Cogmind - Beta 11 X7 @@@ ROGUE MODE // 2021.09.24 @ 23:59:20 Player: Runia Result: Destroyed 0B10! Performance ------------- Evolutions (9) 4500 Regions Visited (23) 4600 Robots Destroyed (293) 1465 Value Destroyed (13209) 13209 Prototype IDs (47) 940 Alien Tech Used (3) 600 Bonus (14727) 14727 TOTAL SCORE: 40041 Bonus ------- High Alert Combat Kills 1909 Follower Combat Kills 331 Met Data Miner 300 Used Core Reset Matrix 3000 Met Sigix 2000 Escaped with Sigix 5000 Win 3000 Friendly Fire -813 Cogmind --------- Core Integrity 1455/1600 Matter 290/300 Energy 926/940 System Corruption 7% Temperature Cool (69) Movement Walking (116) Location Tau Ceti IV Orbit Parts ------- > --- POWER (2) -------- Quantum Reactor Light Quantum Reactor > --- PROPULSION (7) --- Armored Heavy Treads Enhanced Biometal Leg Centrium Leg Centrium Leg High-density Centrium Leg High-density Centrium Leg > --- UTILITY (12) ----- Large Storage Unit Advanced Energy Well Enhanced Optical Array Experimental Melee Analysis Suite Advanced Target Analyzer Improved Medium Armor Plating Centrium Light Armor Plating SHELL Armor Experimental Shield Generator Advanced Hacking Suite > --- WEAPON (4) ------- Heavy Neutron Cannon Core Cannon Kinetic Spear > --- INVENTORY (15) --- Light Particle Reactor Transdimensional Reconstructor Subatomic Replicator EMDS Sigix Terminator (1) Lance Sigix Containment Pod Peak State ------------ > --- POWER ------------ Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Armored Heavy Treads Enhanced Biometal Leg Centrium Leg Centrium Leg High-density Centrium Leg High-density Centrium Leg > --- UTILITY ---------- Large Storage Unit Advanced Energy Well Enhanced Optical Array Experimental Melee Analysis Suite Advanced Target Analyzer Improved Medium Armor Plating Centrium Light Armor Plating SHELL Armor Experimental Shield Generator Advanced Hacking Suite > --- WEAPON ----------- Heavy Neutron Cannon Core Cannon Kinetic Spear > --- INVENTORY -------- Light Particle Reactor Transdimensional Reconstructor Subatomic Replicator EMDS Sigix Terminator Lance Sigix Containment Pod [Rating: 221] Favorites ----------- Power Reinforced Deuterium Engine Engine Reinforced Deuterium Engine Power Core Light Nuclear Core Reactor Quantum Reactor Propulsion Armored Wheel Treads Armored Heavy Treads Leg Carbon-fiber Leg Wheel Armored Wheel Hover Unit Cooled Airjet Flight Unit Impulse Thruster Utility High-capacity Storage Unit Device Advanced Terrain Scanner Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware Advanced Hacking Suite Protection SHELL Armor Weapon Power Sword Energy Gun Improved Medium Laser Energy Cannon Ion Cannon Ballistic Gun KE Penetrator Launcher RU-N14's Throwing Claymores Impact Weapon Impact Mace Slashing Weapon Power Sword Piercing Weapon Kinetic Spear Build | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -2 -2 -1 ------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Upp Upp Res Tes Res Qua Acc Slots Evolved 18 | . . . 2 2 2 . . . . 2 . . . . 2 2 . . 2 . 2 . 2 Power 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . Propulsion 5 | . . . . 2 1 . . . . . . . . . . 1 . . 1 . . . . Utility 10 | . . . 1 . 1 . . . . 2 . . . . 1 . . . 1 . 2 . 2 Weapon 2 | . . . 1 . . . . . . . . . . . 1 . . . . . . . . Parts Attached 348 | . 17 6 39 26 16 8 1 . 40 2 7 . 8 7 27 8 12 11 4 52 12 32 13 Power 33 | . 2 . 6 5 3 . . . 2 . . . . . 2 . 2 1 . 5 2 3 . Engine 14 | . 2 . 4 4 2 . . . 1 . . . . . . . . . . 1 . . . Core 8 | . . . 2 1 1 . . . 1 . . . . . 1 . 1 1 . . . . . Reactor 11 | . . . . . . . . . . . . . . . 1 . 1 . . 4 2 3 . Propulsion 86 | . 4 2 3 11 2 2 1 . 11 . . . . . 10 1 2 2 2 20 3 8 2 Treads 15 | . 1 . . 2 1 . . . 1 . . . . . 2 . . 1 . 4 . 3 . Leg 38 | . 1 . . 9 . 2 1 . 2 . . . . . . . . 1 . 12 3 5 2 Wheel 20 | . 2 2 3 . 1 . . . 8 . . . . . 3 . . . . 1 . . . Hover 8 | . . . . . . . . . . . . . . . 5 1 2 . . . . . . Flight 5 | . . . . . . . . . . . . . . . . . . . 2 3 . . . Utility 119 | . 4 . 11 3 3 3 . . 14 2 1 . 6 . 7 5 5 3 2 21 7 13 9 Device 56 | . 2 . 7 1 1 1 . . 10 2 . . 1 . 1 1 1 2 1 14 5 4 2 Storage 17 | . 2 . . . . . . . 2 . . . . . 2 . 1 1 1 3 . 3 2 Processor 18 | . . . . 1 . 1 . . 1 . . . 4 . 1 2 1 . . 3 1 2 1 Hackware 3 | . . . . . . . . . . . . . . . . 2 . . . . . 1 . Protection 25 | . . . 4 1 2 1 . . 1 . 1 . 1 . 3 . 2 . . 1 1 3 4 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . Weapon 110 | . 7 4 19 7 8 3 . . 13 . 6 . 2 7 8 2 3 5 . 6 . 8 2 Energy Gun 23 | . 1 . 7 3 . . . . 3 . 3 . 1 2 . . 2 . . 1 . . . Energy Cannon 27 | . 1 2 9 2 2 . . . 1 . . . . . . 1 . 1 . 1 . 5 2 Ballistic Gun 8 | . 3 . 1 . . . . . 1 . 1 . . 1 . . . 1 . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . Launcher 29 | . 2 2 2 2 2 2 . . 3 . 2 . 1 4 6 . 1 . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 3 | . . . . . 2 . . . 1 . . . . . . . . . . . . . . Slashing Weapon 13 | . . . . . 2 1 . . 4 . . . . . 2 1 . 3 . . . . . Piercing Weapon 7 | . . . . . . . . . . . . . . . . . . . . 4 . 3 . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 36 | . . . 3 1 2 . . . 4 . . . 3 . 2 1 . . 2 12 1 5 . Corrupted Parts 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . System Corruption 10 | . . . . . . . . . 10 . . . . . . . . . . . . . . Parts Lost 89 | . 1 2 8 8 1 2 . . 17 . . . . . 12 . 9 8 . 15 1 3 2 Power 12 | . . 1 2 1 1 . . . . . . . . . 2 . 1 1 . 3 . . . Propulsion 29 | . . 1 1 3 . 1 . . 6 . . . . . 5 . 4 2 . 5 1 . . Utility 25 | . 1 . 2 1 . . . . 5 . . . . . 3 . 2 1 . 7 . 1 2 Weapon 23 | . . . 3 3 . 1 . . 6 . . . . . 2 . 2 4 . . . 2 . Highest Loss Streak 8 | . 1 2 2 8 1 1 . . 8 . . . . . 4 . 8 8 . 5 1 1 2 Average Slot Usage (%) 87 | . 89 96 96 93 90 85 87 92 70 85 99 100 99 100 83 85 89 58 73 85 86 84 83 Engine 4 | . 14 10 4 7 6 7 7 7 6 6 6 6 6 6 . . . . . . . . . Reactor 2 | . . . . . . . . . . . . . . . 3 . 1 . . 5 8 8 8 Treads 2 | . 5 10 . 