballistic Gun            4    | .   15  12  .   .   5   
  Launcher                 9    | .   .   1   14  14  9   
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             92   | 11  13  17  92  92  24  
  Greatest Support         40   | 40  40  40  20  20  30  
  Greatest Overweight (x)  30   | .   .   .   4   30  1   
  Average Overweight (x)   1    | .   .   .   3   .   .   
Largest Inventory Capacity 24   | 6   6   6   24  24  6   
  Average Capacity         13   | 5   6   6   21  9   6   
  Most Carried             9    | 4   6   6   8   9   6   
  Average Carried          6    | 2   5   5   7   6   5   
  Final Capacity           24   | 6   6   6   24  6   6   
  Final Carried            8    | 3   6   6   8   6   6   

 Class Distribution 
--------------------
 53% | Mutant
 44% | Hauler-Mutant

 Dominant Class 
----------------
        Mutant | -10/Materials
        Mutant | -10/Mines
 Hauler-Mutant | -10/Exiles
        Mutant | -9/Mines
        Mutant | -8/Materials

 Resources                      | -11 -10 -10 -10 -9  -8  
-----------                Run  | Scr Mat Min Exi Min Mat 
Matter Collected           767  | 207 152 185 20  148 55  
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            1255 | 29  453 259 .   226 288 
  Parts                    94   | 7   27  16  .   23  21  
Haulers Intercepted        .    | .   .   .   .   .   .   
Recyclers Shooed           1    | .   1   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Exi Min Mat 
Combat Hostiles Destroyed  22   | .   7   5   .   7   3   
  Guns                     3    | .   .   2   .   .   1   
  Cannons                  12   | .   7   3   .   2   .   
  AOE                      7    | .   .   .   .   5   2   
Classes Destroyed          7    | 1   5   .   .   1   .   
  Worker                   7    | .   2   2   .   1   2   
  Builder                  2    | .   .   .   .   1   1   
  Tunneler                 4    | 2   .   .   .   2   .   
  Recycler                 4    | .   2   1   .   .   1   
  Watcher                  3    | .   1   .   .   .   2   
  Swarmer                  5    | .   2   3   .   .   .   
  Grunt                    17   | .   5   2   .   7   3   
Best Kill Streak           8    | 1   4   3   .   8   5   
  Combat Bots Only         4    | .   3   3   .   4   2   
Max Kills in Single Turn   4    | 1   1   1   .   4   2   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 2    | .   .   .   .   2   2   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11 -10 -10 -10 -9  -8  
--------                   Run  | Scr Mat Min Exi Min Mat 
Damage Taken               1200 | .   306 203 .   233 458 
  Core                     220  | .   95  .   .   50  75  
  Absorbed by Shields      .    | .   .   .   .   .   .   
Core Remaining (%)         71   | 100 .   .   .   42  .   
Volleys Fired              99   | 10  36  17  .   12  24  
  Largest                  2    | 2   2   2   .   1   2   
  Hottest                  80   | 40  80  80  .   60  80  
Shots Fired                174  | 20  72  34  .   12  36  
  Gun                      94   | 20  37  17  .   .   20  
  Cannon                   70   | .   35  17  .   6   12  
  Launcher                 10   | .   .   .   .   6   4   
  Special                  .    | .   .   .   .   .   .   
  Kinetic                  94   | 20  37  17  .   .   20  
  Thermal                  70   | .   35  17  .   6   12  
  Explosive                10   | .   .   .   .   6   4   
  Electromagnetic          .    | .   .   .   .   .   .   
  Robot Hit Streak         18   | 14  15  18  .   13  4   
  Robot Miss Streak        4    | 1   4   3   .   1   3   
  Penetration Max          .    | .   .   .   .   .   .   
  Secondary Targets        .    | .   .   .   .   .   .   
Shots Hit Robots           101  | 17  39  20  .   6   19  
  Core Hits                70   | 7   15  11  .   15  22  
  Critical Hits            2    | .   .   .   .   1   1   
  Critical Kills           1    | .   .   .   .   .   1   
  Critical Parts Destroyed 1    | .   .   .   .   1   .   
Melee Attacks              .    | .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   .   
Damage Inflicted           2135 | 124 450 275 .   623 663 
  Guns                     338  | 124 121 36  .   .   57  
  Cannons                  766  | .   329 229 .   87  121 
  Explosions               1021 | .   .   .   .   536 485 
  Melee                    .    | .   .   .   .   .   .   
  Ramming                  10   | .   .   10  .   .   .   
  Kinetic                  338  | 124 121 36  .   .   57  
  Thermal                  766  | .   329 229 .   87  121 
  Explosive                1021 | .   .   .   .   536 485 
  Electromagnetic          .    | .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   .   
Highest Corruption         .    | .   .   .   .   .   .   
  Average Corruption       .    | .   .   .   .   .   .   
  Corruption Purged        .    | .   .   .   .   .   .   
Overload Shots             .    | .   .   .   .   .   .   
Overflow Damage            49   | .   .   16  .   23  10  
  Projectiles              16   | .   .   16  .   .   .   
  Explosions               33   | .   .   .   .   23  10  
  Melee                    .    | .   .   .   .   .   .   
Knockbacks                 .    | .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   .   
  Secondary                .    | .   .   .   .   .   .   
Self-Inflicted Damage      87   | .   .   .   .   87  .   
  Shots                    3    | .   .   .   .   3   .   
  Rammed                   2    | .   .   2   .   .   .   
Targets Rammed             2    | .   .   2   .   .   .   
  Kicked                   .    | .   .   .   .   .   .   
  Crushed                  .    | .   .   .   .   .   .   
Highest Temperature        234  | .   234 170 .   108 122 
  Average Temperature      70   | .   91  55  .   41  41  
  Received Heat Transfer   519  | .   141 81  .   81  216 
Siege Activations          .    | .   .   .   .   .   .   
Robots Corrupted           .    | .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   
  Parts Fried              .    | .   .   .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   .   .   
Robots Melted              .    | .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   
  Parts Melted             2    | .   1   1   .   .   .   
  Heat Transferred         1628 | .   703 481 .   185 259 
Parts Sabotaged            .    | .   .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   .   .   
Missiles Intercepted       .    | .   .   .   .   .   .   

