Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.02 @ 07:45:39

Player: donk

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (0)             0
Regions Visited (2)        400
Robots Destroyed (15)      75
Value Destroyed (399)      399
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (35)                 35
              TOTAL SCORE: 909

 Bonus
-------
Follower Combat Kills      35

 Cogmind 
---------
Core Integrity             0/250
Matter                     298/300
Energy                     150/150
System Corruption          1%
Temperature                Cool (13)
Movement                   Walking (120)
Location                   -10/Mines

 Parts 
-------
>        --- POWER (1) --------
   Light Angular Momentum Engine
>        --- PROPULSION (2) ---
         Aluminum Leg
         Aluminum Leg
>        --- UTILITY (2) ------
         Targeting Computer
         Utility Shielding
>        --- WEAPON (2) -------
   Light Assault Rifle
   Light Assault Rifle
>        --- INVENTORY (5) ----
         Cooling System
  Medium Storage Unit
         Weight Redist. System
         Datajack
         Datajack

 Peak State 
------------
>       --- POWER ------------
  Light Ion Engine
>       --- PROPULSION -------
        Aluminum Leg
        Aluminum Leg
>       --- UTILITY ----------
        Cooling System
        Cooling System
>       --- WEAPON -----------
  Heavy EM Pulse Gun
  Heavy EM Pulse Gun
>       --- INVENTORY --------
            (None)
[Rating: 11]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Flight Unit              Flight Unit
Utility                    Utility Shielding
  Device                   Cooling System
  Storage                  Small Matter Pod
  Processor                Targeting Computer
  Protection               Utility Shielding
Weapon                     Light Assault Rifle
  Energy Gun               Heavy EM Pulse Gun
  Ballistic Gun            Light Assault Rifle
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Slots Evolved              .    | .   .   .   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
Parts Attached             32   | 5   23  4   
  Power                    6    | 1   3   2   
    Engine                 6    | 1   3   2   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               8    | 2   4   2   
    Treads                 .    | .   .   .   
    Leg                    7    | 2   3   2   
    Wheel                  .    | .   .   .   
    Hover                  .    | .   .   .   
    Flight                 1    | .   1   .   
  Utility                  8    | .   8   .   
    Device                 4    | .   4   .   
    Storage                1    | .   1   .   
    Processor              1    | .   1   .   
    Hackware               .    | .   .   .   
    Protection             2    | .   2   .   
    Artifact               .    | .   .   .   
  Weapon                   10   | 2   8   .   
    Energy Gun             4    | .   4   .   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          4    | 2   2   .   
    Ballistic Cannon       .    | .   .   .   
    Launcher               .    | .   .   .   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   2    | .   2   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 5    | .   5   .   
  Power                    1    | .   1   .   
  Propulsion               2    | .   2   .   
  Utility                  .    | .   .   .   
  Weapon                   2    | .   2   .   
  Highest Loss Streak      3    | .   3   .   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     93   | .   91  100 
  Engine                   13   | .   12  14  
  Leg                      26   | .   26  28  
  Device                   3    | .   4   .   
  Processor                7    | .   5   14  
  Protection               12   | .   12  14  
  Energy Gun               10   | .   13  .   
  Ballistic Gun            15   | .   10  28  
  Special Melee Weapon     1    | .   1   .   
Naked Turns                .    | .   .   .   
Heaviest Build             12   | 6   12  12  
  Greatest Support         20   | 20  20  20  
  Greatest Overweight (x)  1    | .   1   .   
  Average Overweight (x)   .    | .   .   .   
Largest Inventory Capacity 5    | 5   5   5   
  Average Capacity         5    | 5   5   5   
  Most Carried             5    | .   5   5   
  Average Carried          3    | .   3   5   
  Final Capacity           5    | 5   5   5   
  Final Carried            5    | .   5   5   

 Class Distribution 
--------------------
 81% | Mutant
 18% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines

