Cogmind - Beta 16.1 *** ADVENTURER MODE // 2026.03.07 @ 23:32:49 Player: vinyl Result: Destroyed by H-77 Assassin with Coil Gun Performance ------------- Evolutions (6) 3000 Regions Visited (8) 1600 Robots Destroyed (37) 185 Value Destroyed (1553) 1553 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (1068) 1068 TOTAL SCORE: 7426 Bonus ------- Follower Combat Kills 495 Met Imprinter 300 Was Imprinted 300 Friendly Fire -27 Cogmind --------- Core Integrity 0/1150 Matter 275/300 Energy 100/100 System Corruption 6% Temperature Cool (0) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (6) ------ Signal Interpreter Advanced Melee Analysis Suite > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Angular Momentum Engine Light Angular Momentum Engine Light Antimatter Reactor > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Wheel Compact Wheel Armored Huge Wheel > --- UTILITY ---------- Visual Processing Unit Signal Interpreter IFF Parser Weapon Mount Hardened Light Armor Plating Z-Drone Bay > --- WEAPON ----------- Field Laser Plasma Rifle Gauss Rifle Hypervelocity Gauss Cannon > --- INVENTORY -------- Light Nuclear Core Light Nuclear Core Advanced Melee Analysis Suite Improved Point Defense System Relay Coupler [Programmer] [Rating: 78] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Hover Unit Leg Flexi-carbon Leg Wheel Compact Wheel Hover Unit Hover Unit Flight Unit Flight Unit Utility Visual Processing Unit Device Weapon Mount Storage Small Storage Unit Processor Visual Processing Unit Protection Hardened Light Armor Plating Weapon Assault Rifle Energy Gun Plasma Rifle Ballistic Gun Assault Rifle Ballistic Cannon Hypervelocity Gauss Cannon Launcher Rocket Launcher Special Weapon Enhanced Flamer Build | -11 -10 -9 -9 -7 -6 -6 -5 -4 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Slots Evolved 12 | . . 2 . . . 6 2 2 Power 2 | . . . . . . 2 . . Propulsion 4 | . . 2 . . . 1 1 . Utility 4 | . . . . . . 2 1 1 Weapon 2 | . . . . . . 1 . 1 Parts Attached 43 | 6 3 6 2 2 3 4 1 16 Power 8 | 1 . 2 . . 1 2 . 2 Engine 5 | 1 . 2 . . 1 1 . . Core 2 | . . . . . . 1 . 1 Reactor 1 | . . . . . . . . 1 Propulsion 13 | 2 1 2 . 2 1 . . 5 Treads . | . . . . . . . . . Leg 2 | . . . . . . . . 2 Wheel 7 | 2 1 . . . 1 . . 3 Hover 2 | . . 2 . . . . . . Flight 2 | . . . . 2 . . . . Utility 12 | 1 2 1 1 . . 2 1 4 Device 5 | . . . . . . 2 1 2 Storage 1 | 1 . . . . . . . . Processor 5 | . 2 1 1 . . . . 1 Hackware . | . . . . . . . . . Protection 1 | . . . . . . . . 1 Artifact . | . . . . . . . . . Weapon 10 | 2 . 1 1 . 1 . . 5 Energy Gun 3 | . . 1 . . . . . 2 Energy Cannon . | . . . . . . . . . Ballistic Gun 3 | 2 . . . . 1 . . . Ballistic Cannon 1 | . . . . . . . . 1 Launcher 1 | . . . 1 . . . . . Special Weapon 2 | . . . . . . . . 2 Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 1 | . . . . . . 1 . . Parts Lost 26 | . . 1 . . 2 1 . 22 Power 5 | . . . . . . . . 5 Propulsion 9 | . . 1 . . 2 . . 6 Utility 5 | . . . . . . . . 5 Weapon 7 | . . . . . . 1 . 6 Highest Loss Streak 19 | . . 1 . . 1 1 . 19 To Critical Strikes . | . . . . . . . . . Average Backups 4 | . 4 4 3 4 5 2 1 3 Power 1 | . 1 1 1 2 2 . . 1 Propulsion . | . 1 1 . . . . . . Utility 1 | . . 1 . 1 2 1 1 2 Weapon . | . . . 1 1 1 . . . Tool/Special . | . . . . . . . . . Unused Backups 4 | . 1 . . . 2 . . 