2 5 7 7 7 4 . . . . . 2 . . 3 4 2 4 4 4 Leg 9 | . 9 . . 32 17 14 10 15 8 . . . . . . . . 1 4 16 21 21 20 Wheel 11 | . 12 17 21 . 6 7 7 7 8 33 33 33 33 33 16 . . . . . . . . Hover 1 | . . . . . . . . . . . . . . . 1 31 28 7 4 . . . . Device 8 | . 4 14 14 9 8 2 7 7 9 18 24 20 14 6 3 . 3 1 6 8 4 2 7 Storage 8 | . 14 14 11 9 7 7 7 7 9 6 6 6 6 6 8 5 5 5 8 7 8 6 7 Processor 8 | . . . . . 7 7 7 7 2 6 6 6 11 20 19 23 17 15 14 14 17 13 12 Protection 3 | . . . 6 4 4 6 7 7 . . 1 6 5 6 6 3 2 . . 2 4 6 8 Energy Gun 4 | . 5 . 17 14 . . . . 5 . 11 6 8 6 . . 1 2 . . . . . Energy Cannon 3 | . . 13 13 6 12 . . . 1 . . . . . . 3 4 3 4 . . 2 4 Ballistic Gun 3 | . 21 14 . . . . . . 1 . 5 6 6 5 . . . . . . . . . Launcher 1 | . . . . 3 1 . . . . 6 1 6 4 5 8 . . . . . . . . Slashing Weapon 3 | . . . . . 2 14 15 15 5 6 . . . . 5 13 14 6 14 4 4 1 . Piercing Weapon 2 | . . . . . . . . . . . . . . . . . . . . 12 13 10 7 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 137 | 10 52 52 71 69 76 76 68 68 75 74 82 82 82 83 93 68 96 51 47 75 108 125 137 Greatest Support 154 | 20 24 24 24 60 57 28 28 28 60 60 60 60 60 60 60 52 56 31 42 128 139 152 154 Greatest Overweight (x) 25 | . 4 4 5 1 2 2 2 2 3 1 1 1 1 1 25 4 3 1 1 1 . . . Average Overweight (x) 1 | . 1 2 1 . 1 2 2 2 1 1 1 1 1 1 2 . 1 . 1 . . . . Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 15 15 15 15 15 15 Average Capacity 17 | 8 14 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 19 15 15 8 15 15 15 Most Carried 20 | 5 19 19 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 15 9 15 15 15 14 Average Carried 16 | 4 11 18 19 17 17 19 19 20 14 19 20 19 19 20 18 19 18 11 8 7 13 14 12 Final Capacity 20 | 8 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 15 15 15 15 15 15 15 Final Carried 20 | 4 18 17 19 15 20 20 20 20 20 20 20 20 20 20 20 19 15 8 9 15 15 15 10 Class Distribution -------------------- 43% | Scavenger-Mutant 38% | Mutant 6% | Tank 6% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Tank | -9/Materials Tank | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Data Miner Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Scavenger-Gunner | -6/Lower Caves Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Zion Scavenger-Mutant | -5/Proximity Caves Scavenger-Mutant | -5/Factory Mutant | -4/Factory Scavenger-Mutant | -4/Upper Caves Mutant | -4/Upper Caves Mutant | -3/Research Scavenger-Mutant | -3/Testing Scavenger-Mutant | -2/Research Scavenger-Mutant | -2/Quarantine Scavenger-Mutant | -1/Access Resources | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -2 -2 -1 ----------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Upp Upp Res Tes Res Qua Acc Matter Collected 7253 | 200 256 . 534 260 245 102 10 . 2628 20 161 77 . 63 411 88 241 118 . 516 213 623 487 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 14393 | . 348 46 2073 849 888 250 99 . 1016 24 456 207 . 70 1860 88 485 112 . 1386 799 2418 919 Parts 681 | . 29 11 112 53 28 6 . . 37 3 16 3 . 5 72 4 12 8 . 62 36 121 63 Haulers Intercepted 13 | . 2 . 6 . 1 . . . . . . . . . 2 . . . . 2 . . . Recyclers Shooed 3 | . 1 . . 1 . . . . . . . . . . 1 . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 62 | . . . . . . 4 3 . 23 . 10 . . 4 . . 7 11 . . . . . Prevented 11 | . . . . . . . . . 1 . 7 3 . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -2 -2 -1 ------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Upp Upp Res Tes Res Qua Acc Combat Hostiles Destroyed 227 | . 12 6 33 23 12 5 . . 6 . 7 3 . 2 34 1 10 2 . 16 6 34 15 Melee 62 | . . . . . 5 2 . . 1 . . . . . 2 1 1 1 . 16 6 21 6 Guns 41 | . 10 1 15 6 . . . . 4 . 4 . . . . . . 1 . . . . . Cannons 36 | . . 1 13 5 3 . . . . . . . . . 1 . . . . . . 7 6 AOE 62 | . 2 4 2 11 . 1 . . . . 3 . . 2 27 . 8 . . . . . 2 Classes Destroyed 22 | . 6 . 5 1 1 2 . . 2 . . 1 . . 2 . . . . . . 2 . Worker 17 | . 1 . 2 1 2 . . . . . . . . . 7 . . . . 3 . 1 . Builder 10 | . . . 2 1 2 . . . . . . . . . . . . . . 2 2 . 1 Tunneler 2 | . 1 . . . . . . . . . . . . . . . . . . . 1 . . Hauler 13 | . 2 . 6 . 1 . . . . . . . . . 2 . . . . 2 . . . Recycler 7 | . . . 1 . 2 . . . . . . . . . 2 . . . . . 2 . . Mechanic 2 | . . . 1 1 . . . . . . . . . . . . . . . . . . . Operator 4 | . . . . 1 . . . . . 1 . . . . 2 . . . . . . . . Watcher 9 | . 1 . 2 2 . . . . . . . . . . 2 . . . . . . 1 1 Swarmer 33 | . 8 6 . 4 . . . . . . . . . . 5 . 1 . . . . 5 4 Saboteur 2 | . . . . . . . . . . . . . . . 1 . . . . . . . 1 Grunt 97 | . 4 . 22 14 8 3 . . . . 3 2 . . 14 . 6 . . 5 . 13 3 Brawler 8 | . . . 1 . . . . . . . 2 . . . 3 . 1 . . . . 1 . Duelist 3 | . . . . . . . . . . . . 1 . . . . . . . . . 1 1 Protector 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . Sentry 28 | . . . 10 5 2 . . . . . 2 . . . 4 1 1 1 . . 2 . . Demolisher 6 | . . . . . . . . . 6 . . . . . . . . . . . . . . Specialist 4 | . . . . . . . . . . . . . . . 4 . . . . . . . . Hunter 13 | . . . . . . 2 . . 1 . . . . 1 1 . 1 . . 5 2 . . Programmer 27 | . . . . . 2 . . . . . . . . . 1 . . 1 . 6 2 9 6 Behemoth 3 | . . . . . . . . . 1 . . . . 1 1 . . . . . . . . Lightning 3 | . . . . . . . . . . . . . . . . . . . . . . 3 . Alpha 7 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . Packrat 2 | . . . . . . . 1 . . . . . . . . . 1 . . . . . . Tinkerer 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . Best Kill Streak 13 | . 6 3 8 10 6 2 . . 2 1 3 3 . 1 13 1 8 2 . 6 6 8 5 Combat Bots Only 9 | . 4 3 6 8 4 2 . . 2 . 3 3 . 1 9 1 9 2 . 6 2 8 5 Max Kills in Single Turn 5 | . 2 2 3 3 1 1 1 . 1 1 1 1 . 1 5 1 3 1 . 1 1 2 2 Gunslinging 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . Exploded 3 | . 1 2 1 2 . 1 . . . . 1 . . 1 3 . 3 . . . . . 2 Melee 2 | . . . . . 1 1 . . 1 . . . . . 1 1 1 1 . 1 1 2 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -2 -2 -1 -------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Upp Upp Res Tes Res Qua Acc Damage Taken 21395 | . 