 Resources                      | -11 -10 -10 
-----------                Run  | Yrd Mat Min 
Matter Collected           611  | 245 284 82  
  Remotely                 .    | .   .   .   
Salvage Created            427  | 30  283 114 
  Parts                    36   | 3   22  11  
Haulers Intercepted        .    | .   .   .   
Recyclers Shooed           .    | .   .   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Combat Hostiles Destroyed  15   | 1   9   5   
  Guns                     15   | 1   9   5   
Classes Destroyed          2    | 1   1   .   
  Swarmer                  6    | .   3   3   
  Grunt                    9    | 1   6   2   
Best Kill Streak           3    | 1   3   3   
  Combat Bots Only         3    | 1   3   3   
Max Kills in Single Turn   1    | 1   1   1   
  Gunslinging              .    | .   .   .   
  Exploded                 .    | .   .   .   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11 -10 -10 
--------                   Run  | Yrd Mat Min 
Hostile Shots Fired        125  | 1   96  28  
  Missed                   45   | 1   33  11  
Damage Taken               841  | .   685 156 
  Core                     251  | .   187 64  
  Absorbed by Shields      .    | .   .   .   
  Redirected to Shielding  2    | .   2   .   
Core Remaining (%)         100  | 100 .   .   
Volleys Fired              68   | 1   48  19  
  Largest                  2    | 2   2   2   
  Hottest                  105  | 40  105 40  
Shots Fired                112  | 2   72  38  
  Gun                      112  | 2   72  38  
  Cannon                   .    | .   .   .   
  Launcher                 .    | .   .   .   
  Special                  .    | .   .   .   
  Kinetic                  70   | 2   30  38  
  Thermal                  31   | .   31  .   
  Explosive                .    | .   .   .   
  Electromagnetic          11   | .   11  .   
  Robot Hit Streak         10   | 1   9   10  
  Robot Miss Streak        4    | .   4   2   
  Penetration Max          .    | .   .   .   
  Secondary Targets        4    | .   2   2   
    Max Gunslinging Chain  1    | .   1   1   
Shots Hit Robots           64   | 1   37  26  
  Core Hits                31   | 1   18  12  
  Critical Kills           1    | 1   .   .   
  Critical Parts Destroyed .    | .   .   .   
  Critical Strikes         1    | 1   .   .   
    Destroy                1    | 1   .   .   
Melee Attacks              .    | .   .   .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
  Sneak Attacks            .    | .   .   .   
    Combat Hostiles        .    | .   .   .   
  Follow-up Attacks        .    | .   .   .   
Damage Inflicted           657  | 10  448 199 
  Guns                     628  | 10  423 195 
  Cannons                  .    | .   .   .   
  Explosions               25   | .   25  .   
  Melee                    .    | .   .   .   
  Ramming                  4    | .   .   4   
  Kinetic                  404  | 10  199 195 
  Thermal                  208  | .   208 .   
  Explosive                .    | .   .   .   
  Electromagnetic          41   | .   41  .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
Highest Corruption         1    | .   1   1   
  Average Corruption       1    | .   1   1   
  Corruption Purged        .    | .   .   .   
  Corruption Blocked       .    | .   .   .   
  Effects                  2    | .   1   1   
    Matter Fused           1    | .   .   1   
    Data Loss (major)      1    | .   1   .   
Overload Shots             .    | .   .   .   
Overflow Damage            .    | .   .   .   
  Projectiles              .    | .   .   .   
  Explosions               .    | .   .   .   
  Melee                    .    | .   .   .   
Knockbacks                 .    | .   .   .   
  Impact                   .    | .   .   .   
  Kinetic                  .    | .   .   .   
  Secondary                .    | .   .   .   
Self-Inflicted Damage      .    | .   .   .   
  Shots                    .    | .   .   .   
  Rammed                   .    | .   .   .   
Targets Rammed             1    | .   .   1   
  Kicked                   1    | .   .   1   
  Crushed                  .    | .   .   .   
Highest Temperature        180  | .   180 14  
  Average Temperature      28   | .   38  5   
  Received Heat Transfer   300  | .   258 42  
Siege Activations          .    | .   .   .   
Robots Corrupted           .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Fried              1    | .   1   .   
  Impact Corruptions       .    | .   .   .   
Robots Melted              .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Melted             .    | .   .   .   
  Heat Transferred         474  | .   474 .   
Parts Sabotaged            .    | .   .   .   
Parts Stolen               .    | .   .   .   
Parts Stripped             .    | .   .   .   
Power Chain Reactions      1    | .   1   .   

