Cogmind - Beta 9.2 @@@ ROGUE MODE // 2019.11.21 @ 10:19:19 Player: UlyssesB Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (57) 285 Value Destroyed (1377) 1377 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (937) 937 TOTAL SCORE: 5739 Bonus ------- High Alert Combat Kills 145 Entered Garrisons 400 Used RIF Installer 500 Friendly Fire -108 Cogmind --------- Core Integrity 0/700 Matter 155/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -7/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Advanced Visual Processing Unit > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Cooling System Medium Storage Unit Datajack Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Light Treads Improved Treads > --- UTILITY ---------- Cooling System Small Storage Unit Advanced Visual Processing Unit Hardened Medium Armor Plating > --- WEAPON ----------- Assault Cannon Flak Cannon > --- INVENTORY -------- Deuterium Engine Advanced Beam Cannon Advanced Beam Cannon Mini Grenade Launcher Mini Grenade Launcher Datajack [Rating: 22] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Nuclear Core Propulsion Improved Treads Treads Improved Treads Leg Improved Aluminum Leg Wheel Compact Wheel Hover Unit Improved Hover Unit Utility Small Storage Unit Device Improved Terrain Scanner Storage Small Storage Unit Processor Advanced Visual Processing Unit Protection Hardened Medium Armor Plating Weapon Assault Cannon Energy Gun Arc Projector Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Assault Cannon Launcher Mini Grenade Launcher Build | -11 -10 -10 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Gar Fac Gar Slots Evolved 6 | . . . 2 2 2 . . . Power . | . . . . . . . . . Propulsion 2 | . . . . . 2 . . . Utility 4 | . . . 2 2 . . . . Weapon . | . . . . . . . . . Parts Attached 45 | . 5 6 17 9 7 . . 1 Power 2 | . . 1 1 . . . . . Engine 1 | . . . 1 . . . . . Core 1 | . . 1 . . . . . . Reactor . | . . . . . . . . . Propulsion 16 | . 2 2 4 4 3 . . 1 Treads 9 | . . 2 4 2 . . . 1 Leg 3 | . . . . . 3 . . . Wheel 2 | . 2 . . . . . . . Hover 2 | . . . . 2 . . . . Flight . | . . . . . . . . . Utility 12 | . 1 1 6 2 2 . . . Device 4 | . . . 1 1 2 . . . Storage 3 | . . . 3 . . . . . Processor 2 | . 1 1 . . . . . . Hackware . | . . . . . . . . . Protection 3 | . . . 2 1 . . . . Artifact . | . . . . . . . . . Weapon 15 | . 2 2 6 3 2 . . . Energy Gun 2 | . . . . . 2 . . . Energy Cannon 4 | . . . 2 2 . . . . Ballistic Gun 1 | . 1 . . . . . . . Ballistic Cannon 6 | . . 2 3 1 . . . . Launcher 2 | . 1 . 1 . . . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 2 | . . . 2 . . . . . Parts Lost 22 | . 3 . 1 10 . 7 . 1 Power 1 | . 1 . . . . . . . Propulsion 8 | . . . . 4 . 3 . 1 Utility 6 | . . . 1 3 . 2 . . Weapon 7 | . 2 . . 3 . 2 . . Highest Loss Streak 10 | . 3 . 1 10 . 7 . 1 Average Slot Usage (%) 82 | . 90 91 96 71 37 50 7 11 Engine 5 | . 8 . 5 8 . . . . Core 3 | . . 6 5 . . . . . Treads 14 | . . 16 19 15 . . . 3 Leg 2 | . 1 . . . 10 18 . . Wheel 2 | . 26 12 . . . . . . Device 2 | . . . . . 13 12 . . Storage 15 | . 14 14 20 16 . . . . Processor 10 | . 14 14 11 9 7 7 7 7 Protection 7 | . . . 11 7 . . . . Energy Gun 2 | . 15 . . . 5 11 . . Ballistic Cannon 14 | . . 