1 Power 2 | . . . . . 2 . . . Propulsion . | . . . . . . . . . Utility 1 | . . . . . . . . 1 Weapon 1 | . 1 . . . . . . . Tool/Special . | . . . . . . . . . Average Slot Usage (%) 86 | . 97 75 87 94 85 74 75 81 Engine 10 | . 14 9 11 11 11 12 11 9 Core 1 | . . . . . . 1 5 3 Wheel 7 | . 28 20 11 3 4 6 5 6 Hover 9 | . . 2 22 22 3 . . . Flight 11 | . . . . 14 22 13 11 7 Device 4 | . . . . . . 10 16 17 Processor 17 | . 11 19 21 22 22 13 11 10 Energy Gun 1 | . . 3 9 . . . . 5 Ballistic Gun 10 | . 28 18 11 11 11 9 5 4 Launcher 6 | . . . 1 11 11 6 5 1 Peak Build Rating 78 | 6 8 11 11 15 27 43 49 78 Average Rating 26 | 4 7 8 10 13 20 39 47 64 On Entrance 18 | . 6 8 11 11 15 27 43 49 Avg Prop Armor Cover (%) 4 | . . 3 3 4 5 3 2 4 Naked Turns . | . . . . . . . . . Heaviest Build 69 | 12 12 12 13 13 17 41 45 69 Greatest Support 54 | 26 32 32 12 12 28 28 28 54 Greatest Overweight (x) 4 | . . 1 1 1 1 1 1 4 Average Overweight (x) . | . . . . 1 . . 1 1 Largest Inventory Capacity 8 | 8 8 8 5 5 5 5 5 5 Average Capacity 5 | 7 8 5 5 5 5 5 5 5 Most Carried 5 | 2 5 5 5 5 5 5 2 5 Average Carried 4 | 1 4 4 3 4 4 2 1 3 Final Capacity 8 | 8 8 5 5 5 5 5 5 5 Final Carried 5 | 2 5 3 4 5 5 2 2 . Class Distribution -------------------- 44% | Mutant 27% | Scavenger-Mutant 12% | Derelict-Mutant 8% | Scavenger-Skirmisher 4% | Derelict-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -7/Zion Mutant | -6/Proximity Caves Derelict-Gunner | -6/Factory Derelict-Mutant | -5/Factory Scavenger-Skirmisher | -4/Factory Resources | -11 -10 -9 -9 -7 -6 -6 -5 -4 ----------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Matter Collected 1294 | 238 69 182 60 52 76 142 40 435 Remotely . | . . . . . . . . . Salvage Created 1596 | . 105 182 120 . 86 159 . 944 Parts 59 | . 10 12 5 . 6 4 . 22 Haulers Intercepted 2 | . . . . . . 1 . 1 Recyclers Shooed 1 | . . . . . . . . 1 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 4 | . . . . . 4 . . . Prevented 5 | . . . . . 5 . . . Parts Restored . | . . . . . . . . . Kills | -11 -10 -9 -9 -7 -6 -6 -5 -4 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Combat Hostiles Destroyed 32 | . 2 4 5 . 4 2 . 15 Guns 15 | . 2 4 5 . . . . 4 Cannons 5 | . . . . . . . . 5 AOE 8 | . . . . . 4 2 . 2 Classes Destroyed 10 | . 2 . 1 . 1 1 . 5 Hauler 2 | . . . . . . 1 . 1 Recycler 1 | . . . . . . . . 1 Watcher 2 | . 2 . . . . . . . Swarmer 9 | . . . 3 . 3 . . 3 Saboteur 1 | . . . . . . . . 1 Grunt 15 | . 2 4 2 . . 2 . 5 Sentry 1 | . . . . . . . . 1 Hunter 3 | . . . . . 1 . . 2 Programmer 2 | . . . . . . . . 2 Fireman 1 | . . . . . . . . 1 Best Kill Streak 8 | . 1 2 3 . 4 2 . 8 Combat Bots Only 6 | . 1 2 3 . 4 1 . 6 Max Kills in Single Turn 2 | . 1 1 1 . 2 2 . 2 Gunslinging . | . . . . . . . . . Exploded 2 | . . . . . 2 1 . 2 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -5 -4 -------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Hostile Shots Fired 334 | . 9 31 10 . 12 6 4 262 Missed 112 | . 3 7 4 . 5 2 4 87 Hits 222 | . 6 24 6 . 7 4 . 175 Melee 11 | . . . . . . . . 11 Projectile 211 | . 6 24 6 . 7 4 . 164 Critical Strikes 5 | . . . . . . . . 5 Damage Taken 3506 | . 63 248 41 . 119 61 . 2974 Core 1257 | . . 76 4 . 18 . . 1159 Absorbed by Shields . | . . . . . . . . . Ignored by Resistances 930 | . 19 74 13 . 36 16 . 772 Core Remaining (%) 95 | 100 100 . . . 