 Alert                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Peak Influence             172  | 20  172 121 
  Initial                  16   | .   13  16  
  Average                  66   | 12  79  47  
Maximum Alert Level        .    | .   .   .   
  Low Security (%)         100  | 100 100 100 
  Level 1                  .    | .   .   .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          2    | .   2   .   
  Investigation            1    | .   1   .   
  Extermination            .    | .   .   .   
  Reinforcement            1    | .   1   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -10 
---------                  Run  | Yrd Mat Min 
Distress Signals           .    | .   .   .   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              21   | 1   13  7   
  Peak Tracking Total      4    | 1   4   3   
  Tactical Retreats        2    | .   2   .   

 Traps                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Traps Triggered            2    | .   2   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -10 
----------                 Run  | Yrd Mat Min 
Machines Disabled          2    | .   2   .   
  Max in Single Turn       2    | .   2   .   
Machines Repaired          .    | .   .   .   
Machines Dismantled        .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -10 
---------                  Run  | Yrd Mat Min 
Machines Accessed          5    | .   5   .   
  Terminals                2    | .   2   .   
  Fabricators              .    | .   .   .   
  Repair Stations          1    | .   1   .   
  Recycling Units          2    | .   2   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                13   | .   13  .   
  Successful               10   | .   10  .   
  Failed                   3    | .   3   .   
    Catastrophic           .    | .   .   .   
  Database Lockouts        .    | .   .   .   
  Manual                   .    | .   .   .   
  Terminals                6    | .   6   .   
  Fabricators              .    | .   .   .   
  Repair Stations          3    | .   3   .   
  Recycling Units          4    | .   4   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             4    | .   4   .   
  Record                   2    | .   2   .   
  Alert Level              1    | .   1   .   
  Locate Traps             1    | .   1   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       2    | .   2   .   
  Scan Component           2    | .   2   .   
Recycling Unit Hacks       4    | .   4   .   
  Process                  2    | .   2   .   
  Report Inventory         1    | .   1   .   
  Retrieve Matter          1    | .   1   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         2    | .   2   .   
  Full Trace Events        1    | .   1   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          261  | .   261 .   
  Retrieved Matter         91   | .   91  .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -10 
------------               Run  | Yrd Mat Min 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -10 
--------                   Run  | Yrd Mat Min 
Total Allies               2    | .   .   2   
  Largest Group            2    | .   .   2   
  Highest-Rated Group      38   | .   .   38  
  Highest-Rated Ally       31   | .   .   31  
Total Orders               .    | .   .   .   
Ally Attacks               8    | .   .   8   
  Total Damage             148  | .   .   148 
  Kills                    1    | .   .   1   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11  -10  -10  
-------------              Run  | Yrd  Mat  Min  
Turns Passed               1752 | 166  1190 396  
Spaces Moved               1208 | 73   862  273  
  Core                     30   | 24   6    .    
  Treads                   .    | .    .    .    
  Legs                     1137 | 49   815  273  
  Wheels                   .    | .    .    .    
  Hover                    .    | .    .    .    
  Flight                   41   | .    41   .    
  Fastest Speed            40   | 50   40   120  
  Average Speed            116  | 96   116  120  
  Slowest Speed            120  | 120  120  120  
  Overloaded Moves         .    | .    .    .    
  Propulsion Burnouts      .    | .    .    .    
  Robots Hopped            .    | .    .    .    
  Cave-ins Triggered       .    | .    .    .    
Exploration Rate (%)       47   | 8    90   44   
  Regions Visited          2
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    
  Known Exits Taken        .    | .    .    .    
  Unknown Exits Taken      2    | 1    1    .    
Scrap Searched             .    | .    .    .    
Spaces Dug                 .    | .    .    .    
Terrain Destroyed          5    | .    5    .    
  Melee                    .    | .    .    .    
  Projectile               .    | .    .    .    
  AOE                      5    | .    5    .    
Terrain Rammed             .    | .    .    .    
  Walls Destroyed          .    | .    .    .    
  Machines Disabled        .    | .    .    .    