12 21 12 . . . . Naked Turns . | . . . . . . . . . Heaviest Build 59 | 11 11 20 59 54 10 10 . . Greatest Support 46 | 20 26 40 46 43 39 39 3 3 Greatest Overweight (x) 5 | . . . 2 5 . . . . Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 16 | . 6 6 16 16 4 4 4 4 Average Capacity 8 | . 6 6 9 15 4 4 4 4 Most Carried 16 | . 6 6 16 16 4 4 4 4 Average Carried 8 | . 5 5 8 14 4 4 4 3 Final Capacity 16 | 6 6 6 16 4 4 4 4 4 Final Carried 16 | 6 6 6 16 4 4 4 4 3 Class Distribution -------------------- 91% | Mutant 4% | Scout 4% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Scout | -7/Factory Mutant | -7/Garrison Mutant | -7/Factory Mutant | -7/Garrison Resources | -11 -10 -10 -9 -8 -7 -7 -7 -7 ----------- Run | Scr Mat Min Mat Mat Fac Gar Fac Gar Matter Collected 1369 | 200 50 44 1020 55 . . . . Remotely . | . . . . . . . . . Salvage Created 1266 | . 136 . 988 142 . . . . Parts 113 | . 16 . 84 13 . . . . Haulers Intercepted 4 | . . . 4 . . . . . Recyclers Shooed . | . . . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Gar Fac Gar Combat Hostiles Destroyed 43 | . 5 . 31 7 . . . . Guns 3 | . 3 . . . . . . . Cannons 38 | . . . 31 7 . . . . AOE 2 | . 2 . . . . . . . Classes Destroyed 10 | . 4 . 5 1 . . . . Worker 2 | . . . 2 . . . . . Builder 2 | . 2 . . . . . . . Hauler 4 | . . . 4 . . . . . Operator 1 | . . . . 1 . . . . Watcher 4 | . 1 . 3 . . . . . Swarmer 15 | . 3 . 8 4 . . . . Grunt 18 | . 2 . 13 3 . . . . Brawler 1 | . . . 1 . . . . . Duelist 1 | . . . 1 . . . . . Sentry 8 | . . . 8 . . . . . Thug 1 | . . . 1 . . . . . Best Kill Streak 5 | . 4 . 5 4 . . . . Combat Bots Only 5 | . 3 . 5 4 . . . . Max Kills in Single Turn 2 | . 2 . 2 2 . . . . Gunslinging . | . . . . . . . . . Exploded 1 | . 1 . . . . . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -7 -------- Run | Scr Mat Min Mat Mat Fac Gar Fac Gar Damage Taken 4196 | . 311 . 1097 1456 95 966 14 257 Core 1471 | . 116 . 191 457 68 464 14 161 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 55 | 100 . 53 52 16 . . . . Volleys Fired 114 | . 19 . 75 15 2 3 . . Largest 2 | . 2 . 2 2 2 2 . . Hottest 136 | . 100 . 136 136 110 110 . . Shots Fired 216 | . 29 . 150 30 3 4 . . Gun 29 | . 22 . . . 3 4 . . Cannon 180 | . . . 150 30 . . . . Launcher 7 | . 7 . . . . . . . Special . | . . . . . . . . . Kinetic 166 | . . . 144 22 . . . . Thermal 36 | . 22 . 6 8 . . . . Explosive 7 | . 7 . . . . . . . Electromagnetic 7 | . . . . . 3 4 . . Robot Hit Streak 10 | . 6 . 9 10 2 3 . . Robot Miss Streak 8 | . 4 . 8 6 1 2 . . Penetration Max . | . . . . . . . . . Secondary Targets . | . . . . . . . . . Shots Hit Robots 148 | . 18 . 103 23 2 2 . . Core Hits 118 | . 11 . 82 20 1 1 . 3 Critical Hits 2 | . . . . 2 . . . . Critical Kills . | . . . . . . . . . Critical Parts Destroyed 2 | . . . . 2 . . . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 3844 | . 721 . 2514 533 27 36 . 13 Guns 205 | . 150 . . . 27 28 . . Cannons 3028 | . . . 2495 533 . . . . Explosions 571 | . 571 . . . . . . . Melee . | . . . . . . . . . Ramming 40 | . . . 19 . . 8 . 13 Kinetic 2803 | . . . 2433 370 . . . . Thermal 375 | . 150 . 62 163 . . . . Explosive 571 | . 571 . . . . . . . Electromagnetic 55 | . . . . . 