Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.02.28 @ 15:15:00

Player: KTG-V2

Result: Escaped!

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (29)       5800
Robots Destroyed (741)     3705
Value Destroyed (36825)    36825
Prototype IDs (71)         1420
Alien Tech Used (3)        600
Bonus (18657)              18657
              TOTAL SCORE: 71507

 Bonus
-------
High Alert Combat Kills    7931
Follower Combat Kills      32
Entered Garrisons          200
Used RIF Installer         500
Network Hubs Disabled      200
Met Zhirov                 300
Met R17 at Cetus           500
Found Hidden Lab           3000
Met R17 at Research        2000
Scanned by Researcher      500
Pursued by Intercept       1000
Win                        3000
Friendly Fire              -506

 Cogmind 
---------
Core Integrity             919/1600
Matter                     217/300
Energy                     1171/1180
System Corruption          25%
Temperature                Cool (9)
Movement                   Flying (34)
Location                   To Epsilon Eridani

 Parts 
-------
>               --- POWER (2) --------
          Light Particle Reactor
>               --- PROPULSION (6) ---
                Impulse Thruster
                Field Propulsion Array
                Field Propulsion Array
>               --- UTILITY (13) -----
       Advanced Heat Sink
       Advanced Coolant Injector
          Large Storage Unit
          Large Storage Unit
   Experimental Energy Well
       Enhanced Optical Array
       Advanced Target Analyzer
       Advanced Shield Generator
>               --- WEAPON (4) -------
                    (None)
>               --- INVENTORY (16) ---
                Antimatter Reactor
          Light Particle Reactor
                Quantum Reactor
        Armored Heavy Treads
       Improved Antigrav System
       Improved Antigrav System
  High-capacity Storage Unit
   Experimental Energy Well (1000)
   Experimental Targeting Computer
                Immobilizer
                Phase Gun
       Enhanced Nova Cannon
                KE Penetrator
                Railgun
                Linear Accelerator

 Peak State 
------------
>               --- POWER ------------
          Light Quantum Reactor
          Light Quantum Reactor
>               --- PROPULSION -------
                Biometal Heavy Treads
   Experimental Biometal Heavy Treads
>               --- UTILITY ----------
       Advanced Cooling System
  High-capacity Storage Unit
  High-capacity Storage Unit
  High-capacity Storage Unit
  High-capacity Storage Unit
   Experimental Signal Interpreter
       Advanced Terrain Scan Processor
       Improved Armor Integrity Analyzer
                SHELL Armor
                EM Dispersion Field
   Experimental Hacking Suite
>               --- WEAPON -----------
        Compact HERF Cannon
        Compact HERF Cannon
                Railgun
  Hypervelocity Railgun
>               --- INVENTORY --------
        Armored Heavy Treads
       Advanced Heavy Treads
       Improved Coolant Injector
                Energy Well
                Energy Well
       Improved Matter Compressor
     Long-range Sensor Array
   Experimental Signal Interpreter
     Long-range Terrain Scanner
       Improved Weapon Cycler
       Advanced Force Field
                AEGIS Remote Shield
                Deep Network Scanner
       Improved System Backup Module
                Transdimensional Reconstructor
                Core Regenerator
                Core Reset Matrix
        Compact HERF Cannon
       Enhanced Nova Cannon
                KE Penetrator
                KE Penetrator
                KE Penetrator
                KE Penetrator
                Railgun
                Linked Autogun
  Hypervelocity Railgun
  Hypervelocity Railgun
  Hypervelocity Railgun
                Tesla Bomb Launcher
                Tiamat Missile Launcher
                Fusion Bomb Launcher
         Guided Remote Datajack
[Rating: 186]

 Favorites 
-----------
Power                      Quantum Reactor
  Engine                   Heavy Ion Engine
  Power Core               Micro Fission Core
  Reactor                  Quantum Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Biometal Leg
  Wheel                    Armored Huge Wheel
  Hover Unit               Improved Hover Unit
  Flight Unit              Field Propulsion Array
Utility                    High-capacity Storage Unit
  Device                   Advanced Cooling System
  Storage                  High-capacity Storage Unit
  Processor                Advanced Targeting Computer
  Hackware                 Improved Hacking Suite
  Protection               Centrium Medium Armor Plating
Weapon                     KE Penetrator
  Energy Gun               Gamma Rifle
  Energy Cannon            Light EM Pulse Cannon
  Ballistic Gun            KE Penetrator
  Ballistic Cannon         Flak Cannon
  Launcher                 Proton Missile Launcher
  Special Weapon           Guided Remote Datajack
  Impact Weapon            Makeshift Hammer
  Slashing Weapon          Makeshift Sword
  Piercing Weapon          Heavy Pick
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -3  -3  -2  -2  -1  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Fac Ext Cet Arc Hub Fac Gar Fac Upp Upp Fac Upp Upp Zhi Pro Res Arm Lab Res Tes Acc 
Slots Evolved              18   | .   .   .   2   .   .   .   2   2   2   .   .   .   .   2   .   .   .   .   2   .   .   .   .   2   .   .   2   .   2   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Propulsion               4    | .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Utility                  11   | .   .   .   1   .   .   .   2   1   1   .   .   .   .   2   .   .   .   .   1   .   .   .   .   1   .   .   2   .   .   
  Weapon                   2    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Parts Attached             1053 | 6   8   12  65  7   5   4   60  42  46  44  31  2   24  45  16  52  3   19  62  7   8   10  16  61  34  17  97  162 88  
  Power                    65   | 1   2   .   3   .   .   .   3   2   3   2   1   .   .   3   .   7   .   .   2   .   2   1   .   4   1   1   7   11  9   
    Engine                 17   | 1   2   .   2   .   .   .   2   2   3   2   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   1   
    Core                   7    | .   .   .   1   .   .   .   1   .   .   .   .   .   .   1   .   3   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Reactor                41   | .   .   .   .   .   .   .   .   .   .   .   1   .   .   2   .   3   .   .   2   .   2   1   .   4   1   1   6   11  7   
  Propulsion               134  | 2   .   4   19  1   .   .   14  8   9   9   4   .   .   2   .   3   .   .   7   2   .   .   7   4   .   .   6   18  15  
    Treads                 98   | 2   .   2   17  1   .   .   13  7   8   8   4   .   .   2   .   2   .   .   6   2   .   .   4   4   .   .   6   4   6   
    Leg                    23   | .   .   2   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   14  3   
    Wheel                  5    | .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   1   .   .   1   .   .   .   1   .   .   .   .   .   .   
    Hover                  2    | .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   
  Utility                  416  | 1   3   1   5   .   5   .   14  15  12  13  8   1   8   32  8   25  1   8   32  3   4   5   3   27  21  5   53  68  35  
    Device                 259  | .   .   .   .   .   .   .   2   4   4   5   2   .   4   23  7   23  1   8   27  2   1   3   1   18  11  2   41  51  19  
    Storage                58   | 1   3   1   3   .   5   .   4   .   1   .   1   .   1   5   .   1   .   .   3   .   .   1   .   1   3   .   7   9   8   
    Processor              24   | .   .   .   1   .   .   .   .   4   .   1   .   .   .   2   .   .   .   .   .   .   1   .   1   1   2   .   2   2   7   
    Hackware               8    | .   .   .   .   .   .   .   .   .   2   .   .   1   .   .   .   1   .   .   .   .   .   .   .   1   .   .   2   1   .   
    Protection             67   | .   .   .   1   .   .   .   8   7   5   7   5   .   3   2   1   .   .   .   2   1   2   1   1   6   5   3   1   5   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   438  | 2   3   7   38  6   .   4   29  17  22  20  18  1   16  8   8   17  2   11  21  2   2   4   6   26  12  11  31  65  29  
    Energy Gun             27   | .   .   .   2   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   5   11  7   
    Energy Cannon          95   | .   .   2   11  1   .   .   5   2   6   2   4   .   2   .   1   3   .   2   3   1   .   .   .   12  6   4   10  15  3   
    Ballistic Gun          239  | 2   3   5   19  3   .   2   16  12  11  12  5   1   12  6   6   9   1   5   14  1   1   4   4   10  6   5   16  30  18  
    Ballistic Cannon       5    | .   .   .   .   .   .   .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   
    Launcher               58   | .   .   .   5   2   .   2   5   2   4   4   8   .   2   1   1   4   .   3   4   .   1   .   2   3   .   .   .   5   .   
    Special Weapon         7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   1   .   .   .   .   .   .   .   1   .   3   .   
    Impact Weapon          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        3    | .   .   .   1   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
    Special Melee Weapon   2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  50   | .   .   .   3   .   .   .   1   3   2   .   4   .   1   .   .   2   .   .   2   .   .   4   .   6   1   3   5   7   6   
Parts Lost                 164  | .   1   2   6   1   .   1   7   1   2   5   2   .   2   2   2   .   .   1   13  .   .   .   5   4   6   4   6   53  38  
  Power                    15   | .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   7   4   
  Propulsion               38   | .   .   2   3   1   .   .   1   .   .   2   .   .   .   2   .   .   .   .   1   .   .   .   2   .   .   .   1   12  11  
  Utility                  51   | .   .   .   1   .   .   .   2   1   1   2   1   .   2   .   2   .   .   1   6   .   .   .   2   1   3   2   2   13  9   
  Weapon                   60   | .   .   .   1   .   .   1   4   .   1   1   1   .   .   .   .   .   .   .   5   .   .   .   1   3   3   2   2   21  14  
  Highest Loss Streak      17   | .   1   2   2   1   .   1   2   1   1   3   1   .   1   2   2   .   .   1   5   .   .   .   4   3   3   3   2   17  17  
Average Slot Usage (%)     88   | .   96  99  99  100 92  88  92  92  95  94  91  85  85  88  87  92  93  93  90  89  88  69  90  84  85  75  89  82  72  
  Engine                   3    | .   14  14  9   11  11  11  5   6   6   6   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reactor                  3    | .   .   .   .   .   .   .   .   .   .   .   4   6   6   4   .   1   5   5   4   5   4   5   5   8   9   9   7   7   2   
  Treads                   15   | .   28  21  30  33  33  33  26  21  20  16  19  13  13  11  11  13  11  11  9   15  15  15  14  4   9   9   9   4   10  
  Wheel                    1    | .   .   .   .   .   .   .   .   3   2   4   .   .   .   .   .   1   5   5   3   .   .   .   2   3   .   .   .   .   .   
  Device                   8    | .   .   .   .   .   .   .   8   3   3   1   5   6   6   8   10  10  11  10  13  10  13  9   7   8   8   14  12  11  18  
  Storage                  21   | .   25  28  31  33  26  22  21  23  20  20  26  22  20  23  23  23  23  23  21  21  21  21  21  19  19  19  17  16  13  
  Processor                5    | .   .   .   .   .   .   .   .   6   6   4   .   .   .   7   5   5   5   5   3   .   .   5   5   9   9   9   11  11  11  
  Hackware                 2    | .   .   .   .   .   .   .   .   .   5   6   .   3   6   5   5   5   5   5   5   5   5   5   5   4   2   .   3   5   .   
  Protection               5    | .   .   .   .   .   .   .   9   8   8   12  12  13  11  5   4   5   5   5   5   10  5   5   6   3   6   8   7   3   .   
  Energy Cannon            1    | .   .   .   9   .   .   .   1   .   1   .   3   .   .   .   .   .   5   2   1   .   .   .   .   3   1   .   3   1   .   
  Ballistic Gun            14   | .   27  27  12  21  22  20  10  14  17  18  11  19  19  16  16  15  10  14  18  20  21  1   20  13  16  3   11  12  8   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             236  | 11  59  75  96  97  126 129 142 142 147 158 155 152 154 175 164 177 177 180 196 202 197 192 195 224 236 226 224 232 142 
  Greatest Support         225  | 40  40  40  63  60  60  60  60  80  106 110 160 160 160 160 160 160 54  54  127 123 123 123 103 135 135 135 160 160 225 
  Greatest Overweight (x)  32   | .   1   3   2   1   2   2   6   6   5   5   1   .   .   1   1   6   6   6   12  1   1   1   6   7   1   1   2   32  2   
  Average Overweight (x)   1    | .   .   1   1   1   1   2   1   2   2   3   .   .   .   .   .   1   3   5   4   1   1   1   3   6   1   1   1   1   .   
Largest Inventory Capacity 44   | 6   18  20  26  26  32  32  32  28  28  28  28  28  34  36  36  36  36  36  36  36  36  36  36  36  36  36  44  36  28  
  Average Capacity         31   | 5   15  19  25  26  29  32  30  28  28  28  28  28  28  35  36  36  36  36  36  36  36  36  36  36  36  36  36  32  20  
  Most Carried             36   | 6   18  20  26  26  29  30  32  28  28  28  28  28  33  36  36  36  34  35  36  36  36  36  36  36  36  36  36  36  28  
  Average Carried          29   | 3   11  18  23  25  26  29  29  27  26  27  27  27  28  34  35  35  34  34  33  35  35  35  35  35  35  34  35  31  16  
  Final Capacity           36   | 6   18  20  26  26  32  32  28  28  28  28  28  28  34  36  36  36  36  36  36  36  36  36  36  36  36  36  36  4   16  
  Final Carried            36   | 6   18  20  26  25  28  29  28  28  28  27  28  28  33  36  35  34  34  35  36  36  35  36  35  36  33  36  36  2   16  