426 630 1455 1601 916 507 51 . 2248 . 215 182 . 59 2426 255 1284 1113 . 3085 774 3102 1066 Core 2628 | . 52 167 198 160 33 81 . . 306 . 14 . . . 339 76 213 173 . 519 19 261 17 Absorbed by Shields 1076 | . . . . . . . . . . . . . . . . . . . . . 101 587 388 Core Remaining (%) 64 | 100 . 12 50 70 . . . . 40 . . . . 98 66 . . 59 . 60 . 64 90 Volleys Fired 445 | . 50 4 87 57 14 5 . . 39 . 19 11 . 2 54 . 12 8 . . . 52 31 Largest 3 | . 2 2 3 3 2 1 . . 2 . 3 1 . 3 3 . 2 2 . . . 1 1 Hottest 300 | . 60 80 204 175 128 33 . . 128 . 183 46 . . 92 . 161 161 . . . 300 300 Shots Fired 784 | . 96 6 231 125 24 5 . . 54 . 47 11 . 4 65 . 17 16 . . . 52 31 Gun 398 | . 92 2 132 77 . . . . 27 . 42 . . . . . 10 16 . . . . . Cannon 247 | . . 2 93 39 20 . . . 10 . . . . . . . . . . . . 52 31 Launcher 139 | . 4 2 6 9 4 5 . . 17 . 5 11 . 4 65 . 7 . . . . . . Special . | . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 93 | . 57 2 6 . . . . . 12 . 14 . . . . . . 2 . . . . . Thermal 493 | . 35 2 219 116 20 . . . 25 . 28 . . . . . 10 14 . . . 22 2 Explosive 83 | . 4 2 1 9 4 2 . . 14 . . . . 4 36 . 7 . . . . . . Electromagnetic 115 | . . . 5 . . 3 . . 3 . 5 11 . . 29 . . . . . . 30 29 Robot Hit Streak 40 | . 7 10 16 11 19 24 . . 25 . 12 3 . 7 40 . 28 5 . . . 7 5 Robot Miss Streak 6 | . 6 . 3 3 . . . . 3 . 3 1 . . 1 . 1 4 . . . 2 3 Penetration Max 1 | . . . . . . . . . . . 1 . . . . . . . . . . 1 1 Secondary Targets 3 | . 1 . . 2 . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . 1 . . . . . . . . . . . . . . . . . . . Shots Hit Robots 807 | . 48 5 136 75 52 15 1 . 84 1 32 4 . 4 74 5 21 15 . 74 32 91 38 Core Hits 492 | . 28 7 62 59 15 7 . . 30 1 16 5 . 5 82 2 24 5 . 39 18 58 29 Critical Kills 3 | . . . . . . . . . . . . . . . . . . . . . . 3 . Critical Parts Destroyed 9 | . 1 . . . 2 3 . . 1 . 1 . . . . . . . . . . 1 . Critical Strikes 77 | . 1 . 6 6 2 3 . . 5 . 1 . . 1 12 . 1 1 . 6 7 19 6 Burn 14 | . . . 6 6 . . . . . . . . . . . . 1 1 . . . . . Destroy 6 | . 1 . . . . . . . . . 1 . . . . . . . . . . 4 . Corrupt 11 | . . . . . . . . . . . . . . . . . . . . . . 9 2 Smash 6 | . . . . . 2 3 . . 1 . . . . . . . . . . . . . . Sever 20 | . . . . . . . . . 4 . . . . 1 12 . . . . 2 1 . . Puncture 20 | . . . . . . . . . . . . . . . . . . . . 4 6 6 4 Melee Attacks 503 | . . . . . 50 16 1 . 61 5 . . . . 22 6 9 5 4 126 44 119 35 Impact 55 | . . . . . 38 13 1 . 3 . . . . . . . . . . . . . . Slashing 152 | . . . . . 12 3 . . 58 5 . . . . 22 6 9 5 4 20 5 3 . Piercing 296 | . . . . . . . . . . . . . . . . . . . . 106 39 116 35 Sneak Attacks 42 | . . . . . 10 1 1 . 5 1 . . . . 5 1 2 . . 9 6 1 . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks 72 | . . . . . 3 2 . . 1 . . . . . 3 . 2 . . 30 12 19 . Damage Inflicted 41563 | . 883 289 2937 2811 2277 660 121 . 5053 137 1035 438 . 571 8593 263 2109 451 . 3736 2010 5208 1981 Guns 4262 | . 496 12 1550 808 . . . . 318 . 620 . . . . . 210 248 . . . . . Cannons 6479 | . . 34 1131 481 403 . . . 135 . . . . 144 1103 . . . . . . 2036 1012 Explosions 12410 | . 387 243 237 1519 . 191 . . 500 . 415 438 . 427 6439 . 1519 . . . . . 95 Melee 18390 | . . . . . 1874 469 121 . 4100 137 . . . . 1051 263 380 203 . 3736 2010 3172 874 Ramming 22 | . . . 19 3 . . . . . . . . . . . . . . . . . . . Kinetic 744 | . 277 12 43 . . . . . 133 . 227 . . . . . . 52 . . . . . Thermal 7338 | . 219 34 2638 1732 403 . . . 320 . 393 . . . 188 . 210 196 . . . 910 95 Explosive 9069 | . 387 243 42 1076 . 96 . . 500 . . . . 427 4779 . 1519 . . . . . . Electromagnetic 4753 | . . . 195 . . 95 . . . . 415 438 . . 1472 . . . . . . 1126 1012 Impact 1888 | . . . . . 1319 401 121 . 47 . . . . . . . . . . . . . . Slashing 8422 | . . . . . 555 68 . . 4053 137 . . . 144 2154 263 380 203 . 222 157 86 . Piercing 9327 | . . . . . . . . . . . . . . . . . . . . 3514 1853 3086 874 Highest Corruption 22 | . 1 1 2 . . . . . 12 . 2 . . . 8 . . 8 . 16 4 22 7 Average Corruption 6 | . 1 1 1 . . . . . 7 . 1 . . . 3 . . 6 . 11 3 13 3 Corruption Purged 2 | . . . . . . . . . . . 2 . . . . . . . . . . . . Effects 177 | . 6 1 8 . . . . . 49 . . . . . 12 . . 5 . 39 4 51 2 Message Errors 48 | . 4 1 3 . . . . . 14 . . . . . 4 . . . . 8 . 14 . Matter Fused 34 | . . . . . . . . . 11 . . . . . 3 . . 2 . 9 1 8 . Heat Flow Errors 18 | . . . . . . . . . 4 . . . . . 2 . . . . 6 1 5 . Energy Discharges 28 | . 1 . 2 . . . . . 3 . . . . . 3 . . 2 . 9 1 7 . Parts Rejected 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . Data Loss (minor) 26 | . 1 . 3 . . . . . 11 . . . . . . . . 1 . 2 1 6 1 Data Loss (major) 11 | . . . . . . . . . 4 . . . . . . . . . . 2 . 4 1 Misfires 3 | . . . . . . . . . 1 . . . . . . . . . . . . 2 . Alerts 4 | . . . . . . . . . 1 . . . . . . . . . . 2 . 1 . Misdirections 2 | . . . . . . . . . . . . . . . . . . . . 1 . 1 . Weapon Failures 2 | . . . . . . . . . . . . . . . . . . . . . . 2 . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 3167 | . . . 5 163 792 230 86 . 478 . . 14 . . 333 94 129 40 . 381 267 101 54 Projectiles 122 | . . . 5 4 10 . . . 8 . . . . . 41 . . . . . . . 54 Explosions 344 | . . . . 159 . . . . . . . 14 . . 155 . 16 . . . . . . Melee 2701 | . . . . . 782 230 86 . 470 . . . . . 137 94 113 40 . 381 267 101 . Knockbacks 9 | . . . . . 7 2 . . . . . . . . . . . . . . . . . Impact 6 | . . . . . 4 2 . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . Secondary 3 | . . . . . 3 . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 813 | . 100 68 54 222 . 55 . . . . 49 55 . . 123 . . . . . . . 87 Shots 30 | . 3 2 2 7 . 2 . . . . 3 3 . . 7 . . . . . . . 1 Rammed 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . Targets Rammed 3 | . . . 1 2 . . . . . . . . . . . . . . . . . . . Kicked 2 | . . . . 2 . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 484 | . 90 . 357 235 13 13 . . 220 . 63 30 . . 229 . 354 141 359 230 145 484 258 Average Temperature 82 | . 