27 28 . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 7 | . . . 7 . . . . . Average Corruption 6 | . . . 6 . . . . . Corruption Purged . | . . . . . . . . . Effects 4 | . . . 4 . . . . . Message Errors 1 | . . . 1 . . . . . Data Loss (minor) 2 | . . . 2 . . . . . Data Loss (major) 1 | . . . 1 . . . . . Overload Shots . | . . . . . . . . . Overflow Damage 47 | . 37 . 10 . . . . . Projectiles 10 | . . . 10 . . . . . Explosions 37 | . 37 . . . . . . . Melee . | . . . . . . . . . Knockbacks 44 | . . . 30 14 . . . . Impact 1 | . . . 1 . . . . . Kinetic 37 | . . . 26 11 . . . . Secondary 6 | . . . 3 3 . . . . Self-Inflicted Damage 19 | . 9 . . . . 4 . 6 Shots 1 | . 1 . . . . . . . Rammed 6 | . . . 2 . . 1 . 3 Targets Rammed 6 | . . . 2 . . 1 . 3 Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 311 | . 209 . 311 217 6 24 . . Average Temperature 84 | . 103 . 84 74 4 14 . . Received Heat Transfer 1338 | . 129 . 300 756 45 81 9 18 Effects 5 | . 1 . 4 . . . . . Energy Bleed 1 | . 1 . . . . . . . Interference 4 | . . . 4 . . . . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 2 | . 1 . . 1 . . . . Heat Transferred 851 | . 444 . 111 296 . . . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Gar Fac Gar Peak Influence 682 | . 112 43 682 329 245 186 60 57 Average Influence 234 | . 71 43 280 242 196 161 60 47 Maximum Alert Level 2 | . . . 2 1 1 . . . Low Security (%) 48 | . 100 100 35 45 50 100 100 100 Level 1 29 | . . . 29 54 49 . . . Level 2 21 | . . . 34 . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 9 | . . 1 6 1 1 . . . Investigation 2 | . . 1 1 . . . . . Extermination . | . . . . . . . . . Reinforcement 5 | . . . 4 1 . . . . Assault 1 | . . . 1 . . . . . Garrison 1 | . . . . . 1 . . . Intercept . | . . . . . . . . . Construction Impeded 1 | . . . 1 . . . . . Haulers Reinforced . | . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -7 --------- Run | Scr Mat Min Mat Mat Fac Gar Fac Gar Distress Signals 4 | . 1 . 3 . . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 125 | . 10 . 63 19 8 17 2 6 Peak Tracking Total 15 | . 5 . 6 9 4 15 2 7 Tactical Retreats 11 | . 2 . 3 1 3 2 . . Traps | -11 -10 -10 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Gar Fac Gar Traps Triggered 6 | . . . 6 . . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -7 ---------- Run | Scr Mat Min Mat Mat Fac Gar Fac Gar Machines Disabled 2 | . . . 2 . . . . . Max in Single Turn 1 | . . . 1 . . . . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 --------- Run | Scr Mat Min Mat Mat Fac Gar Fac Gar Machines Accessed 16 | . 1 1 8 3 2 . 1 . Terminals 11 | . 1 . 8 2 . . . . Fabricators . | . . . . . . . . . Repair Stations 1 | . . . . 1 . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 3 | . . . . . 2 . 1 . Total Hacks 40 | . 3 1 21 9 3 . 3 . Successful 21 | . 2 1 10 5 1 . 2 . Failed 19 | . 1 . 11 4 2 . 1 . Catastrophic 8 | . . . 4 1 2 . 1 . Database Lockouts . | . . . . . . . . . Manual 19 | . 1 . 12 4 1 . 1 . Terminals 31 | . 3 . 21 7 . . . . Fabricators . | . . . . . . . . . Repair Stations 2 | . . . . 2 . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 6 | . . . . . 3 . 3 . Terminal Hacks 12 | . 1 1 9 1 . . . . Robot Analysis 3 | . . . 