75 100 100 . Volleys Fired 88 | . 11 18 13 2 5 5 1 33 Largest 4 | . 2 2 2 1 2 2 2 4 Hottest 217 | . 40 76 76 33 61 61 61 217 Shots Fired 184 | . 22 36 26 2 10 8 2 78 Gun 144 | . 22 36 26 . 5 3 1 51 Cannon 16 | . . . . . . . . 16 Launcher 15 | . . . . 2 5 5 1 2 Special 9 | . . . . . . . . 9 Kinetic 107 | . 22 23 13 . 5 3 1 40 Thermal 62 | . . 13 13 . . . . 36 Explosive 15 | . . . . 2 5 5 1 2 Electromagnetic . | . . . . . . . . . Robot Hit Streak 28 | . 9 8 10 . 12 9 11 28 Robot Miss Streak 2 | . 2 1 2 . 2 . . 2 Penetration Max 1 | . . . . . . . . 1 Secondary Targets 1 | . . . . . . . . 1 Max Gunslinging Chain 1 | . . . . . . . . 1 Shots Hit Robots 131 | . 15 27 10 . 6 8 2 63 Core Hits 74 | . 7 8 5 . 6 15 . 33 Critical Kills 6 | . . . 1 . . . . 5 Critical Parts Destroyed 9 | . . . . . . . . 9 Critical Strikes 18 | . . 1 1 . . . . 16 Burn 3 | . . 1 . . . . . 2 Destroy 15 | . . . 1 . . . . 14 Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 3076 | . 159 362 138 . 401 447 41 1528 Guns 1711 | . 159 362 138 . 24 40 22 966 Cannons 208 | . . . . . . . . 208 Explosions 1042 | . . . . . 377 407 19 239 Melee . | . . . . . . . . . Ramming . | . . . . . . . . . Kinetic 1200 | . 159 248 50 . 24 40 22 657 Thermal 834 | . . 114 88 . . . . 632 Explosive 1042 | . . . . . 377 407 19 239 Electromagnetic . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 6 | . . . . . . . . 6 Average Corruption 5 | . . . . . . . . 5 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 5 | . . . . . . . . 5 Message Errors 1 | . . . . . . . . 1 Matter Fused 2 | . . . . . . . . 2 Parts Rejected 1 | . . . . . . . . 1 Data Loss (minor) 1 | . . . . . . . . 1 Overload Shots . | . . . . . . . . . Overflow Damage 1 | . . . . . . 1 . . Projectiles . | . . . . . . . . . Explosions 1 | . . . . . . 1 . . Melee . | . . . . . . . . . Knockbacks 1 | . . . . . . . . 1 Impact . | . . . . . . . . . Kinetic 1 | . . . . . . . . 1 Secondary . | . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . Shots . | . . . . . . . . . Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 568 | . 2 154 75 . . 26 6 568 Average Temperature 165 | . 2 93 28 . . 19 4 225 Received Heat Transfer 631 | . 45 192 6 . 9 36 . 343 Effects 27 | . . . . . . . . 27 Shutdowns 13 | . . . . . . . . 13 Energy Bleed 2 | . . . . . . . . 2 Interference 7 | . . . . . . . . 7 Matter Decay 1 | . . . . . . . . 1 Short Circuit 1 | . . . . . . . . 1 Damage (major) 2 | . . . . . . . . 2 Damage (core) 1 | . . . . . . . . 1 Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted 1 | . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . 1 Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 2 | . . . . . 2 . . . Impact Corruptions . | . . . . . . . . . Robots Melted 4 | . . . . . . . . 4 Combat Hostiles 4 | . . . . . . . . 4 Parts Melted 10 | . . . 1 . . . . 9 Heat Transferred 2726 | . . 370 222 . . . . 2134 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -5 -4 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Maximum Alert Level . | . . . . . . . . . Low Security (%) 100 | 100 100 100 100 . . 100 100 100 Level 1 . | . . . . . . . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 187 | . 40 50 77 . . 187 61 176 Initial 61 | . . 10 7 . . . 61 9 Average 43 | . 7 12 18 . . 47 22 91 Influence Increases 1337 | . 64 104 110 . 