Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.02 @ 19:47:43 Player: Gris Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (19) 95 Value Destroyed (462) 462 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 2457 Bonus ------- Pacifist 200 Cogmind --------- Core Integrity 0/400 Matter 287/300 Energy 100/100 System Corruption 11% Temperature Cool (9) Movement Core (400) Ox7 Location -6/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (2) ------ Large Storage Unit > --- WEAPON (2) ------- Heavy Hammer > --- INVENTORY (15) --- Advanced Heat Sink Targeting Computer Improved Melee Analysis Suite Energy Filter Relay Coupler [Programmer] (55) Relay Coupler [Programmer] (66) Component Analysis Suite Plasma Rifle Improved EM Pulse Cannon Advanced Beam Cannon Faulty Advanced Beam Cannon Faulty Advanced Beam Cannon Heavy Assault Rifle Grenade Launcher Grenade Launcher Peak State ------------ > --- POWER ------------ Reinforced Ion Engine Light Antimatter Reactor > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Large Storage Unit Sensor Array > --- WEAPON ----------- Rocket Launcher Heavy Hammer > --- INVENTORY -------- Advanced Heat Sink Targeting Computer Improved Melee Analysis Suite Relay Coupler [Programmer] Relay Coupler [Programmer] Component Analysis Suite Plasma Rifle Improved EM Pulse Cannon Advanced Beam Cannon Advanced Beam Cannon Advanced Beam Cannon Heavy Assault Rifle Grenade Launcher Grenade Launcher [Rating: 22] Favorites ----------- Power Reinforced Ion Engine Engine Reinforced Ion Engine Reactor Light Antimatter Reactor Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Utility Large Storage Unit Device Sensor Array Storage Large Storage Unit Weapon Light Assault Rifle Energy Gun Beam Rifle Ballistic Gun Light Assault Rifle Launcher Rocket Launcher Impact Weapon Heavy Hammer Build | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Slots Evolved 2 | . . . 2 . . . Power 1 | . . . 1 . . . Propulsion 1 | . . . 1 . . . Utility . | . . . . . . . Weapon . | . . . . . . . Parts Attached 26 | 6 3 . 14 . 2 1 Power 4 | 1 . . 2 . 1 . Engine 3 | 1 . . 2 . . . Core . | . . . . . . . Reactor 1 | . . . . . 1 . Propulsion 8 | 2 . . 5 . 1 . Treads 4 | . . . 3 . 1 . Leg 2 | 2 . . . . . . Wheel 2 | . . . 2 . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 6 | 1 3 . 2 . . . Device 2 | . . . 2 . . . Storage 4 | 1 3 . . . . . Processor . | . . . . . . . Hackware . | . . . . . . . Protection . | . . . . . . . Artifact . | . . . . . . . Weapon 8 | 2 . . 5 . . 1 Energy Gun 3 | . . . 3 . . . Energy Cannon . | . . . . . . . Ballistic Gun 3 | 2 . . 1 . . . Ballistic Cannon . | . . . . . . . Launcher 1 | . . . 1 . . . Special Weapon . | . . . . . . . Impact Weapon 1 | . . . . . . 1 Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Parts Lost 17 | . . . 11 . . 6 Power 4 | . . . 2 . . 2 Propulsion 5 | . . . 3 . . 2 Utility 2 | . . . 1 . . 1 Weapon 6 | . . . 5 . . 1 Highest Loss Streak 7 | . . . 7 . . 5 To Critical Strikes . | . . . . . . . Average Backups 12 | 5 7 12 11 13 14 14 Power . | 1 1 1 . . . . Propulsion 3 | 3 4 4 5 5 4 . Utility 3 | . . 3 2 2 3 6 Weapon 4 | 1 1 1 2 6 6 8 Tool/Special . | . . . . . . . Unused Backups 21 | . . . 3 . 3 15 Power . | . . . . . . . Propulsion 2 | . . . . . 2 . Utility 8 | . . . . . 1 7 Weapon 8 | . . . . . . 8 Tool/Special 3 | . . . 3 . . . Average Slot Usage (%) 79 | . 94 100 69 77 76 84 Engine 10 | . 14 14 8 11 11 11 Reactor 2 | . . . . . 2 10 Treads 6 | . . . 9 . 4 20 Leg 14 | . 28 28 5 22 18 . Wheel 1 | . . . 6 . . . Device 8 | . . . 7 11 11 10 Storage 13 | . 22 28 11 11 11 11 Energy Gun 1 | . . . 4 . . . Ballistic Gun 12 | . 28 28 12 11 8 . Launcher 6 | . . . 3 11 11 9 Impact Weapon 1 | . . . . . . 11 Peak Build Rating 22 | 6 8 8 11 11 20 22 Average Rating 11 | 5 6 8 8 11 13 21 On Entrance 9 | . 6 8 8 11 11 20 Avg Prop Armor Cover (%) 2 | . . . 