Cogmind - Beta 10 @@@ ROGUE MODE // 2020.09.18 @ 18:12:07 Player: nirgal Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (66) 330 Value Destroyed (2152) 2152 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (11) 11 TOTAL SCORE: 5693 Bonus ------- High Alert Combat Kills 11 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Light Angular Momentum Engine Coil Gun Improved Datajack Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Micro Fission Core > --- PROPULSION ------- Airjet Gravmag System Gravmag System Cesium-ion Thruster > --- UTILITY ---------- Advanced Visual Processing Unit Improved Sensor Array Targeting Computer Improved Targeting Computer Core Analyzer Hardlight Generator > --- WEAPON ----------- Proton Cannon Coil Gun > --- INVENTORY -------- Light Ion Engine Micro Fission Core Gauss Rifle Improved Datajack [Rating: 51] Favorites ----------- Power Micro Fission Core Engine Light Deuterium Engine Power Core Micro Fission Core Propulsion Flight Unit Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Gravmag System Flight Unit Flight Unit Utility Advanced Visual Processing Unit Device Improved Sensor Array Storage Medium Storage Unit Processor Advanced Visual Processing Unit Hackware Hacking Suite Protection Medium Armor Plating Weapon Minigun Energy Gun Heavy EM Shotgun Energy Cannon Proton Cannon Ballistic Gun Minigun Launcher Missile Launcher Impact Weapon Hammer Slashing Weapon Axe Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Slots Evolved 8 | . . 2 2 2 2 Power 1 | . . . . 1 . Propulsion 3 | . . 1 2 . . Utility 4 | . . 1 . 1 2 Weapon . | . . . . . . Parts Attached 102 | 7 6 22 21 21 25 Power 14 | 1 . 2 3 4 4 Engine 7 | 1 . 2 1 2 1 Core 7 | . . . 2 2 3 Reactor . | . . . . . . Propulsion 34 | 2 . 9 7 7 9 Treads 2 | 2 . . . . . Leg 9 | . . 5 . . 4 Wheel 1 | . . . . . 1 Hover 5 | . . . . 1 4 Flight 17 | . . 4 7 6 . Utility 23 | 1 3 5 5 4 5 Device 9 | . . 1 4 . 4 Storage 4 | 1 2 1 . . . Processor 7 | . 1 1 . 4 1 Hackware 1 | . . . 1 . . Protection 2 | . . 2 . . . Artifact . | . . . . . . Weapon 31 | 3 3 6 6 6 7 Energy Gun 6 | 2 1 1 . 2 . Energy Cannon 6 | . 1 2 . . 3 Ballistic Gun 13 | 1 . 2 5 3 2 Ballistic Cannon . | . . . . . . Launcher 2 | . . . . . 2 Special Weapon . | . . . . . . Impact Weapon 2 | . 1 1 . . . Slashing Weapon 1 | . . . . 1 . Piercing Weapon . | . . . . . . Special Melee Weapon 1 | . . . 1 . . Unidentified Prototypes 3 | . . 2 . . 1 Parts Lost 46 | . 1 1 16 7 21 Power 7 | . . . 2 2 3 Propulsion 20 | . . . 8 2 10 Utility 6 | . . . 1 1 4 Weapon 13 | . 1 1 5 2 4 Highest Loss Streak 8 | . 1 1 8 6 8 Average Slot Usage (%) 81 | . 98 92 77 63 79 Engine 6 | . 14 11 4 3 5 Core 3 | . . . 4 3 6 Treads 4 | . 28 7 . . . Leg 4 | . . 13 . . 2 Hover 1 | . . . . . 4 Flight 13 | . . 7 31 15 10 Device 7 | . . 5 15 4 9 Storage 5 | . 22 15 . . . Processor 13 | . 4 7 . 14 25 Hackware 1 | . . . 6 5 . Energy Gun 2 | . 8 6 . 1 . Energy Cannon 5 | . 9 8 . . 7 Ballistic Gun 6 | . 4 4 15 12 2 Naked Turns 37 | . . . . . 37 Heaviest Build 34 | 12 26 34 19 21 34 Greatest Support 45 | 40 40 40 22 24 45 Greatest Overweight (x) 8 | 3 . 5 1 5 8 Average Overweight (x) . | . . . . . 