 Alert                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Exi Min Mat 
Peak Influence             252  | 10  252 237 .   175 211 
  Initial                  97   | .   6   97  .   .   68  
  Average                  104  | 2   115 136 .   89  88  
Maximum Alert Level        1    | .   1   1   .   .   1   
  Low Security (%)         92   | 100 87  87  .   100 99  
  Level 1                  7    | .   12  12  .   .   .   
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          3    | .   1   .   .   .   2   
  Investigation            .    | .   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            2    | .   1   .   .   .   1   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 1    | .   .   .   .   .   1   
  Intercept                .    | .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  
---------                  Run  | Scr Mat Min Exi Min Mat 
Distress Signals           6    | .   3   .   .   2   1   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              38   | .   12  5   .   8   13  
  Peak Tracking Total      7    | .   3   3   .   3   7   
  Tactical Retreats        .    | .   .   .   .   .   .   

 Traps                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Exi Min Mat 
Traps Triggered            .    | .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  
----------                 Run  | Scr Mat Min Exi Min Mat 
Machines Disabled          1    | .   .   .   .   .   1   
  Max in Single Turn       1    | .   .   .   .   .   1   
Machines Sabotaged         .    | .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  
---------                  Run  | Scr Mat Min Exi Min Mat 
Machines Accessed          10   | .   2   .   4   .   4   
  Terminals                5    | .   2   .   .   .   3   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   1   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                22   | .   6   .   4   .   12  
  Successful               16   | .   3   .   4   .   9   
  Failed                   5    | .   3   .   .   .   2   
    Catastrophic           .    | .   .   .   .   .   .   
  Database Lockouts        1    | .   .   .   .   .   1   
  Manual                   1    | .   1   .   .   .   .   
  Terminals                14   | .   6   .   .   .   8   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              4    | .   .   .   .   .   4   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             12   | .   3   .   4   .   5   
  Record                   7    | .   .   .   4   .   3   
  Scanalyzer Index         1    | .   1   .   .   .   .   
  Locate Traps             1    | .   1   .   .   .   .   
  Patrol Status            1    | .   .   .   .   .   1   
  Recall Investigation     1    | .   1   .   .   .   .   
  Zone Layout              1    | .   .   .   .   .   1   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 4    | .   .   .   .   .   4   
  Insert Component         2    | .   .   .   .   .   2   
  Analyze                  2    | .   .   .   .   .   2   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         6    | .   2   .   .   .   4   
  Full Trace Events        .    | .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   2    | .   .   .   .   .   2   
  Parts Built              .    | .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           2    | .   .   .   .   .   2   
  Part Schematics Acquired 2    | .   .   .   .   .   2   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  
------------               Run  | Scr Mat Min Exi Min Mat 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  
--------                   Run  | Scr Mat Min Exi Min Mat 
Total Allies               .    | .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Exi Min Mat 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   1   .   1   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   
-------------              Run  | Scr  Mat  Min  Exi  Min  Mat  
Turns Passed               2997 | 126  352  534  1435 184  366  
Spaces Moved               1439 | 58   150  298  628  108  197  
  Core                     7    | 6    .    .    .    1    .    
  Treads                   1130 | 52   150  298  628  2    .    
  Legs                     302  | .    .    .    .    105  197  
  Wheels                   .    | .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            50   | 50   160  160  160  120  120  
  Average Speed            184  | 148  160  160  227  137  142  
  Slowest Speed            1550 | 160  160  160  240  1550 150  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       40   | 4    28   72   92   31   18   
  Regions Visited          5
    Branch Regions         3
  Pre-discovered Areas     1    | .    .    1    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    
  Unknown Exits Taken      5    | 1    1    1    1    1    .    
Scrap Searched             2    | .    .    1    .    1    .    
Spaces Dug                 .    | .    .    .    .    .    .    
Terrain Destroyed          61   | .    .    .    .    40   21   
  Melee                    .    | .    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    
  AOE                      61   | .    .    .    .    40   21   
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -10 -9  -8  
---------                  Run  | Scr Mat Min Exi Min Mat 
Total                      1623 | 81  197 323 641 131 250 
  Wait                     22   | .   8   4   .   .   10  
  Move                     1434 | 57  149 297 627 107 197 
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  30   | 8   3   1   7   5   6   
  Fast Attach              4    | 1   .   .   .   .   3   
  Attach                   16   | 5   .   1   1   3   6   
  Detach                   1    | .   .   .   .   .   1   
  Swap                     5    | .   1   1   .   2   1   
  Drop                     10   | .   .   .   6   2   2   
  Fire                     99   | 10  36  17  .   12  24  
  Melee                    .    | .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   
  Crush                    2    | .   .   2   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines (discovered 3 exits: [*Mat x2] / *Exi)
-10/Exiles (discovered 2 exits: [*Min x2])
-9/Mines
-8/Materials