28 . 99 55 7 7 . . 58 . 21 12 . . 87 . 120 62 190 81 71 120 83 Received Heat Transfer 3655 | . 66 . 633 585 375 189 . . 180 . 117 90 . . 546 60 235 81 . 208 18 248 24 Effects 5 | . . . 3 . . . . . . . . . . . . . 1 . . . . 1 . Shutdowns 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . Energy Bleed 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . Interference 3 | . . . 2 . . . . . . . . . . . . . 1 . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 15 | . . . . . . 1 . . . . . 3 . . 4 . . . . . . 6 1 Combat Hostiles 15 | . . . . . . 1 . . . . . 3 . . 4 . . . . . . 6 1 Parts Fried 49 | . . . . . 14 2 . . 3 . . 2 . . 10 . . . . . . 10 8 Impact Corruptions 29 | . . . . . 21 5 2 . 1 . . . . . . . . . . . . . . Robots Melted 5 | . . . 3 1 . . . . . . . . . . . . 1 . . . . . . Combat Hostiles 5 | . . . 3 1 . . . . . . . . . . . . 1 . . . . . . Parts Melted 31 | . 2 . 19 5 5 . . . . . . . . . . . . . . . . . . Heat Transferred 12630 | . 500 74 5587 3358 629 . . . 609 . 746 . . . 150 . 407 370 . . . 100 100 Parts Sabotaged 6 | . . . . . . . . . . . . . . . 4 . . . . . . 2 . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 8 | . . . . . . . . . 2 . . . . . 5 . . . . . . . 1 Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -2 -2 -1 ------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Upp Upp Res Tes Res Qua Acc Peak Influence 1209 | . 289 196 525 491 450 . . . . 37 . . . . 1209 597 . . 194 419 169 796 956 Initial 535 | . . 1 76 130 214 . . . . 6 . . . . . 535 . . 175 108 133 94 452 Average 332 | . 112 116 308 234 249 . . . . 30 . . . . 828 562 . . 178 259 106 387 639 Maximum Alert Level 4 | . 1 . 2 2 2 . . . . . . . . . 4 2 . . . 2 . 3 3 Low Security (%) 38 | 100 78 100 20 38 21 . . . . 100 . . . . 6 . . . 100 21 100 32 . Level 1 31 | . 21 . 50 49 77 . . . . . . . . . 1 . . . . 78 . 22 . Level 2 19 | . . . 28 12 1 . . . . . . . . . 34 100 . . . . . 33 57 Level 3 8 | . . . . . . . . . . . . . . . 41 . . . . . . 11 42 Level 4 1 | . . . . . . . . . . . . . . . 15 . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 43 | . 2 . 4 4 3 . . . . 1 . . . . 10 3 . . 1 4 2 7 2 Investigation 10 | . . . 3 1 . . . . . . . . . . 1 2 . . . 1 . 2 . Extermination 12 | . . . . . 2 . . . . . . . . . 1 1 . . 1 2 1 3 1 Reinforcement 13 | . 2 . 1 3 1 . . . . 1 . . . . 3 . . . . 1 1 . . Assault 6 | . . . . . . . . . . . . . . . 3 . . . . . . 2 1 Garrison 2 | . . . . . . . . . . . . . . . 2 . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . 1 1 . . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -2 -2 -1 --------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Upp Upp Res Tes Res Qua Acc Distress Signals 63 | . 2 . 1 3 2 . . . 47 . . . . . . . . . . 2 2 2 2 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 405 | . 30 26 53 45 21 8 1 . 13 2 11 5 . 2 40 7 11 6 . 38 8 51 27 Peak Tracking Total 15 | . 5 15 6 10 10 4 1 . 3 2 5 3 . 1 7 8 10 3 1 8 4 5 8 Tactical Retreats 25 | . . 2 2 2 2 2 . . 2 . 2 1 . . . . . . . 5 . 3 2 Traps | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -2 -2 -1 ------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Upp Upp Res Tes Res Qua Acc Traps Triggered 11 | . 2 . 4 1 . . . . . . . . . . 3 1 . . . . . . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . Triggered 4 | . . . . . 1 1 2 . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -2 -2 -1 ---------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Upp Upp Res Tes Res Qua Acc Machines Disabled 40 | . . 1 1 4 . . . . 2 . 1 . . 1 11 . 2 . 1 1 . 12 3 Max in Single Turn 3 | . . 1 1 2 . . . . 1 . 1 . . 1 2 . 1 . 1 1 . 1 3 Garrison Access 3 | . . . . . . . . . . . . . . . 1 . . . . . . 1 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -2 -2 -1 --------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Upp Upp Res Tes Res Qua Acc Machines Accessed 61 | . 7 . 6 3 4 1 . 4 . . 1 . . . 4 1 2 . 1 8 1 12 6 Terminals 40 | . 6 . 4 2 3 . . . . . . . . . 3 . . . 1 6 . 11 4 Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations 4 | . . . 1 1 . . . . . . . . . . . 1 . . . . . . 1 Recycling Units 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 5 | . . . 1 . 1 . . . . . . . . . . . . . . 2 1 . . Garrison Access 3 | . . . . . . . . . . . . . . . 1 . . . . . . 1 1 Total Hacks 171 | . 19 . 20 10 11 1 . 28 . . 1 . . . 6 3 11 . 2 21 3 24 11 Successful 110 | . 12 . 16 7 6 1 . 28 . . 1 . . . 2 . 11 . . 9 2 11 4 Failed 61 | . 7 . 4 3 5 . . . . . . . . . 4 3 . . 2 12 1 13 7 Catastrophic 14 | . 1 . . 1 1 . . . . . . . . . 1 . . . 1 2 . 4 3 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . Manual 37 | . 8 . 6 . 3 . . . . . . . . . 1 . . . 2 13 . 4 . Terminals 96 | . 16 . 12 6 8 . . . . . . . . . 4 . . . 2 18 . 22 8 Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations 13 | . . . 4 4 . . . . . . . . . . . 3 . . . . . . 2 Recycling Units 3 | . 3 . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 13 | . . . 4 . 3 . . . . . . . . . . . . . . 3 3 . . Garrison Access 5 | . . . . . . . . . . . . . . . 2 . . . . . . 2 1 Terminal Hacks 76 | . 6 . 7 3 3 1 . 28 . . 1 . . . 1 . 11 . . 4 . 9 2 Record 21 | . . . . . . . . 11 . . . . . . . . 10 . . . . . . Part Schematic 10 | . . . . . 1 . . 9 . . . . . . . . . . . . . . . Robot Schematic 5 | . . . . . . . . 5 . . . . . . . . . . . . . . . Prototype ID Bank 4 | . . . . . . . . 3 . . . . . . . . . . . 1 . . . Open Door 4 | . . . . . . 1 . . . . 1 . . . . . 1 . . . . 1 . Level Access Points 3 | . . . 1 . . . . . . . . . . . . . . . . . . 2 . Branch Access Points 5 | . 1 . . . 1 . . . . . . . . . 1 . . . . . . 1 1 Terminal Index 3 | . 1 . . . . . . . . . . . . . . . . . . 1 . 1 . Alert Level 3 | . . . 1 2 . . . . . . . . . . . . . . . . . . . Unreport Threat 6 | . . . 3 1 . . . . . . . . . . . . . . . . . 