3 . . . . . Open Door 1 | . . 1 . . . . . . Level Access Points 1 | . . . 1 . . . . . Branch Access Points 1 | . . . . 1 . . . . Terminal Index 1 | . . . 1 . . . . . Unreport Threat 2 | . . . 2 . . . . . Locate Traps 1 | . 1 . . . . . . . Recall Assault 1 | . . . 1 . . . . . Zone Layout 1 | . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 2 | . . . . 2 . . . . Scan Component 1 | . . . . 1 . . . . Repair 1 | . . . . 1 . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 3 | . . . . . 1 . 2 . Unlock Access 2 | . . . . . 1 . 1 . Coupler Status 1 | . . . . . . . 1 . Unauthorized Hacks 10 | . 2 . 2 4 1 . 1 . Terminals 4 | . 1 . 1 2 . . . . Track 2 | . 1 . . 1 . . . . Botnet 2 | . . . 1 1 . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . . Used . | . . . . . . . . . Hacking Detections 14 | . 1 . 7 3 2 . 1 . Full Trace Events 2 | . . . 2 . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 1 | . . . . 1 . . . . Time 38 | . . . . 38 . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 ------------ Run | Scr Mat Min Mat Mat Fac Gar Fac Gar Used RIF Installer 1 | . . . . . . 1 . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -7 -------- Run | Scr Mat Min Mat Mat Fac Gar Fac Gar Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Gar Fac Gar Robot Analysis Total 3 | . . . 3 . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -7 ------------- Run | Scr Mat Min Mat Mat Fac Gar Fac Gar Turns Passed 2731 | . 209 71 1655 299 331 118 33 15 Spaces Moved 1748 | 1 155 51 789 131 415 119 64 23 Core 477 | . . . . 26 313 51 64 23 Treads 905 | . . 18 789 98 . . . . Legs 178 | 1 7 . . . 102 68 . . Wheels 181 | . 148 33 . . . . . . Hover 7 | . . . . 7 . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 120 90 90 160 50 50 50 50 50 Average Speed 122 | 120 91 114 166 153 67 90 50 50 Slowest Speed 300 | 120 120 160 200 300 120 120 50 50 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 23 | 2 31 22 70 19 14 40 3 9 Regions Visited 8 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 3 | . . . 1 . 1 . 1 . Unknown Exits Taken 4 | 1 1 1 . 1 . . . . Scrap Searched . | . . . . . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 41 | . 32 . 8 1 . . . . Melee . | . . . . . . . . . Projectile 9 | . . . 8 1 . . . . AOE 32 | . 32 . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -7 --------- Run | Scr Mat Min Mat Mat Fac Gar Fac Gar Total 2108 | . 192 63 977 200 460 125 64 27 Wait 152 | . 8 . 66 38 37 3 . . Move 1741 | . 154 50 788 130 414 118 64 23 Hop . | . . . . . . . . . Pick Up 28 | . 4 3 18 3 . . . . Fast Attach 14 | . 1 2 4 . 7 . . . Attach 13 | . 2 . 2 8 . . . 1 Detach . | . . . . . . . . . Swap 18 | . 2 4 11 1 . . . . Drop 22 | . 2 4 11 5 . . . . Fire 114 | . 19 . 75 15 2 3 . . Melee . | . . . . . . . . . Ram 4 | . . . . . . 1 . 3 Kick . | . . . . . . . . . Crush 2 | . . . 2 . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -10/Mines -9/Materials (discovered 4 exits: *Mat x3 / [*Min]) -8/Materials -7/Factory -7/Garrison -7/Factory -7/Garrison History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 139 | -10/Materials | Discovered new exit (range 15) 143 | -10/Materials | Discovered new exit (range 16) 158 | -10/Materials | Lost 3 parts (1p2w) 193 | -10/Materials | Discovered new exit (range 16) 210 | -10/Materials | Entered Mines 223 | -10/Mines | Discovered new exit (range 17) 239 | -10/Mines | Met a Derelict shopkeep closing up shop 281 | -10/Mines | Entered Materials 281 | -9/Materials | Evolved 2 slots: Utility x2 322 | -9/Materials | Build established: Mutant 622 | -9/Materials | Discovered new exit (range 19) 1325 | -9/Materials | Identified exit to Materials 1481 | -9/Materials | First assault squad dispatched 1936 | -9/Materials | Entered another Materials area 1936 | -8/Materials | Evolved 2 slots: Utility x2 2033 | -8/Materials | Repaired Flak Cannon 2217 | -8/Materials | Core integrity fell below 50% 2227 | -8/Materials | Core integrity fell below 20% 2232 | -8/Materials | Discovered new exit (range 7) 2235 | -8/Materials | Entered Factory 2235 | -7/Factory | Evolved 2 slots: Propulsion x2 2247 | -7/Factory | Lost 10 parts (4n3u3w) 2488 | -7/Factory | Identified exit to Garrison 2535 | -7/Factory | Garrison activated, responded to threat 2566 | -7/Factory | Entered Garrison 2592 | -7/Garrison | Triggered checkpoint 2658 | -7/Garrison | Triggered checkpoint 2665 | -7/Garrison | Core integrity fell below 50% 2675 | -7/Garrison | Discovered new exit (range 10) 2682 | -7/Garrison | Installed Relay Interface Framework 2684 | -7/Garrison | Entered Factory 2694 | -7/Factory | Lost 7 parts (3n2u2w) 2717 | -7/Factory | Identified exit to Garrison 2717 | -7/Factory | Entered Garrison 2726 | -7/Garrison | Core integrity fell below 20% 2732 | -7/Garrison | Destroyed by S-27 Virus with Autogun Last Messages --------------- 02711_ K-01 Serf cleans the Fusion Modulator. 02717_ Connecting with Garrison Access... 02717_ Current location identified: Factory >>Unlock Access door unlocked. 02717_ EXIT=UNLOCKED: GARRISON >>Couplers Installed: Relay Coupler [Brawler] (21) Relay Coupler [NC] (20) Relay Coupler [Grunt] (19) LOCATION=GARRISON GOAL=ESCAPE 02730_ Slammed into S-27 Virus. 02730_ Lgt. Treads destroyed. 02731_ Slammed into S-27 Virus. 02731_ Destabilizing: System interference. 02731_ Adv. Visual Processing Unit temporarily disabled. 02732_ Slammed into S-27 Virus. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????????????#####? | | ???????????????????#????????????????????????# #? | | ??????????# ###### ######################## #? | | ??????????# s #? | | ??????????# sss #? | | ??????????# s@ Y #? | | ?????????????????### ###+########### ############? | | ???????????????????????????????????###???????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 50 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Armchair Analyst Backstab Everything Is Under Control Part-time Mechanic Significant Disruption Troublemaker Challenges ------------ None Game ------ Seed CoolingThrusterMatrix Manual? 0 Play Time 00:39:28 Cumulative 99.3 hours Start 2019.11.21 @ 09:35:08 End 2019.11.21 @ 10:19:19 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 71 Rogue 71 Adventurer 0 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0 Lore% 55 Gallery% 53 Achievement% 20 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 052cc15c-e113-4b3b-85d3-e3c5e9c438b5