Cogmind - Beta 13 --- EXPLORER MODE // 2024.03.15 @ 15:57:08 Player: AikonCWD Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (22) 110 Value Destroyed (423) 423 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2033 Bonus ------- None Cogmind --------- Core Integrity 0/400 Matter 299/300 Energy 66/100 System Corruption 2% Temperature Cool (62) Movement Core (200) Ox3 Location -6/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (2) ------ Target Analyzer Light Armor Plating > --- WEAPON (4) ------- Shock Rifle Small Laser Light Assault Rifle Great Maul > --- INVENTORY (5) ---- Core Shielding Light Armor Plating Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Target Analyzer Core Shielding > --- WEAPON ----------- Beam Rifle Light Assault Rifle Shotgun Great Maul > --- INVENTORY -------- Target Analyzer Light Armor Plating Light Armor Plating Small Laser Light Assault Rifle [Rating: 14] Favorites ----------- Power None Propulsion Aluminum Leg Leg Aluminum Leg Utility Core Shielding Processor Target Analyzer Protection Core Shielding Weapon Light Assault Rifle Energy Gun Small Laser Ballistic Gun Light Assault Rifle Impact Weapon Great Maul Build | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Slots Evolved 3 | . 1 2 . . . Power 1 | . . 1 . . . Propulsion . | . . . . . . Utility . | . . . . . . Weapon 2 | . 1 1 . . . Parts Attached 15 | 5 1 4 . . 5 Power . | . . . . . . Engine . | . . . . . . Core . | . . . . . . Reactor . | . . . . . . Propulsion 2 | 2 . . . . . Treads . | . . . . . . Leg 2 | 2 . . . . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 4 | 1 . 1 . . 2 Device . | . . . . . . Storage . | . . . . . . Processor 2 | . . 1 . . 1 Hackware . | . . . . . . Protection 2 | 1 . . . . 1 Artifact . | . . . . . . Weapon 9 | 2 1 3 . . 3 Energy Gun 4 | 1 . 1 . . 2 Energy Cannon . | . . . . . . Ballistic Gun 4 | 1 1 1 . . 1 Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon 1 | . . 1 . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 5 | . . . . . 5 Power . | . . . . . . Propulsion 2 | . . . . . 2 Utility 1 | . . . . . 1 Weapon 2 | . . . . . 2 Highest Loss Streak 5 | . . . . . 5 To Critical Strikes . | . . . . . . Average Slot Usage (%) 69 | . 62 77 80 80 58 Leg 15 | . 25 20 20 20 2 Processor 8 | . . 9 10 10 10 Protection 10 | . 12 10 10 10 9 Energy Gun 12 | . 12 8 10 10 16 Ballistic Gun 15 | . 12 20 20 20 10 Impact Weapon 8 | . . 9 10 10 10 Naked Turns . | . . . . . . Heaviest Build 12 | 3 4 12 12 12 12 Greatest Support 20 | 20 20 20 20 20 20 Greatest Overweight (x) 3 | . . . . . 3 Average Overweight (x) . | . . . . . 2 Largest Inventory Capacity 5 | 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 Most Carried 5 | 5 1 5 5 5 5 Average Carried 2 | . . 2 5 5 1 Final Capacity 5 | 5 5 5 5 5 5 Final Carried 5 | . . 5 5 5 2 Class Distribution -------------------- 66% | Hacker-Gunner 32% | Hacker-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Gunner | -9/Materials Hacker-Gunner | -9/Mines Hacker-Gunner | -7/Zion Hacker-Gunner | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Matter Collected 415 | 269 4 52 10 . 80 Remotely . | . . . . . . Salvage Created 686 | 249 34 207 . . 196 Parts 52 | 26 3 12 . . 11 Haulers Intercepted . | . . . . . . Recyclers Shooed 1 | . 1 . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Combat Hostiles Destroyed 10 | . 2 5 . . 3 Melee 2 | . . 2 . . . Guns 7 | . 2 3 . . 2 Classes Destroyed 9 | 3 1 2 . . 3 Worker 2 | 2 . . . . . Tunneler 6 | 6 . . . . . Recycler 1 | 1 . . . . . Watcher 3 | . . 3 . . . Swarmer 5 | . 2 3 . . . Duelist 1 | . . . . . 1 Sentry 2 | . . 2 . . . Programmer 1 | . . . . . 1 Behemoth 1 | . . . . . 1 Best Kill Streak 7 | 5 2 7 . . 1 Combat Bots Only 4 | . 2 4 . . 1 Max Kills in Single Turn 2 | 1 1 2 . . 1 Gunslinging 1 | . . 1 . . . Exploded . | . . . . . . Melee 1 | . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Hostile Shots Fired 136 | . 8 22 . . 106 Missed 47 | . 3 9 . . 35 Damage Taken 1183 | . 25 88 . . 1070 Core 409 | . 4 15 . . 390 Absorbed by Shields . | . . . . . . Redirected to Shielding 53 | . 1 3 . . 49 Ignored by Resistances 710 | . 17 61 . . 632 Regen/Repaired (Parts) 44 | . . 44 . . . Core Remaining (%) 99 | 100 98 . . . . Volleys Fired 57 | 19 4 6 . . 28 Largest 3 | 2 2 3 . . 2 Hottest 80 | 60 60 80 . . 79 Shots Fired 112 | 38 8 15 . . 51 Gun 112 | 38 8 15 . . 51 Cannon . | . . . . . . Launcher . | . . . . . . Special . | . . . . . . Kinetic 58 | 19 4 12 . . 