1 Largest Inventory Capacity 16 | 6 12 16 4 4 4 Average Capacity 5 | 5 9 9 4 4 4 Most Carried 12 | 6 12 12 4 4 4 Average Carried 5 | 4 8 8 2 3 3 Final Capacity 12 | 6 12 4 4 4 4 Final Carried 11 | 6 11 2 3 4 3 Class Distribution -------------------- 71% | Mutant 18% | Scavenger-Mutant 5% | Scavenger-Sprinter 3% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Scr Mat Mat Mat Fac Fac Matter Collected 1738 | 228 111 156 645 271 327 Remotely . | . . . . . . Salvage Created 2678 | 90 130 700 743 276 739 Parts 136 | . 6 40 52 19 19 Haulers Intercepted 1 | . . 1 . . . Recyclers Shooed 1 | . . . . 1 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Combat Hostiles Destroyed 59 | . 5 15 22 6 11 Guns 42 | . 2 10 22 6 2 Cannons 8 | . 3 3 . . 2 AOE 5 | . . 2 . . 3 Classes Destroyed 10 | 1 2 4 . 3 . Worker 2 | . . . . 1 1 Builder 1 | . . 1 . . . Hauler 1 | . . 1 . . . Recycler 2 | 1 . . . . 1 Operator 1 | . . 1 . . . Swarmer 19 | . 3 3 10 3 . Grunt 27 | . 2 9 7 . 9 Sentry 9 | . . 3 5 . 1 Hunter 2 | . . . . 2 . Programmer 2 | . . . . 1 1 Best Kill Streak 7 | 1 3 7 7 5 3 Combat Bots Only 7 | . 3 7 7 4 3 Max Kills in Single Turn 2 | 1 1 2 1 2 2 Gunslinging . | . . . . . . Exploded 2 | . . 2 . . 2 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Scr Mat Mat Mat Fac Fac Damage Taken 4883 | . 407 382 1165 781 2148 Core 1609 | . 124 91 287 245 862 Absorbed by Shields 33 | . . . . . 33 Core Remaining (%) 67 | 100 50 77 47 65 . Volleys Fired 189 | 5 22 32 72 22 36 Largest 2 | 2 2 2 2 2 2 Hottest 150 | 70 100 118 50 80 150 Shots Fired 319 | 10 29 63 115 40 62 Gun 239 | 10 16 39 115 40 19 Cannon 73 | . 13 24 . . 36 Launcher 7 | . . . . . 7 Special . | . . . . . . Kinetic 193 | 5 9 16 115 29 19 Thermal 60 | 5 20 24 . . 11 Explosive 7 | . . . . . 7 Electromagnetic 59 | . . 23 . 11 25 Robot Hit Streak 16 | 4 10 16 13 5 15 Robot Miss Streak 4 | 1 2 4 4 2 2 Penetration Max . | . . . . . . Secondary Targets 6 | . . . 3 3 . Max Gunslinging Chain 1 | . . . 1 1 . Shots Hit Robots 242 | 7 23 44 91 28 49 Core Hits 107 | 2 7 26 37 13 22 Critical Hits 3 | . . . 1 . 2 Critical Kills . | . . . . . . Critical Parts Destroyed 3 | . . . 1 . 2 Melee Attacks 15 | . 5 . 8 2 . Impact 5 | . 5 . . . . Slashing 2 | . . . . 2 . Piercing . | . . . . . . Sneak Attacks 6 | . . . 5 1 . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 4957 | 63 313 891 1238 551 1901 Guns 2775 | 63 99 581 1235 393 404 Cannons 1318 | . 175 180 . . 963 Explosions 654 | . . 123 . . 531 Melee 197 | . 39 . . 158 . Ramming 13 | . . 7 3 . 3 Kinetic 2154 | 26 55 158 1235 276 404 Thermal 800 | 37 219 303 . . 241 Explosive 531 | . . . . . 531 Electromagnetic 1262 | . . 423 . 117 722 Impact 39 | . 39 . . . . Slashing 158 | . . . . 158 . Piercing . | . . . . . . Highest Corruption 2 | . . . 2 . . Average Corruption 2 | . . . 2 . . Corruption Purged . | . . . . . . Effects 11 | . . . 11 . . Heat Flow Errors 1 | . . . 1 . . Energy Discharges 3 | . . . 3 . . Data Loss (minor) 2 | . . . 2 . . Targeting Errors 5 | . . . 5 . . Overload Shots . | . . . . . . Overflow Damage 177 | . 1 1 . 97 78 Projectiles 21 | . . . . . 21 Explosions 58 | . . 1 . . 57 Melee 98 | . 1 . . 97 . Knockbacks 1 | . . . . . 1 Impact 1 | . . . . . 1 Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 227 | . . 69 1 . 157 Shots 8 | . . 2 . . 6 Rammed 3 | . . 1 1 . 1 Targets Rammed 4 | . . 2 1 . 1 Kicked 1 | . . 