 Class Distribution 
--------------------
 47% | Hauler-Mutant
 12% | Hauler-Skirmisher
 11% | Hauler-Tank
  6% | Scavenger-Tank
  5% | Hauler-Gunner
  4% | Scavenger-Gunner
  4% | Mutant
  3% | Scavenger-Skirmisher
  3% | Scavenger-Mutant

 Dominant Class 
----------------
               Mutant | -10/Materials
        Hauler-Mutant | -10/Mines
        Hauler-Mutant | -9/Materials
        Hauler-Mutant | -9/Mines
        Hauler-Mutant | -9/Exiles
        Hauler-Mutant | -8/Mines
        Hauler-Mutant | -8/Materials
        Hauler-Mutant | -7/Factory
        Hauler-Gunner | -6/Factory
          Hauler-Tank | -6/Extension
       Scavenger-Tank | -6/Cetus
       Scavenger-Tank | -6/Archives
       Scavenger-Tank | -6/Hub_04(d)
 Scavenger-Skirmisher | -5/Factory
          Hauler-Tank | -5/Garrison
    Hauler-Skirmisher | -5/Factory
    Hauler-Skirmisher | -5/Upper Caves
    Hauler-Skirmisher | -5/Upper Caves
    Hauler-Skirmisher | -4/Factory
          Hauler-Tank | -4/Upper Caves
        Hauler-Gunner | -4/Upper Caves
        Hauler-Mutant | -4/Zhirov
          Hauler-Tank | -3/Proximity Caves
    Hauler-Skirmisher | -3/Research
          Hauler-Tank | -3/Armory
        Hauler-Mutant | -3/Lab
        Hauler-Mutant | -2/Research
        Hauler-Mutant | -2/Testing
     Scavenger-Gunner | -1/Access

 Resources                       | -11  -10  -10  -9   -9   -9   -8   -8   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -3   -3   -3   -3   -2   -2   -1   
-----------                Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Fac  Ext  Cet  Arc  Hub  Fac  Gar  Fac  Upp  Upp  Fac  Upp  Upp  Zhi  Pro  Res  Arm  Lab  Res  Tes  Acc  
Matter Collected           29659 | 219  600  200  1386 207  150  202  1850 1309 1279 1237 561  316  696  1385 672  1179 41   495  2010 333  581  250  802  666  1847 180  2088 4317 2601 
  Remotely                 4227  | .    .    .    .    .    .    .    .    .    .    186  156  .    262  265  341  842  .    103  1507 .    .    .    .    .    .    .    565  .    .    
Salvage Created            41023 | .    642  158  2566 385  .    307  2566 1885 1459 2258 1127 577  1427 2107 856  1364 .    527  3487 188  629  .    1185 321  2794 77   3388 5617 3126 
  Parts                    1965  | .    37   18   141  27   .    16   134  93   56   96   50   42   65   85   51   59   .    21   184  7    27   .    37   15   159  7    150  259  129  
Haulers Intercepted        22    | .    1    .    2    .    .    .    6    3    1    2    .    .    2    1    .    1    .    .    1    .    .    .    .    .    .    .    .    .    2    
Recyclers Shooed           21    | .    2    .    1    .    .    1    1    .    1    .    .    .    .    1    .    2    .    .    5    .    .    .    .    .    .    .    2    4    1    
Parts Field Recycled       2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Retrieved Matter         6     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    
Parts Self-Destructed      61    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    14   .    3    22   .    22   .    .    .    .    .    .    
  Prevented                17    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    .    11   .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -3  -3  -2  -2  -1  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Fac Ext Cet Arc Hub Fac Gar Fac Upp Upp Fac Upp Upp Zhi Pro Res Arm Lab Res Tes Acc 
Combat Hostiles Destroyed  577  | .   16  4   58  10  .   7   49  34  18  34  19  4   17  24  20  18  .   21  35  1   8   .   15  3   38  1   28  62  33  
  Guns                     368  | .   16  3   27  4   .   4   17  34  13  20  1   4   9   22  18  10  .   1   23  1   8   .   10  .   36  .   17  41  29  
  Cannons                  46   | .   .   1   14  1   .   .   18  .   1   .   3   .   .   .   .   .   .   1   .   .   .   .   .   .   1   1   2   3   .   
  AOE                      115  | .   .   .   16  5   .   3   9   .   1   13  10  .   6   2   2   5   .   19  6   .   .   .   4   .   1   .   2   9   2   
Classes Destroyed          20   | .   6   2   5   .   .   1   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   2   .   
  Worker                   37   | .   2   .   4   .   .   1   3   .   4   3   .   .   3   2   .   3   .   .   7   .   .   .   .   1   .   .   2   2   .   
  Builder                  23   | .   1   .   1   1   .   .   .   .   1   .   .   .   1   .   .   .   .   .   9   .   .   .   .   .   .   .   4   4   1   
  Tunneler                 3    | .   .   1   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   22   | .   1   .   2   .   .   .   6   3   1   2   .   .   2   1   .   1   .   .   1   .   .   .   .   .   .   .   .   .   2   
  Recycler                 32   | .   1   .   3   1   .   1   1   1   1   2   .   .   .   4   .   2   .   .   3   .   .   .   .   .   .   .   6   4   2   
  Mechanic                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   
  Operator                 20   | .   .   .   2   .   .   .   3   .   .   3   .   7   3   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Watcher                  21   | .   .   .   4   .   .   .   3   .   1   1   2   .   1   .   .   2   .   .   2   .   .   .   .   .   2   .   1   2   .   
  Swarmer                  78   | .   6   2   13  5   .   3   7   4   .   7   .   .   .   4   10  5   .   11  .   .   1   .   .   .   .   .   .   .   .   
  Saboteur                 5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   
  Grunt                    239  | .   10  .   31  5   .   3   30  16  9   16  7   .   8   8   7   2   .   6   18  .   3   .   12  1   12  .   8   17  10  
  Brawler                  15   | .   .   .   1   .   .   .   .   1   .   2   .   .   .   1   .   2   .   1   2   .   1   .   1   .   3   .   .   .   .   
  Duelist                  12   | .   .   .   1   .   .   .   .   2   2   .   .   .   .   .   .   1   .   2   .   .   2   .   1   .   1   .   .   .   .   
  Protector                7    | .   .   .   3   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   1   
  Researcher               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Sentry                   65   | .   .   2   9   .   .   .   10  2   4   5   .   4   2   6   1   1   .   1   4   .   1   .   1   1   3   .   5   .   3   
  Specialist               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
  Hunter                   47   | .   .   .   .   .   .   1   1   4   .   2   4   .   6   .   2   .   .   .   3   .   .   .   .   .   2   .   8   10  4   
  Programmer               76   | .   .   .   .   .   .   .   .   5   3   .   .   .   1   5   .   6   .   .   8   1   .   .   .   .   10  .   7   23  7   
  Behemoth                 3    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Cetus Guard              8    | .   .   .   .   .   .   .   .   .   .   .   8   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Tracker                  9    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   4   
  Combat Programmer        9    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   4   
  Protovariant H           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Savage                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Butcher                  1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           20   | .   4   2   11  5   .   4   8   5   5   11  6   4   14  8   8   7   .   8   20  1   4   .   5   1   11  1   12  10  5   
  Combat Bots Only         12   | .   4   2   9   5   .   3   8   4   4   8   6   2   12  8   8   5   .   8   9   1   4   .   5   1   10  1   7   8   5   
Max Kills in Single Turn   8    | .   1   1   4   3   .   2   4   1   1   8   3   1   3   4   2   4   .   5   2   1   2   .   2   1   2   1   2   4   2   
  Gunslinging              1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   1   .   1   .   1   .   1   .   1   .   1   
  Exploded                 6    | .   .   .   4   3   .   1   4   .   1   6   3   .   2   2   2   2   .   5   1   .   .   .   2   .   1   .   2   3   2   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  A5 (-3/Lab)