2 . . . Naked Turns . | . . . . . . . Heaviest Build 51 | 11 46 46 51 36 47 50 Greatest Support 40 | 20 20 20 40 20 40 40 Greatest Overweight (x) 8 | 1 2 2 8 1 1 1 Average Overweight (x) . | . . 2 1 1 1 1 Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 Average Capacity 14 | 7 12 15 15 15 15 15 Most Carried 15 | 8 12 12 15 13 15 15 Average Carried 12 | 5 7 12 11 13 14 14 Final Capacity 15 | 8 15 15 15 15 15 15 Final Carried 15 | 6 12 12 13 13 15 15 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Min Mat Min Zio Pro Matter Collected 732 | 229 . . 378 . 90 35 Remotely . | . . . . . . . Salvage Created 504 | . . . 450 . . 54 Parts 28 | . . . 26 . . 2 Haulers Intercepted . | . . . . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 2 | . . . . . . 2 Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Combat Hostiles Destroyed 16 | . . . 13 . . 3 Guns 8 | . . . 8 . . . AOE 5 | . . . 4 . . 1 Classes Destroyed 7 | . . . 6 . . 1 Builder 2 | . . . 2 . . . Drone 1 | . . . . . . 1 Watcher 1 | . . . 1 . . . Swarmer 6 | . . . 4 . . 2 Grunt 5 | . . . 5 . . . Brawler 1 | . . . 1 . . . Sentry 3 | . . . 3 . . . Best Kill Streak 3 | . . . 3 . . 2 Combat Bots Only 3 | . . . 3 . . 2 Max Kills in Single Turn 2 | . . . 2 . . 1 Gunslinging . | . . . . . . . Exploded 2 | . . . 2 . . 1 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Hostile Shots Fired 190 | . . . 145 . . 45 Missed 57 | . . . 47 . . 10 Hits 133 | . . . 98 . . 35 Melee 6 | . . . 6 . . . Projectile 127 | . . . 92 . . 35 Critical Strikes 5 | . . . 5 . . . Damage Taken 2074 | . . . 1283 . . 791 Core 408 | . . . 247 . . 161 Absorbed by Shields . | . . . . . . . Core Remaining (%) 100 | 100 . 100 . . . . Volleys Fired 62 | . . . 61 . . 1 Largest 2 | . . . 2 . . 1 Hottest 112 | . . . 112 . . 33 Shots Fired 103 | . . . 102 . . 1 Gun 95 | . . . 95 . . . Cannon . | . . . . . . . Launcher 8 | . . . 7 . . 1 Special . | . . . . . . . Kinetic 80 | . . . 80 . . . Thermal 11 | . . . 11 . . . Explosive 8 | . . . 7 . . 1 Electromagnetic 4 | . . . 4 . . . Robot Hit Streak 16 | . . . 16 . . . Robot Miss Streak 5 | . . . 5 . . 1 Penetration Max . | . . . . . . . Secondary Targets 1 | . . . 1 . . . Max Gunslinging Chain 1 | . . . 1 . . . Shots Hit Robots 68 | . . . 62 . . 6 Core Hits 23 | . . . 22 . . 1 Critical Kills . | . . . . . . . Critical Parts Destroyed 1 | . . . . . . 1 Critical Strikes 5 | . . . 4 . . 1 Burn 4 | . . . 4 . . . Smash 1 | . . . . . . 1 Melee Attacks 15 | . . . . . . 15 Impact 15 | . . . . . . 15 Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 1371 | . . . 1028 . . 343 Guns 586 | . . . 586 . . . Cannons . | . . . . . . . Explosions 504 | . . . 436 . . 68 Melee 275 | . . . . . . 275 Ramming 6 | . . . 6 . . . Kinetic 469 | . . . 469 . . . Thermal 117 | . . . 117 . . . Explosive 504 | . . . 436 . . 68 Electromagnetic . | . . . . . . . Impact 275 | . . . . . . 275 Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 11 | . . . 6 6 6 11 Average Corruption 6 | . . . 5 6 6 11 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 8 | . . . 5 1 1 1 Message Errors 2 | . . . 2 . . . Matter Fused 1 | . . . . . . 1 Energy Discharges 2 | . . . 1 . 1 . Data Loss (minor) 2 | . . . 1 1 . . Data Loss (major) 1 | . . . 1 . . . Overload Shots . | . . . . . . . Overflow Damage 137 | . . . 11 . . 126 Projectiles . | . . . . . . . Explosions 11 | . . . 11 . . . Melee 126 | . . . . . . 126 Knockbacks 2 | . . . . . . 2 Impact 1 | . . . . . . 1 Kinetic . | . . . . . . . Secondary 1 | . . . . . . 1 Self-Inflicted Damage 173 | . . . 124 . . 49 Shots 6 | . . . 5 . . 1 Rammed 1 | . . . 1 . . . Targets Rammed 1 | . . . 1 . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 117 | . . . 117 . . 12 Average Temperature 20 | . . . 21 . . 4 Received Heat Transfer 468 | . . . 396 . . 72 Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted 2 | . . . . . . 2 Combat Hostiles 2 | . . . . . . 2 Parts Fried 2 | . . . . . . 2 Impact Corruptions 6 | . . . . . . 6 Robots Melted 1 | . . . 