1 1 Locate Traps 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . Recall Investigation 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . Hauler Manifests 3 | . 2 . . . 1 . . . . . . . . . . . . . . . . . . Zone Layout 7 | . 1 . 2 . . . . . . . . . . . . . . . . 2 . 2 . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks 9 | . . . 4 4 . . . . . . . . . . . . . . . . . . 1 Scan Component 5 | . . . 2 2 . . . . . . . . . . . . . . . . . . 1 Repair 4 | . . . 2 2 . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . Report Inventory 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . Retrieve Components 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 9 | . . . 4 . 2 . . . . . . . . . . . . . . 1 2 . . Insert Component 5 | . . . 2 . 1 . . . . . . . . . . . . . . 1 1 . . Analyze 4 | . . . 2 . 1 . . . . . . . . . . . . . . . 1 . . Garrison Access Hacks 3 | . . . . . . . . . . . . . . . 1 . . . . . . 1 1 Seal Access 3 | . . . . . . . . . . . . . . . 1 . . . . . . 1 1 Unauthorized Hacks 11 | . 4 . 1 . 1 . . . . . . . . . . . . . . 4 . 1 . Terminals 10 | . 4 . 1 . 1 . . . . . . . . . . . . . . 3 . 1 . Botnet 10 | . 4 . 1 . 1 . . . . . . . . . . . . . . 3 . 1 . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . Researchers 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 45 | . 6 . 5 3 3 . . . . . . . . . 2 1 . . 1 7 1 11 5 Full Trace Events 6 | . . . 2 . . . . . . . . . . . . 1 . . . 1 . 2 . Feedback Events 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . Corruption 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . 5 . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 14 | . . . 2 . 2 . . 9 . . . . . . . . . . . . 1 . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired 4 | . . . 2 2 . . . . . . . . . . . . . . . . . . . Time 134 | . . . 64 70 . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 9 | . 9 . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 5 | . . . 2 . 1 . . . . . . . . . . . . . . 1 1 . . Part Schematics Acquired 4 | . . . 2 . 1 . . . . . . . . . . . . . . . 1 . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -2 -2 -1 ------------ Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Upp Upp Res Tes Res Qua Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . 3 . . . . . . . . . . . . . . . . . . Programmers 3 | . . . . . 3 . . . . . . . . . . . . . . . . . . Robots Rewired 6 | . . . . . . . . . 2 . 1 . . . 1 . 2 . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -2 -2 -1 -------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Upp Upp Res Tes Res Qua Acc Total Allies 20 | . . . . . 12 . . . 4 . 1 . . . 1 . 2 . . . . . . Largest Group 4 | . . . . . 4 . . . 3 1 1 . . . 1 . 2 2 . . . . . Highest-Rated Group 167 | . . . . . 79 . . . 167 99 99 . . . 49 . 96 96 . . . . . Highest-Rated Ally 99 | . . . . . 31 . . . 99 99 99 . . . 49 . 49 49 . . . . . Total Orders 8 | . . . . . . . . . . . . . . . . . 2 . . . 5 . 1 EXPLORE 7 | . . . . . . . . . . . . . . . . . 2 . . . 4 . 1 RETURN 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . Ally Attacks 60 | . . . . . 13 . . . 11 2 4 . . . 12 . . 18 . . . . . Total Damage 2089 | . . . . . 289 . . . 534 113 370 . . . 261 . . 522 . . . . . Kills 9 | . . . . . 1 . . . 2 1 1 . . . 1 . . 3 . . . . . Allies Corrupted 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -2 -2 -1 ------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Upp Upp Res Tes Res Qua Acc Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 11 | . . . . . . 1 1 . 2 . 1 2 . 2 . . 2 . . . . . . Drone Launches 7 | . . . . . . . . . . . . . . . . . 2 . . . 4 . 1 Drone Recoveries 3 | . . . . . . . . . . . . . . . . . 1 . . . 2 . . Decoded 0b10 Intel 115 | . . . . . . . . . . . . . . . 7 6 . . 9 36 19 38 . Traps 30 | . . . . . . . . . . . . . . . 7 1 . . 1 4 4 13 . Emergency Access 16 | . . . . . . . . . . . . . . . . . . . 2 6 4 4 . Items 54 | . . . . . . . . . . . . . . . . 4 . . 5 19 10 16 . Machines 8 | . . . . . . . . . . . . . . . . 1 . . 1 2 . 4 . Patrols 6 | . . . . . . . . . . . . . . . . . . . . 5 . 1 . Guards 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -2 -2 -1 ------------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Upp Upp Res Tes Res Qua Acc Turns Passed 18604 | 2 1325 297 1421 979 944 637 326 103 2198 298 851 334 1228 666 1038 260 676 196 289 1265 718 1594 959 Spaces Moved 11641 | 1 857 201 790 345 517 406 244 80 1010 236 583 296 1136 611 585 180 438 61 112 1064 298 998 592 Core 2 | . . . . . . . . . . . . . . . 2 . . . . . . . . Treads 206 | . . . . . . . . . 1 . . . . . 22 . . 53 112 18 . . . Legs 3483 | 1 272 . . 345 61 . . . 285 . . . . . . . . . . 631 298 998 592 Wheels 6895 | . 585 201 790 . 456 406 244 80 724 236 583 296 1136 611 547 . . . . . . . . Hover 640 | . . . . . . . . . . . . . . . 14 180 438 8 . . . . . Flight 415 | . . . . . . . . . . . . . . . . . . . . 415 . . . Fastest Speed 32 | 120 105 105 105 120 130 130 130 130 105 105 105 105 105 105 102 35 96 114 245 32 110 110 114 Average Speed 121 | 120 131 134 119 190 138 130 130 130 157 105 105 105 105 105 132 89 119 219 245 85 113 112 115 Slowest Speed 1300 | 120 280 150 165 202 202 130 130 130 360 105 105 105 105 105 1300 286 222 245 245 245 114 114 116 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 6 | . . . . . . . . . . . . . . . . . . . . 6 . . . Cave-ins Triggered 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . Teleports 2 | . . . . . . . . . . . . . . . . . . . . . . 1 1 Exploration Rate (%) 47 | 2 95 60 85 37 15 60 38 69 74 6 71 45 81 71 23 6 70 10 4 90 18 75 25 Regions Visited 23 Branch Regions 13 Pre-discovered Areas 4 | . . . . . . . . 1 . . 1 . . . . . 2 . . . . . . Known Exits Taken 8 | . 1 . 1 . 1 . 1 . . 1 . . . . . . . . 1 1 . 1 . Unknown Exits Taken 15 | 1 . 1 . 1 . 1 . 1 1 . 1 1 1 1 1 1 1 1 . . 1 . . Scrap Searched 19 | . . . . . . 3 3 . 3 . 1 1 4 1 . . 3 . . . . . . Spaces Dug 104 | . 10 . 8 . 19 . . . 4 4 . . . . 3 1 1 . 