 Combat                          | -11   -10   -10   -9    -9    -9    -8    -8    -7    -6    -6    -6    -6    -6    -5    -5    -5    -5    -5    -4    -4    -4    -4    -3    -3    -3    -3    -2    -2    -1    
--------                   Run   | Scr   Mat   Min   Mat   Min   Exi   Min   Mat   Fac   Fac   Ext   Cet   Arc   Hub   Fac   Gar   Fac   Upp   Upp   Fac   Upp   Upp   Zhi   Pro   Res   Arm   Lab   Res   Tes   Acc   
Damage Taken               61464 | .     485   336   2132  357   .     216   3245  2269  1348  2710  1296  219   2425  1713  1455  698   .     492   3661  .     591   .     1306  917   3270  1251  4424  15999 8649  
  Core                     4689  | .     113   44    219   34    .     88    339   139   128   154   56    28    140   110   81    10    .     .     165   .     .     .     85    78    177   49    142   1629  681   
  Absorbed by Shields      7094  | .     .     .     .     .     .     .     .     245   .     .     .     .     .     256   290   111   .     .     360   .     .     .     181   .     864   .     534   3064  1189  
  Reduced by Siege Mode    2087  | .     .     .     .     .     .     .     .     .     .     .     .     6     153   144   156   6     .     .     238   .     47    .     .     .     208   167   200   337   425   
Core Remaining (%)         53    | 100   .     37    .     .     .     14    38    80    .     .     .     .     40    .     .     .     .     79    .     .     .     .     78    .     .     68    .     1     57    
Volleys Fired              1810  | .     67    13    140   19    .     18    170   103   78    71    18    22    45    75    45    58    7     18    99    5     17    .     29    37    101   65    95    273   122   
  Largest                  4     | .     2     2     2     2     .     2     2     2     3     3     2     3     3     3     3     3     1     3     4     4     4     .     4     3     4     1     4     4     4     
  Hottest                  235   | .     46    112   112   112   .     50    112   56    166   138   138   98    153   91    93    161   98    161   196   138   138   .     136   176   235   120   229   221   178   
Shots Fired                4346  | .     134   22    266   37    .     31    327   204   176   188   32    66    116   212   109   148   9     33    320   16    62    .     86    50    334   66    233   711   358   
  Gun                      3622  | .     134   16    177   29    .     26    162   204   139   164   2     66    106   209   105   122   2     19    293   13    60    .     77    5     310   1     190   636   355   
  Cannon                   576   | .     .     6     79    6     .     .     157   .     31    16    8     .     3     .     2     11    7     8     8     3     .     .     .     40    24    65    43    56    3     
  Launcher                 142   | .     .     .     10    2     .     5     8     .     6     8     22    .     7     2     2     13    .     6     19    .     2     .     9     5     .     .     .     16    .     
  Special                  6     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     2     .     .     .     .     .     .     .     .     .     .     .     3     .     
  Kinetic                  3572  | .     134   16    177   29    .     26    273   204   139   164   2     66    106   209   105   122   2     19    293   13    60    .     77    5     310   1     150   561   309   
  Thermal                  234   | .     .     .     .     .     .     .     .     .     17    .     .     .     3     .     2     11    7     8     8     3     .     .     .     22    16    65    8     61    3     
  Explosive                42    | .     .     .     10    2     .     5     1     .     .     4     4     .     .     .     .     3     .     6     .     .     .     .     .     .     .     .     .     7     .     
  Electromagnetic          492   | .     .     6     79    6     .     .     53    .     20    20    26    .     7     2     2     10    .     .     19    .     2     .     9     23    8     .     75    79    46    
  Robot Hit Streak         67    | .     10    11    31    7     .     14    19    21    28    21    10    25    30    31    57    18    .     8     38    8     15    .     16    27    29    37    37    50    67    
  Robot Miss Streak        8     | .     5     3     4     2     .     2     6     5     3     4     2     3     6     4     2     2     .     5     6     1     2     .     2     .     5     1     5     6     8     
  Penetration Max          2     | .     .     .     .     .     .     .     .     1     .     1     .     1     1     1     1     1     .     .     2     .     1     .     1     .     1     .     1     1     1     
  Secondary Targets        70    | .     .     .     2     .     .     .     1     4     .     3     .     .     .     1     7     2     .     .     4     .     1     .     3     .     16    .     6     15    5     
    Max Gunslinging Chain  2     | .     .     .     1     .     .     .     1     1     .     1     .     .     .     1     1     1     .     .     2     .     1     .     1     .     2     .     1     1     1     
Shots Hit Robots           3178  | .     97    16    199   21    .     20    254   174   129   147   12    53    82    159   77    104   .     21    225   9     42    .     59    25    253   43    169   495   293   
  Core Hits                1912  | .     38    7     98    18    .     14    157   144   126   154   69    32    89    64    45    50    .     76    132   3     18    .     43    15    101   10    77    209   123   
  Critical Hits            227   | .     2     .     .     .     .     .     .     1     .     1     .     5     7     12    2     1     .     .     38    4     9     .     6     .     58    1     13    38    29    
  Critical Kills           82    | .     1     .     .     .     .     .     .     .     .     1     .     4     2     6     .     .     .     .     14    2     4     .     4     .     18    .     6     9     11    
  Critical Parts Destroyed 130   | .     1     .     .     .     .     .     .     1     .     .     .     1     5     6     2     1     .     .     21    2     4     .     2     .     37    1     5     26    15    
Melee Attacks              20    | .     .     .     2     .     .     .     1     .     1     16    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 4     | .     .     .     2     .     .     .     1     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Piercing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Sneak Attacks            16    | .     .     .     .     .     .     .     .     .     .     16    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Combat Hostiles        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Follow-up Attacks        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Damage Inflicted           90010 | .     1155  281   4836  958   .     731   5473  3302  3222  4924  2778  1207  2795  3914  1891  3485  .     2386  7698  212   877   .     2237  755   5125  1399  5346  15131 7892  
  Guns                     58732 | .     1155  167   2055  289   .     325   1919  3265  2318  2820  29    1207  1804  3553  1800  2394  .     266   4321  103   766   .     1079  48    4855  .     3910  10852 7432  
  Cannons                  9365  | .     .     114   1285  91    .     .     2222  .     375   293   136   .     32    .     .     168   .     101   70    109   .     .     .     519   243   1399  1242  966   .     
  Explosions               21913 | .     .     .     1496  578   .     406   1332  37    529   1811  2613  .     959   361   91    923   .     2019  3307  .     111   .     1158  188   27    .     194   3313  460   
  Melee                    .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Ramming                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  56674 | .     1155  167   2055  289   .     325   3221  3265  2318  2820  29    1207  1804  3553  1800  2394  .     266   4321  103   766   .     1079  48    4855  .     2869  9455  6510  
  Thermal                  6437  | .     .     .     .     124   .     .     175   .     160   376   585   .     212   237   .     229   .     101   823   109   .     .     296   59    159   1399  194   949   250   
  Explosive                10582 | .     .     .     1496  454   .     406   224   .     .     1254  890   .     .     .     .     377   .     2019  675   .     .     .     .     .     27    .     .     2550  210   
  Electromagnetic          16317 | .     .     114   1285  91    .     .     1853  37    744   474   1274  .     779   124   91    485   .     .     1879  .     111   .     862   648   84    .     2283  2177  922   
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Piercing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Corruption         54    | .     1     1     1     1     1     1     5     6     4     4     4     4     7     5     5     10    10    10    16    16    16    16    16    1     26    26    8     54    25    
  Average Corruption       7     | .     1     1     1     1     1     1     5     3     3     4     4     4     4     4     5     6     10    10    7     16    16    16    16    1     12    11    4     12    8     
  Corruption Purged        35    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     28    3     4     .     
  Effects                  1181  | .     .     5     11    1     2     .     24    20    29    29    16    24    38    26    24    34    58    58    48    41    48    18    56    .     80    114   27    235   115   
    Message Errors         198   | .     .     3     2     1     1     .     3     4     3     5     4     2     14    7     6     8     11    8     3     6     2     4     11    .     7     27    6     28    22    
    Matter Fused           203   | .     .     .     .     .     .     .     8     2     10    8     8     5     5     3     5     5     12    16    8     5     6     5     12    .     9     31    2     24    14    
    Heat Flow Errors       99    | .     .     .     .     .     .     .     1     1     4     2     .     9     3     3     3     4     7     9     1     3     3     3     5     .     6     13    5     9     5     
    Energy Discharges      89    | .     .     2     4     .     .     .     1     3     3     5     1     1     3     1     2     1     6     5     2     2     4     2     2     .     5     20    1     4     9     
    Parts Rejected         9     | .     .     .     .     .     .     .     .     1     .     .     1     1     .     .     .     .     .     .     1     .     1     .     .     .     .     .     .     3     1     
    Data Loss (minor)      101   | .     .     .     1     .     1     .     4     3     3     5     2     3     3     1     3     4     6     4     6     4     1     .     3     .     1     13    4     21    5     
    Data Loss (major)      30    | .     .     .     .     .     .     .     2     1     .     .     .     .     .     2     .     1     .     .     2     3     3     .     2     .     1     5     .     5     3     
    Misfires               22    | .     .     .     .     .     .     .     1     .     .     .     .     .     .     1     .     1     2     2     .     5     2     .     3     .     .     1     1     2     1     
    Alerts                 8     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     1     1     .     3     1     .     .     .     1     .     .     .     
    Misdirections          60    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     13    5     .     8     4     3     6     .     5     1     .     7     8     
    Targeting Errors       304   | .     .     .     3     .     .     .     3     3     5     3     .     3     6     6     3     10    .     5     20    5     17    .     9     .     39    2     8     112   42    
    Weapon Failures        58    | .     .     .     1     .     .     .     1     2     1     1     .     .     4     2     2     .     .     3     4     .     2     .     3     .     7     .     .     20    5     
Overload Shots             1     | .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Overflow Damage            968   | .     .     .     178   53    .     27    71    .     34    18    .     .     8     2     .     30    .     1     140   21    .     .     4     .     50    28    58    233   12    
  Projectiles              313   | .     .     .     8     .     .     .     33    .     34    .     .     .     .     .     .     29    .     .     .     21    .     .     .     .     50    28    58    52    .     
  Explosions               655   | .     .     .     170   53    .     27    38    .     .     18    .     .     8     2     .     1     .     1     140   .     .     .     4     .     .     .     .     181   12    
  Melee                    .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Knockbacks                 42    | .     .     .     .     .     .     .     42    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  42    | .     .     .     .     .     .     .     42    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Secondary                .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Self-Inflicted Damage      1747  | .     .     .     170   108   .     .     49    11    65    121   75    .     203   24    .     46    .     18    .     .     .     .     24    .     72    .     87    566   108   
  Shots                    50    | .     .     .     3     4     .     .     1     1     2     4     4     .     8     1     .     2     .     1     .     .     .     .     2     .     1     .     1     13    2     
  Rammed                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Targets Rammed             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kicked                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Crushed                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Temperature        516   | .     25    180   234   189   .     17    314   389   256   330   93    203   384   174   516   284   256   245   318   243   326   156   247   45    235   448   241   467   141   
  Average Temperature      79    | .     8     97    53    50    .     8     100   54    34    74    42    100   127   31    116   70    95    82    114   77    131   73    64    11    64    110   55    112   30    
  Received Heat Transfer   7698  | .     159   63    711   114   .     63    1404  422   369   465   138   9     567   291   231   84    .     102   495   .     87    .     303   75    259   .     364   660   263   
  Effects                  15    | .     .     .     1     .     .     .     .     .     .     1     .     .     1     .     2     .     .     2     2     .     .     .     .     .     .     2     .     4     .     
    Shutdowns              4     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     1     .     2     .     
    Energy Bleed           6     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     2     .     .     .     .     .     .     .     1     .     2     .     
    Interference           3     | .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     
    Matter Decay           1     | .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Short Circuit          1     | .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Siege Activations          57    | .     .     .     .     .     .     .     .     .     .     .     .     2     1     6     3     3     .     .     10    1     2     .     .     .     8     1     7     7     6     
  Total Turns              1393  | .     .     .     .     .     .     .     .     .     .     .     .     33    49    139   68    58    .     .     179   1     37    .     .     .     175   94    156   191   213   
  Longest Duration         94    | .     .     .     .     .     .     .     .     .     .     .     .     21    49    60    41    36    .     .     39    1     23    .     .     .     43    94    55    43    94    
Robots Corrupted           49    | .     .     .     1     .     .     .     5     .     3     1     5     .     2     .     .     3     .     .     7     .     .     .     1     3     .     .     7     9     2     
  Combat Hostiles          47    | .     .     .     1     .     .     .     5     .     3     1     5     .     2     .     .     3     .     .     6     .     .     .     1     3     .     .     7     8     2     
  Parts Fried              125   | .     .     .     15    .     .     .     11    .     5     .     13    .     7     .     .     6     .     .     17    .     .     .     8     5     .     .     15    20    3     
  Impact Corruptions       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Robots Melted              .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Combat Hostiles          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Parts Melted             4     | .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     2     .     
  Heat Transferred         5660  | .     .     .     .     150   .     .     200   .     150   200   350   .     237   150   .     235   .     111   724   111   .     .     250   46    111   1260  100   1125  150   
Parts Sabotaged            .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stolen               .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stripped             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Power Chain Reactions      31    | .     .     .     .     1     .     .     2     .     2     1     4     .     5     .     .     1     .     .     5     .     .     .     2     .     .     .     1     6     1     
Missiles Intercepted       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     