1 . . . Crushed . | . . . . . . Highest Temperature 534 | 90 100 534 110 81 425 Average Temperature 92 | 53 36 138 12 30 162 Received Heat Transfer 1439 | . 132 141 486 . 680 Effects 18 | . . 6 . . 12 Shutdowns 5 | . . 3 . . 2 Energy Bleed 3 | . . . . . 3 Interference 5 | . . . . . 5 Matter Decay 1 | . . 1 . . . Short Circuit 2 | . . 1 . . 1 Damage (minor) 1 | . . 1 . . . Damage (major) 1 | . . . . . 1 Siege Activations . | . . . . . . Robots Corrupted 4 | . . . . . 4 Combat Hostiles 4 | . . . . . 4 Parts Fried 5 | . 1 . . . 4 Impact Corruptions 1 | . 1 . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | 1 . . . . . Heat Transferred 1451 | 111 470 520 . . 350 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 2 | . . 2 . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Peak Influence 424 | 5 114 303 424 278 353 Initial 156 | . 3 48 46 156 91 Average 127 | 1 39 132 174 164 117 Maximum Alert Level 2 | . . 1 2 1 1 Low Security (%) 76 | 100 100 77 64 80 72 Level 1 23 | . . 22 33 19 27 Level 2 . | . . . 1 . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 13 | . . 4 3 2 4 Investigation 6 | . . 1 2 2 1 Extermination 1 | . . . . . 1 Reinforcement 6 | . . 3 1 . 2 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded 1 | . . . . . 1 Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Distress Signals 7 | . 1 . 2 . 4 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 118 | . 11 21 37 15 34 Peak Tracking Total 13 | . 4 4 7 4 13 Tactical Retreats 8 | . 2 . 2 1 3 Traps | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Traps Triggered 6 | . . 1 1 1 3 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Scr Mat Mat Mat Fac Fac Machines Disabled 6 | . . 5 1 . . Max in Single Turn 2 | . . 2 1 . . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Machines Accessed 17 | . 3 5 4 2 3 Terminals 11 | . 3 3 3 1 1 Fabricators 1 | . . . . . 1 Repair Stations 1 | . . . . 1 . Recycling Units 1 | . . . 1 . . Scanalyzers 3 | . . 2 . . 1 Garrison Access . | . . . . . . Total Hacks 48 | . 10 16 9 7 6 Successful 35 | . 5 15 7 4 4 Failed 13 | . 5 1 2 3 2 Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 27 | . 10 8 5 3 1 Fabricators 3 | . . . . . 3 Repair Stations 4 | . . . . 4 . Recycling Units 4 | . . . 4 . . Scanalyzers 10 | . . 8 . . 2 Garrison Access . | . . . . . . Terminal Hacks 19 | . 5 7 5 1 1 Record 1 | . 1 . . . . Part Schematic 1 | . . . . . 1 Prototype ID Bank 5 | . 1 1 2 1 . Terminal Index 1 | . . 1 . . . Alert Level 4 | . 2 1 1 . . Unreport Threat 1 | . . 1 . . . Locate Traps 2 | . 1 . 1 . . Dispatch Records 1 | . . 1 . . . Patrol Status 1 | . . 1 . . . Zone Layout 2 | . . 1 1 . . Fabricator Hacks 2 | . . . . . 2 Load Schematic 1 | . . . . . 1 Build 1 | . . . . . 1 Repair Station Hacks 3 | . . . . 3 . Scan Component 2 | . . . . 2 . Repair 1 | . . . . 1 . Recycling Unit Hacks 2 | . . . 2 . . Report Inventory 1 | . . . 1 . . Retrieve Components 1 | . . . 1 . . Scanalyzer 9 | . . 8 . . 1 Insert Component 5 | . . 4 . . 1 Analyze 4 | . . 4 . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 9 | . 2 2 1 2 2 Full Trace Events 5 | . 1 . 1 2 1 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 4 | . . 3 . . 1 Parts Built 2 | . . . . . 2 Matter 212 | . . . . . 212 Time 53 | . . . . . 