1 . . . Combat Hostiles 1 | . . . 1 . . . Parts Melted 1 | . . . 1 . . . Heat Transferred 592 | . . . 592 . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Maximum Alert Level . | . . . . . . . Low Security (%) 100 | 100 100 100 100 100 . . Level 1 . | . . . . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 193 | . . . 193 65 . . Initial 65 | . . . . 65 . . Average 55 | . . . 106 47 . . Influence Increases 608 | . . . 523 . . 85 Destroy 0b10 Robot/C 300 | . . . 260 . . 40 Destroy 0b10 Robot/NC 20 | . . . 15 . . 5 Destroy Leader 82 | . . . 72 . . 10 Destroy Structure 41 | . . . 41 . . . Lose Combat Pursuer 165 | . . . 135 . . 30 Influence Decreases 588 | . . . 354 144 25 65 Entered New Map 129 | . . . . 104 25 . Time Decay 299 | . . . 244 40 . 15 Lost Part 160 | . . . 110 . . 50 Squads Dispatched 2 | . . . 2 . . . Investigation . | . . . . . . . Extermination . | . . . . . . . Reinforcement 2 | . . . 2 . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . 1 . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Distress Signals 5 | . . . 5 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 35 | . 1 . 24 . . 10 Peak Tracking Total 8 | . 1 . 8 . . 6 Tactical Retreats 7 | . . . 6 . . 1 Traps | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Traps Triggered . | . . . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Min Mat Min Zio Pro Machines Disabled . | . . . . . . . Max in Single Turn . | . . . . . . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Machines Accessed . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks . | . . . . . . . Successful . | . . . . . . . Failed . | . . . . . . . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks . | . . . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections . | . . . . . . . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Min Mat Min Zio Pro Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Active Infowar (turns) 1498 | . . . 379 88 765 266 Sensors 1498 | . . . 379 88 765 266 Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 2 | . . . . 1 . 1 Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Min Mat Min Zio Pro Turns Passed 2175 | 140 172 177 556 88 765 277 Spaces Moved 967 | 113 90 69 179 47 377 92 Core 31 | 20 . . 11 . . . Treads 232 | . . . 86 . 54 92 Legs 684 | 93 90 69 62 47 323 . Wheels 20 | . . . 20 . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 260 100 190 190 240 Average Speed 192 | 109 178 260 193 190 197 240 Slowest Speed 450 | 120 260 260 450 190 240 240 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered 1 | . . . . . . 1 Exploration Rate (%) 21 | 5 19 30 9 17 64 5 Regions Visited 6 Branch Regions 4 Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 3 | . . . . . 2 1 Spaces Dug . | . . . . . . . Terrain Destroyed 66 | . . . 53 . . 13 Melee . | . . . . . . . Projectile . | . . . . . . . AOE 66 | . . . 53 . . 13 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Total 1161 | 128 103 68 292 46 403 121 Wait 21 | . . . 10 . . 11 Move 961 | 112 89 68 178 46 376 92 Hop . | . . . . . . . Pick Up 46 | 10 9 . 15 . 11 1 Fast Attach 2 | 2 . . . . . . Attach 22 | 4 1 . 14 . 2 1 Detach 4 | . . . 3 . 1 . Swap 13 | . 2 . 7 . 4 . Drop 14 | . 2 . 3 . 9 . Fire 62 | . . . 61 . . 1 Melee 15 | . . . . . . 15 Ram . | . . . . . . . Kick . | . . . . . . . Crush 1 | . . . 1 . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 16) 141 | -11/Scrapyard | Entered Materials 298 | -10/Materials | Discovered new exit (range 7) 313 | -10/Materials | Build established: Mutant 313 | -10/Materials | Entered Mines 315 | -10/Mines | Met a Derelict bent on vengeance 451 | -10/Mines | Discovered new exit (range 16) 490 | -10/Mines | Entered Materials 490 | -9/Materials | Evolved 2 slots: Power x1, Propulsion x1 792 | -9/Materials | Lost 7 parts (1p2n1u3w) 884 | -9/Materials | Core integrity fell below 50% 911 | -9/Materials | Lost 3 parts (1n2w) 969 | -9/Materials | Discovered new exit (range 14) 1046 | -9/Materials | Entered Mines 1089 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1121 | -9/Mines | Learned location of 1 exit from Lower Caves 1134 | -9/Mines | Entered Zion 1188 | -7/Zion | System corruption cleaned by Quarantine Array 1330 | -7/Zion | Found Relay Coupler [Programmer] 1333 | -7/Zion | Found Relay Coupler [Programmer] 1866 | -7/Zion | Discovered new exit (range 13) 1899 | -7/Zion | Entered Proximity Caves 1902 | -6/Proximity Caves | Spotter reported a threat 1974 | -6/Proximity Caves | Learned Factory emergency access door positions 2158 | -6/Proximity Caves | Core integrity fell below 20% 2165 | -6/Proximity Caves | Crushed by falling debris 2165 | -6/Proximity Caves | System corruption reached 10% 2176 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- S-27 Virus IFF system glitched. S-27 Virus suffers critical hit (Smash). Destroyed Autogun. Destroyed Lgt. Nuclear Core. S-27 Virus system corrupted by crushing effect. Lgt. Treads destroyed. Destroyed VTOL Module. S-27 Virus system corrupted by crushing effect. S-27 Virus knocked back. The unstable cave ceiling collapses. Crushed by falling debris. Sensor Array destroyed. System corrupted by crushing effect (+4). Lgt. Treads destroyed. System corrupted by crushing effect (+4). Lgt. Antimatter Reactor destroyed. System corrupted by crushing effect (+3). System corrupted: Matter fused (-7). Rnf. Ion Engine destroyed. Map ----- +----------------------------------------------------+ | ???????????????# #???????????????????????????? | | ???????????????# #???????????????????????????? | | ???????????????# ##??????????????????????????? | | ???????????????# ###????????????????????????? | | ???????????????## ##???????????????????????? | | ????????????????## #???????????????????????? | | ?????????????????# ####????????????????????? | | ????????????????## #????????????????????? | | ????????????????# ### #????????????????????? | | ???????????????## #?# #????????????????????? | | ???????????????# ##?# #????????????????????? | | ???????????????# #### #????????????????????? | | ???????????????## ## ## #????????????????????? | | ????????????????# ##? #$#??? ????????????????? | | ????????????????# #? ? ?? ????????????????? | | ????????????????# #? ? ? ?????????????????? | | ????????????????# #? #? ??????????????????? | | ????????????????# #? #? #???????????????????? | | ????????????????# ## ## #????????????????????? | | ???????????????## # #????????????????????? | | ??????????????## ! #????????????????????? | | ??????????????# ##????????????????????? | | ??????????????# ##?????????????????????? | | ??????????????# ########???????????????????? | | ??????????????#### #?### ##?##???????????????? | | ?????????????????# #?#@# # #???????????????? | | ?????????????????# ###g# #???????????????? | | ?????????????????# gg ##???????????????? | | ?????????????????# ## s #????????????????? | | ?????????????????# ##### ###????????????????? | | ?????????????????# #???# ###?????????????????? | | ?????????????????# #??? ##???????????????????? | | ?????????????????# ??? #????????????????????? | | ?????????????????###??# ##????????????????????? | | ??????????????????????##??????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 28 Energy Capacity 335 Matter Stores 282 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Evasion (%) 55 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Hydra I Have A Map? It's Just You Look Less Dangerous Next Time Overwhelming Power Corrupts Challenges ------------ None Game ------ Seed AdvancedZhirovChargecaster Manual? 0 Play Time 00:46:47 Cumulative 5.9 hours Start 2025.11.02 @ 18:34:52 End 2025.11.02 @ 19:47:43 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 13 Rogue 13 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 5 Achievement% 6 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 5d79a7c1-fd9e-4a6c-8fa8-8696b5f393d9