 Alert                          | -11  -10  -10  -9   -9   -9   -8   -8   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -3   -3   -3   -3   -2   -2   -1   
-------                    Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Fac  Ext  Cet  Arc  Hub  Fac  Gar  Fac  Upp  Upp  Fac  Upp  Upp  Zhi  Pro  Res  Arm  Lab  Res  Tes  Acc  
Peak Influence             1388 | .    303  207  1143 741  .    222  798  877  471  307  509  379  644  549  1084 860  .    .    1388 .    .    .    .    107  862  .    614  1298 1260 
  Initial                  778  | .    .    117  .    445  .    .    86   362  388  163  171  203  18   245  384  569  .    .    36   .    .    .    .    .    2    .    .    297  778  
  Average                  414  | .    114  75   527  634  .    130  406  530  295  132  406  239  277  204  796  660  .    .    642  .    .    .    .    39   351  .    260  415  1004 
Maximum Alert Level        4    | .    1    1    4    3    .    1    3    3    2    1    2    1    2    2    3    3    .    .    4    .    .    .    .    .    3    .    2    4    4    
  Low Security (%)         32   | 100  84   77   30   .    .    79   9    .    14   79   6    29   46   51   .    .    .    .    26   .    .    .    .    100  33   .    43   41   .    
  Level 1                  22   | .    15   22   7    .    .    20   43   10   78   20   27   70   13   31   6    .    .    .    16   .    .    .    .    .    18   .    23   16   .    
  Level 2                  24   | .    .    .    24   84   .    .    41   74   7    .    65   .    39   16   26   71   .    .    9    .    .    .    .    .    40   .    32   17   .    
  Level 3                  16   | .    .    .    34   15   .    .    5    15   .    .    .    .    .    .    67   28   .    .    26   .    .    .    .    .    7    .    .    20   74   
  Level 4                  3    | .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    20   .    .    .    .    .    .    .    .    4    25   
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          123  | .    3    .    11   .    .    .    10   11   4    5    .    .    9    3    .    5    .    1    10   .    .    .    .    2    5    .    6    24   14   
  Investigation            14   | .    3    .    4    .    .    .    2    .    1    2    .    .    1    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
  Extermination            35   | .    .    .    .    .    .    .    .    4    3    .    .    .    1    2    .    3    .    .    4    .    .    .    .    .    3    .    4    7    4    
  Reinforcement            42   | .    .    .    3    .    .    .    6    6    .    3    .    .    6    1    .    .    .    .    4    .    .    .    .    1    1    .    2    8    1    
  Assault                  18   | .    .    .    4    .    .    .    2    1    .    .    .    .    .    .    .    2    .    1    2    .    .    .    .    .    1    .    .    2    3    
  Garrison                 1    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Intercept                13   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    7    6    
Construction Impeded       13   | .    .    .    2    .    .    .    1    3    .    .    .    .    1    .    .    .    .    .    2    .    .    .    .    .    .    .    2    2    .    
Haulers Reinforced         4    | .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    1    

