Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.16 @ 21:13:08 Player: tartine Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (101) 505 Value Destroyed (2838) 2838 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (173) 173 TOTAL SCORE: 5456 Bonus ------- High Alert Combat Kills 121 Follower Combat Kills 107 Friendly Fire -55 Cogmind --------- Core Integrity 0/550 Matter 276/300 Energy 136/150 System Corruption 6% Temperature Warm (160) Movement Walking (120) Location -8/Storage Parts ------- > --- POWER (1) -------- Light Angular Momentum Engine > --- PROPULSION (3) --- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY (4) ------ Improved Heat Sink Improved Targeting Computer > --- WEAPON (3) ------- Beam Rifle Improved Assault Rifle > --- INVENTORY (5) ---- Aluminum Leg Carbon-fiber Leg Improved Targeting Computer Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg VSS Leg > --- UTILITY ---------- Small Matter Pod Improved Targeting Computer System Shield Drone Bay > --- WEAPON ----------- Heavy Particle Gun Minigun Minigun > --- INVENTORY -------- Light Nuclear Core Light Armor Plating Hardlight Generator Pulse Rifle Heavy Particle Cannon [Rating: 34] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Structural Scanner Device Structural Scanner Storage Small Matter Pod Processor Improved Targeting Computer Hackware System Shield Protection Utility Shielding Weapon Minigun Energy Gun Spread Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Minigun Ballistic Cannon Improved Light Cannon Build | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Slots Evolved 4 | . . 2 2 . Power . | . . . . . Propulsion 1 | . . . 1 . Utility 2 | . . 1 1 . Weapon 1 | . . 1 . . Parts Attached 93 | 7 17 11 27 31 Power 12 | 1 3 3 2 3 Engine 8 | 1 3 3 . 1 Core 4 | . . . 2 2 Reactor . | . . . . . Propulsion 20 | 2 4 1 9 4 Treads . | . . . . . Leg 20 | 2 4 1 9 4 Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 28 | 2 3 2 7 14 Device 13 | 1 2 . 4 6 Storage 4 | 1 1 . 1 1 Processor 5 | . . . 1 4 Hackware 1 | . . . 1 . Protection 5 | . . 2 . 3 Artifact . | . . . . . Weapon 33 | 2 7 5 9 10 Energy Gun 7 | . . 3 2 2 Energy Cannon 2 | . . . 1 1 Ballistic Gun 15 | 2 . . 6 7 Ballistic Cannon 9 | . 7 2 . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 2 | . . . 1 1 Parts Lost 26 | . 1 2 8 15 Power 3 | . 1 . 1 1 Propulsion 6 | . . 1 2 3 Utility 9 | . . . 2 7 Weapon 8 | . . 1 3 4 Highest Loss Streak 8 | . 1 1 8 4 To Critical Strikes . | . . . . . Average Slot Usage (%) 94 | . 96 97 93 92 Engine 5 | . 13 11 . 2 Core 4 | . . . 7 6 Leg 24 | . 26 20 25 24 Device 10 | . 13 11 9 7 Storage 8 | . 14 5 6 6 Processor 4 | . . . 6 9 Hackware 3 | . . . 5 7 Protection 4 | . . 16 4 2 Energy Gun 8 | . . 21 8 9 Energy Cannon 1 | . . . 1 1 Ballistic Gun 9 | . . . 16 15 Ballistic Cannon 7 | . 26 10 . . Naked Turns . | . . . . . Heaviest Build 27 | 11 18 23 21 27 Greatest Support 45 | 20 20 20 42 45 Greatest Overweight (x) 6 | . 1 2 . 6 Average Overweight (x) . | . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 Most Carried 5 | 3 5 5 5 5 Average Carried 4 | 1 4 3 4 4 Final Capacity 5 | 5 5 5 5 5 Final Carried 5 | 2 4 5 5 3 Class Distribution -------------------- 33% | Scavenger-Gunner 32% | Mutant 14% | Tank 8% | Gunner 6% | Scavenger-Tank 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Gunner | -8/Storage Resources | -11 -10 -9 -8 -8 ----------- Run | Yrd Mat Mat Mat Sto Matter Collected 2737 | 475 349 259 722 932 Remotely . | . . . . . Salvage Created 3736 | 304 404 273 1108 1647 Parts 222 | 33 27 19 62 81 Haulers Intercepted . | . . . . . Recyclers Shooed 3 | . 