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
   40 | -11/Scrapyard | Discovered new exit (range 15)
  127 | -11/Scrapyard | Entered Materials
  300 | -10/Materials | Build established: Mutant
  337 | -10/Materials | Discovered new exit (range 16)
  479 | -10/Materials | Entered Mines
  525 | -10/Mines     | Discovered new exit (range 8)
  669 | -10/Mines     | Found a hidden stash of uninstalled traps
  791 | -10/Mines     | Discovered new exit (range 15)
  938 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
 1007 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
 1007 | -10/Mines     | Discovered new exit (range 5)
 1013 | -10/Mines     | Entered Exiles
 1013 | -10/Exiles    | Found Exiles lab abandoned
 1487 | -10/Exiles    | Build established: Hauler-Mutant
 1992 | -10/Exiles    | Discovered new exit (range 14)
 2268 | -10/Exiles    | Discovered new exit (range 15)
 2448 | -10/Exiles    | Entered Mines
 2456 | -9/Mines      | Core integrity fell below 50%
 2517 | -9/Mines      | Discovered new exit (range 11)
 2566 | -9/Mines      | Learned 2 Materials zone layouts
 2575 | -9/Mines      | Excavation squad dispatched
 2575 | -9/Mines      | A large section of the Mines collapsed
 2632 | -9/Mines      | Entered Materials
 2632 | -8/Materials  | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1
 2675 | -8/Materials  | Central database locked down
 2799 | -8/Materials  | Build established: Mutant
 2998 | -8/Materials  | Self-destructed

 Last Messages 
---------------
Lgt. Assault Rifle destroyed.
K-01 Serf destroyed. <x2>
U-05 Engineer destroyed.
Matter Pump disabled.
ALERT: Construction progress impeded, dispatching reinforcements to local
  area.
U-05 Engineer lays Concrete.
Destroyed Terrain Scanner.
Y-45 Defender emerges from the garrison.
U-05 Engineer lays Concrete. <x2>
G-47 Trooper destroyed. <x2>
Rocket Launcher destroyed.
U-05 Engineer lays Concrete.
Aluminum Leg destroyed.
U-05 Engineer lays Concrete.
Lgt. Nuclear Core destroyed.
U-05 Engineer lays Concrete.
Aluminum Leg destroyed.
K-01 Serf collects debris.
Imp. Sensor Array destroyed.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          14
Energy Capacity            360
Matter Stores              450
Matter Capacity            500
Sight Range                16
Robot Scan Range           13
Terrain Scan Density       10
ECM Strength               1
Evasion (%)                40
Recoil Reduction           2

 Item Schematics 
-----------------
       Ion Engine | -8/Materials | Scanalyzed
 Seismic Analyzer | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Crack Shot

 Challenges 
------------
None

 Game 
------
Seed              RemoteEtherialRipper
  Manual?         0
Play Time         00:25:18
  Cumulative      4.1 hours
  Start           2021.07.07 @ 22:10:02
  End             2021.07.07 @ 22:34:16
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          3
  Rogue           3
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             11
Gallery%          8
Achievement%      9
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              24/Terminus
Map View          76x50
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: a5c2947f-25ec-4e64-aa31-e1543e917e44