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -3  -3  -2  -2  -1  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Fac Fac Ext Cet Arc Hub Fac Gar Fac Upp Upp Fac Upp Upp Zhi Pro Res Arm Lab Res Tes Acc 
Distress Signals           37   | .   2   .   6   .   .   1   2   .   2   4   2   .   .   .   .   1   .   .   3   .   .   .   .   5   3   .   3   2   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              844  | .   29  5   76  15  .   7   92  38  26  43  19  11  28  28  23  22  .   27  54  1   10  .   16  17  54  1   35  107 60  
  Peak Tracking Total      14   | .   4   3   7   4   .   3   9   4   4   8   6   1   11  6   7   6   .   9   14  1   4   .   5   6   11  1   5   9   11  
  Tactical Retreats        59   | .   3   .   3   3   .   .   4   1   5   1   1   .   1   2   2   2   .   .   1   .   2   .   1   1   8   .   .   14  4   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -3  -3  -2  -2  -1  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Fac Ext Cet Arc Hub Fac Gar Fac Upp Upp Fac Upp Upp Zhi Pro Res Arm Lab Res Tes Acc 
Traps Triggered            32   | .   1   .   3   .   .   .   2   5   1   4   .   .   2   .   4   .   .   .   1   .   .   .   .   1   .   .   .   3   5   
  Indirectly               2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                5    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   2   .   .   1   .   1   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -3  -3  -2  -2  -1  
----------                 Run  | Scr Mat Min Mat Min Exi Min Mat Fac Fac Ext Cet Arc Hub Fac Gar Fac Upp Upp Fac Upp Upp Zhi Pro Res Arm Lab Res Tes Acc 
Machines Disabled          97   | .   .   .   5   2   .   1   1   2   4   4   .   3   10  3   2   .   .   .   36  .   1   .   .   .   5   4   1   10  3   
  Max in Single Turn       15   | .   .   .   2   1   .   1   1   2   4   2   .   1   5   1   1   .   .   .   15  .   1   .   .   .   1   1   1   1   1   
  Garrison Access          6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   1   .   .   1   .   2   
  Garrison Relay           2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Network Hub              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Energy Cycler            3    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -3  -3  -2  -2  -1  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Fac Fac Ext Cet Arc Hub Fac Gar Fac Upp Upp Fac Upp Upp Zhi Pro Res Arm Lab Res Tes Acc 
Machines Accessed          108  | .   9   .   15  .   1   1   11  3   5   7   3   .   3   8   .   4   1   1   4   1   .   4   .   4   6   2   5   5   5   
  Terminals                68   | .   6   .   11  .   .   1   7   1   4   7   3   .   3   4   .   2   .   .   2   .   .   .   .   3   5   .   2   4   3   
  Fabricators              6    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   1   .   2   .   .   
  Repair Stations          7    | .   1   .   2   .   .   .   2   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          5    | .   2   .   1   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              5    | .   .   .   1   .   .   .   1   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Garrison Access          7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   1   .   .   .   .   1   .   .   1   .   2   
Total Hacks                329  | .   24  .   49  .   23  4   29  7   12  18  5   .   12  28  .   10  1   1   12  1   .   17  .   7   16  18  18  11  6   
  Successful               201  | .   15  .   35  .   23  2   16  4   4   8   2   .   7   14  .   3   1   1   5   1   .   17  .   3   7   18  7   6   2   
  Failed                   128  | .   9   .   14  .   .   2   13  3   8   10  3   .   5   14  .   7   .   .   7   .   .   .   .   4   9   .   11  5   4   
    Catastrophic           30   | .   .   .   1   .   .   .   6   .   1   2   2   .   .   3   .   2   .   .   3   .   .   .   .   2   2   .   2   3   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   90   | .   3   .   19  .   .   1   13  1   4   10  1   .   5   16  .   2   .   .   2   .   .   .   .   4   2   .   5   2   .   
  Terminals                184  | .   15  .   33  .   .   4   17  1   9   18  5   .   12  21  .   6   .   .   6   .   .   .   .   6   13  .   5   9   4   
  Fabricators              25   | .   .   .   .   .   .   .   .   3   .   .   .   .   .   3   .   .   .   .   5   .   .   .   .   .   3   .   11  .   .   
  Repair Stations          23   | .   2   .   9   .   .   .   6   .   3   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          12   | .   7   .   2   .   .   .   2   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              16   | .   .   .   5   .   .   .   4   3   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Garrison Access          8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   1   .   .   .   .   1   .   .   2   .   2   
Terminal Hacks             136  | .   10  .   16  .   23  1   7   .   3   8   2   .   5   7   .   1   1   1   3   1   .   17  .   1   6   18  1   4   .   
  Record                   50   | .   .   .   .   .   23  .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   5   .   .   2   18  .   .   .   
  Part Schematic           7    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   
  Robot Analysis           6    | .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   
  Prototype ID Bank        10   | .   2   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   
  Open Door                8    | .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   1   1   .   1   .   .   .   .   1   .   .   1   .   
  Branch Access Points     8    | .   .   .   1   .   .   .   1   .   1   .   .   .   .   1   .   1   .   .   1   .   .   .   .   1   .   .   1   .   .   
  Emergency Access Points  1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminal Index           1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Alert Level              4    | .   1   .   2   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          14   | .   .   .   .   .   .   .   1   .   2   4   .   .   .   3   .   .   .   .   2   .   .   .   .   .   .   .   .   2   .   
  Locate Traps             14   | .   3   .   3   .   .   .   2   .   .   1   .   .   2   1   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
  Recall Investigation     3    | .   .   .   .   .   .   .   1   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recall Reinforcements    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         4    | .   2   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Registered Components    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Registered Prototypes    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Zone Layout              3    | .   1   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           10   | .   .   .   .   .   .   .   .   2   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   1   .   4   .   .   
  Load Schematic           6    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   1   .   2   .   .   
  Build                    4    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
Repair Station Hacks       14   | .   2   .   6   .   .   .   4   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scan Component           8    | .   1   .   3   .   .   .   2   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair                   6    | .   1   .   3   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       6    | .   3   .   1   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Report Inventory         5    | .   2   .   1   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieve Components      1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 13   | .   .   .   5   .   .   .   3   2   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Insert Component         7    | .   .   .   2   .   .   .   1   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Analyze                  6    | .   .   .   3   .   .   .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   1   .   .   .   .   1   .   .   2   .   2   
  Unlock Access            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Seal Access              6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   1   .   .   1   .   2   
  Coupler Status           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Unauthorized Hacks         14   | .   .   .   7   .   .   1   1   .   .   .   .   .   2   2   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Terminals                13   | .   .   .   6   .   .   1   1   .   .   .   .   .   2   2   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
    Track                  5    | .   .   .   4   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Assimilate             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Botnet                 7    | .   .   .   2   .   .   .   1   .   .   .   .   .   1   2   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Tunnel                 1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         77   | .   5   .   10  .   .   1   10  3   4   6   3   .   3   6   .   3   .   .   3   .   .   .   .   3   5   .   4   5   3   
  Full Trace Events        7    | .   2   .   2   .   .   .   .   .   1   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Corruption             1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   11   | .   1   .   2   .   .   .   1   1   .   .   .   .   .   2   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   
  Parts Built              5    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
    Matter                 430  | .   .   .   .   .   .   .   .   124 .   .   .   .   .   102 .   .   .   .   .   .   .   .   .   .   .   .   204 .   .   
    Time                   137  | .   .   .   .   .   .   .   .   62  .   .   .   .   .   25  .   .   .   .   .   .   .   .   .   .   .   .   50  .   .   
  Total Part Build Rating  7    | .   .   .   .   .   .   .   .   4   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
Parts Repaired             6    | .   1   .   3   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     242  | .   26  .   78  .   .   .   138 .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           5    | .   .   .   2   .   .   .   1   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 4    | .   .   .   2   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -3  -3  -2  -2  -1  
------------               Run  | Scr Mat Min Mat Min Exi Min Mat Fac Fac Ext Cet Arc Hub Fac Gar Fac Upp Upp Fac Upp Upp Zhi Pro Res Arm Lab Res Tes Acc 
Used RIF Installer         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Non-combat               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
Robot Hacks Applied        4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   
  no_distress              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  disable_scanner          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  locate_prototypes        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Relay Couplers Released    16   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   8   1   .   .   .   .   .   .   .   4   .   .   3   .   .   
  Machine Destruction      12   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   8   1   .   .   .   .   .   .   .   .   .   .   3   .   .   
  Programmers              4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   
  Attached                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Robots Rewired             8    | .   .   .   .   .   .   .   .   .   .   8   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -3  -3  -2  -2  -1  
--------                   Run  | Scr Mat Min Mat Min Exi Min Mat Fac Fac Ext Cet Arc Hub Fac Gar Fac Upp Upp Fac Upp Upp Zhi Pro Res Arm Lab Res Tes Acc 
Total Allies               9    | .   .   .   .   1   .   .   .   .   .   8   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Largest Group            5    | .   .   .   .   1   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      121  | .   .   .   .   31  .   .   .   .   .   121 .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       31   | .   .   .   .   31  .   .   .   .   .   31  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Orders               3    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  EXPLORE                  3    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               25   | .   .   .   .   4   .   .   .   .   .   21  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             545  | .   .   .   .   64  .   .   .   .   .   481 .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Kills                    4    | .   .   .   .   2   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -3  -3  -2  -2  -1  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Fac Ext Cet Arc Hub Fac Gar Fac Upp Upp Fac Upp Upp Zhi Pro Res Arm Lab Res Tes Acc 
Robot Analysis Total       6    | .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   
Derelict Logs Recovered    4    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   1   .   .   .   .   .   .   .   .   
Drone Launches             4    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -9   -8   -8   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -3   -3   -3   -3   -2   -2   -1   
-------------              Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Fac  Ext  Cet  Arc  Hub  Fac  Gar  Fac  Upp  Upp  Fac  Upp  Upp  Zhi  Pro  Res  Arm  Lab  Res  Tes  Acc  
Turns Passed               40438 | 91   1076 946  2539 700  958  179  3459 1635 1862 1423 562  885  922  1586 643  987  1577 1319 1564 576  581  311  884  1257 1062 4413 1624 2609 2208 
Spaces Moved               15734 | 51   447  490  1010 352  475  62   1294 717  879  654  250  301  441  654  283  397  603  678  536  295  279  156  432  567  314  380  577  731  1429 
  Core                     47    | 4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    34   9    
  Treads                   12023 | 47   447  393  1010 352  475  62   1294 331  502  217  250  301  441  654  283  338  602  102  201  295  279  156  225  105  314  380  577  454  936  
  Legs                     346   | .    .    97   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    243  6    
  Wheels                   2840  | .    .    .    .    .    .    .    .    386  377  437  .    .    .    .    .    59   1    576  335  .    .    .    207  462  .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   478   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    478  
  Fastest Speed            34    | 50   160  180  180  180  180  200  186  140  140  140  160  160  160  160  160  150  160  150  160  184  184  184  160  170  200  200  160  50   34   
  Average Speed            173   | 151  176  180  183  180  192  200  200  164  167  156  176  160  160  172  169  178  229  170  173  184  184  184  176  179  200  200  180  158  108  
  Slowest Speed            1650  | 160  180  210  200  180  200  200  280  280  220  260  182  160  160  180  180  230  230  230  240  184  184  184  225  240  200  200  210  1650 175  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            12    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    12   
  Cave-ins Triggered       1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Teleports                2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    1    .    
Exploration Rate (%)       53    | 4    69   90   86   78   80   8    97   19   25   68   75   97   78   18   57   13   72   92   16   46   47   60   67   17   21   99   19   61   38   
  Regions Visited          29
    Branch Regions         17
  Pre-discovered Areas     7     | .    .    1    1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    3    .    .    .    .    .    .    .    
  Known Exits Taken        11    | .    .    .    1    .    .    1    .    .    1    .    .    .    .    1    .    1    1    1    1    .    .    .    .    1    .    .    1    1    .    
  Unknown Exits Taken      17    | 1    1    1    .    1    1    .    1    1    .    1    1    1    1    .    .    .    .    .    .    1    1    1    1    .    1    1    .    .    .    
Scrap Searched             14    | .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    3    .    1    2    .    2    .    .    .    .    .    .    
Spaces Dug                 137   | .    .    .    25   .    .    .    1    .    7    8    .    .    12   .    6    3    7    2    5    .    .    .    .    20   9    .    7    23   2    
Terrain Destroyed          1508  | .    .    .    103  29   .    53   14   2    14   113  181  15   168  33   11   74   7    112  251  8    15   .    25   20   28   .    15   160  57   
  Melee                    3     | .    .    .    1    .    .    .    1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               304   | .    .    .    .    .    .    1    .    2    8    2    1    15   17   7    11   5    7    6    77   8    15   .    14   20   18   .    8    51   11   
  AOE                      1201  | .    .    .    102  29   .    52   13   .    5    111  180  .    151  26   .    69   .    106  174  .    .    .    11   .    10   .    7    109  46   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -9   -8   -8   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -3   -3   -3   -3   -2   -2   -1   
---------                  Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Fac  Ext  Cet  Arc  Hub  Fac  Gar  Fac  Upp  Upp  Fac  Upp  Upp  Zhi  Pro  Res  Arm  Lab  Res  Tes  Acc  
Total                      25674 | 62   612  528  1450 385  524  90   1879 997  1112 902  331  659  577  970  385  597  789  803  1001 326  318  181  500  760  519  3969 971  1632 1845 
  Wait                     5978  | .    59   5    147  8    13   3    229  66   79   77   2    326  27   144  28   51   175  84   251  11   9    .    6    12   44   3485 136  358  143  
  Move                     15681 | 50   446  489  1009 351  474  61   1293 716  878  653  249  300  440  653  281  396  602  677  535  294  278  155  431  566  313  379  576  730  1406 
  Hop                      10    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    10   
  Pick Up                  479   | 6    21   6    48   .    23   3    67   19   8    13   10   5    18   23   1    16   .    1    24   2    2    4    8    33   8    10   22   37   41   
  Fast Attach              300   | 6    4    .    6    .    .    .    8    25   16   3    8    .    8    10   3    9    2    4    12   2    2    9    5    24   9    6    29   43   47   
  Attach                   205   | .    1    2    14   1    1    1    15   7    6    7    1    1    1    5    4    3    .    1    16   .    3    1    6    10   9    8    12   38   31   
  Detach                   40    | .    .    .    2    .    .    .    1    5    .    1    1    .    .    .    2    .    .    1    3    1    1    .    .    .    3    4    1    6    8    
  Swap                     556   | .    3    10   45   6    4    3    37   10   24   34   22   1    15   30   10   40   1    14   35   5    3    1    5    28   17   4    56   83   10   
  Drop                     568   | .    11   3    37   .    9    1    58   46   22   23   20   4    23   30   3    24   2    3    24   6    3    11   10   50   15   8    44   55   23   
  Fire                     1810  | .    67   13   140  19   .    18   170  103  78   71   18   22   45   75   45   58   7    18   99   5    17   .    29   37   101  65   95   273  122  
  Melee                    20    | .    .    .    2    .    .    .    1    .    1    16   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ram                      2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            25    | .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    8    .    .    .    2    .    .    .    .    .    .    .    .    7    4    
  Rewire                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-10/Mines
-9/Materials (discovered 6 exits: *Mat x3 / *Min / *Sto x2)
-9/Mines (discovered 2 exits: *Mat / *Exi)
-9/Exiles
-8/Mines
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory (discovered 2 exits: *Fac / [*Low])
-6/Factory (discovered 6 exits: *Fac x2 / Low x2 / *Ext x2)
-6/Extension (discovered 3 exits: *Fac x2 / *Cet)
-6/Cetus (discovered 2 exits: *Fac / *Arc)
-6/Archives (discovered 3 exits: *Fac / *Hub x2)
-6/Hub_04(d) (discovered 3 exits: *Fac x3)
-5/Factory (discovered 5 exits: *Fac x2 / Upp x2 / Gar)
-5/Garrison (discovered 2 exits: *Fac x2)
-5/Factory (discovered 3 exits: *Fac / *Upp x2)
-5/Upper Caves (discovered 2 exits: *Upp / *War)
-5/Upper Caves (discovered 2 exits: *Fac / *War)
-4/Factory (discovered 2 exits: *Upp x2)
-4/Upper Caves
-4/Upper Caves
-4/Zhirov
-3/Proximity Caves
-3/Research (discovered 3 exits: *Arm / Qua x2)
-3/Armory (discovered 2 exits: Res / *Lab)
-3/Lab
-2/Research (discovered 3 exits: *Acc / *Tes x2)
-2/Testing
-1/Access
To Epsilon Eridani