2 . . 1 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Combat Hostiles Destroyed 67 | . 5 12 22 28 Guns 49 | . . 6 20 23 Cannons 16 | . 5 6 2 3 AOE 2 | . . . . 2 Classes Destroyed 12 | 3 5 1 2 1 Worker 7 | 4 . . . 3 Builder 1 | . 1 . . . Tunneler 9 | 9 . . . . Recycler 10 | 1 3 . 2 4 Operator 2 | . 1 . 1 . Watcher 5 | . 2 . 2 1 Swarmer 16 | . 2 4 7 3 Grunt 28 | . 3 4 5 16 Brawler 1 | . . . 1 . Duelist 2 | . . . . 2 Sentry 17 | . . 4 6 7 Hunter 3 | . . . 3 . Best Kill Streak 7 | 3 2 6 7 5 Combat Bots Only 7 | . 2 6 7 5 Max Kills in Single Turn 1 | 1 1 1 1 1 Gunslinging . | . . . . . Exploded 1 | . . . . 1 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -8 -------- Run | Yrd Mat Mat Mat Sto Hostile Shots Fired 356 | . 20 52 125 159 Missed 85 | . 4 15 32 34 Damage Taken 4220 | . 217 492 1259 2252 Core 683 | . 39 86 212 346 Absorbed by Shields 113 | . . . 37 76 Redirected to Shielding 15 | . . . 15 . Regen/Repaired (Parts) 498 | . . . 308 190 Core Remaining (%) 87 | 100 84 78 . . Volleys Fired 274 | 44 35 21 71 103 Largest 3 | 2 2 3 3 3 Hottest 195 | 40 78 195 195 193 Shots Fired 696 | 88 70 57 195 286 Gun 571 | 88 . 26 186 271 Cannon 125 | . 70 31 9 15 Launcher . | . . . . . Special . | . . . . . Kinetic 467 | 88 70 31 114 164 Thermal 229 | . . 26 81 122 Explosive . | . . . . . Electromagnetic . | . . . . . Robot Hit Streak 24 | 5 6 9 18 24 Robot Miss Streak 7 | 5 3 5 7 4 Penetration Max . | . . . . . Secondary Targets 9 | . . 1 3 5 Max Gunslinging Chain 1 | . . 1 1 1 Shots Hit Robots 408 | 45 24 42 128 169 Core Hits 202 | 20 13 34 63 72 Critical Kills . | . . . . . Critical Parts Destroyed 4 | . . . 3 1 Critical Strikes 17 | . 1 1 10 5 Burn 10 | . . . 7 3 Destroy 5 | . . . 3 2 Blast 2 | . 1 1 . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 6774 | 464 502 727 2034 3047 Guns 5322 | 464 . 291 1880 2687 Cannons 1263 | . 502 436 150 175 Explosions 177 | . . . . 177 Melee . | . . . . . Ramming 12 | . . . 4 8 Kinetic 3981 | 464 502 436 1019 1560 Thermal 2604 | . . 291 1011 1302 Explosive 177 | . . . . 177 Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 6 | . . 1 2 6 Average Corruption 3 | . . 1 2 5 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 55 | . . 1 16 38 Message Errors 14 | . . . 3 11 Matter Fused 13 | . . . 5 8 Heat Flow Errors 7 | . . . 1 6 Energy Discharges 4 | . . . . 4 Data Loss (minor) 8 | . . 1 5 2 Data Loss (major) 4 | . . . 1 3 Alerts 1 | . . . . 1 Weapon Failures 4 | . . . 1 3 Overload Shots . | . . . . . Overflow Damage 10 | . . . . 10 Projectiles . | . . . . . Explosions 10 | . . . . 10 Melee . | . . . . . Knockbacks 8 | . 8 . . . Impact . | . . . . . Kinetic 8 | . 8 . . . Secondary . | . . . . . Self-Inflicted Damage 358 | . . 43 . 315 Shots 6 | . . 1 . 5 Rammed . | . . . . . Targets Rammed 3 | . . . 2 1 Kicked 3 | . . . 2 1 Crushed . | . . . . . Highest Temperature 590 | . 180 393 590 476 Average Temperature 124 | . 52 160 140 125 Received Heat Transfer 1543 | . 60 141 307 1035 Effects 20 | . . 2 10 8 Shutdowns 3 | . . 1 1 1 Energy Bleed 2 | . . . 2 . Interference 9 | . . . 6 3 Matter Decay 1 | . . . . 1 Short Circuit 2 | . . 1 . 1 Damage (minor) 3 | . . . 1 2 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 6 | . . . 2 4 Heat Transferred 5660 | . . 