2 14 4 26 8 Terrain Destroyed 728 | . 28 18 17 102 29 18 . . 55 4 1 . . 30 251 1 69 . 2 14 4 67 18 Melee 58 | . . . . . 8 . . . 1 4 . . . . . 1 1 . 2 14 4 16 7 Projectile 70 | . . . 9 3 . . . . 3 . 1 . . . 1 . . . . . . 50 3 AOE 599 | . 28 18 8 99 21 18 . . 51 . . . . 30 250 . 68 . . . . . 8 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -2 -2 -1 --------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Upp Upp Res Tes Res Qua Acc Total 14638 | 2 962 219 1080 555 647 489 253 79 1458 277 782 308 1177 629 753 266 560 100 120 1259 622 1256 785 Wait 1384 | . 7 8 112 106 40 53 . . 243 32 143 . . 8 26 69 82 13 . 11 276 47 108 Move 11606 | . 856 200 789 344 516 405 243 79 1009 235 582 295 1135 610 584 179 437 60 111 1052 297 997 591 Hop 5 | . . . . . . . . . . . . . . . . . . . . 5 . . . Pick Up 181 | . 21 1 25 10 10 2 4 . 23 2 . 1 16 1 15 2 3 . 1 21 5 15 3 Fast Attach 120 | . 4 . 15 8 1 . . . 6 1 2 . 3 . 11 3 5 3 4 39 2 13 . Attach 111 | . 1 2 11 11 4 4 1 . 22 1 . . 2 . 13 3 4 7 . 5 1 11 8 Detach 18 | . . . 2 . 1 . . . 7 . . . . . . . 1 1 . 2 . 3 1 Swap 120 | . 12 4 13 7 11 4 . . 12 . 5 . 3 7 3 2 3 1 . 8 9 10 6 Drop 182 | 2 11 . 25 10 5 3 4 . 10 1 1 1 18 1 8 2 3 2 1 38 7 25 4 Fire 445 | . 50 4 87 57 14 5 . . 39 . 19 11 . 2 54 . 12 8 . . . 52 31 Melee 379 | . . . . . 45 13 1 . 60 5 . . . . 17 6 5 5 3 78 25 83 33 Ram 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . Kick 2 | . . . . 2 . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . . . . . . Rewire 84 | . . . . . . . . . 27 . 30 . . . 22 . 5 . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines -9/Materials (discovered 4 exits: *Mat x3 / [*Min]) -8/Materials (discovered 3 exits: *Fac x2 / [*Sto]) -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: [*Fac] / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 4 exits: *Fac x2 / *Upp x2) -4/Factory -4/Upper Caves -4/Upper Caves -3/Research (discovered 4 exits: Res x2 / *Tes x2) -3/Testing -2/Research -2/Quarantine -1/Access (discovered 2 exits: [*Sur] / Com) Tau Ceti IV Orbit History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 0) 3 | -11/Scrapyard | Entered Materials 254 | -10/Materials | Discovered new exit (range 12) 312 | -10/Materials | Build established: Mutant 443 | -10/Materials | Identified exit to Mines 447 | -10/Materials | Discovered new exit (range 10) 650 | -10/Materials | Discovered new exit (range 4) 1328 | -10/Materials | Entered Mines 1426 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1445 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1467 | -10/Mines | Discovered new exit (range 15) 1528 | -10/Mines | Assembled infested the area 1543 | -10/Mines | Core integrity fell below 50% 1557 | -10/Mines | Core integrity fell below 20% 1625 | -10/Mines | Entered Materials 1625 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 2065 | -9/Materials | Repaired Arm. Wheel 2078 | -9/Materials | Discovered new exit (range 9) 2298 | -9/Materials | Repaired Med. Armor Plating? 2587 | -9/Materials | Identified exit to Materials 2614 | -9/Materials | Build established: Tank 2851 | -9/Materials | Discovered new exit (range 9) 3046 | -9/Materials | Entered another Materials area 3046 | -8/Materials | Evolved 2 slots: Propulsion x2 3054 | -8/Materials | Discovered new exit (range 15) 3362 | -8/Materials | Discovered new exit (range 13) 3624 | -8/Materials | Destroyed 8 combat bots 3629 | -8/Materials | Lost 8 parts (1p3n1u3w) 3669 | -8/Materials | Repaired Cooling System 3709 | -8/Materials | Repaired Carbon-fiber Leg 3883 | -8/Materials | Build established: Mutant 3995 | -8/Materials | Discovered new exit (range 15) 4025 | -8/Materials | Entered Factory 4025 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4184 | -7/Factory | Identified exit to Lower Caves 4837 | -7/Factory | Cargo convoy interrupted 4969 | -7/Factory | Entered Lower Caves 5259 | -7/Lower Caves | Learned Factory stockpile data 5412 | -7/Lower Caves | Found Prototype Device 5595 | -7/Lower Caves | Discovered new exit (range 7) 5606 | -7/Lower Caves | Entered another Lower Caves area 5612 | -7/Lower Caves | Discovered new exit (range 14) 5623 | -7/Lower Caves | Identified exit to Data Miner 5885 | -7/Lower Caves | Spotted B-75 Beast 5932 | -7/Lower Caves | Entered Data Miner 5932 | -7/Data Miner | Discovered new exit (range 6) 5957 | -7/Data Miner | Met Data Miner 5983 | -7/Data Miner | Learned location of Section 7 (-2) 5983 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 6004 | -7/Data Miner | Received God Mode back door access code from Data Miner 6035 | -7/Data Miner | Entered Proximity Caves 6058 | -6/Proximity Caves | Spotted B-75 Beast 6060 | -6/Proximity Caves | Escorted by Enhanced Grunt 6208 | -6/Proximity Caves | Learned Factory terminal intel 6350 | -6/Proximity Caves | Crushed by falling debris 6681 | -6/Proximity Caves | Core integrity fell below 50% 6682 | -6/Proximity Caves | Destroyed B-75 Beast 6699 | -6/Proximity Caves | Lost 8 parts (3n2u3w) 6707 | -6/Proximity Caves | Found Prototype Device 6908 | -6/Proximity Caves | Lost 4 parts (2n1u1w) 7184 | -6/Proximity Caves | System corruption reached 10% 7455 | -6/Proximity Caves | Identified Heart of Steel 7456 | -6/Proximity Caves | Identified Exp. Thermal Shield 7698 | -6/Proximity Caves | Heart of Steel transformed into Warbot 7756 | -6/Proximity Caves | Discovered new exit (range 15) 8122 | -6/Proximity Caves | Found Prototype Launcher 8124 | -6/Proximity Caves | Identified Gui. Missile Launcher 8126 | -6/Proximity Caves | Found Gui. Missile Launcher 8164 | -6/Proximity Caves | Build established: Scavenger-Mutant 8233 | -6/Proximity Caves | Entered Factory 8233 | -6/Factory | Accompanied by 1 ally (Warbot) 8233 | -6/Factory | Evolved 2 slots: Utility x2 8234 | -6/Factory | Identified exit to Lower Caves 8236 | -6/Factory | Loaded intel: 19 terminal locations 8369 | -6/Factory | Discovered exit to Lower Caves (range 15) 8531 | -6/Factory | Entered Lower Caves 8531 | -6/Lower Caves | Accompanied by 1 ally (Warbot) 8571 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 8838 | -6/Lower Caves | Build established: Scavenger-Gunner 9045 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 9186 | -6/Lower Caves | Learned location of Zion (-6) 9373 | -6/Lower Caves | Discovered new exit (range 10) 9382 | -6/Lower Caves | Entered another Lower Caves area 9392 | -6/Lower Caves | Learned Factory garrison access intel 9529 | -6/Lower Caves | Build established: Scavenger-Mutant 9558 | -6/Lower Caves | Learned Factory emergency access door positions 9697 | -6/Lower Caves | Discovered new exit (range 15) 9716 | -6/Lower Caves | Entered Zion 9808 | -6/Zion | Found Prototype Device 9822 | -6/Zion | Discovered new exit (range 14) 9993 | -6/Zion | Learned Factory emergency access door positions 10255 | -6/Zion | Given the Hacking Drone Bay 10295 | -6/Zion | Found Prototype Launcher 10296 | -6/Zion | Identified RU-N14's Throwing Claymores 10299 | -6/Zion | Found RU-N14's Throwing Claymores 10301 | -6/Zion | Found RU-N14's Throwing Claymores 10303 | -6/Zion | Found RU-N14's Throwing Claymores 10608 | -6/Zion | Found Prototype Processor 10608 | -6/Zion | Identified Exp. Melee Analysis Suite 10611 | -6/Zion | Found Prototype Processor 10611 | -6/Zion | Identified Exp. Core Analyzer 10883 | -6/Zion | Build established: Scavenger-Gunner 10944 | -6/Zion | Entered Proximity Caves 10973 | -5/Proximity Caves | Spotted B-75 Beast 10999 | -5/Proximity Caves | Destroyed B-75 Beast 11309 | -5/Proximity Caves | Learned location of 1 exit from Factory 11327 | -5/Proximity Caves | Build established: Scavenger-Mutant 11534 | -5/Proximity Caves | Learned Factory stockpile data 11594 | -5/Proximity Caves | Discovered new exit (range 16) 11610 | -5/Proximity Caves | Entered Factory 11610 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 11611 | -5/Factory | Identified exit to Upper Caves 11614 | -5/Factory | Loaded intel: 4 garrison access locations 11910 | -5/Factory | First assault squad dispatched 11940 | -5/Factory | Incoming assault squad redirected 12082 | -5/Factory | Garrison activated, responded to threat 12141 | -5/Factory | Destroyed 9 combat bots 12188 | -5/Factory | Spotted B-75 Beast 12240 | -5/Factory | Destroyed B-75 Beast 12303 | -5/Factory | Destroyed 7 combat bots 12305 | -5/Factory | Lost 4 parts (3n1w) 12620 | -5/Factory | Discovered new exit (range 12) 12621 | -5/Factory | Discovered new exit (range 5) 12624 | -5/Factory | Garrison activated, responded to threat 12648 | -5/Factory | Entered another Factory area 12648 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 12866 | -4/Factory | Incoming investigation squad redirected 12867 | -4/Factory | Incoming investigation squad redirected 12877 | -4/Factory | Discovered new exit (range 13) 12908 | -4/Factory | Entered Upper Caves 13044 | -4/Upper Caves | Learned location of Armory (-3) 13044 | -4/Upper Caves | Learned location of 1 exit from Research 13044 | -4/Upper Caves | Learned Factory trap positions 13044 | -4/Upper Caves | Learned Factory terminal intel 13044 | -4/Upper Caves | Learned Research terminal intel 13044 | -4/Upper Caves | Learned Armory garrison access intel 13316 | -4/Upper Caves | Learned 4 Research zone layouts 13408 | -4/Upper Caves | Learned 12 Research zone layouts 13438 | -4/Upper Caves | Discovered new exit (range 13) 13453 | -4/Upper Caves | Attracted the attention of an 0b10 outpost 13525 | -4/Upper Caves | Destroyed 9 combat bots 13529 | -4/Upper Caves | Lost 8 parts (1p4n1u2w) 13584 | -4/Upper Caves | Entered another Upper Caves area 13584 | -4/Upper Caves | Accompanied by 2 allies 13594 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 13624 | -4/Upper Caves | P-70 Sage assimilated allied Sentinel 7a 13677 | -4/Upper Caves | Lost 8 parts (1p2n1u4w) 13682 | -4/Upper Caves | Discovered new exit (range 12) 13780 | -4/Upper Caves | Entered Research 13780 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 13781 | -3/Research | Identified exit to Research 13782 | -3/Research | Identified exit to Testing 13783 | -3/Research | Loaded intel: 17 terminal locations 13923 | -3/Research | Build established: Mutant 14069 | -3/Research | Entered Testing 14179 | -3/Testing | Found Prototype Energy Gun 14179 | -3/Testing | Identified Tachyon Dispersion Ray 14233 | -3/Testing | Found Enh. Force Lance 14327 | -3/Testing | Found Prototype Device 14327 | -3/Testing | Identified EM Disruption Field 14332 | -3/Testing | Lost 3 parts (1n2u) 14389 | -3/Testing | Lost 5 parts (1p3n1u) 14419 | -3/Testing | Found EM Disruption Field 14607 | -3/Testing | Lost 4 parts (1p1n2u) 14718 | -3/Testing | System corruption reached 10% 14900 | -3/Testing | Found Prototype Device 14900 | -3/Testing | Identified Exp. Shield Generator 14924 | -3/Testing | Found Prototype Processor 14928 | -3/Testing | Identified Exp. Melee Analysis Suite 14950 | -3/Testing | Build established: Scavenger-Mutant 15003 | -3/Testing | Discovered exit to Research (range 11) 15221 | -3/Testing | Found Lgt. Regenerative Plating 15225 | -3/Testing | Found Prototype Protection 15334 | -3/Testing | Entered Research 15334 | -2/Research | Evolved 2 slots: Utility x2 15335 | -2/Research | Identified SHELL Armor 15473 | -2/Research | Spotted B-90 Cyclops 15899 | -2/Research | Discovered new exit (range 49) 16052 | -2/Research | Entered Quarantine 16134 | -2/Quarantine | Identified exit to Access 16190 | -2/Quarantine | Found Alien Artifact 16191 | -2/Quarantine | Identified Core Reset Matrix 16191 | -2/Quarantine | Used Core Reset Matrix 16195 | -2/Quarantine | Detected hypermatrix surge 16195 | -2/Quarantine | Sensed 15 artifacts in vicinity 16489 | -2/Quarantine | Spotted Alpha 7 16509 | -2/Quarantine | Destroyed Alpha 7 16521 | -2/Quarantine | Found Prototype Processor 16521 | -2/Quarantine | Identified Exp. Targeting Computer 16536 | -2/Quarantine | Found Sigix Terminator 16782 | -2/Quarantine | System corruption reached 10% 16802 | -2/Quarantine | First assault squad dispatched 16822 | -2/Quarantine | Incoming assault squad redirected 16828 | -2/Quarantine | Destroyed 8 combat bots 16830 | -2/Quarantine | Found Subatomic Replicator 16878 | -2/Quarantine | Found Core Cannon 16897 | -2/Quarantine | Met incapacitated Sigix Warrior 16897 | -2/Quarantine | Lockdown squad dispatched 16976 | -2/Quarantine | Spotted Lightning 16986 | -2/Quarantine | Spotted Lightning 16986 | -2/Quarantine | Spotted Lightning 16991 | -2/Quarantine | Destroyed Lightning 16994 | -2/Quarantine | Destroyed Lightning 17019 | -2/Quarantine | Destroyed Lightning 17029 | -2/Quarantine | Found Prototype Energy Cannon 17031 | -2/Quarantine | Identified EMDS 17220 | -2/Quarantine | Found Exp. Shield Generator 17243 | -2/Quarantine | Cryocooling Duct disabled 17245 | -2/Quarantine | Incoming investigation squad redirected 17258 | -2/Quarantine | Ambient heat levels rising (+20) 17258 | -2/Quarantine | Non-combat units ordered to evacuate 17324 | -2/Quarantine | Incoming assault squad redirected 17363 | -2/Quarantine | Found Hpw. Transdimensional Reconstructor 17363 | -2/Quarantine | Warped through subspace 17511 | -2/Quarantine | Found Hpw. Transdimensional Reconstructor 17513 | -2/Quarantine | Found Transdimensional Reconstructor 17646 | -2/Quarantine | Entered Access 17646 | -1/Access | Evolved 2 slots: Utility x2 17894 | -1/Access | Identified exit to Command 17896 | -1/Access | First assault squad dispatched 18492 | -1/Access | Warped through subspace 18588 | -1/Access | Discovered new exit (range 15) 18595 | -1/Access | Spotted B-99 Colossus 18605 | *** | Destroyed 0B10! Last Messages --------------- R-10 Processor collects Unknown Storage. K-01 Serf collects debris. System corrupted: Substantial component data lost. R-10 Processor collects Prototype Energy Gun. K-01 Serf destroyed. R-10 Processor collects Unknown Engine. K-01 Serf collects debris. P-80 Master suffers critical hit (Puncture). P-80 Master destroyed. K-01 Serf collects debris. Connecting with Terminal... K-01 Serf cleans the Terminal. System corrupted: Component data lost. Beam penetrates Sealed Barrier. Sealed Barrier breached. EXIT=FOUND Beam penetrates Main Access Shell. K-01 Serf cleans the Terminal. Slug penetrates Sealed Heavy Doors. [Achievement: Payload Armed] Map ----- +----------------------------------------------------+ | ??????????# +???????????????????????????????????? | | ##????????# #???????????????????????????????????? | | #????????# #???????????????????????????????????? | | #????????# #???????????????????????????????????? | | #????????+ #???????????????????????????????????? | | #????????# #???????????????????????????????????? | | #????????# #???????????????????????????????????? | | #????????# #???????????????????????????????????? | | #????????# ###########?????????????????????????? | | #????????# # #?????????????????????????? | | #????????# # #?????????????????????????? | | #????????# !# #?????????????????????????? | | #????????#!%#=! #?????????????????????????? | | #????????#*=#|=% #?????????????????????????? | | ##?########%%+%!| #?????????????????????????? | | ???# *!|#=! #?????????????????????????? | | ???# ######!!#![ #?????????????????????????? | | ??????????# ###########?????????????????????????? | | ??????????# #???????????????????????????????????? | | ??????????# #######"######??????????????????????? | | #### #????# """T"""" ???????????????????????? | | #????# """ """" ????????????????????????? | | ######????# u " """"""????????????????????? | | ########### " " "????????????????????? | | ## k " "" "????????????????????? | | ## " @" "????????????????????? | | ## " " "????????????????? | | ## " """""" " BB ??????????? | | ! ## " ?????????? BB #???????? | | ## " ???????????? #???????? | | ## #######"#####???????????????#???????? | | ## #???????????????????????????????????? | | """ ## #???????????????????????????????????? | | """" ## #???????????????????????????????????? | | "F"" ## #???????????????????????????????????? | | "" ## #???????????????????????????????????? | | """ ## #???????????????????????????????????? | | "" ## #???????????????????????????????????? | | ## #???????????????????????????????????? | | ! ## #???????????????????????????????????? | | ########### ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????? ????????????????????????????????????? | | ??????????? ?????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 72 Coolant Potential 120 Energy Generation 45 Energy Capacity 1260 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Range 20 Terrain Scan Density 210 Jamming Range 8 Additional Mass Support 12 Armor Coverage 1275 Resistance: KI 20 Resistance: TH 30 Resistance: EM 50 Core Shielding 30 Weapon Shielding 66 Phase Shifting 15 Evasion (%) 70 Targeting Accuracy 8 Melee Accuracy 12 Launcher Accuracy 40 Target Analysis 8 Recoil Reduction 2 Energy Filtering 30 Particle Charging 25 Offensive Hacking 26 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- Core Reset Matrix Core Cannon High-powered Transdimensional Reconstructor Achievements -------------- Payload Armed Challenges ------------ None Game ------ Seed GravmagArmageddonGuard Manual? 1 Play Time 02:47:37 Cumulative 345.2 hours Start 2021.09.24 @ 21:06:43 End 2021.09.24 @ 23:59:20 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 368 Rogue 368 Adventurer 0 Explorer 0 Win Type 3 Total 7 Types 6/0/0/1/0/0/0/0/0 Lore% 78 Gallery% 90 Achievement% 69 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 1 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: cf0e3f21-4bed-4441-9308-432c88cee5e9