 History 
---------
  Turn | Location           | Event
    61 | -11/Scrapyard      | Discovered new exit (range 16)
    92 | -11/Scrapyard      | Entered Materials
   244 | -10/Materials      | Discovered new exit (range 19)
   329 | -10/Materials      | Build established: Mutant
   559 | -10/Materials      | Discovered new exit (range 13)
   791 | -10/Materials      | Repaired Hcp. Storage Unit
  1168 | -10/Materials      | Entered Mines
  1170 | -10/Mines          | Met a Derelict bent on vengeance
  1201 | -10/Mines          | Found a damaged Exp. Sensor Array with a note attached
  1205 | -10/Mines          | Found Prototype Device
  1304 | -10/Mines          | Core integrity fell below 50%
  1828 | -10/Mines          | Build established: Hauler-Mutant
  1892 | -10/Mines          | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  1911 | -10/Mines          | Learned location of Mines (-9)
  2101 | -10/Mines          | Discovered new exit (range 8)
  2114 | -10/Mines          | Entered Materials
  2114 | -9/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  2720 | -9/Materials       | Discovered new exit (range 8)
  3019 | -9/Materials       | Discovered new exit (range 4)
  3241 | -9/Materials       | Repaired Lgt. Treads
  3475 | -9/Materials       | Discovered new exit (range 5)
  3517 | -9/Materials       | Discovered new exit (range 6)
  3714 | -9/Materials       | First assault squad dispatched
  3851 | -9/Materials       | Identified exit to Materials
  3909 | -9/Materials       | Identified exit to Storage
  4230 | -9/Materials       | Core integrity fell below 50%
  4251 | -9/Materials       | Destroyed 9 combat bots
  4290 | -9/Materials       | Discovered exit to Materials (range 11)
  4447 | -9/Materials       | Identified exit to Mines
  4499 | -9/Materials       | Repaired Lgt. Treads
  4527 | -9/Materials       | Repaired Lgt. Treads
  4653 | -9/Materials       | Entered Mines
  4885 | -9/Mines           | Received a Rocket Launcher from a helpful Derelict
  4971 | -9/Mines           | Received a Mining Laser from a helpful Derelict
  5111 | -9/Mines           | Assembled infested the area
  5271 | -9/Mines           | Discovered exit to Materials (range 12)
  5346 | -9/Mines           | Deemed a non-threat by the Exiles lab entrance
  5346 | -9/Mines           | Discovered new exit (range 5)
  5353 | -9/Mines           | Entered Exiles
  5402 | -9/Exiles          | Met 8R-AWN
  5427 | -9/Exiles          | Met EX-HEX
  5499 | -9/Exiles          | Met EX-DEC
  5517 | -9/Exiles          | Learned location of Zion (-7)
  5891 | -9/Exiles          | Visited The Gauntlet
  6295 | -9/Exiles          | Discovered new exit (range 10)
  6311 | -9/Exiles          | Entered Mines
  6345 | -8/Mines           | Discovered exit to Materials (range 13)
  6441 | -8/Mines           | Core integrity fell below 20%
  6490 | -8/Mines           | Entered Materials
  6490 | -8/Materials       | Evolved 2 slots: Utility x2
  6744 | -8/Materials       | Repaired Imp. Grenade Launcher
  7567 | -8/Materials       | Discovered new exit (range 5)
  7997 | -8/Materials       | Identified Exp. Sensor Array
  8496 | -8/Materials       | Discovered new exit (range 8)
  8771 | -8/Materials       | Core integrity fell below 50%
  8914 | -8/Materials       | Discovered new exit (range 11)
  9107 | -8/Materials       | Repaired Broken Exp. Sensor Array
  9690 | -8/Materials       | First assault squad dispatched
  9794 | -8/Materials       | Destroyed 8 combat bots
  9949 | -8/Materials       | Entered Factory
  9949 | -7/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 10320 | -7/Factory         | Discovered new exit (range 5)
 10494 | -7/Factory         | Found Prototype Launcher
 10494 | -7/Factory         | Identified Rocket Array
 11207 | -7/Factory         | Discovered new exit (range 7)
 11307 | -7/Factory         | Fabricated Imp. Treads?
 11549 | -7/Factory         | First assault squad dispatched
 11584 | -7/Factory         | Entered another Factory area
 11584 | -6/Factory         | Evolved 2 slots: Utility x1, Weapon x1
 11723 | -6/Factory         | Identified exit to Lower Caves
 11723 | -6/Factory         | Identified exit to Extension
 11849 | -6/Factory         | Discovered new exit (range 6)
 12381 | -6/Factory         | Build established: Hauler-Gunner
 12773 | -6/Factory         | Discovered new exit (range 16)
 13446 | -6/Factory         | Entered Extension
 13659 | -6/Extension       | Energy Cycler disabled
 13659 | -6/Extension       | Rescued a captive Derelict
 13659 | -6/Extension       | Rescued a captive Derelict
 13661 | -6/Extension       | Rescued a captive Derelict
 13661 | -6/Extension       | Rescued a captive Derelict
 13662 | -6/Extension       | Rescued a captive Derelict
 13665 | -6/Extension       | Rescued a captive Derelict
 13669 | -6/Extension       | Rescued a captive Derelict
 13684 | -6/Extension       | Rescued a captive Derelict
 13835 | -6/Extension       | Build established: Hauler-Tank
 14018 | -6/Extension       | Extracted ID and sensor layout for unrecognized location from A7's data core
 14450 | -6/Extension       | Spotted B-75 Beast
 14488 | -6/Extension       | Destroyed B-75 Beast
 14499 | -6/Extension       | Spotted B-75 Beast
 14527 | -6/Extension       | Destroyed B-75 Beast
 14546 | -6/Extension       | Disrupted transfer network
 14548 | -6/Extension       | Discovered new exit (range 15)
 14567 | -6/Extension       | Lost 3 parts (1n2u)
 14649 | -6/Extension       | Destroyed 8 combat bots
 14840 | -6/Extension       | Discovered new exit (range 16)
 14842 | -6/Extension       | Discovered new exit (range 15)
 14869 | -6/Extension       | Entered Cetus
 14897 | -6/Cetus           | Spotted Cetus Guard
 14897 | -6/Cetus           | Spotted Cetus Guard
 14901 | -6/Cetus           | Spotted Cetus Guard
 14908 | -6/Cetus           | Destroyed Cetus Guard
 14909 | -6/Cetus           | Destroyed Cetus Guard
 14910 | -6/Cetus           | Destroyed Cetus Guard
 14915 | -6/Cetus           | Spotted Cetus Guard
 14920 | -6/Cetus           | Destroyed Cetus Guard
 15232 | -6/Cetus           | Discovered new exit (range 15)
 15298 | -6/Cetus           | Spotted Cetus Guard
 15298 | -6/Cetus           | Spotted Cetus Guard
 15303 | -6/Cetus           | Destroyed Cetus Guard
 15303 | -6/Cetus           | Spotted Cetus Guard
 15306 | -6/Cetus           | Spotted Cetus Guard
 15307 | -6/Cetus           | Destroyed Cetus Guard
 15309 | -6/Cetus           | Destroyed Cetus Guard
 15310 | -6/Cetus           | Destroyed Cetus Guard
 15336 | -6/Cetus           | Discovered new exit (range 15)
 15345 | -6/Cetus           | Met Revision 17
 15431 | -6/Cetus           | Entered Archives
 15648 | -6/Archives        | Unable to access archive contents
 15651 | -6/Archives        | Discovered new exit (range 16)
 15674 | -6/Archives        | Discovered new exit (range 16)
 15766 | -6/Archives        | Discovered new exit (range 13)
 15859 | -6/Archives        | Build established: Scavenger-Tank
 16316 | -6/Archives        | Entered Hub_04(d)
 16429 | -6/Hub_04(d)       | Garrison activated, responded to threat
 16645 | -6/Hub_04(d)       | Discovered new exit (range 44)
 16790 | -6/Hub_04(d)       | Discovered new exit (range 64)
 16826 | -6/Hub_04(d)       | Core integrity fell below 50%
 16904 | -6/Hub_04(d)       | Destroyed 12 combat bots
 16971 | -6/Hub_04(d)       | Discovered new exit (range 3)
 17095 | -6/Hub_04(d)       | Network Hub disabled
 17238 | -6/Hub_04(d)       | Entered Factory
 17238 | -5/Factory         | Evolved 2 slots: Utility x2
 17334 | -5/Factory         | Fabricated Hcp. Storage Unit (x1)
 17384 | -5/Factory         | Discovered new exit (range 10)
 17434 | -5/Factory         | Identified exit to Factory
 17545 | -5/Factory         | Identified exit to Upper Caves
 17937 | -5/Factory         | Build established: Scavenger-Skirmisher
 17958 | -5/Factory         | Discovered exit to Factory (range 15)
 18473 | -5/Factory         | Destroyed 8 combat bots
 18823 | -5/Factory         | Identified exit to Garrison
 18824 | -5/Factory         | Entered Garrison
 18854 | -5/Garrison        | Triggered checkpoint
 18895 | -5/Garrison        | Garrison Relay disabled
 18970 | -5/Garrison        | Triggered checkpoint
 18997 | -5/Garrison        | Triggered checkpoint
 19089 | -5/Garrison        | Discovered new exit (range 8)
 19136 | -5/Garrison        | Triggered checkpoint
 19182 | -5/Garrison        | Destroyed 8 combat bots
 19183 | -5/Garrison        | Garrison Relay disabled
 19302 | -5/Garrison        | Triggered checkpoint
 19434 | -5/Garrison        | Discovered new exit (range 8)
 19444 | -5/Garrison        | Identified exit to Factory
 19456 | -5/Garrison        | Installed Relay Interface Framework
 19467 | -5/Garrison        | Entered Factory
 19599 | -5/Factory         | Discovered exit to Factory (range 15)
 19767 | -5/Factory         | First assault squad dispatched
 19769 | -5/Factory         | Build established: Hauler-Skirmisher
 20307 | -5/Factory         | System corruption reached 10%
 20454 | -5/Factory         | Entered Upper Caves
 21318 | -5/Upper Caves     | Build established: Hauler-Mutant
 21747 | -5/Upper Caves     | Learned 4 Factory zone layouts
 21887 | -5/Upper Caves     | A Derelict revealed a hidden shortcut to "reach the base"
 21888 | -5/Upper Caves     | Identified exit to Warlord
 21950 | -5/Upper Caves     | Discovered new exit (range 9)
 21983 | -5/Upper Caves     | Build established: Hauler-Skirmisher
 21987 | -5/Upper Caves     | Identified exit to Upper Caves
 22031 | -5/Upper Caves     | Entered another Upper Caves area
 22032 | -5/Upper Caves     | Encountered a Warlord checkpoint
 22103 | -5/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 22294 | -5/Upper Caves     | Discovered exit to Factory (range 7)
 22633 | -5/Upper Caves     | Learned Factory stockpile data
 22641 | -5/Upper Caves     | Discovered exit to Warlord (range 44)
 22672 | -5/Upper Caves     | Attracted the attention of an 0b10 outpost
 22709 | -5/Upper Caves     | Destroyed 8 combat bots
 22771 | -5/Upper Caves     | Destroyed 8 combat bots
 23120 | -5/Upper Caves     | Build established: Hauler-Mutant
 23350 | -5/Upper Caves     | Entered Factory
 23350 | -4/Factory         | Evolved 2 slots: Utility x1, Weapon x1
 23486 | -4/Factory         | Build established: Hauler-Skirmisher
 24071 | -4/Factory         | Identified exit to Upper Caves
 24125 | -4/Factory         | First assault squad dispatched
 24455 | -4/Factory         | Destroyed 9 combat bots
 24455 | -4/Factory         | Lost 5 parts (1p1n1u2w)
 24534 | -4/Factory         | System corruption reached 10%
 24567 | -4/Factory         | Lost 4 parts (2u2w)
 24914 | -4/Factory         | Entered Upper Caves
 25158 | -4/Upper Caves     | Build established: Hauler-Tank