375 2464 2821 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Peak Influence 695 | 65 162 276 278 695 Initial 93 | . 3 . 93 38 Average 158 | 25 78 163 163 261 Maximum Alert Level 2 | . . 1 1 2 Low Security (%) 72 | 100 100 60 68 51 Level 1 21 | . . 39 31 25 Level 2 6 | . . . . 23 Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 15 | . 1 1 5 8 Investigation 8 | . 1 1 4 2 Extermination . | . . . . . Reinforcement 1 | . . . 1 . Assault 2 | . . . . 2 Garrison 4 | . . . . 4 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Sto Distress Signals 5 | . . 1 3 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 99 | . 10 15 33 41 Peak Tracking Total 8 | . 4 4 8 6 Tactical Retreats 4 | . . 1 2 1 Traps | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Traps Triggered 10 | . 6 . 2 2 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed 12 | . 12 . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -8 ---------- Run | Yrd Mat Mat Mat Sto Machines Disabled 10 | . 2 2 . 6 Max in Single Turn 2 | . 1 2 . 2 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Sto Machines Accessed 20 | . 5 1 8 6 Terminals 17 | . 5 1 7 4 Fabricators . | . . . . . Repair Stations 3 | . . . 1 2 Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 83 | . 11 4 52 16 Successful 47 | . 7 1 31 8 Failed 36 | . 4 3 21 8 Catastrophic 6 | . . 1 4 1 Database Lockouts . | . . . . . Manual . | . . . . . Terminals 58 | . 11 4 35 8 Fabricators . | . . . . . Repair Stations 25 | . . . 17 8 Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 29 | . 7 1 18 3 Record 7 | . 1 . 6 . Robot Analysis 1 | . 1 . . . Prototype ID Bank 2 | . 1 . 1 . Open Door 2 | . . . . 2 Level Access Points 1 | . . 1 . . Branch Access Points 1 | . . . 1 . Emergency Access Points 1 | . 1 . . . Alert Level 7 | . 1 . 6 . Unreport Threat 2 | . . . 2 . Disarm Traps 2 | . 2 . . . Dispatch Records 1 | . . . . 1 Security Status 1 | . . . 1 . Surveillance Status 1 | . . . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks 18 | . . . 13 5 Scan Component 10 | . . . 7 3 Repair 8 | . . . 6 2 Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 1 | . 1 . . . Used . | . . . . . Hacking Detections 16 | . 3 1 7 5 Full Trace Events 6 | . 1 1 2 2 Feedback Events 1 | . . . . 1 Hackware Fried 1 | . . . . 1 Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 8 | . . . 6 2 Time 304 | . . . 228 76 Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -8 ------------ Run | Yrd Mat Mat Mat Sto Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -8 -------- Run | Yrd Mat Mat Mat Sto Total Allies 2 | . . . . 2 Largest Group 2 | . . . . 2 Highest-Rated Group 62 | . . . . 62 Highest-Rated Ally 31 | . . . . 31 Total Orders 7 | . . . . 7 EXPLORE 7 | . . . . 7 Ally Attacks 20 | . . . . 20 Total Damage 344 | . . . . 344 Kills 3 | . . . . 3 Allies Corrupted 1 | . . . . 1 Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Robot Analysis Total 1 | . 1 . . . Derelict Logs Recovered . | . . . . . Drone Launches 8 | . . . . 8 Drone Recoveries 5 | . . . . 5 Exploration | -11 -10 -9 -8 -8 ------------- Run | Yrd Mat Mat Mat Sto Turns Passed 4552 | 515 882 638 1264 1253 Spaces Moved 2190 | 300 541 290 588 471 Core 19 | 7 1 . . 11 Treads . | . . . . . Legs 2171 | 293 540 290 588 460 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 100 120 110 110 Average Speed 121 | 118 122 148 112 117 Slowest Speed 350 | 120 190 260 120 350 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 48 | 9 88 31 64 52 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken 2 | . . 