228 217 64 550 Destroy 0b10 Robot/C 880 | . 40 80 100 . 160 100 20 380 Destroy 0b10 Robot/NC 30 | . 10 . . . . 5 . 15 Destroy Leader 160 | . 14 20 10 . 30 12 10 64 Allied During Kill 106 | . . . . . 38 23 6 39 Successful Hack 4 | . . 4 . . . . . . Disable Machine 45 | . . . . . . 36 . 9 Destroy Structure 97 | . . . . . . 41 28 28 Lose Combat Pursuer 15 | . . . . . . . . 15 Influence Decreases 1337 | . 34 111 133 . 228 70 187 574 Entered New Map 137 | . . 20 16 . . . 86 15 Time Decay 920 | . 34 81 117 . 218 60 101 309 Lost Part 160 | . . 10 . . 10 10 . 130 Lost Ally 120 | . . . . . . . . 120 Squads Dispatched 7 | . . 1 . . . 1 . 5 Investigation 1 | . . 1 . . . . . . Extermination 1 | . . . . . . . . 1 Reinforcement 3 | . . . . . . 1 . 2 Assault 1 | . . . . . . . . 1 Garrison 1 | . . . . . . . . 1 Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced 3 | . . . . . . 1 . 2 Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -5 -4 --------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Distress Signals 1 | . . . . . . . . 1 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 57 | . 4 5 5 . 7 5 1 30 Peak Tracking Total 7 | . 2 3 3 . 3 2 1 7 Tactical Retreats 1 | . . . . . . . . 1 Traps | -11 -10 -9 -9 -7 -6 -6 -5 -4 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Traps Triggered 1 | . . 1 . . . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 -5 -4 ---------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Machines Disabled 5 | . . . . . . 4 . 1 Max in Single Turn 4 | . . . . . . 4 . . Garrison Access 1 | . . . . . . . . 1 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -5 -4 --------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Machines Accessed 8 | . . 5 . 1 1 1 . . Terminals 6 | . . 4 . . 1 1 . . Fabricators . | . . . . . . . . . Repair Stations 1 | . . 1 . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 18 | . . 13 . 3 1 1 . . Successful 12 | . . 8 . 3 1 . . . Failed 6 | . . 5 . . . 1 . . Catastrophic 2 | . . 2 . . . . . . Database Lockouts . | . . . . . . . . . Manual 9 | . . 2 . 2 . 3 . 2 Terminals 14 | . . 12 . . 1 1 . . Fabricators . | . . . . . . . . . Repair Stations 1 | . . 1 . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 11 | . . 7 . 3 1 . . . Record 6 | . . 5 . . 1 . . . Part Schematic 3 | . . . . 3 . . . . Alert Level 1 | . . 1 . . . . . . Dispatch Records 1 | . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 1 | . . 1 . . . . . . Scan Component 1 | . . 1 . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 5 | . . 3 . . 1 1 . . Full Trace Events 1 | . . 1 . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 3 | . . . . 3 . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Part Studies Acquired . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -5 -4 ------------ Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 1 | . . . . . . . . 1 Machine Destruction 1 | . . . . . . . . 1 Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -5 -4 -------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Total Allies 8 | . . . . 4 . . . 4 Largest Group 4 | . . . . 4 4 4 4 4 Highest-Rated Group 161 | . . . . 161 161 161 161 157 Highest-Rated Ally 43 | . . . . 43 43 43 43 43 Zionite Dispatches 2 | . . . . . . 1 . 1 Recon 1 | . . . . . . 1 . . Fire 1 | . . . . . . . . 1 Total Orders . | . . . . . . . . . Ally Attacks 63 | . . . . . 