53 Total Part Build Rating 12 | . . . . . 12 Parts Repaired 1 | . . . . 1 . Time 22 | . . . . 22 . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 3 | . . . 3 . . Parts Scanalyzed 3 | . . 3 . . . Part Schematics Acquired 3 | . . 3 . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Scr Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked 3 | . . . 3 . . Non-combat 2 | . . . 2 . . Combat 1 | . . . 1 . . Robot Hacks Applied 3 | . . . 3 . . parse_system 2 | . . . 2 . . no_distress 1 | . . . 1 . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Scr Mat Mat Mat Fac Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Scr Mat Mat Mat Fac Fac Turns Passed 4269 | 125 352 967 661 634 1530 Spaces Moved 2609 | 62 167 492 588 556 744 Core 341 | 26 . 4 23 198 90 Treads 380 | 36 167 177 . . . Legs 338 | . . 176 . . 162 Wheels 50 | . . . . . 50 Hover 240 | . . . . . 240 Flight 1260 | . . 135 565 358 202 Fastest Speed 28 | 50 160 114 28 28 31 Average Speed 109 | 154 160 137 56 82 138 Slowest Speed 450 | 200 160 300 117 300 450 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped 8 | . . . 6 2 . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 26 | 5 35 38 50 14 18 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 57 | . . 15 . . 42 Melee . | . . . . . . Projectile 4 | . . . . . 4 AOE 53 | . . 15 . . 38 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Total 3706 | 79 218 735 817 682 1175 Wait 663 | . 7 142 114 62 338 Move 2589 | 61 166 491 575 552 744 Hop 7 | . . . 6 1 . Pick Up 27 | 6 6 10 2 1 2 Fast Attach 80 | 6 4 13 16 19 22 Attach 20 | . 2 8 5 2 3 Detach 30 | . 4 7 11 2 6 Swap 2 | 1 . 1 . . . Drop 44 | . 2 29 7 1 5 Fire 189 | 5 22 32 72 22 36 Melee 15 | . 5 . 8 2 . Ram 1 | . . . 1 . . Kick 3 | . . 2 . . 1 Crush . | . . . . . . Escape Stasis 36 | . . . . 18 18 Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 14 | -11/Scrapyard | Discovered new exit (range 16) 126 | -11/Scrapyard | Entered Materials 308 | -10/Materials | Build established: Mutant 473 | -10/Materials | Discovered new exit (range 3) 478 | -10/Materials | Entered another Materials area 478 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 901 | -9/Materials | Destroyed 7 combat bots 1439 | -9/Materials | Discovered new exit (range 4) 1445 | -9/Materials | Entered another Materials area 1445 | -8/Materials | Evolved 2 slots: Propulsion x2 1862 | -8/Materials | Destroyed 7 combat bots 2002 | -8/Materials | Destroyed 7 combat bots 2012 | -8/Materials | Lost 5 parts (2n1u2w) 2026 | -8/Materials | Discovered new exit (range 16) 2105 | -8/Materials | Core integrity fell below 50% 2106 | -8/Materials | Entered Factory 2106 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2128 | -7/Factory | Lost 8 parts (2p4n2w) 2648 | -7/Factory | Lost 6 parts (2p2n1u1w) 2725 | -7/Factory | Repaired Arc Projector 2736 | -7/Factory | Discovered new exit (range 10) 2740 | -7/Factory | Entered another Factory area 2740 | -6/Factory | Evolved 2 slots: Utility x2 3030 | -6/Factory | Build established: Scavenger-Mutant 3396 | -6/Factory | Build established: Mutant 3455 | -6/Factory | Fabricated Mic. Fission Core (x2) 3775 | -6/Factory | Found Prototype Processor 3775 | -6/Factory | Identified Exp. Targeting Computer 3778 | -6/Factory | Lost 4 parts (1p2n1u) 3902 | -6/Factory | Lost 4 parts (2n1u1w) 4233 | -6/Factory | Released all parts (5) 4239 | -6/Factory | Core integrity fell below 50% 4250 | -6/Factory | Spotted B-75 Beast 4262 | -6/Factory | Lost 8 parts (1p3n2u2w) 4268 | -6/Factory | Core integrity fell below 20% 4270 | -6/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- 04208_ U-05 Engineer lays Concrete. 