 25408 | -4/Upper Caves     | Discovered new exit (range 14)
 25490 | -4/Upper Caves     | Entered another Upper Caves area
 25885 | -4/Upper Caves     | Build established: Hauler-Gunner
 25942 | -4/Upper Caves     | Learned location of Testing (-2)
 26060 | -4/Upper Caves     | Discovered new exit (range 5)
 26071 | -4/Upper Caves     | Entered Zhirov
 26073 | -4/Zhirov          | Discovered new exit (range 3)
 26107 | -4/Zhirov          | Met Zhirov
 26149 | -4/Zhirov          | Learned location of Quarantine (-3)
 26149 | -4/Zhirov          | Learned location of Command (-1)
 26160 | -4/Zhirov          | Zhirov requested help retrieving the SGEMP Prototype
 26195 | -4/Zhirov          | Found Alien Artifact
 26196 | -4/Zhirov          | Identified Integrated Reactor
 26196 | -4/Zhirov          | Installed Integrated Reactor, increased core energy generation (+10)
 26219 | -4/Zhirov          | Found Alien Artifact
 26382 | -4/Zhirov          | Entered Proximity Caves
 26464 | -3/Proximity Caves | Lost 4 parts (2n1u1w)
 26796 | -3/Proximity Caves | Build established: Hauler-Tank
 27154 | -3/Proximity Caves | Discovered new exit (range 16)
 27266 | -3/Proximity Caves | Entered Research
 27266 | -3/Research        | Evolved 2 slots: Power x1, Utility x1
 27340 | -3/Research        | Spotted B-86 Titan
 27363 | -3/Research        | Destroyed B-86 Titan
 27413 | -3/Research        | Lost 3 parts (1u2w)
 27422 | -3/Research        | Found Unknown Protection
 27432 | -3/Research        | Found Unknown Protection
 27432 | -3/Research        | Identified Adv. Powered Armor
 27466 | -3/Research        | Revision forces began assault on 0b10
 27470 | -3/Research        | Met up with Revision 17++
 27569 | -3/Research        | Build established: Hauler-Skirmisher
 27662 | -3/Research        | Identified Hvy. Reflective Plating
 27765 | -3/Research        | Identified exit to Armory
 27765 | -3/Research        | Identified exit to Quarantine
 27966 | -3/Research        | Research terminal network offline
 28043 | -3/Research        | Found Prototype Launcher
 28044 | -3/Research        | Identified Tesla Bomb Launcher
 28145 | -3/Research        | Found Fusion Bomb Launcher
 28147 | -3/Research        | Found Fusion Bomb Launcher
 28345 | -3/Research        | Spotted B-86 Titan
 28433 | -3/Research        | Found Prototype Hackware
 28433 | -3/Research        | Identified Exp. System Shield
 28523 | -3/Research        | Entered Armory
 28928 | -3/Armory          | System corruption reached 10%
 29091 | -3/Armory          | Lost 3 parts (2u1w)
 29118 | -3/Armory          | Destroyed 10 combat bots
 29423 | -3/Armory          | Discovered new exit (range 24)
 29565 | -3/Armory          | First assault squad dispatched
 29574 | -3/Armory          | Lost 3 parts (1u2w)
 29584 | -3/Armory          | Identified Transdimensional Reconstructor
 29584 | -3/Armory          | Warped through subspace to slip node
 29584 | -3/Armory          | Discovered new exit (range 1)
 29585 | -3/Armory          | Entered Lab
 29587 | -3/Lab             | Discovered new exit (range 9)
 29610 | -3/Lab             | Hidden lab's door opened automatically
 29610 | -3/Lab             | Sensor layout match revealed
 29611 | -3/Lab             | Gained access to the hidden lab's interior
 29612 | -3/Lab             | Unable to decrypt terminal
 29914 | -3/Lab             | Build established: Hauler-Mutant
 32983 | -3/Lab             | Unable to decrypt terminal
 33050 | -3/Lab             | Found Alien Artifact
 33061 | -3/Lab             | Found Integrated Reactor
 33061 | -3/Lab             | Installed Integrated Reactor, increased core energy generation (+10)
 33104 | -3/Lab             | Found Transdimensional Reconstructor
 33134 | -3/Lab             | Found Alien Artifact
 33286 | -3/Lab             | Found Prototype Special Weapon
 33286 | -3/Lab             | Identified Gui. Remote Datajack
 33332 | -3/Lab             | Unable to decrypt terminal
 33603 | -3/Lab             | Detected by scanners
 33625 | -3/Lab             | Found Prototype Energy Gun
 33625 | -3/Lab             | Identified Hyp. EM Gauss Rifle
 33642 | -3/Lab             | Found Prototype Protection
 33647 | -3/Lab             | Found Prototype Hackware
 33659 | -3/Lab             | Found Prototype Energy Cannon
 33671 | -3/Lab             | Confronted by A5
 33778 | -3/Lab             | Destroyed A5
 33791 | -3/Lab             | Found Prototype Hackware
 33808 | -3/Lab             | Lost 3 parts (1u2w)
 33844 | -3/Lab             | Identified Med. Regenerative Plating
 33897 | -3/Lab             | Found Med. Regenerative Plating
 33998 | -3/Lab             | Entered Research
 33998 | -2/Research        | Evolved 2 slots: Utility x2
 34020 | -2/Research        | Spotted B-90 Cyclops
 34111 | -2/Research        | Fabricated Hcp. Storage Unit (x1)
 34434 | -2/Research        | Identified Exp. Hacking Suite
 34460 | -2/Research        | Fabricated Hcp. Storage Unit (x1)
 34766 | -2/Research        | Discovered new exit (range 15)
 34917 | -2/Research        | Identified exit to Access
 35044 | -2/Research        | Destroyed 7 combat bots
 35120 | -2/Research        | Identified Deep Network Scanner
 35151 | -2/Research        | Identified exit to Testing
 35521 | -2/Research        | Identified Potential Cannon
 35622 | -2/Research        | Entered Testing
 35727 | -2/Testing         | Build established: Scavenger-Mutant
 35768 | -2/Testing         | Found Prototype Device
 35768 | -2/Testing         | Identified AEGIS Remote Shield
 35824 | -2/Testing         | Found Exp. Signal Interpreter
 35829 | -2/Testing         | Found Exp. Signal Interpreter
 35896 | -2/Testing         | Found EM Dispersion Field
 36038 | -2/Testing         | Spotted Striker
 36038 | -2/Testing         | Spotted Striker
 36467 | -2/Testing         | Identified Core Regenerator
 36467 | -2/Testing         | Identified Core Reset Matrix
 36564 | -2/Testing         | Spotted PP-JT4LRLUC17
 36689 | -2/Testing         | Intercept squad dispatched
 36700 | -2/Testing         | Spotted Tracker
 36700 | -2/Testing         | Spotted Tracker
 36718 | -2/Testing         | Destroyed Tracker
 36722 | -2/Testing         | Destroyed Tracker
 36732 | -2/Testing         | Spotted Combat Programmer
 36733 | -2/Testing         | Spotted Combat Programmer
 36751 | -2/Testing         | Destroyed Combat Programmer
 36777 | -2/Testing         | Destroyed Combat Programmer
 36845 | -2/Testing         | Found Prototype Protection
 36845 | -2/Testing         | Identified SHELL Armor
 37054 | -2/Testing         | Scanned by Researcher
 37164 | -2/Testing         | Spotted PH-VMUSGYRDMX
 37247 | -2/Testing         | Core integrity fell below 50%
 37325 | -2/Testing         | Lost 17 parts (2p3n2u10w)
 37330 | -2/Testing         | Destroyed PH-VMUSGYRDMX
 37330 | -2/Testing         | Core integrity fell below 20%
 37330 | -2/Testing         | System corruption reached 10%
 37390 | -2/Testing         | Found Prototype Reactor
 37390 | -2/Testing         | Identified Zero-point Reactor
 37498 | -2/Testing         | Used Core Regenerator, restored core integrity (+362)
 37610 | -2/Testing         | Found Prototype Protection
 37610 | -2/Testing         | Identified Hvy. Regenerative Plating
 37652 | -2/Testing         | Lost 8 parts (1p3n2u2w)
 37742 | -2/Testing         | Found Prototype Hackware
 37780 | -2/Testing         | Intercept squad dispatched
 37791 | -2/Testing         | Spotted Tracker
 37792 | -2/Testing         | Spotted Tracker
 37792 | -2/Testing         | Spotted Tracker
 37794 | -2/Testing         | Destroyed Tracker
 37794 | -2/Testing         | Spotted Alpha 7
 37796 | -2/Testing         | Destroyed Tracker
 37796 | -2/Testing         | Destroyed Tracker
 37800 | -2/Testing         | Crushed by falling debris
 37825 | -2/Testing         | Spotted Combat Programmer
 37826 | -2/Testing         | Spotted Combat Programmer
 37828 | -2/Testing         | Spotted Combat Programmer
 37843 | -2/Testing         | Destroyed Combat Programmer
 37861 | -2/Testing         | System corruption reached 30%
 37867 | -2/Testing         | Destroyed Combat Programmer
 37878 | -2/Testing         | Destroyed Combat Programmer
 37887 | -2/Testing         | Lost 4 parts (1p1u2w)
 37923 | -2/Testing         | Warped through subspace
 37952 | -2/Testing         | Lost 5 parts (1n1u3w)
 38148 | -2/Testing         | First assault squad dispatched
 38200 | -2/Testing         | Released all parts (10)
 38226 | -2/Testing         | Discovered exit to Access (range 13)
 38231 | -2/Testing         | Lost 11 parts (2p3n5u1w)
 38231 | -2/Testing         | Entered Access
 38231 | -1/Access          | Evolved 2 slots: Propulsion x2
 38232 | -1/Access          | Destroyed 8 combat bots
 38248 | -1/Access          | Found Unknown Device
 38248 | -1/Access          | Identified Launcher Loader
 38731 | -1/Access          | First assault squad dispatched
 38839 | -1/Access          | Build established: Scavenger-Gunner
 39036 | -1/Access          | Found Prototype Device
 39036 | -1/Access          | Identified Exp. Actuator Array
 39248 | -1/Access          | Spotted B-99 Colossus
 39323 | -1/Access          | Intercept squad dispatched
 39377 | -1/Access          | Spotted Tracker
 39378 | -1/Access          | Spotted Tracker
 39404 | -1/Access          | Destroyed Tracker
 39408 | -1/Access          | Destroyed Tracker
 39428 | -1/Access          | Found Prototype Processor
 39428 | -1/Access          | Identified Exp. Targeting Computer
 39456 | -1/Access          | Found Prototype Device
 39456 | -1/Access          | Identified Exp. Phase Shifter
 39467 | -1/Access          | Found Exp. Targeting Computer
 39470 | -1/Access          | Spotted Combat Programmer
 39490 | -1/Access          | Destroyed Combat Programmer
 39499 | -1/Access          | Found Prototype Energy Gun
 39539 | -1/Access          | Spotted Combat Programmer
 39546 | -1/Access          | System corruption reached 10%
 39553 | -1/Access          | Destroyed Combat Programmer
 39828 | -1/Access          | Identified Immobilizer
 39998 | -1/Access          | Intercept squad dispatched
 40019 | -1/Access          | Spotted Tracker
 40021 | -1/Access          | Spotted Tracker
 40027 | -1/Access          | Destroyed Tracker
 40034 | -1/Access          | Destroyed Tracker
 40069 | -1/Access          | Spotted Combat Programmer
 40096 | -1/Access          | Destroyed Combat Programmer
 40096 | -1/Access          | Spotted Combat Programmer
 40116 | -1/Access          | Destroyed Combat Programmer
 40132 | -1/Access          | Lost 11 parts (1p5n1u4w)
 40283 | -1/Access          | Lost 17 parts (2p5n4u6w)
 40366 | -1/Access          | Lost 3 parts (1n2u)
 40405 | -1/Access          | Energy Cycler disabled
 40438 | -1/Access          | Discovered new exit (range 6)
 40439 | ***                | Escaped!