 Actions                        | -11 -10 -10 
---------                  Run  | Yrd Mat Min 
Total                      1453 | 164 976 313 
  Wait                     114  | 86  16  12  
  Move                     1206 | 72  861 273 
  Hop                      .    | .   .   .   
  Pick Up                  9    | .   9   .   
  Fast Attach              22   | 5   17  .   
  Attach                   3    | .   3   .   
  Detach                   2    | .   2   .   
  Swap                     7    | .   3   4   
  Drop                     21   | .   17  4   
  Fire                     68   | 1   48  19  
  Melee                    .    | .   .   .   
  Ram                      .    | .   .   .   
  Kick                     1    | .   .   1   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: [*Mat x3] / [*Min])
-10/Mines (discovered 2 exits: [*Mat] / [*Exi])

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
   61 | -11/Scrapyard | Discovered new exit (range 8)
  167 | -11/Scrapyard | Entered Materials
  217 | -10/Materials | Discovered new exit (range 15)
  347 | -10/Materials | Build established: Mutant
  600 | -10/Materials | Core integrity fell below 50%
  628 | -10/Materials | Lost 3 parts (2n1w)
  938 | -10/Materials | Discovered new exit (range 7)
  961 | -10/Materials | Discovered new exit (range 3)
  966 | -10/Materials | Build established: Scavenger-Mutant
 1176 | -10/Materials | Discovered new exit (range 5)
 1299 | -10/Materials | Build established: Mutant
 1357 | -10/Materials | Entered Mines
 1455 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
 1455 | -10/Mines     | Discovered new exit (range 5)
 1589 | -10/Mines     | Discovered new exit (range 12)
 1627 | -10/Mines     | Core integrity fell below 20%
 1753 | -10/Mines     | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
01561_ K-01 Serf cleans the Pulverizer.
01565_ K-01 Serf collects debris.
01565_ Dropped Ion Engine.
01569_ Acquired 26 matter.
01570_ K-01 Serf collects debris.
01579_ Kicked K-01 Serf.
Ramming works as a last resort when unarmed or
  blocked, but can have serious negative
  consequences.
01589_ EXIT=FOUND
01630_ S-10 Pest destroyed.
01630_ Switching to secondary target: S-10 Pest.
01637_ S-10 Pest destroyed.
01637_ Switching to secondary target: S-10 Pest.
01638_ Acquired 14 matter.
01641_ Acquired 1 matter.
01643_ S-10 Pest destroyed.
01648_ Acquired 5 matter.
01736_ G-34 Mercenary destroyed.
01746_ Acquired 12 matter.

 Map 
-----
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           69
Energy Generation          18
Energy Capacity            250
Matter Stores              314
Matter Capacity            350
Sight Range                16
Terrain Scan Density       10
Utility Shielding          33
Evasion (%)                62
Targeting Accuracy         5

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              DataMachineChronowheel
  Manual?         0
Play Time         00:26:54
  Cumulative      0.9 hours
  Start           2024.04.02 @ 07:17:45
  End             2024.04.02 @ 07:45:39
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          3
  Rogue           3
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             0
Gallery%          2
Achievement%      1
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: ed59e234-ea2f-41ca-84d2-ac3084049e22