04210_ W-25 Informer sends out distress signal. 04220_ Wheel destroyed. 04223_ Carbon-fiber Leg destroyed. 04225_ Phase Shifter destroyed. 04227_ Hvy. Plasma Cannon destroyed. 04227_ Gauss Rifle destroyed. 04228_ C-30 ARC bursts open, deploying its payload. 04228_ S-27 Virus unfolds itself. 04228_ U-05 Engineer lays Concrete. 04229_ Thermal Shield destroyed. 04231_ Mic. Fission Core destroyed. 04233_ Released Imp. Targeting Computer. 04233_ Released Adv. Visual Processing Unit. 04233_ Released Targeting Computer. 04233_ Released Mic. Fission Core. 04233_ Released Exp. Targeting Computer. 04233_ K-01 Serf collects debris. 04254_ Acquired 38 matter. 04262_ W-25 Informer sends out distress signal. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????????? "G?????? | | ????????????????????????????????????????# " "????? | | ????????????????????????????????????????# ??? | | ????????????????????????????????????????# """ | | ????????????????????????????????????????# ] """ | | ????????????????????????????????????????? | | ????????????????????????????????????????# """ """ | | ????????????????????????????????????????? """ """ | | ????????????????????????????????####???????"" 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" " | | ??????????????????????????# #?# " " | | ??????????????????????????# #?# " " | | ??????????????????????????# #?# = " " | | ??????????????????????????# #?# " " | | ??????????????????????????# #?# " " | | ??????????????????????????# #?# | | ??????????????????????????################?# | | ???????????????????????????????????????????# ? | | ???????????????????????????????????????????# ? | | ???????????????????????????????????????????# ? | | ???????????????????????????????????????????# ? | | ????????????????????????????????????????????## ##? | | ??????????????????????????????????????????????#??? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 31 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 16 Terrain Scan Density 60 Armor Coverage 450 Resistance: TH 20 Phase Shifting 5 Evasion (%) 69 Targeting Accuracy 23 Core Analysis 6 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- Lgt. Assault Rifle | -9/Materials | Scanalyzed Hammer | -9/Materials | Scanalyzed Ion Engine | -9/Materials | Scanalyzed Point Defense Array | -6/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Mic. Fission Core | x2 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Everything Is Under Control Loot Pinata Universal Adapter Challenges ------------ None Game ------ Seed SeismicBiometalClaw Manual? 0 Play Time 01:13:02 Cumulative 8.3 hours Start 2020.09.18 @ 16:08:04 End 2020.09.18 @ 18:12:07 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 19 Rogue 19 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 17 Achievement% 13 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5eac3ac7-4045-4fab-aa81-e0341a58316d