23 Thermal 47 | 19 4 3 . . 21 Explosive . | . . . . . . Electromagnetic 7 | . . . . . 7 Robot Hit Streak 29 | 17 4 10 . . 29 Robot Miss Streak 2 | 1 1 1 . . 2 Penetration Max . | . . . . . . Secondary Targets 3 | . . 2 . . 1 Max Gunslinging Chain 2 | . . 2 . . 1 Shots Hit Robots 99 | 28 5 16 . . 50 Core Hits 39 | 13 2 7 . . 17 Critical Kills 1 | . . 1 . . . Critical Parts Destroyed 5 | 1 . 1 . . 3 Critical Strikes 10 | 1 . 2 . . 7 Burn 4 | . . . . . 4 Destroy 3 | 1 . . . . 2 Smash 3 | . . 2 . . 1 Melee Attacks 9 | . . 6 . . 3 Impact 9 | . . 6 . . 3 Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 1474 | 270 39 325 . . 840 Guns 1027 | 270 39 103 . . 615 Cannons . | . . . . . . Explosions 70 | . . . . . 70 Melee 374 | . . 222 . . 152 Ramming 3 | . . . . . 3 Kinetic 395 | 96 19 68 . . 212 Thermal 606 | 174 20 35 . . 377 Explosive . | . . . . . . Electromagnetic 96 | . . . . . 96 Impact 374 | . . 222 . . 152 Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 2 | . . . . . 2 Average Corruption 1 | . . . . . 1 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 7 | . . . . . 7 Message Errors 1 | . . . . . 1 Matter Fused 3 | . . . . . 3 Heat Flow Errors 1 | . . . . . 1 Energy Discharges 1 | . . . . . 1 Data Loss (minor) 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 138 | . . 119 . . 19 Projectiles . | . . . . . . Explosions . | . . . . . . Melee 138 | . . 119 . . 19 Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 31 | . . . . . 31 Shots 1 | . . . . . 1 Rammed 1 | . . . . . 1 Targets Rammed 1 | . . . . . 1 Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 226 | 20 20 48 . . 226 Average Temperature 31 | 8 10 20 . . 46 Received Heat Transfer 560 | . . 54 . . 506 Effects 3 | . . . . . 3 Interference 3 | . . . . . 3 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 6 | . . 6 . . . Impact Corruptions 7 | . . 5 . . 2 Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 1575 | 400 50 75 . . 1050 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . . . . . 1 Alert | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Peak Influence 292 | 45 72 292 80 . . Initial 80 | . 22 21 80 . . Average 85 | 19 25 223 80 . . Maximum Alert Level 1 | . . 1 . . . Low Security (%) 76 | 100 100 20 100 . . Level 1 23 | . . 79 . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 1 | . . 1 . . . Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement 1 | . . 1 . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Distress Signals 1 | . . 1 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 18 | . 3 10 . . 5 Peak Tracking Total 7 | . 2 7 . . 3 Tactical Retreats 2 | . . 2 . . . Traps | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Machines Disabled . | . . . . . . Max in Single Turn . | . . . . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Machines Accessed 3 | . 1 2 . . . Terminals 1 | . 1 . . . . Fabricators . | . . . . . . Repair Stations 2 | . . 2 . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 7 | . 4 3 . . . Successful 7 | . 4 3 . . . Failed . | . . . . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 4 | . 4 . . . . Fabricators . | . . . . . . Repair Stations 3 | . . 3 . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 4 | . 4 . . . . Record 3 | . 3 . . . . Locate Traps 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 3 | . . 3 . . . Scan Component 2 | . . 2 . . . Repair 1 | . . 1 . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 1 | . 1 . . . . Full Trace Events 1 | . 1 . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . . 1 . . . Time 26 | . . 26 . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Turns Passed 2309 | 296 321 281 46 730 635 Spaces Moved 1623 | 256 257 196 39 596 279 Core 356 | 105 . . . . 251 Treads . | . . . . . . Legs 1267 | 151 257 196 39 596 28 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 120 120 100 Average Speed 125 | 91 120 120 120 120 179 Slowest Speed 200 | 120 120 120 120 120 200 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 27 | 6 38 13 13 64 28 Regions Visited 5 Branch Regions 3 Pre-discovered Areas . | . . . . . . Known Exits Taken 4 | 1 1 1 . 1 . Unknown Exits Taken 1 | . . . 1 . . Scrap Searched 4 | . . . . 3 1 Spaces Dug . | . . . . . . Terrain Destroyed 6 | . . . . . 6 Melee . | . . . . . . Projectile . | . . . . . . AOE 6 | . . . . . 6 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Total 1774 | 284 262 219 38 611 360 Wait 58 | . . . . 