1 1 . Unknown Exits Taken 2 | 1 1 . . . Scrap Searched . | . . . . . Spaces Dug 4 | . 4 . . . Terrain Destroyed 85 | . 7 2 3 73 Melee . | . . . . . Projectile 20 | . 7 2 3 8 AOE 65 | . . . . 65 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Sto Total 3535 | 380 688 451 1051 965 Wait 887 | 21 84 113 339 330 Move 2186 | 299 540 289 587 471 Hop . | . . . . . Pick Up 57 | 9 6 11 14 17 Fast Attach 30 | . 11 . 11 8 Attach 43 | 7 2 8 9 17 Detach . | . . . . . Swap 20 | . 4 3 7 6 Drop 35 | . 6 6 11 12 Fire 274 | 44 35 21 71 103 Melee . | . . . . . Ram . | . . . . . Kick 3 | . . . 2 1 Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -9/Materials (discovered 3 exits: *Mat x3) -8/Materials (discovered 2 exits: [*Fac] / *Sto) -8/Storage History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 516 | -11/Scrapyard | Entered Materials 517 | -10/Materials | Build established: Mutant 718 | -10/Materials | Discovered new exit (range 16) 1009 | -10/Materials | Discovered new exit (range 16) 1102 | -10/Materials | Discovered new exit (range 10) 1385 | -10/Materials | Discovered new exit (range 11) 1398 | -10/Materials | Entered another Materials area 1398 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1786 | -9/Materials | Identified exit to Materials 1938 | -9/Materials | Build established: Tank 2036 | -9/Materials | Entered another Materials area 2036 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2177 | -8/Materials | Lost 8 parts (1p2n2u3w) 2621 | -8/Materials | Discovered new exit (range 5) 2733 | -8/Materials | Build established: Scavenger-Gunner 2850 | -8/Materials | Identified exit to Storage 2899 | -8/Materials | Destroyed 7 combat bots 3050 | -8/Materials | Repaired Lgt. Nuclear Core 3090 | -8/Materials | Repaired Carbon-fiber Leg 3129 | -8/Materials | Repaired Carbon-fiber Leg 3169 | -8/Materials | Repaired Minigun 3208 | -8/Materials | Repaired Minigun 3248 | -8/Materials | Repaired VSS Leg 3300 | -8/Materials | Entered Storage 3783 | -8/Storage | Repaired Carbon-fiber Leg 3823 | -8/Storage | Repaired Minigun 3841 | -8/Storage | Core integrity fell below 50% 4105 | -8/Storage | Met a pair of Derelict thieves 4134 | -8/Storage | Garrison activated, responded to threat 4167 | -8/Storage | Lost 3 parts (3n) 4185 | -8/Storage | Core integrity fell below 20% 4227 | -8/Storage | Lost 4 parts (1p3u) 4293 | -8/Storage | System Shield fried by hacking feedback 4451 | -8/Storage | Garrison activated, responded to threat 4553 | -8/Storage | Garrison activated, responded to threat 4553 | -8/Storage | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 04537_ Lgt. Armor Plating destroyed. 04540_ L-31 Rogue destroyed. 04540_ Switching to secondary target: G-47 Trooper. 04542_ K-01 Serf collects debris. 04543_ K-01 Serf cleans the Compression Vault. 04543_ G-47 Trooper suffers critical hit (Burn). 04543_ K-01 Serf destroyed. 04543_ Pulse Rifle destroyed. 04545_ K-01 Serf collects debris. 04547_ K-01 Serf cleans the Compression Vault. 04549_ K-01 Serf collects debris. 04549_ Critical hit (Burn: +37). 04552_ K-01 Serf collects debris. 04553_ G-47 Trooper calls for garrison reinforcements. 04553_ ALERT: Activating Garrison Access S001. 04553_ K-01 Serf collects debris. 04553_ Critical hit (Burn: +37). 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