13 4 7 39 Total Damage 1579 | . . . . . 413 191 140 835 Kills 14 | . . . . . 4 3 1 6 Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -5 -4 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Active Infowar (turns) 4062 | . 162 274 354 1405 632 304 334 597 Optics 4053 | . 162 274 354 1405 632 304 334 588 IFF 500 | . . . . . . . . 500 Traps 1007 | . . . . . . 273 334 400 Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 5 | . . . 1 2 2 . . . Drone Launches 6 | . . . . . . . 2 4 Drone Recoveries 4 | . . . . . . . . 4 Exploration | -11 -10 -9 -9 -7 -6 -6 -5 -4 ------------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Turns Passed 4237 | 52 196 274 354 1405 632 304 334 686 Spaces Moved 2656 | 43 153 193 225 958 375 214 179 316 Core 1 | 1 . . . . . . . . Treads . | . . . . . . . . . Legs 83 | . . . . . . . . 83 Wheels 1133 | 42 153 161 . . 151 214 179 233 Hover 1278 | . . 32 225 958 63 . . . Flight 161 | . . . . . 161 . . . Fastest Speed 50 | 50 90 61 61 116 100 100 115 90 Average Speed 113 | 92 90 95 70 117 108 113 115 162 Slowest Speed 330 | 100 100 125 121 121 116 115 115 330 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 31 | 4 26 22 58 90 64 7 5 8 Regions Visited 8 Branch Regions 3 Pre-discovered Areas 1 | . . . . 1 . . . . Known Exits Taken 5 | . . . 1 1 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . . Scrap Searched 5 | . . . . 3 2 . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 93 | . . . . . 28 41 13 11 Melee . | . . . . . . . . . Projectile . | . . . . . . . . . AOE 93 | . . . . . 28 41 13 11 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -5 -4 --------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Total 3694 | 52 188 245 395 1237 590 268 305 414 Wait 868 | 2 16 24 151 269 202 40 124 40 Move 2648 | 42 152 192 224 957 374 213 178 316 Hop . | . . . . . . . . . Pick Up 20 | 2 4 . 3 4 2 1 1 3 Fast Attach 28 | 6 2 4 . 1 2 2 . 11 Attach 18 | . . 3 2 1 . 5 1 6 Detach 3 | . . 1 1 . . 1 . . Swap 4 | . 1 1 . . 1 . . 1 Drop 17 | . 2 2 1 3 4 1 . 4 Fire 88 | . 11 18 13 2 5 5 1 33 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -7/Zion -6/Proximity Caves -6/Factory (discovered 4 exits: *Fac x3 / Low) -5/Factory -4/Factory History --------- Turn | Location | Event 29 | -11/Scrapyard | Discovered new exit (range 15) 53 | -11/Scrapyard | Entered Materials 234 | -10/Materials | Discovered new exit (range 10) 249 | -10/Materials | Entered another Materials area 249 | -9/Materials | Evolved 2 slots: Propulsion x2 304 | -9/Materials | Build established: Mutant 520 | -9/Materials | Discovered new exit (range 5) 523 | -9/Materials | Entered Mines 590 | -9/Mines | Excavation squad dispatched 590 | -9/Mines | A large section of the Mines collapsed 811 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 871 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 876 | -9/Mines | Identified exit to Zion 877 | -9/Mines | Entered Zion 1259 | -7/Zion | Found Relay Coupler [Programmer] 1547 | -7/Zion | Learned location of 1 exit from Factory 1568 | -7/Zion | Build established: Scavenger-Mutant 1693 | -7/Zion | Met Imprinter 1757 | -7/Zion | Imprinted 1759 | -7/Zion | Declared Zion's savior 2204 | -7/Zion | Discovered new exit (range 9) 2217 | -7/Zion | Identified exit to Proximity Caves 2282 | -7/Zion | Entered Proximity Caves 2282 | -6/Proximity Caves | Accompanied by 4 allies 2583 | -6/Proximity Caves | Learned location of 2 exits from Factory 2626 | -6/Proximity Caves | Learned 12 Factory zone layouts 2637 | -6/Proximity Caves | Found DCF Scrap (13 items) 2668 | -6/Proximity Caves | Build established: Mutant 2829 | -6/Proximity Caves | Discovered new exit (range 13) 2884 | -6/Proximity Caves | Identified exit to Factory 2914 | -6/Proximity Caves | Entered Factory 2914 | -6/Factory | Accompanied by 4 allies 2914 | -6/Factory | Evolved 6 slots: Power x2, Propulsion x1, Utility x2, Weapon x1 2915 | -6/Factory | Identified exit to Factory 2915 | -6/Factory | Identified exit to Lower Caves 2984 | -6/Factory | Zion Recon squad teleported in 3218 | -6/Factory | Entered another Factory area 3218 | -5/Factory | Accompanied by 4 allies 3218 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3419 | -5/Factory | Build established: Derelict-Mutant 3459 | -5/Factory | Discovered new exit (range 8) 3501 | -5/Factory | Identified exit to Factory 3552 | -5/Factory | Entered another Factory area 3552 | -4/Factory | Accompanied by 6 allies 3552 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 3734 | -4/Factory | Lost 3 allies 3781 | -4/Factory | Zion Fire squad teleported in 4001 | -4/Factory | Garrison activated, responded to threat 4064 | -4/Factory | P-70 Sage assimilated allied W3-IJG(i) 4080 | -4/Factory | Lost 3 allies 4219 | -4/Factory | Core integrity fell below 50% 4232 | -4/Factory | Core integrity fell below 20% 4238 | -4/Factory | Destroyed by H-77 Assassin with Coil Gun Last Messages --------------- 04214_ Penetrated by Slug. 04221_ Imp. Point Defense System destroyed. 04221_ Penetrated by Slug. 04221_ Slug penetrates Wall. 04221_ Arm. Wheel destroyed. 04222_ Penetrated by Slug. 04223_ Visual Processing Unit destroyed. 04225_ Slug penetrates L-61 Swordsman. 04225_ Slug penetrates Assembly Bed. 04225_ Slug penetrates L-61 Swordsman. 04228_ Penetrated by Slug. 04230_ Relay Coupler [Programmer] fries itself. 04230_ Lgt. Nuclear Core destroyed. 04230_ Penetrated by Slug. 04231_ Slug penetrates Wall. 04232_ J7,/CY|HGJ<2VQKGURAKD# BE 04233_ Penetrated by Slug. 04234_ Slug penetrates Wall. 04236_ Penetrated by Slug. 04238_ Slug penetrates Wall. 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""" """ #??????#""" #??# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 43 Energy Generation 47 Energy Capacity 420 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Armor Coverage 150 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Point Defense Rating 160 Evasion (%) 52 Targeting Accuracy 20 Melee Accuracy 8 Offensive Hacking 10 Item Schematics ----------------- Enh. Flamer | -7/Zion | Free Slug Cannon | -7/Zion | Free Battle Cannon | -7/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Oh No You Don't! Robot Respite The One Challenges ------------ None Game ------ Seed CentriumPointShifter Manual? 0 Play Time 01:07:52 Cumulative 13.5 hours Start 2026.03.07 @ 19:34:23 End 2026.03.07 @ 23:32:49 Sessions 9 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 21 Rogue 0 Adventurer 21 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 16 Achievement% 13 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 544884d9-3e7c-49ff-a200-57a50f5d0821