16 42 Move 1618 | 255 256 195 38 595 279 Hop . | . . . . . . Pick Up 16 | 5 1 8 . . 2 Fast Attach . | . . . . . . Attach 13 | 5 1 3 . . 4 Detach . | . . . . . . Swap 2 | . . 1 . . 1 Drop . | . . . . . . Fire 57 | 19 4 6 . . 28 Melee 9 | . . 6 . . 3 Ram 1 | . . . . . 1 Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines (discovered 2 exits: *Mat / *Zio) -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 4 | -11/Scrapyard | Identified exit to Materials 4 | -11/Scrapyard | Discovered exit to Materials (range 15) 297 | -11/Scrapyard | Entered Materials 297 | -10/Materials | Evolved 1 slot: Weapon x1 317 | -10/Materials | Build established: Hacker-Mutant 566 | -10/Materials | Identified exit to Materials 566 | -10/Materials | Discovered exit to Materials (range 16) 618 | -10/Materials | Entered another Materials area 618 | -9/Materials | Evolved 2 slots: Power x1, Weapon x1 738 | -9/Materials | Repaired Sml. Laser? 886 | -9/Materials | Identified exit to Mines 886 | -9/Materials | Discovered exit to Mines (range 11) 899 | -9/Materials | Entered Mines 935 | -9/Mines | Identified exit to Materials 935 | -9/Mines | Discovered exit to Materials (range 8) 936 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 945 | -9/Mines | Entered Zion 1003 | -7/Zion | Identified exit to Proximity Caves 1003 | -7/Zion | Discovered exit to Proximity Caves (range 12) 1035 | -7/Zion | Build established: Hacker-Gunner 1675 | -7/Zion | Entered Proximity Caves 1697 | -6/Proximity Caves | Spotted B-75 Beast 1759 | -6/Proximity Caves | Core integrity fell below 50% 1775 | -6/Proximity Caves | Core integrity fell below 20% 1776 | -6/Proximity Caves | Destroyed B-75 Beast 1800 | -6/Proximity Caves | Lost 5 parts (2n1u2w) 2310 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- System corrupted: Matter fused (-8). Searching scrap... Found Coolant Injector. Found 18 Matter. Acquired 18 matter. System corrupted: Energy discharge (-22). System corrupted: Matter fused (-8). L-41 Fighter suffers critical hit (Destroy). Destroyed Carbon-fiber Leg. L-41 Fighter destroyed. Switching to secondary target: G-50 Soldier. System corrupted: Matter fused (-5). Critical hit (Burn: +37). G-50 Soldier misfires. Acquired 18 matter. Slammed into G-50 Soldier. Acquired Core Shielding. Acquired 1 matter. Chain reaction triggered in Lgt. Angular Momentum Engine. Map ----- +----------------------------------------------------+ | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????###??????????????????????????????????????? | | ?####?### ##??????????????###?????? ##???????????? | | ## ### #????????????## #?### ??????????? | | #? #????????????# ? ?????????????? | | #?# ##???????##### ## ????????????????? | | ### ###?????#; g #???????????????????? | | "#?????#; @ #???????????????????? | | #??????#; g #?????????????????? | | ##?????## ##?????????????????? | | ##?###### ##??????????????????? | | ##?# #???????????????????? | | ### # # #???????????????????? | | ####### #???????????????????? | | % "####??#### ###???????????????????? | | % %% "##????# ### # ????????????????????? | | [ ##???# ### # ???????????????????? | | % #???# ### ? ??????????????????? | | "% % ##### #?# ?#?????????????????? | | ## ##" ## #?? ??????????????????? | | ?###### #??### ?????????????????? | | ??????## #????? ????????????????? | | ???????# #????????????????????????? | | ???????## "## #????????????????????????? | | ????????## ###### ##????????????????????????? | | ?????????## #????# ##?????????????????????????? | | ###???????## ####### #??????????????????????????? | | ##???????# #??????????????????????????? | | ##??????# #########??????????????????????????? | | ######## #??????????????????????????????????? | | ##?????????????????????????????????? | | #?????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 5 Energy Capacity 100 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Core Shielding 20 Evasion (%) 55 Target Analysis 5 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Robot Respite Tourist Challenges ------------ None Game ------ Seed AerolevModifiedSabre Manual? 0 Play Time 00:19:05 Cumulative 0.7 hours Start 2024.03.15 @ 15:40:58 End 2024.03.15 @ 15:57:08 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 2 Rogue 0 Adventurer 0 Explorer 2 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 0 Gallery% 2 Achievement% 3 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x40 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: e3829483-affc-45ec-80f0-f86bfe7832c5