 Last Messages 
---------------
40359_ K-01 Serf destroyed.
40360_ K-01 Serf collects debris. <x2>
40364_ System corrupted: Energy discharge (-472).
40383_ System corrupted: Matter fused (-6).
40383_ Connecting with Terminal...
40384_ P-80 Master resets K-01 Serf, system corruption cleaned. <x2>
40398_ System corrupted: Substantial component data lost.
40405_ ALERT: Power surge detected, dispatching additional patrols.
40405_ Energy Cycler explodes.
40407_ K-01 Serf collects debris.
40413_ Acquired Adv. Shield Generator.
40416_ System corrupted: Matter fused (-9).
40417_ Acquired 3 matter.
40428_ K-01 Serf cleans the Terminal.
40431_ System corrupted: Component data lost.
40433_ K-01 Serf cleans the Terminal.
40438_ The Access Shell folds into the floor.
40438_ EXIT=FOUND
[Achievement: 50k Club]
[Achievement: Victory By Combat]

 Map 
-----
+----------------------------------------------------+
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| ?????????????????????????????###?????#  #????????? |
| ????????????????????########## #######  #????????? |
| ????????????????????"                   #????????? |
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| ????????????????????"                 R #????????? |
| ????????????????????"                   #????????? |
| ????????????????????"   "@              #????????? |
| ????????????????????"   ""              #????????? |
| ????????????????????"                   #????????? |
| ????????????????????"                 k #????????? |
| ????????????????????"          """ """  #????????? |
| ????????????????????"          """T"""  #????????? |
| ????????????????????########## #######  #????????? |
| ?????????????????????????????###?????#  #????????? |
| ???????????????????????#############?#  #?######## |
| ???????????????????????#  """T"""  #?#  #          |
| ???????????????????????#  """ """  #?#  #          |
| ???????????????????????#          !#?#  +          |
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| ???????????????????????#       [   +    #          |
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| ???????????????????????#      !!   #?#  #??        |
| ???????????????????????#      !!   #?#  #??        |
| ???????????????????????#           #?#  #???       |
| ???????????????????????#           #?#  #???       |
| ???????????????????????#           #?#  #????##### |
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| ??????????????????#    ###+##########    #######   |
| ??????????????????#                   !          " |
| ??????????????????#                              " |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           123
Coolant Potential          100
Energy Generation          73
Energy Capacity            1590
Matter Stores              340
Matter Capacity            600
Sight Range                22
Robot Scan Range           30
Terrain Scan Range         24
Terrain Scan Density       210
Jamming Range              16
Base Temperature (-)       200
Armor Coverage             1800
Resistance: KI             30
Resistance: TH             25
Resistance: EM             75
Power Shielding            90
Weapon Cycling             20
Phase Shifting             20
Evasion (%)                63
Targeting Accuracy         20
Launcher Accuracy          40
Target Analysis            8
Armor Integrity Analysis   50
Recoil Reduction           6
Matter Filtering           30
Kinecelleration            40
Stasis Canceling           2
Offensive Hacking          30
Defensive Hacking          10
Relay Coupler Types        36
Relay Coupler Value        1

 Item Schematics 
-----------------
             Hcp. Storage Unit | -10/Materials | Hacked
          Lgt. EM Pulse Cannon | -9/Materials  | Scanalyzed
                   Imp. Treads | -9/Materials  | Scanalyzed
             Exp. Sensor Array | -8/Materials  | Scanalyzed
          Imp. EM Pulse Cannon | -7/Factory    | Scanalyzed
 Imp. Armor Integrity Analyzer | -5/Factory    | Hacked
            Imp. Weapon Cycler | -5/Factory    | Hacked
             Assault Drone Bay | -4/Zhirov     | Free
                Exp. Heat Sink | -4/Zhirov     | Free
            Exp. Optical Array | -4/Zhirov     | Free
              Imp. Arc Thrower | -4/Zhirov     | Free

 Robot Schematics 
------------------
None

 Fabricated
------------
       Imp. Treads | x2 | -7/Factory  
 Hcp. Storage Unit | x1 | -5/Factory  
 Hcp. Storage Unit | x1 | -2/Research 
 Hcp. Storage Unit | x1 | -2/Research 

 Alien Tech Used 
-----------------
Integrated Reactor
Transdimensional Reconstructor
Core Regenerator

 Achievements 
--------------
50k Club
Anyone Home?
Left-hand Path
Revolutionary Research
Treasure Hunter
Victory By Combat

 Challenges 
------------
None

 Game 
------
Seed              CentriumColdRegulator
  Manual?         0
Play Time         06:53:08
  Cumulative      88.8 hours
  Start           2021.02.22 @ 02:38:15
  End             2021.02.28 @ 15:15:00
Sessions          26
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          23
  Rogue           22
  Adventurer      0
  Explorer        1
Win Type          0
  Total           5
  Types           3/1/0/1/0/0/0/0/0
Lore%             49
Gallery%          59
Achievement%      46
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/Terminus
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             0


RUN: a1d097b6-5a50-40f8-b1aa-6c66cabda50d